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- (102092 Mar 26 1994 official.answers.thru.12.3)
- <------------------------------------------------------------------------------->
- N O T I C E ! ! ! ! ! ! ! ! ! ! !
- This is NOT the FAQ list. This is a compilation of other answers from the
- Snark (David Howell) and other persons of note, and are more of less official.
- Use at you own risk.
- Darrell Budic
- (budic@macc.wisc.edu)
- Network Archivist for
- Wizards of the Coast, Inc.
- <------------------------------------------------------------------------------->
- Date: Wed, 15 Sep 93 16:25:36 -0700
- From: David Howell <snark@omnigroup.com>
- to avalent:
- The FAQ makes no mention of the Black Vise in any form. It does
- indeed apply to all players except the owner.
- >Also, there's my still-unanswered question about, if I have a creature
- >(such as frozen shade) which gains toughness for mana that I pump in,
- >and that creature is currently tapped, and my opponent does damage to
- >the creature in some manner, can I still pump mana into the creature
- >so that it can survive the damage, even if it is tapped?
- Yes.
- Anytime you clear unused mana from your pool, you take a point of
- damage.
- >I had a good chuckle when this reminded me of something. I heard of a
- >really inventive/unusual technique for defending against the Chaos Orb.
- >BLOW it back onto the 'dropper's' cards....which ain't against the rules
- >either.
- I'm afraid it is. This will be in the next FAQ.
- >Does the use of a card that allows you to draw extra cards invalidate
- >the conditions on the "Island Sanctuary" card?
- Yes.
- What follows is the text of a reply of one of our expert playtesters
- to phadrus's questions.
- ==============================================================
- >>cast Instill Energy on the resulting artifact creature, and use
- >>that extra untap to untap the Time Vault in the middle of each turn,
- >>do I really get infinite turns? [Ouch.]
- Yes. Now they are on to Joel.
- >>When a multi-land (Tundra, etc.) is altered by Phantasmal Terrain,
- >>Gaea's Liege, etc., is the entire card affected (so it changes from a
- >>multi-land into a regular single land), or is only one "aspect" of the
- >>card affected (and if so, who determines which aspect)? [Entire card
- >>is affected.] If the latter, then if both aspects of the card are
- >>changed into the same land type (for example, if Gaea's Liege changes a
- >>Tundra to forest/forest over the course of two turns), does it count as
- >>one or two lands of that type for the purposes of cards whose effect
- >>varies with the number of lands of that type in play? [Counts as one.]
- I know that the original intention was to have phantasmal terrain,
- etc. turn just one half of the land, but I'm not sure the current
- wording on the card does that. In ICE AGE, we are planning to fix
- the wording to make it clear that you could turn a Tropical Island
- into a Forest and mountain card, for example. I think he is right
- that a forest/forest card just counts as one forest, just as a
- forest/swamp card still just counts as one land in play.
- >>If a Rock Hydra is Animated, does it get a new set of counters? [No
- idea.]
- >>(In general, what happens if a variable-cost creature is Animated?)
- >>[No idea.]
- I believe that if a Rock Hydra is animated, it immediately dies since
- it starts off as a 0/0 creature that you pay to put extra counters on
- for more toughness and power. Cards in the graveyard have no memory,
- so you don't remember how many counters the Rock Hydra had on it. In
- general, variable cost creatures start off as if the X was 0.
- >>For Sacrifice, what happens if you sacrifice a creature with an "X"
- >>casting cost? Do you get back the mana that was actually spent for "X"
- >>(and what if no one remembers what "X" is?), or just the base casting
- >>cost (1 for a 1X creature)? [No idea.]
- I'm not sure on this one, but I think you need to remember what X was.
- >>Are Basilisk's and Cockatrice's stoning abilities considered
- >>"damage" for the purposes of Fog? [No.]
- I'm sure the intention was that the Basilisk and Cockatrice would NOT
- kill other creatures after Fog, but I'm not sure what the card exactly
- reads, so I'm not sure what the wording actually does. If it doesn't
- prevent, I think we'll change it for Ice Age.
- >>Do multiple Raging Rivers have any additional effect? (If you have
- >>two Raging Rivers in play, for example, does the defender ave to divide
- >>his blockers into three or four groups instead of two?) [No idea.]
- I think the Raging Rivers spell says specifically, "Divide into two" so
- multiple Raging Rivers wouldn't have any effect.
- >>Does spending one R negate all head losses from damage to Hydra, or
- >>does one R have to be spent for each R that would have been lost?
- >>[No idea.]
- I haven't seen the actual card recently, but I believe it says "R to
- regenerate a head" meaning you would have to pay R for each damage.
- >>Does using Circle of Protection once against a source in a particular
- turn
- >>mandate that you use it again (and thus pay the cost) if the source tries
- >>to damage you again, as the "must" in "you must pay 1 mana each time"
- >>might imply? [No.]
- I'm not sure about the exact nature of the question, so I'll answer: 1)
- If you want to block the second use of the source you DO have to pay
- again. 2) You are NOT REQUIRED to block the second use of the source.
- When I first read the question, I thought he was asking about 1) but a
- second reading seemed to suggest 2).
- >>Does Clockwork Beast have to pay 1 counter for each _creature_ it
- >>blocks, or just once for each _time_ it blocks? (In other words, if
- >>Blaze of Glory is used to let a Beast block three creatures, does it
- >>lose three counters or one?) [No idea.]
- I believe it is each TIME he blocks. i.e. if he blocks a band with 100
- creatures in it, he still loses 1 counter. Same with blaze of glory.
- >>If Jade Statue is activated for an attack, can it be activated
- >>again for a block before the player's next turn, or does the artifact
- >>stay "tapped" the way a creature would? [Can be activated again.]
- The artifact is definitely tapped by the attack and unless it is
- untapped by some mechanism such as twiddle, it can not defend. First,
- you can't use a tapped artifact, so you can't turn it into a creature.
- Second, even if you could turn it into a creature, it would be tapped,
- so it couldn't block.
- >>Can a player choose in what order to perform tasks during the untap
- >>and upkeep phases? For example, a player entering the upkeep phase with
- >>1 life point has a Warped Artifact, which costs 1 life point, and a
- >>Living Artifact, from which 1 life point can be retrieved. Does the
- >>player get to retrieve the point from the Living Artifact before paying
- >>for the Warped one? [Player whose turn it is chooses.]
- This is a very good question. Many of the actions are simultaneous
- (i.e. all lands untap together), but in confusing questions like this, I
- think it should be player chooses, and I think that should be in the
- rules explicitly.
- >>What is Gaea's Liege's power and toughness when it is neither
- >>attacking nor defending~~~ [The number of forests its owner has in play.]
- Bleah! Obviously the Gaea's Liege wording shoudl change to: Power and
- toughness are equal to number of forests opponent has in play when the
- Gaea's Liege attacks, and equal to the number of forests you have in
- play at all other times.
- >>If Creature Bond is played on Gaea's Liege, then an effect is played
- >>that destroys Gaea's Liege as well as some forests in play, how does
- >>this affect the damage the controller takes from the Creature Bond?
- >>(Which number of forests in play is used, the one before or the one
- >>after the effect? [No idea.] And do non-forests changed into forests
- >>by Gaea's Liege count as forests for determining the damage done
- >>by the Bond? [No idea.] And what if Gaea's Liege has Aspect of Wolf
- >>cast on it as well? [I go out and shoot myself. :) ] )
- If it is the same effect (say a magical hacked volcanic eruption), then
- the damage done to opponent would reflect the stats of the Gaea's Liege
- before anything was destroyed. Aspect of the Wolf would definitely
- increase the stats of Gaea's liege, so would also count towards the
- damage.
- --------------------------------------------------------------------------------
- Date: Wed, 15 Sep 93 23:12:53 -0700
- From: David Howell <snark@wizards.com>
- >> > Say I use the Llanowood elves to get a green mana early in the round
- (or
- >> > I tap Geia's Liege to make a Forest), and my opponent later plays
- Siren Song
- >> > which forces all units to attack, or are destroyed
- >>
- >> > Are both pieces destroyed? Can the Nettling Imp nettle a creature
- after
- >> > it has already been tapped to do something else? (I know about the
- case
- >> > of the Tapping for special after a character is Nettled)
- Both would be destroyed by Siren's Call. The Nettling Imp can nettle
- a tapped creature. Ick!
- >From: Jim Geldmacher <JamesG@asymetrix.com> <jamesg/daemon>
- >Once my opponent has declared that they are tapping my Time Vault,
- couldn't
- >I say I want to tap it. Tapping an artifact is a fast effect isn't it?
- >Therefore as the one declaring later, I can say that I tapped it first. Or
- >have I misunderstood the timing rules again?
- You've misunderstood the timing rules, but you've found the right
- result. You using the Vault, causing it to tap, and your opponent
- tapping it, are not contradictory. You both twist the card at the
- same time, and you get to use it. There's no paradox, so the timing
- rules don't apply.
- >On a related note can I use Twiddle to untap the Vault without skipping
- the
- >turn?
- You bet.
- --------------------------------------------------------------------------------
- Date: Sun, 19 Sep 93 07:27:10 -0700
- From: David Howell <snark@wizards.com>
- >From: Peter Sarrett <peter@hebron.connected.com> <peter/daemon>
- >
- >We'd like an official answer from David for these questions:
- >
- >1) If two Paralyze spells are cast on the same creature, must 8
- >mana be spent to untap that creature?
- Yes.
- >2) If I have Pestilence in play and am attacked by, say, a Juggernaut, can
- >I tap 4 black mana and cause 4 points of Pestilence damage to everyone,
- >killing the Juggernaut before it can do its damage?
- Yes. Ick.
- >3) In Team Magic, if my teammate dies, what happens to the creatures which
- >I've moved in front of him? Do they immediately come back to me
- Yes.
- >4) If I have more than seven cards in my hand and have the Library of Leng
- >in play, can I still choose to discard down to seven?
- No.
- --------------------------------------------------------------------------------
- Date: Wed, 22 Sep 93 20:23:43 -0700
- From: David Howell <snark@wizards.com>
- >From: diplomacy-3@genie.geis.com <diplomacy-3/daemon>
- >
- >5) Do the Zombie Master, Lord of Atlantis, Goblin King, etc, count as
- their
- >type (Zombie, Merman and Goblin respectively) for use of the powers that
- they
- >bestow?
- Nope. Life is odd.
- >From: npfluger@cs.tamu.edu (Nathan J Pfluger) <npfluger/daemon>
- >
- >[Correctly states banding rules]
- >
- >On a side note, do the cards that transform lands count as enchantments
- (this
- >is for Disenchant, Consecrate Land and Tranquility). IE if the Tomb turns
- >a land into a swamp and later Tranquility is played, is the land reverted
- >to its original state?
- No. You have to Disenchant or Shatter the artifact.
- >From: David.Katleman@Corp.Sun.COM (David Katleman) <david.katleman/daemon>
- >
- >Question about the tapping ability of the Icy Manipulator:
- >
- >I understand that if I were to tap one of my opponent's
- >lands, he/she will have one point of mana to use and will
- >lose a life point if the mana can't be used.
- This is not correct. Tapping their land won't give them any mana.
- --------------------------------------------------------------------------------
- Date: Thu, 30 Sep 93 17:54:22 -0700
- From: David Howell <snark@wizards.com>
- >What the #*%&^ does it mean to PHYSICALLY INTEFERE WITH CASTING A
- >SPELL?? "No you con't do thot, I will not allow it you small man."
- It means you can't blow on the Chaos Orb, or rearrange your cards
- after it comes into play. I don't know if you can rearrange them
- before, either, but clearly, now, you can't after. There may be other
- cards in the future that use this.
- >"This restriction only applies when the enchantment is first played on
- >the card" ??? What?? What restriction? What does this mean??
- The restriction that you must play an enchant creature on a creature.
- This means that the rules specifically state if the creature becomes
- an artifact (because Animate Artifact was removed, for example), then
- people don't stand around wondering what to do about the enchantment
- that appears to now be illegal.
- >You need to say WHO is the controller of the enchantment.
- >The caster.
- Not necessarily. One day we may see "control enchantment."
- >"Toughness is how much damage a creature can take before it is removed
- >from play." Why "removed from play"? Why not just dies, or better
- >yet is destroyed. Remove from play vs. remove from the game.
- What about Swords to Plowshares? That's not 'die,' and it's not
- 'destroyed.'
- --------------------------------------------------------------------------------
- Date: Fri, 8 Oct 93 19:24:29 -0700
- From: David Howell <snark@wizards.com>
- >Here's the story: A red/black deck player throws a disintigrate at a
- >black/white/blue player who simulacrums the 11 points to a Bog Wrath with
- >Red Ward on it.
- >
- >Here's the problem: The r/b player tried to convince us that after
- bouncing
- >though the simulactrum, the damage was now colorless. We (the b/w/u player
- >& I) were convinced that the damage still retained its red coloration.
- The damage was red. The r/b player gets shafted.
- >ps: another question: if you use fork to duplicate a spell, do you still
- >have to provide mana to power the newly duplicated spell, or is it
- IT's amazingly cheap. You don't buy the new spell, you just pay the
- fork.
- ------------------------------
- >From: pbm@wdl.loral.com (Paul Melville) <pbm/daemon>
- >1) My spell was met with "power sink" (which says that I cannot
- choose to
- >let it "be sunk" and must spend all mana from lands and my mana pool).
- Can I
- >hold back mana that is available (but not yet in my mana pool) from an
- artifact
- >such as Mana Vault or Sol Ring?
- You sure can.
- >2) Creature Bond refers to the toughness of a creature. The Rules
- seem to
- >indicate that this does *NOT* include any enchantments or enhancement.
- No, no. Rules, bad. FAQ, good. Unless specifically told otherwise,
- toughness is always *current* toughness.
- >Now,
- >about Drain Life---it also refers to creatures toughness---but I get the
- feeling
- >that I *AM* allowed to drain life of a creature up to the amount of its
- >_enhanced_ toughness....Comments?
- ------------------
- >From: "MR. AL M.D." <aamaral@topcat.bsc.mass.edu> <aamaral/daemon>
- >
- > When something has a landwalking ability, like forestwalk, if
- their
- >land of that color is destroyed yet their opponet still has the land type
- >is the creature able to use his landwalking ability? In the rules it
- states
- >that your opponet needs the land type not the caster. That is why I
- believe
- >that it would be possable. My friend states that if you do not have the
- >land type then you do not have a starting place to do this ability from.
- >So would the creature be able to use it's landwalking abilities even
- though
- >it does not have the land needed to do it from yet the opponed does. I
- think
- >so since the rules state it's ok , but please help explain this to him.
- You don't need a land to start from.
- ---------------------------
- From: geoff@omg.org (Geoffrey Speare) <geoff/daemon>
- 2nd ed rules question...
- No, you should not be using 2nd ed. rules to play. First of all,
- they're in fifth draft, where things like "Yes, you can regenerate a
- tapped creature." are spelled out, and 2nd, because they're dependent
- on things like the new def. of destroy and the tap symbol. 1st ed.
- and FAQ are the way to go for now.
- ----------------------
- Intuitive rules from Tim.
- Yes, the idea was if you imagined two wizards on mountains with
- creatures between them, that should usually work. However, some of
- the ways the rules interact will specifically contradict this image.
- You have been warned. :)
- =================================
- Jeremy York:
- >So generalizations of this question would be, could I interrupt a
- >Tim in the middle of his poke, with a red elemental blast, and
- >destroy him before the poke goes off? Could I cast a blue elemental
- >blast on a Firebreathing enchantment during the fast effects phase,
- >interrupting the powering-up of the enchantment by my opponent,
- >eliminating the card *and* resulting in the creature *not* being
- >pumped up?
- Yes. That's an interrupt.
- >More elemental question -- is tapping a creature to use a special
- >ability an interrupt (like tapping land)?
- Nononono. The special ability is an instant unless other wise stated.
- Drawing mana from land is like an interrupt. After these unrelated
- actions, in both cases you tap the card to indicate you've used the
- card's ability. You don't tap to use the ability, you use the ability
- and tap to show it.
- --------------------------------------------------------------------------------
- Date: Mon, 11 Oct 93 08:57:21 -0700
- From: Dave Howell <snark@wizards.com>
- Power sink only requires you tap land. I think I said this already,
- but I'll say it again.
- This business of what people do is fascinating. Around here, we also
- do the "tap" and tap card when we use mana, and "untap untap untap
- untap" during that phase, sometimes. Also, "Poke" when we do a single
- point of damage, and "ow" to acknowledge damage. I'm in the habit of
- counting off damage that way, "ow ow ow" is three points.
- By the way, the "text" of a card is indeed *only* the part enclosed
- in the box on the lower half.
- --------------------------------------------------------------------------------
- Date: Tue, 12 Oct 93 22:54:15 -0700
- From: Dave Howell <snark@wizards.com>
- >Question for the WOTC people: Does using the NI or the blue spell "Siren
- Call"
- >force a player to do an attack that turn, or may the player just let the
- >affected creatures die without attacking? (I believe that you are forced
- to
- >attack if any of the affect creature is able to.)
- You have to attack unless you can prevent the ensorceled creatures
- from attacking, like perhaps tapping or killing them.
- --------------------------------------------------------------------------------
- Date: Tue, 12 Oct 93 22:38:35 -0700
- From: Dave Howell <snark@wizards.com>
- >A friend of mine has noticed that some of the new cards have (gasp!) new
- >casting costs. Does that mean that the earlier versions of the cards
- (which
- >had lower costs) are now more useful to have in your deck? :-) Or are
- they
- >supposed to be treated as having the same casting cost as the new ones?
- >Some examples are:
- > Orcish Oriflamme
- > was: 1R, now 3R
- >and
- > Orcish Artillery
- > was: 1R, now 1RR
- >
- >I also heard the new Elvish Archers are 2/1 instead of 1/2, but I haven't
- >actually seen a new one yet.
- Oh, dear. We did that? I didn't know we changed the Artillery. Well,
- in a perfect world, you'd play the old cards as they were new, but I
- can't see any possible way to enforce that. For now, play cards as
- written. We may Officially Change Our Minds, but do that for now.
- --------------------------------------------------------------------------------
- Date: Tue, 12 Oct 93 22:47:32 -0700
- From: Dave Howell <snark@wizards.com>
- >Ok, on one side you have someone with a Nettling Imp, and on the other,
- >you have someone with a Prodigal Sorcerer. The guy with the PS begins his
- >turn, and when he untaps the PS, the guy with the NI uses the NI to tap
- >the PS and do damage to the owner.
- Excuse me? The Imp forces a creature to attack. Sometime during the
- turn, the Sorcerer must march over at attack, with 1/1, the opponent.
- Attack is specifically defined, and does not involve the use of
- special abilities.
- >Ok. Right after the NI guy says that,
- >the PS guy says he'll use the PS to attack the NI before the NI guy can
- >use it to do damage to him.
- >
- >What happens.
- If the Imp zaps Tim, Tim can either respond by poking the Imp or it's
- owner, which taps him, which prevents him from attacking this turn,
- so he dies at the end of the turn, or he doesn't, so he has to march
- into battle before the end of the turn, hopefully accompanied by
- friends or wearing good armor.
- It's not a paradox/timing issue.
- --------------------------------------------------------------------------------
- Date: Tue, 12 Oct 93 23:01:48 -0700
- From: Dave Howell <snark@wizards.com>
- It's an Infrequently Asked Question!
- >When you summon a Clone, it takes on all the characteristics of the
- >creature you're copying, minus all enchantments. So, if you have a
- >Sera Angel, and I weakness it and then clone it, you've got a 2/3 Sera
- >Angel and I've got a 4/4 one. This all seems clear and makes sense.
- >
- >Let's say I'm fighting a black opponant and they've got "Animate
- >Dead". This is an "Enchant Dead Creature" spell. If you cast it on a
- >dead Sera Angel, you get a 3/4 creature that's the animated corpse of
- >a Sera Angel. What happens if I try to clone this? Do I get a 3/4
- >Angel? A 4/4 Angel? A dead Clone?
- A dead Clone. If you dispell the Enchantment, the creature dies.
- >Now let's say you've got a nice Artifact that I like. Then you
- >Animate it. The resulting creature is only a creature as long as it's
- >got an enchantment on it. But the Clone can only copy the attributes
- >of a creature without the enchantments. What happens if I try to
- >Clone your artifact, or shift my Doppleganger over to match it?
- Officially, you can't. For a while the designer was letting clones
- turn into artifacts, but it's just too hard to explain on the card.
- >Now let's say my Clone was killed. My foe Animates it, bringing it
- >out of my graveyard. What characteristics are had by the animated
- >corpse of a Clone? Is it still a copy of the creature originally
- >copied,
- Cards back from the graveyard NEVER have any knowledge of their past
- lives.
- >or does he get to re-declare it? This bears some similarity
- >to Unsummoning a Clone.
- Re-declare.
- --------------------------------------------------------------------------------
- Date: Tue, 19 Oct 93 00:57:34 -0700
- From: Dave Howell <snark@wizards.com>
- >From: CARL OR KAREN CRAVENS <DAFUZZ@delphi.com> <dafuzz/daemon>
- >
- >probably more powerful. Some of these rare cards aren't really worth
- >rare status, in my opinion.
- You misunderstand. Cards were under stringent requirements to qualify
- as COMMON cards. Well-balanced, not devastating in quantity, yet not
- a waste of space. Cards that could not meet these criteria were
- relegated to the ghettos of rarity. Rare cards may be too powerful,
- or too stupid, or just not as good as some other card. Rarity is not
- an honor, it's a punishment.
- >From: Robert DeLoura <DELOURA@PMEL.NOAA.GOV> <deloura/daemon>
- >Subject: Q: Trample vs Banding?
- >
- >Situation: One 7/7 Flying Trample monster (gee I wonder what that is :) )
- >is attacking. Defender blocks with 2 1/1 Banding Flying creatures and a
- >3/3 Flying creature.
- >
- >Defender says 'Since I'm banded, I allocate all 7 points to this creature
- >(one of the 1/1 creatures)', and removes it from play.
- >
- >Attacker (me) growls and says Trample doesn't work that way, even if you
- >*are* a banded group.
- >
- >Who's right? I assumed that since he allocated all 7 points of Trample
- >damage to the same 1/1 creature, that the other 6 points would overrun and
- >hurt *him*.
- >
- You're right. The 1/1 creature is trampled for 7, which means 1 to it
- and 6 to its controller.
- --------------------------------------------------------------------------------
- Date: Thu, 21 Oct 93 02:30:47 -0700
- From: Dave Howell <snark@wizards.com>
- >From: bethmo@microsoft.com <bethmo/daemon>
- >
- >* "When the Kormus Bell is in play, can a swamp be tapped for mana the
- > same turn that it is played?"
- >
- >If the swamps are really creatures, then they can't be tapped the turn
- >that they are played. If they're land/creatures, similar to animated
- >artifacts being artifact/creatures, then they could be.
- They're land creatures, not much like artifact creatures.
- >* "Player A is playing a Summon spell. He taps the lands for it, and
- > tthen before he can lay down the creature player B plays Mana Short to
- > drain all his mana and abort the spell. Does this work?"
- >
- >I ruled that it didn't, since Mana Short is an Instant, not an Interrupt.
- >
- >Some players lay down the creature and then tap, others tap and then lay
- >down the creature. Player B thought that as long as the creature hadn't
- >hit the table yet, the spell wasn't being interrupted. My judgement was
- >that the spell was in the process of being cast, rggardless, and so it
- >would have required an Interrupt to stop him. Otherwise this becomes a
- >who-yells-first situation.
- Theoretically, they could be interrupted. Practically speaking, since
- a player *could* have dropped the spell card, then tapped, I always
- play as if they *did*, even if they actually play in the other order,
- since to insist that they tap after playing is just being anal.
- >And here's one that came up before the tournament, and I forgot to ask
- >the list. How does Trample interact with a Veteran Bodyguard? I had
- >originally thought that when damage was passed from a player to the
- >Or does trample not count in this case since the Bodyguard isn't actually
- >blocking?
- The bodyguard intercepts all the damage coming to you. He gets
- trampled in your place.
- >And another that didn't actually come up in the tournament but we've been
- >wondering about:
- >
- >"Does a creature with Red Ward still get the +1 from Orcish Oriflamme?
- >Does it matter whether the Oriflamme was cast before the Ward or not?"
- No. The Oriflamme doesn't target any specific creature, so Red Ward
- doesn't stop its effects. 2nd Ed. rules.
- >P.S. We also wondered how much mana it takes to summon an Ace of Spades.
- :-)
- Lots. Lots and lots.
- >===============================
- >
- >> Given that, however, I'm still fuzzy on what should happen if you
- >> lightning bolt a regenerating grizzly before dammage dealing phase.
- >
- >Hopefully this helps, since you are most emphatically *not* "given that".
- >
- >Dave? Would you be so kind as to help us all out with this one?
- Yes. If a creature regenerates, it is unavailable for further action
- during an attack. It's recuperating, if you will. Any creatures
- blocked by it do not attack the wizard, they just stand around bored
- for that attack.
- >From: CARL OR KAREN CRAVENS <DAFUZZ@delphi.com> <dafuzz/daemon>
- >
- >We nail that 1/1 creature with 7 (non-g for now) damage.
- >
- >1) How much damage did that creature take, 1 or 7? After the damage
- >dealing phase, can I heal the creature for 1 point of damage to save
- >him, or must I heal the creature for 7? (We're talking after-the-fact
- >healing here, not preventing damage, which must come before the damage
- >dealing phase.)
- I believe we don't have any spells which heal after the fact. They
- all "prevent." You'd have to prevent 7 to save the creature.
- >3) Now what if that 7 damage is Trampling? In this case, it's obvious
- >that 6 of the 7 isn't applied to the creature, but to the player. If
- >the answer to #1 is "heal for 7" what is the answer in this case?
- Any less than 7 and the creature still dies, and excess is applied to
- you.
- >It says "in play." I assume the graveyard doesn't mean "in play,"
- >right? This means that although Swamps are treated as creatures, I
- >can't use Raise Dead or Animate Dead on one in my graveyard, right?
- Exactamundo.
- --------------------------------------------------------------------------------
- Date: Sat, 23 Oct 93 06:57:30 -0700
- From: Dave Howell <snark@wizards.com>
- >From: CARL OR KAREN CRAVENS <DAFUZZ@delphi.com> <dafuzz/daemon>
- >
- >The descriptions of Instant and Interrupt both state that these spells
- >can be cast "at any time." Reading this literally, this means that I
- >can cast spells during the Untap, Upkeep, and Draw phases, correct?
- That's correct.
- >Another point of semantics and "timing" so to speak... It is my
- >opponent's turn. If I Twiddle one of his creatures _before_ he
- >declares that he is attacking, he can't use that creature to attack,
- >correct?
- Right.
- >From: bethmo@microsoft.com <bethmo/daemon>
- >
- >Now, what happens if you Clone or Doppelgang a non-creature artifact that
- >had an Animate Artifact on it? The clone/doppel doesn't inherit any
- >enchantments. I would have ruled that it becomes an inanimate copy of
- >the artifact, behaving like a Copy Artifact spell. But I believe that
- >Snark ruled in a past message that all you get is a dead Clone. This
- >seems illogical, but if it's the official ruling then it takes precedence.
- Well, the designer originally thought that you could indeed clone an
- animated artifact, and get an artifact of your own. I don't think
- that's any more or less illogical than not, since how can a clone
- turn into an inanimate object? Anyway, when we tried to clarify this
- on the cards, it wasn't possible to say so clearly in the room we've
- got. We did have room to say "you can't," so that's what we went
- with. It's not as if it comes up very often anyway...
- >From: magic@sneffels.its.bldrdoc.gov (Bill Ingram) <magic/daemon>
- >
- >1. The Library says "If a card forces you to discard, you may choose
- >to discard to the top of your library."
- >
- >2. The rule booklet says killed creatures "are destroyed and placed in the
- >graveyard."
- >
- >3. The rule booklet says, "If an enchanted card is put out of play, the
- >enchantments cast upon it are discarded."
- >
- >4. The Disenchant spell says, "Target enchantment or Artifact must be
- >discarded."
- >
- >We can conclude from these written rules that,
- ...the Library of Leng is very poorly worded. The intent is only to
- allow cards discarded from the player's hand to be returned to the
- top of the library. Note: not the Library, but the library, the stack
- that you draw from.
- >From: robertw@calvin.usc.edu (Robert Watkins) <robertw/daemon>
- >
- >If I have a Black Lotus out and someone uses either a twiddle or
- >Icy Manipulator to tap it, does the Black Lotus remain in play
- >since it wasn't tapped for mana and merely changed orientation?
- If you read the card, it's the adding of 3 mana to your pool that
- causes the card to be discarded.
- >From: Scott Nicholson <grundy/daemon>
- >
- >What are the rules covering placement of cards? Can you place
- >cards as far apart as you wish, or what????
- Officially, now, yes, you can arrange your cards in any pattern,
- until the Chaos Orb is put into play. At that time, moving cards
- farther apart would be interfering with the Orb, and is illegal.
- Practically speaking, I had a Sphere of Annihilation in my
- gamma-edition playtest deck (the Orb's former name), and one player,
- after he heard the card existed and even before he knew I had it,
- started putting cards all over the table and on nearby surfaces. I
- promptly quit playing him, since I wasn't about to chase all over the
- room just to find out what he had in play.
- >From: cheshere@aol.com <cheshere/daemon>
- >
- >Can you fork someone else's spell? The card easily implies this, but my
- group
- >would feel better with a ruling.
- Yes you can, and you have full control over the copy.
- --------------------------------------------------------------------------------
- Date: Sun, 24 Oct 93 22:34:06 -0700
- From: Dave Howell <snark@wizards.com>
- >From: p.timm@genie.geis.com <p.timm/daemon>
- >
- >A) Can you play "Cyclopean Tomb" against an opponents land?
- Sure.
- >B) When using Zombie Master, can you regenerate ALL zombies in play for
- >just one black mana, or does it require one mana EACH?
- Each.
- --------------------------------------------------------------------------------
- Date: Tue, 26 Oct 93 08:06:03 -0700
- From: Dave Howell <snark@wizards.com>
- > Someone is spreading the rumor around the game store where we
- > get our Magic stuff that WotC are giving away new, previously unreleased
- > cards at conferences or tournaments which will not be available
- elsewhere.
- > This sounds totally contrary to everything I know so far.
- As someone has pointed out, we now have poker decks with Magic backs
- for promotional purposes. No, you can't order them. :) Now, we DO
- intend eventually to have cards that are only available from us at
- conventions, perhaps included in the program packet or something like
- that, but we haven't done it yet.
- > Okay! That's a new phrase, "Lace cards affect the target
- permanently, and
- >are discarded after use." Does this mean that, (1) Lace cannot be
- >disenchanted, tranquilitied, or (in a later turn) spell blasted, and that
- (2)
- >you could bring it back into your hand later with a spell that lets you
- take
- >a card from your discard?
- Ya, sure, you betcha'
- > Some other questions... Two Raging Rivers... Must the opponent divide
- >into three or four? (We've suggested that when the player puts down a
- >second raging river, he has to decide which side the river is on, thus
- it's
- >three with a middle channel. It being 'magic' however, it could be played
- >as four. Any official comment?
- Officially, two Raging Rivers make one extra long river. No three- or
- four-sided rivers.
- > Mana Flare: If I have multilands (which I tend to have a bunch of)
- and
- >a Mana Flare comes out, what kind of Mana can I tap for? I have been
- >playing, admittedly to my disadvantage, that if I pick a mana type to tap
- >it for, I get two of those. It seems the most straightforward, but if the
- >official ruling is to pick, I certainly won't mind! *grin*
- Two of whatver you choose.
- [ Darrell's note: I think he means "Two of WHICHever you chose", ie, two of ]
- [ one, or two of the other, not one of each. My reading, YMMV... ]
- > Winter Orb: (I think...) You are only allowed to untap one land per
- >turn. Creatures are not affected... What if Living Lands is in play, and
- >my forests are 1/1 critters. Can I untap them, or not? The living lands
- >sounds like it makes Llanowar Elves out of all the land, basically. We
- >treated them as critters initially, and untapped all forests as normal,
- but
- >only one non-forest.
- That's what I think, but we're discussing an official ruling now...
- > Living lands: How does it affect multi-lands? The obvious choice is
- that
- >I would have, for example, a Taiga that I can either use as a 1/1 critter,
- >tap for green mana, or tap for red mana...
- I agree.
- > Can you sacrifice the Lord of the Pit to himself, to keep him from
- doing
- >you damage?
- No, he's just not that stupid. :)
- > Does anybody else have the problem of playing Magic for many many
- hours,
- >then reaching for a soda and calling back over your shoulder, "Okay, who
- >wants to tap some White Mana (Diet Coke) and who wants Red Mana?" Some
- folks
- >are now calling Mountain Dew as Green Mana, Coffee is Black Mana, and this
- >disgusting local brand of grape soda is Blue Mana. (Most people play with
- >only one color of liquid mana around here...)
- You people are really strange. ;)
- > Must you untap EVERYTHING which can be untapped (not taking into
- account
- >things like paralyze, etc.), and must you draw a card every turn? (The
- >primary focus of these two questions are the Hordes and the Vise.)
- Yes.
- > Could you be more explicit about 'Until End Of Turn', or should I
- REALLY
- >just wait for the second edition of the rules? (For example, my Scryb
- Sprites
- >have +3/+3 from Giant Growth until end of turn. I attack with them. My
- >turn completes, it becomes his turn. Do 'Until End Of Turn' enchantments
- >get discarded then?
- Yes, that's when.
- > If someone has two Personal Incarnations out at once, and Wrath of God
- >is played (I think that's the one), is that an instant kill? (*shiver!*)
- >I would unfortunately guess that it is, since the damage from both is
- >applied at once...
- yes.
- >[regeneration]
- If a creature regenerates, it may not continue to participate in an
- attack.
- --------------------------------------------------------------------------------
- Date: Wed, 27 Oct 93 10:31:14 -0700
- From: Dave Howell <snark@wizards.com>
- [ can Lan'o'war elves use their manna to power a Regenerate on themselves?]
- Regenerating elves can indeed tap themselves to save their own bacon.
- For now.
- [ Lightning Bolt. Fork Lightning Bolt. If the Lightning Bolt is Countered,
- does]
- [ the fork
- fail? ]
- Fork only works on a spell that has been cast. If the spell is not
- cast, which is by definition "successfully cast," then Fork will
- fail. Counterspell the original, and Fork won't work.
- --------------------------------------------------------------------------------
- Date: Wed, 27 Oct 93 10:40:31 -0700
- From: Dave Howell <snark@wizards.com>
- [ My opponent plays Animate Dead on a creature in my graveyard, I Unsummon
- ]
- [ the creature. Does he go to my hand (unsummon) or my graveyard (animate
- ]
- [ dead)?
- ]
- If you Unsummon a creature your opponent has Animate Dead'ed, it
- goes into your hand. The text on Animate Dead is simply stating the
- obvious of what happens if you disenchant, and wasn't meant to
- override Unsummon. Oops.
- [ Can a regenerated creature do damage again after it was rengenerates? ]
- Any time a creature is regenerated, it may no longer participate in a
- battle from which it has been removed.
- And, yes, my secret is out, I'm not perfect. :o
- "Enchant Non-Creature Artifact" indeed. Bleh.
- >Sleight of Mind states that you can replace one color word with
- another.
- >Can you replace the word "colorless"? Make a Sol Ring provide 2 blue
- mana?
- No. Colorless is not a color. :)
- >Swords to Plowshares states that creature controller gains life equal to
- >creatures power. Can I boost 12 red mana into my Dragon Whelp and then
- >StP him and get 14 lives? The whelp dies if more than 3 mana is put into
- him,
- >which takes effect first?
- The card says "at end of turn." can you StP it before then? Sure.
- >How about a goblin with firebreath kicked way up?
- Yes.
- --------------------------------------------------------------------------------
- Date: Wed, 3 Nov 93 19:43:48 -0800
- From: Dave Howell <snark@wizards.com>
- New rules, since the old ones are broken. Sigh.
- Untap: no fast effects or spells of any kind until the untap phase
- is finished.
- Paralyze: A typo. Untapping a paralyzed creature occurs during
- upkeep.
- --------------------------------------------------------------------------------
- Date: Mon, 8 Nov 93 00:43:34 -0800
- From: Dave Howell <snark@wizards.com>
- >>The text of Animate Artifact reads:
- >>"Target artifact is now a creature with both power and toughness equal
- >>to its casting cost; target retains all its original abilities as well.
- >>This will destroy artifacts with 0 casting cost."
- >>
- >>Therefore, unless you have a way of changing the casting cost of the Mox
- (
- >>do not believe it exists) animate artifact will -always- destroy the Mox.
- >>Giant Growth doesn't keep it alive.
- >
- >Hrm. I was thinking that since Giant Growth is an instant it would save
- >the mox before it was destroyed. So, are there any cards that will make
- >an artifact into a 1/1 (or better) creature?
- Sigh. The card is simply pointing out what might not be obvious. If
- "will destroy artifacts w/0 casting cost" weren't on there, then
- we'd have a "What happens when..." question in the FAQ. I think using
- the instant Giant Growth to prevent the death until a permanent
- enchantment can hit the poor creature is brilliant. Just as Weakness
- kills skeletons, the Holy Strength would save the Mox Monster.
- --------------------------------------------------------------------------------
- Date: Wed, 10 Nov 93 21:25:40 -0800
- From: Dave Howell <snark@wizards.com>
- >bethmo says:
- >
- >I don't think so, unless Paralyze is another that changed wording when
- >I wasn't looking. :-) Mine says
- >
- > Target creature is not untapped as normal during untap phase
- > unless 4 mana are spent. Tap target creature when Paralyze is
- > cast.
- >
- >And Meekstone:
- >
- > Any creature with power greater than 2 may not be untapped as
- > normal during the untap phase.
- >
- >Paralyze doesn't say "spend 4 mana to untap" -- if it did, you could
- >untap any time, not just during untap phase. Spending 4 mana gives
- >it the potential to untap, but doesn't actually untap it. Meekstone
- >then steps in there and says "Whoa, no big creatures allowed!"
- >
- >At least, that's how I would read the combination.
- >
- >But if the Omnipotent and Omnibenevolent Snark rules otherwise, I will
- >grovel at his feet and marvel at the greatness of his wisdom. :-)
- Oops. Darn. It was so cool to have Paralyze, under certain esoteric
- conditions, be a card you'd play on yourself. Actually, since one of
- the conditions was to move Paralyze to Upkeep, it's not untapping as
- normal anyway, anymore. Oh, dear, how complicated.
- >--------------
- >From: Scott Nicholson <daemon>
- >
- > I purchased two starter decks from a comic shop in
- > Oklahoma. The two decks had the exact same composition.
- > Since these were the last two decks left in the area, I
- > was understandibly angered.
- This is an odd artifact of the manufacturing process. You don't get
- random cards, you get a sequence of cards, and where the cards start
- in the sequence is random. You had three pairs start in identical
- places. What a drag.
- >-------------------
- >From: "Jeremy C. York" <jeremy@stat.cmu.edu> <jeremy/daemon>
- >
- >Also, this "fix" of untapping a paralyzed creature during upkeep
- >doesn't seem right to me -- if I a Meekstone is in play and my
- >Craw Wurm has a Paralyze on it, it seems ridiculous to me that
- >the Wurm should be able to untap *because* of the paralyze.
- >*I* don't think this is "Cool!"
- >
- >How about "No fast effects that require casting a spell or
- >tapping a permanent (other than land) during upkeep"
- >
- >So you can tap land in order to feed Paralyze, you can tap land
- >to power a CoP...and not much else!
- Complicated.
- I know, this Un-Double-Poke fix causes other problems, but they're
- all smaller than the original flaw. With a game this complicated,
- there will always be problems, and we're working to clear as many as
- possible for the 2nd ed. In the meantime, we all just get to glare at
- each other a lot. Sigh.
- --------------------------------------------------------------------------------
- Date: Wed, 10 Nov 93 22:15:11 -0800
- From: Dave Howell <snark@wizards.com>
- >From: John Charles Fiala <jf2z+@andrew.cmu.edu> <jf2z+/daemon>
- >
- >The Blue Elemental Blast says, 'Cast to counter a red spell being cast
- >or to destroy any red spell in play."
- >
- >Now, If I cast a blue elemental blast on a troll *in play*, I think the
- >troll should die. My erstwile opponent doesn't. My argument, is that
- >the card is destroyed, and the intent was that regenerating creatures
- >would be killed. His argument is that the card only says 'destoryed'
- >and not 'destroyed w/o possiblity of regeneration', that the troll stays
- >around, assuming you've got the R to regenerate it with.
- Ick. Well, I think the troll should die too, but that's not what the
- card actually says. :( Destroyed=killed=can regenerate. Bleh.
- --------------------------------------------------------------------------------
- Date: Wed, 10 Nov 93 22:52:34 -0800
- From: Dave Howell <snark@wizards.com>
- Oh, by the way, re: fork.
- "Any [spell] just cast is ...]
- Just cast. As in, just sucessfully cast. You have to stop the
- Lightning Bold BEFORE the fork is cast. Until the Bolt is past tense,
- you can't use Fork.
- There. <dusts hands>
- --------------------------------------------------------------------------------
- Date: Tue, 16 Nov 93 10:35:33 -0800
- From: Dave Howell <snark@wizards.com>
- A note on somebody's question.
- The Rock Hydra does have an X/X power/toughness, based on the mana
- used to cast it. This happens to make Raise Dead completely useless
- on this creature. Since it has no memory of its former life, it
- can't use the X it had before, and X always defaults to 0 for
- purposes of cost unless the spell was cast during the present turn.
- Ergo, it's a -1/0 creature when raised. Oops.
- --------------------------------------------------------------------------------
- Date: Sun, 21 Nov 93 09:07:41 -0800
- From: Dave Howell <snark>
- >> 3a) Tapping land happens at the speed of an interrupt. If a variable
- cost
- >> spell (eg. Fireball) is Spell Blasted, can more land be tapped and the
- mana
- >> thrown into the spell to stop the Fire Ball from being countered?
- >>
- >
- >Yes
- No. Unlike fast effects, you must set the cost of an X in the casting
- cost when you first take the card from your hand.
- >> 5a) A 4/4 Nightmare is hit with a Lightning Bolt, then one of his
- >> supporting swamps is destroyed. Is he then a 3/3 Nightmare with 3
- Points
- >> of damage (dead) or a 3/3 Nightmare with 2 Points of damage (alive)? In
- >> other words, can the owner choose to remove one of the damaged points of
- >> toughness or not?
- >
- >Nightmare is dead, it has taken three damage, and then its 3/3 wich means
- >its dead. You can't dispose of the missing life points its just damage
- >accumulation vs. current toughness.
- A 4/4 Nightmare becomes a 4/1 nightmare. The loss of a swamp means it
- becomes a 3/1 Nightmare. The creature's toughness is reset at the
- end. The issue of accounting for damage as total damage done vs.
- toughness left is very subtle, and is not explained anywhere in the
- rules.
- >Okay. If you think this wording is ambiguous, you're not thinking it
- >through. If by dies, you mean the whole go-to-the-graveyard process,
- >then *NO* card that dies can be regenerated, as regenerate can only
- >ever be played at the moment of death. If that's what was meant, then
- >disintigrate just has a silly tautology on it.
- I'm afraid Disintegrate has a silly tautology on it.
- >So, does the Kormus Bell make them into creatures *instead* of land,
- >or creatures *in addition to* land?
- In addition to.
- >> I think that the intent of Consecrate Land was simply that no
- >> enchantments except Consecrate Land could affect that land. Why is
- >> that so hard?
- Because you don't get to play a card based on the intent, but only on
- the words printed. We wish this weren't necessarily true, but it's
- the only vaguely fair way to play.
- >That may have been the intent, but then why would Snark have said
- otherwise
- >at OryCon? An update or clarification may change this, but currently, by
- the
- >rules in the book, the FAQ, and the "official" postings I've seen so far,
- a
- >Concecrated Land can be affected by Living Lands.
- Exactly.
- >I play the black spell "Word of Command" on my opponent.
- >He has a Disintegrate spell in his hand, which I want him
- >to use on one of HIS creatures (this is a legal target for
- >the Disintegrate spell). My opponent claims that HE, NOT I,
- >decides the amount of additional mana pumped into the
- >Disintegrate (the "X" of the casting cost), as it is legal to cast
- >it with a strength of zero. His claim is based on the phrase
- >"legal spell" on the WoC card (don't have the full text handy,
- Casting with 0 is legal, as is casting with any other value up to the
- amount of non-spell mana available. Clearly a decision must be made,
- and Word of Command says you get to make it.
- ><Stuff about vampire w/ lance and 11 1/1 creatures deleted>
- >
- >>Bzzt. Vamp w/ Lance kills four and does not suffer any damage from
- >them because
- >>of the Lance which allows him to kill them before they can touch him.
- Lance
- >>gives a creature First Strike.
- >
- >The interesting thing about this question is that the vampire gets the
- >counters when the creature dies. The creatures don't technically die
- >until they hit the graveyard, because they could be regenerated after
- >the damage phase. All damage is simultanious. So the vampire kills 4
- >of the creatures, but takes another 7 points of damage BEFORE it gets
- >the counters. I think the vampire would die.
- This is really interesting. According to our revised, expanded
- sequence of play, dead=goes to graveyard, and creatures go at the end
- of battle. The vampire wouldn't get the points until then, after the
- non-first strike creatures can do damage back. Vampire dies.
- --------------------------------------------------------------------------------
- Date: Mon, 22 Nov 93 14:10:27 -0800
- From: Dave Howell <snark>
- Ladies and Gentlemen, I regret having wasted people's time on the
- Fork/Counterspell issue. What happens is the interaction between the
- Fork spell being an Interrupt, the fact that the card says "just
- cast," (past tense), and the definition of casting, which actually
- was codified after the game was released. I have been basing my
- rulings on the phrase "just cast," but the message below is clear and
- concise enough to bring out the utter paradox between this and the
- Interrupt rules. Fork cannot both be an interrupt and affect spells
- "just cast." Ergo, "just" is a typo. Please replace it with the word
- "being," it affects spells "being cast."
- >What I'm interested in is if we have consensus on my CONCLUSIONS below.
- >Only a fraction of this is a re-hash of what's already gone by. For
- >reference, this is the text of Fork:
- >
- > "Any sorcery or instant spell just cast is doubled. Treat Fork as an
- exact
- > copy of the target spell except that Fork remains red. Copy and
- original
- > may have different targets."
- >
- >HYPOTHESIS 1
- >------------
- >The phrase "just cast" is equivalent to "successfully cast." At the
- moment
- >Lightning Bolt becomes "just cast" the opponent takes 3 damage.
- True.
- >COROLLARY 1.1
- >-------------
- >In order to successfully Fork my Lightning Bolt, I must wait until it
- >becomes "just cast."
- No longer true. You *must* interrupt the Lightning Bolt before it's
- done being cast.
- >COROLLARY 1.2
- >-------------
- >If I interrupt my Lightning Bolt with my Fork, then my Fork will not be
- >able to use the Lightning Bolt as the target, because the Lightning Bolt
- is
- >not the "just cast" spell.
- Also no longer true.
- >CONCLUSION 1.1
- >--------------
- >If my opponent takes the damage from the Lightning Bolt, and then I Fork
- >the Lightning Bolt, he can no longer Counterspell the Lightning Bolt--only
- >the Fork. IS THIS CORRECT?
- No. He can counterspell either. The counterspell will take effect
- first, since it was cast later, leaving no spell for the Fork to
- fork.
- >CONCLUSION 1.2
- >--------------
- >To run a series of Forks off one Lightning Bolt, you must successfully
- cast
- >the Lightning Bolt, then successfully cast a Fork (which will become a
- >Lightning Bolt, do 3 damage, and become "just cast" all at the same time),
- >then successfully cast a 2nd Fork on the 1st Fork (which is now a
- Lightning
- >Bolt), etc. There is no interrupting taking place here. IS THIS CORRECT?
- No.
- >CONCLUSION 1.3
- >--------------
- >(Already answered by Snark, but restated here.) I cast Lightning Bolt, my
- >opponent interrupts with Counterspell, and I interrupt with Fork. What
- >happens? Nothing. No Lightning Bolt (it is Counterspelled), and my Fork
- >could succeed IF I point it at the spell "just cast" which is the last
- >spell successfully cast BEFORE the Lightning Bolt. IS THIS CORRECT?
- You can get the effect you want by forking the Counterspell, and
- counterspelling it back, leaving the lightning bolt to succeed on its
- own. Your Fork will create a copy of the spell in progress, the
- counterspell, and finish its effects before the counterspell
- realizes it's failed. Your interrupt takes effect first.
- Strange but true.
- >CONCLUSION 1.4
- >--------------
- >Assume I have two Forks and a Lightning Bolt. I cast the Lightning Bolt,
- >and assume my opponent lets it succesfully complete. Then I cast Fork,
- but
- >my opponent Counterspells the Fork. I let the Counterspell successfully
- >complete. Oops! I no longer have access to my original Lightning Bolt,
- >because the spell "just cast" is the Counterspell. IS THIS CORRECT?
- No. However you can counter the counterspell as seen above.
- >CONCLUSION 1.5
- >--------------
- >Assume I have two Forks and a Lightning Bolt. I cast the Lightning Bolt,
- >and assume my opponent lets it succesfully complete. Then I cast Fork #1.
- >My opponent interrupts with Counterspell. I interrupt with Fork #2.
- (Fork
- |JM
- 2uKW-HK$]4e original Lightning Bolt, as that is the spell "just
- >cast.") For the resolution, we flip to page 30 of the rulebook:
- >
- > "If the same spell [ Fork #1 ] has more than one interrupt [
- Counterspell,
- > Fork #2 ] done during its casting, the caster [ me ] of that spell [
- Fork
- > #1 ] does his or her interrupts first [ Fork #2 ], regardless of
- whether it
- > was announced first."
- >
- >(Side note: There is an error in this sentence, where the singular "it"
- has
- >a plural antecedent, "interrupts." Presumably, "it was" should be "they
- >were.") So the sequence is: Fork #1 is interrupted by Fork #2 is
- >interrupted by Counterspell. The resolution is Counterspell counters Fork
- >#1 (which was the target of the Counterspell, never mind the fact that
- Fork
- >#2 has technically fired off in between!) and Fork #2 successfully
- >completes, becoming a Lightning Bolt and doing 3 damage to the opponent.
- >IS THIS CORRECT?
- The results are correct.
- >CONCLUSION 1.6
- >--------------
- >Assume I have two Forks and a Lightning Bolt. I cast the Lightning Bolt,
- >and assume my opponent lets it succesfully complete. Then I cast Fork #1.
- >My opponent interrupts with Counterspell. I interrupt with Fork #2. My
- >opponent interrupts with Counterspell #2. (I am not making this up.) For
- >the resolution, use the same rule as in CONCLUSION 1.5 above. The
- sequence
- >is: Fork #1 is interrupted by Fork #2 is interrupted by Counterspell #1 is
- >interrupted by Counterspell #2. Counterspell #2 counters Fork #2,
- >Counterspell #1 counters Fork #1, and nothing happens. But wait! Now
- >apply the same rule to Counterspell #1:
- >
- > "If the same spell [ Counterspell #1 ] has more than one interrupt [
- Fork
- > #2, Counterspell #2 ] done during its casting, the caster [ my opponent
- ] of
- > that spell [ Counterspell #1 ] does his or her interrupts first
- > [ Counterspell #2 ], regardless of whether it was announced first."
- >
- >So the sequence is: Fork #1 is interrupted by Counterspell #1 is
- >interrupted by Counterspell #2 is interrupted by Fork #2. The resolution
- >is Fork #2 successfully completes, becoming a Lightning Bolt and doing 3
- >damage to the opponent, Counterspell #2 fizzles because its target is
- gone,
- >Counterspell #1 counters Fork #1. IS THIS CORRECT?
- <blink> The solution is to cast Counterspell #2 during Fork #2, since you
- cannot play both forks w/o allowing the other player to respond. You play
- F1, you opponent plays C1 during F1, you play F2 during C1, and your
- opponent plays C2 during F2. Only C2 is extant during F2, so F2 dies. C1 is
- during F1, so it dies. The rule quoted above is ambiguous. Choice of frames
- is everything here.
- >TOTAL CONFUSION 1.7
- >-------------------
- >How does the next sentence in the rulebook, on page 31, apply? It reads:
- >
- > "Interrupts take effect immediately, unless they themselves are
- interrupted,
- > in which case you resolve their interruptions first."
- That's intended to de-ambiguize the above ruling. :)
- >So what's the deal? Do we resolve the interrupts 1 by 1 (in which case,
- we
- >have clear pairs of Fork vs. Counterspell) or do we start moving
- interrupts
- >around according to whose perspective and which spell?
- The former.
- Where's my ibuprofin?
- >1) Volcanic Eruption
- >
- >The situation is that I have two mountains, my opponent has three. He
- >also has an Ironwood Tree out. I cast Volcanic Eruption.
- >
- >Can I spend 5 mana do destroy the Ironwood tree even though my opponent
- >has only two mountains?
- Yes.
- >If I do spend 5 mana, do my mountains have to be destroyed as well?
- Yes.
- >2) Power Surge
- >
- >When Power Surge is cast, does it go into effect immediately? If so, it
- >is one HECK of an ambush spell...just wait till your opponent has 15 mana,
- >but doesn't use any of it, and whamo!
- When played it applies to the next person to have an untap phase.
- >3) Mana Barb
- >
- >If you have a Circle of Protection: Red, does this protect against Mana
- >Barb, which is a red spell? Even though in order to get the protection,
- you
- >must tap mana, which does a point of damage, and to avoid that, you need
- >to tap another, to avoid more...etc etc.
- Exactly. The only way to make a CoP:red work against manabarbs is to have
- some non-land mana available.
- >4) Upkeep
- >
- >If a card is out that does damage during upkeep (Copper Tablet, Feedback),
- >does it do damage if you have no cards that require upkeep?
- Oh, yes. You still have an upkeep phase every turn, even if you don't do
- anything during it.
- >1. The difference between the special ability of regeneration and
- > the enchant creature 'Regeneration' is that the later can be
- > disenchanted, affected by tranquility etc, i.e. can be removed from
- > play separately. ===
- True.
- >2. An attacking creature cannot regenerate, neither by abilty nor by
- > enchant creature cast before, because it is tapped. (page 24, 27)
- False.
- >3. An attacking creature can regenerate by death ward.
- True.
- >4. A regenerating attacking creature deals damage. (page 26)
- False.
- >5. A by death ward regenerating creature (attacking or defending) deals
- > damage.
- False.
- >6. The enchant creature 'Firebreathing' lasts until end of turn. (each
- > use of mana to boost the power.) (in analogy to page 29)
- True.
- >7. An in my last turn freshly summoned creature can defend in my opponents
- > following turn, unless it somehow becomes tapped.
- True.
- >PS: Comes the unlimited printrun with new rules or are they due for the
- revised
- > edition?
- Revised.
- > 1) The rules don't specifically say that you can use the banding
- >ability during blocking. Does that mean you can't band 5 creatures
- >together to block, and decide which one dies?
- You can do exactly that. You don't see this from p. 28?
- > 2) I have a green creature/w green ward on it. Does it mean
- >tranquality (green spell) can still get rid of the enchantment?
- Yes.
- > 3) My Personal Incarnation gets swords to plowshare.
- >Technically, PI isn't destroyed. Do I still lose half life?
- No.
- > What is the exact ruling on this seemingly nasty creature, in terms
- >of 'each time the fungusaur is damaged'? Does this mean that you can
- >use three Prodigal Sorcerers on it in your turn (now a 5/5 creature) then
- >two more in your opponents turn (now 7/7).
- If you've got 5 Tims, yes.
- What about in attack phases?
- >When attacking, does it receive +1/+1 for each creature blocking (and
- doing
- >damage), or +1/+1 once for the whole bunch?
- 1 for the bunch, since they're simultaneous.
- > Taking a look at the Sengir vampire which seems like the Fungusaur's
- >opposite (but definitely not its equal), it looks like the Fungusaur
- should
- >have read 'Each turn the Fungusaur is damaged...'
- It should have, but didn't. Our mistake.
- --------------------------------------------------------------------------------
- Date: Tue, 30 Nov 93 04:14:01 -0800
- From: Dave Howell <snark>
- >From: mathiesen@brhep1.physics.brown.edu <mathiesen/daemon>
- >
- > Actually, the text of island sanctuary says: "cannot be attacked by
- >creatures other than flying and islandwalking creatures", not "can't be
- >damaged." So the imp nettles, creature can't attack anything, and is
- >destroyed.
- Actually, it says both. This is a card that changed between the alpha
- and beta parts of the first print run. :)
- >From: Jeff Alexander <jwa@zap.iipo.gtegsc.com> <jwa/daemon>
- >
- > Personally, I believe playing with decks that have been modified
- >by trading and card omission to be fair, since A) the rulebook implies
- >that these things can and should be done, and I'm willing to give the
- >game designers the benefit of the doubt; B) trading can be fun; C)
- >playing with the same deck all the time can be boring -- furthermore,
- >playing with the same, weak deck that puts your chance of winning more
- >in the hands of luck than skill is frustrating (and I DON'T like the
- >alternative of buying a whole new Starter Deck because I got a "bad"
- >one); and D) some cards are *just* *plain* ANNOYING (Copper Tablet,
- >anyone?).
- Your best clue is that we advertise it as a "Trading Card Game." You
- are supposed to win and trade for new cards, and we certainly expect
- you to put those cards in your deck if you choose.
- >From: kimbo@netcom.com (Kimbo Beattie) <kimbo/daemon>
- >
- >I have two Frozen Shades in play. I tap five Swamps. The text for
- >the Frozen Shade says "B:/+1/+1 until the end of turn.
- >What happens? Do I have two 5/6 Frozen Shades? Does mana spent to
- It costs one black mana to pump a shade. If you use 5 black mana to
- power one special effect, the other shade will get nothing.
- >From: ulbrikg0@seraph1.sewanee.edu (Karl G. Ulbrich) <ulbrikg0/daemon>
- >
- >1. Suppose Kudzu is cast on a land. Each time that land is tapped, and
- > thus destroyed, the Kudzu is replaced on another land card. Suppose
- > however that someone uses Sinkhole or Stone Rain on the Kudzued land.
- > The land is destroyed, but it hasn't been tapped. Is the Kudzu
- > discarded, or is it moved to another land as it would be if the
- > land was destroyed as a result of the Kudzu?
- Discarded.
- >2. If the Cockatrice blocks or is blocked by a creature that can
- regenerate,
- > can the creature regenerate? The cockatrice card says the critter is
- > "destroyed", but I don't know if that means it's dead, and can thus
- > regenerate, or dead without possibility of regeneration. (I say it's
- > destroyed and can't regenerate, but there's dissention in the ranks...)
- "Destroyed" = "Killed" = "may regenerate"
- In this edition, we always say "without possibility of regeneration."
- Somttime (maybe Feb. or Mar.), we'll have new cards that use "buried"
- to mean "dead without possibility of regen."
- --------------------------------------------------------------------------------
- Date: Tue, 30 Nov 93 11:43:54 -0800
- From: Dave Howell <snark>
- >From: kimbo@netcom.com (Kimbo Beattie) <kimbo/daemon>
- >
- >Example: Conversion (all Mountains treated as Plains) is in play. I
- >draw and play a Consecrate Land on one of my enchanted (via the
- Conversion)
- >Mountains. Does the enchanted Mountain revert back to a "true" Mountain?
- Afraid not. It is not being enchanted itself, although it is being
- influenced by an enchantment, a dreadfully subtle point, I admit.
- >From: ullfig@fnrobo.fnal.gov (Roberto Ullfig) <ullfig/daemon>
- >
- >Q. Does a Disenchant cancel the -effects- of the Island
- >Sanctuary or does the controller of the Island Sanctuary
- >continue to get the benefits of it until his next turn,
- >even though it may not be in play anymore?
- The benefits of Island Sanctuary would cease immediately.
- >From: ullfig@fnrobo.fnal.gov (Roberto Ullfig) <ullfig/daemon>
- >
- >Tap the Tome, draw a card and use that card to prevent the
- >damage from the Wandelust. In this instance the card that was
- >drawn was a Swords to Ploughshares which I could play on my
- >Goblins, destroying them, taking 1 point from Wanderlust and
- >gaining 1 point from Swords to Ploughshars leaving me with
- >1 life point and no Goblins or Wanderlust.
- That would work.
- >From: ullfig@fnrobo.fnal.gov (Roberto Ullfig) <ullfig/daemon>
- >
- >Q. Are Forests which are -living- because of Living Lands treated
- >as Land-Creatures and effected by spells affecting both Lands and
- >Creatures or are they treated as Creatures which can be tapped for
- >1 mana like Llanowar Elves?
- They are Land-Creatures, still susceptible to sinkhole and the like.
- >From: Kai Chang <enkadu@eden.rutgers.edu> <enkadu/daemon>
- >
- > The text of the Jade Statue says spend 2 mana to turn into a
- >creature. Does that mean after it's a creature I can do instants like
- Jump
- >on it?
- That's correct.
- > 2) My opponent attacks with a War Mammoth. I defend with 2
- >creatures, not banded. He claims that he could assigned enough damage to
- >kill one creature and then to me. I say he can get to me only if he gets
- >pass all the toughness of all the defending creatures. He says the
- trample
- >ability (as stated in the rules book) only mentioned 1 defending creature.
- >Who is right?
- He is. If a trampler puts all its power on a weak spot and gets
- through, damage is done to the other player, even if other creatures
- used in defense are unharmed.
- > 3) If my opponent casts a Control Magic on my creature, and
- then
- >I cast a Control Magic, who now controls the creature?
- You do. If your Control Magic is dispelled, then it snaps back to
- her, unless her CM is dispelled, allowing the creature to return
- home.
- > 4) If I have a Firebreathing on a creature, and my opponent
- >casts control magic, who is the controller of the firebreathing?
- You are still.
- > 5) If there is a creature with flight and earthbind on it,
- and
- >the flight is taken off, will the earthbind be taken off also (I argue yes
- >because the card specifically targets flying creatures).
- Nope. You must *cast* it on a flying creature, but if an enchantment
- becomes illegal after it is cast, it just sits around hoping it will
- become legal again later.
- > 6) I have a living wall. My opponent casts a shatter
- artifact
- >on it. Can I regenerate? Can I regenerate from a Disenchantment?
- (There is
- >a text difference between the two.)
- You can regenerate from shatter. You cannot from disenchant.
- >From: "Kohler, Steve*" <kohler#m#_steve*@msgate.corp.apple.com>
- <kohler#m#_steve
- >
- >Unlimited Edition:
- >How compatible will these cardbacks be with the other runs? If they are
- then
- >no problem. If not then since this will be the most common cardback
- around
- >(due to the lack of limit on printing quantity) any extra cards players
- have
- >from the limited print runs will have less value as playing cards.
- Identical within our manufacturing ability.
- >From: ullfig@fnrobo.fnal.gov (Roberto Ullfig) <ullfig/daemon>
- >
- >If you clone a 20-headed Rock Hydra do you then have 2 20-headed Rock
- Hydras,
- >one of which only costs 4 mana to summon instead of the normal 22?
- Yes.
- >just remembering things like Animate Dead and such. I myself
- >would think it would be neat in the future to have spells
- >(maybee "Permanent Sorcery") that would have a permanent effect
- >on a duel.
- We have such things. They're called "enchantments." :)
- >So did you set mail to ack so you could get messages instead
- >of digests? I did and it seems to work. Doesn't make sense
- >with what the guy from WotC said. Was he lying?
- That just means we didn't lock the change down. If enough people
- change over, we'll get tossed off our mail link.
- >> Hi, I ran in to a couple of problems tonight while playing. The first
- >>involved a clone. Someone tried to red elemental blast a clone that was
- >>cloneing a serra angel. What I figured was that the clone became a white
- >>card, and could not be blasted, the other guy thoght that the CREATURE
- was
- >>white, but the card was blue.
- The creature is the card. It was all white, there was no blue left
- after the cloning process.
- >> Second, can the basalt monolith [the new card, not the 1st printing
- one]
- >>be untapped during someone else's turn, i.e. not during upkeep. Again, I
- >>thought no, the other guy thought yes. The wording on both cards is a
- little
- >>vague...
- You can untap it at any time.
- >From: Mike Evans <AXMEV@asuvm.inre.asu.edu> <axmev/daemon>
- >
- >>Earthbind states that it does 2 damage to the target creature who also
- loses
- >>the flying ability. Does the 2 points of damage occur EACH turn or is
- it only
- >>when the enchantment is cast?
- >
- >It's an Enchantment..so That creature now is two points less on Toughness
- >until enchantment is gone, also can't fly. If it kills creature, Creature
- >is dead.
- Ah, but it doesn't say "0/-2" it says Damage. It takes two points of
- damage when the card is first played, then never causes that damage
- again.
- >From: Brian Markenson <brianm@soda.berkeley.edu> <brianm/daemon>
- >
- >A question of my own regarding this: My opponent casts power surge. I
- >did nothing on the previous turn, so I have 17 untapped mana. Do I have
- >the opportunity to do things AT THE BEGINNING OF MY TURN? Instants and
- >such. For example, can I somehow make use of my guardian angel? Tap my
- >white mana, and then tap all the rest of it? Or something like
- >that...Obviously, this is happening BEFORE the untap phase, I guess...how
- >does this play with the rule that I heard of last week--no instants or
- >spells, during the untap phase...I'd really like an answer to this one.
- You will take the damage. During upkeep, you have the opportunity to
- respond to events that occured at the start of the turn, like this
- damage, if you live that long.
- --------------------------------------------------------------------------------
- Date: Thu, 2 Dec 93 01:46:10 -0800
- From: Dave Howell <snark>
- >Q1: I know this has been asked before and I know it is explicitly
- >stated in the FAQ, I would just like OFFICIAL confirmation that
- >the FAQ is accurate. According to the FAQ, only 1 defender has to have
- >banding ability for all the defenders to band and block a critter.
- >(Ie, my 4 Unicorns and 1 Benalish hero are considered a band
- >if they all block the same attacking creature).. Is this correct?
- The FAQ is officially official. Really. Just like it says. The
- section this part refers to is simply a repetition of what the
- rulebook says.
- >Q3: Again, this sacrifice thing. Is Swords to Plowshares a spell that
- causes
- >a creature to be sacrificed or does sacrifice ONLY refer to spells
- >which SAY sacrifice?
- It's not a sacrifice.
- >Q4: Strange scenario(perhaps invalid depending on the answer to my above
- >2 questions). I cast Howl From Beyond on, say, a Grizzly and pump him
- >up to a 10 Power. I then cast Berserk on him, pumping him up to a 20
- >Power with trample. From the card, it says, "If it(the creature) attacks,
- >target creature i destroyed at end of turn." I attack my opponent.
- >After combat is over the grizzly is still alive but I know
- >at the end of the turn it will die, so I cast Swords to Plowshares on it.
- >(as far as I know, this is legal). My opponent beleives that this is a
- >sacrifice situation and plays Deathward on the Grizzly which keeps
- Your opponent may not play deathward to stop StP.
- >Can i Twiddle the mana for a spell while it is cast, therefore causing the
- >spell to fizzle?
- Not unless your opponent is very foolish, since tapping for mana is
- an interrupt, and Twiddle is an Instant. They can always tap for mana
- faster than you can twiddle.
- >>Q2: This has to do with regeneration and sacrifices. There have been
- >>2 conflicting rulings on this. One interpretation says that
- >>creatures which are sacrificed cannot be regenerated. The other says
- that
- >>if the creature being sacrificed is regenerated, the sacrifice is
- invalid.
- >>Which is correct?
- >
- >Both, because there are two forms of sacrifice and each ruling applies to
- The regeneration stopping a sacrifice rule has ONLY been posted in
- the preliminary draft of the new rules, and has never been official
- for any version of magic, nor will it be, since we've changed that
- since that draft was released.
- > Is the creation of an artifact a spell? I. e. can I spellblast my
- >opponents Icy Manipulator or black vise or whatever? I realize that once
- >it is created the various counterspells are useless...
- Yes.
- >Does the Chaos Orb destroy only those cards it is in contact with when it
- >stops moving, or all cards that it touches while moving?
- Stops moving.
- >Is the Jade Statue tapped to attack while it is a creature? It is a poly
- >artifact, and it states that it is only a creature for the duration of the
- >"exchange". However, attacking creatures are tapped, and when attacking,
- the
- >Jade Statue is a creature. When it ceases to be a creature, does it untap?
- >I tend to believe not.
- You're correct. It taps when it attacks, and it stays tapped until
- untap phase.
- >Can the Jade Statue hold creature enchantments? It is described as an
- artifact
- >creature, which normally can, but it also states that it is only a
- creature
- >for the duration of an attack or defense, which indicates not. I'm not
- sure
- >on this one.
- Normally, there's no way to cast a creature enchantment on the Jade
- Statue.
- >Can a tapped creature regenerate?
- >
- >Can Death Ward be used on a tapped creature?
- Same question. Yes to both.
- >Can excess mana in your mana pool (caused by, say, Mana Flare or
- whatever) be
- >used to power Circles of Protection or other such spells/artifacts when
- there
- >is no use for them? Can the mana be used to regenerate creatures which
- have
- >not died? I tend to say no to both of these.
- Generally, no.
- >Can excess mana in your mana pool be used to increase the stats on a Holy
- >Armor, Firebreathing, or similar enchantment? Can it be used to raise the
- >stats on a Frozen Shade, Granite Gargoyle, or similar creature? On these,
- I
- >tend to say yes.
- Correct again.
- >When a Lich enchantment is dispelled (Disenchant or Tranquility), does the
- >player who had the enchantment die, or is he returned to his original life
- >point level?
- As the card will tell you, the player dies.
- >When a Time Vault is untapped, is the player untapping it required to pay
- >any upkeep costs? Such as Lord of the Pit, Force of Nature, or similar
- >card? (We found an effective use for this in team play; use Lord of the
- Pit,
- >slaughter an opponent or two, and when you run out of creatures, untap the
- >Time Vault and let your partner Unsummon the Lord of the Pit...)
- Clever, and legal.
- >If a Twiddle or Icy Manipulator is used to tap a land, does the owner of
- the
- >land gain mana into his or her mana pool? If said land has a Wild Growth
- >on it, does that enchantment place mana into the mana pool?
- No, and yes. See the FAQ.
- >Can a Twiddle be used to untap a land so that it may be tapped again for
- mana?
- Sure.
- >Can a Twiddle or the Icy Manipulator be used to tap a Circle of
- Protection,
- >thus making it useless until that player's next untap phase? (A reason to
- >cast multiple CoP's.)
- See the cards. They cannot be used to tap enchantments. As a matter
- of fact, enchantments >never< tap, although they may be on a card
- that taps.
- >Can a Circle of Protection: Green be used to prevent damage caused by not
- >paying upkeep for the Force of Nature? Can a Circle of Protection: Black
- be
- >used to prevent damage caused by not paying upkeep for a Lord of the Pit?
- Yes.
- >An Icy Manipulator may be used to tap a creature. Can the Royal Assassin
- >then be used an instant later to kill that creature?
- Yes.
- >The Royal Assassin is tapped to destroy one of my creatures, which is a
- fast
- >effect. I play a Twiddle in an attempt to tap the Royal Assassin. Do both
- >effects happen simultaneously, or does the Twiddle happen first because it
- >was the most recently played fast effect? i.e., is the target creature
- dead?
- They're instants, and not contradictory. Both happen. See the FAQ.
- >The Prodigal Sorcerer is used to do a point of damage to my Royal
- Assassin.
- >I play a Red Elemental Blast, an Interrupt, to destroy the Prodigal
- Sorcerer
- >(a blue card in play). Does Tim get to poke my Royal Assassin, or does the
- >Red Elemental Blast destroy it first? (I'm not sure on the timing of a
- fast
- >effect vs. an Interrupt.)
- Interrupt wins. Nasty.
- >I have a Circle of Protection: Blue. My opponent places a Power Drain on
- my
- >Circle of Protection. I must tap two lands to feed the Power Drain to
- prevent
- >taking damage. May I tap one land, feed the mana into the Circle of
- Protection,
- >and avoid damage that way?
- Yes.
- >I have the Venduran Enchantress in play. I cast a Weakness upon it,
- killing
- >her. Am I allowed to draw another card to replace the Weakness? (Actually
- came
- >up; I was rather desperate for a life saving card, and ended up drawing a
- >Howl from Beyond that saved by life; I eventually lost anyways, but much
- later,
- >after much combat.
- Yes, they're both instants.
- --------------------------------------------------------------------------------
- Date: Thu, 9 Dec 93 23:36:28 -0800
- From: Dave Howell <snark>
- >There is some overlap with the FAQ (BTW, someone really should post that
- again
- >sometime soon for the new people... it has been 6 weeks since the last
- one).
- New subscribers are automatically sent the FAQ.
- >The caster of an enchantement is forever considered its controller. But
- >if the enchantment is placed on another card, only the controller of the
- >other card can spend mana to drive enchantments. (?)
- Not true. The controller of an enchantment is the *only* person who
- can spend mana on it, unless the card indicates otherwise. There is
- presently no "control enchantment" spell.
- >Unsure if trample damage works from the defender. Rulebook hints that it
- >does not (?)
- Correct.
- >Animate Artifact:
- > Artifact is now an Artifact-Creature and abides by creature rules while
- > still being an artifact as well.
- > If cast on an artifact-creature, the previous combat values and rules
- for
- > combat values are overridden by this enchantment. [Snark]
- No! No! My error haunts me still! It can't be cast on Artifact
- Creatures, according to the card itself.
- >Island Sanctuary:
- > Does not prevent creatures from attacking you, it just prevents damage
- from
- > any non-flying or IslandWalk creatures.
- This depends on which version of Island Sanctuary you have. One says
- they may not attack, the other says they can attack, but can't damage
- you.
- >Twiddle:
- > Can be used to untap the Time Vault without skipping a turn [Snark]
- > Tapping a continuous artifact deactivates it.
- > The alpha printing card did not limit effect to just creatures, land
- > and artifacts. It can be used to tap enchantments.
- It said no such thing. >:( Enchantments never tap.
- >
- >"You lose all the mana in your mana pool if you do not use it before a
- >phase ends. The mana pool is also cleared when an attack begins and
- >when an attack ends. You lose a life point for each mana lost in this
- >manner."
- >
- >By normal english grammar, the last sentence affects only the sentence
- >before it, not the first. (It uses the singluar "this," refering to
- >only one "manner" while there are two "manners" in which the mana pool
- >may be cleared.)
- Those silly rules. Any unspent mana, whether at the end of a phase or
- before or after the attack subphase, causes mana burn.
- >You have a Force of Nature, which you just attacked with, and a Twiddle
- >in your hand. Your opponent has an untapped Royal Assassin in play.
- >
- >Your opponent taps his Assassin and targets your tapped Force of
- >Nature... an instant. You pull out your Twiddle and untap your
- >Force... another instant. Your Force becomes untapped at the same
- >instant the Assassin kills it, but being untapped, it is no longer a
- >valid target, so the Assassin has no effect. The Force can't be
- But one instant cannot prevent another instant's effects from going
- off unless there's a paradox. One card: "creature dies" Other card:
- "creature untaps." The effects are not contradictory, so the Force
- dies. It dies untapped, but it dies.
- > Okay, here's an interesting question that came up last night... Is
- >the "This will destroy artifacts with 0 casting cost" meant to be a
- >mandate, or just a statement of what's usually obvious?
- > Let's say that I have a bunch of Moxes in play for defensive
- purposes,
- >and my cruel opponent whips out an Animate Artifact, meaning to send one
- of
- >my innocent Moxes to that Great Deck In the Sky. But, being one of those
- >smug white-deck players, I have previously deployed a Castle. Now,
- >normally the animated Mox would be a 0/0 creature, and thus doomed to a
- >wretched deck for having a zero or negative toughness. But in this case,
- >it would be a perfectly viable 0/2 creature. So does the Mox still die,
- or
- >does it live to tap another day?
- Lives to tap another day.
- >The contract from below has the following wording
- >"Discard your current hand and draw eight new cards,
- >adding the first drawn to your ante. Remove this card
- >from your deck before playing if you are not playing for ante."
- >
- >The spell is a Sorcery.
- >
- >Q1: Who is the card instructing to discard and draw a new hand?
- >The caster, both players, or the opponent?
- "Your" = you, the caster.
- >Q2: Just to be officially clear on this, you ADD the first card
- >to the ante so now you are anteing 2 cards, its not replace the ante,
- >correct?
- Right.
- >I have a problem with my current understanding of damage,
- >regeneration, and going to the graveyard. The rules seem
- >pretty clear, but something in the FAQ seems to confuse the issue.
- >I figured I'd bring it up, again, and see what everyone else thinks
- >and maybe we can get the FAQ changed (or maybe you can convince me
- >to shut up and leave FAQ corrections to more expereinced players)
- Generally, you've gotten effects correct. The definition of regeneration
- was
- fixed after the game was released, and some of the cards reflect this in
- wording
- that doesn't make perfect sense.
- >Next to last is Creature Bond:
- >"If target creature is destroyed, Creature Bond does an amount of damage
- >equal to creature's toughness to creatures controller."
- >
- >Since this calls for an something to happen when a creature is destroyed
- >and not when a creature "goes to the graveyard" regeneration WILL NOT
- >stop the controller from taking damage.
- This is not correct. If it doesn't go to the graveyard, then it wasn't
- destroyed.
- Regeneration keeps a creature from going to the graveyard.
- >Lastly, the Black sacrifice card.
- >This says "Destroy one of your currnet creatures without regenerating it,
- >and add to your mana pool a number of black mana equal to creatures
- casting
- >cost."
- >
- >First off, the card does not say the creature cannot be regenerated,
- >just that if it is not regenerated you get the benefit of the spell.
- >Therefore your opponent can regenerate it before it goes to the graveyard
- >and you don't get the mana. Also, nothing is said about removing the
- >card from the game so you are allowed to then cast spells like
- >Raise Dead, Animate Dead, etc on the creature.
- You're allowed to reanimate it, yes. It is immune from regeneration,
- though. The
- card does not make this clear, and could be interpreted either way.
- >This interpretation makes Disintegrate a more powerfull spell rather than
- >simply a single target version of fireball. Since the casting costs
- >are the same for a single target, I beleive this was the original intent.
- >Fireball has the ability to have multi-targets and Disintegrate has the
- >ability of stripping regeneration from a creature for a turn.
- that's how it's supposed to be.
- >Q: If I enchant my opponents creature with the Regeneration enchantment
- >I am the controller of that enchantment and can power it to keep the
- >creature from dying, correct?
- Correct.
- >Another problem I had with regeneration is, as I interpret the rules
- >damage accumulates and when it equals or exceeds a creatures toughness
- >the creature dies. Damage is not subtracted from the toughness.
- >When it exceeds the creatures toughness, the creature dies, than the
- >controller regenerates it. Does the process of regeneration clear all the
- >damage done that turn so far? I would say it does.
- Yes, it does.
- >1. What happens to a creature with bonuses like Holy Strength which are
- > damaged... and afterwards the bonus is removed (by a Disenchant or
- > such)?
- >
- > Snark has hinted that there is more here than meets the eye. For
- example,
- > a Hill Giant (3/3) with Holy Strength (+1/+2) (a total of 4/5) takes
- > 3 damage. Is it proper to say that it is a 4/5 creature with 3 damage
- or
- > a 4/2 creature at this point? Does that matter?
- > If the Holy Strength got removed, is it a 3/3 creature with 2 damage or
- > a 3/2 creature (the Holy Strength absorbed 2 points of the damage)?
- Snark was jerking your chain, as it turns out. I'd received contradictory
- rulings, and picked the wrong system. Damage, as it turns out, works like
- this:
- For every point of damage, put a counter on the creature (an imaginary one
- will
- do). If at any time the creature's toughness is not greater than the
- number of
- counters, the creature has taken lethal damage. Proceed accordingly.
- >2. The controller of enchantments has always had me somewhat confused. As
- > I understand it right now, the caster of an enchantment is always the
- > controller. There are no cards which change the controller of an
- > enchantment. But (and here's the question) who can pay costs
- associated
- > with enchantments?
- > The rulebook specifically states that only the controller can pay the
- > costs associated with the enchantment. So, if I cast a Regenerate on
- > another player's creature, am I the one who can pay to have it
- Regenerate?
- > Or is it my opponent?
- You are the one.
- > This gets a bit more complicated when Control Magic is used to steal
- > away a creature. Who now "controls" the enchantments on the creature?
- > Control Magic does not say that it takes control of the enchantments,
- > so if I Control Magic a creature with Regeneration on it, can I power
- > that enchantment?
- Nope.
- --------------------------------------------------------------------------------
- Date: Thu, 9 Dec 93 23:37:40 -0800
- From: Dave Howell <snark>
- >What characteristics are "normal characteristics"?
- See page 22 of the rulebook. ;)
- >In the latest Ruling Summary, Volcanic Eruption cannot do more damage
- >than mountains in play. This is not signified by a [Snark] symbol.
- However,
- >the previous Summary DID have a [Snark] symbol, and did state that VE can
- do
- >more damage than mountains?
- [low, ominous music] You May Not Use Volcanic Eruption to Do More
- Damage Than There Are Mountains In Play. The Great And Powerful Snark
- Has Spoken. [flames billow forth]
- (Pay no attention to the man behind the curtain.)
- >Black knight has inherent Protection from white.
- >Can other wards be placed on the Black knight?
- >My impulse is to say no, but I'm not sure.
- Use The Impulse, Luke.
- >Simularly, Can Howl from beyond or Unholy Strength be put
- >on the White Knight, which has Protection from Black?
- It may not. What a drag!
- >PS Any plans for a solitaire deckmaster game at any time in the future?
- >I think that would be cool
- Oh, yes, we'll release solitaire rules the very instant that anybody
- in the entire world sends us a set that's fun. We have not had much
- luck in inventing same.
- >I don't think it would be logistically possible for WotC to make all their
- >expansions unlimited. They probably have -thousands- of card ideas they
- want
- >to print and to have that many different cards in constant circulation is
- >probably a very difficult task. However, I think that their supply of
- limited
- >edition cards is way too low. Because of such a high demand, cards stay
- in the
- >
- > Before we all go griping about not being able to get our hands on
- Limited
- >Edition cards, let us remember that WotC wasn't exactly TSR before MtG
- came
- >out! I think they were all a little surprised at the tremendous
- popularity of
- Oh, yes, just a wee. A smidge. A hair. A bit.
- >MtG and were astounded by how quickly the first printing sold out. As
- soon as
- >they had the capital and the personnel available to handle such a load,
- they
- >very graciously went to the Unlimited Edition, thereby making the
- wonderful
- >new game available to all of us (and also setting themselves up for quite
- a
- >bit of healthy profit from the Christmas buying season).
- Boy, howdy. We have to pay for paper and flow pack material before
- they'll start a print run, and the lag time is 2 months. We were
- originally planning to bring Arabian Nights out sometime early '94.
- Production on that game was rushed like crazy (and it shows, sigh),
- and we actually got it done months early, just for you.
- While future sets will be limited, it is not necessarily true that
- they will be AS limited. More on this when I have facts, and am not
- talking through my sleeve.
- >
- >(magical hack, et. al.)
- [low ominous music] Magical Hack and Sleight of Mind Affect All
- Occurances Of The Relevant Text On The Card. [flames billow forth]
- >I remember early on it was determined that the following was a legal play.
- >
- >A summons Prodical Sorceror.
- >B casts Lightning Bolt on Sorceror.
- >A casts Holy Armor on Sorceror and spends an extra white mana to stop
- Sorceror
- >from dying.
- >
- >If this is the case then you could cast Animate Artifact and Holy Armor
- on a
- >Mox and prevent it from dying. You do not need Fast Effects that increase
- >toughness.
- >
- >You are not limited to react to your opponent's spells with only Fast
- Effects.
- >You can react with other spells like Sorceries, Enchantments, etc if you
- are
- >the main player. I am pretty sure this is right. I think if you read the
- >section on timing it becomes obvious.
- Oooo. Did I say that? I don't think I said that. You may only respond
- to a spell with fast effects: instants, special abilities,
- interrupts, and the like. Enchantments and sorceries occur once the
- previous spell is cast. In the above example, Tim dies.
- >In a recent game, this came into question. I was holding a Twiddle, and
- my
- >opponent knew it (Urza). He had two Psychic Venoms on his tapped Swamp.
- >During Untap, he claimed he did not have to untap everything, and that it
- >doesn't say you have to in the rules.
- >I remembered the above ruling, but as it's not in the FAQ (unless I missed
- >it somehow), it's not an official ruling. As this puts a serious damper
- on
- >our blue players, I was wondering if this is to be an official change in
- >the next edition of the rulebook.
- Bad opponent! This is exactly why you MUST untap everything.
- Page 11: "1. Untap. Untap *all* your previously tapped lands,
- creatures, and artifacts." (emphasis mine)
- Page 11, bottom. "Unless an action described above includes the word
- *may*, you must perform this action."
- Seems pretty clear to me...
- >===
- >Also, my opponent has the misprinted Cyclopean Tomb. Zero casting cost.
- >Is there any way to thwart this card?
- Oh, sure! I had some smart-alec try this on me. "It *says* zero
- casting cost."
- "No, Moxes have a zero in a gray circle. THAT's a zero casting cost.
- What you hold has no casting cost at all. Ergo, you may not cast it.
- I'll give you a choice: play it as written, and leave it in your
- hand, or play it as the FAQ dictates, and pay four. Either way, I
- don't care."
- >===
- >Last question: My opponent Shatters my Living Wall. Can I use it's
- >Regenerate ability to save it?
- You bet.
- >We have an ongoing argument over whether something can be Regenerated if
- >it's Destroyed (i.e. Creature Bond problem, etc.), or if Destroyed can not
- >be helped. This is a very confusing issue when you've got lots of
- shatters,
- >creature bonds, and regenerations running around.
- Destroyed = Killed = may regenerate.
- Discarded = removed from play = may not regenerate.
- >Does Creature Bond then do damage to a creature that is destroyed, but
- then
- >regenerated?
- The above is a paradox. If it was regenerated, than it wasn't
- destroyed.
- >Q: Can a White Knight block a Hurloon Minotaur that has Fear on it?
- >I'd say no; The Fear is on the Minotaur and doesn't directly affect the
- Knight.
- Correct.
- >Q: Can a White Knight + Blue Ward black a Hurloon Minotaur with
- Invisibility?
- >Again, I'd say no for the same reason.
- Correct.
- >Q: Can a COP:White be used to stop damage from a Black Knight?
- >I'm sure this one has been answered before, but I don't seem to have it
- handy.
- You may stop the damage.
- The above three questions according to the FAQ, not necessarily the
- rules.
- --------------------------------------------------------------------------------
- Date: Sat, 18 Dec 1993 11:10:36 -0800 (PST)
- From: Dave Howell <snark@fungusaur.wizards.com>
- >my summoning, by the rules the creature is discarded. Discarded cards
- >"go to the graveyard". Regeneration prevents creatures from "going to
- >the graveyard". Therefore, I can cast death ward and 'save' my Craw worm.
- >This does not seem logical to me(of course, sometimes you have to forget
- >logic with this game).
- >
- >Therefore, perhaps we should revise the way regeneration is described.
- >
- >maybe add to the FAQ,
- >
- >Q: How exactly does this regenration work?
- >
- >A: Regeneration can be cast on any creature to prevent it from dying or
- >otherwise going to the graveyard <this covers dwarven engineers, blue
- >elemental blasts, etc.>. No affect that is generated by the creatures
- >death will occur. The creature must have been successfully summoned
- before
- >it can be regenerated.
- >
- >How is that, accurate?
- Yes, it's accurate. I believe somewhere else in the FAQ it points out
- that the Craw Wurm isn't a creature until the spell is over. You can't
- cast Death Ward on another spell, only on a creature, and it's not a
- creature until it's on the table, which it doesn't get to do, because the
- summoning spell was countered.
- --------------------------------------------------------------------------------
- Date: Sat, 18 Dec 1993 11:52:52 -0800 (PST)
- From: Dave Howell <snark@fungusaur.wizards.com>
- >Player one has a gaea's leige and 10 forests. Player 2 has no forests and
- >a meekstone that prevents untapping of any card with a power > 2. Gaea's
- >leige has a power of */* where * is the number of forests the controller
- >has when defending and the number the enemy has when attacking. If Gaea's
- >leige becomes tapped, can it be untapped?... If the power 0/0 or 10/10?
- >
- >Gaea's leige turns any land card into a forest. Will a tranquility card
- >change them back? How about a consecrate land?
- >
- >Can a guardian angel spell be cast just to spend unwanted mana and avoid
- >mana burn?...
- Well, if it were 0/0, it'd be dead. As it happens, we've reworded that
- card to say that it's controller's forests at all times except attack,
- which is what we meant. Such dweeb-heads we be sometimes.
- What Gaea's Leige does to lands isn't an Enchantment. You can't
- tranquility or Consecrate them back. :(
- Guardian Angel, unfortunately, requires damage from which to protect you
- before it can be used, although it's not clear from the card.
- --------------------------------------------------------------------------------
- Date: Sat, 18 Dec 1993 14:04:46 -0800 (PST)
- From: Dave Howell <snark@fungusaur.wizards.com>
- Somebody said:
- >
- >FARMSTEAD [Enchant Land] (R) {WWW}
- >Target land's controller gains 1 life each upkeep if {WW} is spent.
- >Target land still generates mana as usual.
- >
- >You will note that Farmstead is clearly an enchantment class card.
- >
- >Now the relevant rules section on Enchantments (p17-18):
- >
- > ... Some enchantments have a
- > cost listed before the effect; this is the cost to use. An
- > enchantment with a cost may only be used and paid
- > for by the controller (usually the caster). If the
- > enchantment has no cost, it is constantly in effect.
- > An enchantment may be used more than once each
- > turn, and is never tapped.
- It's a booby trap. "have a cost listed *before*the*effect*." That's
- symbol: This is a cool thing. These enchantments, and only these, are
- multiple use. Farmstead is NOT worded that way, and is only once per turn.
- Don't you love how we entertain you by hiding answers to rules in
- amazingly subtle and tricky ways, sometimes so tricky that even we don't
- know the right answer? Neat, eh?
- :p
- As to Channel, well, gosh. I've looked them both over, and it looks to me
- like yet another of those spells that makes Word of Command a "Summon
- Argument" spell. If Richard said players can kill people by playing
- channel, then so be it. I hate Word of Command.
- Snark,
- Cyberdude
- --------------------------------------------------------------------------------
- Date: Sat, 18 Dec 93 14:47:34 -0800
- From: Dave Howell <snark>
- **Snark's comments in stars.
- Fast Effects and Instants can be used during any player's turn and are
- allowed
- in response to any event, action, or phase ending.
- Are you sure about the "phase ending" part?
- **That is correct.
- Balance:
- White Warded creatures can avoid this spell's effects, but non-warded
- creatures must be removed first. You cannot chose warded creatures to
- remove first. [Snark]
- This smells really bad to me. In Snark's re-write of the
- protection rules (in the FAQ) it says that a white-warded
- creature cannot be *damaged* or *targeted* by white spells.
- Balance neither damages the creature, nor does it
- specifically
- target the creature. Plain and simple, I think this is
- wrong. If this *is* to be the "correct" interpretation,
- I would be happier if the FAQ definition of protection
- were re-written so that it doesn't conflict with this.
- Sorry, Snark, I am very grateful for everything you've done
- to clear up these tricky issues, but I think you've painted
- yourself into a corner here.
- **I think you're right. Can I deny I said this? Did I? Yuck. I probably
- did. I probably said it before the new rules were finalized. Balance
- works, wards won't help.
- Armageddon:
- Consecrated Land can avoid this spell.
- This stinks too. Armageddon is another spell *like*
- **Right. Armageddon will work on warded creatures.
- + The Doppleganger of an artifact creature can be Shattered or
- Disenchanted.
- Whenever it changes creatures, it "resets" and loses any tokens or other
- gains it made as the creature it was originally copying.
- This seems *really* bizarre to me - it's still a blue
- creature.
- So it's a Blue, Artifact Creature? strange, but I guess
- so.
- **Strange but true. Colorlessness and artifactivity are not necessarily
- co-requirements.
- It'd be nice to put a resolution in for the issue of
- "what if my opponent casts Death Ward on the creature
- I sacrifice?" Ummm, what is that resolution, btw?
- **Answer: you can't, it's illegal.
- Resurrection:
- Resurrected creatures cannot be tapped to attack or use a special effect
- on the turn in which they come into play.
- This doesn't solve the issue of the Serra Angel. Since
- the resurrection card only refers to "tapping", I would
- say that the Angel *could* attack on the turn she is
- resurrected...
- **I would say you're right.
- Serra Angel:
- Will be removed from next printing because "it is out of character for
- the
- color". (rumor which many claim is false)
- That's a silly reason. In my opinion, it's the single
- best creature in the game; if that's a reason to take
- it out, oh well. Wonder what the next best creature is,
- and whether it will then get dropped too. They better
- be putting more creatures in to make up for this, otherwise
- we won't have any left! "out of character for the color"
- Ha! I don't agree with that!
- **Well, it IS out of character. It's big and good at attacking. Being good
- at attacking is out of character for White, especially with the double
- jeopardy non-tap power. However, I refuse to speculate on whether or not
- it will be seen in further
- releases.
- Wrath of God:
- White Warded creatures can avoid this spell.
- This stinks; see above comments on Balance/White Ward.
- **Agreed. No longer true under Ward rules.
- --------------------------------------------------------------------------------
- Date: Sat, 18 Dec 93 14:52:34 -0800
- From: Dave Howell <snark>
- >1. Is "desert" a basic land type for purposes of Magical Hack, etc...?
- No.
- >2. Island of Wak-Wak
- (I don't have the datafile handy. Ask me again tomorrow. :)
- >3. Aladdin's Lamp
- > Is the casting cost 10?
- Yup.
- >5. Ali from Cairo
- > While in play, does this card really make a player immune to death?
- That does indeed appar to be the affect, yes.
- --------------------------------------------------------------------------------
- Date: Thu, 30 Dec 93 16:19:06 -0800
- From: Dave Howell <snark>
- Subject: Ruhk Egg
- The post you've all been waiting for: The Official Policy On The Ruhk Egg.
- It's definitely not what it's supposed to be. The intent of the card is to only
- make Ruhks if the card goes to the graveyard from play. Discarding it
- from your hand isn't supposed to do anything.
- Under most conditions, this difference is rather small. However, using the
- wording on the card, a really dull but rather effective "all Ruhk Egg" deck
- can be assembled, assuming you can somehow get your hands on that
- many Eggs.
- If you're playing Arabian cards, please check with your opponent on
- how they play Eggs. Again, Wizards of the Coast and Richard Garfield
- strongly urge you to play it as if it said "...goes to the graveyard *from
- play*..." If your opponent plays it as written, and is not willing to change,
- then you might want to decline to play them, if you choose.
- If you find out they're playing the card as written after you start, and
- especially if they're playing with lots, they are technically within
- their rights. I suggest you request to null the game. If you're playing
- for ante, the polite thing to do would be to let them keep it, and never
- play them again, but we'll understand if you take the card back.
- Tournament organizers and league coordinators: Make sure to either
- declare how the Egg works or disallow it from play, if you're using
- Arabian Nights.
- Yes, we're all very sorry the little thingy got loose, and we'll try not to do
- it again.
- Dave "Snark" Howell
- Cyberspace Liaison, Wizards of the Coast, Inc.
- --------------------------------------------------------------------------------
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