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- // GameHelper.cs lines 293 - 309
- bool autoFillMonstersFound = false;
- for (int i = 0; i < CachedAutoFilledTowers.towers.Count && !autoFillMonstersFound; i++) {
- foreach (MonsterItem monsert in Loadout.Instance.StageSelectedTowers) {
- // When comparing strings (I am not sure): monster.IDString.Equals(CachedAutoFilledTowers.towers[i].monster.IDString)
- if (monster.IDString == CachedAutoFilledTowers.towers[i].monster.IDString) {
- autoFillMonstersFound = true;
- break;
- }
- }
- }
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