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Feb 20th, 2019
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  1. The more the months pass and I discover new things (even if it probably already existed for the old opus but better late than never) giving desire to go even deeper into the game and I think I have rarely invested so much in a fighting game where even project m it was not at this point
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  3. -The learning of the falling speed (pressing down during a jump or an aerial attack to fall like an anvil on the ground) allowed to completely fill the small lack of nervousness and speed that was missing in the game concerning me, I was not at all aware of this way of playing before and now it's just automatic and exhilarating. Initially without that I found the game quite floating in the long run, less than the 4 clearly but it floated more than the other games (I do not count brawl lol), not only does this command increases the speed of the game but it allows to follow up / combos interesting because it is also a cancel. For example the sheik's Up Air Attack will be canceled in its animation and it will not finish its sequence of blows until the end and will quickly fall back to the solo while the opponent will stay in the air allowing to link directly with the other shots at our disposal. This is where having the lags fade when you hit the ground after an Air Attack that really brings a new game really nervous.
  4. -I also discovered another thing is that there are many characters with the falling speed that will be worthy of a melee physics (chrom and link) falling extremely fast and others slower / floating to fall back (marth and Lucina for example) finally giving an interesting variation of jumping physics between fighters (which makes my best friend laugh when I call Lucina / Marth floating), then others like Daisy / Peach playing on their floating physics but can come out blows instantly floating down the ground, a big job on physics has been done making it rather unique per character and not ultimately a global physics that will frame everyone as it was the brawl case that really made everyone levitate once in the air.
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  6. The result is that a speed or slow character can have a totally different physics in the air coupled with falling speed compared to its mobility on the ground, it is a really important factor in the long term in the end.
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