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  1. # Script edited with Filtration - https://github.com/ben-wallis/Filtration
  2. # ===============================================================================================================
  3. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  4. # ===============================================================================================================
  5. #
  6. # [[0100]] Global override section - add your rules here
  7. # [[0200]] Recipes, Magic and Normal items (endgame!)
  8. # [0201] 6-Linked items
  9. # [0202] 5-Linked items
  10. # [0203] 6-Socket Items
  11. # [0204] Exclusive bases: Atlas bases, talismans
  12. # [0205] Corrupted Amulets
  13. # [0206] 83/84+ Endgame crafting rules
  14. # [0207] 60+ Crafting rules for 60++ trinkets
  15. # [0208] Warband items
  16. # [0209] Remaining crafting rules - add your own bases here!
  17. # [0210] Chancing items
  18. # [0211] Chisel recipe items
  19. # [0212] Chromatic recipe items ("RGB Recipe")
  20. # [0213] Endgame-start 4-links
  21. # [0214] Animate Weapon script - deactivated by defaults
  22. # [0215] Remaining exceptions
  23. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  24. # [[0400]] Currency - PART 1 - Common currency
  25. # [[0500]] RARE ITEMS (ENDGAME)
  26. # [0501] Rare Atlas bases (84+)
  27. # [0502] Rare crafting bases
  28. # [0503] T1 rare items
  29. # [0504] T2 rare items
  30. # [0505] Breach Rings
  31. # [0506] Amulets, Jewels, Rings, Belts
  32. # [0507] 1H Daggers
  33. # [0508] 1H Claws
  34. # [0509] 1H Wands
  35. # [0510] 1H Swords and Foils
  36. # [0511] 1H Axes and Maces
  37. # [0512] 1H Sceptres
  38. # [0513] 2H Staves
  39. # [0514] 2H Swords, Axes, Maces
  40. # [0515] 2H Bows
  41. # [0516] AR: Gloves, Boots, Helmets
  42. # [0517] AR: Body Armors
  43. # [0518] OH: Shields
  44. # [0519] OH: Quivers
  45. # [0520] Rare endgame items - remaining rules
  46. # [[0600]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  47. # [[0700]] Gems
  48. # [0701] Value gems
  49. # [0702] Other gems
  50. # [[0800]] FLASKS (Endgame rules)
  51. # [[0900]] HIDE LAYER 3: Random Endgame Flasks
  52. # [[1000]] Maps, fragments and labyrinth items
  53. # [1001] Labyrinth items, Offerings and Unique Maps
  54. # [1002] Top tier maps (T15-16)
  55. # [1003] High tier maps(T11-14)
  56. # [1004] Mid tier maps (T6-10)
  57. # [1005] Low tier maps (T1-T5)
  58. # [1006] Map fragments
  59. # [[1100]] Currency - PART 2 - Rare currency
  60. # [1101] Regular Rare Currency
  61. # [1102] Top Currency
  62. # [1103] Essence Tier List
  63. # [1104] Special items
  64. # [[1200]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  65. # [1201] Exceptions to prevent ident. mistakes
  66. # [1202] T1 - Top tier cards
  67. # [1203] T2 - Great cards
  68. # [1204] T3 - Decent cards
  69. # [1205] T5 - Format trash tier cards... before
  70. # [1206] T4 - ...showing the remaining cards
  71. # [[1300]] Currency - PART 4 - remaining items
  72. # [[1400]] Uniques!
  73. # [1401] Exceptions
  74. # [1402] Tier 1 uniques
  75. # [1403] Tier 2 uniques
  76. # [1404] Prophecy-Material Uniques
  77. # [1405] Random Uniques
  78. # [1406] Random Uniques
  79. # [[1500]] Exceptions - Quest Items etc.
  80. # [[1600]] LEVELING - Flasks
  81. # [1601] Hide outdated flasks
  82. # [1602] Hybrid flasks (normal)
  83. # [1603] Hybrid flasks (magic)
  84. # [1604] Life/Mana Flask - Normal (Kudos to Antnee)
  85. # [1605] Life/Mana Flask - Magic (Kudos to Antnee)
  86. # [1606] Show remaining flasks
  87. # [[1700]] LEVELING - RARES
  88. # [1701] Leveling rares - tier list
  89. # [1702] Leveling rares - remaining rules
  90. # [[1800]] LEVELING - Useful items
  91. # [1801] Jewellery
  92. # [1802] Boots
  93. # [1803] Caster weapons
  94. # [1804] Linked gear
  95. # [1805] 20% quality items for those strange people who want them
  96. # [[1900]] Levelling - normal and magic item progression
  97. # [1901] Normal items - First 12 levels - exceptions
  98. # [1902] Normal weapons - progression
  99. # [1903] Magic items - progression
  100. # [[2000]] HIDE LAYER 5 - Remaining Items
  101. # [[2100]] CATCHALL - if you see pink items - send me a mail please - should never happen
  102. # [[2200]] Special thanks to!
  103. # ===============================================================================================================
  104. # [[0100]] Global override section - add your rules here
  105. # ===============================================================================================================
  106. # ===============================================================================================================
  107. # [[0200]] Recipes, Magic and Normal items (endgame!)
  108. # ===============================================================================================================
  109. # ------------------------------------
  110. # [0201] 6-Linked items
  111. # ------------------------------------
  112. # Extremely rare, valuable drops. At worst a divine orb.
  113.  
  114. Show # 6 - Links
  115. LinkedSockets = 6
  116. Rarity < Unique
  117. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  118. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  119. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  120. SetFontSize 45
  121. PlayAlertSound 6 300
  122.  
  123. Show # 5 - Links
  124. LinkedSockets = 5
  125. Rarity < Unique
  126. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  127. SetFontSize 40
  128. PlayAlertSound 2 300
  129.  
  130. Show # 6 - Sockets - best crafting armors
  131. Sockets = 6
  132. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  133. Rarity <= Rare
  134. ItemLevel >= 84
  135. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  136. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  137. SetFontSize 43
  138. PlayAlertSound 2 300
  139.  
  140. Show # 6 - Sockets - best crafting weapons
  141. Sockets = 6
  142. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  143. Rarity <= Rare
  144. ItemLevel >= 83
  145. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  146. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  147. SetFontSize 42
  148. PlayAlertSound 2 300
  149.  
  150. Show # 6 - Sockets
  151. Sockets = 6
  152. Rarity <= Rare
  153. ItemLevel >= 75
  154. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  155. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  156. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  157. SetFontSize 40
  158. PlayAlertSound 2 300
  159.  
  160. Show # 6 - Sockets
  161. Sockets = 6
  162. Rarity <= Rare
  163. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  164. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  165. SetFontSize 40
  166. PlayAlertSound 2 300
  167.  
  168. Show # $crafting, egc, top
  169. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  170. SetTextColor 0 0 0
  171. SetBackgroundColor 89 156 222 # BACKGROUND: T1 Atlas bases
  172. SetBorderColor 210 0 0 # BORDERCOLOR: T1 Atlas bases
  173. SetFontSize 45
  174. PlayAlertSound 7 300
  175.  
  176. Show # $crafting, egc, top
  177. BaseType "Steel Ring" "Opal Ring" "Crystal Belt" "Fingerless Silk Gloves" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Marble Amulet" "Blue Pearl Amulet" "Gripped Gloves" "Vanguard Belt"
  178. ItemLevel >= 84
  179. SetTextColor 0 0 0
  180. SetBackgroundColor 89 156 222 # BACKGROUND: T1 Atlas bases
  181. SetBorderColor 210 0 0 # BORDERCOLOR: T1 Atlas bases
  182. SetFontSize 45
  183. PlayAlertSound 7 300
  184.  
  185. Show # $crafting, egc, top
  186. BaseType "Marble Amulet" "Vanguard Belt"
  187. SetTextColor 0 0 0
  188. SetBackgroundColor 89 156 222 # BACKGROUND: T1 Atlas bases
  189. SetBorderColor 210 0 0 # BORDERCOLOR: T1 Atlas bases
  190. SetFontSize 45
  191.  
  192. Show
  193. BaseType "Talisman"
  194. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  195. SetBorderColor 109 200 130 # BORDERCOLOR: Cosmetic: Talisman
  196. SetFontSize 40
  197. PlayAlertSound 2 300
  198.  
  199. Show # $crafting, trinkets, regal %D2
  200. Corrupted True
  201. Class "Amulet"
  202. Rarity < Normal
  203. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  204. SetFontSize 34
  205.  
  206. Show # $crafting, egc, 84 base
  207. BaseType "Hubris Circlet"
  208. ItemLevel >= 84
  209. SetTextColor 0 0 0
  210. SetBackgroundColor 117 108 181 # BACKGROUND: Rares - Basetype - Great
  211. SetBorderColor 255 37 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  212. SetFontSize 40
  213. PlayAlertSound 7 300
  214.  
  215. Show # $crafting, egc, 84 base
  216. BaseType "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Lacquered Buckler"
  217. Rarity = Normal
  218. ItemLevel >= 84
  219. SetTextColor 0 0 0
  220. SetBackgroundColor 165 192 212 # BACKGROUND: Rares - Basetype - Great
  221. SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  222. SetFontSize 40
  223. PlayAlertSound 2 300
  224.  
  225.  
  226. Hide # $crafting, egc, 83 weapons
  227. BaseType "Imperial Claw" "Terror Claw" "Gemini Claw"
  228. ItemLevel >= 83
  229. SetTextColor 0 0 0
  230. SetBackgroundColor 165 192 212 # BACKGROUND: Rares - Basetype - Great
  231. SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  232. SetFontSize 40
  233. PlayAlertSound 2 300
  234.  
  235. Show # $crafting, egc, 84 base
  236. BaseType "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Lacquered Buckler"
  237. Rarity = Magic
  238. ItemLevel >= 84
  239. SetTextColor 0 0 0
  240. SetBackgroundColor 73 127 166 # BACKGROUND: Rares - Basetype - Great
  241. SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  242. SetFontSize 40
  243. PlayAlertSound 2 300
  244.  
  245. Show # $crafting, egc, 84 base
  246. BaseType "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Lacquered Buckler"
  247. Rarity = Rare
  248. ItemLevel >= 84
  249. SetTextColor 0 0 0
  250. SetBackgroundColor 212 212 91 # BACKGROUND: Rares - Basetype - Great
  251. SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  252. SetFontSize 40
  253. PlayAlertSound 2 300
  254.  
  255. Show # $crafting, egc, top
  256. BaseType "Onyx" "Diamond Ring" "Prismatic" "Two-Stone"
  257. Rarity < Rare
  258. ItemLevel >= 84
  259. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  260. SetFontSize 40
  261.  
  262. Show # $crafting, egc %D3
  263. Class "Rings" "Amulet" "Belts"
  264. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Citrine" "Turquoise" "Agate" "Amber" "Jade" "Lapis" "Rustic Sash"
  265. Rarity < Rare
  266. ItemLevel >= 84
  267. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  268. SetFontSize 38
  269.  
  270. Hide # $crafting, egc %D2
  271. BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  272. Rarity < Rare
  273. ItemLevel >= 84
  274. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  275. SetFontSize 36
  276.  
  277. Hide # $crafting, egc %D2
  278. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean"
  279. Rarity < Rare
  280. ItemLevel >= 83
  281. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  282. SetFontSize 36
  283.  
  284. Hide # $trinkets, jewels
  285. Class "Jewel"
  286. Rarity <= Magic
  287. SetTextColor 255 255 255 # TEXTCOLOR: Jewel: Magic
  288. SetBackgroundColor 0 20 40 # BACKGROUND: Jewel: Magic
  289. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  290. SetFontSize 36
  291.  
  292. Hide # $crafting, trinkets, regal %D2
  293. Class "Rings" "Amulet" "Belts"
  294. BaseType "Ruby Ring" "Diamond Ring" "Topaz Ring" "Sapphire Ring" "Two-Stone Ring" "Unset Ring" "Moonstone Ring" "Agate Amulet" "Amber Amulet" "Blue Pearl Amulet" "Citrine Amulet" "Jade Amulet" "Lapis Amulet" "Onyx Amulet" "Ruby Amulet" "Turquoise Amulet" "Prismatic Ring" "Crystal Belt" "Heavy Belt" "Leather Belt" "Vanguard Belt" "Chain Belt" "Rustic Sash"
  295. Rarity = Rare
  296. ItemLevel >= 75
  297. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  298. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  299. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  300. SetFontSize 40
  301.  
  302. Show
  303. Identified True
  304. Corrupted False
  305. Class "Helmets" "Boots"
  306. Rarity = Magic
  307. ItemLevel = 82
  308. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  309. SetFontSize 34
  310.  
  311. Show
  312. Identified True
  313. Corrupted False
  314. Class "Daggers" "Wands" "Sceptres"
  315. Rarity = Magic
  316. ItemLevel = 84
  317. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  318. SetFontSize 34
  319.  
  320. # For HeadHunter chancing during legacy league only
  321. Show # $chancing (with sound), top %D2
  322. BaseType "Leather Belt"
  323. Rarity = Normal
  324. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  325. SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  326. SetFontSize 45
  327. PlayAlertSound 9 300
  328.  
  329. # IF AND ONLY IF Skyforth price >= HH then ENABLE
  330. Hide # $chancing (with sound), top %D2
  331. BaseType "Sorcerer Boots"
  332. Rarity = Normal
  333. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  334. SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  335. SetFontSize 45
  336.  
  337. Hide # $chisel, recipes, top %D3
  338. Quality = 20
  339. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  340. Rarity = Magic
  341. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  342. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  343. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  344. SetFontSize 38
  345.  
  346. Hide # $chisel, recipes, top %D3
  347. Quality = 20
  348. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  349. Rarity = Normal
  350. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  351. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  352. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  353. SetFontSize 38
  354.  
  355. Hide # $chisel, recipes %D3
  356. Quality > 17
  357. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  358. Rarity = Magic
  359. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  360. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  361. SetFontSize 36
  362.  
  363. Hide # $chisel, recipes %D3
  364. Quality > 14
  365. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  366. Rarity = Normal
  367. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  368. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  369. SetFontSize 36
  370.  
  371. Hide # $chisel, recipes %D2
  372. Quality > 11
  373. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  374. Rarity = Magic
  375. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  376. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  377. SetFontSize 32
  378.  
  379. Hide # $chisel, recipes %D2
  380. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  381. Rarity = Normal
  382. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  383. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  384. SetFontSize 32
  385.  
  386. Hide # $rgb, small, lvl
  387. SocketGroup "RGB"
  388. Height <= 2
  389. Width <= 2
  390. Rarity < Rare
  391. ItemLevel <= 65
  392. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  393. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  394. SetFontSize 38
  395.  
  396. Hide # $rgb, small, lvl
  397. SocketGroup "RGB"
  398. Height <= 3
  399. Width <= 1
  400. Rarity < Rare
  401. ItemLevel <= 65
  402. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  403. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  404. SetFontSize 38
  405.  
  406. Hide # $rgb, bulky, lvl
  407. SocketGroup "RGB"
  408. Height >= 4
  409. Width >= 2
  410. Rarity < Rare
  411. ItemLevel <= 65
  412. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  413. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  414. SetFontSize 34
  415.  
  416. Hide # $rgb %D2
  417. SocketGroup "RGB"
  418. Rarity < Rare
  419. ItemLevel <= 65
  420. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  421. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  422. SetFontSize 36
  423.  
  424. Hide # $rgb, small %H3
  425. SocketGroup "RGB"
  426. Height <= 2
  427. Width <= 2
  428. Rarity < Rare
  429. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  430. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  431. SetFontSize 36
  432.  
  433. Hide # $rgb, small %H3
  434. SocketGroup "RGB"
  435. Height <= 3
  436. Width <= 1
  437. Rarity < Rare
  438. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  439. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  440. SetFontSize 36
  441.  
  442. Hide # $rgb, bulky
  443. SocketGroup "RGB"
  444. Height >= 4
  445. Width >= 2
  446. Rarity < Rare
  447. ItemLevel <= 65
  448. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  449. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  450. SetFontSize 30
  451.  
  452. Hide # $rgb, bulky %H1
  453. SocketGroup "RGB"
  454. Height >= 4
  455. Width >= 2
  456. Rarity < Rare
  457. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  458. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  459. SetFontSize 30
  460.  
  461. Hide # $rgb %H2
  462. SocketGroup "RGB"
  463. Rarity < Rare
  464. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  465. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  466. SetFontSize 32
  467.  
  468. Show # $crafting, exception
  469. BaseType "Sacrificial Garb"
  470. Rarity <= Rare
  471. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  472. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  473.  
  474. Show
  475. Class "Fishing Rod"
  476. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  477. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  478. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  479. SetFontSize 45
  480. PlayAlertSound 6 300
  481.  
  482. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  483. Hide # $meta, exception
  484. BaseType "Crude Bow"
  485. Rarity <= Rare
  486. ItemLevel >= 50
  487. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  488. SetFontSize 42
  489.  
  490. # Corrupted items with white sockets for offhand gem levelling.
  491. Show # %D3
  492. Sockets >= 3
  493. SocketGroup "W"
  494. Class "Wands" "Daggers" "One" "Hand" "Shields" "Thrusting" "Sceptre" "Claws"
  495. Rarity < Rare
  496. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  497.  
  498. Hide # Minimize junk instead of hiding (if "Show")
  499. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  500. Rarity < Rare
  501. ItemLevel > 60
  502. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  503. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  504. SetFontSize 20
  505.  
  506. Hide
  507. Class "Currency"
  508. BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  509. SetTextColor 190 178 135 # TEXTCOLOR: Low currency T1
  510. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  511. SetBorderColor 190 178 135 185 # BORDERCOLOR: T1 LOW currency
  512. SetFontSize 38
  513.  
  514. Hide
  515. Class "Currency"
  516. BaseType "Orb of Transmutation" "Blacksmith's"
  517. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  518. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  519. SetFontSize 36
  520.  
  521. Hide # %H3
  522. Class "Currency"
  523. BaseType "Scroll of Wisdom" "Armourer's" "Orb of Augmentation" "Portal Scroll"
  524. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  525. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  526. SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
  527.  
  528. Show
  529. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone" "Jewelled Foil"
  530. Rarity = Rare
  531. ItemLevel >= 84
  532. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  533. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  534. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  535. SetFontSize 42
  536.  
  537. Show # $topcrafting, ilvl84 %D2
  538. BaseType "Opal Sceptre" "Profane Wand" "Prophecy Wand" "Opal Wand" "Sambar Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  539. Rarity = Rare
  540. ItemLevel >= 84
  541. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  542. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  543. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  544. SetFontSize 38
  545.  
  546. Show # $topcrafting, ilvl84
  547. Class "Rings" "Amulet" "Belts"
  548. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  549. Rarity = Rare
  550. ItemLevel >= 84
  551. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  552. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  553. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  554. SetFontSize 40
  555.  
  556. Show # $topcrafting, ilvl83 %D2
  557. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher"
  558. Rarity = Rare
  559. ItemLevel >= 83
  560. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  561. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  562. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  563. SetFontSize 38
  564.  
  565. # to get sav harvest/chill. Enable during first week.
  566. Show # $trinkets, jewels, tiny
  567. Class "Jewel"
  568. BaseType "Viridian Jewel"
  569. SetTextColor 35 61 196 # TEXTCOLOR: Jewel: Rare
  570. SetBackgroundColor 59 140 136 # BACKGROUND: Jewel: Rare
  571. SetBorderColor 0 0 0 # BORDERCOLOR: Crafting: T1
  572. SetFontSize 40
  573.  
  574. Show # $trinkets, jewels, tiny
  575. Class "Jewel"
  576. Rarity = Unique
  577. BaseType "Cobalt Jewel"
  578. SetTextColor 35 61 196 # TEXTCOLOR: Jewel: Rare
  579. SetBackgroundColor 59 140 136 # BACKGROUND: Jewel: Rare
  580. SetBorderColor 0 0 0 # BORDERCOLOR: Crafting: T1
  581. SetFontSize 40
  582. PlayAlertSound 9 300
  583.  
  584. # good for first 2 weeks of league
  585. Hide # $great, armor, bulky
  586. BaseType "Vaal Regalia" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield"
  587. Rarity = Rare
  588. ItemLevel >= 75
  589. SetBackgroundColor 0 40 70 # BACKGROUND: Rares - Basetype - Great
  590. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  591. SetFontSize 38
  592. PlayAlertSound 9 300
  593.  
  594. # good for first 2 weeks of league
  595. Hide # $great, armor, bulky
  596. BaseType "Vaal Regalia" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield"
  597. Rarity = Rare
  598. ItemLevel >= 65
  599. SetBackgroundColor 0 40 70 # BACKGROUND: Rares - Basetype - Great
  600. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  601. SetFontSize 38
  602.  
  603.  
  604.  
  605. Hide # $crafting, egc, top
  606. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  607. Rarity = Rare
  608. ItemLevel >= 75
  609. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  610. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  611. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  612. SetFontSize 40
  613.  
  614. Hide # $great, weapons, small
  615. BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand" "Kris" "Jewelled Foil"
  616. Rarity = Rare
  617. ItemLevel >= 75
  618. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  619. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  620. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  621. SetFontSize 38
  622.  
  623. Hide # $great, weapons, bulky
  624. BaseType "Harbinger Bow"
  625. Rarity = Rare
  626. ItemLevel >= 75
  627. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  628. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  629. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  630. SetFontSize 38
  631.  
  632. Hide # $great, armor, small
  633. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield" "Royal Burgonet"
  634. Rarity = Rare
  635. ItemLevel >= 75
  636. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  637. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  638. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  639. SetFontSize 38
  640.  
  641. Hide # $great, armor, bulky
  642. BaseType "Vaal Regalia"
  643. Rarity = Rare
  644. ItemLevel >= 75
  645. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  646. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  647. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  648. SetFontSize 38
  649.  
  650. Show # $crafting, egc, top
  651. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  652. Rarity = Rare
  653. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  654. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  655. SetFontSize 42
  656. PlayAlertSound 2 300
  657.  
  658. # atlas base drops
  659. Show # $crafting, egc, top
  660. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  661. Rarity = Rare
  662. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  663. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  664. SetFontSize 40
  665.  
  666. Hide # $great, weapons, small
  667. BaseType "Ambusher" "Kris" "Imbued Wand" "Profane Wand"
  668. Rarity = Rare
  669. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  670. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  671. SetFontSize 38
  672.  
  673. Hide # $great, weapons, bulky
  674. BaseType "Harbinger Bow"
  675. Rarity = Rare
  676. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  677. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  678. SetFontSize 38
  679.  
  680. Hide # $great, armor, small
  681. BaseType "Hubris Circlet" "Sorcerer Boots" "Royal Burgonet" "Sorcerer Gloves" "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Dragonscale Boots" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  682. Rarity = Rare
  683. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  684. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  685. SetFontSize 38
  686.  
  687. Hide # $great, armor, bulky
  688. BaseType "Vaal Regalia" "Astral Plate" "Spike-Point Arrow Quiver"
  689. Rarity = Rare
  690. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  691. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  692. SetFontSize 38
  693.  
  694. Hide # $great, weapons, small
  695. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean" "Vaal Rapier" "Harpy Rapier"
  696. Rarity = Rare
  697. ItemLevel >= 75
  698. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  699. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  700. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  701. SetFontSize 36
  702.  
  703. Hide # $great, weapons, bulky
  704. BaseType "Vaal Axe" "Coronal Maul"
  705. Rarity = Rare
  706. ItemLevel >= 75
  707. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  708. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  709. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  710. SetFontSize 36
  711.  
  712. Hide # $great, armor, small
  713. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  714. Rarity = Rare
  715. ItemLevel >= 75
  716. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  717. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  718. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  719. SetFontSize 36
  720.  
  721. Hide # $great, armor, bulky
  722. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  723. Rarity = Rare
  724. ItemLevel >= 75
  725. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  726. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  727. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  728. SetFontSize 36
  729.  
  730. Hide # $great, weapons, small
  731. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Imperial Skean"
  732. Rarity = Rare
  733. ItemLevel >= 65
  734. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  735. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  736. SetFontSize 36
  737.  
  738. Hide # $great, weapons, bulky
  739. BaseType "Vaal Axe" "Coronal Maul"
  740. Rarity = Rare
  741. ItemLevel >= 65
  742. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  743. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  744. SetFontSize 36
  745.  
  746. Hide # $great, armor, small
  747. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Arcanist Slippers" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Arcanist Gloves" "Praetor Crown" "Deicide Mask" "Mind Cage" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield"
  748. Rarity = Rare
  749. ItemLevel >= 65
  750. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  751. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  752. SetFontSize 36
  753.  
  754. Hide # $great, armor, bulky
  755. BaseType "Assassin's Garb" "Glorious Plate"
  756. Rarity = Rare
  757. ItemLevel >= 65
  758. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  759. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  760. SetFontSize 36
  761.  
  762. Show # $great, tiny, breach
  763. Class "Rings"
  764. BaseType "Breach"
  765. Rarity <= Rare
  766. ItemLevel >= 75
  767. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  768. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  769. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  770. SetFontSize 40
  771.  
  772. Show # $great, tiny, breach
  773. Class "Rings"
  774. BaseType "Breach"
  775. Rarity <= Rare
  776. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  777. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  778. SetFontSize 40
  779.  
  780. Show # $trinkets, jewels, tiny
  781. Class "Jewel"
  782. Rarity = Rare
  783. SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
  784. SetBackgroundColor 0 0 0 # BACKGROUND: Jewel: Rare
  785. SetBorderColor 237 237 1 # BORDERCOLOR: Crafting: T1
  786. SetFontSize 40
  787.  
  788. Hide # $great, tiny
  789. Class "Rings" "Amulets" "Belts"
  790. BaseType "Gold Amulet" "Coral Amulet" "Coral Ring" "Paua Amulet" "Paua Ring" "Moonstone Ring" "Iron Ring" "Gold Ring" "Studded Belt" "Cloth Belt" "Amethyst Ring"
  791. Rarity = Rare
  792. ItemLevel >= 75
  793. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  794. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  795. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  796. SetFontSize 40
  797.  
  798. Show # $great, tiny
  799. Class "Rings" "Amulets" "Belts"
  800. Rarity = Rare
  801. ItemLevel >= 75
  802. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  803. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  804. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  805. SetFontSize 40
  806.  
  807. Show # $great, tiny
  808. Class "Rings" "Amulets" "Belts"
  809. Rarity = Rare
  810. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  811. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  812. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  813. SetFontSize 40
  814.  
  815. Hide # $good, small, autosmall %HB2
  816. DropLevel >= 60
  817. Class "Daggers"
  818. Rarity = Rare
  819. ItemLevel >= 75
  820. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  821. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  822. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  823. SetFontSize 35
  824.  
  825. Hide # $good, small, autosmall %HB2
  826. DropLevel >= 60
  827. Class "Daggers"
  828. Rarity = Rare
  829. ItemLevel >= 65
  830. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  831. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  832. SetFontSize 35
  833.  
  834. Hide # $good, small, autosmall %HB2
  835. Class "Daggers"
  836. BaseType "Skean"
  837. Rarity = Rare
  838. ItemLevel >= 75
  839. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  840. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  841. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  842. SetFontSize 35
  843.  
  844. Hide # $good, small, autosmall %HB2
  845. Class "Daggers"
  846. BaseType "Skean"
  847. Rarity = Rare
  848. ItemLevel >= 65
  849. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  850. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  851. SetFontSize 35
  852.  
  853. Hide # $good, small, autosmall %HB2
  854. DropLevel >= 65
  855. Class "Claws"
  856. Rarity = Rare
  857. ItemLevel >= 75
  858. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  859. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  860. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  861. SetFontSize 35
  862.  
  863. Hide # $good, small, autosmall %HB2
  864. DropLevel >= 65
  865. Class "Claws"
  866. Rarity = Rare
  867. ItemLevel >= 65
  868. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  869. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  870. SetFontSize 35
  871.  
  872. Hide # $bad, small, autosmall %H1
  873. DropLevel < 52
  874. Class "Claws"
  875. Rarity = Rare
  876. ItemLevel >= 75
  877. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  878. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  879. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  880. SetFontSize 30
  881.  
  882. Hide # $bad, small, autosmall %H1
  883. DropLevel < 52
  884. Class "Claws"
  885. Rarity = Rare
  886. ItemLevel >= 65
  887. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  888. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  889. SetFontSize 30
  890.  
  891. Hide # $good, small, autosmall %HB2
  892. DropLevel >= 59
  893. Class "Wands"
  894. Rarity = Rare
  895. ItemLevel >= 75
  896. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  897. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  898. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  899. SetFontSize 35
  900.  
  901. Hide # $good, small, autosmall %HB2
  902. DropLevel >= 59
  903. Class "Wands"
  904. Rarity = Rare
  905. ItemLevel >= 65
  906. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  907. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  908. SetFontSize 35
  909.  
  910. Hide # $good, small %D2
  911. Height <= 3
  912. Width <= 1
  913. DropLevel >= 60
  914. Class "One Hand Swords"
  915. Rarity = Rare
  916. ItemLevel >= 75
  917. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  918. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  919. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  920. SetFontSize 35
  921.  
  922. Hide # $good %D2
  923. DropLevel >= 60
  924. Class "One Hand Swords"
  925. Rarity = Rare
  926. ItemLevel >= 75
  927. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  928. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  929. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  930. SetFontSize 32
  931.  
  932. Hide # $good, small %D2
  933. Height <= 3
  934. Width <= 1
  935. DropLevel >= 60
  936. Class "One Hand Swords"
  937. Rarity = Rare
  938. ItemLevel >= 65
  939. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  940. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  941. SetFontSize 35
  942.  
  943. Hide # $good %D2
  944. DropLevel >= 60
  945. Class "One Hand Swords"
  946. Rarity = Rare
  947. ItemLevel >= 65
  948. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  949. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  950. SetFontSize 32
  951.  
  952. Hide # $good %HB2
  953. Class "One Hand"
  954. BaseType "Jewelled Foil" "Spiraled Foil"
  955. Rarity = Rare
  956. ItemLevel >= 75
  957. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  958. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  959. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  960. SetFontSize 32
  961.  
  962. Hide # $good %HB2
  963. Class "One Hand"
  964. BaseType "Jewelled Foil" "Spiraled Foil"
  965. Rarity = Rare
  966. ItemLevel >= 65
  967. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  968. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  969. SetFontSize 32
  970.  
  971. Hide # $bad, small %H1
  972. Height <= 3
  973. Width <= 1
  974. DropLevel <= 56
  975. Class "One Hand Swords"
  976. Rarity = Rare
  977. ItemLevel >= 75
  978. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  979. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  980. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  981. SetFontSize 30
  982.  
  983. Hide # $bad %H1
  984. DropLevel <= 56
  985. Class "One Hand Swords"
  986. Rarity = Rare
  987. ItemLevel >= 75
  988. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  989. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  990. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  991. SetFontSize 28
  992.  
  993. Hide # $bad, small %H1
  994. Height <= 3
  995. Width <= 1
  996. DropLevel <= 56
  997. Class "One Hand Swords"
  998. Rarity = Rare
  999. ItemLevel >= 65
  1000. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1001. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1002. SetFontSize 30
  1003.  
  1004. Hide # $bad %H1
  1005. DropLevel <= 56
  1006. Class "One Hand Swords"
  1007. Rarity = Rare
  1008. ItemLevel >= 65
  1009. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1010. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1011. SetFontSize 28
  1012.  
  1013. # ------------------------------------
  1014. Hide # $good %HB2
  1015. Class "One Hand Axes"
  1016. BaseType "Siege Axe" "Vaal Hatchet"
  1017. Rarity = Rare
  1018. ItemLevel >= 75
  1019. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1020. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1021. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1022. SetFontSize 32
  1023.  
  1024. Hide # $good %HB2
  1025. Class "One Hand Axes"
  1026. BaseType "Siege Axe" "Vaal Hatchet"
  1027. Rarity = Rare
  1028. ItemLevel >= 65
  1029. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1030. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1031. SetFontSize 32
  1032.  
  1033. Hide # $good, small %D2
  1034. Height <= 3
  1035. Width <= 1
  1036. DropLevel >= 55
  1037. Class "One Hand Maces"
  1038. Rarity = Rare
  1039. ItemLevel >= 75
  1040. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1041. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1042. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1043. SetFontSize 35
  1044.  
  1045. Hide # $good %D2
  1046. DropLevel >= 66
  1047. Class "One Hand Maces"
  1048. Rarity = Rare
  1049. ItemLevel >= 75
  1050. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1051. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1052. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1053. SetFontSize 32
  1054.  
  1055. Hide # $good, small %D2
  1056. Height <= 3
  1057. Width <= 1
  1058. DropLevel >= 55
  1059. Class "One Hand Maces"
  1060. Rarity = Rare
  1061. ItemLevel >= 65
  1062. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1063. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1064. SetFontSize 35
  1065.  
  1066. Hide # $good %D2
  1067. DropLevel >= 66
  1068. Class "One Hand Maces"
  1069. Rarity = Rare
  1070. ItemLevel >= 65
  1071. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1072. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1073. SetFontSize 32
  1074.  
  1075. Hide # $bad, small %H1
  1076. Height <= 3
  1077. Width <= 1
  1078. DropLevel <= 56
  1079. Class "One Hand Maces" "One Hand Axes"
  1080. Rarity = Rare
  1081. ItemLevel >= 75
  1082. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1083. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1084. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1085. SetFontSize 30
  1086.  
  1087. Hide # $bad %H1
  1088. DropLevel <= 56
  1089. Class "One Hand Maces" "One Hand Axes"
  1090. Rarity = Rare
  1091. ItemLevel >= 75
  1092. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1093. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1094. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1095. SetFontSize 28
  1096.  
  1097. Hide # $bad, small %H1
  1098. Height <= 3
  1099. Width <= 1
  1100. DropLevel <= 56
  1101. Class "One Hand Maces" "One Hand Axes"
  1102. Rarity = Rare
  1103. ItemLevel >= 65
  1104. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1105. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1106. SetFontSize 30
  1107.  
  1108. Hide # $bad %H1
  1109. DropLevel <= 56
  1110. Class "One Hand Maces" "One Hand Axes"
  1111. Rarity = Rare
  1112. ItemLevel >= 65
  1113. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1114. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1115. SetFontSize 28
  1116.  
  1117. Hide # $good %HB2
  1118. DropLevel >= 64
  1119. Class "Sceptres"
  1120. Rarity = Rare
  1121. ItemLevel >= 75
  1122. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1123. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1124. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1125. SetFontSize 32
  1126.  
  1127. Hide # $good %HB2
  1128. DropLevel >= 64
  1129. Class "Sceptres"
  1130. Rarity = Rare
  1131. ItemLevel >= 65
  1132. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1133. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1134. SetFontSize 32
  1135.  
  1136. Hide # $good, spelldamage %HB2
  1137. Class "Sceptres"
  1138. BaseType "Opal Sceptre" "Crystal Sceptre"
  1139. Rarity = Rare
  1140. ItemLevel >= 75
  1141. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1142. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1143. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1144. SetFontSize 32
  1145.  
  1146. Hide # $good, spelldamage %HB2
  1147. Class "Sceptres"
  1148. BaseType "Opal Sceptre" "Crystal Sceptre"
  1149. Rarity = Rare
  1150. ItemLevel >= 65
  1151. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1152. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1153. SetFontSize 32
  1154.  
  1155. Hide # $good, bulky %D2
  1156. DropLevel >= 68
  1157. Class "Staves"
  1158. Rarity = Rare
  1159. ItemLevel >= 75
  1160. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1161. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1162. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1163. SetFontSize 30
  1164.  
  1165. Hide # $good, bulky %D2
  1166. DropLevel >= 68
  1167. Class "Staves"
  1168. Rarity = Rare
  1169. ItemLevel >= 65
  1170. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1171. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1172. SetFontSize 30
  1173.  
  1174. Hide # $good, bulky %D2
  1175. Class "Staves"
  1176. BaseType "Lathi"
  1177. Rarity = Rare
  1178. ItemLevel >= 75
  1179. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1180. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1181. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1182. SetFontSize 30
  1183.  
  1184. Hide # $good, bulky %D2
  1185. Class "Staves"
  1186. BaseType "Lathi"
  1187. Rarity = Rare
  1188. ItemLevel >= 65
  1189. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1190. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1191. SetFontSize 30
  1192.  
  1193. Hide # $bad, bulky %H1
  1194. DropLevel <= 56
  1195. Class "Staves"
  1196. Rarity = Rare
  1197. ItemLevel >= 75
  1198. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1199. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1200. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1201. SetFontSize 24
  1202.  
  1203. Hide # $bad, bulky %H1
  1204. DropLevel <= 56
  1205. Class "Staves"
  1206. Rarity = Rare
  1207. ItemLevel >= 65
  1208. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1209. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1210. SetFontSize 24
  1211.  
  1212. Hide # $good, bulky %D2
  1213. DropLevel >= 64
  1214. Class "Two Hand"
  1215. Rarity = Rare
  1216. ItemLevel >= 75
  1217. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1218. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1219. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1220. SetFontSize 30
  1221.  
  1222. Hide # $good, bulky %D2
  1223. DropLevel >= 64
  1224. Class "Two Hand"
  1225. Rarity = Rare
  1226. ItemLevel >= 65
  1227. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1228. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1229. SetFontSize 30
  1230.  
  1231. Hide # $bad, bulky %H1
  1232. DropLevel <= 56
  1233. Class "Two Hand"
  1234. Rarity = Rare
  1235. ItemLevel >= 75
  1236. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1237. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1238. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1239. SetFontSize 24
  1240.  
  1241. Hide # $bad, bulky %H1
  1242. DropLevel <= 56
  1243. Class "Two Hand"
  1244. Rarity = Rare
  1245. ItemLevel >= 65
  1246. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1247. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1248. SetFontSize 24
  1249.  
  1250. Hide # $good, bulky %D2
  1251. DropLevel >= 62
  1252. Class "Bows"
  1253. Rarity = Rare
  1254. ItemLevel >= 75
  1255. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1256. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1257. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1258. SetFontSize 30
  1259.  
  1260. Hide # $good, bulky %D2
  1261. DropLevel >= 62
  1262. Class "Bows"
  1263. Rarity = Rare
  1264. ItemLevel >= 65
  1265. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1266. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1267. SetFontSize 30
  1268.  
  1269. Hide # $bad, bulky %H1
  1270. DropLevel <= 50
  1271. Class "Bows"
  1272. Rarity = Rare
  1273. ItemLevel >= 75
  1274. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1275. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1276. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1277. SetFontSize 24
  1278.  
  1279. Hide # $bad, bulky %H1
  1280. DropLevel <= 50
  1281. Class "Bows"
  1282. Rarity = Rare
  1283. ItemLevel >= 65
  1284. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1285. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1286. SetFontSize 24
  1287.  
  1288. Hide # $good, small, autosmall %HB2
  1289. DropLevel >= 44
  1290. Class "Gloves" "Boots" "Helmets"
  1291. Rarity = Rare
  1292. ItemLevel >= 75
  1293. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1294. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1295. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1296. SetFontSize 35
  1297.  
  1298. Hide # $good, small, autosmall %HB2
  1299. DropLevel >= 44
  1300. Class "Gloves" "Boots" "Helmets"
  1301. Rarity = Rare
  1302. ItemLevel >= 65
  1303. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1304. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1305. SetFontSize 35
  1306.  
  1307. Hide # $bad, small, autosmall %H1
  1308. DropLevel <= 15
  1309. Class "Gloves" "Boots" "Helmets"
  1310. Rarity = Rare
  1311. ItemLevel >= 75
  1312. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1313. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1314. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1315. SetFontSize 30
  1316.  
  1317. Hide # $bad, small, autosmall %H1
  1318. DropLevel <= 15
  1319. Class "Gloves" "Boots" "Helmets"
  1320. Rarity = Rare
  1321. ItemLevel >= 65
  1322. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1323. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1324. SetFontSize 30
  1325.  
  1326. Hide # ok, hybrid %H1
  1327. Class "Body Armour"
  1328. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1329. Rarity = Rare
  1330. ItemLevel >= 75
  1331. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1332. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1333. SetFontSize 30
  1334.  
  1335. Hide # ok, hybrid %H1
  1336. Class "Body Armour"
  1337. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1338. Rarity = Rare
  1339. ItemLevel >= 65
  1340. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1341. SetFontSize 30
  1342.  
  1343. Hide # $good %HB2
  1344. DropLevel >= 60
  1345. Class "Body Armour"
  1346. Rarity = Rare
  1347. ItemLevel >= 75
  1348. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1349. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1350. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1351. SetFontSize 32
  1352.  
  1353. Hide # $good %HB2
  1354. DropLevel >= 60
  1355. Class "Body Armour"
  1356. Rarity = Rare
  1357. ItemLevel >= 65
  1358. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1359. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1360. SetFontSize 32
  1361.  
  1362. Hide # $bad %H1
  1363. DropLevel <= 47
  1364. Class "Body Armour"
  1365. Rarity = Rare
  1366. ItemLevel >= 75
  1367. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1368. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1369. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1370. SetFontSize 26
  1371.  
  1372. Hide # $bad %H1
  1373. DropLevel <= 47
  1374. Class "Body Armour"
  1375. Rarity = Rare
  1376. ItemLevel >= 65
  1377. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1378. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1379. SetFontSize 26
  1380.  
  1381. Hide # $good, small %HB2
  1382. Height <= 2
  1383. Width <= 2
  1384. DropLevel >= 66
  1385. Class "Shields"
  1386. Rarity = Rare
  1387. ItemLevel >= 75
  1388. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1389. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1390. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1391. SetFontSize 35
  1392.  
  1393. Hide # $good %D2
  1394. DropLevel >= 66
  1395. Class "Shields"
  1396. Rarity = Rare
  1397. ItemLevel >= 75
  1398. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1399. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1400. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1401. SetFontSize 32
  1402.  
  1403. Hide # $good, small %HB2
  1404. Height <= 2
  1405. Width <= 2
  1406. DropLevel >= 66
  1407. Class "Shields"
  1408. Rarity = Rare
  1409. ItemLevel >= 65
  1410. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1411. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1412. SetFontSize 35
  1413.  
  1414. Hide # $good %D2
  1415. DropLevel >= 66
  1416. Class "Shields"
  1417. Rarity = Rare
  1418. ItemLevel >= 65
  1419. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1420. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1421. SetFontSize 32
  1422.  
  1423. Hide # $good, small, autosmall %D2
  1424. DropLevel >= 55
  1425. Class "Shields"
  1426. BaseType "Spirit Shield"
  1427. Rarity = Rare
  1428. ItemLevel >= 75
  1429. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1430. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1431. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1432. SetFontSize 32
  1433.  
  1434. Hide # $good, small, autosmall %D2
  1435. DropLevel >= 55
  1436. Class "Shields"
  1437. BaseType "Spirit Shield"
  1438. Rarity = Rare
  1439. ItemLevel >= 65
  1440. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1441. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1442. SetFontSize 32
  1443.  
  1444. Hide # $ok, small, autosmall %D2
  1445. Class "Shields"
  1446. BaseType "Spirit Shield"
  1447. Rarity = Rare
  1448. ItemLevel >= 75
  1449. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1450. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1451. SetFontSize 30
  1452.  
  1453. Hide # $ok, small, autosmall %D2
  1454. Class "Shields"
  1455. BaseType "Spirit Shield"
  1456. Rarity = Rare
  1457. ItemLevel >= 65
  1458. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1459. SetFontSize 30
  1460.  
  1461. Hide # $good %D2
  1462. Class "Shields"
  1463. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1464. Rarity = Rare
  1465. ItemLevel >= 75
  1466. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1467. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1468. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1469. SetFontSize 32
  1470.  
  1471. Hide # $good %D2
  1472. Class "Shields"
  1473. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1474. Rarity = Rare
  1475. ItemLevel >= 65
  1476. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1477. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1478. SetFontSize 32
  1479.  
  1480. Hide # $good, small, autosmall %D2
  1481. DropLevel >= 60
  1482. Class "Shields"
  1483. BaseType "Buckler" "Spiked Shield"
  1484. Rarity = Rare
  1485. ItemLevel >= 75
  1486. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1487. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1488. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1489. SetFontSize 35
  1490.  
  1491. Hide # $good, small, autosmall %D2
  1492. DropLevel >= 60
  1493. Class "Shields"
  1494. BaseType "Buckler" "Spiked Shield"
  1495. Rarity = Rare
  1496. ItemLevel >= 65
  1497. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1498. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1499. SetFontSize 35
  1500.  
  1501. Hide # $bad, small %H1
  1502. Height <= 2
  1503. Width <= 2
  1504. DropLevel <= 50
  1505. Class "Shields"
  1506. Rarity = Rare
  1507. ItemLevel >= 75
  1508. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1509. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1510. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1511. SetFontSize 30
  1512.  
  1513. Hide # $bad %H1
  1514. DropLevel <= 50
  1515. Class "Shields"
  1516. Rarity = Rare
  1517. ItemLevel >= 75
  1518. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1519. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1520. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1521. SetFontSize 30
  1522.  
  1523. Hide # $bad, small %H1
  1524. Height <= 2
  1525. Width <= 2
  1526. DropLevel <= 50
  1527. Class "Shields"
  1528. Rarity = Rare
  1529. ItemLevel >= 65
  1530. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1531. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1532. SetFontSize 30
  1533.  
  1534. Hide # $bad %H1
  1535. DropLevel <= 50
  1536. Class "Shields"
  1537. Rarity = Rare
  1538. ItemLevel >= 65
  1539. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1540. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1541. SetFontSize 26
  1542.  
  1543. Hide # $good %HB2
  1544. Class "Quivers"
  1545. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1546. Rarity = Rare
  1547. ItemLevel >= 75
  1548. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1549. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1550. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1551. SetFontSize 32
  1552.  
  1553. Hide # $good %HB2
  1554. Class "Quivers"
  1555. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1556. Rarity = Rare
  1557. ItemLevel >= 65
  1558. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  1559. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1560. SetFontSize 32
  1561.  
  1562. Hide # $small, ok %D2
  1563. Height <= 2
  1564. Width <= 2
  1565. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1566. Rarity = Rare
  1567. ItemLevel >= 75
  1568. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1569. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1570. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1571. SetFontSize 32
  1572.  
  1573. Hide # $small, ok %D2
  1574. Height <= 3
  1575. Width <= 1
  1576. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1577. Rarity = Rare
  1578. ItemLevel >= 75
  1579. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1580. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1581. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1582. SetFontSize 32
  1583.  
  1584. Hide # $ok, bulky %H1
  1585. Height >= 4
  1586. Width >= 2
  1587. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1588. Rarity = Rare
  1589. ItemLevel >= 75
  1590. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1591. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1592. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1593. SetFontSize 26
  1594.  
  1595. Hide # $ok, bulky %H1
  1596. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1597. Rarity = Rare
  1598. ItemLevel >= 75
  1599. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1600. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1601. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1602. SetFontSize 30
  1603.  
  1604. Hide # $small, ok %D2
  1605. Height <= 2
  1606. Width <= 2
  1607. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1608. Rarity = Rare
  1609. ItemLevel >= 65
  1610. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1611. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1612. SetFontSize 32
  1613.  
  1614. Hide # $small, ok %D2
  1615. Height <= 3
  1616. Width <= 1
  1617. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1618. Rarity = Rare
  1619. ItemLevel >= 65
  1620. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1621. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1622. SetFontSize 32
  1623.  
  1624. Hide # $ok, bulky %H1
  1625. Height >= 4
  1626. Width >= 2
  1627. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1628. Rarity = Rare
  1629. ItemLevel >= 75
  1630. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1631. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1632. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1633. SetFontSize 26
  1634.  
  1635. Hide # $ok %D2
  1636. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1637. Rarity = Rare
  1638. ItemLevel >= 75
  1639. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1640. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1641. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1642. SetFontSize 30
  1643.  
  1644. Hide # $ok %D2
  1645. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1646. Rarity = Rare
  1647. ItemLevel >= 65
  1648. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1649. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1650. SetFontSize 30
  1651.  
  1652. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
  1653. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1654. Rarity = Rare
  1655. ItemLevel >= 75
  1656. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1657. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1658. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1659. SetFontSize 26
  1660.  
  1661. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens)
  1662. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1663. Rarity = Rare
  1664. ItemLevel >= 65
  1665. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1666. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1667. SetFontSize 26
  1668.  
  1669. Show # IIQ relic
  1670. Class "Gem"
  1671. BaseType "Item Quantity"
  1672. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1673. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1674. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1675. SetFontSize 45
  1676. PlayAlertSound 6 300
  1677.  
  1678. Show
  1679. Quality >= 15
  1680. Class "Gem"
  1681. BaseType "Empower" "Enlighten"
  1682. SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
  1683. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1684. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1685. SetFontSize 45
  1686. PlayAlertSound 6 300
  1687.  
  1688. Show
  1689. Quality >= 20
  1690. Class "Gem"
  1691. SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
  1692. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1693. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1694. SetFontSize 45
  1695.  
  1696. Show # Drop only good gems
  1697. Class "Gem"
  1698. BaseType "Vaal Breach"
  1699. SetTextColor 30 150 180 # TEXTCOLOR: T1 Gem
  1700. SetBackgroundColor 65 20 80
  1701. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1702. SetFontSize 42
  1703.  
  1704. Show # Drop only good gems
  1705. Class "Gem"
  1706. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline"
  1707. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1708. SetFontSize 45
  1709. PlayAlertSound 9 300
  1710.  
  1711. Show
  1712. Quality >= 14
  1713. Class "Gems"
  1714. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  1715. SetFontSize 40
  1716. PlayAlertSound 2 300
  1717.  
  1718. Show
  1719. Quality >= 10
  1720. Class "Gems"
  1721. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1722. SetFontSize 38
  1723.  
  1724. Show # Drop only meh gems
  1725. Class "Gem"
  1726. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1727. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1728. SetFontSize 38
  1729.  
  1730. Hide # %H3
  1731. Class "Gems"
  1732. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1733. SetFontSize 34
  1734.  
  1735. Hide # $flask, recipe, glass, top
  1736. Quality = 20
  1737. BaseType "Flask"
  1738. Rarity = Normal
  1739. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1740. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1741. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1742. SetFontSize 38
  1743.  
  1744. Hide # $flask, recipe, glass, top
  1745. Quality = 20
  1746. BaseType "Flask"
  1747. Rarity = Magic
  1748. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1749. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1750. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1751. SetFontSize 38
  1752.  
  1753. Hide # $flask, recipe, glass
  1754. Quality >= 15
  1755. BaseType "Flask"
  1756. Rarity <= Magic
  1757. ItemLevel < 60
  1758. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1759. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1760. SetFontSize 40
  1761.  
  1762. Hide # $flask, utility, lvl, top
  1763. Quality >= 1
  1764. BaseType "Quicksilver Flask" "Silver Flask"
  1765. Rarity <= Magic
  1766. ItemLevel >= 5
  1767. ItemLevel < 60
  1768. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1769. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1770. SetFontSize 42
  1771.  
  1772. Hide # $flask, utility, lvl
  1773. BaseType "Quicksilver Flask" "Silver Flask"
  1774. Rarity <= Magic
  1775. ItemLevel < 60
  1776. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1777. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1778. SetFontSize 40
  1779.  
  1780. Hide # $flask, recipe, glass %D2
  1781. Quality >= 15
  1782. BaseType "Flask"
  1783. Rarity <= Magic
  1784. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1785. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1786. SetFontSize 38
  1787.  
  1788. Hide # $flask, recipe, glass
  1789. Quality > 1
  1790. BaseType "Flask"
  1791. Rarity <= Magic
  1792. ItemLevel < 60
  1793. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1794. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1795. SetFontSize 38
  1796.  
  1797. Hide # $flask, recipe, glass %D2
  1798. Quality >= 1
  1799. BaseType "Flask"
  1800. Rarity <= Magic
  1801. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1802. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1803.  
  1804. Hide # $flask, utility %D2
  1805. Class "Utility Flasks"
  1806. Rarity <= Magic
  1807. ItemLevel > 66
  1808. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1809. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1810.  
  1811. Hide # $flask, utility
  1812. Class "Utility Flasks"
  1813. Rarity <= Magic
  1814. ItemLevel < 67
  1815. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1816. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1817.  
  1818. Hide # $flask
  1819. BaseType "Flask"
  1820. Rarity <= Magic
  1821. ItemLevel >= 69
  1822. SetFontSize 20
  1823.  
  1824. # putrid
  1825. Show # Maps:Unique
  1826. Class "Maps"
  1827. BaseType "Museum Map"
  1828. Rarity = Unique
  1829. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1830. SetFontSize 42
  1831. PlayAlertSound 6 300
  1832.  
  1833. # poorjoys
  1834. Show # Maps:Unique
  1835. Class "Maps"
  1836. BaseType "Temple Map"
  1837. Rarity = Unique
  1838. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1839. SetFontSize 42
  1840. PlayAlertSound 7 300
  1841.  
  1842. Show # Maps:Unique
  1843. Class "Maps"
  1844. Rarity = Unique
  1845. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1846. SetFontSize 42
  1847. PlayAlertSound 4 300
  1848.  
  1849. Show
  1850. BaseType "Offering to the Goddess"
  1851. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1852. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  1853. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1854. SetFontSize 42
  1855. PlayAlertSound 4 300
  1856.  
  1857. Show
  1858. Class "Labyrinth"
  1859. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  1860. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1861. SetFontSize 42
  1862.  
  1863. Show # Maps:Farming Maps
  1864. DropLevel >= 77
  1865. Class "Maps"
  1866. BaseType "Vault" "Scriptorium"
  1867. SetTextColor 29 168 161 # TEXTCOLOR: Cosmetic: Black Text
  1868. SetBackgroundColor 0 0 0 # BACKGROUND: T11-T14 maps
  1869. SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1870. SetFontSize 45
  1871. PlayAlertSound 5 300
  1872.  
  1873. Show # Maps:Shaped
  1874. DropLevel >= 77
  1875. Class "Maps"
  1876. BaseType "Shaped" "Vault"
  1877. SetTextColor 29 168 161 # TEXTCOLOR: Cosmetic: Black Text
  1878. SetBackgroundColor 0 0 0 # BACKGROUND: T11-T14 maps
  1879. SetBorderColor 210 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1880. SetFontSize 45
  1881. PlayAlertSound 5 300
  1882.  
  1883. Show # Maps:T16
  1884. Class "Maps"
  1885. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  1886. SetTextColor 100 0 122 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1887. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1888. SetBorderColor 100 0 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1889. SetFontSize 45
  1890. PlayAlertSound 6 300
  1891.  
  1892. Show # Maps:T15
  1893. DropLevel >= 82
  1894. Class "Maps"
  1895. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1896. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1897. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1898. SetFontSize 45
  1899. PlayAlertSound 4 300
  1900.  
  1901. Show # Maps:T14
  1902. DropLevel >= 81
  1903. Class "Maps"
  1904. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1905. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1906. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1907. SetFontSize 44
  1908. PlayAlertSound 4 300
  1909.  
  1910. Show # Maps:T13
  1911. DropLevel >= 80
  1912. Class "Maps"
  1913. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1914. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1915. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1916. SetFontSize 43
  1917. PlayAlertSound 4 300
  1918.  
  1919. Show # Maps:T12
  1920. DropLevel >= 79
  1921. Class "Maps"
  1922. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1923. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1924. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1925. SetFontSize 42
  1926. PlayAlertSound 4 300
  1927.  
  1928. Show # Maps:T11
  1929. DropLevel >= 78
  1930. Class "Maps"
  1931. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1932. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1933. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1934. SetFontSize 41
  1935. PlayAlertSound 4 300
  1936.  
  1937. Show # Maps:T10
  1938. DropLevel >= 77
  1939. Class "Maps"
  1940. SetBackgroundColor 100 100 0
  1941. SetBorderColor 200 200 0 # BACKGROUND: T6-10 maps, currency, talismans
  1942. SetFontSize 39
  1943. PlayAlertSound 4 300
  1944.  
  1945. Hide # Maps:T9
  1946. DropLevel >= 76
  1947. Class "Maps"
  1948. SetBackgroundColor 100 100 0
  1949. SetBorderColor 200 200 0 # BACKGROUND: T6-10 maps, currency, talismans
  1950. SetFontSize 39
  1951.  
  1952. Hide # Maps:T8
  1953. DropLevel >= 75
  1954. Class "Maps"
  1955. SetBackgroundColor 100 100 0
  1956. SetBorderColor 200 200 0 # BACKGROUND: T6-10 maps, currency, talismans
  1957.  
  1958. Hide # Maps:T7
  1959. DropLevel >= 74
  1960. Class "Maps"
  1961. SetBackgroundColor 100 100 0
  1962. SetBorderColor 200 200 0 # BACKGROUND: T6-10 maps, currency, talismans
  1963.  
  1964. Hide # Maps:T6
  1965. DropLevel >= 73
  1966. Class "Maps"
  1967. SetBackgroundColor 100 100 0
  1968. SetBorderColor 200 200 0 # BACKGROUND: T6-10 maps, currency, talismans
  1969.  
  1970. Hide # Maps:T5 %H3
  1971. DropLevel >= 72
  1972. Class "Maps"
  1973. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1974. SetFontSize 36
  1975.  
  1976. Hide # Maps:T4 %H3
  1977. DropLevel >= 71
  1978. Class "Maps"
  1979. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1980. SetFontSize 36
  1981.  
  1982. Hide # Maps:T3 %H3
  1983. DropLevel >= 70
  1984. Class "Maps"
  1985. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1986. SetFontSize 36
  1987.  
  1988. Hide # Maps:T2 %H3
  1989. DropLevel = 69
  1990. Class "Maps"
  1991. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1992. SetFontSize 35
  1993.  
  1994. Hide # Maps:T1 %H3
  1995. DropLevel < 69
  1996. Class "Maps"
  1997. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1998. SetFontSize 35
  1999.  
  2000. Show # Safetyline
  2001. Class "Maps"
  2002. SetFontSize 42
  2003. PlayAlertSound 4 300
  2004.  
  2005. Show
  2006. Class "Map Fragments"
  2007. BaseType "Mortal Hope" "Mortal Ignorance"
  2008. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2009. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2010. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2011. SetFontSize 45
  2012. PlayAlertSound 6 300
  2013.  
  2014. Show
  2015. Class "Misc Map Items"
  2016. BaseType "Breachstone"
  2017. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2018. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2019. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2020. SetFontSize 45
  2021. PlayAlertSound 2 300
  2022.  
  2023. Show
  2024. Class "Map Fragments"
  2025. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra"
  2026. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2027. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2028. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2029. SetFontSize 45
  2030. PlayAlertSound 2 300
  2031.  
  2032. Show
  2033. Class "Map Fragments"
  2034. BaseType "Mortal"
  2035. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2036. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  2037. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2038. SetFontSize 44
  2039. PlayAlertSound 2 300
  2040.  
  2041. Show
  2042. Class "Map Fragments"
  2043. BaseType "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key"
  2044. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2045. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  2046. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2047. SetFontSize 44
  2048. PlayAlertSound 6 300
  2049.  
  2050. Show
  2051. Class "Map Fragments"
  2052. BaseType "Sacrifice at Midnight"
  2053. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2054. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  2055. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2056. SetFontSize 44
  2057. PlayAlertSound 2 300
  2058.  
  2059. Show
  2060. Class "Map Fragments"
  2061. SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
  2062. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  2063. SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
  2064. SetFontSize 38
  2065. PlayAlertSound 2 300
  2066.  
  2067. # ------------------------------------
  2068. Show
  2069. Class "Currency"
  2070. BaseType "Chaos Orb" "Master Cartographer"
  2071. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2072. SetBackgroundColor 40 207 198 # BACKGROUND: T2 Currency
  2073. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2074. SetFontSize 45
  2075. PlayAlertSound 7 300
  2076.  
  2077. Show
  2078. Class "Currency"
  2079. BaseType "Regal Orb" "Orb of Regret" "Gemcutter's Prism" "Vaal Orb" "Stacked Deck" "Cartographer's Chisel" "Glassblower's Bauble" "Blessed Orb" "Apprentice Cartographer's Sextant" "Journeyman Cartographer's Sextant"
  2080. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2081. SetBackgroundColor 161 119 209 200 # BACKGROUND: T2 Currency
  2082. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2083. SetFontSize 45
  2084. PlayAlertSound 7 300
  2085.  
  2086. Show
  2087. Class "Currency"
  2088. BaseType "Orb of Chance"
  2089. SetTextColor 222 143 84 # TEXTCOLOR: Cosmetic: Black Text
  2090. SetBackgroundColor 20 66 105 # BACKGROUND: T3 Currency
  2091. SetBorderColor 176 124 84
  2092. SetFontSize 45
  2093.  
  2094. Show
  2095. Class "Currency"
  2096. BaseType "Silver Coin"
  2097. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2098. SetBackgroundColor 133 103 194 # BACKGROUND: T3 Currency
  2099. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2100. SetFontSize 45
  2101.  
  2102. Show
  2103. Class "Currency"
  2104. BaseType "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy"
  2105. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2106. SetBackgroundColor 133 103 194 # BACKGROUND: T3 Currency
  2107. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2108. SetFontSize 45
  2109. PlayAlertSound 2 300
  2110.  
  2111. Show # $top
  2112. Class "Currency"
  2113. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  2114. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2115. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2116. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2117. SetFontSize 45
  2118. PlayAlertSound 6 300
  2119.  
  2120. Show # Legacy Relic
  2121. Class "Misc Map Items"
  2122. BaseType "Ancient Reliquary Key"
  2123. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2124. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2125. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2126. SetFontSize 45
  2127. PlayAlertSound 6 300
  2128.  
  2129. Show # League Stones
  2130. Class "Leaguestone"
  2131. BaseType "Nemesis Leaguestone" "Beyond Leaguestone" "Breach Leaguestone" "Domination Leaguestone" "Onslaught Leaguestone" "Bloodlines Leaguestone"
  2132. SetTextColor 173 118 25
  2133. SetBackgroundColor 28 95 150
  2134. SetBorderColor 219 151 10
  2135. SetFontSize 45
  2136. PlayAlertSound 5 300
  2137.  
  2138. Show # League Stones
  2139. Class "Leaguestone"
  2140. SetTextColor 39 11 171
  2141. SetBackgroundColor 54 207 100
  2142. SetBorderColor 0 0 0
  2143. SetFontSize 45
  2144. PlayAlertSound 2 300
  2145.  
  2146.  
  2147. Show
  2148. Class "Currency"
  2149. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2150. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2151. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  2152. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2153. SetFontSize 42
  2154. PlayAlertSound 2 300
  2155.  
  2156. Show
  2157. Class "Currency"
  2158. BaseType "Screaming Essence of"
  2159. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2160. SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
  2161. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2162. SetFontSize 40
  2163. PlayAlertSound 2 300
  2164.  
  2165. Show
  2166. Class "Currency"
  2167. BaseType "Wailing Essence of"
  2168. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2169. SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
  2170. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2171. SetFontSize 38
  2172. PlayAlertSound 2 300
  2173.  
  2174. Show
  2175. Class "Currency"
  2176. BaseType "Weeping Essence of"
  2177. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2178. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2179. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2180. SetFontSize 36
  2181. PlayAlertSound 2 300
  2182.  
  2183. Show
  2184. Class "Currency"
  2185. BaseType "Muttering Essence of"
  2186. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2187. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2188. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2189. SetFontSize 36
  2190.  
  2191. Show
  2192. Class "Currency"
  2193. BaseType "Whispering Essence of"
  2194. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2195. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2196. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2197. SetFontSize 34
  2198.  
  2199. Show # Blessing
  2200. Class "Currency"
  2201. BaseType "Blessing"
  2202. SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
  2203. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2204. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  2205. SetFontSize 45
  2206. PlayAlertSound 1 300
  2207.  
  2208. Show # Splinter
  2209. Class "Currency"
  2210. BaseType "Splinter"
  2211. SetTextColor 255 235 235 # TEXTCOLOR: Breach Currency
  2212. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2213. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  2214. SetFontSize 40
  2215. PlayAlertSound 2 100
  2216.  
  2217. Show
  2218. Class "Currency"
  2219. BaseType "Perandus Coin"
  2220. SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
  2221. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2222. SetFontSize 38
  2223.  
  2224. Show
  2225. Class "Currency"
  2226. BaseType "Unshaping Orb" "Cartographer's Seal"
  2227. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2228. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  2229. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2230. SetFontSize 42
  2231. PlayAlertSound 2 300
  2232.  
  2233. Show
  2234. Class "Currency"
  2235. BaseType "Prophecy"
  2236. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2237. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2238. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2239. SetFontSize 40
  2240. PlayAlertSound 2 300
  2241.  
  2242. Show
  2243. Class "Divination"
  2244. BaseType "The Doctor" "The Fiend" "House of Mirrors" "Hunter's Reward" "Abandoned Wealth" "The Artist" "Bowyer's Dream" "The Brittle Emperor" "The Celestial Justicar" "The Dapper Prodigy" "The Dark Mage" "The Devastator" "The Dragon's Heart" "The Ethereal" "The Formless Sea" "Heterochromia" "The Hunger" "The Immortal" "The Last One Standing" "The Offering" "The Queen" "The Thaumaturgist" "Wealth and Power" "The Enlightened"
  2245. SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2246. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2247. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2248. SetFontSize 45
  2249. PlayAlertSound 6 300
  2250.  
  2251. Show
  2252. Class "Divination"
  2253. BaseType "The Cartographer" "The Chains that Bind" "Chaotic Disposition" "Emperor of Purity" "The Harvester" "The Hoarder" "The King's Heart" "Last Hope" "Mawr Blaidd" "The Penitent" "Pride Before the Fall" "The Scavenger" "The Sephirot" "The Valkyrie" "The Vast" "The Warlord" "The Wolf" "Stormcaller" "Earth Drinker" "The Surveyor" "The Void"
  2254. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2255. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2256. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  2257. SetFontSize 44
  2258. PlayAlertSound 2 300
  2259.  
  2260. Show
  2261. Class "Divination"
  2262. BaseType "The Aesthete" "The Arena Champion" "The Avenger" "Blind Venture" "The Body" "Boundless Realms" "Coveted Possession" "The Cursed King" "The Encroaching Darkness" "The Fletcher" "Gemcutter's Promise" "The Gladiator" "Glimmer of Hope" "Grave Knowledge" "Hope" "Humility" "The Inventor" "Jack in the Box" "The Jester" "Lost Worlds" "Lucky Connections" "Lysah's Respite" "Merciless Armament" "The Risk" "The Road to Power" "Scholar of the Seas" "The Soul" "The Spoiled Prince" "The Survivalist" "Time-Lost Relic" "Tranquillity" "The Tyrant" "The Union" "The Wind" "The Wrath" "Lucky Deck" "Treasure Hunter" "Vinia's Token" "Trial" "Dialla's Subjugation"
  2263. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2264. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2265. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2266. SetFontSize 40
  2267. PlayAlertSound 2 300
  2268.  
  2269. Hide # %H3
  2270. Class "Divination"
  2271. BaseType "Her Mask" "Gambler" "Destined to Crumble" "Scholar" "Calling" "The Lord in Black"
  2272. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2273. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2274. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2275. SetFontSize 32
  2276.  
  2277. Hide # %H3
  2278. Class "Divination"
  2279. BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Prosperity" "Metalsmith's Gift" "Thunderous Skies"
  2280. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2281. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2282. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2283. SetFontSize 32
  2284.  
  2285. Show
  2286. Class "Divination"
  2287. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2288. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2289. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  2290. SetFontSize 38
  2291. PlayAlertSound 2 300
  2292.  
  2293. Hide # %H3
  2294. Class "Currency"
  2295. BaseType "Scroll Fragment"
  2296. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2297. SetFontSize 28
  2298.  
  2299. Hide # %H3
  2300. Class "Currency"
  2301. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2302.  
  2303. Hide # %H3
  2304. Class "Stackable" "Currency"
  2305. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2306.  
  2307. Show
  2308. SocketGroup "WWWWWW"
  2309. BaseType "Simple Robe"
  2310. Rarity = Unique
  2311. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2312. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  2313. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2314. SetFontSize 45
  2315. PlayAlertSound 6 300
  2316.  
  2317. Show # 6 - Links
  2318. LinkedSockets = 6
  2319. Rarity = Unique
  2320. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2321. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2322. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2323. SetFontSize 45
  2324. PlayAlertSound 6 300
  2325.  
  2326. Show # T1
  2327. BaseType "Champion Kite Shield" "Sapphire Flask" "Occultist" "Glorious" "Titanium" "Siege Axe" "Prophecy Wand" "Sorcerer Boots" "Topaz Flask" "Deicide Mask" "Rawhide Boots" "Assassin's Garb" "Ezomyte Burgonet" "Vaal Regalia" "Silver Flask" "Gladiator Plate" "Prismatic Jewel" "Crusader Boots" "Jasper Chopper" "Stibnite Flask"
  2328. Rarity = Unique
  2329. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2330. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2331. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2332. SetFontSize 45
  2333. PlayAlertSound 6 300
  2334.  
  2335. Show # HH chance
  2336. BaseType "Leather Belt" "Ebony Tower Shield" "Goathide Boots"
  2337. Rarity = Unique
  2338. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2339. SetBackgroundColor 155 155 155 # BACKGROUND: T1 Global High Value Drop
  2340. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2341. SetFontSize 45
  2342. PlayAlertSound 5 300
  2343.  
  2344. Show # 6 - Links
  2345. LinkedSockets = 5
  2346. Rarity = Unique
  2347. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2348. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  2349. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2350. SetFontSize 45
  2351. PlayAlertSound 6 300
  2352.  
  2353. Show # T2
  2354. BaseType "Corrugated Buckler" "Savant's Robe" "Two-Stone" "Judgement Staff" "Full Wyrmscale" "Archon Kite Shield" "Conjurer Boots" "Nightmare Bascinet" "Sharkskin Boots" "Granite Flask" "Imperial Staff" "Deerskin Gloves" "Karui Sceptre" "Paua Ring" "Vaal Axe" "Spine Bow" "Sinner Tricorne" "Hubris" "Strapped Mitts" "Eternal Sword" "Onyx Amulet" "Penetrating Arrow Quiver" "Broadhead Arrow Quiver" "Fiend Dagger" "Exquisite Leather" "Stibnite Flask" "Desert Brigandine" "Terror Claw"
  2355. Rarity = Unique
  2356. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  2357. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  2358. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  2359. SetFontSize 42
  2360. PlayAlertSound 1 300
  2361.  
  2362. Show # TFated
  2363. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  2364. Rarity = Unique
  2365. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2366. SetBackgroundColor 15 0 25 # BACKGROUND: Uniques: Prophecy Base
  2367. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2368. SetFontSize 40
  2369.  
  2370. Show # T3
  2371. Rarity = Unique
  2372. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2373. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  2374. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2375. SetFontSize 40
  2376.  
  2377. Show # T3
  2378. Rarity = Unique
  2379. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  2380. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  2381. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  2382. SetFontSize 40
  2383.  
  2384. Show
  2385. Class "Quest" "Items"
  2386. BaseType "Shaper's Orb"
  2387. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2388. SetFontSize 44
  2389. PlayAlertSound 2 300
  2390.  
  2391. Show
  2392. Class "Quest" "Items"
  2393. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2394. SetFontSize 40
  2395.  
  2396. Hide # $flask, lvl
  2397. Class "Life Flask" "Mana Flask"
  2398. BaseType "Flask"
  2399. BaseType "Small" "Medium" "Large" "Greater" "Grand"
  2400. ItemLevel >= 35
  2401. SetFontSize 20
  2402.  
  2403. Hide # $flask, lvl
  2404. Class "Life Flask" "Mana Flask"
  2405. BaseType "Flask"
  2406. BaseType "Giant" "Colossal" "Sacred"
  2407. ItemLevel >= 53
  2408. SetFontSize 20
  2409.  
  2410. Hide # $flask, lvl
  2411. Class "Hybrid Flask"
  2412. BaseType "Small"
  2413. Rarity = Normal
  2414. ItemLevel <= 15
  2415. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2416. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2417. SetFontSize 38
  2418.  
  2419. Hide # $flask, lvl
  2420. Class "Hybrid Flask"
  2421. BaseType "Medium"
  2422. Rarity = Normal
  2423. ItemLevel <= 25
  2424. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2425. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2426. SetFontSize 38
  2427.  
  2428. Hide # $flask, lvl
  2429. Class "Hybrid Flask"
  2430. BaseType "Large"
  2431. Rarity = Normal
  2432. ItemLevel <= 35
  2433. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2434. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2435. SetFontSize 38
  2436.  
  2437. Hide # $flask, lvl
  2438. Class "Hybrid Flask"
  2439. BaseType "Colossal"
  2440. Rarity = Normal
  2441. ItemLevel <= 45
  2442. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2443. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2444. SetFontSize 38
  2445.  
  2446. Hide # $flask, lvl
  2447. Class "Hybrid Flask"
  2448. BaseType "Sacred"
  2449. Rarity = Normal
  2450. ItemLevel <= 55
  2451. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2452. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2453. SetFontSize 38
  2454.  
  2455. Hide # $flask, lvl
  2456. Class "Hybrid Flask"
  2457. BaseType "Hallowed"
  2458. Rarity = Normal
  2459. ItemLevel <= 67
  2460. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2461. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2462. SetFontSize 38
  2463.  
  2464. Hide # $flask, lvl
  2465. Class "Hybrid Flask"
  2466. BaseType "Small"
  2467. Rarity = Magic
  2468. ItemLevel <= 15
  2469. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2470. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2471. SetFontSize 38
  2472.  
  2473. Hide # $flask, lvl
  2474. Class "Hybrid Flask"
  2475. BaseType "Medium"
  2476. Rarity = Magic
  2477. ItemLevel <= 25
  2478. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2479. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2480. SetFontSize 38
  2481.  
  2482. Hide # $flask, lvl
  2483. Class "Hybrid Flask"
  2484. BaseType "Large"
  2485. Rarity = Magic
  2486. ItemLevel <= 35
  2487. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2488. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2489. SetFontSize 38
  2490.  
  2491. Hide # $flask, lvl
  2492. Class "Hybrid Flask"
  2493. BaseType "Colossal"
  2494. Rarity = Magic
  2495. ItemLevel <= 45
  2496. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2497. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2498. SetFontSize 38
  2499.  
  2500. Hide # $flask, lvl
  2501. Class "Hybrid Flask"
  2502. BaseType "Sacred"
  2503. Rarity = Magic
  2504. ItemLevel <= 55
  2505. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2506. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2507. SetFontSize 38
  2508.  
  2509. Hide # $flask, lvl
  2510. Class "Hybrid Flask"
  2511. BaseType "Hallowed"
  2512. Rarity = Magic
  2513. ItemLevel <= 66
  2514. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2515. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2516. SetFontSize 38
  2517.  
  2518. Hide # $flask, lvl
  2519. Class "Flask"
  2520. BaseType "Small"
  2521. Rarity = Normal
  2522. ItemLevel <= 5
  2523. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2524. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2525. SetFontSize 38
  2526.  
  2527. Hide # $flask, lvl
  2528. Class "Flask"
  2529. BaseType "Medium"
  2530. Rarity = Normal
  2531. ItemLevel <= 8
  2532. ItemLevel >= 3
  2533. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2534. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2535. SetFontSize 38
  2536.  
  2537. Hide # $flask, lvl
  2538. Class "Flask"
  2539. BaseType "Large"
  2540. Rarity = Normal
  2541. ItemLevel <= 12
  2542. ItemLevel >= 5
  2543. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2544. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2545. SetFontSize 38
  2546.  
  2547. Hide # $flask, lvl
  2548. Class "Flask"
  2549. BaseType "Greater"
  2550. Rarity = Normal
  2551. ItemLevel <= 18
  2552. ItemLevel >= 12
  2553. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2554. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2555. SetFontSize 38
  2556.  
  2557. Hide # $flask, lvl
  2558. Class "Flask"
  2559. BaseType "Grand"
  2560. Rarity = Normal
  2561. ItemLevel <= 24
  2562. ItemLevel >= 18
  2563. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2564. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2565. SetFontSize 38
  2566.  
  2567. Hide # $flask, lvl
  2568. Class "Flask"
  2569. BaseType "Giant"
  2570. Rarity = Normal
  2571. ItemLevel <= 30
  2572. ItemLevel >= 24
  2573. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2574. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2575. SetFontSize 38
  2576.  
  2577. Hide # $flask, lvl
  2578. Class "Flask"
  2579. BaseType "Colossal"
  2580. Rarity = Normal
  2581. ItemLevel <= 37
  2582. ItemLevel >= 30
  2583. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2584. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2585. SetFontSize 38
  2586.  
  2587. Hide # $flask, lvl
  2588. Class "Flask"
  2589. BaseType "Sacred"
  2590. Rarity = Normal
  2591. ItemLevel <= 42
  2592. ItemLevel >= 36
  2593. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2594. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2595. SetFontSize 38
  2596.  
  2597. Hide # $flask, lvl
  2598. Class "Flask"
  2599. BaseType "Hallowed"
  2600. Rarity = Normal
  2601. ItemLevel <= 48
  2602. ItemLevel >= 42
  2603. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2604. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2605. SetFontSize 38
  2606.  
  2607. Hide # $flask, lvl
  2608. Class "Flask"
  2609. BaseType "Sanctified"
  2610. Rarity = Normal
  2611. ItemLevel <= 55
  2612. ItemLevel >= 48
  2613. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2614. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2615. SetFontSize 38
  2616.  
  2617. Hide # $flask, lvl
  2618. Class "Flask"
  2619. BaseType "Divine"
  2620. Rarity = Normal
  2621. ItemLevel <= 66
  2622. ItemLevel >= 60
  2623. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2624. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2625. SetFontSize 38
  2626.  
  2627. Hide # $flask, lvl
  2628. Class "Flask"
  2629. BaseType "Eternal"
  2630. Rarity = Normal
  2631. ItemLevel <= 66
  2632. ItemLevel >= 65
  2633. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2634. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2635. SetFontSize 38
  2636.  
  2637. Hide # $flask, lvl
  2638. Class "Flask"
  2639. BaseType "Small"
  2640. Rarity = Magic
  2641. ItemLevel <= 5
  2642. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2643. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2644. SetFontSize 38
  2645.  
  2646. Hide # $flask, lvl
  2647. Class "Flask"
  2648. BaseType "Medium"
  2649. Rarity = Magic
  2650. ItemLevel <= 8
  2651. ItemLevel >= 3
  2652. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2653. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2654. SetFontSize 38
  2655.  
  2656. Hide # $flask, lvl
  2657. Class "Flask"
  2658. BaseType "Large"
  2659. Rarity = Magic
  2660. ItemLevel <= 12
  2661. ItemLevel >= 5
  2662. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2663. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2664. SetFontSize 38
  2665.  
  2666. Hide # $flask, lvl
  2667. Class "Flask"
  2668. BaseType "Greater"
  2669. Rarity = Magic
  2670. ItemLevel <= 18
  2671. ItemLevel >= 12
  2672. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2673. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2674. SetFontSize 38
  2675.  
  2676. Hide # $flask, lvl
  2677. Class "Flask"
  2678. BaseType "Grand"
  2679. Rarity = Magic
  2680. ItemLevel <= 24
  2681. ItemLevel >= 18
  2682. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2683. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2684. SetFontSize 38
  2685.  
  2686. Hide # $flask, lvl
  2687. Class "Flask"
  2688. BaseType "Giant"
  2689. Rarity = Magic
  2690. ItemLevel <= 30
  2691. ItemLevel >= 24
  2692. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2693. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2694. SetFontSize 38
  2695.  
  2696. Hide # $flask, lvl
  2697. Class "Flask"
  2698. BaseType "Colossal"
  2699. Rarity = Magic
  2700. ItemLevel <= 37
  2701. ItemLevel >= 30
  2702. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2703. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2704. SetFontSize 38
  2705.  
  2706. Hide # $flask, lvl
  2707. Class "Flask"
  2708. BaseType "Sacred"
  2709. Rarity = Magic
  2710. ItemLevel <= 42
  2711. ItemLevel >= 36
  2712. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2713. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2714. SetFontSize 38
  2715.  
  2716. Hide # $flask, lvl
  2717. Class "Flask"
  2718. BaseType "Hallowed"
  2719. Rarity = Magic
  2720. ItemLevel <= 48
  2721. ItemLevel >= 42
  2722. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2723. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2724. SetFontSize 38
  2725.  
  2726. Hide # $flask, lvl
  2727. Class "Flask"
  2728. BaseType "Sanctified"
  2729. Rarity = Magic
  2730. ItemLevel <= 55
  2731. ItemLevel >= 48
  2732. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2733. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2734. SetFontSize 38
  2735.  
  2736. Hide # $flask, lvl
  2737. Class "Flask"
  2738. BaseType "Divine"
  2739. Rarity = Magic
  2740. ItemLevel <= 67
  2741. ItemLevel >= 60
  2742. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2743. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2744. SetFontSize 38
  2745.  
  2746. Hide # $flask, lvl
  2747. Class "Flask"
  2748. BaseType "Eternal"
  2749. Rarity = Magic
  2750. ItemLevel <= 66
  2751. ItemLevel >= 65
  2752. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2753. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2754. SetFontSize 38
  2755.  
  2756. Hide # $flask, lvl
  2757. BaseType "Flask"
  2758. Rarity <= Magic
  2759. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2760. SetFontSize 30
  2761.  
  2762. Show # $leveling, small, autosmall, bhg, great
  2763. Class "Boots"
  2764. Rarity = Rare
  2765. ItemLevel < 30
  2766. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2767. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2768. SetFontSize 40
  2769.  
  2770. Show # $leveling, small, autosmall, bhg, great
  2771. Class "Boots" "Helmets" "Gloves"
  2772. Rarity = Rare
  2773. ItemLevel < 65
  2774. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2775. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2776. SetFontSize 38
  2777.  
  2778. Show # $leveling, good, exception
  2779. Class "Sceptres" "Daggers" "Wands"
  2780. Rarity = Rare
  2781. ItemLevel < 65
  2782. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2783. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2784. SetFontSize 38
  2785.  
  2786. Show # $leveling, small, good
  2787. Height <= 3
  2788. Width <= 1
  2789. Rarity = Rare
  2790. ItemLevel < 10
  2791. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2792. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2793. SetFontSize 40
  2794.  
  2795. Show # $leveling, small, good
  2796. Height <= 2
  2797. Width <= 2
  2798. Rarity = Rare
  2799. ItemLevel < 10
  2800. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2801. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2802. SetFontSize 40
  2803.  
  2804. Show # $leveling, good
  2805. Rarity = Rare
  2806. ItemLevel < 10
  2807. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2808. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2809. SetFontSize 38
  2810.  
  2811. Show # $leveling, small, good
  2812. Height <= 2
  2813. Width <= 2
  2814. DropLevel > 5
  2815. Rarity = Rare
  2816. ItemLevel < 15
  2817. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2818. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2819. SetFontSize 38
  2820.  
  2821. Show # $leveling, small, good
  2822. Height <= 3
  2823. Width <= 1
  2824. DropLevel > 5
  2825. Rarity = Rare
  2826. ItemLevel < 15
  2827. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2828. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2829. SetFontSize 38
  2830.  
  2831. Show # $leveling, good
  2832. DropLevel > 5
  2833. Rarity = Rare
  2834. ItemLevel < 15
  2835. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2836. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2837. SetFontSize 35
  2838.  
  2839. Show # $leveling, small, good
  2840. Height <= 2
  2841. Width <= 2
  2842. DropLevel > 10
  2843. Rarity = Rare
  2844. ItemLevel < 20
  2845. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2846. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2847. SetFontSize 35
  2848.  
  2849. Show # $leveling, small, good
  2850. Height <= 3
  2851. Width <= 1
  2852. DropLevel > 10
  2853. Rarity = Rare
  2854. ItemLevel < 20
  2855. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2856. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2857. SetFontSize 35
  2858.  
  2859. Show # $leveling, good
  2860. DropLevel > 10
  2861. Rarity = Rare
  2862. ItemLevel < 20
  2863. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2864. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2865. SetFontSize 30
  2866.  
  2867. Show # $leveling, small, good
  2868. Height <= 2
  2869. Width <= 2
  2870. DropLevel > 15
  2871. Rarity = Rare
  2872. ItemLevel < 25
  2873. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2874. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2875. SetFontSize 35
  2876.  
  2877. Show # $leveling, small, good
  2878. Height <= 3
  2879. Width <= 1
  2880. DropLevel > 15
  2881. Rarity = Rare
  2882. ItemLevel < 25
  2883. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2884. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2885. SetFontSize 35
  2886.  
  2887. Show # $leveling, good
  2888. DropLevel > 15
  2889. Rarity = Rare
  2890. ItemLevel < 25
  2891. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2892. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2893. SetFontSize 30
  2894.  
  2895. Show # $leveling, small, good
  2896. Height <= 2
  2897. Width <= 2
  2898. DropLevel > 20
  2899. Rarity = Rare
  2900. ItemLevel < 30
  2901. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2902. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2903. SetFontSize 35
  2904.  
  2905. Show # $leveling, small, good
  2906. Height <= 3
  2907. Width <= 1
  2908. DropLevel > 20
  2909. Rarity = Rare
  2910. ItemLevel < 30
  2911. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2912. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2913. SetFontSize 35
  2914.  
  2915. Show # $leveling, good
  2916. DropLevel > 20
  2917. Rarity = Rare
  2918. ItemLevel < 30
  2919. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2920. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2921. SetFontSize 30
  2922.  
  2923. Show # $leveling, small, good
  2924. Height <= 2
  2925. Width <= 2
  2926. DropLevel > 25
  2927. Rarity = Rare
  2928. ItemLevel < 35
  2929. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2930. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2931. SetFontSize 35
  2932.  
  2933. Show # $leveling, small, good
  2934. Height <= 3
  2935. Width <= 1
  2936. DropLevel > 25
  2937. Rarity = Rare
  2938. ItemLevel < 35
  2939. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2940. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2941. SetFontSize 35
  2942.  
  2943. Show # $leveling, good
  2944. DropLevel > 25
  2945. Rarity = Rare
  2946. ItemLevel < 35
  2947. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2948. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2949. SetFontSize 30
  2950.  
  2951. Show # $leveling, small, good
  2952. Height <= 2
  2953. Width <= 2
  2954. DropLevel > 30
  2955. Rarity = Rare
  2956. ItemLevel < 40
  2957. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2958. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2959. SetFontSize 35
  2960.  
  2961. Show # $leveling, small, good
  2962. Height <= 3
  2963. Width <= 1
  2964. DropLevel > 30
  2965. Rarity = Rare
  2966. ItemLevel < 40
  2967. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2968. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2969. SetFontSize 35
  2970.  
  2971. Show # $leveling, good
  2972. DropLevel > 30
  2973. Rarity = Rare
  2974. ItemLevel < 40
  2975. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2976. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2977. SetFontSize 30
  2978.  
  2979. Show # $leveling, small, good
  2980. Height <= 2
  2981. Width <= 2
  2982. DropLevel > 35
  2983. Rarity = Rare
  2984. ItemLevel < 45
  2985. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2986. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2987. SetFontSize 35
  2988.  
  2989. Show # $leveling, small, good
  2990. Height <= 3
  2991. Width <= 1
  2992. DropLevel > 35
  2993. Rarity = Rare
  2994. ItemLevel < 45
  2995. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2996. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2997. SetFontSize 35
  2998.  
  2999. Show # $leveling, good
  3000. DropLevel > 35
  3001. Rarity = Rare
  3002. ItemLevel < 45
  3003. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3004. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3005. SetFontSize 30
  3006.  
  3007. Show # $leveling, small, good
  3008. Height <= 3
  3009. Width <= 1
  3010. DropLevel > 40
  3011. Rarity = Rare
  3012. ItemLevel < 50
  3013. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3014. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3015. SetFontSize 35
  3016.  
  3017. Show # $leveling, small, good
  3018. Height <= 2
  3019. Width <= 2
  3020. DropLevel > 40
  3021. Rarity = Rare
  3022. ItemLevel < 50
  3023. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3024. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3025. SetFontSize 35
  3026.  
  3027. Show # $leveling, good
  3028. DropLevel > 40
  3029. Rarity = Rare
  3030. ItemLevel < 50
  3031. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3032. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3033. SetFontSize 30
  3034.  
  3035. Show # $leveling, small, good
  3036. Height <= 2
  3037. Width <= 2
  3038. DropLevel > 45
  3039. Rarity = Rare
  3040. ItemLevel < 55
  3041. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3042. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3043. SetFontSize 35
  3044.  
  3045. Show # $leveling, small, good
  3046. Height <= 3
  3047. Width <= 1
  3048. DropLevel > 45
  3049. Rarity = Rare
  3050. ItemLevel < 55
  3051. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3052. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3053. SetFontSize 35
  3054.  
  3055. Show # $leveling, good
  3056. DropLevel > 45
  3057. Rarity = Rare
  3058. ItemLevel < 55
  3059. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3060. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3061. SetFontSize 30
  3062.  
  3063. Show # $leveling, small, good
  3064. Height <= 2
  3065. Width <= 2
  3066. DropLevel > 50
  3067. Rarity = Rare
  3068. ItemLevel < 60
  3069. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3070. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3071. SetFontSize 35
  3072.  
  3073. Show # $leveling, small, good
  3074. Height <= 3
  3075. Width <= 1
  3076. DropLevel > 50
  3077. Rarity = Rare
  3078. ItemLevel < 60
  3079. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3080. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3081. SetFontSize 35
  3082.  
  3083. Show # $leveling, good
  3084. DropLevel > 50
  3085. Rarity = Rare
  3086. ItemLevel < 60
  3087. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3088. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3089. SetFontSize 30
  3090.  
  3091. Show # $leveling, small, good
  3092. Height <= 2
  3093. Width <= 2
  3094. DropLevel > 55
  3095. Rarity = Rare
  3096. ItemLevel < 65
  3097. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3098. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3099. SetFontSize 35
  3100.  
  3101. Show # $leveling, small, good
  3102. Height <= 3
  3103. Width <= 1
  3104. DropLevel > 55
  3105. Rarity = Rare
  3106. ItemLevel < 65
  3107. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3108. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3109. SetFontSize 35
  3110.  
  3111. Show # $leveling, good
  3112. DropLevel > 55
  3113. Rarity = Rare
  3114. ItemLevel < 65
  3115. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  3116. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3117. SetFontSize 30
  3118.  
  3119. Show # $leveling, small
  3120. Height <= 3
  3121. Width <= 1
  3122. Rarity = Rare
  3123. ItemLevel < 65
  3124. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3125. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3126. SetFontSize 35
  3127.  
  3128. Show # $leveling, small
  3129. Height <= 2
  3130. Width <= 2
  3131. Rarity = Rare
  3132. ItemLevel < 65
  3133. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3134. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3135. SetFontSize 35
  3136.  
  3137. Show # leveling, ok, small
  3138. Height <= 2
  3139. Width <= 2
  3140. Rarity = Rare
  3141. ItemLevel < 65
  3142. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3143. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3144. SetFontSize 30
  3145.  
  3146. Show # leveling, ok, small
  3147. Height <= 3
  3148. Width <= 1
  3149. Rarity = Rare
  3150. ItemLevel < 65
  3151. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3152. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3153. SetFontSize 30
  3154.  
  3155. Show # leveling, ok
  3156. Rarity = Rare
  3157. ItemLevel < 20
  3158. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3159. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3160. SetFontSize 35
  3161.  
  3162. Show # leveling, ok
  3163. Rarity = Rare
  3164. ItemLevel < 65
  3165. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3166. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3167. SetFontSize 32
  3168.  
  3169. Show # $trinkets, lvl
  3170. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3171. Rarity = Normal
  3172. ItemLevel < 12
  3173. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3174. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3175. SetFontSize 40
  3176.  
  3177. Show # $trinkets, lvl
  3178. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3179. ItemLevel < 12
  3180. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3181. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3182. SetFontSize 40
  3183.  
  3184. Show # $trinkets, lvl
  3185. Class "Rings" "Amulets" "Belts"
  3186. Rarity = Normal
  3187. ItemLevel < 15
  3188. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3189. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3190. SetFontSize 36
  3191.  
  3192. Show # $trinkets, lvl
  3193. Class "Rings" "Amulets" "Belts"
  3194. Rarity = Magic
  3195. ItemLevel < 20
  3196. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3197. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3198. SetFontSize 36
  3199.  
  3200. Show # $trinkets, lvl
  3201. Class "Rings" "Amulets" "Belts"
  3202. Rarity = Normal
  3203. ItemLevel < 35
  3204. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3205.  
  3206. Show # $trinkets, lvl
  3207. Class "Rings" "Amulets" "Belts"
  3208. Rarity = Magic
  3209. ItemLevel < 45
  3210. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3211. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3212. SetFontSize 34
  3213.  
  3214. Show # $trinkets, lvl, quivers
  3215. Class "Rings" "Amulets" "Belts" "Quivers"
  3216. Rarity = Magic
  3217. ItemLevel <= 66
  3218. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3219.  
  3220. Show # $lvl, small
  3221. LinkedSockets = 4
  3222. Class "Boots"
  3223. Rarity = Magic
  3224. ItemLevel < 67
  3225. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3226. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3227. SetFontSize 38
  3228.  
  3229. Show # $lvl, small
  3230. Class "Boots"
  3231. Rarity = Magic
  3232. ItemLevel < 25
  3233. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3234. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3235. SetFontSize 38
  3236.  
  3237. Show # $lvl, caster
  3238. LinkedSockets = 3
  3239. Class "Sceptres" "Wands" "Daggers"
  3240. Rarity <= Magic
  3241. ItemLevel < 35
  3242. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3243. SetFontSize 36
  3244.  
  3245. Show # $lvl, caster
  3246. Class "Sceptres" "Wands" "Daggers"
  3247. Rarity = Magic
  3248. ItemLevel < 25
  3249. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3250. SetFontSize 36
  3251.  
  3252. Show # $lvl, links
  3253. LinkedSockets >= 4
  3254. Rarity = Normal
  3255. ItemLevel <= 66
  3256. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3257. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3258. SetFontSize 36
  3259.  
  3260. Show # $lvl, links
  3261. LinkedSockets >= 4
  3262. Rarity = Magic
  3263. ItemLevel <= 66
  3264. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3265. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3266. SetFontSize 36
  3267.  
  3268. Show # $lvl, links
  3269. LinkedSockets >= 3
  3270. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3271. Rarity = Normal
  3272. ItemLevel <= 25
  3273. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3274. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3275. SetFontSize 36
  3276.  
  3277. Show # $lvl, links
  3278. LinkedSockets >= 3
  3279. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3280. Rarity = Magic
  3281. ItemLevel <= 25
  3282. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3283. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3284. SetFontSize 36
  3285.  
  3286. Show # $lvl, links
  3287. LinkedSockets >= 3
  3288. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3289. Rarity = Normal
  3290. ItemLevel <= 60
  3291. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3292. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3293.  
  3294. Show # $lvl, links
  3295. LinkedSockets >= 3
  3296. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3297. Rarity = Magic
  3298. ItemLevel <= 60
  3299. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3300. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  3301.  
  3302. Show # $lvl, other
  3303. LinkedSockets >= 3
  3304. Rarity = Normal
  3305. ItemLevel < 12
  3306. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3307. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3308. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3309. SetFontSize 36
  3310.  
  3311. Show # $lvl, other
  3312. LinkedSockets >= 3
  3313. Rarity = Magic
  3314. ItemLevel < 12
  3315. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3316. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3317. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3318. SetFontSize 36
  3319.  
  3320. Show # $recipe, quality, lvl, nonmf
  3321. Quality = 20
  3322. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws"
  3323. Rarity <= Magic
  3324. ItemLevel <= 60
  3325. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3326. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3327.  
  3328. Show # $start, lvl, bulky
  3329. Height >= 3
  3330. Width = 2
  3331. Class "Body Armours" "Shields"
  3332. Rarity = Normal
  3333. ItemLevel < 12
  3334. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3335. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3336. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3337.  
  3338. Show # $start, lvl, bulky
  3339. Height >= 4
  3340. Width = 2
  3341. Rarity = Normal
  3342. ItemLevel < 12
  3343. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3344. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3345. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3346.  
  3347. Show # $start, lvl, small
  3348. Height <= 4
  3349. Width <= 1
  3350. Rarity = Normal
  3351. ItemLevel <= 12
  3352. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  3353. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3354. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3355.  
  3356. Show # $start, lvl, small
  3357. Height <= 2
  3358. Width <= 2
  3359. Rarity = Normal
  3360. ItemLevel <= 12
  3361. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  3362. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3363. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3364.  
  3365. Show # $start, lvl
  3366. Rarity = Normal
  3367. ItemLevel < 12
  3368. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3369. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3370. SetFontSize 32
  3371.  
  3372. Show
  3373. DropLevel >= 8
  3374. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3375. Rarity <= Magic
  3376. ItemLevel < 13
  3377. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3378. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3379. SetFontSize 32
  3380.  
  3381. Show
  3382. DropLevel >= 9
  3383. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3384. Rarity <= Magic
  3385. ItemLevel < 14
  3386. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3387. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3388. SetFontSize 32
  3389.  
  3390. Show
  3391. DropLevel >= 11
  3392. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3393. Rarity <= Magic
  3394. ItemLevel < 16
  3395. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3396. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3397. SetFontSize 32
  3398.  
  3399. Show
  3400. DropLevel >= 14
  3401. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3402. Rarity <= Magic
  3403. ItemLevel < 18
  3404. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3405. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3406. SetFontSize 30
  3407.  
  3408. Show
  3409. DropLevel >= 17
  3410. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3411. Rarity <= Magic
  3412. ItemLevel < 20
  3413. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3414. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3415. SetFontSize 30
  3416.  
  3417. Show
  3418. DropLevel >= 19
  3419. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3420. Rarity <= Magic
  3421. ItemLevel < 22
  3422. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3423. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3424. SetFontSize 30
  3425.  
  3426. Show
  3427. DropLevel >= 21
  3428. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3429. Rarity <= Magic
  3430. ItemLevel < 24
  3431. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3432. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3433. SetFontSize 30
  3434.  
  3435. Show
  3436. DropLevel >= 24
  3437. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3438. Rarity <= Magic
  3439. ItemLevel < 26
  3440. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3441. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3442. SetFontSize 30
  3443.  
  3444. Show
  3445. DropLevel >= 26
  3446. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3447. Rarity <= Magic
  3448. ItemLevel < 28
  3449. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3450. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3451. SetFontSize 30
  3452.  
  3453. Show
  3454. DropLevel >= 28
  3455. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3456. Rarity <= Magic
  3457. ItemLevel < 30
  3458. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3459. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3460. SetFontSize 30
  3461.  
  3462. Show
  3463. DropLevel >= 30
  3464. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3465. Rarity <= Magic
  3466. ItemLevel < 32
  3467. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3468. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3469. SetFontSize 30
  3470.  
  3471. Show
  3472. DropLevel >= 32
  3473. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3474. Rarity <= Magic
  3475. ItemLevel < 34
  3476. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3477. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3478. SetFontSize 30
  3479.  
  3480. Show
  3481. DropLevel >= 34
  3482. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3483. Rarity <= Magic
  3484. ItemLevel < 36
  3485. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3486. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3487. SetFontSize 30
  3488.  
  3489. Show
  3490. DropLevel >= 37
  3491. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3492. Rarity <= Magic
  3493. ItemLevel < 38
  3494. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3495. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3496. SetFontSize 30
  3497.  
  3498. Show
  3499. DropLevel >= 39
  3500. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3501. Rarity <= Magic
  3502. ItemLevel < 40
  3503. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3504. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3505. SetFontSize 30
  3506.  
  3507. Show
  3508. DropLevel >= 41
  3509. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3510. Rarity <= Magic
  3511. ItemLevel < 42
  3512. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3513. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3514. SetFontSize 30
  3515.  
  3516. Show
  3517. DropLevel >= 46
  3518. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3519. Rarity <= Magic
  3520. ItemLevel < 48
  3521. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3522. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3523. SetFontSize 30
  3524.  
  3525. Show
  3526. DropLevel >= 48
  3527. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3528. Rarity <= Magic
  3529. ItemLevel < 50
  3530. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3531. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3532. SetFontSize 30
  3533.  
  3534. Show
  3535. DropLevel >= 50
  3536. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3537. Rarity <= Magic
  3538. ItemLevel < 52
  3539. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3540. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3541. SetFontSize 30
  3542.  
  3543. Show
  3544. DropLevel >= 52
  3545. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3546. Rarity <= Magic
  3547. ItemLevel < 54
  3548. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3549. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3550. SetFontSize 30
  3551.  
  3552. Show
  3553. DropLevel >= 54
  3554. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3555. Rarity <= Magic
  3556. ItemLevel < 56
  3557. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3558. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3559. SetFontSize 30
  3560.  
  3561. Show
  3562. DropLevel >= 56
  3563. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3564. Rarity <= Magic
  3565. ItemLevel < 58
  3566. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3567. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3568. SetFontSize 30
  3569.  
  3570. Show
  3571. DropLevel >= 60
  3572. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3573. Rarity <= Magic
  3574. ItemLevel < 62
  3575. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3576. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3577. SetFontSize 30
  3578.  
  3579. Show
  3580. DropLevel >= 65
  3581. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3582. Rarity <= Magic
  3583. ItemLevel < 66
  3584. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3585. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3586. SetFontSize 30
  3587.  
  3588. Show
  3589. DropLevel >= 67
  3590. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3591. Rarity <= Magic
  3592. ItemLevel < 67
  3593. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3594. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3595. SetFontSize 30
  3596.  
  3597. Show # $start, lvl, bulky
  3598. Height >= 3
  3599. Width = 2
  3600. Class "Body Armours" "Shields"
  3601. Rarity = Magic
  3602. ItemLevel < 12
  3603. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3604. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3605. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3606.  
  3607. Show # $start, lvl, bulky
  3608. Height >= 4
  3609. Width = 2
  3610. Rarity = Magic
  3611. ItemLevel < 12
  3612. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3613. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3614. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3615.  
  3616. Show # $start, lvl, small
  3617. Height <= 4
  3618. Width <= 1
  3619. Rarity = Magic
  3620. ItemLevel <= 12
  3621. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3622. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3623. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3624.  
  3625. Show # $start, lvl, small
  3626. Height <= 2
  3627. Width <= 2
  3628. Rarity = Magic
  3629. ItemLevel <= 12
  3630. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3631. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3632. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3633.  
  3634. Show # $start, lvl
  3635. Rarity = Magic
  3636. ItemLevel < 12
  3637. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3638. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3639. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3640. SetFontSize 32
  3641.  
  3642. Show
  3643. Rarity = Magic
  3644. ItemLevel < 24
  3645. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3646. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3647. SetFontSize 32
  3648.  
  3649. Show
  3650. Rarity = Magic
  3651. ItemLevel < 36
  3652. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3653. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3654. SetFontSize 26
  3655.  
  3656. Hide # Minimize junk instead of hiding (if "Show")
  3657. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3658. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3659. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Levelling-Trash
  3660. SetFontSize 26
  3661.  
  3662. Show # SafetyLine!
  3663. SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
  3664. SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
  3665. SetFontSize 45
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