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  1. # FactionsUUID by drtshock
  2. # Report issues https://github.com/drtshock/Factions/issues?state=open
  3. # Live support http://webchat.esper.net/?channels=factions&prompt=1
  4. # Website https://www.spigotmc.org/resources/factionsuuid.1035/
  5.  
  6. # Made with love <3
  7.  
  8. # Debug
  9. # Turn this on if you are having issues with something and working on resolving them.
  10. # This will spam your console with information that is useful if you know how to read the source.
  11. # It's suggested that you only turn this on at the direction of a developer.
  12. debug: false
  13.  
  14. # Prevent find factions exploit
  15. # This will help limit how many times a player can be sent a map of factions.
  16. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  17. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  18. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  19. findfactionsexploit:
  20. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  21. log: false
  22.  
  23. ### Hard Core Settings ###
  24. # Many of the features that are / are to come in this section have been requested by
  25. # people in relation to HCF servers. All settings are set to the normal Factions
  26. # behavior by default.
  27.  
  28. # Default Relation allows you to change the default relation for Factions.
  29. # Example usage would be so people can't leave then make a new Faction while Raiding
  30. # in order to be able to execute commands if the default relation is neutral.
  31. # This has always been neutral.
  32. default-relation: "neutral"
  33.  
  34. # Portal Creation
  35. # Do you want to limit portal creation?
  36. portals:
  37. limit: false # will disable the below check if set to false
  38.  
  39. # What should the minimum relation be to create a portal in territory?
  40. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  41. # Minimum relation allows that and all listed to the right to create portals.
  42. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  43. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  44.  
  45. ### Hard Core Settings ###
  46.  
  47. # Warps
  48. # What should be the max amount of warps that a Faction can set?
  49. max-warps: 5
  50.  
  51. # This is the cost section for warps.
  52. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  53. # You can use decimal places here.
  54. # If enabled is set to false, it will ignore the values.
  55. warp-cost:
  56. enabled: false
  57. setwarp: 5
  58. delwarp: 5
  59. warp: 5
  60.  
  61. # Faction Fly
  62. # Enable Faction Fly:
  63. enable-faction-flight: true
  64. ffly:
  65. Particles:
  66. Enabled: true
  67. AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
  68.  
  69.  
  70.  
  71. # If a player leaves fly (out of territory or took damage)
  72. # how long should they not take fall damage for?
  73. # Set to 0 to have them always take fall damage.
  74. fly-falldamage-cooldown: 10
  75.  
  76. # Pistons
  77. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  78. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  79. disable-pistons-in-territory: false
  80.  
  81. # ToolTips
  82. # This section is to configure tooltips for things like /f list
  83. tooltips:
  84.  
  85. # List
  86. # This shows up when someone does /f list for the top factions.
  87. # It will not sure up for factionless of course, just actual factions.
  88. # You can use color codes here.
  89. list:
  90. - "&6&l* &eLeader: &7{leader}"
  91. - "&6&l* &eClaims: &7{chunks}"
  92. - "&6&l* &ePower: &7{power}/{maxPower}"
  93. - "&6&l* &eMembers: &7{online}/{members}"
  94.  
  95. # Show
  96. # This shows up when someone does /f show.
  97. # It adds tooltips to each player in the list here, nothing else.
  98. # {group} will show the players primary group if you have vault installed.
  99. # {balance} will show their balance if you have vault installed.
  100. # {lastSeen} will show human readable info on when the player was last seen, or online.
  101. show:
  102. - "&6&l* &eUsername: &7{name}"
  103. - "&6&l* &eRank: &7{group}"
  104. - "&6&l* &eBalance: &7${balance}"
  105. - "&6&l* &eLast Seen:&7 {lastSeen}"
  106. - "&6&l* &ePower: &7{power}/{maxPower}"
  107.  
  108. # Configuration section for Scoreboards
  109. # This will allow you to completely customize how your scoreboards look.
  110. # Make sure that no lines are duplicates of each other otherwise only the first will display.
  111. # Use &0-9a-f for colors and include messages in "quotes"
  112. scoreboard:
  113.  
  114. # send faction change message as well when scoreboard is up?
  115. also-send-chat: true
  116. # How long do we want scoreboards to stay if set temporarily.
  117. expiration: 7
  118.  
  119. # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
  120. # Scoreboard disappears after <expiration> seconds.
  121. # Things to be replaced in this:
  122. # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
  123. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
  124. # {raidable} - true if the faction can be claimed over, otherwise false.
  125. # {warps} - the number of warps that a faction has set.
  126. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
  127. # Commenting this section out will cause the info to appear in chat as the plugin originally did.
  128. finfo-enabled: false
  129.  
  130. # SUPPORTS PLACEHOLDERS
  131. finfo:
  132. - "&6Power"
  133. - "{power}"
  134. - "&3Members"
  135. - "{online}/{members}"
  136. - "&4Leader"
  137. - "{leader}"
  138. - "&bTerritory"
  139. - "{chunks}"
  140.  
  141. # Default board that will always show up if a player wants it to.
  142. # This can show any arbitrary text or you can use a lot of variables to replace things.
  143. # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
  144. # {totalOnline} - total players on the server. {balance} - player's balance.
  145. # {maxPower} - player's max power.
  146. # {powerBoost} - player's powerboost.
  147.  
  148. default-enabled: true # Default to false to keep original functionality.
  149. default-title: "&c&lBoostRaids &8(&fMap 2&8)" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  150. default-update-interval: 2 # in seconds.
  151.  
  152. # This will show faction prefixes colored based on relation on nametags and in the tab.
  153. # The scoreboard needs to be enabled for this to work.
  154. default-prefixes: true
  155.  
  156. # SUPPORTS PLACEHOLDERS
  157.  
  158. default:
  159. - "&r"
  160. - "&c┌ &c&lFaction"
  161. - "&c│ &7Faction &8» &f{faction}"
  162. - "&c│ &7Power &8» &f{power}"
  163. - "&c├ &c&lStats"
  164. - "&c│ &7Balance &8» &f{balance}"
  165. - "&c│ &7Rank &8» &f{group}"
  166. - "&c│ &7Kills &8» &f{player-kills}"
  167. - "&c└ &7Deaths &8» &f{player-deaths}"
  168. - "&m"
  169. - " &7&o(( play.boostraids.us ))"
  170.  
  171. factionless-enabled: false
  172. factionless:
  173. - "&7&m--------------------------"
  174. - "&4&lInformation &8»"
  175. - " &8> &cPlayer&7: &f{name}"
  176. - " &8> &cRank&7: &f{group}"
  177. - " &8> &cBalance&7: &f${balance}"
  178. - "&m"
  179. - "&4&lServer Info &8» "
  180. - " &8» &cIFaction: &fN/A"
  181. - " &8» &cOnline Players&7: &f{total-online}"
  182. - "&7&m---------------------------"
  183.  
  184.  
  185. # Configration section for warmups.
  186. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  187. warmups:
  188. # Delay for /f home
  189. f-home: 15
  190. # Delay for /f warp
  191. f-warp: 10
  192. # Delay for /f fly
  193. f-fly: 0
  194. #Delay for /f checkpoint's teleport
  195. f-checkpoint: 10
  196. #Delay for /f tpbanner
  197. f-banner: 10
  198.  
  199. ######################################################
  200. #################### HCF Features ####################
  201. ######################################################
  202. # These features were requested as part of Hardcore Factions or something.
  203. # All of them are disabled by default.
  204.  
  205. # Max Relation Types
  206. # Limits factions to having a max number of each relation.
  207. # Setting to 0 means none allowed. -1 for disabled.
  208. # This will have no effect on default or existing relations, only when relations are changed.
  209. # It is advised that you set the default relation to -1 so they can always go back to that.
  210. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  211. max-relations:
  212. enabled: true
  213. ally: 1
  214. truce: 0
  215. neutral: -1
  216. enemy: -1
  217.  
  218. # WorldBorder support
  219. # A buffer of 0 means faction claims can go right up to the border of the world.
  220. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  221. # the border of the world and what can be claimed to factions
  222. world-border:
  223. buffer: 0
  224.  
  225. # Raids
  226. # Allow a faction to be raided if they have more land than power.
  227. # This will make claimed territory lose all protections
  228. # allowing factions to open chests, break blocks, etc. if they
  229. # have claimed chunks >= power.
  230. hcf:
  231. raidable: false
  232.  
  233. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  234. dtr: false
  235.  
  236. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  237. # This has always been true, allowing factions to over claim others.
  238. allow-overclaim: true
  239.  
  240. # Power Freeze
  241. # After a player dies, how long should the faction not be able to regen power?
  242. # This resets on each death but does not accumulate.
  243. # Set to 0 for no freeze. Time is in seconds.
  244. powerfreeze: 0
  245.  
  246. # Buffer Zone
  247. # Buffer Zone is an chunk area required between claims of different Factions.
  248. # This is default to 0 and has always been that way. Meaning Factions can have
  249. # claims that border each other.
  250. # If this is set to 3, then Factions need to have 3 chunks between their claim
  251. # and another Faction's claim.
  252. # It's recommended to keep this pretty low as the radius check could be a
  253. # heavy operation if set to a large number.
  254. # If this is set to 0, we won't even bother checking which is how Factions has
  255. # always been.
  256. buffer-zone: 0
  257.  
  258. stuck:
  259. delay: 30
  260. radius: 10
  261.  
  262. ############################################################
  263. # +------------------------------------------------------+ #
  264. # | Configurable /f show | #
  265. # +------------------------------------------------------+ #
  266. ############################################################
  267.  
  268. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  269. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  270.  
  271. # SUPPORTS PLACEHOLDERS
  272. show:
  273. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  274. - '&8&m--------------&7 &8<&c{faction}&8> &8&m--------------'
  275. - '&4&l * &cOwner &7{leader}'
  276. - '&4&l * &cDescription &7{description}'
  277. - '&4&l * &cLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  278. - '&4&l * &cFounded &7{create-date}'
  279. - '&4&l * &cBalance &f{faction-balance}'
  280. - '&4&l * &cAllies &c{allies-list}'
  281. - '&4&l * &cEnemies &c{enemies-list}'
  282. - '&4&l * &cOnline Members &8(&7{online}/{members}&8) &7{online-list}'
  283. - '&4&l * &cOffline Members &8(&7{offline}/{members}&8) &7{offline-list}'
  284. - '&4&l * &cBans &7{faction-bancount}'
  285. - '&8&m----------------------------------------'
  286. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  287. minimal-show: false
  288.  
  289. # Factions that should be exempt from /f show, case sensitive, useful for a
  290. # serverteam faction, since the command shows vanished players otherwise
  291. show-exempt:
  292. - Wilderness
  293.  
  294.  
  295. # THIS IS FOR /f map tool tips.
  296.  
  297. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  298. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  299. map:
  300. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  301. - '&6* &eFaction &7{faction}'
  302. - '&6* &eOwner &7{leader}'
  303. - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  304. - '&6* &eAllies &c{allies-list}'
  305. - '&6* &eEnemies &c{enemies-list}'
  306. - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}'
  307. - '&6* &eOffline Members &7{offline-list}'
  308.  
  309. ############################################################
  310. # +------------------------------------------------------+ #
  311. # | Configurable /f list | #
  312. # +------------------------------------------------------+ #
  313. ############################################################
  314.  
  315. list:
  316. # You can only use {pagenumber} and {pagecount} in the header
  317. header: '&8&m-----------------&r &8< &eFaction List &8(&7{pagenumber}/{pagecount}&8) &8> &m-----------------'
  318. # You can use any variables here
  319. factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
  320. # You can use any variable here
  321. entry: '{faction} &8(&7{online}/{members}&8) &eLand / Power / Max Power &f{chunks}&7/&f{power}&7/&f{maxPower}'
  322.  
  323. ############################################################
  324. # +------------------------------------------------------+ #
  325. # | Configurable /f help | #
  326. # +------------------------------------------------------+ #
  327. ############################################################
  328.  
  329. # set to true to use legacy factions help
  330. use-old-help: false
  331.  
  332. help:
  333.  
  334.  
  335. # You can change the page name to whatever you like
  336. # We use '1' to preserve default functionality of /f help 1
  337. '1':
  338. - '&r'
  339. - '&r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &r &c&lFactions Help &7(1/2)'
  340. - '&r'
  341. - '&4&l* &c/f create &7<name> &8- &7Create your own faction.'
  342. - '&4&l* &c/f who &7<name> &8- &7Show faction information.'
  343. - '&4&l* &c/f tag &7<name> &8- &7Change your faction name.'
  344. - '&4&l* &c/f join &7<name> &8- &7Join to the faction.'
  345. - '&4&l* &c/f list &7<page> &8- &7List all factions.'
  346. - '&4&l* &c/f top &7<page> &8- &7View the richest factions.'
  347. - '&4&l* &c/f map &8- &7Map of the surrounding area, click chunks to claim.'
  348. - '&4&l* &c/f sethome &8- &7Teleport to faction home.'
  349. - '&4&l* &c/f home &8- &7Set your faction home.'
  350. - '&4&l* &c/f ban &8- &7Ban a member from your faction.'
  351. - '&4&l* &c/f unban &8- &7Unban a member from your faction.'
  352. - '&4&l* &c/f banlist &8- &7List banned players from your faction.'
  353. - '&4&l* &c/f lowpower &8- &7List player with power under max from your faction.'
  354. - '&4&l* &c/f coords &8- &7Broadcast your location to your faction.'
  355. - '&4&l* &c/f showclaims &8- &7List all claims from your faction.'
  356. - '&r'
  357. - '&r &r &r &r &r &r &r &r &r &r &r &r &r &r &7&o(( End of page 1, &f&o/f help 2&7&o for more. ))'
  358. - '&r'
  359. '2':
  360. - '&7&m----------------------------------------------------'
  361. - '&6&lFactions Help &8- &f(2/2) '
  362. - '&7&m----------------------------------------------------'
  363. - '&e/f leave &8- &7Leave your faction.'
  364. - '&e/f invite &f<playerName> &8- &7Invite a player to your faction.'
  365. - '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
  366. - '&e/f claim &8- &7Claim a land for your faction.'
  367. - '&e/f unclaim &8- &7Unclaim land from your faction.'
  368. - '&e/f kick &f<playerName> &8- &7Kick player from your faction.'
  369. - '&e/f mod &f<playerName> &8- &7Set player to mod role in faction.'
  370. - '&e/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
  371. - '&e/f leader &f<playerName> &8- &7Set player role to leader in faction.'
  372. - '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
  373. - '&e/f warp &8- &7Opens the warp menu.'
  374. - '&e/f setwarp &8- &7Set a warp.'
  375. - '&e/f perms &8- &7Change what players can do in your claims.'
  376. - '&e/f upgrades &8- &7Upgrade your factions core.'
  377. - '&e/f checkpoint &8- &7Set a faction checkpoint.'
  378. - '&e/f tnt add/take <amount> &8- &7Faction Based TNT Bank.'
  379. - '&e/f version &8- &7Display current faction version.'
  380. - '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
  381. ############################################################
  382. # +------------------------------------------------------+ #
  383. # | F Permission GUI | #
  384. # +------------------------------------------------------+ #
  385. ############################################################
  386.  
  387. # This is the Faction permissions GUI, it consists of 2 inventories
  388. #
  389. # 1st: The Relation GUI, here you choose which relation you want to set the permission of
  390. # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
  391. # depending on the click type it will set the permission differently:
  392. # Left Click: ALLOW
  393. # Middle Click: UNDEFINED
  394. # Right Click: DENY
  395. #
  396. #
  397. # The GUI configuration is based off of item placeholders these have specific placeholders that are
  398. # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
  399. # There is also 2 other types of GUI items
  400. #
  401. # 1st: Special items, these include Back button (Has its own item below), and Relation Item
  402. # indicating the current relation (Uses relation item placeholder)
  403. # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
  404. # items defined in dummy items, and can later be assigned to specific slots in the GUI's
  405. fperm-gui:
  406. relation:
  407. # GUI Name
  408. name: 'Faction Permissions'
  409. # Amount of inventory rows, No larger than 5
  410. rows: 4
  411.  
  412. # These are the slots where the relations are going to be placed on the first GUI
  413. # Note: Slots start at 0 and end at one less that GUI size
  414. #Setting a slot to -1 will disable it
  415. slots:
  416. recruit: 10
  417. normal: 11
  418. moderator: 12
  419. coleader: 13
  420. truce: 21
  421. ally: 20
  422. enemy: 22
  423. neutral: 19
  424. # Material to be displayed
  425. materials:
  426. recruit: WOOD_SWORD
  427. normal: GOLD_SWORD
  428. moderator: IRON_SWORD
  429. coleader: DIAMOND_SWORD
  430. truce: IRON_AXE
  431. ally: GOLD_AXE
  432. enemy: DIAMOND_AXE
  433. neutral: WOOD_AXE
  434. # Dummy items using the Items lower down
  435. dummy-items:
  436. '0':
  437. - 0
  438. - 1
  439. - 2
  440. - 3
  441. - 4
  442. - 5
  443. - 6
  444. - 7
  445. - 8
  446. - 9
  447. - 17
  448. - 18
  449. - 19
  450. - 26
  451. - 27
  452. - 28
  453. - 29
  454. - 30
  455. - 31
  456. - 32
  457. - 33
  458. - 34
  459. - 35
  460. # This is the item that all relation items are based off of
  461. # Replacing {relation} with relation name eg: Moderator, Ally
  462. # also replaces {relation-color} with relation color eg: Enemy;RED
  463. placeholder-item:
  464. name: '&8[{relation-color}{relation}&8]'
  465. lore:
  466. -
  467. action:
  468. name: 'Faction Permissions'
  469. rows: 4
  470. # If this field exists colorable materials will be updated
  471. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  472. access:
  473. allow: LIME
  474. deny: RED
  475. undefined: CYAN
  476. slots:
  477. # Uses same format as above to inform the player of clicked relation
  478. relation: 4
  479. # Back button slot
  480. back: 0
  481.  
  482. # Start action slots
  483. build: 9
  484. destroy: 10
  485. frost-walk: 11
  486. pain-build: 12
  487. door: 13
  488. button: 14
  489. lever: 15
  490. container: 16
  491. invite: 17
  492. kick: 18
  493. item: 19
  494. sethome: 20
  495. withdraw: 21
  496. territory: 22
  497. access: 23
  498. promote: 24
  499. setwarp: 25
  500. warp: 26
  501. ban: 27
  502. disband: 28
  503. fly: 29
  504. vault: 30
  505. tntbank: 31
  506. tntfill: 32
  507. # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
  508. materials:
  509. build: STAINED_CLAY
  510. destroy: STAINED_CLAY
  511. frost-walk: STAINED_CLAY
  512. pain-build: STAINED_CLAY
  513. door: STAINED_CLAY
  514. button: STAINED_CLAY
  515. lever: STAINED_CLAY
  516. container: STAINED_CLAY
  517. invite: STAINED_CLAY
  518. kick: STAINED_CLAY
  519. item: STAINED_CLAY
  520. sethome: STAINED_CLAY
  521. withdraw: STAINED_CLAY
  522. territory: STAINED_CLAY
  523. access: STAINED_CLAY
  524. promote: STAINED_CLAY
  525. setwarp: STAINED_CLAY
  526. warp: STAINED_CLAY
  527. ban: STAINED_CLAY
  528. disband: STAINED_CLAY
  529. fly: STAINED_CLAY
  530. vault: STAINED_CLAY
  531. tntbank: STAINED_CLAY
  532. tntfill: STAINED_CLAY
  533. # Same dummy items format as above
  534. dummy-items:
  535. '0':
  536. - 1
  537. - 2
  538. - 3
  539. - 5
  540. - 6
  541. - 7
  542. - 8
  543. - 29
  544. - 30
  545. - 34
  546. - 35
  547. # {action} Action name eg: Setwarp, Kick
  548. # {action-access} Access name eg: Allow, Deny
  549. # {action-access-color} Access color eg: Allow;GREEN
  550. placeholder-item:
  551. name: '&c&l[!] &cPermission: &f&n{action}'
  552. lore:
  553. - ''
  554. - '&4&l * &cStatus: &8[{action-access-color}{action-access}&8]'
  555. - ''
  556. - '&7Left click to &a&nAllow&7.'
  557. - '&7Right click to &c&nDeny&7.'
  558. - '&7Middle click to &7&nUndefine&7.'
  559. # Back item will be take you to the previous GUI
  560. back-item:
  561. name: '&c&l<- Back'
  562. material: ARROW
  563. lore:
  564. - '&7Click to return to previous menu.'
  565. # Dummy Items
  566. dummy-items:
  567. # Dummy Item id, used to set the slots above
  568. '0':
  569. material: STAINED_GLASS_PANE
  570. # Color will only work on colorable materials
  571. color: BLACK
  572. name: ' '
  573. lore:
  574. -
  575. ############################################################
  576. # +------------------------------------------------------+ #
  577. # | Faction Warp GUI | #
  578. # +------------------------------------------------------+ #
  579. ############################################################
  580.  
  581. fwarp-gui:
  582. name: "Faction Warps"
  583. rows: 3
  584. password-timeout: 5
  585. warp-slots:
  586. - 11
  587. - 12
  588. - 13
  589. - 14
  590. - 15
  591. dummy-slots:
  592. '0':
  593. - 0
  594. - 1
  595. - 2
  596. - 3
  597. - 4
  598. - 5
  599. - 6
  600. - 7
  601. - 8
  602. - 9
  603. - 10
  604. - 16
  605. - 17
  606. - 18
  607. - 19
  608. - 20
  609. - 21
  610. - 22
  611. - 23
  612. - 24
  613. - 25
  614. - 26
  615. warp-item:
  616. material: STONE
  617. name: "&c&l[!] &cFaction Warp: &f&n{warp}"
  618. # {warp-protected} Warp protection by password, Enabled & Disabled
  619. # {warp-cost} Warp cost
  620. lore:
  621. - ""
  622. - "&4&l * &cPassword: &7{warp-protected}"
  623. - "&4&l * &cCost: &7{warp-cost}"
  624. - ""
  625. - "&c&lNote: &7You need pay to teleport to"
  626. - "&7a faction warp. Unless it's &nDisabled&7."
  627. # Dummy Items
  628. dummy-items:
  629. # Dummy Item id, used to set the slots above
  630. '0':
  631. material: STAINED_GLASS_PANE
  632. # Color will only work on colorable materials
  633. color: BLACK
  634. name: ' '
  635. lore:
  636. -
  637. ############################################################
  638. # +------------------------------------------------------+ #
  639. # | Faction Rules | #
  640. # +------------------------------------------------------+ #
  641. ############################################################
  642. frules:
  643. Enabled: true
  644. default-rules:
  645. - '&cDefault Faction Rules :('
  646. - '&cUse /f rules add <rule> to add a rule'
  647. ############################################################
  648. # +------------------------------------------------------+ #
  649. # | Faction TNT Bank | #
  650. # +------------------------------------------------------+ #
  651. ############################################################
  652. ftnt:
  653. Enabled: true
  654. Bank-Limit: 10000
  655.  
  656. ############################################################
  657. # +------------------------------------------------------+ #
  658. # | Faction Checkpoints | #
  659. # +------------------------------------------------------+ #
  660. ############################################################
  661. checkpoints:
  662. Enabled: true
  663.  
  664. ############################################################
  665. # +------------------------------------------------------+ #
  666. # | Faction Near | #
  667. # +------------------------------------------------------+ #
  668. ############################################################
  669. fnear:
  670. Enabled: true
  671. Radius: 50
  672.  
  673.  
  674. ############################################################
  675. # +------------------------------------------------------+ #
  676. # | Faction Vault | #
  677. # +------------------------------------------------------+ #
  678. fvault:
  679. Enabled: true
  680. Price: 5000
  681. Item:
  682. Name: '&3&l×&b&l*&4&l× &b&l&nFACTION VAULT&f &3&l×&b&l*&3&l×'
  683. Lore:
  684. - ''
  685. - '&b&lItem Information:'
  686. - '&3&l * &bPlace this vault in your Faction claim, You will'
  687. - '&4&l * &nthen be able to access it.'
  688. - ''
  689. - '&c&lNote: &7Once you have placed your'
  690. - '&7faction vault, Access it by doing /f vault.'
  691.  
  692. ############################################################
  693. # +------------------------------------------------------+ #
  694. # | Faction Upgrades | #
  695. # +------------------------------------------------------+ #
  696. ############################################################
  697. fupgrades:
  698. Enabled: true
  699. MainMenu:
  700. Title: '{faction}''s Upgrade Menu'
  701. DummyItem:
  702. Name: '&f'
  703. Type: STAINED_GLASS_PANE
  704. Amount: 1
  705. Damage: 7
  706. Lore:
  707. - ''
  708. rows: 3
  709. slots:
  710. - 0
  711. - 1
  712. - 2
  713. - 3
  714. - 4
  715. - 5
  716. - 6
  717. - 7
  718. - 8
  719. - 9
  720. - 10
  721. - 11
  722. - 12
  723. - 13
  724. - 14
  725. - 15
  726. - 16
  727. - 17
  728. - 18
  729. - 19
  730. - 20
  731. - 21
  732. - 22
  733. - 23
  734. - 24
  735. - 25
  736. - 26
  737. Crops:
  738. Crop-Boost:
  739. level-1: 10
  740. level-2: 20
  741. level-3: 30
  742. Cost:
  743. level-1: 250000
  744. level-2: 500000
  745. level-3: 750000
  746. CropItem:
  747. Name: '&c&l[!] Upgrade Growth Speed'
  748. Type: WHEAT
  749. Amount: 1
  750. Damage: 0
  751. Lore:
  752. - '&7Increase growth speed of crops in claims.'
  753. - '&7&o(Chance to Grow Two Levels)'
  754. - ''
  755. - '&c&lTier'
  756. - '&4&l * &cCurrent Level: &f&n{level}'
  757. - ''
  758. - '&c&lPerks'
  759. - '&4&l* &cLevel 1 &8- &f10% Chance'
  760. - '&f - &7Cost: $250,000'
  761. - '&4&l* &cLevel 2 &8- &f20% Chance'
  762. - '&f - &7Cost: $500,000'
  763. - '&f&l* &cLevel 3 &8- &f30% Chance'
  764. - '&f - &7Cost: $750,000'
  765. - ''
  766. - '&c&lClick to &nUnlock'
  767. slots:
  768. - 10
  769. EXP:
  770. EXP-Boost:
  771. level-1: 1.5
  772. level-2: 2.0
  773. level-3: 2.5
  774. Cost:
  775. level-1: 2000000
  776. level-2: 4000000
  777. level-3: 6000000
  778. EXPItem:
  779. Name: '&c&l[!] Upgrade EXP Drop Rate'
  780. Type: EXP_BOTTLE
  781. Amount: 1
  782. Damage: 0
  783. Lore:
  784. - '&7Increased Vanilla XP gained from monsters.'
  785. - ''
  786. - '&c&lTier'
  787. - '&4&l* &cCurrent Level: &f&n{level}'
  788. - ''
  789. - '&e&lPerks'
  790. - '&4&l* &cLevel 1 &8- &f1.5x Multiplier'
  791. - '&f - &7Cost: $2,000,000'
  792. - '&6&l* &cLevel 2 &8- &f2.0x Multiplier'
  793. - '&f - &7Cost: $4,000,000'
  794. - '&4&l* &cLevel 3 &8- &f2.5x Multiplier'
  795. - '&f - &7Cost: $6,000,000'
  796. - ''
  797. - '&c&lClick to &nUnlock'
  798. slots:
  799. - 13
  800. Spawners:
  801. Spawner-Boost:
  802. # This is a Percentage so .10 means 10% lowered spawner delay!
  803. level-1: 0.10
  804. level-2: 0.20
  805. level-3: 0.30
  806. Cost:
  807. level-1: 1000000
  808. level-2: 2000000
  809. level-3: 3000000
  810. SpawnerItem:
  811. Name: '&c&l[!] Upgrade Spawn Rate'
  812. Type: MOB_SPAWNER
  813. Amount: 1
  814. Damage: 0
  815. Lore:
  816. - '&7Decreased mob spawner delay in claims.'
  817. - ''
  818. - '&c&lTier'
  819. - '&4&l* &cCurrent Level: &f&n{level}'
  820. - ''
  821. - '&c&lPerks'
  822. - '&4&l* &cLevel 1 &8- &f10% Lower Delay'
  823. - '&f - &7Cost: $1,000,000'
  824. - '&4&l* &cLevel 2 &8- &f20% Lower Delay'
  825. - '&f - &7Cost: $2,000,000'
  826. - '&4&l* &cLevel 3 &8- &f30% Lower Delay'
  827. - '&f - &7Cost: $3,000,000'
  828. - ''
  829. - '&c&lClick to &nUnlock'
  830. slots:
  831. - 16
  832.  
  833. fbanners:
  834. Enabled: true
  835. Item:
  836. Name: '&3&l×&b&l*&3&l× &b&l&nWAR BANNER&f &3&l×&b&l*&3&l×'
  837. Lore:
  838. - ''
  839. - '&b&lItem information:'
  840. - '&3&l * &bPlace this banner in the Warzone. This'
  841. - '&3&l * will create a Warp Point for your faction members.'
  842. - ''
  843. - '&b&lEffects:'
  844. - '&3&l * &bStrength II'
  845. - '&3&l * &bSpeed II'
  846. - ''
  847. - '&7&o(( &f&oPlace&7&o to activate ))'
  848. Banner-Cost: 75000 #The amount charged to change a banner into a War Banner
  849. Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
  850. Banner-Place-Cooldown: 300
  851. Banner-Effect-Radius: 16
  852. Effects:
  853. - INCREASE_DAMAGE:2
  854. - SPEED:2
  855. BannerHolo: '&c{Faction}''s War Banner'
  856.  
  857. #Title when moving between chunks
  858. Title:
  859. Show-Title: true
  860. Format:
  861. Title: '{Faction}'
  862. Subtitle: '{Description}'
  863.  
  864.  
  865. # /f seechunk options
  866. see-chunk:
  867. particles: true
  868. interval: 5
  869.  
  870.  
  871. Tntfill:
  872. max-radius: 32
  873. max-amount: 64
  874.  
  875. ############################################################
  876. # +------------------------------------------------------+ #
  877. # | Big List of variables | #
  878. # +------------------------------------------------------+ #
  879. ############################################################
  880. # Fancy variables. Can only be used in /f show
  881. # - {allies-list} : Lists each faction ally with tooltips
  882. # - {enemies-list} : Lists each faction enemy with tooltips
  883. # - {online-list} : Lists all online members with tooltips
  884. # - {offline-list} : Lists all offline members with tooltips
  885. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  886. # - {group} : Players group
  887. # - {name} : Players name
  888. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  889. # - {balance} : Players balance
  890. # - {player-kills} : # of kills the player has
  891. # - {player-deaths}: # of deaths the player has
  892. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  893. # - {header} : Default factions header (ex. /f show)
  894. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  895. # - {joining} : How to join this faction
  896. # - {power} : Factions deaths until raidable value
  897. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  898. # - {maxPower} : Factions max deaths until raidable value
  899. # - {chunks} : # of claims faction has (in chunks)
  900. # - {warps} : # of warps faction has
  901. # - {description} : Factions description
  902. # - {create-date} : Date faction was created
  903. # - {leader} : Faction leader
  904. # - {land-value} : Value of all claims
  905. # - {land-refund} : Calculated refund value
  906. # - {allies} : # of allies faction has
  907. # - {enemies} : # of enemies faction has
  908. # - {online} : # of faction members online
  909. # - {offline} : # of faction members offline
  910. # - {members} : # of faction members (includes offline)
  911. # - {faction-balance} : Faction bank balance
  912. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  913. # - {faction-kills} : # of kills the faction has
  914. # - {faction-deaths}: # of deaths the faction has
  915. # - {faction-bancount} : # of bans the faction has
  916. # Faction Permissions GUI variables. Can only be used in GUI
  917. # - {relation} : Shows relation name (Can be used in action and relation)
  918. # - {relation-color} : Relation color
  919. # - {action} : Shows action name (Can only be used in action)
  920. # - {action-access} : Shows the action's access with current relation
  921. # - {action-access-color} : Access color
  922. # General variables. Can be used anywhere.
  923. # - {total-online} : Total # of players on the server
  924. # - {max-warps} : Max # of warps a faction can set
  925. # - {max-allies} : Max # of allies a faction can have
  926. # - {max-enemies} : Max # of enemies a faction can have
  927. # - {factionless} : Count of all factionless players online
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