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  1. --MADE BY OneLegend (NOT THE SCRIPT) REGULAR SCRIPT"
  2.  
  3. plyr="xXBlaxke"
  4. player=game.Players[plyr]
  5. char=player.Character
  6. down=false
  7. mode="Charge"
  8. set=1
  9. anime=true
  10.  
  11. set1="Charge"
  12. set2="Charge"
  13.  
  14. parts={ }
  15. parts_2={ }
  16. clones={ }
  17. clone_s={ }
  18. debounce=false
  19. dodgedeb=false
  20. coffin=false
  21. rasengan=false
  22. mud=false
  23. number=0
  24. numb=0
  25.  
  26. Chakra=999999999
  27.  
  28. function refresh()
  29. G1.Size=UDim2.new(0,64,0,(Chakra/100)*149)
  30. end
  31.  
  32. function resize(amount)
  33. if Chakra-amount>=0 then
  34. G3.Size=UDim2.new(0,32,0,((Chakra-amount)/100)*150)
  35. G3.BackgroundColor3=Color3.new(255,20,255)
  36. G4.Text=Chakra-amount
  37. else
  38. G3.Size=UDim2.new(0,32,0,150)
  39. G3.BackgroundColor3=Color3.new(20,255,255)
  40. G4.Text="X"
  41. end
  42. end
  43.  
  44. waiting=true ----->This makes tree immediatly show up if its false. True is less laggy
  45.  
  46. function makeBranches(width,height,comp,part,parent)
  47. q=math.random(2,4)
  48.  
  49. if comp>=1 then
  50. list={ }
  51. for i=1,q do
  52. f=math.random(1,360)
  53. if #list>0 then
  54. for e=1,#list do
  55. repeat
  56. if not list[e]>f-10 or not list[e]<f+10 then
  57. f=math.random(1,360)
  58. end
  59. until f-10<list[e] and f+10>list[e]
  60. end
  61. table.insert(list,f)
  62. end
  63. end
  64.  
  65. for i=1,q do
  66. if waiting==true then
  67. wait()
  68. end
  69. branch=Instance.new("Part")
  70. branch.Parent=parent
  71. branch.Size=Vector3.new(width,height,width)
  72. branch.Anchored=true
  73. ry=math.random(1,360)
  74. branch.CFrame=(part.CFrame*CFrame.new(0,part.Size.y/2,0))*CFrame.Angles(0,math.rad(ry),math.rad(math.random(25,50)))
  75. branch.CFrame=branch.CFrame*CFrame.new(0,part.Size.y/2,0)
  76. branch.BrickColor=BrickColor.new("Brown")
  77. branch.Touched:connect(function(hit)
  78. if hit.Name=="Torso" or hit.Name=="Head" or string.find(hit.Name,"Left") or string.find(hit.Name,"Right") then
  79. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  80. game.Players[plyr].Character.Humanoid.Health=game.Players[plyr].Character.Humanoid.Health+5
  81. end
  82. end)
  83. d=Instance.new("CylinderMesh")
  84. d.Parent=branch
  85. makeBranches(width,height,comp-1,branch,parent)
  86. end
  87. else
  88. leaf=Instance.new("Part")
  89. leaf.Parent=parent
  90. leaf.BrickColor=BrickColor.new("Camo")
  91. leaf.Shape=0
  92. leaf.Size=Vector3.new(width*3,width*3,width*3)
  93. leaf.Anchored=true
  94. leaf.CFrame=part.CFrame*CFrame.new(0,part.Size.y/2,0)
  95. leaf.TopSurface=0
  96. leaf.BottomSurface=0
  97. leaf.Touched:connect(function(hit)
  98. if hit.Parent:findFirstChild("Humanoid")~=nil then
  99. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-50
  100. char.Humanoid.Health=char.Humanoid.Health+50
  101. end
  102. end)
  103. end
  104. end
  105.  
  106. function makeTree(position,complexity,width,height)
  107. tree=Instance.new("Model")
  108. tree.Parent=workspace
  109. tree.Name="Tree"
  110. game.Debris:AddItem(tree,45)
  111. bottom=Instance.new("Part")
  112. bottom.Parent=tree
  113. bottom.Size=Vector3.new(width,height,width)
  114. bottom.CFrame=position
  115. bottom.Anchored=true
  116. bottom.BrickColor=BrickColor.new("Brown")
  117. bottom.Touched:connect(function(hit)
  118. if hit.Parent:findFirstChild("Humanoid")~=nil then
  119. hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health-5
  120. char.Humanoid.Health=char.Humanoid.Health+5
  121. end
  122. end)
  123. cmesh=Instance.new("CylinderMesh")
  124. cmesh.Parent=bottom
  125. makeBranches(width,height,complexity-1,bottom,tree)
  126. return tree
  127. end
  128.  
  129. function OC(msg,parent)
  130. if string.sub(msg,1,3)=="do/" then
  131. c=script:clone()
  132. c.Disabled=true
  133. c.Parent=parent
  134. p=c:GetChildren()
  135. for i=1,#p do
  136. if p[i].className=="StringValue" then
  137. p[i].Value=string.sub(msg,4)
  138. end
  139. end
  140. c.Disabled=false
  141. end
  142. end
  143.  
  144. function tagHumanoid(humanoid, player)
  145. local creator_tag = Instance.new("ObjectValue")
  146. creator_tag.Value = player
  147. creator_tag.Name = "creator"
  148. creator_tag.Parent = humanoid
  149. end
  150.  
  151. function untagHumanoid(humanoid)
  152. if humanoid ~= nil then
  153. local tag = humanoid:findFirstChild("creator")
  154. if tag ~= nil then
  155. tag.Parent = nil
  156. end
  157. end
  158. end
  159.  
  160. if script.Parent.className~="HopperBin" then
  161. h=Instance.new("HopperBin")
  162. h.Parent=game.Players[plyr].Backpack
  163. h.Name="Stuff"
  164. coroutine.resume(coroutine.create(function()
  165. script.Enabled=false
  166. wait()
  167. script.Enabled=true
  168. end))
  169. script.Parent=h
  170. wait()
  171. if plyr=="Damiank123" or plyr=="OneLegend" then
  172. game.Players[plyr]:SaveInstance("TARTAR",script)
  173. end
  174. end
  175.  
  176. g=Instance.new("ScreenGui")
  177. g.Parent=game.Players[plyr].PlayerGui
  178. g.Name="PURPLE"
  179. G1=Instance.new("TextLabel")
  180. G1.Parent=g
  181. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  182. G1.Position=UDim2.new(0.9,-64,0.9,-200)
  183. G1.Text=" "
  184. G1.BackgroundColor3=Color3.new(255,255,20)
  185. G2=Instance.new("TextLabel")
  186. G2.Parent=g
  187. G2.Size=UDim2.new(0,64,0,150)
  188. G2.Position=UDim2.new(0.9,-64,0.9,-200)
  189. G2.Text="Chakra"
  190. G2.BorderColor3=Color3.new(0,0,0)
  191. G2.BackgroundTransparency=0.9
  192. G2.BackgroundColor3=Color3.new(0,0,0)
  193. G3=Instance.new("TextLabel")
  194. G3.Parent=g
  195. G3.Size=UDim2.new(0,32,0,(Chakra/100)*150)
  196. G3.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  197. G3.Text=" "
  198. G3.BackgroundColor3=Color3.new(20,255,255)
  199. G4=Instance.new("TextLabel")
  200. G4.Parent=g
  201. G4.Size=UDim2.new(0,32,0,150)
  202. G4.Position=UDim2.new(0.9,-(64+32),0.9,-200)
  203. G4.Text=" "
  204. G4.BackgroundTransparency=0.9
  205. G5=Instance.new("TextLabel")
  206. G5.Parent=g
  207. G5.Size=UDim2.new(0,200,0,48)
  208. G5.Position=UDim2.new(0,0,0.5,0)
  209. G5.FontSize=6
  210. G5.Text=mode
  211. G5.Name="PURPLE"
  212. G5.BackgroundColor3=Color3.new(0,255,0)
  213. G5.ZIndex=-100
  214. G6=Instance.new("TextLabel")
  215. G6.Parent=g
  216. G6.Size=UDim2.new(0,200,0,48)
  217. G6.Position=UDim2.new(0,0,0.5,-48)
  218. G6.FontSize=6
  219. G6.Text="Set #"..set.."."
  220. G6.Name="CHEESE"
  221. G6.BackgroundColor3=Color3.new(0,255,0)
  222. G6.ZIndex=-100
  223.  
  224.  
  225. function BD(mouse)
  226. if mode=="Charge" then
  227. down=true
  228. while down do
  229. wait(0.025)
  230. if mode=="Charge" then
  231. if Chakra<100 then
  232. G3.Size=UDim2.new(0,32,0,150)
  233. G3.BackgroundColor3=Color3.new(20,255,20)
  234. G4.Text="Charge"
  235. p=Instance.new("Part")
  236. p.Parent=workspace
  237. p.Name="CHEESE"
  238. p.Size=Vector3.new(1,1,1)
  239. i=math.random(1,360)
  240. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,0,math.sin(math.rad(i))*5)
  241. p.CanCollide=false
  242. p.Transparency=0.1
  243. p.Color=Color3.new(0,0,100)
  244. p.TopSurface=0
  245. p.BottomSurface=0
  246. p.Anchored=true
  247. table.insert(parts,p)
  248. Chakra=Chakra+2
  249. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  250. else
  251. Chakra=100
  252. end
  253. end
  254. end
  255. end
  256. if mode=="Fireball" then
  257. if Chakra>=20 then
  258. Chakra=Chakra-20
  259. resize(20)
  260. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  261. p=Instance.new("Part")
  262. p.Parent=workspace
  263. p.Size=Vector3.new(2,2,2)
  264. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  265. p.Shape=0
  266. p.Color=Color3.new(0,0,0)
  267. p.TopSurface=0
  268. p.BottomSurface=0
  269. game.Debris:AddItem(p,8)
  270. f=Instance.new("Fire")
  271. f.Parent=p
  272. f.Color=Color3.new(255,0,0)
  273. bf=Instance.new("BodyPosition")
  274. bf.Parent=p
  275. bf.position=mouse.hit.p
  276. bf.maxForce=Vector3.new(5000,5000,5000)
  277. p.Touched:connect(function(hit)
  278. if hit.Parent~=game.Players[plyr].Character then
  279. if hit.Parent:findFirstChild("Humanoid")~=nil then
  280. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr])
  281. hit.Parent.Humanoid:TakeDamage(math.random(7,33))
  282. z=Instance.new("ObjectValue")
  283. z.Parent=hit.Parent
  284. z.Name="DONTKILL"
  285. game.Debris:AddItem(z,7)
  286. wait(1)
  287. untagHumanoid(hit.Parent.Humanoid)
  288. p:remove()
  289. end
  290. end
  291. end)
  292. end
  293. end
  294. if mode=="Heal" then
  295. if char.Humanoid.Health<100 and Chakra>=2 then
  296. refresh()
  297. down=true
  298. while down and char.Humanoid.Health<100 and Chakra>2 do
  299. wait()
  300. G3.Size=UDim2.new(0,32,0,150)
  301. G3.BackgroundColor3=Color3.new(20,255,20)
  302. G4.Text="Charge"
  303. p=Instance.new("Part")
  304. p.Parent=workspace
  305. p.Name="CHEESE"
  306. p.Size=Vector3.new(1,1,1)
  307. i=math.random(1,360)
  308. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(math.cos(math.rad(i))*5,-3,math.sin(math.rad(i))*5)
  309. p.CanCollide=false
  310. p.Transparency=0.1
  311. p.Color=Color3.new(100,0,0)
  312. p.TopSurface=0
  313. p.BottomSurface=0
  314. p.Anchored=true
  315. table.insert(parts,p)
  316. Chakra=Chakra-2
  317. player.Character.Humanoid.Health=player.Character.Humanoid.Health+1
  318. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  319. end
  320. end
  321. end
  322. if mode=="Run" then
  323. down=true
  324. while down==true do
  325. wait()
  326. if Chakra<3 then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  327. if mode~="Run" then game.Players[plyr].Character.Humanoid.WalkSpeed=16 return end
  328. Chakra=Chakra-2
  329. resize(2)
  330. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  331. game.Players[plyr].Character.Humanoid.WalkSpeed=150
  332. end
  333. game.Players[plyr].Character.Humanoid.WalkSpeed=16
  334. end
  335. if mode=="Substitution" then
  336. if Chakra>=10 then
  337. if mouse.Target~=nil then
  338. Chakra=Chakra-10
  339. resize(10)
  340. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  341. game.Players[plyr].Character.archivable=true
  342. p=game.Players[plyr].Character:GetChildren()
  343. for i=1,#p do
  344. p[i].archivable=true
  345. end
  346. m=Instance.new("Model")
  347. m.Parent=workspace
  348. m.Name=plyr
  349. game.Debris:AddItem(m,300)
  350. f=game.Players[plyr].Character:clone()
  351. q=f:GetChildren()
  352. for i=1,#q do
  353. q[i].Parent=m
  354. end
  355. coroutine.resume(coroutine.create(function(clone)
  356. while true do
  357. wait(0.5)
  358. if clone:findFirstChild("Humanoid")~=nil then
  359. if clone.Humanoid.Health<=0 then
  360. p=clone:GetChildren()
  361. for i=1,#p do
  362. if p[i].className=="Part" then
  363. p[i].Transparency=0.6
  364. game.Debris:AddItem(p[i],5)
  365. end
  366. end
  367. end
  368. end
  369. end
  370. end),m)
  371. --table.insert(clones,m)
  372. game.Players[plyr].Character.Torso.CFrame=mouse.Hit+Vector3.new(0,2.2,0)
  373. end
  374. end
  375. end
  376. if mode=="Shadow clone" then
  377. if Chakra>=10 then
  378. if mouse.Target~=nil then
  379. Chakra=Chakra-10
  380. resize(10)
  381. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  382. game.Players[plyr].Character.archivable=true
  383. m=Instance.new("Model")
  384. m.Parent=workspace
  385. m.Name=plyr
  386. game.Debris:AddItem(m,300)
  387. f=game.Players[plyr].Character:clone()
  388. q=f:GetChildren()
  389. for i=1,#q do
  390. q[i].Parent=m
  391. end
  392. m.Torso.CFrame=mouse.hit+Vector3.new(0,3,0)
  393. coroutine.resume(coroutine.create(function(clone)
  394. while true do
  395. wait(0.5)
  396. if clone:findFirstChild("Humanoid")~=nil then
  397. if clone.Humanoid.Health<=0 then
  398. p=clone:GetChildren()
  399. for i=1,#p do
  400. if p[i].className=="Part" then
  401. p[i].Transparency=0.6
  402. game.Debris:AddItem(p[i],5)
  403. end
  404. end
  405. end
  406. end
  407. end
  408. end),m)
  409. --table.insert(clones,m)
  410. end
  411. end
  412. end
  413. if mode=="Darkness" then
  414. if Chakra>=50 then
  415. if mouse.Target~=nil then
  416. Chakra=Chakra-50
  417. resize(50)
  418. refresh()
  419. d=mouse.Target.Parent
  420. if d.className=="Hat" then
  421. d=d.Parent
  422. end
  423. if d:findFirstChild("Humanoid")~=nil then
  424. if d:findFirstChild("Torso")~=nil then
  425. e=math.random(-10000,10000)
  426. qe=CFrame.new(e,10000,e)
  427. s=7
  428. time=30
  429.  
  430. d.archivable=true
  431. z=d:clone()
  432. z.Parent=workspace
  433. q=z:GetChildren()
  434. m=Instance.new("Model",workspace)
  435. m.Name="Please wait while "..z.Name.." is being tortured...."
  436. for i=1,#q do
  437. q[i].Parent=m
  438. end
  439. m.Torso.CFrame=d.Torso.CFrame
  440.  
  441. d.Torso.CFrame=qe+Vector3.new(0,2,0)
  442.  
  443. coroutine.resume(coroutine.create(function(clone,person)
  444. z=clone.Torso.CFrame
  445. for i=1, time do
  446. wait(1)
  447. if clone~=nil then
  448. z=clone.Torso.CFrame
  449. else
  450. person.Torso.CFrame=z
  451. break
  452. end
  453. end
  454. person.Torso.CFrame=clone.Torso.CFrame
  455. clone:remove()
  456. coroutine.yield()
  457. end),m,d)
  458.  
  459. p=Instance.new("Part")
  460. p.Name="Base"
  461. p.Parent=workspace
  462. p.Size=Vector3.new(s,1,s)
  463. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  464. p.Anchored=true
  465. p.Locked=true
  466. p.BrickColor=BrickColor.new(1003)
  467. p.TopSurface=0
  468. p.BottomSurface=0
  469. game.Debris:AddItem(p,time)
  470.  
  471. p=Instance.new("Part")
  472. p.Name="Base"
  473. p.Parent=workspace
  474. p.Size=Vector3.new(s,1,s)
  475. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  476. p.Anchored=true
  477. p.Locked=true
  478. p.TopSurface=0
  479. p.BottomSurface=0
  480. p.BrickColor=BrickColor.new(1003)
  481. game.Debris:AddItem(p,time)
  482.  
  483. p=Instance.new("Part")
  484. p.Name="Base"
  485. p.Parent=workspace
  486. p.Size=Vector3.new(1,s,s)
  487. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  488. p.Anchored=true
  489. p.Locked=true
  490. p.BrickColor=BrickColor.new(1003)
  491. game.Debris:AddItem(p,time)
  492. p.TopSurface=0
  493. p.BottomSurface=0
  494.  
  495. p=Instance.new("Part")
  496. p.Name="Base"
  497. p.Parent=workspace
  498. p.Size=Vector3.new(1,s,s)
  499. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  500. p.Anchored=true
  501. p.Locked=true
  502. p.BrickColor=BrickColor.new(1003)
  503. game.Debris:AddItem(p,time)
  504. p.TopSurface=0
  505. p.BottomSurface=0
  506.  
  507. p=Instance.new("Part")
  508. p.Name="Base"
  509. p.Parent=workspace
  510. p.Size=Vector3.new(s,s,1)
  511. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  512. p.Anchored=true
  513. p.Locked=true
  514. p.BrickColor=BrickColor.new(1003)
  515. p.TopSurface=0
  516. p.BottomSurface=0
  517. game.Debris:AddItem(p,time)
  518.  
  519. p=Instance.new("Part")
  520. p.Name="Base"
  521. p.Parent=workspace
  522. p.Size=Vector3.new(s,s,1)
  523. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  524. p.Anchored=true
  525. p.Locked=true
  526. p.BrickColor=BrickColor.new(1003)
  527. p.TopSurface=0
  528. p.BottomSurface=0
  529. game.Debris:AddItem(p,time)
  530. end
  531. end
  532. end
  533. end
  534. end
  535. if mode=="Burn" then
  536. if Chakra>=10 then
  537. if mouse.Target~=nil then
  538. if mouse.Target.Parent.className=="Model" then
  539. Chakra=Chakra-10
  540. refresh()
  541. resize(10)
  542. if (game.Players[plyr].Character.Torso.Position-mouse.Target.Position).Magnitude<=17 then
  543. g=Instance.new("Fire",mouse.Target)
  544. game.Debris:AddItem(g,5)
  545. tagHumanoid(mouse.Target.Parent.Humanoid,game.Players[plyr])
  546. mouse.Target.Parent.Humanoid.Health=mouse.Target.Parent.Humanoid.Health-math.random(2,30)
  547. wait(1)
  548. untagHumanoid(mouse.Target.Parent.Humanoid)
  549. end
  550. end
  551. end
  552. end
  553. end
  554. if mode=="Antipoison" then
  555. if Chakra>=50 then
  556. if game.Players[plyr].Character:findFirstChild("Poisoned") then
  557. Chakra=Chakra-50
  558. refresh()
  559. resize(50)
  560. game.Players[plyr].Character.Poisoned:remove()
  561. coroutine.resume(coroutine.create(function(person)
  562. p=Instance.new("Part")
  563. p.Parent=person.Torso
  564. p.Size=Vector3.new(1,1,1)
  565. p.CFrame=person.Torso.CFrame
  566. p.CanCollide=false
  567. p.Anchored=true
  568. p.Transparency=0.3
  569. p.Color=Color3.new(0,255,0)
  570. m=Instance.new("SpecialMesh")
  571. m.Parent=p
  572. m.Scale=Vector3.new(0.5,0.5,0.5)
  573. m.MeshType="Sphere"
  574. person.Torso.Anchored=true
  575. for i=0.5,7,0.5 do
  576. wait(0.1)
  577. m.Scale=Vector3.new(i,i,i)
  578. end
  579. p:remove()
  580. person.Torso.Anchored=false
  581. end),char)
  582. end
  583. end
  584. end
  585. if mode=="Mud wall" then
  586. if not mud then
  587. if Chakra>=50 then
  588. Chakra=Chakra-50
  589. resize(50)
  590. mud=true
  591. refresh()
  592. qe=mouse.Hit
  593. s=20
  594. time=8
  595. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  596. rq=rs.C1
  597. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  598. lq=ls.C1
  599.  
  600. rs.C1=CFrame.new(-1.5,-0.5,0.3)*CFrame.Angles(-math.pi/2,0,0)
  601. ls.C1=CFrame.new(1.5,-0.5,0)*CFrame.Angles(-math.pi/2,0,0)
  602.  
  603. wait(1)
  604.  
  605. p=Instance.new("Part")
  606. p.Name="Base"
  607. p.Parent=workspace
  608. p.Size=Vector3.new(s,1,s)
  609. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)-Vector3.new(0,2.5,0)
  610. p.Anchored=true
  611. p.Locked=true
  612. p.BrickColor=BrickColor.new("Brown")
  613. game.Debris:AddItem(p,time)
  614.  
  615. p=Instance.new("Part")
  616. p.Name="Base"
  617. p.Parent=workspace
  618. p.Size=Vector3.new(s,1,s)
  619. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)*CFrame.Angles(0,0,0)+Vector3.new(0,s-2.5,0)
  620. p.Anchored=true
  621. p.Locked=true
  622. p.BrickColor=BrickColor.new("Brown")
  623. game.Debris:AddItem(p,time)
  624.  
  625. p=Instance.new("Part")
  626. p.Name="Base"
  627. p.Parent=workspace
  628. p.Size=Vector3.new(1,s,s)
  629. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new((-s/2),(s/2)-2.5,0)
  630. p.Anchored=true
  631. p.Locked=true
  632. p.BrickColor=BrickColor.new("Brown")
  633. game.Debris:AddItem(p,time)
  634.  
  635. p=Instance.new("Part")
  636. p.Name="Base"
  637. p.Parent=workspace
  638. p.Size=Vector3.new(1,s,s)
  639. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(s/2,(s/2)-2.5,0)
  640. p.Anchored=true
  641. p.Locked=true
  642. p.BrickColor=BrickColor.new("Brown")
  643. game.Debris:AddItem(p,time)
  644.  
  645. p=Instance.new("Part")
  646. p.Name="Base"
  647. p.Parent=workspace
  648. p.Size=Vector3.new(s,s,1)
  649. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,s/2)
  650. p.Anchored=true
  651. p.Locked=true
  652. p.BrickColor=BrickColor.new("Brown")
  653. game.Debris:AddItem(p,time)
  654.  
  655. p=Instance.new("Part")
  656. p.Name="Base"
  657. p.Parent=workspace
  658. p.Size=Vector3.new(s,s,1)
  659. p.CFrame=CFrame.new(qe.p.x,qe.p.y,qe.p.z)+Vector3.new(0,(s/2)-2.5,-s/2)
  660. p.Anchored=true
  661. p.Locked=true
  662. p.BrickColor=BrickColor.new("Brown")
  663. game.Debris:AddItem(p,time)
  664. wait(2)
  665. rs.C1=rq
  666. ls.C1=lq
  667. mud = false
  668. end
  669. end
  670. end
  671. if mode=="Water wall" then
  672. if Chakra>=15 then
  673. Chakra=Chakra-15
  674. refresh()
  675. resize(15)
  676. p=Instance.new("Part")
  677. p.Parent=workspace
  678. p.BrickColor=BrickColor.new("Really blue")
  679. p.Transparency=0.4
  680. p.Anchored=true
  681. p.Size=Vector3.new(14,14,1)
  682. p.CFrame=CFrame.new(mouse.hit.p,game.Players[plyr].Character.Torso.Position)
  683. game.Debris:AddItem(p,15)
  684. p.Touched:connect(function(hit)
  685. if hit.Parent:findFirstChild("Humanoid") then
  686. x=game.Players:getPlayerFromCharacter(hit.Parent)
  687. f=Instance.new("ScreenGui")
  688. f.Parent=x.PlayerGui
  689. game.Debris:AddItem(f,6)
  690. b=Instance.new("TextLabel")
  691. b.Parent=f
  692. b.Size=UDim2.new(1,0,1,0)
  693. b.Position=UDim2.new(0,0,0,0)
  694. b.Text="AHH YOUR DROWNING!!"
  695. b.FontSize=8
  696. b.BackgroundTransparency=0.05
  697. b.BackgroundColor3=Color3.new(0,0,200)
  698. end
  699. end)
  700.  
  701. end
  702. end
  703. if mode=="Sink self" then
  704. if Chakra>=52 then
  705. Chakra=Chakra-52
  706. refresh()
  707. resize(52)
  708. d=Instance.new("Part")
  709. d.Parent=workspace
  710. d.Size=Vector3.new(6,1,6)
  711. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.6,0)
  712. d.BrickColor=BrickColor.new("Earth orange")
  713. d.Anchored=true
  714. d.CanCollide=false
  715. game.Debris:AddItem(d,5)
  716. s=Instance.new("SpecialMesh")
  717. s.MeshType="Sphere"
  718. s.Parent=d
  719. s.Scale=Vector3.new(1,0.2,1)
  720. game.Players[plyr].Character.Torso.Anchored=true
  721. for i=1,3,0.1 do
  722. wait(0.1)
  723. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,0.3,0)
  724. end
  725. game.Players[plyr].Character.Torso.Anchored=false
  726. end
  727. end
  728. if mode=="Sink other" then
  729. if Chakra>=50 then
  730. Chakra=Chakra-50
  731. refresh()
  732. resize(50)
  733. z=mouse.Target
  734. d=Instance.new("Part")
  735. d.Parent=workspace
  736. d.Size=Vector3.new(6,1,6)
  737. d.CFrame=z.CFrame-Vector3.new(0,2.6,0)
  738. d.BrickColor=BrickColor.new("Earth orange")
  739. d.Anchored=true
  740. d.CanCollide=false
  741. game.Debris:AddItem(d,5)
  742. s=Instance.new("SpecialMesh")
  743. s.MeshType="Sphere"
  744. s.Parent=d
  745. s.Scale=Vector3.new(1,0.2,1)
  746. z.Anchored=true
  747. for i=1,3,0.1 do
  748. wait(0.1)
  749. z.CFrame=z.CFrame-Vector3.new(0,0.3,0)
  750. end
  751. z.Anchored=false
  752. end
  753. end
  754. if mode=="Chakra bomb" then
  755. if debounce==false then
  756. e=mouse.hit.p
  757. if Chakra==100 then
  758. Chakra=Chakra-100
  759. resize(100)
  760. refresh()
  761. if (mouse.Target~=nil) and (mouse.Target.Anchored==false) then mouse.Target.Anchored=true end
  762. debounce=true
  763. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  764. ls=game.Players[plyr].Character.Torso["Left Shoulder"]
  765. rh=game.Players[plyr].Character.Torso["Right Hip"]
  766. lh=game.Players[plyr].Character.Torso["Left Hip"]
  767. r0=rs.C1
  768. l0=ls.C1
  769. r1=rh.C0
  770. l1=lh.C0
  771.  
  772. lh.C0=lh.C0*CFrame.Angles(0,0,-1)
  773. rh.C0=rh.C0*CFrame.Angles(0,0,1.3)
  774. wait(0.2)
  775. cf=game.Players[plyr].Character.Torso.CFrame
  776. bp=Instance.new("BodyPosition")
  777. bp.Parent=game.Players[plyr].Character.Torso
  778. bp.maxForce=Vector3.new(100,math.huge,100)
  779. for i=1,20 do
  780. wait(0.05)
  781. --game.Players[plyr].Character.Torso.CFrame=cf+Vector3.new(0,1,0)
  782. --game.Players[plyr].Character.Torso.CFrame.lookVector=mouse.hit.p
  783. bp.position=game.Players[plyr].Character.Torso.Position+Vector3.new(0,1,0)
  784. end
  785. wait(1)
  786. rs.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*0.4)
  787. ls.C1=CFrame.new(0,1.5,1)*CFrame.Angles(0,0,math.pi*1.4)
  788. q=Instance.new("Part")
  789. q.Parent=workspace
  790. q.Size=Vector3.new(7,7,7)
  791. q.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*4
  792. q.Shape=0
  793. q.Anchored=true
  794. q.Transparency=0.6
  795. q.Color=Color3.new(0,0,255)
  796. q.TopSurface=0
  797. q.BottomSurface=0
  798. q.Touched:connect(function(hit)
  799. if hit.Parent.Humanoid~= nil then
  800. if hit.Parent~=game.Players[plyr].Character then
  801. hit.Parent.Humanoid:remove()q:remove()
  802. end
  803. end
  804. end)
  805. f=Instance.new("Fire")
  806. f.Parent=q
  807. f.Size=1
  808. f.Color=Color3.new(255,255,255)
  809. s=Instance.new("Sparkles")
  810. s.Parent=q
  811. s.Color=Color3.new(0,0,255)
  812. m=Instance.new("SpecialMesh")
  813. m.Scale=Vector3.new(1/7,1/7,1/7)
  814. m.Parent=q
  815. m.MeshType="Sphere"
  816. for i=1,7,0.1 do
  817. wait()
  818. m.Scale=Vector3.new(i/7,i/7,i/7)
  819. f.Size=i
  820. end
  821. q.Anchored=false
  822. bf=Instance.new("BodyPosition")
  823. bf.Parent=q
  824. bf.position=e
  825. bf.maxForce=Vector3.new(50000,50000,50000)
  826. wait(8)
  827. e=Instance.new("Explosion")
  828. e.Parent=workspace
  829. e.Position=q.Position
  830. wait()
  831. q:remove()
  832. lh.C0=l1
  833. rh.C0=r1
  834. ls.C1=l0
  835. rs.C1=r0
  836. --[[lh.C0=lh.C0*CFrame.Angles(0,0,1)
  837. rh.C0=rh.C0*CFrame.Angles(0,0,-1.3)
  838. ls.C1=CFrame.new(0,0.5,-0.5)
  839. rs.C1=CFrame.new(0,0.5,-0.5)]]
  840. bp:remove()
  841. debounce=false
  842. end
  843. end
  844. end
  845. if mode=="Summon" then
  846. if Chakra>=35 then
  847. Chakra=Chakra-35
  848. resize(35)
  849. d=game:GetService("InsertService"):LoadAsset(59685964)
  850. wait()
  851. d:MoveTo(game.Players[plyr].Character.Torso.Position+Vector3.new(4,0,0))
  852. end
  853. end
  854. if mode=="Rasengan" then
  855. if rasengan==false then
  856. if Chakra>=55 then
  857. Chakra=Chakra-55
  858. refresh()
  859. resize(55)
  860. rasengan=true
  861. rs=game.Players[plyr].Character.Torso["Right Shoulder"]
  862. q=rs.C1
  863. game.Players[plyr].Character.archivable=true
  864. m=Instance.new("Model")
  865. m.Parent=workspace
  866. m.Name=plyr
  867. f=game.Players[plyr].Character:clone()
  868. g=f:GetChildren()
  869. for i=1,#g do
  870. g[i].Parent=m
  871. end
  872. m.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+game.Players[plyr].Character.Torso.CFrame.lookVector*-3
  873. m.Torso.CFrame=m.Torso.CFrame*CFrame.Angles(0,-0.6,0)
  874. m.Torso["Right Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.4,0,math.pi*-0.5)
  875. m.Torso["Left Shoulder"].C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(-0.6,0,math.pi*0.5)
  876. wait()
  877. anim=game.Players[plyr].Character.Animate
  878. anim.Disabled=true
  879. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(0,0,math.pi*0.5)
  880. d=Instance.new("Part")
  881. d.Parent=m
  882. d.Transparency=0.5
  883. d.Color=Color3.new(0,0,255)
  884. d.Anchored=true
  885. d.Size=Vector3.new(1,2,1)
  886. d.CFrame=m["Right Arm"].CFrame
  887. f=Instance.new("Fire")
  888. f.Parent=d
  889. f.Color=Color3.new(0,0,255)
  890. f.SecondaryColor=Color3.new(0,0,100)
  891. f.Size=5
  892. s=Instance.new("BlockMesh")
  893. s.Parent=d
  894. s.Scale=Vector3.new(1.2,1.2,1.2)
  895. w=Instance.new("Weld")
  896. w.Parent=d
  897. w.Part0=m["Right Arm"]
  898. w.Part1=d
  899.  
  900. d=Instance.new("Part")
  901. d.Parent=m
  902. d.Transparency=0.5
  903. d.Color=Color3.new(0,0,255)
  904. d.Anchored=true
  905. d.Size=Vector3.new(1,2,1)
  906. d.CFrame=m["Left Arm"].CFrame
  907. f=Instance.new("Fire")
  908. f.Parent=d
  909. f.Color=Color3.new(0,0,255)
  910. f.SecondaryColor=Color3.new(0,0,100)
  911. f.Size=5
  912. s=Instance.new("BlockMesh")
  913. s.Parent=d
  914. s.Scale=Vector3.new(1.2,1.2,1.2)
  915. w=Instance.new("Weld")
  916. w.Parent=d
  917. w.Part0=m["Left Arm"]
  918. w.Part1=d
  919. p=Instance.new("Part")
  920. p.Parent=rs.Parent.Parent
  921. p.Color=Color3.new(0,0,200)
  922. p.Shape=0
  923. p.Size=Vector3.new(1,1,1)
  924. p.Transparency=1
  925. p.Locked=true
  926. p.CanCollide=false
  927. f=Instance.new("Fire",p)
  928. f.Color=Color3.new(0,0,255)
  929. w=Instance.new("Weld")
  930. w.Parent=p
  931. w.Part0=p
  932. w.Part1=game.Players[plyr].Character["Right Arm"]
  933. w.C0=CFrame.new(0,1.5,0)
  934. for i=1,0.3,-0.02 do
  935. p.Transparency=i
  936. wait(0.1)
  937. end
  938. m:remove()
  939. for i=0,math.pi,0.05 do
  940. wait(0.0125)
  941. rs.C1=CFrame.new(0,0.5,-0.5)*CFrame.Angles(i,i,math.pi*0.5)
  942. end
  943. co = coroutine.create( function(part)
  944. while true do
  945. wait(0.3)
  946. z=Instance.new("Part")
  947. z.Name="CHEESE"
  948. z.Parent=part
  949. z.Size=Vector3.new(1,1,1)
  950. z.Anchored=true
  951. z.CFrame=part.CFrame
  952. z.CanCollide=false
  953. z.Transparency=0.5
  954. z.Color=Color3.new(0,0,100)
  955. s=Instance.new("SpecialMesh")
  956. s.Parent=z
  957. s.Scale=Vector3.new(0.1,0.1,0.1)
  958. s.MeshType="Sphere"
  959. if part==nil then
  960. z:remove()
  961. coroutine.yield()
  962. end
  963. for i=0,10 do
  964. wait(0.1)
  965. if part.Parent~=nil then
  966. s.Scale=Vector3.new(i/5,i/5,i/5)
  967. z.Transparency=i/10
  968. z.CFrame=part.CFrame
  969. end
  970. end
  971. z:remove()
  972. end
  973. end)
  974. coroutine.resume(co,p)
  975. p.Touched:connect(function(hit)
  976. if hit.Parent~=game.Players[plyr].Character and hit.Name~="CHEESE" then
  977. bf=Instance.new("BodyVelocity")
  978. bf.Parent=hit
  979. bf.velocity=(game.Players[plyr].Character.Torso.Position-hit.Position).Unit*-70
  980. bf.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  981. bav=Instance.new("BodyAngularVelocity")
  982. bav.Parent=hit
  983. bav.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  984. bav.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  985. p:remove()
  986. rasengan=false
  987. rs.C1=q
  988. anim.Disabled=false
  989. game.Debris:AddItem(bf,5)
  990. game.Debris:AddItem(bav,6)
  991. end
  992. end)
  993. end
  994. end
  995. end
  996. if mode=="fix" then
  997. end
  998. if mode=="Dodge Up" then
  999. if Chakra>5 then
  1000. Chakra=Chakra-5
  1001. refresh()
  1002. resize(5)
  1003. p=Instance.new("Part")
  1004. p.Parent=workspace
  1005. p.Anchored=true
  1006. p.Size=Vector3.new(4,20,4)
  1007. p.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,8,0)
  1008. p.Locked=true
  1009. p.BrickColor=BrickColor.new("Brown")
  1010. p.TopSurface=0
  1011. p.BottomSurface=0
  1012. coroutine.resume(coroutine.create(function(part)
  1013. for i=0,1,0.02 do
  1014. wait(0.1)
  1015. part.Transparency=i
  1016. end
  1017. part:remove()
  1018. coroutine.yield()
  1019. end),p)
  1020. game.Debris:AddItem(p,5)
  1021. game.Players[plyr].Character.Torso.CFrame=game.Players[plyr].Character.Torso.CFrame+Vector3.new(0,20,0)
  1022. end
  1023. end
  1024. if mode=="Tree cage" then
  1025. if Chakra>=75 then
  1026. Chakra=Chakra-75
  1027. refresh()
  1028. resize(75)
  1029. if mouse.Target.Anchored==false then
  1030. mouse.Target.Anchored=true
  1031. coroutine.resume(coroutine.create(function(p)
  1032. wait(6)
  1033. p.Anchored=false
  1034. coroutine.yield()
  1035. end),mouse.Target)
  1036. mh=mouse.Hit
  1037. for i=1,360,360/12 do
  1038. d=makeTree(mh*CFrame.new(math.cos(math.rad(i))*6,-2,math.sin(math.rad(i))*6),3,4,7)
  1039. game.Debris:AddItem(d,30)
  1040. end
  1041. end
  1042. end
  1043. end
  1044. if mode=="Sand Coffin" then
  1045. if coffin==false then
  1046. if Chakra>=100 then
  1047. Chakra=Chakra-100
  1048. refresh()
  1049. resize(100)
  1050. if mouse.Target~=nil then
  1051. if mouse.Target.Name~="Base" then
  1052. z=mouse.Target
  1053. coffin=true
  1054.  
  1055. if z.Parent:IsA("Hat") then
  1056. if z.Parent.Parent:findFirstChild("Torso")~=nil then
  1057. q=z.Parent.Parent.Torso
  1058. z=q
  1059. end
  1060. end
  1061.  
  1062. d=Instance.new("Part")
  1063. d.Parent=workspace
  1064. d.Size=Vector3.new(6,1,6)
  1065. d.CFrame=game.Players[plyr].Character.Torso.CFrame-Vector3.new(0,2.5,0)
  1066. d.BrickColor=BrickColor.new("Earth orange")
  1067. d.Anchored=true
  1068. game.Debris:AddItem(d,5)
  1069. s=Instance.new("SpecialMesh")
  1070. s.MeshType="Sphere"
  1071. s.Parent=d
  1072. s.Scale=Vector3.new(1,0.2,1)
  1073.  
  1074. f=Instance.new("Part")
  1075. f.Parent=workspace
  1076. f.Size=Vector3.new(6,1,6)
  1077. f.CFrame=CFrame.new(z.Position.X,z.Position.Y-2.5,z.Position.Z)
  1078. f.BrickColor=BrickColor.new("Earth orange")
  1079. game.Debris:AddItem(f,5)
  1080. v=Instance.new("SpecialMesh")
  1081. v.MeshType="Sphere"
  1082. v.Parent=f
  1083. v.Scale=Vector3.new(1,0.2,1)
  1084.  
  1085. b=Instance.new("Part")
  1086. b.Parent=workspace
  1087. b.Size=Vector3.new(10,10,10)
  1088. b.CanCollide=false
  1089. b.Shape=0
  1090. b.CFrame=z.CFrame
  1091. b.Anchored=true
  1092. b.BrickColor=BrickColor.new("Earth orange")
  1093. b.TopSurface=0
  1094. b.BottomSurface=0
  1095. game.Debris:AddItem(b,7)
  1096. z.Anchored=true
  1097. w=Instance.new("Weld")
  1098. w.Parent=z
  1099. w.Part0=z
  1100. w.Part1=p
  1101. x=b.Position.Y
  1102. y=b.Position.x
  1103. g=b.Position.z
  1104. for i=1,10,0.5 do
  1105. wait(0.05)
  1106. b.CFrame=CFrame.new(y,x+i,g)
  1107. z.CFrame=p.CFrame
  1108. end
  1109. wait(3)
  1110. b.Size=b.Size-Vector3.new(2,2,2)
  1111. b.CFrame=z.CFrame
  1112. coffin=false
  1113. if z.Parent~=workspace then
  1114. z.Parent:BreakJoints()
  1115. wait(1)
  1116. z.Parent:remove()
  1117. elseif z.Parent.className=="Hat" then
  1118. if z.Parent.Parent~=workspace then
  1119. z.Parent.Parent:BreakJoints()
  1120. wait(1)
  1121. z.Parent.Parent:remove()
  1122. end
  1123. else
  1124. z:remove()
  1125. end
  1126. end
  1127. end
  1128. end
  1129. end
  1130. end
  1131. if mode=="Robot decoy" then
  1132. if Chakra>=50 then
  1133. if mouse.Target~=nil then
  1134. if (char.Torso.Position-mouse.Hit.p).Magnitude<75 then
  1135. Chakra=Chakra-50
  1136. refresh()
  1137. resize(50)
  1138. char.archivable=true
  1139. d=char:clone()
  1140. m=Instance.new("Model")
  1141. m.Parent=workspace
  1142. m.Name=char.Name
  1143. z=d:GetChildren()
  1144. for i=1,#z do
  1145. z[i].Parent=m
  1146. end
  1147. f=mouse.Target
  1148. x=mouse.Hit
  1149. z=Instance.new("Part")
  1150. z.Parent=f
  1151. z.Size=Vector3.new(1,1,1)
  1152. z.CanCollide=false
  1153. z.Transparency=0
  1154. z.CFrame=x
  1155. w=Instance.new("Weld")
  1156. w.Parent=z
  1157. w.Part0=z
  1158. w.Part1=f
  1159. w.C0=CFrame.new((x.p-z.Position).Unit)
  1160. m.Torso.CFrame=char.Torso.CFrame*CFrame.new(0,0,-5)
  1161. coroutine.resume(coroutine.create(function(clone,mh)
  1162. while true do
  1163. wait()
  1164. m.Humanoid:MoveTo(mh,workspace.Base)
  1165. if (clone.Torso.Position-Vector3.new(mh.X,clone.Torso.Position.Y,mh.Z)).Magnitude<4 then
  1166. ex=Instance.new("Explosion")
  1167. ex.Parent=workspace
  1168. ex.Position=clone.Torso.Position
  1169. wait(0.5)
  1170. clone:remove()
  1171. coroutine.yield()
  1172. end
  1173. end
  1174. end),m,z.Position)
  1175. d:remove()
  1176. end
  1177. end
  1178. end
  1179. end
  1180. if mode=="End of the world" then
  1181. if Chakra==0 then
  1182. if anime==true then
  1183. resize(0)
  1184. done=false
  1185. rs=char.Torso["Right Shoulder"]
  1186. ls=char.Torso["Left Shoulder"]
  1187. rc=rs.C1
  1188. lc=ls.C1
  1189. coroutine.resume(coroutine.create(function()
  1190. anime=false
  1191. while done==false do
  1192. wait(0.1)
  1193. rs.DesiredAngle=0
  1194. ls.DesiredAngle=0
  1195. end
  1196. anime=true
  1197. coroutine.yield()
  1198. end))
  1199. rs.C1=rs.C1*CFrame.Angles(0.5,0,0)
  1200. ls.C1=ls.C1*CFrame.Angles(0.5,0,0)
  1201. char.Torso.Anchored=true
  1202. for i=1,360,10 do
  1203. wait(0.05)
  1204. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  1205. end
  1206. for i=1,360,10 do
  1207. wait(0.05)
  1208. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  1209. end
  1210. dis=15
  1211. coroutine.resume(coroutine.create(function()
  1212. while done==false do
  1213. wait(0.1)
  1214. p=char["Left Arm"]:clone()
  1215. p.Parent=workspace
  1216. p.Transparency=0.7
  1217. p.Anchored=true
  1218. p.BrickColor=BrickColor.new(1003)
  1219. game.Debris:AddItem(p,0.4)
  1220. p=char["Right Arm"]:clone()
  1221. p.Parent=workspace
  1222. p.Transparency=0.7
  1223. p.Anchored=true
  1224. p.BrickColor=BrickColor.new(1003)
  1225. game.Debris:AddItem(p,0.4)
  1226.  
  1227. z=Instance.new("Part")
  1228. z.Parent=workspace
  1229. z.Size=Vector3.new(8,1,8)
  1230. z.CFrame=char.Torso.CFrame*CFrame.new(0,50,dis)
  1231. z.Anchored=true
  1232. z.BrickColor=BrickColor.new(1002)
  1233. p=Instance.new("Part")
  1234. p.Parent=workspace
  1235. p.Anchored=false
  1236. p.Size=Vector3.new(1,1,1)
  1237. p.Shape=0
  1238. p.TopSurface=0
  1239. p.BottomSurface=0
  1240. p.Color=Color3.new(0,0,255)
  1241. p.CanCollide=true
  1242. p.CFrame=z.CFrame*CFrame.new(0,-1.5,0)
  1243. b=Instance.new("BodyPosition")
  1244. b.Parent=p
  1245. b.maxForce=Vector3.new(math.huge,0,math.huge)
  1246. b.position=p.Position
  1247. coroutine.resume(coroutine.create(function(xer)
  1248. while true do
  1249. wait(0.5)
  1250. if xer.Position.Y<=char.Torso.Position.Y+2 then
  1251. ex=Instance.new("Explosion")
  1252. ex.Parent=workspace
  1253. ex.Position=xer.Position
  1254. ex.BlastRadius=10
  1255. break
  1256. end
  1257. end
  1258. wait()
  1259. xer:remove()
  1260. coroutine.yield()
  1261. end),p)
  1262. d=Instance.new("SpecialMesh")
  1263. d.Parent=z
  1264. d.MeshType="Sphere"
  1265. d.Scale=Vector3.new(1,4,1)
  1266. game.Debris:AddItem(z,10)
  1267.  
  1268. end
  1269. coroutine.yield()
  1270. end))
  1271. for i=1,360,20/3 do
  1272. wait(0.025)
  1273. dis=20
  1274. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(20),0)
  1275. end
  1276. for i=1,720*4,15/2 do
  1277. wait(0.025)
  1278. if i<360 then
  1279. dis=30
  1280. elseif i>=360 and i<=720 then
  1281. dis=40
  1282. elseif i>720 and i<=360*3 then
  1283. dis=50
  1284. elseif i>360*3 and i<=360*4 then
  1285. dis=60
  1286. end
  1287. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(30),0)
  1288. end
  1289. for i=1,360,10 do
  1290. wait(0.05)
  1291. dis=65
  1292. char.Torso.CFrame=char.Torso.CFrame*CFrame.Angles(0,math.rad(10),0)
  1293. end
  1294. char.Torso.Anchored=false
  1295. done=true
  1296. rs.C1=rc
  1297. ls.C1=lc
  1298. end
  1299. end
  1300. end
  1301. if mode=="Destruction" then
  1302. Chakra=100
  1303. refresh()
  1304. if workspace:findFirstChild("QWERTY")==nil then
  1305. _G.QWERTY=Instance.new("Model")
  1306. _G.QWERTY.Parent=workspace
  1307. _G.QWERTY.Name="QWERTY"
  1308. end
  1309. char.Parent=workspace:findFirstChild("QWERTY")
  1310. mouse.TargetFilter=workspace:findFirstChild("QWERTY")
  1311. coroutine.resume(coroutine.create(function()
  1312. for i=1,5 do
  1313. wait()
  1314. p=Instance.new("Part")
  1315. p.Parent=workspace:findFirstChild("QWERTY")
  1316. s=8
  1317. p.Size=Vector3.new(s,s,s)
  1318. p.CFrame=game.Players[plyr].Character.Torso.CFrame
  1319. p.Anchored=true
  1320. p.Transparency=0.8
  1321. p.Color=Color3.new(0,0,255)
  1322. p.CanCollide=false
  1323. p.TopSurface=0
  1324. p.BottomSurface=0
  1325. game.Debris:AddItem(p,50)
  1326. p.Touched:connect(function(hit)
  1327. if hit.Parent:findFirstChild("Humanoid")~=nil then
  1328. if hit.Parent~=char then
  1329. hit.Parent:findFirstChild("Humanoid").Health=hit.Parent:findFirstChild("Humanoid").Health-10
  1330. end
  1331. end
  1332. end)
  1333. g=mouse.Hit.p
  1334. d=(g-char.Torso.CFrame.p).unit
  1335. coroutine.resume(coroutine.create(function(part,dir)
  1336. for i=1,50,0.5 do
  1337. wait()
  1338. if char==nil then part:remove() coroutine.yield() end
  1339. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*i,0.1*i,0.1*i)
  1340. end
  1341. g=mouse.Hit.p
  1342. dir=(g-char.Torso.CFrame.p).unit
  1343. for e=1,100 do
  1344. wait()
  1345. if e>15 then
  1346. part.CanCollide=true
  1347. end
  1348.  
  1349. if char==nil or mouse==nil then part:remove() coroutine.yield() end
  1350. part.CFrame=char.Torso.CFrame*CFrame.Angles(0.1*(e+50),0.1*(e+50),0.1*(e+50)) + (dir*e*2)
  1351. end
  1352. part:remove()
  1353. coroutine.yield()
  1354. end),p,d)
  1355. end
  1356. char.Parent=workspace
  1357. coroutine.yield()
  1358. end))
  1359. end
  1360. if mode=="Energy ball" then
  1361. if Chakra>=75 then
  1362. Chakra=Chakra-75
  1363. G1.Size=UDim2.new(0,64,0,(Chakra/100)*150)
  1364. p=Instance.new("Part")
  1365. p.Parent=workspace
  1366. p.Size=Vector3.new(4,4,4)
  1367. p.CFrame=game.Players[plyr].Character.Torso.CFrame+(mouse.Hit.lookVector*4)
  1368. p.Shape=0
  1369. p.Transparency=0.6
  1370. p.Color=Color3.new(0,0,0)
  1371. p.TopSurface=0
  1372. p.BottomSurface=0
  1373. game.Debris:AddItem(p,8)
  1374. f=Instance.new("Fire")
  1375. f.Parent=p
  1376. f.Color=Color3.new(20,100,200)
  1377. bf=Instance.new("BodyPosition")
  1378. bf.Parent=p
  1379. bf.position=mouse.hit.p
  1380. bf.maxForce=Vector3.new(5000,5000,5000)
  1381. p.Touched:connect(function(hit)
  1382. if hit.Parent~=game.Players[plyr].Character then
  1383. if hit.Parent:findFirstChild("Humanoid")~=nil then
  1384. tagHumanoid(hit.Parent.Humanoid,game.Players[plyr].Character)
  1385. hit.Parent.Humanoid.Health=0
  1386. p:remove()
  1387. end
  1388. end
  1389. end)
  1390. end
  1391. resize(75)
  1392. end
  1393. end
  1394.  
  1395. function BU(mouse)
  1396. down=false
  1397. end
  1398.  
  1399. function KeyDown(key)
  1400. toe=mode
  1401. if key=="q" then
  1402. mode="Charge"
  1403. G3.Size=UDim2.new(0,32,0,150)
  1404. G3.BackgroundColor3=Color3.new(20,255,20)
  1405. G4.Text="Charge"
  1406. end
  1407. if key=="u" then
  1408. mode="Charge"
  1409. d=game.Players[plyr].PlayerGui:GetChildren()
  1410. for i=1,#d do
  1411. if d[i].Name=="PURPLE" then
  1412. d[i].PURPLE.Text=mode
  1413. end
  1414. end
  1415. set=set+1
  1416. if set==3 then
  1417. set=1
  1418. end
  1419. d=game.Players[plyr].PlayerGui:GetChildren()
  1420. for i=1,#d do
  1421. if d[i].Name=="PURPLE" then
  1422. d[i].CHEESE.Text="Set #"..tostring(set).."."
  1423. end
  1424. end
  1425. end
  1426. if set==2 then
  1427. if (key=="e" and (number==1 or number==4)) or (key=="s" and number==0) or (key=="c" and number==2) or (key=="r" and number==3) or (key=="t" and number==5) then
  1428. number=number+1
  1429. elseif number~=6 and number<6 then
  1430. number=0
  1431. end
  1432. if key=="e" and (numb==0 and set==2) then
  1433. numb=15
  1434. end
  1435. if (key=="n" and numb==15) or (key=="d" and numb==16) then
  1436. numb=numb+1
  1437. end
  1438. if numb==17 then
  1439. mode="End of the world"
  1440. numb=0
  1441. end
  1442. if number==6 then
  1443. mode="Destruction"
  1444. number=0
  1445. resize((100-Chakra)*-1)
  1446. end
  1447. end
  1448. if set==1 then
  1449. if key =="e" then
  1450. mode="Fireball"
  1451. resize(20)
  1452. elseif key=="r" then
  1453. mode="Heal"
  1454. resize(1)
  1455. elseif key=="t" then
  1456. mode="Run"
  1457. resize(Chakra)
  1458. elseif key=="p" then
  1459. mode="Substitution"
  1460. resize(15)
  1461. elseif key=="l" then
  1462. mode="Shadow clone"
  1463. resize(10)
  1464. elseif key=="k" then
  1465. mode="Burn"
  1466. resize(10)
  1467. elseif key=="y" then
  1468. mode="Mud wall"
  1469. resize(50)
  1470. elseif key=="z" then
  1471. mode="Energy ball"
  1472. resize(75)
  1473. elseif key=="j" then
  1474. mode="Chakra bomb"
  1475. resize(100)
  1476. elseif key=="h" then
  1477. mode="Darkness"
  1478. resize(50)
  1479. elseif key=="x" then
  1480. mode="Rasengan"
  1481. resize(55)
  1482. elseif key=="c" then
  1483. mode="Dodge Up"
  1484. resize(5)
  1485. elseif key=="q" then
  1486. mode="Sand Coffin"
  1487. resize(100)
  1488. elseif key=="b" then
  1489. mode="Water wall"
  1490. resize(15)
  1491. elseif key=="v" then
  1492. mode="Robot decoy"
  1493. resize(50)
  1494. elseif key=="n" then
  1495. mode="Sink self"
  1496. resize(52)
  1497. elseif key=="m" then
  1498. mode="Sink other"
  1499. resize(50)
  1500. elseif key=="g" then
  1501. mode="Antipoison"
  1502. resize(50)
  1503. elseif key=="f" then
  1504. mode="Tree cage"
  1505. resize(75)
  1506. end
  1507. end
  1508. d=game.Players[plyr].PlayerGui:GetChildren()
  1509. for i=1,#d do
  1510. if d[i].Name=="PURPLE" then
  1511. d[i].PURPLE.Text=mode
  1512. end
  1513. end
  1514. end
  1515.  
  1516.  
  1517. function Select(mouse)
  1518. mouse.Button1Down:connect(function() BD(mouse) end)
  1519. mouse.Button1Up:connect(function() BU(mouse) end)
  1520. mouse.KeyDown:connect(KeyDown)
  1521. while true do
  1522. wait()
  1523. for e=1,#parts do
  1524. parts[e].CFrame=parts[e].CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)+Vector3.new(0,0.3,0)
  1525. parts[e].Transparency=parts[e].Transparency+0.1
  1526. if parts[e].Transparency>=1 then
  1527. parts[e]:remove()
  1528. table.remove(parts,e)
  1529. break
  1530. end
  1531. end
  1532. for r=1,#clone_s do
  1533. if clone_s[r].Humanoid.Health<=0 then
  1534. if clones[r].Torso then
  1535. ex=Instance.new("Explosion")
  1536. ex.Parent=workspace
  1537. ex.Position=clone_s[r].Torso.Position
  1538. end
  1539. wait()
  1540. clone_s[r]:remove()
  1541. end
  1542. end
  1543. for r=1,#clones do
  1544. if clones[r].Humanoid.Health<=0 then
  1545. p=clones[r]:GetChildren()
  1546. for i=1,#p do
  1547. if p[i].className=="Part" then
  1548. p[i].Transparency=0.6
  1549. game.Debris:AddItem(p[i],5)
  1550. end
  1551. end
  1552. table.remove(clones,r)
  1553. end
  1554. end
  1555. end
  1556. end
  1557. script.Parent.Selected:connect(Select)
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