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- import SpriteKit
- class GameScene: SKScene {
- // lastを用意しておく
- var last:CFTimeInterval!
- override func didMoveToView(view: SKView) {}
- override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {}
- // 赤い四角を、画面中央から上に向かって打ち出すメソッド
- func shoot() {
- let square = SKSpriteNode(color: UIColor.redColor(), size: CGSizeMake(40, 40))
- square.position = CGPoint(x: CGRectGetMidX(self.frame), y: CGRectGetMidY(self.frame))
- square.physicsBody = SKPhysicsBody(rectangleOfSize: CGSizeMake(40, 40))
- square.physicsBody.affectedByGravity = false
- square.physicsBody.velocity = CGVectorMake(0, 100)
- square.physicsBody.linearDamping = false
- self.addChild(square)
- }
- override func update(currentTime: CFTimeInterval) {
- // lastが未定義ならば、今の時間を入れる。
- if !last {
- last = currentTime
- }
- // 1秒おきに行う処理をかく。
- if last + 1 <= currentTime {
- self.shoot()
- last = currentTime
- }
- }
- }
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