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- # FactionsUUID by drtshock
- # Report issues https://github.com/drtshock/Factions/issues?state=open
- # Live support http://webchat.esper.net/?channels=factions&prompt=1
- # Website https://www.spigotmc.org/resources/factionsuuid.1035/
- # Made with love <3
- # Debug
- # Turn this on if you are having issues with something and working on resolving them.
- # This will spam your console with information that is useful if you know how to read the source.
- # It's suggested that you only turn this on at the direction of a developer.
- debug: false
- # Prevent find factions exploit
- # This will help limit how many times a player can be sent a map of factions.
- # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
- # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
- # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
- findfactionsexploit:
- cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
- log: false
- ### Hard Core Settings ###
- # Many of the features that are / are to come in this section have been requested by
- # people in relation to HCF servers. All settings are set to the normal Factions
- # behavior by default.
- # Default Relation allows you to change the default relation for Factions.
- # Example usage would be so people can't leave then make a new Faction while Raiding
- # in order to be able to execute commands if the default relation is neutral.
- # This has always been neutral.
- default-relation: "neutral"
- # Portal Creation
- # Do you want to limit portal creation?
- portals:
- limit: false # will disable the below check if set to false
- # What should the minimum relation be to create a portal in territory?
- # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
- # Minimum relation allows that and all listed to the right to create portals.
- # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
- minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
- ### Hard Core Settings ###
- # Warps
- # What should be the max amount of warps that a Faction can set?
- max-warps: 5
- # This is the cost section for warps.
- # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
- # You can use decimal places here.
- # If enabled is set to false, it will ignore the values.
- warp-cost:
- enabled: false
- setwarp: 5
- delwarp: 5
- warp: 5
- # Faction Fly
- # Enable Faction Fly:
- enable-faction-flight: true
- ffly:
- Particles:
- Enabled: true
- AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
- # If a player leaves fly (out of territory or took damage)
- # how long should they not take fall damage for?
- # Set to 0 to have them always take fall damage.
- fly-falldamage-cooldown: 10
- # Pistons
- # Should we disable pistons in Faction territory? This will prevent people from doing something like:
- # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
- disable-pistons-in-territory: false
- # ToolTips
- # This section is to configure tooltips for things like /f list
- tooltips:
- # List
- # This shows up when someone does /f list for the top factions.
- # It will not sure up for factionless of course, just actual factions.
- # You can use color codes here.
- list:
- - "&6&l* &eLeader: &7{leader}"
- - "&6&l* &eClaims: &7{chunks}"
- - "&6&l* &ePower: &7{power}/{maxPower}"
- - "&6&l* &eMembers: &7{online}/{members}"
- # Show
- # This shows up when someone does /f show.
- # It adds tooltips to each player in the list here, nothing else.
- # {group} will show the players primary group if you have vault installed.
- # {balance} will show their balance if you have vault installed.
- # {lastSeen} will show human readable info on when the player was last seen, or online.
- show:
- - "&6&l* &eUsername: &7{name}"
- - "&6&l* &eRank: &7{group}"
- - "&6&l* &eBalance: &7${balance}"
- - "&6&l* &eLast Seen:&7 {lastSeen}"
- - "&6&l* &ePower: &7{power}/{maxPower}"
- # Configuration section for Scoreboards
- # This will allow you to completely customize how your scoreboards look.
- # Make sure that no lines are duplicates of each other otherwise only the first will display.
- # Use &0-9a-f for colors and include messages in "quotes"
- scoreboard:
- # send faction change message as well when scoreboard is up?
- also-send-chat: true
- # How long do we want scoreboards to stay if set temporarily.
- expiration: 7
- # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
- # Scoreboard disappears after <expiration> seconds.
- # Things to be replaced in this:
- # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
- # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
- # {raidable} - true if the faction can be claimed over, otherwise false.
- # {warps} - the number of warps that a faction has set.
- # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
- # Commenting this section out will cause the info to appear in chat as the plugin originally did.
- finfo-enabled: false
- # SUPPORTS PLACEHOLDERS
- finfo:
- - "&6Power"
- - "{power}"
- - "&3Members"
- - "{online}/{members}"
- - "&4Leader"
- - "{leader}"
- - "&bTerritory"
- - "{chunks}"
- # Default board that will always show up if a player wants it to.
- # This can show any arbitrary text or you can use a lot of variables to replace things.
- # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
- # {totalOnline} - total players on the server. {balance} - player's balance.
- # {maxPower} - player's max power.
- # {powerBoost} - player's powerboost.
- default-enabled: true # Default to false to keep original functionality.
- default-title: "&c&lBoostRaids &8(&fMap 2&8)" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
- default-update-interval: 2 # in seconds.
- # This will show faction prefixes colored based on relation on nametags and in the tab.
- # The scoreboard needs to be enabled for this to work.
- default-prefixes: true
- # SUPPORTS PLACEHOLDERS
- default:
- - "&r"
- - "&c┌ &c&lFaction"
- - "&c│ &7Faction &8» &f{faction}"
- - "&c│ &7Power &8» &f{power}"
- - "&c├ &c&lStats"
- - "&c│ &7Balance &8» &f{balance}"
- - "&c│ &7Rank &8» &f{group}"
- - "&c│ &7Kills &8» &f{player-kills}"
- - "&c└ &7Deaths &8» &f{player-deaths}"
- - "&m"
- - " &7&o(( play.boostraids.us ))"
- factionless-enabled: false
- factionless:
- - "&7&m--------------------------"
- - "&4&lInformation &8»"
- - " &8> &cPlayer&7: &f{name}"
- - " &8> &cRank&7: &f{group}"
- - " &8> &cBalance&7: &f${balance}"
- - "&m"
- - "&4&lServer Info &8» "
- - " &8» &cIFaction: &fN/A"
- - " &8» &cOnline Players&7: &f{total-online}"
- - "&7&m---------------------------"
- # Configration section for warmups.
- # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
- warmups:
- # Delay for /f home
- f-home: 15
- # Delay for /f warp
- f-warp: 10
- # Delay for /f fly
- f-fly: 0
- #Delay for /f checkpoint's teleport
- f-checkpoint: 10
- #Delay for /f tpbanner
- f-banner: 10
- ######################################################
- #################### HCF Features ####################
- ######################################################
- # These features were requested as part of Hardcore Factions or something.
- # All of them are disabled by default.
- # Max Relation Types
- # Limits factions to having a max number of each relation.
- # Setting to 0 means none allowed. -1 for disabled.
- # This will have no effect on default or existing relations, only when relations are changed.
- # It is advised that you set the default relation to -1 so they can always go back to that.
- # Otherwise Factions could be stuck with not being able to unenemy other Factions.
- max-relations:
- enabled: true
- ally: 1
- truce: 0
- neutral: -1
- enemy: -1
- # WorldBorder support
- # A buffer of 0 means faction claims can go right up to the border of the world.
- # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
- # the border of the world and what can be claimed to factions
- world-border:
- buffer: 0
- # Raids
- # Allow a faction to be raided if they have more land than power.
- # This will make claimed territory lose all protections
- # allowing factions to open chests, break blocks, etc. if they
- # have claimed chunks >= power.
- hcf:
- raidable: false
- # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
- dtr: false
- # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
- # This has always been true, allowing factions to over claim others.
- allow-overclaim: true
- # Power Freeze
- # After a player dies, how long should the faction not be able to regen power?
- # This resets on each death but does not accumulate.
- # Set to 0 for no freeze. Time is in seconds.
- powerfreeze: 0
- # Buffer Zone
- # Buffer Zone is an chunk area required between claims of different Factions.
- # This is default to 0 and has always been that way. Meaning Factions can have
- # claims that border each other.
- # If this is set to 3, then Factions need to have 3 chunks between their claim
- # and another Faction's claim.
- # It's recommended to keep this pretty low as the radius check could be a
- # heavy operation if set to a large number.
- # If this is set to 0, we won't even bother checking which is how Factions has
- # always been.
- buffer-zone: 0
- stuck:
- delay: 30
- radius: 10
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f show | #
- # +------------------------------------------------------+ #
- ############################################################
- # You can use any variable here, including fancy messages. Color codes and or tags work fine.
- # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
- # SUPPORTS PLACEHOLDERS
- show:
- # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
- - '&8&m--------------&7 &8<&c{faction}&8> &8&m--------------'
- - '&4&l * &cOwner &7{leader}'
- - '&4&l * &cDescription &7{description}'
- - '&4&l * &cLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
- - '&4&l * &cFounded &7{create-date}'
- - '&4&l * &cBalance &f{faction-balance}'
- - '&4&l * &cAllies &c{allies-list}'
- - '&4&l * &cEnemies &c{enemies-list}'
- - '&4&l * &cOnline Members &8(&7{online}/{members}&8) &7{online-list}'
- - '&4&l * &cOffline Members &8(&7{offline}/{members}&8) &7{offline-list}'
- - '&4&l * &cBans &7{faction-bancount}'
- - '&8&m----------------------------------------'
- # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
- minimal-show: false
- # Factions that should be exempt from /f show, case sensitive, useful for a
- # serverteam faction, since the command shows vanished players otherwise
- show-exempt:
- - Wilderness
- # THIS IS FOR /f map tool tips.
- # You can use any variable here, including fancy messages. Color codes and or tags work fine.
- # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
- map:
- # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
- - '&6* &eFaction &7{faction}'
- - '&6* &eOwner &7{leader}'
- - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
- - '&6* &eAllies &c{allies-list}'
- - '&6* &eEnemies &c{enemies-list}'
- - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}'
- - '&6* &eOffline Members &7{offline-list}'
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f list | #
- # +------------------------------------------------------+ #
- ############################################################
- list:
- # You can only use {pagenumber} and {pagecount} in the header
- header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------'
- # You can use any variables here
- factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
- # You can use any variable here
- entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}'
- ############################################################
- # +------------------------------------------------------+ #
- # | Configurable /f help | #
- # +------------------------------------------------------+ #
- ############################################################
- # set to true to use legacy factions help
- use-old-help: false
- help:
- # You can change the page name to whatever you like
- # We use '1' to preserve default functionality of /f help 1
- '1':
- - '&r'
- - '&r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &c&lFactions Help &7(1/2)'
- - '&r'
- - '&4&l* &c/f create &7<name> &8- &7Create your own faction.'
- - '&4&l* &c/f who &7<name> &8- &7Show faction information.'
- - '&4&l* &c/f tag &7<name> &8- &7Change your faction name.'
- - '&4&l* &c/f join &7<name> &8- &7Join to the faction.'
- - '&4&l* &c/f list &7<page> &8- &7List all factions.'
- - '&4&l* &c/f top &7<page> &8- &7View the richest factions.'
- - '&4&l* &c/f map &8- &7Map of the surrounding area, click chunks to claim.'
- - '&4&l* &c/f sethome &8- &7Teleport to faction home.'
- - '&4&l* &c/f home &8- &7Set your faction home.'
- - '&4&l* &c/f ban &8- &7Ban a member from your faction.'
- - '&4&l* &c/f unban &8- &7Unban a member from your faction.'
- - '&4&l* &c/f banlist &8- &7List banned players from your faction.'
- - '&4&l* &c/f lowpower &8- &7List player with power under max from your faction.'
- - '&4&l* &c/f coords &8- &7Broadcast your location to your faction.'
- - '&4&l* &c/f showclaims &8- &7List all claims from your faction.'
- - '&r'
- - '&r &r &r &r &r &r &r &r &r &r &r &r &r &r &7&o(( End of page 1, &f&o/f help 2&7&o for more. ))'
- - '&r'
- '2':
- - '&7&m----------------------------------------------------'
- - '&6&lFactions Help &8- &f(2/2) '
- - '&7&m----------------------------------------------------'
- - '&e/f leave &8- &7Leave your faction.'
- - '&e/f invite &f<playerName> &8- &7Invite a player to your faction.'
- - '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
- - '&e/f claim &8- &7Claim a land for your faction.'
- - '&e/f unclaim &8- &7Unclaim land from your faction.'
- - '&e/f kick &f<playerName> &8- &7Kick player from your faction.'
- - '&e/f mod &f<playerName> &8- &7Set player to mod role in faction.'
- - '&e/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
- - '&e/f leader &f<playerName> &8- &7Set player role to leader in faction.'
- - '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
- - '&e/f warp &8- &7Opens the warp menu.'
- - '&e/f setwarp &8- &7Set a warp.'
- - '&e/f perms &8- &7Change what players can do in your claims.'
- - '&e/f upgrades &8- &7Upgrade your factions core.'
- - '&e/f checkpoint &8- &7Set a faction checkpoint.'
- - '&e/f tnt add/take <amount> &8- &7Faction Based TNT Bank.'
- - '&e/f version &8- &7Display current faction version.'
- - '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
- ############################################################
- # +------------------------------------------------------+ #
- # | F Permission GUI | #
- # +------------------------------------------------------+ #
- ############################################################
- # This is the Faction permissions GUI, it consists of 2 inventories
- #
- # 1st: The Relation GUI, here you choose which relation you want to set the permission of
- # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
- # depending on the click type it will set the permission differently:
- # Left Click: ALLOW
- # Middle Click: UNDEFINED
- # Right Click: DENY
- #
- #
- # The GUI configuration is based off of item placeholders these have specific placeholders that are
- # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
- # There is also 2 other types of GUI items
- #
- # 1st: Special items, these include Back button (Has its own item below), and Relation Item
- # indicating the current relation (Uses relation item placeholder)
- # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
- # items defined in dummy items, and can later be assigned to specific slots in the GUI's
- fperm-gui:
- relation:
- # GUI Name
- name: 'Faction Permissions'
- # Amount of inventory rows, No larger than 5
- rows: 4
- # These are the slots where the relations are going to be placed on the first GUI
- # Note: Slots start at 0 and end at one less that GUI size
- #Setting a slot to -1 will disable it
- slots:
- recruit: 10
- normal: 11
- moderator: 12
- coleader: 13
- truce: 21
- ally: 20
- enemy: 22
- neutral: 19
- # Material to be displayed
- materials:
- recruit: WOOD_SWORD
- normal: GOLD_SWORD
- moderator: IRON_SWORD
- coleader: DIAMOND_SWORD
- truce: IRON_AXE
- ally: GOLD_AXE
- enemy: DIAMOND_AXE
- neutral: WOOD_AXE
- # Dummy items using the Items lower down
- dummy-items:
- '0':
- - 0
- - 1
- - 2
- - 3
- - 4
- - 5
- - 6
- - 7
- - 8
- - 9
- - 17
- - 18
- - 19
- - 26
- - 27
- - 28
- - 29
- - 30
- - 31
- - 32
- - 33
- - 34
- - 35
- # This is the item that all relation items are based off of
- # Replacing {relation} with relation name eg: Moderator, Ally
- # also replaces {relation-color} with relation color eg: Enemy;RED
- placeholder-item:
- name: '&8[{relation-color}{relation}&8]'
- lore:
- -
- action:
- name: 'Faction Permissions'
- rows: 4
- # If this field exists colorable materials will be updated
- # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
- access:
- allow: LIME
- deny: RED
- undefined: CYAN
- slots:
- # Uses same format as above to inform the player of clicked relation
- relation: 4
- # Back button slot
- back: 0
- # Start action slots
- build: 9
- destroy: 10
- frost-walk: 11
- pain-build: 12
- door: 13
- button: 14
- lever: 15
- container: 16
- invite: 17
- kick: 18
- item: 19
- sethome: 20
- withdraw: 21
- territory: 22
- access: 23
- promote: 24
- setwarp: 25
- warp: 26
- ban: 27
- disband: 28
- fly: 29
- vault: 30
- tntbank: 31
- tntfill: 32
- # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
- materials:
- build: STAINED_CLAY
- destroy: STAINED_CLAY
- frost-walk: STAINED_CLAY
- pain-build: STAINED_CLAY
- door: STAINED_CLAY
- button: STAINED_CLAY
- lever: STAINED_CLAY
- container: STAINED_CLAY
- invite: STAINED_CLAY
- kick: STAINED_CLAY
- item: STAINED_CLAY
- sethome: STAINED_CLAY
- withdraw: STAINED_CLAY
- territory: STAINED_CLAY
- access: STAINED_CLAY
- promote: STAINED_CLAY
- setwarp: STAINED_CLAY
- warp: STAINED_CLAY
- ban: STAINED_CLAY
- disband: STAINED_CLAY
- fly: STAINED_CLAY
- vault: STAINED_CLAY
- tntbank: STAINED_CLAY
- tntfill: STAINED_CLAY
- # Same dummy items format as above
- dummy-items:
- '0':
- - 1
- - 2
- - 3
- - 5
- - 6
- - 7
- - 8
- - 29
- - 30
- - 34
- - 35
- # {action} Action name eg: Setwarp, Kick
- # {action-access} Access name eg: Allow, Deny
- # {action-access-color} Access color eg: Allow;GREEN
- placeholder-item:
- name: '&c&l[!] &cPermission: &f&n{action}'
- lore:
- - ''
- - '&4&l * &cStatus: &8[{action-access-color}{action-access}&8]'
- - ''
- - '&7Left click to &a&nAllow&7.'
- - '&7Right click to &c&nDeny&7.'
- - '&7Middle click to &7&nUndefine&7.'
- # Back item will be take you to the previous GUI
- back-item:
- name: '&c&l<- Back'
- material: ARROW
- lore:
- - '&7Click to return to previous menu.'
- # Dummy Items
- dummy-items:
- # Dummy Item id, used to set the slots above
- '0':
- material: STAINED_GLASS_PANE
- # Color will only work on colorable materials
- color: BLACK
- name: ' '
- lore:
- -
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Warp GUI | #
- # +------------------------------------------------------+ #
- ############################################################
- fwarp-gui:
- name: "Faction Warps"
- rows: 3
- password-timeout: 5
- warp-slots:
- - 11
- - 12
- - 13
- - 14
- - 15
- dummy-slots:
- '0':
- - 0
- - 1
- - 2
- - 3
- - 4
- - 5
- - 6
- - 7
- - 8
- - 9
- - 10
- - 16
- - 17
- - 18
- - 19
- - 20
- - 21
- - 22
- - 23
- - 24
- - 25
- - 26
- warp-item:
- material: STONE
- name: "&c&l[!] &cFaction Warp: &f&n{warp}"
- # {warp-protected} Warp protection by password, Enabled & Disabled
- # {warp-cost} Warp cost
- lore:
- - ""
- - "&4&l * &cPassword: &7{warp-protected}"
- - "&4&l * &cCost: &7{warp-cost}"
- - ""
- - "&c&lNote: &7You need pay to teleport to"
- - "&7a faction warp. Unless it's &nDisabled&7."
- # Dummy Items
- dummy-items:
- # Dummy Item id, used to set the slots above
- '0':
- material: STAINED_GLASS_PANE
- # Color will only work on colorable materials
- color: BLACK
- name: ' '
- lore:
- -
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Rules | #
- # +------------------------------------------------------+ #
- ############################################################
- frules:
- Enabled: true
- default-rules:
- - '&cDefault Faction Rules :('
- - '&cUse /f rules add <rule> to add a rule'
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction TNT Bank | #
- # +------------------------------------------------------+ #
- ############################################################
- ftnt:
- Enabled: true
- Bank-Limit: 10000
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Checkpoints | #
- # +------------------------------------------------------+ #
- ############################################################
- checkpoints:
- Enabled: true
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Near | #
- # +------------------------------------------------------+ #
- ############################################################
- fnear:
- Enabled: true
- Radius: 50
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Vault | #
- # +------------------------------------------------------+ #
- fvault:
- Enabled: true
- Price: 5000
- Item:
- Name: '&3&l×&b&l*&4&l× &b&l&nFACTION VAULT&f &3&l×&b&l*&3&l×'
- Lore:
- - ''
- - '&b&lItem Information:'
- - '&3&l * &bPlace this vault in your Faction claim, You will'
- - '&4&l * &nthen be able to access it.'
- - ''
- - '&c&lNote: &7Once you have placed your'
- - '&7faction vault, Access it by doing /f vault.'
- ############################################################
- # +------------------------------------------------------+ #
- # | Faction Upgrades | #
- # +------------------------------------------------------+ #
- ############################################################
- fupgrades:
- Enabled: true
- MainMenu:
- Title: '{faction}''s Upgrade Menu'
- DummyItem:
- Name: '&f'
- Type: STAINED_GLASS_PANE
- Amount: 1
- Damage: 7
- Lore:
- - ''
- rows: 3
- slots:
- - 0
- - 1
- - 2
- - 3
- - 4
- - 5
- - 6
- - 7
- - 8
- - 9
- - 10
- - 11
- - 12
- - 13
- - 14
- - 15
- - 16
- - 17
- - 18
- - 19
- - 20
- - 21
- - 22
- - 23
- - 24
- - 25
- - 26
- Crops:
- Crop-Boost:
- level-1: 10
- level-2: 20
- level-3: 30
- Cost:
- level-1: 250000
- level-2: 500000
- level-3: 750000
- CropItem:
- Name: '&c&l[!] Upgrade Growth Speed'
- Type: WHEAT
- Amount: 1
- Damage: 0
- Lore:
- - '&7Increase growth speed of crops in claims.'
- - '&7&o(Chance to Grow Two Levels)'
- - ''
- - '&c&lTier'
- - '&4&l * &cCurrent Level: &f&n{level}'
- - ''
- - '&c&lPerks'
- - '&4&l* &cLevel 1 &8- &f10% Chance'
- - '&f - &7Cost: $250,000'
- - '&4&l* &cLevel 2 &8- &f20% Chance'
- - '&f - &7Cost: $500,000'
- - '&f&l* &cLevel 3 &8- &f30% Chance'
- - '&f - &7Cost: $750,000'
- - ''
- - '&c&lClick to &nUnlock'
- slots:
- - 10
- EXP:
- EXP-Boost:
- level-1: 1.5
- level-2: 2.0
- level-3: 2.5
- Cost:
- level-1: 2000000
- level-2: 4000000
- level-3: 6000000
- EXPItem:
- Name: '&c&l[!] Upgrade EXP Drop Rate'
- Type: EXP_BOTTLE
- Amount: 1
- Damage: 0
- Lore:
- - '&7Increased Vanilla XP gained from monsters.'
- - ''
- - '&c&lTier'
- - '&4&l* &cCurrent Level: &f&n{level}'
- - ''
- - '&e&lPerks'
- - '&4&l* &cLevel 1 &8- &f1.5x Multiplier'
- - '&f - &7Cost: $2,000,000'
- - '&6&l* &cLevel 2 &8- &f2.0x Multiplier'
- - '&f - &7Cost: $4,000,000'
- - '&4&l* &cLevel 3 &8- &f2.5x Multiplier'
- - '&f - &7Cost: $6,000,000'
- - ''
- - '&c&lClick to &nUnlock'
- slots:
- - 13
- Spawners:
- Spawner-Boost:
- # This is a Percentage so .10 means 10% lowered spawner delay!
- level-1: 0.10
- level-2: 0.20
- level-3: 0.30
- Cost:
- level-1: 1000000
- level-2: 2000000
- level-3: 3000000
- SpawnerItem:
- Name: '&c&l[!] Upgrade Spawn Rate'
- Type: MOB_SPAWNER
- Amount: 1
- Damage: 0
- Lore:
- - '&7Decreased mob spawner delay in claims.'
- - ''
- - '&c&lTier'
- - '&4&l* &cCurrent Level: &f&n{level}'
- - ''
- - '&c&lPerks'
- - '&4&l* &cLevel 1 &8- &f10% Lower Delay'
- - '&f - &7Cost: $1,000,000'
- - '&4&l* &cLevel 2 &8- &f20% Lower Delay'
- - '&f - &7Cost: $2,000,000'
- - '&4&l* &cLevel 3 &8- &f30% Lower Delay'
- - '&f - &7Cost: $3,000,000'
- - ''
- - '&c&lClick to &nUnlock'
- slots:
- - 16
- fbanners:
- Enabled: true
- Item:
- Name: '&3&l×&b&l*&3&l× &b&l&nWAR BANNER&f &3&l×&b&l*&3&l×'
- Lore:
- - ''
- - '&b&lItem information:'
- - '&3&l * &bPlace this banner in the Warzone. This'
- - '&3&l * will create a Warp Point for your faction members.'
- - ''
- - '&b&lEffects:'
- - '&3&l * &bStrength II'
- - '&3&l * &bSpeed II'
- - ''
- - '&7&o(( &f&oPlace&7&o to activate ))'
- Banner-Cost: 75000 #The amount charged to change a banner into a War Banner
- Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
- Banner-Place-Cooldown: 300
- Banner-Effect-Radius: 16
- Effects:
- - INCREASE_DAMAGE:2
- - SPEED:2
- BannerHolo: '&c{Faction}''s War Banner'
- #Title when moving between chunks
- Title:
- Show-Title: true
- Format:
- Title: '{Faction}'
- Subtitle: '{Description}'
- # /f seechunk options
- see-chunk:
- particles: true
- interval: 5
- Tntfill:
- max-radius: 32
- max-amount: 64
- ############################################################
- # +------------------------------------------------------+ #
- # | Big List of variables | #
- # +------------------------------------------------------+ #
- ############################################################
- # Fancy variables. Can only be used in /f show
- # - {allies-list} : Lists each faction ally with tooltips
- # - {enemies-list} : Lists each faction enemy with tooltips
- # - {online-list} : Lists all online members with tooltips
- # - {offline-list} : Lists all offline members with tooltips
- # Player variables. Can be used in tooltips.show, scoreboards, or /f show
- # - {group} : Players group
- # - {name} : Players name
- # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
- # - {balance} : Players balance
- # - {player-kills} : # of kills the player has
- # - {player-deaths}: # of deaths the player has
- # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
- # - {header} : Default factions header (ex. /f show)
- # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
- # - {joining} : How to join this faction
- # - {power} : Factions deaths until raidable value
- # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
- # - {maxPower} : Factions max deaths until raidable value
- # - {chunks} : # of claims faction has (in chunks)
- # - {warps} : # of warps faction has
- # - {description} : Factions description
- # - {create-date} : Date faction was created
- # - {leader} : Faction leader
- # - {land-value} : Value of all claims
- # - {land-refund} : Calculated refund value
- # - {allies} : # of allies faction has
- # - {enemies} : # of enemies faction has
- # - {online} : # of faction members online
- # - {offline} : # of faction members offline
- # - {members} : # of faction members (includes offline)
- # - {faction-balance} : Faction bank balance
- # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
- # - {faction-kills} : # of kills the faction has
- # - {faction-deaths}: # of deaths the faction has
- # - {faction-bancount} : # of bans the faction has
- # Faction Permissions GUI variables. Can only be used in GUI
- # - {relation} : Shows relation name (Can be used in action and relation)
- # - {relation-color} : Relation color
- # - {action} : Shows action name (Can only be used in action)
- # - {action-access} : Shows the action's access with current relation
- # - {action-access-color} : Access color
- # General variables. Can be used anywhere.
- # - {total-online} : Total # of players on the server
- # - {max-warps} : Max # of warps a faction can set
- # - {max-allies} : Max # of allies a faction can have
- # - {max-enemies} : Max # of enemies a faction can have
- # - {factionless} : Count of all factionless players online
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