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- ACTOR Zpercannon : Weapon replaces Chainsaw
- {
- Inventory.PickupMessage "You got the Auto Shotgun! Boom, boom, boom."
- spawnid 200
- Weapon.AmmoType "Shell"
- Weapon.AmmoUse 1
- Weapon.AmmoGive 16
- +Weapon.NoAlert
- Weapon.SlotNumber 3
- AttackSound "weapons/shotgf"
- States
- {
- Ready:
- TSTG A 1 A_WeaponReady
- Loop
- Select:
- TSTG A 1 A_Raise
- Loop
- Deselect:
- TSTG A 1 A_Lower
- Loop
- Fire:
- TSTF A 3
- TSTF B 3
- TSTF C 3
- TSTG A 0 A_GunFlash
- TSTG A 1 A_CustomMissile("Zpershot",0,1)
- TSTG A 1 Offset(0,40)
- TSTG A 1 Offset(0,48)
- TSTG A 1 Offset(0,43)
- TSTG A 1 Offset(0,39)
- TSTG A 1 Offset(0,36)
- TSTG A 1 Offset(0,34)
- TSTG A 4
- Goto Ready
- Flash:
- TSTF C 2 BRIGHT A_Light2
- TSTF C 2 BRIGHT A_Light1
- TNT1 A 1 A_Light0
- Stop
- Spawn:
- SHOT A -1
- Stop
- }
- }
- ACTOR Zpershot
- {
- Radius 11
- Height 8
- Speed 50
- Damage 20
- Projectile
- SeeSound "weapons/rocklf"
- DeathSound "weapons/rocklx"
- Obituary "$OB_MPROCKET" // "%o rode %k's rocket."
- States
- {
- Spawn:
- BOLT A 1 bright
- loop
- Death:
- BOLT A 8 bright A_Explode
- BOLT B 6 bright
- BOLT C 4 bright
- stop
- }
- }
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