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Jan 24th, 2018
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  1. ACTOR Zpercannon : Weapon replaces Chainsaw
  2. {
  3. Inventory.PickupMessage "You got the Auto Shotgun! Boom, boom, boom."
  4. spawnid 200
  5. Weapon.AmmoType "Shell"
  6. Weapon.AmmoUse 1
  7. Weapon.AmmoGive 16
  8. +Weapon.NoAlert
  9. Weapon.SlotNumber 3
  10. AttackSound "weapons/shotgf"
  11. States
  12. {
  13. Ready:
  14. TSTG A 1 A_WeaponReady
  15. Loop
  16. Select:
  17. TSTG A 1 A_Raise
  18. Loop
  19. Deselect:
  20. TSTG A 1 A_Lower
  21. Loop
  22. Fire:
  23. TSTF A 3
  24. TSTF B 3
  25. TSTF C 3
  26. TSTG A 0 A_GunFlash
  27. TSTG A 1 A_CustomMissile("Zpershot",0,1)
  28. TSTG A 1 Offset(0,40)
  29. TSTG A 1 Offset(0,48)
  30. TSTG A 1 Offset(0,43)
  31. TSTG A 1 Offset(0,39)
  32. TSTG A 1 Offset(0,36)
  33. TSTG A 1 Offset(0,34)
  34. TSTG A 4
  35. Goto Ready
  36. Flash:
  37. TSTF C 2 BRIGHT A_Light2
  38. TSTF C 2 BRIGHT A_Light1
  39. TNT1 A 1 A_Light0
  40. Stop
  41. Spawn:
  42. SHOT A -1
  43. Stop
  44. }
  45. }
  46. ACTOR Zpershot
  47. {
  48. Radius 11
  49. Height 8
  50. Speed 50
  51. Damage 20
  52. Projectile
  53. SeeSound "weapons/rocklf"
  54. DeathSound "weapons/rocklx"
  55. Obituary "$OB_MPROCKET" // "%o rode %k's rocket."
  56. States
  57. {
  58. Spawn:
  59. BOLT A 1 bright
  60. loop
  61. Death:
  62. BOLT A 8 bright A_Explode
  63. BOLT B 6 bright
  64. BOLT C 4 bright
  65. stop
  66. }
  67. }
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