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  1. -- This script has been converted to FE by iPxter
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. do
  6.     print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  7.     script.Parent = Player.Character
  8.  
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent and t.Function then
  33.             t.Function(...)
  34.         end
  35.     end
  36.     m.TrigEvent = te
  37.     UIS.TrigEvent = te
  38.  
  39.     Event.OnServerEvent:Connect(function(plr,io)
  40.         if plr~=Player then return end
  41.         if io.isMouse then
  42.             m.Target = io.Target
  43.             m.Hit = io.Hit
  44.         else
  45.             local b = io.UserInputState == Enum.UserInputState.Begin
  46.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  47.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  48.             end
  49.             for _,t in pairs(CAS.Actions) do
  50.                 for _,k in pairs(t.Keys) do
  51.                     if k==io.KeyCode then
  52.                         t.Function(t.Name,io.UserInputState,io)
  53.                     end
  54.                 end
  55.             end
  56.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  57.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  58.         end
  59.     end)
  60.     Event.Parent = NLS([==[
  61.     local Player = game:GetService("Players").LocalPlayer
  62.     local Event = script:WaitForChild("UserInput_Event")
  63.  
  64.     local UIS = game:GetService("UserInputService")
  65.     local input = function(io,a)
  66.         if a then return end
  67.         --Since InputObject is a client-side instance, we create and pass table instead
  68.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  69.     end
  70.     UIS.InputBegan:Connect(input)
  71.     UIS.InputEnded:Connect(input)
  72.  
  73.     local Mouse = Player:GetMouse()
  74.     local h,t
  75.     --Give the server mouse data 30 times every second, but only if the values changed
  76.     --If player is not moving their mouse, client won't fire events
  77.     while wait(1/30) do
  78.         if h~=Mouse.Hit or t~=Mouse.Target then
  79.             h,t=Mouse.Hit,Mouse.Target
  80.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  81.         end
  82.     end]==],Player.Character)
  83.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end --//====================================================\\--
  85. --||               CREATED BY SHACKLUSTER
  86. --\\====================================================//--
  87.  
  88.  
  89.  
  90. wait(0.2)
  91.  
  92.  
  93.  
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113. local sick = Instance.new("Sound",Character)
  114. sick.SoundId = "rbxassetid://183142252"
  115. sick.Looped = true
  116. sick.Pitch = 1
  117. sick.Volume = 5
  118. sick:Play()
  119. Humanoid.DisplayDistanceType = "None"
  120.  
  121. local naeeym2 = Instance.new("BillboardGui",Character)
  122. naeeym2.AlwaysOnTop = true
  123. naeeym2.Size = UDim2.new(5,35,2,35)
  124. naeeym2.StudsOffset = Vector3.new(0,3,0)
  125. naeeym2.Adornee = Character.Head
  126. naeeym2.Name = "Name"
  127. naeeym2.PlayerToHideFrom = Player
  128. local tecks2 = Instance.new("TextLabel",naeeym2)
  129. tecks2.BackgroundTransparency = 1
  130. tecks2.TextScaled = true
  131. tecks2.BorderSizePixel = 0
  132. tecks2.Text = "Ali"
  133. tecks2.Font = "SourceSansBold"
  134. tecks2.TextSize = 30
  135. tecks2.TextStrokeTransparency = 0
  136. tecks2.TextColor3 = BrickColor.new("Really red").Color
  137. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  138. tecks2.Size = UDim2.new(1,0,0.5,0)
  139. tecks2.Parent = naeeym2
  140.  
  141. IT = Instance.new
  142. CF = CFrame.new
  143. VT = Vector3.new
  144. RAD = math.rad
  145. C3 = Color3.new
  146. UD2 = UDim2.new
  147. BRICKC = BrickColor.new
  148. ANGLES = CFrame.Angles
  149. EULER = CFrame.fromEulerAnglesXYZ
  150. COS = math.cos
  151. ACOS = math.acos
  152. SIN = math.sin
  153. ASIN = math.asin
  154. ABS = math.abs
  155. MRANDOM = math.random
  156. FLOOR = math.floor
  157.  
  158. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  159.     local NEWMESH = IT(MESH)
  160.     if MESH == "SpecialMesh" then
  161.         NEWMESH.MeshType = MESHTYPE
  162.         if MESHID ~= "nil" and MESHID ~= "" then
  163.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  164.         end
  165.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  166.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  167.         end
  168.     end
  169.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  170.     NEWMESH.Scale = SCALE
  171.     NEWMESH.Parent = PARENT
  172.     return NEWMESH
  173. end
  174.  
  175. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  176.     local NEWPART = IT("Part")
  177.     NEWPART.formFactor = FORMFACTOR
  178.     NEWPART.Reflectance = REFLECTANCE
  179.     NEWPART.Transparency = TRANSPARENCY
  180.     NEWPART.CanCollide = false
  181.     NEWPART.Locked = true
  182.     NEWPART.Anchored = true
  183.     if ANCHOR == false then
  184.         NEWPART.Anchored = false
  185.     end
  186.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  187.     NEWPART.Name = NAME
  188.     NEWPART.Size = SIZE
  189.     NEWPART.Position = Torso.Position
  190.     NEWPART.Material = MATERIAL
  191.     NEWPART:BreakJoints()
  192.     NEWPART.Parent = PARENT
  193.     return NEWPART
  194. end
  195.  
  196. --//=================================\\
  197. --||          CUSTOMIZATION
  198. --\\=================================//
  199.  
  200. Player_Size = 1 --Size of the player.
  201. Animation_Speed = 3
  202. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  203.  
  204. local Speed = 16
  205. local Effects2 = {}
  206.  
  207. --//=================================\\
  208. --||      END OF CUSTOMIZATION
  209. --\\=================================//
  210.  
  211.     local function weldBetween(a, b)
  212.         local weldd = Instance.new("ManualWeld")
  213.         weldd.Part0 = a
  214.         weldd.Part1 = b
  215.         weldd.C0 = CFrame.new()
  216.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  217.         weldd.Parent = a
  218.         return weldd
  219.     end
  220.  
  221. --//=================================\\
  222. --||          USEFUL VALUES
  223. --\\=================================//
  224.  
  225. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  226. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  227. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  228. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  229. local CHANGEDEFENSE = 0
  230. local CHANGEDAMAGE = 0
  231. local CHANGEMOVEMENT = 0
  232. local ANIM = "Idle"
  233. local ATTACK = false
  234. local EQUIPPED = false
  235. local HOLD = false
  236. local COMBO = 1
  237. local Rooted = false
  238. local SINE = 0
  239. local KEYHOLD = false
  240. local CHANGE = 2 / Animation_Speed
  241. local WALKINGANIM = false
  242. local WALK = 0
  243. local VALUE1 = false
  244. local VALUE2 = false
  245. local POWERLEVEL = 1
  246. local DEATH = false
  247. local ROBLOXIDLEANIMATION = IT("Animation")
  248. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  249. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  250. --ROBLOXIDLEANIMATION.Parent = Humanoid
  251. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  252. WEAPONGUI.Name = "Weapon GUI"
  253. local Weapon = IT("Model")
  254. Weapon.Name = "Adds"
  255. local Effects = IT("Folder", Weapon)
  256. Effects.Name = "Effects"
  257. local ANIMATOR = Humanoid.Animator
  258. local ANIMATE = Character.Animate
  259. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  260. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  261. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  262. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  263. local UNANCHOR = true
  264. local LIMITBROKEN = false
  265. local HITFLOOR, HITPOS = nil
  266. local FLIGHT = false
  267.  
  268. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  269.  
  270. --//=================================\\
  271. --\\=================================//
  272.  
  273.  
  274. --//=================================\\
  275. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  276. --\\=================================//
  277.  
  278. ArtificialHB = Instance.new("BindableEvent", script)
  279. ArtificialHB.Name = "ArtificialHB"
  280.  
  281. script:WaitForChild("ArtificialHB")
  282.  
  283. frame = Frame_Speed
  284. tf = 0
  285. allowframeloss = false
  286. tossremainder = false
  287. lastframe = tick()
  288. script.ArtificialHB:Fire()
  289.  
  290. game:GetService("RunService").Heartbeat:connect(function(s, p)
  291.     tf = tf + s
  292.     if tf >= frame then
  293.         if allowframeloss then
  294.             script.ArtificialHB:Fire()
  295.             lastframe = tick()
  296.         else
  297.             for i = 1, math.floor(tf / frame) do
  298.                 script.ArtificialHB:Fire()
  299.             end
  300.         lastframe = tick()
  301.         end
  302.         if tossremainder then
  303.             tf = 0
  304.         else
  305.             tf = tf - frame * math.floor(tf / frame)
  306.         end
  307.     end
  308. end)
  309.  
  310. --//=================================\\
  311. --\\=================================//
  312.  
  313.  
  314.  
  315.  
  316.  
  317. --//=================================\\
  318. --||          SOME FUNCTIONS
  319. --\\=================================//
  320.  
  321. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  322.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  323. end
  324.  
  325. function PositiveAngle(NUMBER)
  326.     if NUMBER >= 0 then
  327.         NUMBER = 0
  328.     end
  329.     return NUMBER
  330. end
  331.  
  332. function NegativeAngle(NUMBER)
  333.     if NUMBER <= 0 then
  334.         NUMBER = 0
  335.     end
  336.     return NUMBER
  337. end
  338.  
  339. function Swait(NUMBER)
  340.     if NUMBER == 0 or NUMBER == nil then
  341.         ArtificialHB.Event:wait()
  342.     else
  343.         for i = 1, NUMBER do
  344.             ArtificialHB.Event:wait()
  345.         end
  346.     end
  347. end
  348.  
  349. function QuaternionFromCFrame(cf)
  350.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  351.     local trace = m00 + m11 + m22
  352.     if trace > 0 then
  353.         local s = math.sqrt(1 + trace)
  354.         local recip = 0.5 / s
  355.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  356.     else
  357.         local i = 0
  358.         if m11 > m00 then
  359.             i = 1
  360.         end
  361.         if m22 > (i == 0 and m00 or m11) then
  362.             i = 2
  363.         end
  364.         if i == 0 then
  365.             local s = math.sqrt(m00 - m11 - m22 + 1)
  366.             local recip = 0.5 / s
  367.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  368.         elseif i == 1 then
  369.             local s = math.sqrt(m11 - m22 - m00 + 1)
  370.             local recip = 0.5 / s
  371.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  372.         elseif i == 2 then
  373.             local s = math.sqrt(m22 - m00 - m11 + 1)
  374.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  375.         end
  376.     end
  377. end
  378.  
  379. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  380.     local xs, ys, zs = x + x, y + y, z + z
  381.     local wx, wy, wz = w * xs, w * ys, w * zs
  382.     local xx = x * xs
  383.     local xy = x * ys
  384.     local xz = x * zs
  385.     local yy = y * ys
  386.     local yz = y * zs
  387.     local zz = z * zs
  388.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  389. end
  390.  
  391. function QuaternionSlerp(a, b, t)
  392.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  393.     local startInterp, finishInterp;
  394.     if cosTheta >= 0.0001 then
  395.         if (1 - cosTheta) > 0.0001 then
  396.             local theta = ACOS(cosTheta)
  397.             local invSinTheta = 1 / SIN(theta)
  398.             startInterp = SIN((1 - t) * theta) * invSinTheta
  399.             finishInterp = SIN(t * theta) * invSinTheta
  400.         else
  401.             startInterp = 1 - t
  402.             finishInterp = t
  403.         end
  404.     else
  405.         if (1 + cosTheta) > 0.0001 then
  406.             local theta = ACOS(-cosTheta)
  407.             local invSinTheta = 1 / SIN(theta)
  408.             startInterp = SIN((t - 1) * theta) * invSinTheta
  409.             finishInterp = SIN(t * theta) * invSinTheta
  410.         else
  411.             startInterp = t - 1
  412.             finishInterp = t
  413.         end
  414.     end
  415.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  416. end
  417.  
  418. function Clerp(a, b, t)
  419.     local qa = {QuaternionFromCFrame(a)}
  420.     local qb = {QuaternionFromCFrame(b)}
  421.     local ax, ay, az = a.x, a.y, a.z
  422.     local bx, by, bz = b.x, b.y, b.z
  423.     local _t = 1 - t
  424.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  425. end
  426.  
  427. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  428.     local frame = IT("Frame")
  429.     frame.BackgroundTransparency = TRANSPARENCY
  430.     frame.BorderSizePixel = BORDERSIZEPIXEL
  431.     frame.Position = POSITION
  432.     frame.Size = SIZE
  433.     frame.BackgroundColor3 = COLOR
  434.     frame.BorderColor3 = BORDERCOLOR
  435.     frame.Name = NAME
  436.     frame.Parent = PARENT
  437.     return frame
  438. end
  439.  
  440. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  441.     local label = IT("TextLabel")
  442.     label.BackgroundTransparency = 1
  443.     label.Size = UD2(1, 0, 1, 0)
  444.     label.Position = UD2(0, 0, 0, 0)
  445.     label.TextColor3 = TEXTCOLOR
  446.     label.TextStrokeTransparency = STROKETRANSPARENCY
  447.     label.TextTransparency = TRANSPARENCY
  448.     label.FontSize = TEXTFONTSIZE
  449.     label.Font = TEXTFONT
  450.     label.BorderSizePixel = BORDERSIZEPIXEL
  451.     label.TextScaled = false
  452.     label.Text = TEXT
  453.     label.Name = NAME
  454.     label.Parent = PARENT
  455.     return label
  456. end
  457.  
  458. function NoOutlines(PART)
  459.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  460. end
  461.  
  462.  
  463. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  464.     local NEWWELD = IT(TYPE)
  465.     NEWWELD.Part0 = PART0
  466.     NEWWELD.Part1 = PART1
  467.     NEWWELD.C0 = C0
  468.     NEWWELD.C1 = C1
  469.     NEWWELD.Parent = PARENT
  470.     return NEWWELD
  471. end
  472.  
  473. local SOUND = IT("Sound")
  474.  
  475. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  476.     local NEWSOUND = nil
  477.     coroutine.resume(coroutine.create(function()
  478.         NEWSOUND = SOUND:Clone()
  479.         NEWSOUND.Parent = PARENT
  480.         NEWSOUND.Volume = VOLUME
  481.         NEWSOUND.Pitch = PITCH
  482.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  483.         --Swait()
  484.         NEWSOUND:play()
  485.         if DOESLOOP == false then
  486.             repeat Swait() until NEWSOUND.Playing == false
  487.             NEWSOUND:remove()
  488.         elseif DOESLOOP == true then
  489.             NEWSOUND.Looped = true
  490.         end
  491.     end))
  492.     return NEWSOUND
  493. end
  494.  
  495. function CFrameFromTopBack(at, top, back)
  496.     local right = top:Cross(back)
  497.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  498. end
  499.  
  500. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  501.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  502.     local mesh = IT("SpecialMesh",wave)
  503.     mesh.MeshType = "FileMesh"
  504.     mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  505.     mesh.Scale = SIZE
  506.     mesh.Offset = VT(0,0,-SIZE.X/8)
  507.     wave.CFrame = CFRAME
  508.     coroutine.resume(coroutine.create(function(PART)
  509.         for i = 1, WAIT do
  510.             Swait()
  511.             mesh.Scale = mesh.Scale + GROW
  512.             mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  513.             if DOESROT == true then
  514.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  515.             end
  516.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  517.             if wave.Transparency > 0.99 then
  518.                 wave:remove()
  519.             end
  520.         end
  521.     end))
  522. end
  523.  
  524. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  525.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  526.     local mesh = IT("SpecialMesh",wave)
  527.     mesh.MeshType = "FileMesh"
  528.     mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  529.     mesh.Scale = SIZE
  530.     mesh.Offset = VT(0,0,0)
  531.     wave.CFrame = CFRAME
  532.     coroutine.resume(coroutine.create(function(PART)
  533.         for i = 1, WAIT do
  534.             Swait()
  535.             mesh.Scale = mesh.Scale + GROW
  536.             if DOESROT == true then
  537.                 wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  538.             end
  539.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  540.             if wave.Transparency > 0.99 then
  541.                 wave:remove()
  542.             end
  543.         end
  544.     end))
  545. end
  546.  
  547. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  548.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  549.     local mesh = IT("SpecialMesh",wave)
  550.     mesh.MeshType = "Sphere"
  551.     mesh.Scale = SIZE
  552.     mesh.Offset = VT(0,0,0)
  553.     wave.CFrame = CFRAME
  554.     coroutine.resume(coroutine.create(function(PART)
  555.         for i = 1, WAIT do
  556.             Swait()
  557.             mesh.Scale = mesh.Scale + GROW
  558.             wave.Transparency = wave.Transparency + (1/WAIT)
  559.             if wave.Transparency > 0.99 then
  560.                 wave:remove()
  561.             end
  562.         end
  563.     end))
  564. end
  565.  
  566. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  567.     if FLOOR ~= nil then
  568.         coroutine.resume(coroutine.create(function()
  569.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  570.             PART.CFrame = CF(POSITION)
  571.             for i = 1, 45 do
  572.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  573.                 RingPiece.Material = FLOOR.Material
  574.                 RingPiece.Color = FLOOR.Color
  575.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  576.                 Debris:AddItem(RingPiece,SWAIT)
  577.             end
  578.             PART:remove()
  579.         end))
  580.     end
  581. end
  582.  
  583. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  584.     local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  585.     local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  586.     wave.CFrame = CFRAME
  587.     coroutine.resume(coroutine.create(function(PART)
  588.         for i = 1, WAIT do
  589.             Swait()
  590.             mesh.Scale = mesh.Scale * GROW
  591.             wave.Transparency = wave.Transparency + (0.5/WAIT)
  592.             if wave.Transparency > 0.99 then
  593.                 wave:remove()
  594.             end
  595.         end
  596.     end))
  597. end
  598.  
  599. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  600.     if FLOOR ~= nil then
  601.         for i = 1, AMOUNT do
  602.             local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  603.             DEBREE.Material = FLOOR.Material
  604.             DEBREE.Color = FLOOR.Color
  605.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  606.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  607.             coroutine.resume(coroutine.create(function()
  608.                 Swait(15)
  609.                 DEBREE.Parent = workspace
  610.                 DEBREE.CanCollide = true
  611.                 Debris:AddItem(DEBREE,SWAIT)
  612.             end))
  613.         end
  614.     end
  615. end
  616.  
  617. function MakeForm(PART,TYPE)
  618.     if TYPE == "Cyl" then
  619.         local MSH = IT("CylinderMesh",PART)
  620.     elseif TYPE == "Ball" then
  621.         local MSH = IT("SpecialMesh",PART)
  622.         MSH.MeshType = "Sphere"
  623.     elseif TYPE == "Wedge" then
  624.         local MSH = IT("SpecialMesh",PART)
  625.         MSH.MeshType = "Wedge"
  626.     end
  627. end
  628.  
  629. function CheckTableForString(Table, String)
  630.     for i, v in pairs(Table) do
  631.         if string.find(string.lower(String), string.lower(v)) then
  632.             return true
  633.         end
  634.     end
  635.     return false
  636. end
  637.  
  638. function CheckIntangible(Hit)
  639.     local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  640.     if Hit and Hit.Parent then
  641.         if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  642.             return true
  643.         end
  644.     end
  645.     return false
  646. end
  647.  
  648. Debris = game:GetService("Debris")
  649.  
  650. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  651.     local Direction = CFrame.new(StartPos, Vec).lookVector
  652.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  653.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  654.     if RayHit and CheckIntangible(RayHit) then
  655.         if DelayIfHit then
  656.             wait()
  657.         end
  658.         RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  659.     end
  660.     return RayHit, RayPos, RayNormal
  661. end
  662.  
  663. function turnto(position)
  664.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  665. end
  666.  
  667. --//=================================\\
  668. --||         WEAPON CREATION
  669. --\\=================================//
  670.  
  671. function particles(art)
  672. local EyeSizes={
  673.     NumberSequenceKeypoint.new(0,1,0),
  674.     NumberSequenceKeypoint.new(1,1,0)
  675. }
  676. local EyeTrans={
  677.     NumberSequenceKeypoint.new(0,0.8,0),
  678.     NumberSequenceKeypoint.new(1,1,0)
  679. }
  680. local PE=Instance.new("ParticleEmitter",art)
  681. PE.LightEmission=.8
  682. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  683. PE.Size=NumberSequence.new(EyeSizes)
  684. PE.Transparency=NumberSequence.new(EyeTrans)
  685. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  686. PE.Rotation=NumberRange.new(0,360)
  687. PE.Rate=999
  688. PE.VelocitySpread = 10000
  689. PE.Acceleration = Vector3.new(0,75,0)
  690. PE.Drag = 5
  691. PE.Speed = NumberRange.new(0,0,0)
  692. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  693. PE.ZOffset = -1.5
  694. PE.Name = "PE"
  695. end
  696.  
  697. Weapon.Parent = Character
  698.  
  699. Humanoid.Died:connect(function()
  700.     ATTACK = true
  701.     DEATH = true
  702. end)
  703.  
  704. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  705. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  706. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  707. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  708. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  709. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  710.  
  711. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  712. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  713. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  714. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  715. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  716. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  717.  
  718. --//=================================\\
  719. --||            DAMAGING
  720. --\\=================================//
  721.  
  722. function killnearest(position,range,maxstrength)
  723.     for i,v in ipairs(workspace:GetChildren()) do
  724.     if v.ClassName == "Model" then
  725.         local body = v:GetChildren()
  726.             for part = 1, #body do
  727.                 if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  728.                     if(body[part].Position - position).Magnitude < range then
  729.                         if v.ClassName == "Model" then
  730.                             v:BreakJoints()
  731.                         end
  732.                         --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  733.                         body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  734.                     end
  735.                 end
  736.             end
  737.         end
  738.     end
  739. end
  740.  
  741. --//=================================\\
  742. --||    ATTACK FUNCTIONS AND STUFF
  743. --\\=================================//
  744.  
  745. Humanoid.HealthChanged:connect(function()
  746.     if DEATH == false then
  747.         if Humanoid.Health ~= "inf" then
  748.             Humanoid.Health = "inf"
  749.             CreateSound("907330011", Torso, 10, 1)
  750.         end
  751.         if Humanoid.MaxHealth ~= "inf" then
  752.             Humanoid.MaxHealth = "inf"
  753.         end
  754.     end
  755. end)
  756.  
  757. function VanishPlayer()
  758.     tecks2.TextTransparency = 1
  759.     tecks2.TextStrokeTransparency = 1
  760.     for _, c in pairs(Character:GetChildren()) do
  761.         if c.ClassName == "Part" then
  762.             c.Transparency = 1
  763.             if c:FindFirstChildOfClass("Decal") then
  764.                 c:FindFirstChildOfClass("Decal").Transparency = 1
  765.             end
  766.             if c:FindFirstChildOfClass("ParticleEmitter") then
  767.                 c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  768.             end
  769.         elseif c.ClassName == "Accessory" then
  770.             c.Handle.Transparency = 1
  771.             if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  772.                 c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  773.             end
  774.         end
  775.     end
  776. end
  777.  
  778. function Reappear()
  779.     tecks2.TextTransparency = 0
  780.     tecks2.TextStrokeTransparency = 0
  781.     for _, c in pairs(Character:GetChildren()) do
  782.         if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  783.             c.Transparency = 0
  784.             if c:FindFirstChildOfClass("Decal") then
  785.                 c:FindFirstChildOfClass("Decal").Transparency = 0
  786.             end
  787.             if c:FindFirstChildOfClass("ParticleEmitter") then
  788.                 c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  789.             end
  790.         elseif c.ClassName == "Accessory" then
  791.             c.Handle.Transparency = 0
  792.             if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  793.                 c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  794.             end
  795.         end
  796.     end
  797. end
  798.  
  799. function Warp()
  800.     ATTACK = true
  801.     Rooted = true
  802.     for i = 1, 50 do
  803.         Swait()
  804.         CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  805.         CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  806.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  807.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  808.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  809.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  810.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  811.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  812.     end
  813.     if VALUE2 == false then
  814.         VALUE2 = true
  815.     elseif VALUE2 == true then
  816.         VALUE2 = false
  817.     end
  818.     ATTACK = false
  819.     Rooted = false
  820. end
  821.  
  822. function RivalingOverthrower()
  823.     if HITFLOOR ~= nil then
  824.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  825.             local HITBODY = Mouse.Target.Parent
  826.             local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  827.             local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  828.             if TORS ~= nil and HUMAN ~= nil then
  829.                 ATTACK = true
  830.                 Rooted = true
  831.                 TORS.Anchored = true
  832.                 RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  833.                 HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  834.                 local FLOOR = HITFLOOR
  835.                 local POS = HITPOS
  836.                 print(FLOOR)
  837.                 UNANCHOR = false
  838.                 RootPart.Anchored = true
  839.                 CreateSound("1295446488", Torso, 10, 1)
  840.                 for i=0, 1, 0.1 / Animation_Speed do
  841.                     Swait()
  842.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  843.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  844.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  845.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  846.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  847.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  848.                 end
  849.                 local TAUNTS = {"907329532","907333294","907329893"}
  850.                 CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  851.                 for i=0, 1, 0.1 / Animation_Speed do
  852.                     Swait()
  853.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  854.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  855.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  856.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  857.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  858.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  859.                 end
  860.                 RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  861.                 CreateSound("260411131", TORS, 10, 1)
  862.                 TORS.Anchored = false
  863.                 local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  864.                 for i=0, 1, 0.1 / Animation_Speed do
  865.                     Swait()
  866.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  867.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  868.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  869.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  870.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  871.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  872.                 end
  873.                 for i=0, 2, 0.1 / Animation_Speed do
  874.                     Swait()
  875.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  876.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  877.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  878.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  879.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  880.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  881.                 end
  882.                 for i = 1, 15 do
  883.                     CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  884.                 end
  885.                 WELD:remove()
  886.                 local grav = Instance.new("BodyPosition",TORS)
  887.                 grav.P = 20000
  888.                 grav.D = 100
  889.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  890.                 grav.position = TORS.Position + VT(0,50,0)
  891.                 grav.Name = "GravityForce"
  892.                 for i=0, 1, 0.1 / Animation_Speed do
  893.                     Swait()
  894.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  895.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  896.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  897.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  898.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  899.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  900.                 end
  901.                 for i=0, 2, 0.1 / Animation_Speed do
  902.                     Swait()
  903.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  904.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  905.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  906.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  907.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  908.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  909.                 end
  910.                 CreateSound("1295446488", Torso, 10, 1)
  911.                 CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  912.                 RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  913.                 for i=0, 2, 0.1 / Animation_Speed do
  914.                     Swait()
  915.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  916.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  917.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  918.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  919.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  920.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  921.                 end
  922.                 VanishPlayer()
  923.                 for i = 1, 50+(25*POWERLEVEL) do
  924.                     Swait()
  925.                     CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  926.                     CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  927.                     local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  928.                     MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  929.                     MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  930.                 end
  931.                 RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  932.                 Reappear()
  933.                 for i=0, 2, 0.1 / Animation_Speed do
  934.                     Swait()
  935.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  936.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  937.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  938.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  939.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  940.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  941.                 end
  942.                 for i = 1, 15 do
  943.                     CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  944.                 end
  945.                 RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  946.                 grav.Position = POS
  947.                 CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  948.                 CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  949.                 CreateSound("289842971", TORS, 3, 1)
  950.                 MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  951.                 MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  952.                 killnearest(POS,POWERLEVEL*10,5)
  953.                 if POWERLEVEL > 3 then
  954.                     MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  955.                 end
  956.                 CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  957.                 for i=0, 1, 0.1 / Animation_Speed do
  958.                     Swait()
  959.                     RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  960.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  961.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  962.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  963.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  964.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  965.                 end
  966.                 HITBODY:BreakJoints()
  967.                 grav:remove()
  968.                 ATTACK = false
  969.                 Rooted = false
  970.                 UNANCHOR = true
  971.                 RootPart.Anchored = false
  972.                 if POWERLEVEL > 1 then
  973.                     POWERLEVEL = POWERLEVEL - 1
  974.                 end
  975.             end
  976.         end
  977.     end
  978. end
  979.  
  980. function ChunkChuck()
  981.     if HITFLOOR ~= nil then
  982.         ATTACK = true
  983.         Rooted = true
  984.         CreateSound("305685800", Head, 10, 1)
  985.         for i=0, 1, 0.1 / Animation_Speed do
  986.             Swait()
  987.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  988.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  989.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  990.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  991.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  992.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  993.         end
  994.         for i=0, 1, 0.1 / Animation_Speed do
  995.             Swait()
  996.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  997.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  998.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  999.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1000.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1001.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1002.         end
  1003.         CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1004.         CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1005.         local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1006.         CHUNK.Color = HITFLOOR.Color
  1007.         CHUNK.Material = HITFLOOR.Material
  1008.         CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1009.         CreateSound("260411131", CHUNK, 10, 1)
  1010.         CreateSound("289842971", Torso, 3, 1)  
  1011.         repeat
  1012.             Swait()
  1013.             CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1014.             turnto(Mouse.Hit.p)
  1015.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1016.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1017.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1018.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1019.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1020.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1021.         until HOLD == true
  1022.         for i=0, 1, 0.1 / Animation_Speed do
  1023.             Swait()
  1024.             CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1025.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1026.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1027.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1028.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1029.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1030.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1031.         end
  1032.         CHUNK.CanCollide = true
  1033.         CHUNK.Anchored = false
  1034.         CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1035.         for i = 1, 25 do
  1036.             CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1037.         end
  1038.         local bv = Instance.new("BodyVelocity")
  1039.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1040.         bv.velocity = RootPart.CFrame.lookVector*400
  1041.         bv.Parent = CHUNK
  1042.         local HIT = CHUNK.Touched:Connect(function(hit)
  1043.             if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1044.                 hit.Parent:BreakJoints()
  1045.             end
  1046.         end)
  1047.         CreateSound("138079201", CHUNK, 10, 1)
  1048.         Debris:AddItem(CHUNK,5)
  1049.         for i=0, 1, 0.1 / Animation_Speed do
  1050.             Swait()
  1051.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1052.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1053.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1054.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1055.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1056.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1057.         end
  1058.         ATTACK = false
  1059.         Rooted = false
  1060.         if POWERLEVEL > 1 then
  1061.             POWERLEVEL = POWERLEVEL - 1
  1062.         end
  1063.     end
  1064. end
  1065.  
  1066. function Boost()
  1067.     ATTACK = true
  1068.     Rooted = true
  1069.     CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1070.     for i = 1, 50 do
  1071.         Swait()
  1072.         CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1073.         CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1074.         CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1075.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1076.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1077.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1078.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1079.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1080.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1081.     end
  1082.     POWERLEVEL = POWERLEVEL + 1
  1083.     ATTACK = false
  1084.     Rooted = false
  1085. end
  1086.  
  1087. function XEvent()
  1088.     if HITFLOOR ~= nil then
  1089.         VALUE2 = false
  1090.         CreateSound("907332670", Effects, 10, 1)
  1091.         local POS = HITPOS
  1092.         local FLOOR = HITFLOOR
  1093.         local STARTPOS = RootPart.CFrame
  1094.         ATTACK = true
  1095.         Rooted = true
  1096.         for i=0, 2, 0.1 / Animation_Speed do
  1097.             Swait()
  1098.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1099.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1100.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1101.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1102.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1103.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1104.         end
  1105.         UNANCHOR = false
  1106.         RootPart.Anchored = true
  1107.         CreateSound("1295446488", Effects, 10, 1)
  1108.         RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1109.         for i=0, 1, 0.1 / Animation_Speed do
  1110.             Swait()
  1111.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1112.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1113.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1114.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1115.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1116.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1117.         end
  1118.         CreateSound("289315275", Effects, 10, 1)
  1119.         for i=0, 5, 0.1 / Animation_Speed do
  1120.             Swait()
  1121.             CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1122.             CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1123.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1124.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1125.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1126.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1127.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1128.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1129.         end
  1130.         CreateSound("260411131", Effects, 3, 1)
  1131.         for i=0, 1, 0.1 / Animation_Speed do
  1132.             Swait()
  1133.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1134.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1135.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1136.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1137.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1138.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1139.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1140.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1141.         end
  1142.         for i=0, 0.3, 0.1 / Animation_Speed do
  1143.             Swait()
  1144.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1145.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1146.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1147.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1148.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1149.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1150.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1151.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1152.         end
  1153.         for i=0, 0.3, 0.1 / Animation_Speed do
  1154.             Swait()
  1155.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1156.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1157.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1158.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1159.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1160.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1161.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1162.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1163.         end
  1164.         local BURNMARKS = {}
  1165.         local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1166.         MakeForm(DEATHRAY1,"Cyl")
  1167.         local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1168.         MakeForm(DEATHRAY2,"Cyl")
  1169.         local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1170.         local AMOUNT = POWERLEVEL * 25
  1171.         for i = 1, POWERLEVEL * 50 do
  1172.             Swait()
  1173.             MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1174.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1175.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1176.             local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1177.             MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1178.             table.insert(BURNMARKS,MARK)
  1179.             MakeForm(MARK,"Cyl")
  1180.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1181.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1182.             local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1183.             DEATHRAY1.Size          = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1184.             DEATHRAY1.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1185.             DEATHRAY2.Size          = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1186.             DEATHRAY2.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1187.             AMOUNT = AMOUNT - 1
  1188.         end
  1189.         local AMOUNT = POWERLEVEL * 25
  1190.         for i = 1, POWERLEVEL * 50 do
  1191.             Swait()
  1192.             MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1193.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1194.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1195.             local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1196.             MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1197.             table.insert(BURNMARKS,MARK)
  1198.             MakeForm(MARK,"Cyl")
  1199.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1200.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1201.             local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1202.             DEATHRAY1.Size          = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1203.             DEATHRAY1.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1204.             DEATHRAY2.Size          = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1205.             DEATHRAY2.CFrame        = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1206.             AMOUNT = AMOUNT - 1
  1207.         end
  1208.         DEATHRAY1:remove()
  1209.         DEATHRAY2:remove()
  1210.         loopsound:remove()
  1211.         for i=0, 1, 0.1 / Animation_Speed do
  1212.             Swait()
  1213.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1214.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1215.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1216.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1217.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1218.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1219.         end
  1220.         RootPart.CFrame = STARTPOS
  1221.         for i=0, 0.1, 0.1 / Animation_Speed do
  1222.             Swait()
  1223.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1224.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1225.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1226.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1227.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1228.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1229.         end
  1230.         for i = 1, 10+(5*POWERLEVEL) do
  1231.             Swait()
  1232.             CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1233.             CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1234.         end
  1235.         local SOUND = CreateSound("314970772", Effects, 10, 1)
  1236.         CreateSound("414517163", Effects, 10, 1)
  1237.         IT("EchoSoundEffect",SOUND)
  1238.         MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1239.         CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1240.         CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1241.         for i = 1, 25 do
  1242.             Swait()
  1243.             MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1244.             CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1245.             killnearest(POS,POWERLEVEL*100,500)
  1246.             CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1247.             CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1248.         end
  1249.         for i = 1, 50 do
  1250.             Swait()
  1251.             for e=1,#BURNMARKS do
  1252.                 if BURNMARKS[e]~=nil then
  1253.                     local Thing=BURNMARKS[e]
  1254.                     if Thing~=nil then
  1255.                         local Part=Thing
  1256.                         Part.Transparency = Part.Transparency + (1/50)
  1257.                     end
  1258.                 end
  1259.             end
  1260.         end
  1261.         for e=1,#BURNMARKS do
  1262.             if BURNMARKS[e]~=nil then
  1263.                 local Thing=BURNMARKS[e]
  1264.                 if Thing~=nil then
  1265.                     local Part=Thing
  1266.                     Part:remove()
  1267.                 end
  1268.             end
  1269.         end
  1270.         ATTACK = false
  1271.         Rooted = false
  1272.         UNANCHOR = true
  1273.         RootPart.Anchored = false
  1274.         POWERLEVEL = 1
  1275.     end
  1276. end
  1277.  
  1278. function Taunt()
  1279.     ATTACK = true
  1280.     Rooted = true
  1281.     CreateSound("907330011", Head, 10, 1.1)
  1282.     for i=0, 1, 0.1 / Animation_Speed do
  1283.         Swait()
  1284.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1285.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1286.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1287.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1288.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1289.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1290.     end
  1291.     for i=0, 2, 0.1 / Animation_Speed do
  1292.         Swait()
  1293.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1294.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1295.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1296.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1297.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1298.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1299.     end
  1300.     ATTACK = false
  1301.     Rooted = false
  1302. end
  1303.  
  1304. function BreakLimit()
  1305.     ATTACK = true
  1306.     Rooted = false
  1307.     UNANCHOR = false
  1308.     RootPart.Anchored = true
  1309.     for i=0, 5, 0.1 / Animation_Speed do
  1310.         Swait()
  1311.         RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1312.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1313.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1314.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1315.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1316.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1317.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1318.     end
  1319.     CreateSound("1368598393", Effects, 10, 1)
  1320.     for i=0, 2, 0.1 / Animation_Speed do
  1321.         Swait()
  1322.         local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1323.         MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1324.         MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1325.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1326.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1327.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1328.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1329.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1330.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1331.     end
  1332.     CreateSound("1368583274", Effects, 10, 1)
  1333.     for i=0, 6, 0.1 / Animation_Speed do
  1334.         Swait()
  1335.         CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1336.         CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1337.         local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1338.         MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1339.         MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1340.         MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1341.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1342.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1343.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1344.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1345.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1346.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1347.     end
  1348.     CreateSound("907329532", Effects, 10, 1.1)
  1349.     Swait(175)
  1350.     CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1351.     CreateSound("1368605755", Effects, 10, 1)
  1352.     CreateSound("1368637781", Effects, 10, 1)
  1353.     MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1354.     LIMITBROKEN = true
  1355.     for i=0, 1, 0.1 / Animation_Speed do
  1356.         Swait()
  1357.         CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1358.         CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1359.         RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1360.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1361.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1362.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1363.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1364.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1365.     end
  1366.     UNANCHOR = true
  1367.     RootPart.Anchored = false
  1368.     ATTACK = false
  1369.     Rooted = false
  1370. end
  1371.  
  1372. -- LIMIT BROKEN
  1373.  
  1374. function RivalingOverthrower2()
  1375.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1376.         local HITBODY = Mouse.Target.Parent
  1377.         local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1378.         local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1379.         if TORS ~= nil and HUMAN ~= nil then
  1380.             ATTACK = true
  1381.             Rooted = false
  1382.             VanishPlayer()
  1383.             TORS.Anchored = true
  1384.             RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1385.             CreateSound("260411131", RootPart, 3, 1)
  1386.             for i = 1, 75 do
  1387.                 Swait()
  1388.                 CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1389.                 CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1390.                 local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1391.                 MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1392.                 MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1393.                 TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1394.             end
  1395.             RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1396.             Reappear()
  1397.             CreateSound("1368583274", RightArm, 10, 1)
  1398.             local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1399.             MakeForm(ORB,"Ball")
  1400.             ORB.Color = C3(0,0,0)
  1401.             ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1402.             for i=0, 4, 0.1 / Animation_Speed do
  1403.                 Swait()
  1404.                 ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1405.                 ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1406.                 CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1407.                 RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1408.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1409.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1410.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1411.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1412.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1413.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1414.             end
  1415.             for i = 1, 5 do
  1416.                 Swait()
  1417.                 RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1418.                 ORB.Size = ORB.Size * 0.8
  1419.             end
  1420.             local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1421.             MakeForm(BEAM,"Ball")
  1422.             local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1423.             MakeForm(BEAM2,"Cyl")
  1424.             BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1425.             ORB.Color = BRICKC("Really red").Color
  1426.             for i = 1, 5 do
  1427.                 Swait()
  1428.                 CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1429.                 BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1430.                 BEAM.Size = BEAM.Size + VT(2,0,2)
  1431.                 BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1432.                 BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1433.                 RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1434.                 ORB.Size = ORB.Size * 1.3
  1435.             end
  1436.             CreateSound("1368605755", Effects, 10, 1)
  1437.             HITBODY:BreakJoints()
  1438.             TORS.Anchored = false
  1439.             local POS = TORS.Position
  1440.             for i = 1, 25 do
  1441.                 CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1442.                 CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1443.             end
  1444.             for i=0, 2, 0.1 / Animation_Speed do
  1445.                 Swait()
  1446.                 killnearest(POS,15,700)
  1447.                 CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1448.                 BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1449.                 BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1450.                 ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1451.                 RootPart.CFrame = CF(RootPart.Position,POS)
  1452.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1453.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1454.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1455.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1456.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1457.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1458.             end
  1459.             for i = 1, 5 do
  1460.                 Swait()
  1461.                 BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1462.                 BEAM.Size = BEAM.Size - VT(2,0,2)
  1463.                 BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1464.                 BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1465.                 RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1466.                 ORB.Size = ORB.Size * 0.8
  1467.             end
  1468.             turnto(POS)
  1469.             ORB:remove()
  1470.             BEAM:remove()
  1471.             BEAM2:remove()
  1472.             ATTACK = false
  1473.             Rooted = false
  1474.         end
  1475.     end
  1476. end
  1477.  
  1478. function ChunkChuck2()
  1479.     if HITFLOOR ~= nil then
  1480.         ATTACK = true
  1481.         Rooted = false
  1482.         for i=0, 1, 0.1 / Animation_Speed do
  1483.             Swait()
  1484.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1485.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1486.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1487.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1488.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1489.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1490.         end
  1491.         local DIST = (RootPart.Position - HITPOS).Magnitude
  1492.         RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1493.         for i=0, 0.1, 0.1 / Animation_Speed do
  1494.             Swait()
  1495.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1496.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1497.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1498.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1499.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1500.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1501.         end
  1502.         CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1503.         CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1504.         local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1505.         CHUNK.Color = HITFLOOR.Color
  1506.         CHUNK.Material = HITFLOOR.Material
  1507.         CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1508.         CreateSound("260411131", CHUNK, 10, 1)
  1509.         CreateSound("289842971", Torso, 3, 1)  
  1510.         for i=0, 1, 0.1 / Animation_Speed do
  1511.             Swait()
  1512.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1513.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1514.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1515.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1516.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1517.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1518.         end
  1519.         RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1520.         CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1521.         repeat
  1522.             Swait()
  1523.             RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1524.             CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1525.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1526.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1527.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1528.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1529.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1530.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1531.         until HOLD == true
  1532.         for i=0, 1, 0.1 / Animation_Speed do
  1533.             Swait()
  1534.             CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1535.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1536.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1537.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1538.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1539.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1540.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1541.         end
  1542.         coroutine.resume(coroutine.create(function()
  1543.             local COLLISION = false
  1544.             CHUNK.CFrame = RootPart.CFrame
  1545.             for i = 1, 300 do
  1546.                 CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1547.                 killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1548.                 local TRAIL = CHUNK:Clone()
  1549.                 TRAIL.CanCollide = false
  1550.                 TRAIL.Transparency = 0.9
  1551.                 TRAIL.Parent = Effects
  1552.                 TRAIL.CFrame = CHUNK.CFrame
  1553.                 coroutine.resume(coroutine.create(function()
  1554.                     for i = 1, 10 do
  1555.                         Swait()
  1556.                         TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1557.                     end
  1558.                     TRAIL:remove()
  1559.                 end))
  1560.                 local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1561.                 if HIT ~= nil then
  1562.                     COLLISION = true
  1563.                     break
  1564.                 end
  1565.             end
  1566.             CHUNK:remove()
  1567.             if COLLISION == true then
  1568.                 CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1569.                 killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1570.             end
  1571.         end))
  1572.         turnto(CHUNK.Position)
  1573.         for i=0, 1, 0.1 / Animation_Speed do
  1574.             Swait()
  1575.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1576.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1577.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1578.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1579.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1580.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1581.         end
  1582.         ATTACK = false
  1583.         Rooted = false
  1584.     end
  1585. end
  1586.  
  1587. function XEvent2()
  1588.     local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1589.     if FLOOR then
  1590.         local BURNMARKS = {}
  1591.         local POS = HITPOS
  1592.         ATTACK = true
  1593.         Rooted = false
  1594.         local AMOUNT = 200
  1595.         for i=0, 3, 0.1 / Animation_Speed do
  1596.             Swait()
  1597.             RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1598.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1599.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1600.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1601.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1602.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1603.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1604.         end
  1605.         CreateSound("1368583274", Effects, 10, 0.5)
  1606.         local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1607.         MakeForm(ORB,"Ball")
  1608.         ORB.Color = C3(0,0,0)
  1609.         ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1610.         for i=0, 12, 0.1 / Animation_Speed do
  1611.             Swait()
  1612.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1613.             ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1614.             CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1615.             CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1616.             RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1617.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1618.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1619.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1620.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1621.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1622.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1623.         end
  1624.         for i = 1, 50 do
  1625.             Swait()
  1626.             ORB.Size = ORB.Size * 0.9
  1627.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1628.         end
  1629.         local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1630.         MakeForm(BEAM,"Ball")
  1631.         local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1632.         MakeForm(BEAM2,"Cyl")
  1633.         BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1634.         ORB.Color = BRICKC("Really red").Color
  1635.         CreateSound("1368598393", Effects, 10, 0.3)
  1636.         CreateSound("1368605755", Effects, 10, 0.3)
  1637.         CreateSound("1368637781", Effects, 10, 0.3)
  1638.         for i = 1, 10 do
  1639.             local COLOR = C3(0,0,0)
  1640.             ORB.Size = VT(10,10,10)
  1641.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1642.             CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1643.             CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1644.             BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1645.             BEAM.Size = BEAM.Size + VT(4,0,4)
  1646.             BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1647.             BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1648.             BEAM.Color = COLOR
  1649.             ORB.Color = COLOR
  1650.             BEAM2.Color = COLOR
  1651.         end
  1652.         for i = 1, 400 do
  1653.             Swait()
  1654.             local COLOR = C3(1,1,1)
  1655.             BEAM.Color = COLOR
  1656.             ORB.Color = COLOR
  1657.             BEAM2.Color = COLOR
  1658.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1659.             BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1660.             BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1661.             RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1662.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1663.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1664.             local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1665.             MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1666.             table.insert(BURNMARKS,MARK)
  1667.             MakeForm(MARK,"Cyl")
  1668.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1669.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1670.             local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1671.             AMOUNT = AMOUNT - 1
  1672.             --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1673.         end
  1674.         local AMOUNT = 200
  1675.         for i = 1, 400 do
  1676.             Swait()
  1677.             local COLOR = C3(1,1,1)
  1678.             BEAM.Color = COLOR
  1679.             ORB.Color = COLOR
  1680.             BEAM2.Color = COLOR
  1681.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1682.             BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1683.             BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1684.             RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1685.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1686.             CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1687.             local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1688.             MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1689.             table.insert(BURNMARKS,MARK)
  1690.             MakeForm(MARK,"Cyl")
  1691.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1692.             CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1693.             local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1694.             AMOUNT = AMOUNT - 1
  1695.             --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1696.         end
  1697.         for i = 1, 40 do
  1698.             Swait()
  1699.             local COLOR = C3(0,0,0)
  1700.             BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1701.             BEAM.Size = BEAM.Size - VT(2,0,2)
  1702.             BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1703.             BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1704.             ORB.Size = ORB.Size * 0.9
  1705.             BEAM.Color = COLOR
  1706.             ORB.Color = COLOR
  1707.             BEAM2.Color = COLOR
  1708.         end
  1709.         ORB:remove()
  1710.         BEAM:remove()
  1711.         BEAM2:remove()
  1712.         CreateSound("1368583274", Effects, 10, 0.375)
  1713.         local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1714.         MakeForm(ORB,"Ball")
  1715.         ORB.Color = C3(0,0,0)
  1716.         ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1717.         for i=0, 18, 0.1 / Animation_Speed do
  1718.             Swait()
  1719.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1720.             ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1721.             CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1722.             CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1723.             RootPart.CFrame = CF(RootPart.Position,POS)
  1724.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1725.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1726.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1727.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1728.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1729.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1730.         end
  1731.         for i = 1, 50 do
  1732.             Swait()
  1733.             ORB.Size = ORB.Size * 0.9
  1734.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1735.         end
  1736.         local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1737.         MakeForm(BEAM,"Ball")
  1738.         local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1739.         MakeForm(BEAM2,"Cyl")
  1740.         BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1741.         ORB.Color = BRICKC("Institutional white").Color
  1742.         CreateSound("1368598393", Effects, 10, 1)
  1743.         CreateSound("1368605755", Effects, 10, 1)
  1744.         CreateSound("1368637781", Effects, 10, 1)
  1745.         CreateSound("314970772", Effects, 10, 1)
  1746.         for i = 1, 60 do
  1747.             Swait()
  1748.             MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1749.             local COLOR = C3(0,0,0)
  1750.             ORB.Size = VT(10,10,10)
  1751.             ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1752.             CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1753.             CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1754.             BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1755.             BEAM.Size = BEAM.Size + VT(6,0,6)
  1756.             BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1757.             BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1758.             BEAM.Color = COLOR
  1759.             ORB.Color = COLOR
  1760.             BEAM2.Color = COLOR
  1761.         end
  1762.         for _, c in pairs(workspace:GetChildren()) do
  1763.             if c ~= Character then
  1764.                 if c.ClassName == "Model" then
  1765.                     c:BreakJoints()
  1766.                     for _, g in pairs(c:GetChildren()) do
  1767.                         if g ~= Character then
  1768.                             if g.ClassName == "Part" then
  1769.                                 g.Anchored = false
  1770.                                 g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1771.                             end
  1772.                         end
  1773.                     end
  1774.                 elseif c.ClassName == "Folder" then
  1775.                     for _, g in pairs(c:GetChildren()) do
  1776.                         if g ~= Character then
  1777.                             if g.ClassName == "Part" then
  1778.                                 g.Anchored = false
  1779.                                 g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1780.                             end
  1781.                         end
  1782.                     end
  1783.                 elseif c.ClassName == "Part" then
  1784.                     c.Anchored = false
  1785.                     c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1786.                 end
  1787.             end
  1788.         end
  1789.         for e=1,#BURNMARKS do
  1790.             if BURNMARKS[e]~=nil then
  1791.                 local Thing=BURNMARKS[e]
  1792.                 if Thing~=nil then
  1793.                     local Part=Thing
  1794.                     Part:remove()
  1795.                 end
  1796.             end
  1797.         end
  1798.         ORB:remove()
  1799.         BEAM:remove()
  1800.         BEAM2:remove()
  1801.         Swait(100)
  1802.         for i = 1, 60 do
  1803.             Swait()
  1804.         end
  1805.         ATTACK = false
  1806.         Rooted = false
  1807.     end
  1808. end
  1809.  
  1810. --//=================================\\
  1811. --||      ASSIGN THINGS TO KEYS
  1812. --\\=================================//
  1813.  
  1814. function MouseDown(Mouse)
  1815.     HOLD = true
  1816.     if ATTACK == false then
  1817.     end
  1818. end
  1819.  
  1820. function CastProperRay(StartPos, Vec, Length, Ignore)
  1821.     local Direction = CFrame.new(StartPos, Vec).lookVector
  1822.     local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1823.     local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1824.     return RayHit, RayPos, RayNormal
  1825. end
  1826.  
  1827. function MouseUp(Mouse)
  1828. HOLD = false
  1829. end
  1830.  
  1831. function KeyDown(Key)
  1832.     KEYHOLD = true
  1833.     if LIMITBROKEN == false then
  1834.         if Key == "t" and ATTACK == false then
  1835.             Taunt()
  1836.         end
  1837.    
  1838.         if Key == "z" and ATTACK == false then
  1839.             Warp()
  1840.         end
  1841.    
  1842.         if Key == "b" and ATTACK == false then
  1843.             RivalingOverthrower()
  1844.         end
  1845.    
  1846.         if Key == "c" and ATTACK == false then
  1847.             ChunkChuck()
  1848.         end
  1849.    
  1850.         if Key == "v" and ATTACK == false then
  1851.             if POWERLEVEL < 5 then
  1852.                 Boost()
  1853.             end
  1854.         end
  1855.  
  1856.         if Key == "q" and ATTACK == false then
  1857.             BreakLimit()
  1858.         end
  1859.    
  1860.         if Key == "x" and ATTACK == false then
  1861.             XEvent()
  1862.         end
  1863.     else
  1864.         if Key == "b" and ATTACK == false then
  1865.             RivalingOverthrower2()
  1866.         end
  1867.  
  1868.         if Key == "c" and ATTACK == false then
  1869.             ChunkChuck2()
  1870.         end
  1871.  
  1872.         if Key == "x" and ATTACK == false then
  1873.             XEvent2()
  1874.         end
  1875.  
  1876.         if Key == "q" and ATTACK == false then
  1877.             LIMITBROKEN = false
  1878.             POWERLEVEL = 1
  1879.         end
  1880.  
  1881.         if Key == "w" and ATTACK == false then
  1882.             FLIGHT = true
  1883.             repeat
  1884.                 local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1885.                 RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) 
  1886.                 Swait()
  1887.             until KEYHOLD == false
  1888.             FLIGHT = false
  1889.         end
  1890.         if Key == "s" and ATTACK == false then
  1891.             FLIGHT = true
  1892.             repeat
  1893.                 local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1894.                 local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1895.                 RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) 
  1896.                 Swait()
  1897.             until KEYHOLD == false
  1898.             FLIGHT = false
  1899.         end
  1900.         if Key == "a" and ATTACK == false then
  1901.             FLIGHT = true
  1902.             repeat
  1903.                 local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1904.                 RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) 
  1905.                 Swait()
  1906.             until KEYHOLD == false
  1907.             FLIGHT = false
  1908.         end
  1909.         if Key == "d" and ATTACK == false then
  1910.             FLIGHT = true
  1911.             repeat
  1912.                 local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1913.                 RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0) 
  1914.                 Swait()
  1915.             until KEYHOLD == false
  1916.             FLIGHT = false
  1917.         end
  1918.     end
  1919. end
  1920.  
  1921. function KeyUp(Key)
  1922.     KEYHOLD = false
  1923. end
  1924.  
  1925.     Mouse.Button1Down:connect(function(NEWKEY)
  1926.         MouseDown(NEWKEY)
  1927.     end)
  1928.     Mouse.Button1Up:connect(function(NEWKEY)
  1929.         MouseUp(NEWKEY)
  1930.     end)
  1931.     Mouse.KeyDown:connect(function(NEWKEY)
  1932.         KeyDown(NEWKEY)
  1933.     end)
  1934.     Mouse.KeyUp:connect(function(NEWKEY)
  1935.         KeyUp(NEWKEY)
  1936.     end)
  1937.  
  1938. --//=================================\\
  1939. --\\=================================//
  1940.  
  1941.  
  1942. function unanchor()
  1943.     if UNANCHOR == true then
  1944.         g = Character:GetChildren()
  1945.         for i = 1, #g do
  1946.             if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1947.                 g[i].Anchored = false
  1948.             end
  1949.             if g[i].ClassName == "Accessory" then
  1950.                 g[i].Handle.Anchored = false
  1951.             end
  1952.         end
  1953.         if LIMITBROKEN == false then
  1954.             RootPart.Anchored = false
  1955.         end
  1956.     end
  1957. end
  1958.  
  1959.  
  1960. --//=================================\\
  1961. --||    WRAP THE WHOLE SCRIPT UP
  1962. --\\=================================//
  1963.  
  1964. Humanoid.Changed:connect(function(Jump)
  1965.     if Jump == "Jump" and (Disable_Jump == true) then
  1966.         Humanoid.Jump = false
  1967.     end
  1968. end)
  1969.  
  1970. Speed = 12
  1971. Humanoid.JumpPower = 200
  1972.  
  1973. local FF = IT("ForceField",Character)
  1974. FF.Visible = false
  1975.  
  1976. while true do
  1977.     Swait()
  1978.     ANIMATE.Parent = nil
  1979.     local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1980.     IDLEANIMATION:Play()
  1981.     SINE = SINE + CHANGE
  1982.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1983.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1984.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1985.     if LIMITBROKEN == false then
  1986.         HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1987.         if HITFLOOR ~= nil then
  1988.             if HITFLOOR.CanCollide == false then
  1989.                 HITFLOOR = nil
  1990.             end
  1991.         end
  1992.         local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1993.         if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1994.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1995.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1996.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1997.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1998.         elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1999.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2000.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2001.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2002.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2003.         end
  2004.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2005.             ANIM = "Jump"
  2006.             if ATTACK == false then
  2007.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2008.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2009.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2010.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2011.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2012.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2013.             end
  2014.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2015.             ANIM = "Fall"
  2016.             if ATTACK == false then
  2017.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2018.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2019.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2020.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2021.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2022.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2023.             end
  2024.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2025.             if ANIM == "Fall" then
  2026.                 Rooted = true
  2027.                 CreateSound("289842971", Torso, 3, 1)
  2028.                 Humanoid.WalkSpeed = 0
  2029.                 CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2030.                 CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2031.                 for i=0, 1, 0.1 / Animation_Speed do
  2032.                     Swait()
  2033.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2034.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2035.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2036.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2037.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2038.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2039.                 end
  2040.                 Rooted = false
  2041.             end
  2042.             ANIM = "Idle"
  2043.             if ATTACK == false then
  2044.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2045.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2046.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2047.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2048.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2049.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2050.             end
  2051.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2052.             if ANIM == "Fall" then
  2053.                 Rooted = true
  2054.                 CreateSound("289842971", Torso, 3, 1)  
  2055.                 Humanoid.WalkSpeed = 0
  2056.                 CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2057.                 CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2058.                 for i=0, 1, 0.1 / Animation_Speed do
  2059.                     Swait()
  2060.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2061.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2062.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2063.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2064.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2065.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2066.                 end
  2067.                 Rooted = false
  2068.             end
  2069.             ANIM = "Walk"
  2070.             WALK = WALK + 1 / Animation_Speed
  2071.             if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2072.                 WALK = 0
  2073.                 if WALKINGANIM == true then
  2074.                     WALKINGANIM = false
  2075.                 elseif WALKINGANIM == false then
  2076.                     WALKINGANIM = true
  2077.                 end
  2078.             end
  2079.             --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2080.             --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2081.             if ATTACK == false then
  2082.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2083.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2084.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2085.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2086.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2087.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2088.             end
  2089.         end
  2090.         if ATTACK == false and POWERLEVEL > 2 then
  2091.             killnearest(Torso.Position,POWERLEVEL*2,15)
  2092.         end
  2093.         if sick.SoundId ~= "rbxassetid://1057854857" then
  2094.             sick.SoundId = "rbxassetid://1057854857"
  2095.             sick.Volume = 5
  2096.             sick:Play()
  2097.         end
  2098.         sick.Pitch = (1-((POWERLEVEL-1))/15)
  2099.         SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2100.     else
  2101.         VALUE2 = false
  2102.         if ATTACK == false and POWERLEVEL > 2 then
  2103.             killnearest(Torso.Position,15,15)
  2104.         end
  2105.         local RANDOM = MRANDOM(1,4)
  2106.         if MRANDOM(1,5) == 1 then
  2107.             CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2108.         end
  2109.         if MRANDOM(1,5) == 1 then
  2110.             CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2111.         end
  2112.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2113.         Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2114.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2115.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2116.         POWERLEVEL = 100
  2117.         RootPart.Anchored = true
  2118.         if FLIGHT == false then
  2119.             ANIM = "Levitate"
  2120.             if ATTACK == false then
  2121.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2122.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2123.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2124.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2125.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2126.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2127.             end
  2128.         else
  2129.             ANIM = "Fly"
  2130.             if ATTACK == false then
  2131.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2132.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2133.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2134.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2135.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2136.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2137.             end
  2138.         end
  2139.         SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2140.         HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2141.         if sick.SoundId ~= "rbxassetid://1100698694" then
  2142.             sick.SoundId = "rbxassetid://1100698694"
  2143.             sick.Volume = 5
  2144.             sick:Play()
  2145.             sick.Pitch = 1
  2146.         end
  2147.     end
  2148.     unanchor()
  2149.     Humanoid.MaxHealth = "inf"
  2150.     Humanoid.Health = "inf"
  2151.     if Rooted == false then
  2152.         Disable_Jump = false
  2153.         if ANIM == "Jump" or ANIM == "Fall" then
  2154.             Humanoid.WalkSpeed = Speed*3
  2155.         else
  2156.             Humanoid.WalkSpeed = Speed
  2157.         end
  2158.     elseif Rooted == true then
  2159.         Disable_Jump = true
  2160.         Humanoid.WalkSpeed = 0
  2161.     end
  2162.     q = Character:GetChildren()
  2163.     for u = 1, #q do
  2164.         if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2165.             if q[u].Handle:FindFirstChild("PE") == nil then
  2166.                 particles(q[u].Handle)
  2167.             elseif q[u].Handle:FindFirstChild("PE") then
  2168.                 if LIMITBROKEN == false then
  2169.                     local EyeSizes={
  2170.                         NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2171.                         NumberSequenceKeypoint.new(1,0,0)
  2172.                     }
  2173.                     q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2174.                     q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2175.                     q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2176.                 else
  2177.                     local EyeSizes={
  2178.                         NumberSequenceKeypoint.new(0,4,0),
  2179.                         NumberSequenceKeypoint.new(1,0,0)
  2180.                     }
  2181.                     q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2182.                     q[u].Handle.PE.Speed = NumberRange.new(25)
  2183.                     q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2184.                 end
  2185.             end
  2186.         elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2187.             if q[u]:FindFirstChild("PE") == nil then
  2188.                 particles(q[u])
  2189.             elseif q[u]:FindFirstChild("PE") then
  2190.                 if LIMITBROKEN == false then
  2191.                     local EyeSizes={
  2192.                         NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2193.                         NumberSequenceKeypoint.new(1,0,0)
  2194.                     }
  2195.                     q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2196.                     q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2197.                     q[u].PE.Size=NumberSequence.new(EyeSizes)
  2198.                 else
  2199.                     local EyeSizes={
  2200.                         NumberSequenceKeypoint.new(0,4,0),
  2201.                         NumberSequenceKeypoint.new(1,0,0)
  2202.                     }
  2203.                     q[u].PE.Acceleration = Vector3.new(0,100,0)
  2204.                     q[u].PE.Speed = NumberRange.new(25)
  2205.                     q[u].PE.Size=NumberSequence.new(EyeSizes)
  2206.                 end
  2207.             end
  2208.         end
  2209.     end
  2210.     script.Parent = PlayerGui
  2211.     if VALUE2 == false then
  2212.         if HITFLOOR ~= nil then
  2213.             CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2214.         end
  2215.         Speed = 12
  2216.         Character.Parent = workspace
  2217.         Weapon.Parent = Character
  2218.     elseif VALUE2 == true then
  2219.         Speed = 45
  2220.         Character.Parent = Cam
  2221.         Weapon.Parent = workspace
  2222.     end
  2223.     Effects.Parent = Weapon
  2224.     FF.Parent = Character
  2225.     local MATHS = {"0","1"}
  2226.     Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2227.     Humanoid.PlatformStand = false
  2228.     sick.Parent = Character
  2229. end
  2230.  
  2231. --//=================================\\
  2232. --\\=================================//
  2233.  
  2234.  
  2235.  
  2236.  
  2237.  
  2238. --//====================================================\\--
  2239. --||                     END OF SCRIPT
  2240. --\\====================================================//--
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