Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- # Script edited with Filtration - https://github.com/ben-wallis/Filtration
- # ===============================================================================================================
- # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- # ===============================================================================================================
- #
- # [[0100]] Global override section - add your rules here
- # [[0200]] Recipes, Magic and Normal items (endgame!)
- # [0201] 6-Linked items
- # [0202] 5-Linked items
- # [0203] 6-Socket Items
- # [0204] Exclusive bases: Atlas bases, talismans
- # [0205] Corrupted Amulets
- # [0206] 83/84+ Endgame crafting rules
- # [0207] 60+ Crafting rules for 60++ trinkets
- # [0208] Warband items
- # [0209] Remaining crafting rules - add your own bases here!
- # [0210] Chancing items
- # [0211] Chisel recipe items
- # [0212] Chromatic recipe items ("RGB Recipe")
- # [0213] Endgame-start 4-links
- # [0214] Animate Weapon script - deactivated by defaults
- # [0215] Remaining exceptions
- # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[0400]] Currency - PART 1 - Common currency
- # [[0500]] RARE ITEMS (ENDGAME)
- # [0501] Rare Atlas bases (84+)
- # [0502] Rare crafting bases
- # [0503] T1 rare items
- # [0504] T2 rare items
- # [0505] Breach Rings
- # [0506] Amulets, Jewels, Rings, Belts
- # [0507] 1H Daggers
- # [0508] 1H Claws
- # [0509] 1H Wands
- # [0510] 1H Swords and Foils
- # [0511] 1H Axes and Maces
- # [0512] 1H Sceptres
- # [0513] 2H Staves
- # [0514] 2H Swords, Axes, Maces
- # [0515] 2H Bows
- # [0516] AR: Gloves, Boots, Helmets
- # [0517] AR: Body Armors
- # [0518] OH: Shields
- # [0519] OH: Quivers
- # [0520] Rare endgame items - remaining rules
- # [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[0700]] Gems
- # [0701] Value gems
- # [0702] Other gems
- # [[0800]] FLASKS (Endgame rules)
- # [[0900]] HIDE LAYER 3: Random Endgame Flasks
- # [[1000]] Maps, fragments and labyrinth items
- # [1001] Labyrinth items, Offerings and Unique Maps
- # [1002] Top tier maps (T15-16)
- # [1003] High tier maps(T11-14)
- # [1004] Mid tier maps (T6-10)
- # [1005] Low tier maps (T1-T5)
- # [1006] Map fragments
- # [[1100]] Currency - PART 2 - Rare currency
- # [1101] Regular Rare Currency
- # [1102] Top Currency
- # [1103] Essence Tier List
- # [1104] Special items
- # [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- # [1201] Exceptions to prevent ident. mistakes
- # [1202] T1 - Top tier cards
- # [1203] T2 - Great cards
- # [1204] T3 - Decent cards
- # [1205] T5 - Format trash tier cards... before
- # [1206] T4 - ...showing the remaining cards
- # [[1300]] Currency - PART 4 - remaining items
- # [[1400]] Uniques!
- # [1401] Exceptions
- # [1402] Tier 1 uniques
- # [1403] Tier 2 uniques
- # [1404] Prophecy-Material Uniques
- # [1405] Random Uniques
- # [1406] Random Uniques
- # [[1500]] Exceptions - Quest Items etc.
- # [[1600]] LEVELING - Flasks
- # [1601] Hide outdated flasks
- # [1602] Hybrid flasks (normal)
- # [1603] Hybrid flasks (magic)
- # [1604] Life/Mana Flask - Normal (Kudos to Antnee)
- # [1605] Life/Mana Flask - Magic (Kudos to Antnee)
- # [1606] Show remaining flasks
- # [[1700]] LEVELING - RARES
- # [1701] Leveling rares - tier list
- # [1702] Leveling rares - remaining rules
- # [[1800]] LEVELING - Useful items
- # [1801] Jewellery
- # [1802] Boots
- # [1803] Caster weapons
- # [1804] Linked gear
- # [1805] 20% quality items for those strange people who want them
- # [[1900]] Levelling - normal and magic item progression
- # [1901] Normal items - First 12 levels - exceptions
- # [1902] Normal weapons - progression
- # [1903] Magic items - progression
- # [[2000]] HIDE LAYER 5 - Remaining Items
- # [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
- # [[2200]] Special thanks to!
- # ===============================================================================================================
- # [[0100]] Global override section - add your rules here
- # ===============================================================================================================
- # ===============================================================================================================
- # [[0200]] Recipes, Magic and Normal items (endgame!)
- # ===============================================================================================================
- # ------------------------------------
- # [0201] 6-Linked items
- # ------------------------------------
- # Extremely rare, valuable drops. At worst a divine orb.
- Show # 6 - Links
- LinkedSockets = 6
- Rarity < Unique
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Show # 5 - Links
- LinkedSockets = 5
- Rarity < Unique
- SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
- SetFontSize 40
- PlayAlertSound 2 300
- Show # 6 - Sockets - best crafting armors
- Sockets = 6
- BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
- Rarity <= Rare
- ItemLevel >= 84
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 43
- PlayAlertSound 2 300
- Show # 6 - Sockets - best crafting weapons
- Sockets = 6
- BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
- Rarity <= Rare
- ItemLevel >= 83
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 42
- PlayAlertSound 2 300
- Show # 6 - Sockets
- Sockets = 6
- Rarity <= Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 40
- PlayAlertSound 2 300
- Show # 6 - Sockets
- Sockets = 6
- Rarity <= Rare
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 40
- PlayAlertSound 2 300
- Show # $crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- SetTextColor 0 0 0
- SetBackgroundColor 89 156 222 # BACKGROUND: T1 Atlas bases
- SetBorderColor 210 0 0 # BORDERCOLOR: T1 Atlas bases
- SetFontSize 45
- PlayAlertSound 7 300
- Show # $crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Fingerless Silk Gloves" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Marble Amulet" "Blue Pearl Amulet" "Gripped Gloves" "Vanguard Belt"
- ItemLevel >= 84
- SetTextColor 0 0 0
- SetBackgroundColor 89 156 222 # BACKGROUND: T1 Atlas bases
- SetBorderColor 210 0 0 # BORDERCOLOR: T1 Atlas bases
- SetFontSize 45
- PlayAlertSound 7 300
- Show # $crafting, egc, top
- BaseType "Marble Amulet" "Vanguard Belt"
- SetTextColor 0 0 0
- SetBackgroundColor 89 156 222 # BACKGROUND: T1 Atlas bases
- SetBorderColor 210 0 0 # BORDERCOLOR: T1 Atlas bases
- SetFontSize 45
- Show
- BaseType "Talisman"
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 109 200 130 # BORDERCOLOR: Cosmetic: Talisman
- SetFontSize 40
- PlayAlertSound 2 300
- Show # $crafting, trinkets, regal %D2
- Corrupted True
- Class "Amulet"
- Rarity < Normal
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetFontSize 34
- Show # $crafting, egc, 84 base
- BaseType "Hubris Circlet"
- ItemLevel >= 84
- SetTextColor 0 0 0
- SetBackgroundColor 117 108 181 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 37 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 7 300
- Show # $crafting, egc, 84 base
- BaseType "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Lacquered Buckler"
- Rarity = Normal
- ItemLevel >= 84
- SetTextColor 0 0 0
- SetBackgroundColor 165 192 212 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 2 300
- Hide # $crafting, egc, 83 weapons
- BaseType "Imperial Claw" "Terror Claw" "Gemini Claw"
- ItemLevel >= 83
- SetTextColor 0 0 0
- SetBackgroundColor 165 192 212 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 2 300
- Show # $crafting, egc, 84 base
- BaseType "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Lacquered Buckler"
- Rarity = Magic
- ItemLevel >= 84
- SetTextColor 0 0 0
- SetBackgroundColor 73 127 166 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 2 300
- Show # $crafting, egc, 84 base
- BaseType "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Lacquered Buckler"
- Rarity = Rare
- ItemLevel >= 84
- SetTextColor 0 0 0
- SetBackgroundColor 212 212 91 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 2 300
- Show # $crafting, egc, top
- BaseType "Onyx" "Diamond Ring" "Prismatic" "Two-Stone"
- Rarity < Rare
- ItemLevel >= 84
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 40
- Show # $crafting, egc %D3
- Class "Rings" "Amulet" "Belts"
- BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Citrine" "Turquoise" "Agate" "Amber" "Jade" "Lapis" "Rustic Sash"
- Rarity < Rare
- ItemLevel >= 84
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 38
- Hide # $crafting, egc %D2
- BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
- Rarity < Rare
- ItemLevel >= 84
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 36
- Hide # $crafting, egc %D2
- BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
- Rarity < Rare
- ItemLevel >= 83
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 36
- Hide # $trinkets, jewels
- Class "Jewel"
- Rarity <= Magic
- SetTextColor 255 255 255 # TEXTCOLOR: Jewel: Magic
- SetBackgroundColor 0 20 40 # BACKGROUND: Jewel: Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
- SetFontSize 36
- Hide # $crafting, trinkets, regal %D2
- Class "Rings" "Amulet" "Belts"
- BaseType "Ruby Ring" "Diamond Ring" "Topaz Ring" "Sapphire Ring" "Two-Stone Ring" "Unset Ring" "Moonstone Ring" "Agate Amulet" "Amber Amulet" "Blue Pearl Amulet" "Citrine Amulet" "Jade Amulet" "Lapis Amulet" "Onyx Amulet" "Ruby Amulet" "Turquoise Amulet" "Prismatic Ring" "Crystal Belt" "Heavy Belt" "Leather Belt" "Vanguard Belt" "Chain Belt" "Rustic Sash"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
- SetFontSize 40
- Show
- Identified True
- Corrupted False
- Class "Helmets" "Boots"
- Rarity = Magic
- ItemLevel = 82
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetFontSize 34
- Show
- Identified True
- Corrupted False
- Class "Daggers" "Wands" "Sceptres"
- Rarity = Magic
- ItemLevel = 84
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- SetFontSize 34
- # For HeadHunter chancing during legacy league only
- Show # $chancing (with sound), top %D2
- BaseType "Leather Belt"
- Rarity = Normal
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
- SetFontSize 45
- PlayAlertSound 9 300
- # IF AND ONLY IF Skyforth price >= HH then ENABLE
- Hide # $chancing (with sound), top %D2
- BaseType "Sorcerer Boots"
- Rarity = Normal
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
- SetFontSize 45
- Hide # $chisel, recipes, top %D3
- Quality = 20
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity = Magic
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 38
- Hide # $chisel, recipes, top %D3
- Quality = 20
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity = Normal
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 38
- Hide # $chisel, recipes %D3
- Quality > 17
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity = Magic
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 36
- Hide # $chisel, recipes %D3
- Quality > 14
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity = Normal
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 36
- Hide # $chisel, recipes %D2
- Quality > 11
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity = Magic
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $chisel, recipes %D2
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity = Normal
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $rgb, small, lvl
- SocketGroup "RGB"
- Height <= 2
- Width <= 2
- Rarity < Rare
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Hide # $rgb, small, lvl
- SocketGroup "RGB"
- Height <= 3
- Width <= 1
- Rarity < Rare
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Hide # $rgb, bulky, lvl
- SocketGroup "RGB"
- Height >= 4
- Width >= 2
- Rarity < Rare
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 34
- Hide # $rgb %D2
- SocketGroup "RGB"
- Rarity < Rare
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 36
- Hide # $rgb, small %H3
- SocketGroup "RGB"
- Height <= 2
- Width <= 2
- Rarity < Rare
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 36
- Hide # $rgb, small %H3
- SocketGroup "RGB"
- Height <= 3
- Width <= 1
- Rarity < Rare
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 36
- Hide # $rgb, bulky
- SocketGroup "RGB"
- Height >= 4
- Width >= 2
- Rarity < Rare
- ItemLevel <= 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $rgb, bulky %H1
- SocketGroup "RGB"
- Height >= 4
- Width >= 2
- Rarity < Rare
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $rgb %H2
- SocketGroup "RGB"
- Rarity < Rare
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $crafting, exception
- BaseType "Sacrificial Garb"
- Rarity <= Rare
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- Show
- Class "Fishing Rod"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
- Hide # $meta, exception
- BaseType "Crude Bow"
- Rarity <= Rare
- ItemLevel >= 50
- SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetFontSize 42
- # Corrupted items with white sockets for offhand gem levelling.
- Show # %D3
- Sockets >= 3
- SocketGroup "W"
- Class "Wands" "Daggers" "One" "Hand" "Shields" "Thrusting" "Sceptre" "Claws"
- Rarity < Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Hide # Minimize junk instead of hiding (if "Show")
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity < Rare
- ItemLevel > 60
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetFontSize 20
- Hide
- Class "Currency"
- BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
- SetTextColor 190 178 135 # TEXTCOLOR: Low currency T1
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 190 178 135 185 # BORDERCOLOR: T1 LOW currency
- SetFontSize 38
- Hide
- Class "Currency"
- BaseType "Orb of Transmutation" "Blacksmith's"
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
- SetFontSize 36
- Hide # %H3
- Class "Currency"
- BaseType "Scroll of Wisdom" "Armourer's" "Orb of Augmentation" "Portal Scroll"
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
- Show
- BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
- Rarity = Rare
- ItemLevel >= 84
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 42
- Show # $topcrafting, ilvl84 %D2
- BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
- Rarity = Rare
- ItemLevel >= 84
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 38
- Show # $topcrafting, ilvl84
- Class "Rings" "Amulet" "Belts"
- BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- Rarity = Rare
- ItemLevel >= 84
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 40
- Show # $topcrafting, ilvl83 %D2
- BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher"
- Rarity = Rare
- ItemLevel >= 83
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetFontSize 38
- # to get sav harvest/chill. Enable during first week.
- Show # $trinkets, jewels, tiny
- Class "Jewel"
- BaseType "Viridian Jewel"
- SetTextColor 35 61 196 # TEXTCOLOR: Jewel: Rare
- SetBackgroundColor 59 140 136 # BACKGROUND: Jewel: Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 40
- Show # $trinkets, jewels, tiny
- Class "Jewel"
- Rarity = Unique
- BaseType "Cobalt Jewel"
- SetTextColor 35 61 196 # TEXTCOLOR: Jewel: Rare
- SetBackgroundColor 59 140 136 # BACKGROUND: Jewel: Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 40
- PlayAlertSound 9 300
- # good for first 2 weeks of league
- Hide # $great, armor, bulky
- BaseType "Vaal Regalia" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield"
- Rarity = Rare
- ItemLevel >= 75
- SetBackgroundColor 0 40 70 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- PlayAlertSound 9 300
- # good for first 2 weeks of league
- Hide # $great, armor, bulky
- BaseType "Vaal Regalia" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 0 40 70 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- Hide # $crafting, egc, top
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
- SetFontSize 40
- Hide # $great, weapons, small
- BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand" "Kris" "Jewelled Foil"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetFontSize 38
- Hide # $great, weapons, bulky
- BaseType "Harbinger Bow"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- Hide # $great, armor, small
- BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Royal Burgonet"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetFontSize 38
- Hide # $great, armor, bulky
- BaseType "Vaal Regalia"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- Show # $crafting, egc, top
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity = Rare
- SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
- SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
- SetFontSize 42
- PlayAlertSound 2 300
- # atlas base drops
- Show # $crafting, egc, top
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity = Rare
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
- SetFontSize 40
- Hide # $great, weapons, small
- BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand"
- Rarity = Rare
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetFontSize 38
- Hide # $great, weapons, bulky
- BaseType "Harbinger Bow"
- Rarity = Rare
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- Hide # $great, armor, small
- BaseType "Hubris Circlet" "Sorcerer Boots" "Royal Burgonet" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield"
- Rarity = Rare
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetFontSize 38
- Hide # $great, armor, bulky
- BaseType "Vaal Regalia" "Astral Plate" "Spike-Point Arrow Quiver"
- Rarity = Rare
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- Hide # $great, weapons, small
- BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean" "Vaal Rapier" "Harpy Rapier"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetFontSize 36
- Hide # $great, weapons, bulky
- BaseType "Vaal Axe" "Coronal Maul"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- Hide # $great, armor, small
- BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetFontSize 36
- Hide # $great, armor, bulky
- BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- Hide # $great, weapons, small
- BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetFontSize 36
- Hide # $great, weapons, bulky
- BaseType "Vaal Axe" "Coronal Maul"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- Hide # $great, armor, small
- BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetFontSize 36
- Hide # $great, armor, bulky
- BaseType "Assassin's Garb" "Glorious Plate"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- Show # $great, tiny, breach
- Class "Rings"
- BaseType "Breach"
- Rarity <= Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 40
- Show # $great, tiny, breach
- Class "Rings"
- BaseType "Breach"
- Rarity <= Rare
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 40
- Show # $trinkets, jewels, tiny
- Class "Jewel"
- Rarity = Rare
- SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
- SetBackgroundColor 0 0 0 # BACKGROUND: Jewel: Rare
- SetBorderColor 237 237 1 # BORDERCOLOR: Crafting: T1
- SetFontSize 40
- Hide # $great, tiny
- Class "Rings" "Amulets" "Belts"
- BaseType "Gold Amulet" "Coral Amulet" "Coral Ring" "Paua Amulet" "Paua Ring" "Moonstone Ring" "Iron Ring" "Gold Ring" "Studded Belt" "Cloth Belt" "Amethyst Ring"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetFontSize 40
- Show # $great, tiny
- Class "Rings" "Amulets" "Belts"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetFontSize 40
- Show # $great, tiny
- Class "Rings" "Amulets" "Belts"
- Rarity = Rare
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetFontSize 40
- Hide # $good, small, autosmall %HB2
- DropLevel >= 60
- Class "Daggers"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good, small, autosmall %HB2
- DropLevel >= 60
- Class "Daggers"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good, small, autosmall %HB2
- Class "Daggers"
- BaseType "Skean"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good, small, autosmall %HB2
- Class "Daggers"
- BaseType "Skean"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good, small, autosmall %HB2
- DropLevel >= 65
- Class "Claws"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good, small, autosmall %HB2
- DropLevel >= 65
- Class "Claws"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $bad, small, autosmall %H1
- DropLevel < 52
- Class "Claws"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad, small, autosmall %H1
- DropLevel < 52
- Class "Claws"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $good, small, autosmall %HB2
- DropLevel >= 59
- Class "Wands"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good, small, autosmall %HB2
- DropLevel >= 59
- Class "Wands"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good, small %D2
- Height <= 3
- Width <= 1
- DropLevel >= 60
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good %D2
- DropLevel >= 60
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, small %D2
- Height <= 3
- Width <= 1
- DropLevel >= 60
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good %D2
- DropLevel >= 60
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good %HB2
- Class "One Hand"
- BaseType "Jewelled Foil" "Spiraled Foil"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good %HB2
- Class "One Hand"
- BaseType "Jewelled Foil" "Spiraled Foil"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $bad, small %H1
- Height <= 3
- Width <= 1
- DropLevel <= 56
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1
- DropLevel <= 56
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 28
- Hide # $bad, small %H1
- Height <= 3
- Width <= 1
- DropLevel <= 56
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1
- DropLevel <= 56
- Class "One Hand Swords"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 28
- # ------------------------------------
- Hide # $good %HB2
- Class "One Hand Axes"
- BaseType "Siege Axe" "Vaal Hatchet"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good %HB2
- Class "One Hand Axes"
- BaseType "Siege Axe" "Vaal Hatchet"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, small %D2
- Height <= 3
- Width <= 1
- DropLevel >= 55
- Class "One Hand Maces"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good %D2
- DropLevel >= 66
- Class "One Hand Maces"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, small %D2
- Height <= 3
- Width <= 1
- DropLevel >= 55
- Class "One Hand Maces"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good %D2
- DropLevel >= 66
- Class "One Hand Maces"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $bad, small %H1
- Height <= 3
- Width <= 1
- DropLevel <= 56
- Class "One Hand Maces" "One Hand Axes"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1
- DropLevel <= 56
- Class "One Hand Maces" "One Hand Axes"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 28
- Hide # $bad, small %H1
- Height <= 3
- Width <= 1
- DropLevel <= 56
- Class "One Hand Maces" "One Hand Axes"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1
- DropLevel <= 56
- Class "One Hand Maces" "One Hand Axes"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 28
- Hide # $good %HB2
- DropLevel >= 64
- Class "Sceptres"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good %HB2
- DropLevel >= 64
- Class "Sceptres"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, spelldamage %HB2
- Class "Sceptres"
- BaseType "Opal Sceptre" "Crystal Sceptre"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, spelldamage %HB2
- Class "Sceptres"
- BaseType "Opal Sceptre" "Crystal Sceptre"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, bulky %D2
- DropLevel >= 68
- Class "Staves"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $good, bulky %D2
- DropLevel >= 68
- Class "Staves"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $good, bulky %D2
- Class "Staves"
- BaseType "Lathi"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $good, bulky %D2
- Class "Staves"
- BaseType "Lathi"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $bad, bulky %H1
- DropLevel <= 56
- Class "Staves"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $bad, bulky %H1
- DropLevel <= 56
- Class "Staves"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $good, bulky %D2
- DropLevel >= 64
- Class "Two Hand"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $good, bulky %D2
- DropLevel >= 64
- Class "Two Hand"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $bad, bulky %H1
- DropLevel <= 56
- Class "Two Hand"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $bad, bulky %H1
- DropLevel <= 56
- Class "Two Hand"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $good, bulky %D2
- DropLevel >= 62
- Class "Bows"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $good, bulky %D2
- DropLevel >= 62
- Class "Bows"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $bad, bulky %H1
- DropLevel <= 50
- Class "Bows"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $bad, bulky %H1
- DropLevel <= 50
- Class "Bows"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 24
- Hide # $good, small, autosmall %HB2
- DropLevel >= 44
- Class "Gloves" "Boots" "Helmets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good, small, autosmall %HB2
- DropLevel >= 44
- Class "Gloves" "Boots" "Helmets"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $bad, small, autosmall %H1
- DropLevel <= 15
- Class "Gloves" "Boots" "Helmets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad, small, autosmall %H1
- DropLevel <= 15
- Class "Gloves" "Boots" "Helmets"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # ok, hybrid %H1
- Class "Body Armour"
- BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # ok, hybrid %H1
- Class "Body Armour"
- BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
- Rarity = Rare
- ItemLevel >= 65
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $good %HB2
- DropLevel >= 60
- Class "Body Armour"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good %HB2
- DropLevel >= 60
- Class "Body Armour"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $bad %H1
- DropLevel <= 47
- Class "Body Armour"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 26
- Hide # $bad %H1
- DropLevel <= 47
- Class "Body Armour"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 26
- Hide # $good, small %HB2
- Height <= 2
- Width <= 2
- DropLevel >= 66
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good %D2
- DropLevel >= 66
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, small %HB2
- Height <= 2
- Width <= 2
- DropLevel >= 66
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good %D2
- DropLevel >= 66
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, small, autosmall %D2
- DropLevel >= 55
- Class "Shields"
- BaseType "Spirit Shield"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 32
- Hide # $good, small, autosmall %D2
- DropLevel >= 55
- Class "Shields"
- BaseType "Spirit Shield"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 32
- Hide # $ok, small, autosmall %D2
- Class "Shields"
- BaseType "Spirit Shield"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 30
- Hide # $ok, small, autosmall %D2
- Class "Shields"
- BaseType "Spirit Shield"
- Rarity = Rare
- ItemLevel >= 65
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 30
- Hide # $good %D2
- Class "Shields"
- BaseType "Branded Kite Shield" "Champion Kite Shield"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good %D2
- Class "Shields"
- BaseType "Branded Kite Shield" "Champion Kite Shield"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good, small, autosmall %D2
- DropLevel >= 60
- Class "Shields"
- BaseType "Buckler" "Spiked Shield"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $good, small, autosmall %D2
- DropLevel >= 60
- Class "Shields"
- BaseType "Buckler" "Spiked Shield"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Hide # $bad, small %H1
- Height <= 2
- Width <= 2
- DropLevel <= 50
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1
- DropLevel <= 50
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 30
- Hide # $bad, small %H1
- Height <= 2
- Width <= 2
- DropLevel <= 50
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetFontSize 30
- Hide # $bad %H1
- DropLevel <= 50
- Class "Shields"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetFontSize 26
- Hide # $good %HB2
- Class "Quivers"
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $good %HB2
- Class "Quivers"
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # $small, ok %D2
- Height <= 2
- Width <= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 32
- Hide # $small, ok %D2
- Height <= 3
- Width <= 1
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 32
- Hide # $ok, bulky %H1
- Height >= 4
- Width >= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 26
- Hide # $ok, bulky %H1
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $small, ok %D2
- Height <= 2
- Width <= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 32
- Hide # $small, ok %D2
- Height <= 3
- Width <= 1
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 32
- Hide # $ok, bulky %H1
- Height >= 4
- Width >= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 26
- Hide # $ok %D2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # $ok %D2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
- Rarity = Rare
- ItemLevel >= 75
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetFontSize 26
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
- Rarity = Rare
- ItemLevel >= 65
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetFontSize 26
- Show # IIQ relic
- Class "Gem"
- BaseType "Item Quantity"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Quality >= 15
- Class "Gem"
- BaseType "Empower" "Enlighten"
- SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Quality >= 20
- Class "Gem"
- SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 45
- Show # Drop only good gems
- Class "Gem"
- BaseType "Vaal Breach"
- SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
- SetBackgroundColor 65 20 80
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 42
- Show # Drop only good gems
- Class "Gem"
- BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline"
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 45
- PlayAlertSound 9 300
- Show
- Quality >= 14
- Class "Gems"
- SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
- SetFontSize 40
- PlayAlertSound 2 300
- Show
- Quality >= 10
- Class "Gems"
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- SetFontSize 38
- Show # Drop only meh gems
- Class "Gem"
- BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- SetFontSize 38
- Hide # %H3
- Class "Gems"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 34
- Hide # $flask, recipe, glass, top
- Quality = 20
- BaseType "Flask"
- Rarity = Normal
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 38
- Hide # $flask, recipe, glass, top
- Quality = 20
- BaseType "Flask"
- Rarity = Magic
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 38
- Hide # $flask, recipe, glass
- Quality >= 15
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel < 60
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 40
- Hide # $flask, utility, lvl, top
- Quality >= 1
- BaseType "Quicksilver Flask" "Silver Flask"
- Rarity <= Magic
- ItemLevel >= 5
- ItemLevel < 60
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
- SetFontSize 42
- Hide # $flask, utility, lvl
- BaseType "Quicksilver Flask" "Silver Flask"
- Rarity <= Magic
- ItemLevel < 60
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 40
- Hide # $flask, recipe, glass %D2
- Quality >= 15
- BaseType "Flask"
- Rarity <= Magic
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Hide # $flask, recipe, glass
- Quality > 1
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel < 60
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 38
- Hide # $flask, recipe, glass %D2
- Quality >= 1
- BaseType "Flask"
- Rarity <= Magic
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Hide # $flask, utility %D2
- Class "Utility Flasks"
- Rarity <= Magic
- ItemLevel > 66
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Hide # $flask, utility
- Class "Utility Flasks"
- Rarity <= Magic
- ItemLevel < 67
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Hide # $flask
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel >= 69
- SetFontSize 20
- # putrid
- Show # Maps:Unique
- Class "Maps"
- BaseType "Museum Map"
- Rarity = Unique
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 42
- PlayAlertSound 6 300
- # poorjoys
- Show # Maps:Unique
- Class "Maps"
- BaseType "Temple Map"
- Rarity = Unique
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 42
- PlayAlertSound 7 300
- Show # Maps:Unique
- Class "Maps"
- Rarity = Unique
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 42
- PlayAlertSound 4 300
- Show
- BaseType "Offering to the Goddess"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 42
- PlayAlertSound 4 300
- Show
- Class "Labyrinth"
- SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 42
- Show # Maps:Farming Maps
- DropLevel >= 77
- Class "Maps"
- BaseType "Vault" "Scriptorium"
- SetTextColor 29 168 161 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 0 0 0 # BACKGROUND: T11-T14 maps
- SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 5 300
- Show # Maps:Shaped
- DropLevel >= 77
- Class "Maps"
- BaseType "Shaped" "Vault"
- SetTextColor 29 168 161 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 0 0 0 # BACKGROUND: T11-T14 maps
- SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 5 300
- Show # Maps:T16
- Class "Maps"
- BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
- SetTextColor 100 0 122 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 100 0 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetFontSize 45
- PlayAlertSound 6 300
- Show # Maps:T15
- DropLevel >= 82
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 4 300
- Show # Maps:T14
- DropLevel >= 81
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 44
- PlayAlertSound 4 300
- Show # Maps:T13
- DropLevel >= 80
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 43
- PlayAlertSound 4 300
- Show # Maps:T12
- DropLevel >= 79
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 4 300
- Show # Maps:T11
- DropLevel >= 78
- Class "Maps"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 41
- PlayAlertSound 4 300
- Show # Maps:T10
- DropLevel >= 77
- Class "Maps"
- SetBackgroundColor 100 100 0
- SetBorderColor 200 200 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 39
- PlayAlertSound 4 300
- Hide # Maps:T9
- DropLevel >= 76
- Class "Maps"
- SetBackgroundColor 100 100 0
- SetBorderColor 200 200 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetFontSize 39
- Hide # Maps:T8
- DropLevel >= 75
- Class "Maps"
- SetBackgroundColor 100 100 0
- SetBorderColor 200 200 0 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # Maps:T7
- DropLevel >= 74
- Class "Maps"
- SetBackgroundColor 100 100 0
- SetBorderColor 200 200 0 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # Maps:T6
- DropLevel >= 73
- Class "Maps"
- SetBackgroundColor 100 100 0
- SetBorderColor 200 200 0 # BACKGROUND: T6-10 maps, currency, talismans
- Hide # Maps:T5 %H3
- DropLevel >= 72
- Class "Maps"
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetFontSize 36
- Hide # Maps:T4 %H3
- DropLevel >= 71
- Class "Maps"
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetFontSize 36
- Hide # Maps:T3 %H3
- DropLevel >= 70
- Class "Maps"
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetFontSize 36
- Hide # Maps:T2 %H3
- DropLevel = 69
- Class "Maps"
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetFontSize 35
- Hide # Maps:T1 %H3
- DropLevel < 69
- Class "Maps"
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetFontSize 35
- Show # Safetyline
- Class "Maps"
- SetFontSize 42
- PlayAlertSound 4 300
- Show
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Class "Misc Map Items"
- BaseType "Breachstone"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- Class "Map Fragments"
- BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- Class "Map Fragments"
- BaseType "Mortal"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 44
- PlayAlertSound 2 300
- Show
- Class "Map Fragments"
- BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 44
- PlayAlertSound 6 300
- Show
- Class "Map Fragments"
- BaseType "Sacrifice at Midnight"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 44
- PlayAlertSound 2 300
- Show
- Class "Map Fragments"
- SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
- SetFontSize 38
- PlayAlertSound 2 300
- # ------------------------------------
- Show
- Class "Currency"
- BaseType "Chaos Orb" "Master Cartographer"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 40 207 198 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 7 300
- Show
- Class "Currency"
- BaseType "Regal Orb" "Orb of Regret" "Gemcutter's Prism" "Vaal Orb" "Stacked Deck" "Cartographer's Chisel" "Glassblower's Bauble" "Blessed Orb" "Apprentice Cartographer's Sextant" "Journeyman Cartographer's Sextant"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 161 119 209 200 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 7 300
- Show
- Class "Currency"
- BaseType "Orb of Chance"
- SetTextColor 222 143 84 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 20 66 105 # BACKGROUND: T3 Currency
- SetBorderColor 176 124 84
- SetFontSize 45
- Show
- Class "Currency"
- BaseType "Silver Coin"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 133 103 194 # BACKGROUND: T3 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 45
- Show
- Class "Currency"
- BaseType "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 133 103 194 # BACKGROUND: T3 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 45
- PlayAlertSound 2 300
- Show # $top
- Class "Currency"
- BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Show # Legacy Relic
- Class "Misc Map Items"
- BaseType "Ancient Reliquary Key"
- SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetFontSize 45
- PlayAlertSound 6 300
- Show # League Stones
- Class "Leaguestone"
- BaseType "Nemesis Leaguestone" "Beyond Leaguestone" "Breach Leaguestone" "Domination Leaguestone" "Onslaught Leaguestone" "Bloodlines Leaguestone"
- SetTextColor 173 118 25
- SetBackgroundColor 28 95 150
- SetBorderColor 219 151 10
- SetFontSize 45
- PlayAlertSound 5 300
- Show # League Stones
- Class "Leaguestone"
- SetTextColor 39 11 171
- SetBackgroundColor 54 207 100
- SetBorderColor 0 0 0
- SetFontSize 45
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Screaming Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Wailing Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 38
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Weeping Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Muttering Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 36
- Show
- Class "Currency"
- BaseType "Whispering Essence of"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 34
- Show # Blessing
- Class "Currency"
- BaseType "Blessing"
- SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 45
- PlayAlertSound 1 300
- Show # Splinter
- Class "Currency"
- BaseType "Splinter"
- SetTextColor 255 235 235 # TEXTCOLOR: Breach Currency
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
- SetFontSize 40
- PlayAlertSound 2 100
- Show
- Class "Currency"
- BaseType "Perandus Coin"
- SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- SetFontSize 38
- Show
- Class "Currency"
- BaseType "Unshaping Orb" "Cartographer's Seal"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 2 300
- Show
- Class "Currency"
- BaseType "Prophecy"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 40
- PlayAlertSound 2 300
- Show
- Class "Divination"
- BaseType "The Doctor" "The Fiend" "House of Mirrors" "Hunter's Reward" "Abandoned Wealth" "The Artist" "Bowyer's Dream" "The Brittle Emperor" "The Celestial Justicar" "The Dapper Prodigy" "The Dark Mage" "The Devastator" "The Dragon's Heart" "The Ethereal" "The Formless Sea" "Heterochromia" "The Hunger" "The Immortal" "The Last One Standing" "The Offering" "The Queen" "The Thaumaturgist" "Wealth and Power" "The Enlightened"
- SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetFontSize 45
- PlayAlertSound 6 300
- Show
- Class "Divination"
- BaseType "The Cartographer" "The Chains that Bind" "Chaotic Disposition" "Emperor of Purity" "The Harvester" "The Hoarder" "The King's Heart" "Last Hope" "Mawr Blaidd" "The Penitent" "Pride Before the Fall" "The Scavenger" "The Sephirot" "The Valkyrie" "The Vast" "The Warlord" "The Wolf" "Stormcaller" "Earth Drinker" "The Surveyor" "The Void"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
- SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
- SetFontSize 44
- PlayAlertSound 2 300
- Show
- Class "Divination"
- BaseType "The Aesthete" "The Arena Champion" "The Avenger" "Blind Venture" "The Body" "Boundless Realms" "Coveted Possession" "The Cursed King" "The Encroaching Darkness" "The Fletcher" "Gemcutter's Promise" "The Gladiator" "Glimmer of Hope" "Grave Knowledge" "Hope" "Humility" "The Inventor" "Jack in the Box" "The Jester" "Lost Worlds" "Lucky Connections" "Lysah's Respite" "Merciless Armament" "The Risk" "The Road to Power" "Scholar of the Seas" "The Soul" "The Spoiled Prince" "The Survivalist" "Time-Lost Relic" "Tranquillity" "The Tyrant" "The Union" "The Wind" "The Wrath" "Lucky Deck" "Treasure Hunter" "Vinia's Token" "Trial" "Dialla's Subjugation"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
- SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetFontSize 40
- PlayAlertSound 2 300
- Hide # %H3
- Class "Divination"
- BaseType "Her Mask" "Gambler" "Destined to Crumble" "Scholar" "Calling" "The Lord in Black"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Hide # %H3
- Class "Divination"
- BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Prosperity" "Metalsmith's Gift" "Thunderous Skies"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- Class "Divination"
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
- SetFontSize 38
- PlayAlertSound 2 300
- Hide # %H3
- Class "Currency"
- BaseType "Scroll Fragment"
- SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
- SetFontSize 28
- Hide # %H3
- Class "Currency"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- Hide # %H3
- Class "Stackable" "Currency"
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- Show
- SocketGroup "WWWWWW"
- BaseType "Simple Robe"
- Rarity = Unique
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # 6 - Links
- LinkedSockets = 6
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # T1
- BaseType "Champion Kite Shield" "Sapphire Flask" "Occultist" "Glorious" "Titanium" "Siege Axe" "Prophecy Wand" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Rawhide Boots" "Assassin's Garb" "Ezomyte Burgonet" "Vaal Regalia" "Silver Flask" "Gladiator Plate" "Prismatic Jewel" "Crusader Boots" "Jasper Chopper" "Stibnite Flask"
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 6 300
- Show # HH chance
- BaseType "Leather Belt" "Ebony Tower Shield" "Goathide Boots"
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 155 155 155 # BACKGROUND: T1 Global High Value Drop
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 45
- PlayAlertSound 5 300
- Show # 6 - Links
- LinkedSockets = 5
- Rarity = Unique
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 45
- PlayAlertSound 6 300
- Show # T2
- BaseType "Corrugated Buckler" "Savant's Robe" "Two-Stone" "Judgement Staff" "Full Wyrmscale" "Archon Kite Shield" "Conjurer Boots" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Paua Ring" "Vaal Axe" "Spine Bow" "Sinner Tricorne" "Hubris" "Strapped Mitts" "Eternal Sword" "Onyx Amulet" "Penetrating Arrow Quiver" "Broadhead Arrow Quiver" "Fiend Dagger" "Exquisite Leather" "Stibnite Flask" "Desert Brigandine" "Terror Claw"
- Rarity = Unique
- SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetFontSize 42
- PlayAlertSound 1 300
- Show # TFated
- BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 15 0 25 # BACKGROUND: Uniques: Prophecy Base
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
- SetFontSize 40
- Show # T3
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 40
- Show # T3
- Rarity = Unique
- SetTextColor 175 96 37 # TEXTCOLOR: Uniques
- SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
- SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
- SetFontSize 40
- Show
- Class "Quest" "Items"
- BaseType "Shaper's Orb"
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 44
- PlayAlertSound 2 300
- Show
- Class "Quest" "Items"
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- SetFontSize 40
- Hide # $flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType "Flask"
- BaseType "Small" "Medium" "Large" "Greater" "Grand"
- ItemLevel >= 35
- SetFontSize 20
- Hide # $flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType "Flask"
- BaseType "Giant" "Colossal" "Sacred"
- ItemLevel >= 53
- SetFontSize 20
- Hide # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Small"
- Rarity = Normal
- ItemLevel <= 15
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Medium"
- Rarity = Normal
- ItemLevel <= 25
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Large"
- Rarity = Normal
- ItemLevel <= 35
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Colossal"
- Rarity = Normal
- ItemLevel <= 45
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Sacred"
- Rarity = Normal
- ItemLevel <= 55
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Hallowed"
- Rarity = Normal
- ItemLevel <= 67
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Small"
- Rarity = Magic
- ItemLevel <= 15
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Medium"
- Rarity = Magic
- ItemLevel <= 25
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Large"
- Rarity = Magic
- ItemLevel <= 35
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Colossal"
- Rarity = Magic
- ItemLevel <= 45
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Sacred"
- Rarity = Magic
- ItemLevel <= 55
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Hybrid Flask"
- BaseType "Hallowed"
- Rarity = Magic
- ItemLevel <= 66
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Small"
- Rarity = Normal
- ItemLevel <= 5
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Medium"
- Rarity = Normal
- ItemLevel <= 8
- ItemLevel >= 3
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Large"
- Rarity = Normal
- ItemLevel <= 12
- ItemLevel >= 5
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Greater"
- Rarity = Normal
- ItemLevel <= 18
- ItemLevel >= 12
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Grand"
- Rarity = Normal
- ItemLevel <= 24
- ItemLevel >= 18
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Giant"
- Rarity = Normal
- ItemLevel <= 30
- ItemLevel >= 24
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Colossal"
- Rarity = Normal
- ItemLevel <= 37
- ItemLevel >= 30
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Sacred"
- Rarity = Normal
- ItemLevel <= 42
- ItemLevel >= 36
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Hallowed"
- Rarity = Normal
- ItemLevel <= 48
- ItemLevel >= 42
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Sanctified"
- Rarity = Normal
- ItemLevel <= 55
- ItemLevel >= 48
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Divine"
- Rarity = Normal
- ItemLevel <= 66
- ItemLevel >= 60
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Eternal"
- Rarity = Normal
- ItemLevel <= 66
- ItemLevel >= 65
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Small"
- Rarity = Magic
- ItemLevel <= 5
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Medium"
- Rarity = Magic
- ItemLevel <= 8
- ItemLevel >= 3
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Large"
- Rarity = Magic
- ItemLevel <= 12
- ItemLevel >= 5
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Greater"
- Rarity = Magic
- ItemLevel <= 18
- ItemLevel >= 12
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Grand"
- Rarity = Magic
- ItemLevel <= 24
- ItemLevel >= 18
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Giant"
- Rarity = Magic
- ItemLevel <= 30
- ItemLevel >= 24
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Colossal"
- Rarity = Magic
- ItemLevel <= 37
- ItemLevel >= 30
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Sacred"
- Rarity = Magic
- ItemLevel <= 42
- ItemLevel >= 36
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Hallowed"
- Rarity = Magic
- ItemLevel <= 48
- ItemLevel >= 42
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Sanctified"
- Rarity = Magic
- ItemLevel <= 55
- ItemLevel >= 48
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Divine"
- Rarity = Magic
- ItemLevel <= 67
- ItemLevel >= 60
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- Class "Flask"
- BaseType "Eternal"
- Rarity = Magic
- ItemLevel <= 66
- ItemLevel >= 65
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Hide # $flask, lvl
- BaseType "Flask"
- Rarity <= Magic
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, autosmall, bhg, great
- Class "Boots"
- Rarity = Rare
- ItemLevel < 30
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetFontSize 40
- Show # $leveling, small, autosmall, bhg, great
- Class "Boots" "Helmets" "Gloves"
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetFontSize 38
- Show # $leveling, good, exception
- Class "Sceptres" "Daggers" "Wands"
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- Rarity = Rare
- ItemLevel < 10
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 40
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- Rarity = Rare
- ItemLevel < 10
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 40
- Show # $leveling, good
- Rarity = Rare
- ItemLevel < 10
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 38
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 5
- Rarity = Rare
- ItemLevel < 15
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 5
- Rarity = Rare
- ItemLevel < 15
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 38
- Show # $leveling, good
- DropLevel > 5
- Rarity = Rare
- ItemLevel < 15
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 10
- Rarity = Rare
- ItemLevel < 20
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 10
- Rarity = Rare
- ItemLevel < 20
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 10
- Rarity = Rare
- ItemLevel < 20
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 15
- Rarity = Rare
- ItemLevel < 25
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 15
- Rarity = Rare
- ItemLevel < 25
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 15
- Rarity = Rare
- ItemLevel < 25
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 20
- Rarity = Rare
- ItemLevel < 30
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 20
- Rarity = Rare
- ItemLevel < 30
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 20
- Rarity = Rare
- ItemLevel < 30
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 25
- Rarity = Rare
- ItemLevel < 35
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 25
- Rarity = Rare
- ItemLevel < 35
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 25
- Rarity = Rare
- ItemLevel < 35
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 30
- Rarity = Rare
- ItemLevel < 40
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 30
- Rarity = Rare
- ItemLevel < 40
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 30
- Rarity = Rare
- ItemLevel < 40
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 35
- Rarity = Rare
- ItemLevel < 45
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 35
- Rarity = Rare
- ItemLevel < 45
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 35
- Rarity = Rare
- ItemLevel < 45
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 40
- Rarity = Rare
- ItemLevel < 50
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 40
- Rarity = Rare
- ItemLevel < 50
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 40
- Rarity = Rare
- ItemLevel < 50
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 45
- Rarity = Rare
- ItemLevel < 55
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 45
- Rarity = Rare
- ItemLevel < 55
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 45
- Rarity = Rare
- ItemLevel < 55
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 50
- Rarity = Rare
- ItemLevel < 60
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 50
- Rarity = Rare
- ItemLevel < 60
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 50
- Rarity = Rare
- ItemLevel < 60
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small, good
- Height <= 2
- Width <= 2
- DropLevel > 55
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, small, good
- Height <= 3
- Width <= 1
- DropLevel > 55
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, good
- DropLevel > 55
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $leveling, small
- Height <= 3
- Width <= 1
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # $leveling, small
- Height <= 2
- Width <= 2
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetFontSize 35
- Show # leveling, ok, small
- Height <= 2
- Width <= 2
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 30
- Show # leveling, ok, small
- Height <= 3
- Width <= 1
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetFontSize 30
- Show # leveling, ok
- Rarity = Rare
- ItemLevel < 20
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 35
- Show # leveling, ok
- Rarity = Rare
- ItemLevel < 65
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show # $trinkets, lvl
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- Rarity = Normal
- ItemLevel < 12
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 40
- Show # $trinkets, lvl
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- ItemLevel < 12
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 40
- Show # $trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity = Normal
- ItemLevel < 15
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity = Magic
- ItemLevel < 20
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity = Normal
- ItemLevel < 35
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- Show # $trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity = Magic
- ItemLevel < 45
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 34
- Show # $trinkets, lvl, quivers
- Class "Rings" "Amulets" "Belts" "Quivers"
- Rarity = Magic
- ItemLevel <= 66
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $lvl, small
- LinkedSockets = 4
- Class "Boots"
- Rarity = Magic
- ItemLevel < 67
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $lvl, small
- Class "Boots"
- Rarity = Magic
- ItemLevel < 25
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 38
- Show # $lvl, caster
- LinkedSockets = 3
- Class "Sceptres" "Wands" "Daggers"
- Rarity <= Magic
- ItemLevel < 35
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, caster
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- ItemLevel < 25
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, links
- LinkedSockets >= 4
- Rarity = Normal
- ItemLevel <= 66
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, links
- LinkedSockets >= 4
- Rarity = Magic
- ItemLevel <= 66
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Normal
- ItemLevel <= 25
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Magic
- ItemLevel <= 25
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- SetFontSize 36
- Show # $lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Normal
- ItemLevel <= 60
- SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- Show # $lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity = Magic
- ItemLevel <= 60
- SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
- Show # $lvl, other
- LinkedSockets >= 3
- Rarity = Normal
- ItemLevel < 12
- SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetFontSize 36
- Show # $lvl, other
- LinkedSockets >= 3
- Rarity = Magic
- ItemLevel < 12
- SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetFontSize 36
- Show # $recipe, quality, lvl, nonmf
- Quality = 20
- Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
- Rarity <= Magic
- ItemLevel <= 60
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, bulky
- Height >= 3
- Width = 2
- Class "Body Armours" "Shields"
- Rarity = Normal
- ItemLevel < 12
- SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, bulky
- Height >= 4
- Width = 2
- Rarity = Normal
- ItemLevel < 12
- SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, small
- Height <= 4
- Width <= 1
- Rarity = Normal
- ItemLevel <= 12
- SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl, small
- Height <= 2
- Width <= 2
- Rarity = Normal
- ItemLevel <= 12
- SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl
- Rarity = Normal
- ItemLevel < 12
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- DropLevel >= 8
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 13
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- DropLevel >= 9
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 14
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- DropLevel >= 11
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 16
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- DropLevel >= 14
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 18
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 17
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 20
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 19
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 22
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 21
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 24
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 24
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 26
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 26
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 28
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 28
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 30
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 30
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 32
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 32
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 34
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 34
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 36
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 37
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 38
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 39
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 40
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 41
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 42
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 46
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 48
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 48
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 50
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 50
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 52
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 52
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 54
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 54
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 56
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 56
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 58
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 60
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 62
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 66
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show
- DropLevel >= 67
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 67
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- Show # $start, lvl, bulky
- Height >= 3
- Width = 2
- Class "Body Armours" "Shields"
- Rarity = Magic
- ItemLevel < 12
- SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, bulky
- Height >= 4
- Width = 2
- Rarity = Magic
- ItemLevel < 12
- SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show # $start, lvl, small
- Height <= 4
- Width <= 1
- Rarity = Magic
- ItemLevel <= 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl, small
- Height <= 2
- Width <= 2
- Rarity = Magic
- ItemLevel <= 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- Show # $start, lvl
- Rarity = Magic
- ItemLevel < 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- Rarity = Magic
- ItemLevel < 24
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 32
- Show
- Rarity = Magic
- ItemLevel < 36
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 26
- Hide # Minimize junk instead of hiding (if "Show")
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Levelling-Trash
- SetFontSize 26
- Show # SafetyLine!
- SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
- SetFontSize 45
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement