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  1. # ----*--------------*-------- #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ----*--------------*-------- #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. text:
  193. - '&6&lXeptic &fNetwork &7[{BUNGEECOUNT}]'
  194. interval: 2
  195. random: false
  196. header:
  197. player-label:
  198. text:
  199. - '&7&m------------------------'
  200. interval: 100
  201. random: false
  202. score1:
  203. text:
  204. - ' &f* &6&lHCF&7: &7{bungeecount@hcf}'
  205. interval: 2
  206. random: false
  207. score2:
  208. text:
  209. - ' &f* &6&lUHC&7: &7{bungeecount@uhc}'
  210. interval: 2
  211. random: false
  212. score3:
  213. text:
  214. - ' &f* &6&lSkyPvP&7: &7{bungeecount@skypvp}'
  215. interval: 2
  216. random: false
  217. score4:
  218. text:
  219. - ' &f* &6&lArenaPvP&7: &7{bungeecount@arenapvp}'
  220. interval: 2
  221. random: false
  222. score5:
  223. text:
  224. - ' &f* &6&lSkyWars&7: &7{bungeecount@skywars}'
  225. interval: 2
  226. random: false
  227. score7:
  228. text:
  229. - ' &f* &6&lSkyBlock&7: &7{bungeecount@skyblock}'
  230. interval: 2
  231. random: false
  232. score8:
  233. text:
  234. - ' &f* &6&lOpPrison&7: &7{bungeecount@oppriston}'
  235. interval: 2
  236. random: false
  237. score9:
  238. text:
  239. - ' &f* &6&lFactions&7: &7{bungeecount@factions}'
  240. interval: 2
  241. random: false
  242. score10:
  243. text:
  244. - ' &f* &6&lSG&7: &7{bungeecount@sg}'
  245. interval: 2
  246. random: false
  247. score11:
  248. text:
  249. - ' &f* &6&lFFA&7: &7{bungeecount@ffa}'
  250. interval: 2
  251. random: false
  252. score12:
  253. text:
  254. - '&7&m------------------------'
  255. interval: 100
  256. random: false
  257. timesplayed-label: #Switch between site and ts
  258. text:
  259. - ' &f* &6&lSite:'
  260. - ' &f* &6&lTS:'
  261. interval: 100
  262. random: false
  263. timesplayed: #Switch between site, times played and health
  264. text:
  265. - ' &f* &6www.xeptic.info'
  266. - ' &f* &6ts.xeptic.info'
  267. interval: 100
  268. random: false
  269. score14:
  270. text:
  271. - '&7&m------------------------'
  272. interval: 100
  273. random: false
  274. # This is a combat scoreboard example showing
  275. # combat related information.
  276. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  277. # (Unless you want it to show all the time)
  278. # You still need to 'trigger' this scoreboard in the vanilla_combat
  279. staff-scoreboard:
  280. # Lets just use the title,header and footer from the example above
  281. # for in depth configuration look above.
  282. #
  283. # When designing a board that is used when triggered on an event. You have
  284. # to think (before looking at the placeholders) what is relevant.
  285. # For example: When I think of combat my first thoughts are:
  286. # - Health: To see how much you have left
  287. # - Possible cooldown timers
  288. # - With who am I in combat?
  289. # - Target health
  290. # - mcMMO attacking level?
  291. #
  292. # Next you have to think what is important during that event:
  293. # - Combat: not too much distraction (no animations, smaller scoreboard)
  294. #
  295. # Once you know those things start looking for placeholders. A lot of events such
  296. # as mcmmo have placeholders that can only be used in such events.
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