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- Log uploaded on Friday, December 08, 2017, 2:06:26 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
- ModSwitch: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ModSwitch(1.4.0.125)
- Hospitality[0.18.1]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.5.0)
- Double Population: (no assemblies)
- Wall Light (BRIGHT) - B18: (no assemblies)
- Skilled Stonecutting: (no assemblies)
- Show Me Where: $HugsLibChecker(0.3.0.0), 0Harmony(1.0.9.1), ShowMeWhere(1.0.0.0)
- Stack XXL[1.0.0]: $HugsLibChecker(0.4.0.0), StackXXL(1.0.0.0)
- Blueprints: Blueprints(18.1.0.7)
- Embrasures: (no assemblies)
- Cooks Can Refuel: Cooks Can Refuel(2.3.18.0)
- Selling prisoners with no guilt: (no assemblies)
- Mechanoids Drop Guns!: (no assemblies)
- Cheaper Components: (no assemblies)
- RBSE Lite Edition: ScarRemoving(1.0.0.0)
- More Sculpture: (no assemblies)
- Area Unlocker: 0Harmony(1.0.9.1), AreaUnlocker(18.1.0.5)
- Dirt Paths: (no assemblies)
- Expanded Roofing: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), ExpandedRoofing(1.0.0.0)
- Butchering Spot: (no assemblies)
- Xen's XP Fixer: 0Harmony(1.0.9.1), XenXP(1.0.0.0)
- [FSF] Efficient Utilities: (no assemblies)
- Skill Overhead: (no assemblies)
- Small Shelf: (no assemblies)
- QualityBuilder: QualityBuilder(0.18.3.0)
- MineItAll: MineItAll(1.0.0.0)
- Numbers: RWNumbers(1.1.0.2)
- [RF] Wild Cultivation [b18]: 0Harmony(1.0.9.1), Rainbeau's Wild Cultivation(1.0.6529.17301)
- [RF] Smooth Stone Walls [b18]: 0Harmony(1.0.9.1), Smooth Stone Walls(1.0.6547.39430)
- Wanderer stat: Vanya(1.0.0.0)
- ExtendedInspectData [B18]: ZoneInspectData(1.0.0.0)
- CleaningArea: 0Harmony(1.0.9.1), CleaningArea(0.18.2.0)
- Camera+: 0Harmony(1.0.9.1), CameraPlus(1.2.0.0)
- Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.4.11)
- Realistic Rooms: (no assemblies)
- Facial Stuff 0.18.0: 0Harmony(1.0.9.1), FacialStuff(1.0.0.0), FacialStuff_Legacy(1.0.0.0), _harmonycheck(1.0.0.0)
- I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
- No Random Construction Quality: NoRandomConstructionQuality(1.0.0.0)
- Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.1.0)
- Miniaturisation: (no assemblies)
- Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
- Colonist Bar KF 0.18.0: 0Harmony(1.0.9.1), 0KillfaceTools(1.0.0.0), ColonistBarKF(1.0.0.0)
- More Trade Ships: (no assemblies)
- [FSF] Complex Jobs: (no assemblies)
- Hardworking animals B18: (no assemblies)
- While You're Up: WhileYoureUp(1.0.0.0)
- Animals Logic: 0Harmony(1.0.9.1), AnimalsLogic(1.0.6531.34754)
- More Furniture [B18]: (no assemblies)
- Invisible Conduit: (no assemblies)
- Miniature Nuclear Generator: (no assemblies)
- [KV] Trading Spot - B18: TradingSpot(1.0.0.0)
- Path Avoid - A18: 0Harmony(1.0.9.1), PathAvoid(1.0.0.0)
- [KV] RimFridge - B18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
- [KV] Refugee Stats - B18: 0Harmony(1.0.9.1), RefugeeStats(1.0.0.0)
- No more sleeping Z's: (no assemblies)
- AllowDeadMansApparel: AllowDeadMansApparel(0.18.1.0)
- Area Rugs B18: (no assemblies)
- Avoid Friendly Fire: $HugsLibChecker(0.4.0.0), AvoidFriendlyFire(0.18.2.0)
- [T] MoreFloors: (no assemblies)
- Prisoner Harvesting: (no assemblies)
- Better Workbench Management: $HugsLibChecker(0.4.0.0), ImprovedWorkbenches(18.1.0.0)
- LED Lights: (no assemblies)
- Bo's Milkable Animals: (no assemblies)
- Where's the gravel? - Grayscale Edition: (no assemblies)
- MT - Everyone Hauls: (no assemblies)
- Moody: Moody(2.0.1.0)
- A Dog Said...: (no assemblies)
- Conduit Deconstruct: RimWorldMod(1.0.0.0)
- Animal Tab: 0Harmony(1.0.9.1), AnimalTab(18.2.0.16)
- Hand Me That Brick: Hand Me That Brick(2.8.18.0)
- Efficient Light: (no assemblies)
- MT - Silent Doors: (no assemblies)
- LT-DoorMat: RimWorld-DoorMat(1.0.0.0)
- JTReplaceWalls [B18]: JTReplaceWalls(0.18.6537.25917)
- Bone Mod: 0Harmony(1.0.9.1), BoneMod(1.0.0.0)
- Magical Freezer: (no assemblies)
- Roof Support B18: (no assemblies)
- Quantum Cooling: (no assemblies)
- Various Space Ship Chunk [A18]: 0Harmony(1.0.9.1), ShipChunkTranspiler(0.17.0.0)
- WM Smarter food selection[2.1.1]: WM Smarter Food Selection(2.2.0.0)
- Tilled Soil: (no assemblies)
- More Vanilla Turrets [B18]: (no assemblies)
- Storage Solutions: (no assemblies)
- [RF] Basic Bridges [b18]: Rainbeau's Basic Bridges(1.0.6548.33399)
- [RF] Basic Bridges - Fishing Add-On [b18]: Rainbeau's Basic Bridges - Fishing(1.0.6546.39702)
- VGP Vegetable Garden: ModFinder(1.0.0.0)
- VGP Garden Tools: VGDrinks(1.0.0.0)
- VGP Garden Medicine: ModFinder(1.0.0.0)
- Craftable Artifacts: (no assemblies)
- Quarry: Quarry(1.0.0.0)
- Predator Hunt Alert: 0Harmony(1.0.9.1), PredatorHuntAlert(1.0.0.0)
- VGP Garden Gourmet: GG(1.0.0.0), ModFinder(1.0.0.0)
- RT Quantum Storage A18: RT_QuantumStorage(1.0.0.0)
- Portable Power Generator (B18): (no assemblies)
- RIMkea: (no assemblies)
- VGP Xtra Trees and Flowers: (no assemblies)
- Exotic Joy: (no assemblies)
- Concrete Walls: (no assemblies)
- Days Matter[0.18.3]: $HugsLibChecker(0.4.0.0), RimWorldDaysMatter(1.0.0.0)
- Locks: 0Harmony(1.0.9.1), Locks(1.0.0.0)
- Call of Cthulhu - Industrial Age: 0Harmony(1.0.9.1), ArkhamEstate(1.1.0.7)
- Simple sidearms[1.2.2]: $HugsLibChecker(0.2.0.0), SimpleSidearms(1.0.0.0)
- No Cabin Fever Effect: (no assemblies)
- Conduit + [B18]: (no assemblies)
- VGP Garden Resources: (no assemblies)
- [KV] Change Dresser - B18: 0Harmony(1.0.9.1), ChangeDresser(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
- Mending: Mending(1.0.6531.27502)
- [KV] B18 - Mending Change Dresser Patch: 0Harmony(1.0.9.1), MendingChangeDresserPatch(1.0.0.0)
- Active Harmony patches:
- <FindPatientBedFor>c__AnonStorey4.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
- <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
- <TryTrain>c__AnonStorey6.<>m__0: TRANS: AnimalsLogic.TrainingWildnessFactor+Toils_Interpersonal_TryTrain_Patch.Transpiler
- AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
- AreaManager.CanMakeNewAllowed: PRE: AreaUnlocker.AreaUnlocker.Prefix
- AreaManager.ExposeData: PRE: CleaningArea.AreaManager_AddStartingAreas_Patch.Prefix
- AttackTargetFinder.BestAttackTarget: PRE: AvoidFriendlyFire.AttackTargetFinder_BestAttackTarget_Patch.Prefix
- AutoUndrafter.AutoUndraftTick: post: SimpleSidearms.intercepts.AutoUndrafter_AutoUndraftTick_Postfix.AutoUndraftTick
- Bill.PawnAllowedToStartAnew: post: ImprovedWorkbenches.Bill_PawnAllowedToStartAnew_Detour.Postfix
- Bill.get_LabelCap: PRE: ImprovedWorkbenches.Bill_LabelCap_Detour.Prefix
- BillRepeatModeUtility.MakeConfigFloatMenu: PRE: ImprovedWorkbenches.BillRepeatModeUtility_MakeConfigFloatMenu_Detour.Prefix
- BillStack.Delete: PRE: ImprovedWorkbenches.BillStack_Detour.Prefix
- BillStack.DoListing: post: ImprovedWorkbenches.BillStack_DoListing_Detour.Postfix
- Bill_Production.DoConfigInterface: post: ImprovedWorkbenches.Bill_Production_DoConfigInterface_Detour.Postfix
- Bill_Production.get_RepeatInfoText: PRE: ImprovedWorkbenches.Bill_Production_RepeatInfoText_Detour.Prefix
- BuildableDef.ForceAllowPlaceOver: post: ArkhamEstate.HarmonyPatches.Chandeliers_ForceAllowPlaceOver
- Building.Destroy: PRE: ICanFixIt.Building_Patch_Destroy.Prefix post: ICanFixIt.Building_Patch_Destroy.Postfix
- Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix, Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
- Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
- Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
- Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
- Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
- Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
- Building_Door.DeSpawn: post: Locks.HarmonyPatches.Patch_RemoveLockData.Postfix
- Building_Door.ExposeData: post: Locks.HarmonyPatches.Patch_AddLockDataToSave.Postfix
- Building_Door.GetGizmos: TRANS: Locks.HarmonyPatches.Patch_AddLockGizmoToDoors.Transpiler
- Building_Door.PawnCanOpen: TRANS: Locks.HarmonyPatches.Patch_InjectLockCheck.Transpiler
- CameraDriver.ApplyPositionToGameObject: TRANS: CameraPlus.CameraDriver_ApplyPositionToGameObject_Patch.Postfix_ApplyPositionToGameObject
- CameraDriver.JumpToVisibleMapLoc: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix_Vector3
- CameraDriver.get_CurrentViewRect: TRANS: CameraPlus.CameraDriver_CurrentViewRect_Patch.LerpCurrentViewRect
- CameraDriver.get_CurrentZoom: TRANS: CameraPlus.CameraDriver_CurrentZoom_Patch.LerpCurrentZoom
- Caravan.Notify_PawnAdded: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.Notify_PawnRemoved: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.PostAdd: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Caravan.PostRemove: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- CaravanInventoryUtility.TryGetBestFood: post: WM.SmarterFoodSelection.Detours.CaravanInventoryUtility.TryGetBestFood.Postfix
- ColonistBar.CaravanMemberCaravanAt: PRE: ColonistBarKF.HarmonyPatches.CaravanMemberCaravanAt_Prefix
- ColonistBar.CaravanMembersCaravansInScreenRect: PRE: ColonistBarKF.HarmonyPatches.CaravanMembersCaravansInScreenRect_Prefix
- ColonistBar.ColonistBarOnGUI: PRE: ColonistBarKF.Bar.ColonistBar_KF.ColonistBarOnGUI_Prefix
- ColonistBar.ColonistOrCorpseAt: PRE: ColonistBarKF.HarmonyPatches.ColonistOrCorpseAt_Prefix
- ColonistBar.GetColonistsInOrder: PRE: ColonistBarKF.HarmonyPatches.GetColonistsInOrder_Prefix
- ColonistBar.MapColonistsOrCorpsesInScreenRect: PRE: ColonistBarKF.HarmonyPatches.MapColonistsOrCorpsesInScreenRect_Prefix
- ColonistBar.MarkColonistsDirty: post: ColonistBarKF.HarmonyPatches.MarkColonistsDirty_Postfix
- ColonistSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
- Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
- CompPowerPlantSolar.get_RoofedPowerOutputFactor: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofOutputFactorFix
- CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix, RimFridge.Patch_CompTemperatureRuinable_DoTicks.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
- Corpse.NotifyColonistBar: post: ColonistBarKF.HarmonyPatches.NotifyColonistBar_Postfix
- Corpse.get_SpecialDisplayStats: post: BoneMod.CorpseDisplay.Postfix
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: post: AnimalTab.Patch_GenerateImpliedDefs_PreResolve.Postfix
- DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
- Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
- Designator_ZoneAdd_Growing.CanDesignateCell: PRE: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPrefix post: RWC_Code.Designator_ZoneAdd_Growing_RWC.CanDesignateCellPostfix
- Dialog_BillConfig.DoWindowContents: PRE: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.Prefix post: ImprovedWorkbenches.BillConfig_DoWindowContents_Patch.DrawFilters
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- DrugPolicy.get_Item: post: Hospitality.Harmony.DrugPolicy_Patch+Item.Postfix
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- ExecutionUtility.DoExecutionByCut: PRE: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Prefix post: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Postfix
- FactionDialogMaker.OfferGiftOption: PRE: Hospitality.Harmony.FactionDialogMaker_Patch+OfferGiftOption.Replacement
- FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
- FloatMenuMakerMap.AddHumanlikeOrders: post: SimpleSidearms.intercepts.FloatMenuMakerMap_AddHumanLikeOrders_Postfix.AddHumanlikeOrders
- FoodUtility.DebugFoodSearchFromMouse_OnGUI: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_OnGUI.Postfix
- FoodUtility.DebugFoodSearchFromMouse_Update: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.DebugFoodSearchFromMouse_Update.Postfix
- FoodUtility.TryFindBestFoodSourceFor: PRE: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Prefix post: WM.SmarterFoodSelection.Detours.FoodUtility.TryFindBestFoodSourceFor._Postfix
- ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
- ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
- Game.AddMap: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook, ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook, MendingChangeDresserPatch.Patch_Game_FinalizeInit.Postfix
- GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix
- GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix
- GenConstruct.BlocksConstruction: PRE: RSSW_Code.GenConstruct_BlocksConstruction.Prefix TRANS: ExpandedRoofing.HarmonyPatches.FixClearBuildingArea
- GenConstruct.CanPlaceBlueprintOver: PRE: RSSW_Code.GenConstruct_CanPlaceBlueprintOver.Prefix post: ArkhamEstate.HarmonyPatches.Chandeliers_CanPlaceBlueprintOver
- GenConstruct.FirstBlockingThing: post: ArkhamEstate.HarmonyPatches.Chandeliers_FirstBlockingThing
- GenDate.DayOfQuadrum: post: RimWorldDaysMatter.DaysMatter+GenDateDayOfQuadrumPatch.FixDayOfQuadrum
- GenDate.Quadrum: post: RimWorldDaysMatter.DaysMatter+GenDateQuadrumPatch.FixQuadrum
- GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
- GenLeaving.DoLeavingsFor: PRE: RSSW_Code.GenLeaving_DoLeavingsFor.Prefix
- GenMapUI.DrawThingLabel: TRANS: CameraPlus.GenMapUI_DrawThingLabel_Patch.AdaptedGameFontReplacerPatch
- GenSpawn.SpawningWipes: PRE: RSSW_Code.GenSpawn_SpawningWipes.Prefix post: ArkhamEstate.HarmonyPatches.Chandeliers_SpawningWipes
- GlowGrid.GameGlowAt: TRANS: ExpandedRoofing.HarmonyPatches.PlantLightingFix
- GraphicDatabaseHeadRecords.Reset: post: FacialStuff.Graphics.GraphicDatabaseHeadRecordsModded.Reset
- HediffSet.DirtyCache: post: FacialStuff.Harmony.HarmonyPatches.DirtyCache_Postfix
- Hediff_Pregnant.Tick: TRANS: AnimalsLogic.NoMiscarryAfterMissedBreakfast+Hediff_Pregnant_Tick_Patch.Transpiler
- ITab_Bills.TabUpdate: PRE: ImprovedWorkbenches.ITab_Bills_TabUpdate_Detour.Prefix
- ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix, SimpleSidearms.intercepts.ITab_Pawn_Gear_InterfaceDrop_Prefix.InterfaceDrop
- ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
- IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: RefugeeStats.Patch_IncidentWorker_RefugeeChased_TryExecuteWorker.Prefix, Hospitality.Harmony.IncidentWorker_RefugeeChased_Patch+TryExecuteWorker.Replacement
- IncidentWorker_ShipChunkDrop.SpawnChunk: TRANS: ShipChunkDrop_Transpiler.HarmonyPatches.IncidentWorker_ShipChunkDrop_SpawnChunk_Transpiler
- IncidentWorker_WandererJoin.TryExecuteWorker: PRE: Hospitality.Harmony.IncidentWorker_WandererJoin_Patch+TryExecuteWorker.Replacement
- InfestationCellFinder.GetScoreAt: TRANS: ExpandedRoofing.HarmonyPatches.ThickRoofInfestationFix
- InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
- JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
- JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
- JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
- JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
- JobGiver_GetFood.TryGiveJob: post: PredatorHuntAlert.JobGiver_GetFood_TryGiveJob_Patch.AlertTargetedByPredator
- JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
- JobGiver_OptimizeApparel.TryGiveJob: post: ChangeDresser.Patch_JobGiver_OptimizeApparel.Postfix
- JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
- JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
- JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix TRANS: ExpandedRoofing.FixFinishFrameBuildOrder.Transpiler
- JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- ListerBuildingsRepairable.Notify_BuildingRepaired: post: ExpandedRoofing.HarmonyPatches.BuildingRepairedPostfix
- ListerHaulables.Notify_DeSpawned: post: StackMerger.Notify_DeSpawned.Postfix
- ListerHaulables.Notify_Forbidden: post: StackMerger.Notify_Forbidden.Postfix
- ListerHaulables.Notify_SlotGroupChanged: post: StackMerger.Notify_SlotGroupChanged.Postfix
- ListerHaulables.Notify_Spawned: post: StackMerger.Notify_Spawned.Postfix
- ListerHaulables.Notify_Unforbidden: post: StackMerger.Notify_Unforbidden.Postfix
- Listing_TreeThingFilter.DoThingDef: post: ImprovedWorkbenches.Listing_TreeThingFilter_DoThingDef_Detour.Postfix
- MainMenuDrawer.DoMainMenuControls: TRANS: DoctorVanGogh.ModSwitch.Patches+MainMenuDrawer_DoMainMenuControls.Transpiler
- MainTabWindow_Inspect.DoInspectPaneButtons: PRE: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Prefix post: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Postfix
- MainTabWindow_Inspect.ExtraOnGUI: post: ImprovedWorkbenches.MainTabWindow_Inspect_Detour.Postfix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MapInterface.MapInterfaceUpdate: post: ShowMeWhere.MapInterface_Patch.Postfix
- MapPawns.DoListChangedNotifications: post: ColonistBarKF.HarmonyPatches.IsColonistBarNull_Postfix
- MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
- ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- OutfitDatabase.TryDelete: post: ChangeDresser.Patch_OutfitDatabase_TryDelete.Postfix
- Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
- Page_ConfigureStartingPawns.DrawPortraitArea: post: FacialStuff.Harmony.HarmonyPatches.AddFaceEditButton
- Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
- Page_ModsConfig.DoModRow: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+SupressNonMatchingFilteredRows.Prefix TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectRightClickMenu.Transpiler, DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_DoModRow+InjectCustomContentSourceDraw.Transpiler
- Page_ModsConfig.DoWindowContents: post: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+DrawOperationButtons.Postfix TRANS: DoctorVanGogh.ModSwitch.Patches+ModsConfig_DoWindowContents+InjectSearchBox.Transpiler
- Page_ModsConfig.PostClose: PRE: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PostClose.Prefix
- Page_ModsConfig.PreOpen: TRANS: DoctorVanGogh.ModSwitch.Patches+Page_ModsConfig_PreOpen.Transpiler
- PanelBackstory.DrawPanelContent: post: FacialStuff.Harmony.Optional.PrepC.PanelBackstory_Postfix.AddFaceEditButton
- Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix, BoneMod.ButcherProducts.Postfix
- Pawn.GetGizmos: post: ChangeDresser.Patch_Pawn_GetGizmos.Postfix, SimpleSidearms.intercepts.Pawn_GetGizmos_Postfix.GetGizmos
- Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
- Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
- Pawn.HearClamor: PRE: AnimalsLogic.HushMyPet+Pawn_HearClamor_Patch.Prefix
- Pawn.Kill: post: ColonistBarKF.HarmonyPatches.Pawn_Kill_Postfix, AvoidFriendlyFire.Pawn_Kill_Patch.Postfix
- Pawn.PostApplyDamage: post: ColonistBarKF.HarmonyPatches.Pawn_PostApplyDamage_Postfix
- Pawn.SetFaction: post: ColonistBarKF.HarmonyPatches.EntriesDirty_Postfix
- Pawn.SpawnSetup: post: ColonistBarKF.HarmonyPatches.Pawn_SpawnSetup_Postfix
- Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
- PawnGenerator.GenerateGearFor: post: SimpleSidearms.intercepts.PawnGenerator_GenerateGearFor_Postfix.GenerateGearFor
- PawnGraphicSet.ResolveAllGraphics: post: FacialStuff.Harmony.HarmonyPatches.ResolveAllGraphics_Postfix
- PawnHairChooser.RandomHairDefFor: PRE: FacialStuff.Harmony.HarmonyPatches.RandomHairDefFor_PreFix
- PawnRenderer.RenderPawnInternal: PRE: FacialStuff.Harmony.HarmonyPatch_PawnRenderer.Prefix
- PawnSkinColors.GetMelaninCommonalityFactor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetMelaninCommonalityFactor_Prefix
- PawnSkinColors.GetSkinColor: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinColor_Prefix
- PawnSkinColors.GetSkinDataIndexOfMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.GetSkinDataIndexOfMelanin_Prefix
- PawnSkinColors.RandomMelanin: PRE: FacialStuff.Genetics.PawnSkinColors_FS.RandomMelanin_Prefix
- PawnUtility.GetAvoidGrid: post: PathAvoid.Patch_PawnUtility_GetAvoidGrid.Postfix
- PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
- PawnWeaponGenerator.Reset: post: SimpleSidearms.intercepts.PawnWeaponGenerator_Reset_Postfix.Reset
- Pawn_AgeTracker.ExposeData: PRE: RimWorldDaysMatter.DaysMatter+PawnAgeTrackerExposeDataPatch.PreFix post: RimWorldDaysMatter.DaysMatter+PawnAgeTrackerExposeDataPatch.PostFix
- Pawn_AgeTracker.get_BirthDayOfSeasonZeroBased: post: RimWorldDaysMatter.DaysMatter+PawnAgeTrackerBirthDayOfSeasonZeroBasedPatch.Fix
- Pawn_ApparelTracker.Notify_ApparelAdded: PRE: ChangeDresser.Patch_Pawn_ApparelTracker_Notify_ApparelAdded.Prefix
- Pawn_DraftController.GetGizmos: post: ChangeDresser.Patch_Pawn_DraftController_GetGizmos.Postfix, AvoidFriendlyFire.Pawn_DraftController_GetGizmos_Patch.Postfix
- Pawn_DraftController.set_Drafted: post: ChangeDresser.Patch_Pawn_DraftController.Postfix
- Pawn_EquipmentTracker.AddEquipment: post: SimpleSidearms.intercepts.Pawn_EquipmentTracker_AddEquipment_Postfix.AddEquipment
- Pawn_GuestTracker.Notify_PawnUndowned: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+Notify_PawnUndowned.Replacement
- Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
- Pawn_HealthTracker.Notify_Resurrected: post: ColonistBarKF.HarmonyPatches.Pawn_Resurrected_Postfix
- Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
- Pawn_InteractionsTracker.TryInteractWith: post: FacialStuff.Harmony.HarmonyPatches.TryInteractWith_Postfix
- Pawn_JobTracker.DetermineNextJob: post: WhileYoureUp.HaulAdder.MyDetermineNextJob
- Pawn_JobTracker.StartJob: post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
- Pawn_MindState.Notify_DamageTaken: PRE: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Prefix post: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Postfix
- Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
- Pawn_PlayerSettings.set_AreaRestriction: post: AnimalsLogic.Come+Pawn_PlayerSettings_set_AreaRestriction_Patch.Postfix
- Pawn_RelationsTracker.Notify_RescuedBy: post: Hospitality.Harmony.Pawn_RelationsTracker_Patch+Notify_RescuedBy.Postfix
- Pawn_TraderTracker.ColonyThingsWillingToBuy: post: ChangeDresser.Patch_TradeShip_ColonyThingsWillingToBuy.Postfix
- Pawn_TrainingTracker.Train: TRANS: AnimalsLogic.NoAutoMasterAssignment+Pawn_TrainingTracker_Train_Patch.Transpiler
- Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- PlaySettings.DoPlaySettingsGlobalControls: PRE: ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Prefix post: CleaningArea.PlaySettingsPatch.Postfix, ColonistBarKF.HarmonyPatches.PlaySettingsDirty_Postfix, ShowMeWhere.PlaySettings_Patch.PostFix
- PresetLoaderVersion3.LoadPawn: post: FacialStuff.Harmony.Optional.PrepC.PresetLoader_Postfix.LoadFace
- PresetSaver.SaveToFile: TRANS: FacialStuff.Harmony.Optional.PrepC.PresetSaver_Postfix.SavePawnRef
- RecipeWorkerCounter.CountProducts: PRE: ImprovedWorkbenches.RecipeWorkerCounter_CountProducts_Detour.Prefix post: ChangeDresser.Patch_RecipeWorkerCounter_CountProducts.Postfix
- ReservationManager.CanReserve: post: ChangeDresser.Patch_ReservationManager_CanReserve.Postfix
- ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
- RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
- ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
- RoofGrid.GetCellExtraColor: TRANS: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridExtraColorDetour
- RoofGrid.SetRoof: PRE: ExpandedRoofing.HarmonyPatches.RoofLeavings TRANS: ExpandedRoofing.RoofMaintenance_Patches.SetRoofTranspiler
- RoofGrid.get_Color: PRE: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridColorDetour
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SaveRecordPawnV3.ExposeData: post: FacialStuff.Harmony.Optional.PrepC.SaveRecordPawnV3_Postfix.ExposeFaceData
- SectionLayer_LightingOverlay.Regenerate: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofLightingOverlayFix
- SkillRecord.Interval: PRE: RTMadSkills.Patch_SkillRecordInterval.Prefix, XenXP.HarmonyPatches+SkillRecord_Interval_Patch.Prefix
- SkillRecord.LearnRateFactor: post: RTMadSkills.Patch_LearningSaturation.Postfix
- SkillUI.GetSkillDescription: post: RTMadSkills.Patch_LearningSaturationUI.Postfix
- SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
- Stance_Warmup.StanceTick: post: SimpleSidearms.intercepts.Stance_Warmup_StanceTick_Postfix.StanceTick
- StoreUtility.TryFindBestBetterStoreCellFor: PRE: ImprovedWorkbenches.StoreUtility_TryFindBestBetterStoreCellFor_Patch.Prefix
- Targeter.TargeterUpdate: post: AvoidFriendlyFire.Targeter_TargeterUpdate_Patch.Postfix
- Thing.DeSpawn: post: ColonistBarKF.HarmonyPatches.DeSpawn_Postfix
- ThingOwner.NotifyColonistBarIfColonistCorpse: post: ColonistBarKF.HarmonyPatches.NotifyColonistBarIfColonistCorpse_Postfix
- ThingSelectionUtility.SelectNextColonist: PRE: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
- ThingSelectionUtility.SelectPreviousColonist: PRE: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist1 post: ColonistBarKF.HarmonyPatches.StartFollowSelectedColonist2
- ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
- ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
- ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
- Toils_Ingest.TakeMealFromDispenser: PRE: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Prefix post: WM.SmarterFoodSelection.Detours.Toils_Ingest.TakeMealFromDispenser.Postfix
- Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
- TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: RSSW_Code.TouchPathEndModeUtility_IsCornerTouchAllowed.Prefix
- TradeShip.ColonyThingsWillingToBuy: post: ChangeDresser.Patch_PassingShip_TryOpenComms.Postfix
- Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
- TraderCaravanUtility.GetTraderCaravanRole: PRE: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Prefix post: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Postfix
- TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
- TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- Verb.CanHitTargetFrom: post: AvoidFriendlyFire.Verb_CanHitTargetFrom_Patch.Postfix
- Verb_MeleeAttackBase.TryCastShot: post: SimpleSidearms.intercepts.Verb_MeleeAttack_TryCastShot_PostFix.TryCastShot
- Verb_ShootOneUse.SelfConsume: post: SimpleSidearms.intercepts.Verb_ShootOneUse_SelfConsume_Postfix.SelfConsume
- Window.Notify_ResolutionChanged: post: ColonistBarKF.HarmonyPatches.IsPlayingDirty_Postfix
- Window.PreClose: post: ChangeDresser.Patch_Window_PreClose.Postfix
- WorkGiver_DoBill.TryFindBestBillIngredients: post: MendingChangeDresserPatch.Patch_WorkGiver_DoBill_TryFindBestBillIngredients.Postfix
- WorkGiver_InteractAnimal.HasFoodToInteractAnimal: PRE: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Prefix post: WM.SmarterFoodSelection.Detours.HasFoodToInteractAnimal.Postfix
- WorkGiver_InteractAnimal.TakeFoodForAnimalInteractJob: PRE: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Prefix post: WM.SmarterFoodSelection.Detours.TakeFoodForAnimalInteractJob.Postfix
- WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
- WorkshopItem.MakeFrom: TRANS: DoctorVanGogh.ModSwitch.Patches+WorkshopItem_MakeFrom.Transpiler
- WorldCameraDriver.JumpTo: PRE: ColonistBarKF.HarmonyPatches.StopFollow_Prefix
- ZoneManager.DeregisterZone: PRE: ImprovedWorkbenches.ZoneManager_DeregisterZone_Patch.Prefix
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, com.colonistbarkf.rimworld.mod:1.0.9.1, com.mendingchangedresserpatch.rimworld.mod:1.0.9.1, DoctorVanGogh.ModSwitch:1.0.9.1, fluffy.areaunlocker:1.0.9.1, net.pardeike.rimworld.mod.camera+:1.0.9.1, com.mandible.rimworld.icanfixit:1.0.9.1, HugsLib.AllowTool:1.0.9.1, io.github.ratysz.madskills:1.0.9.1, rimworld.xen.exp:1.0.9.1, net.quicksilverfox.rimworld.mod.animalslogic:1.0.9.1, com.rimfridge.rimworld.mod:1.0.9.1, com.rimworld.bonemod:1.0.9.1, HugsLib.Hospitality:1.0.9.1, Fluffy.AnimalTab:1.0.9.1, EdB.PrepareCarefully:1.0.9.1, rimworld.whyisthat.expandedroofing.fixbuildorder:1.0.9.1, rimworld.whyisthat.expandedroofing.main:1.0.9.1, rimworld.whyisthat.expandedroofing.roofmaintenance:1.0.9.1, net.rainbeau.rimworld.mod.smoothstone:1.0.9.1, rimworld.whyisthat.expandedroofing.roofgridcellboolgiver:1.0.9.1, net.rainbeau.rimworld.mod.wildcultivation:1.0.9.1, jecrell.arkhamestate:1.0.9.1, de.hatti.rimworld.mod.cleaningarea:1.0.9.1, HugsLib.ShowMeWhere:1.0.9.1, rimworld.fluffy.stackmerger:1.0.9.1, rimworld.facialstuff.mod:1.0.9.1, rimworld.facialstuff.prepare_carefully_patch:1.0.9.1, HugsLib.AvoidFriendlyFire:1.0.9.1, com.pathavoid.rimworld.mod:1.0.9.1, com.refugeestats.rimworld.mod:1.0.9.1, mehni.rimworld.shipchunks.main:1.0.9.1, com.tammybee.predatorhuntalert:1.0.9.1, Harmony_Locks:1.0.9.1, com.changedresser.rimworld.mod:1.0.9.1, HugsLib.SimpleSidearms:1.0.9.1, HugsLib.ImprovedWorkbenches:1.0.9.1, HugsLib.WhileYoureUp:1.0.9.1, HugsLib.Smarter_Food_Selection:1.0.9.1, HugsLib.DaysMatter:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.18.1722 rev1198
- ModSwitch 1.4.0.125 - initialized patches...
- [ModSwitch]: ModSet cctor: True, True, True, True, True
- Moody settings loaded
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\937620661\Defs\RecipeDefs/Recipes_Meals.xml: root element named RecipeDefs; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\937620661\Defs\ThingDefs_Buildings/Buildings_Production.xml: root element named ThingDefs; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\937620661\Defs\WorkGiverDefs/WorkGivers.xml: root element named WorkGivers; should be named Defs
- Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string designationHotkey to refer to field designationHotKey in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Found no usable data when trying to get defs from file SubCategories.xml
- Could not find type named CompOverlays.CompProperties_Overlays from node <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(-0.51,0.1,-0.1)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(-0.31,0.1,-0.05)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(0.31,0.1,-0.05)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(0.5,0.1,-0.1)</offset></li></overlays></li>
- XML error: <overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(-0.51,0.1,-0.1)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(-0.31,0.1,-0.05)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(0.31,0.1,-0.05)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(0.5,0.1,-0.1)</offset></li></overlays> doesn't correspond to any field in type CompProperties.
- Key binding conflict: MainTab_Factions and Hide are both bound to F8.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- ExpandedRoofing: generating dynamic defs
- MineItAll injected.
- Facial Stuff successfully completed 99 patches with harmony.
- NoRandomConstructionQuality: QualityUtility.RandomCreationQuality overridden successfully!
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- Colonistbar KF successfully completed 130 patches with harmony.
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
- RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
- RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- RefugeeStats: Adding Harmony Prefix to IncidentWorker_RefugeeChased.TryExecuteWorker (blocking).
- JTReplaceWalls v0.18.2 initializing...
- JTReplaceWalls probably sucessfully replaced Designator_Build.CanDesignateCell(). Code stolen from CCL/RawCode.
- JTReplaceWalls probably sucessfully replaced GenConstruct.PlaceBlueprintForBuild(). Code stolen from CCL/RawCode.
- JTReplaceWalls probably sucessfully replaced GenConstruct.BlocksConstruction(). Code stolen from CCL/RawCode.
- JTReplaceWalls probably sucessfully replaced GenSpawn.SpawningWipes(). Code stolen from CCL/RawCode.
- JTReplaceWalls: detected Embrasure
- JTReplaceWalls: detected ConcreteWall
- JTReplaceWalls: detected ConcreteEmbrasure
- JTReplaceWalls: detected ConcreteAutodoor
- BoneMod called
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight, CCP_LEDMedLight
- Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, PILFURBed, SNOREGGSingle, SNOREGGDouble, KRUDNEPPSingle, SLABNEPPDouble
- [HugsLib] v4.0.1 initialized Hospitality, ShowMeWhere, StackXXL, AllowTool, WhileYoureUp, AvoidFriendlyFire, ImprovedWorkbenches, HandMeThatBrick, Smarter_Food_Selection, DaysMatter, SimpleSidearms
- [StackXXL] Loaded
- [Smarter_Food_Selection] Loaded - 362 food categorized - 530 pawn diets - 2 compatibility patches (3 fixes) - 17 policies.
- [DaysMatter] Loaded.
- Setting up 2 worker threads for Enlighten.
- Thread -> id: 914 -> priority: 1
- Thread -> id: 1acc -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1404]
- Renderer: AMD Radeon HD 7660G
- Vendor: ATI
- VRAM: 1761 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 ATOC=0 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
- desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
- RimWorld 0.18.1722 rev1198
- ModSwitch 1.4.0.125 - initialized patches...
- [ModSwitch]: ModSet cctor: True, True, True, True, True
- Moody settings loaded
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\937620661\Defs\RecipeDefs/Recipes_Meals.xml: root element named RecipeDefs; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\937620661\Defs\ThingDefs_Buildings/Buildings_Production.xml: root element named ThingDefs; should be named Defs
- C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\937620661\Defs\WorkGiverDefs/WorkGivers.xml: root element named WorkGivers; should be named Defs
- Attempt to use string Description to refer to field description in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string ThingClass to refer to field thingClass in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string AltitudeLayer to refer to field altitudeLayer in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string Passability to refer to field passability in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Attempt to use string designationHotkey to refer to field designationHotKey in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><defName>ButcheringSpot</defName><label>Butchering Spot</label><Description>A makeshift spot for butchering dead creatures into pieces of raw meat.</Description><ThingClass>Building_WorkTable</ThingClass><graphicData><texPath>Things/Building/Production/CraftingSpot</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize></graphicData><AltitudeLayer>FloorEmplacement</AltitudeLayer><statBases><WorkToBuild>0</WorkToBuild></statBases><scatterableOnMapGen>false</scatterableOnMapGen><useHitPoints>False</useHitPoints><Size>(1,1)</Size><DesignationCategory>Production</DesignationCategory><Passability>Standable</Passability><hasInteractionCell>True</hasInteractionCell><interactionCellOffset>(0,0,-1)</interactionCellOffset><surfaceType>Item</surfaceType><inspectorTabs><li>ITab_Bills</li></inspectorTabs><building><spawnedConceptLearnOpportunity>BillsTab</spawnedConceptLearnOpportunity><sowTag>SupportPlantsOnly</sowTag><canPlaceOverImpassablePlant>false</canPlaceOverImpassablePlant></building><recipes><li>ButcherCorpseFleshSpot</li></recipes><comps><li Class="CompProperties_AffectedByFacilities"><linkableFacilities><li>ToolCabinet</li></linkableFacilities></li></comps><designationHotkey>Misc1</designationHotkey><placeWorkers><li>PlaceWorker_ShowFacilitiesConnections</li></placeWorkers></ThingDef>
- Found no usable data when trying to get defs from file SubCategories.xml
- Could not find type named CompOverlays.CompProperties_Overlays from node <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(-0.51,0.1,-0.1)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(-0.31,0.1,-0.05)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(0.31,0.1,-0.05)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(0.5,0.1,-0.1)</offset></li></overlays></li>
- XML error: <overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(-0.51,0.1,-0.1)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(-0.31,0.1,-0.05)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(0.31,0.1,-0.05)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>ArkhamEstate.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.27</drawSize></graphicData><offset>(0.5,0.1,-0.1)</offset></li></overlays> doesn't correspond to any field in type CompProperties.
- Key binding conflict: MainTab_Factions and Hide are both bound to F8.
- OnLevelWasLoaded was found on ModInitializerComponent
- This message has been deprecated and will be removed in a later version of Unity.
- Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
- (Filename: Line: 376)
- ExpandedRoofing: generating dynamic defs
- MineItAll injected.
- Facial Stuff successfully completed 99 patches with harmony.
- NoRandomConstructionQuality: QualityUtility.RandomCreationQuality overridden successfully!
- Start injecting PSI to pawns ...
- PSI check: Human - PSI injected.
- Colonistbar KF successfully completed 130 patches with harmony.
- Path Avoid: Adding Harmony Postfix to PawnUtility.GetAvoidGrid()
- RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame
- RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame
- RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge
- RefugeeStats: Adding Harmony Prefix to IncidentWorker_RefugeeChased.TryExecuteWorker (blocking).
- JTReplaceWalls v0.18.2 initializing...
- JTReplaceWalls probably sucessfully replaced Designator_Build.CanDesignateCell(). Code stolen from CCL/RawCode.
- JTReplaceWalls probably sucessfully replaced GenConstruct.PlaceBlueprintForBuild(). Code stolen from CCL/RawCode.
- JTReplaceWalls probably sucessfully replaced GenConstruct.BlocksConstruction(). Code stolen from CCL/RawCode.
- JTReplaceWalls probably sucessfully replaced GenSpawn.SpawningWipes(). Code stolen from CCL/RawCode.
- JTReplaceWalls: detected Embrasure
- JTReplaceWalls: detected ConcreteWall
- JTReplaceWalls: detected ConcreteEmbrasure
- JTReplaceWalls: detected ConcreteAutodoor
- BoneMod called
- ChangeDresser: Adding Harmony Postfix to Pawn.GetGizmos
- ChangeDresser: Adding Harmony Postfix to Pawn_ApparelTracker.Notify_ApparelAdded
- ChangeDresser: Adding Harmony Postfix to Pawn_DraftController.Drafted { set }
- ChangeDresser: Adding Harmony Postfix to Pawn_DraftController.GetGizmos
- ChangeDresser: Adding Harmony Postfix to JobGiver_OptimizeApparel.TryGiveJob
- ChangeDresser: Adding Harmony Postfix to ReservationManager.CanReserve
- ChangeDresser: Adding Harmony Postfix to OutfitDatabase.TryDelete
- MendingChangeDresserPatch: Adding Harmony Postfix to WorkGiver_DoBill.TryFindBestBillIngredients
- MendingChangeDresserPatch: Adding Harmony Postfix to Game.Game_FinalizeInit
- Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor, Anon2Dresser, Anon2EndTable, Anon2RoyalEndTable, Anon2EndTableLight, Anon2RoyalEndTableLight, CCP_LEDMedLight, ChangeDresser, ChangeMirror
- Created guest beds for the following beds: SleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble, PILFURBed, SNOREGGSingle, SNOREGGDouble, KRUDNEPPSingle, SLABNEPPDouble
- [HugsLib] v4.0.1 initialized Hospitality, ShowMeWhere, StackXXL, AllowTool, WhileYoureUp, AvoidFriendlyFire, ImprovedWorkbenches, HandMeThatBrick, Smarter_Food_Selection, DaysMatter, SimpleSidearms
- [StackXXL] Loaded
- [Smarter_Food_Selection] Loaded - 362 food categorized - 530 pawn diets - 2 compatibility patches (3 fixes) - 17 policies.
- [DaysMatter] Loaded.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- QualityBuilder added property to '455' things
- Unloading 39 unused Assets to reduce memory usage. Loaded Objects now: 12648.
- Total: 110.078560 ms (FindLiveObjects: 0.933579 ms CreateObjectMapping: 1.236446 ms MarkObjects: 107.759102 ms DeleteObjects: 0.148980 ms)
- Loading game from file Basic with mods Core, HugsLib, EdB Prepare Carefully, ModSwitch, Hospitality, Double Population, Wall Light (BRIGHT) - B18, Skilled Stonecutting, Show Me Where, Stack XXL, Blueprints, Embrasures, Cooks Can Refuel, Selling prisoners with no guilt, Mechanoids Drop Guns!, Cheaper Components, RBSE Lite Edition, More Sculpture, Area Unlocker, Dirt Paths, Expanded Roofing, Butchering Spot, Xen's XP Fixer, [FSF] Efficient Utilities, Skill Overhead, Small Shelf, QualityBuilder, MineItAll, Numbers, [RF] Wild Cultivation [b18], [RF] Smooth Stone Walls [b18], Wanderer stat, ExtendedInspectData [B18], CleaningArea, Camera+, Stack Merger, Realistic Rooms, Facial Stuff 0.18.0, I Can Fix It!, No Random Construction Quality, Allow Tool, Miniaturisation, Mad Skills, Colonist Bar KF 0.18.0, More Trade Ships, [FSF] Complex Jobs, Hardworking animals B18, While You're Up, Animals Logic, More Furniture [B18], Invisible Conduit, Miniature Nuclear Generator, [KV] Trading Spot - B18, Path Avoid - A18, [KV] RimFridge - B18, [KV] Refugee Stats - B18, No more sleeping Z's, AllowDeadMansApparel, Area Rugs B18, Avoid Friendly Fire, [T] MoreFloors, Prisoner Harvesting, Better Workbench Management, LED Lights, Bo's Milkable Animals, Where's the gravel? - Grayscale Edition, MT - Everyone Hauls, Moody, A Dog Said..., Conduit Deconstruct, Animal Tab, Hand Me That Brick, Efficient Light, MT - Silent Doors, LT-DoorMat, JTReplaceWalls [B18], Bone Mod, Magical Freezer, Roof Support B18, Quantum Cooling, Various Space Ship Chunk [A18], WM Smarter food selection, Tilled Soil, More Vanilla Turrets [B18], Storage Solutions, [RF] Basic Bridges [b18], [RF] Basic Bridges - Fishing Add-On [b18], VGP Vegetable Garden, VGP Garden Tools, VGP Garden Medicine, Craftable Artifacts, Quarry, Predator Hunt Alert, VGP Garden Gourmet, RT Quantum Storage A18, Portable Power Generator (B18), RIMkea, VGP Xtra Trees and Flowers, Exotic Joy, Concrete Walls, Days Matter, Locks, Call of Cthulhu - Industrial Age, Simple sidearms, No Cabin Fever Effect, Conduit + [B18], VGP Garden Resources, [KV] Change Dresser - B18, Mending, and [KV] B18 - Mending Change Dresser Patch
- QualityBuilder added to orders category.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 24211.
- Total: 453.596680 ms (FindLiveObjects: 2.203926 ms CreateObjectMapping: 4.636229 ms MarkObjects: 446.667328 ms DeleteObjects: 0.088317 ms)
- FAILED TO RESOLVE
- Custom rules:
- physical_description_root->This weapon is engraved with a [depiction] of [image]. [desc_sentence_group]
- physical_description_root->This weapon bears a [depiction] of [image]. [desc_sentence_group]
- physical_description_root->An engraving on this weapon [depicts] [image]. [desc_sentence_group]
- tale_noun->[attender_nameShortDef] attending [organizer_nameShortDef]'s party
- tale_noun->[attender_nameShortDef] relaxing with [organizer_nameShortDef] at a party
- image->[attender_nameFull] having a conversation with [organizer_nameFull] [circumstance_group]
- image->[attender_nameFull] getting a drink from [organizer_nameFull] [circumstance_group]
- image->[attender_nameFull] chatting with [organizer_nameFull] [circumstance_group]
- image->[organizer_nameFull] welcoming [attender_nameFull] [circumstance_group]
- image->[organizer_nameFull] introducing [attender_nameFull] to a friend [circumstance_group]
- circumstance_phrase->with a broad grin
- circumstance_phrase->with a laugh
- circumstance_phrase->with a [friendlyverb] smile
- circumstance_phrase->while laughing uproariously
- circumstance_phrase->while [friendlyadjective]
- desc_sentence->[quantity_adjphrase] [outlander]s are involved in the conversation.
- desc_sentence->The area is decorated with [color] and [color].
- desc_sentence->[quantity_adjphrase] [animal]s play nearby.
- date->15th of Septober, 5502
- biome->temperate forest
- room_role->dining room
- room_roleDefinite->the dining room
- room_roleIndefinite->a dining room
- room_impressiveness->extremely impressive
- room_impressivenessIndefinite->a extremely impressive
- room_beauty->very beautiful
- room_beautyIndefinite->a very beautiful
- room_cleanliness->clean
- room_cleanlinessIndefinite->a clean
- anyPawn_nameFull->Remy Young
- anyPawn_nameShort->Remy
- anyPawn_nameShortIndef->Remy
- anyPawn_nameShortIndefinite->Remy
- anyPawn_nameShortDef->Remy
- anyPawn_nameShortDefinite->Remy
- anyPawn_factionName->Basic
- anyPawn_pronoun->he
- anyPawn_possessive->his
- anyPawn_objective->him
- attender_nameFull->Remy Young
- attender_nameShort->Remy
- attender_nameShortIndef->Remy
- attender_nameShortIndefinite->Remy
- attender_nameShortDef->Remy
- attender_nameShortDefinite->Remy
- attender_factionName->Basic
- attender_pronoun->he
- attender_possessive->his
- attender_objective->him
- Includes:
- ArtDescriptionUtility_Global
- ArtDescriptionRoot_HasTale
- 0 ->[art_description_root]
- 1 art_description_root->[physical_description_root] [context_sentence]
- 2 physical_description_root->This weapon is engraved with a [depiction] of [image]. [desc_sentence_group]
- 3 depiction->representation
- 3 image->[attender_nameFull] getting a drink from [organizer_nameFull] [circumstance_group]
- 4 attender_nameFull->Remy Young UNRESOLVABLE: Cannot resolve sub-keyword 'organizer_nameFull'
- 4 circumstance_group->[circumstance_phrase]
- 5 circumstance_phrase->with a broad grin
- 3 image->[attender_nameFull] having a conversation with [organizer_nameFull] [circumstance_group]
- 4 attender_nameFull->Remy Young UNRESOLVABLE: Cannot resolve sub-keyword 'organizer_nameFull'
- 4 circumstance_group->[circumstance_phrase]
- 5 circumstance_phrase->with a [friendlyverb] smile
- 6 friendlyverb->(9 strings from file: Words/Verbs/Friendly)
- 3 image->[organizer_nameFull] welcoming [attender_nameFull] [circumstance_group] UNRESOLVABLE: Cannot resolve sub-keyword 'organizer_nameFull'
- 4 attender_nameFull->Remy Young
- 4 circumstance_group->[circumstance_phrase]
- 5 circumstance_phrase->while [friendlyadjective]
- 6 friendlyadjective->(40 strings from file: Words/Adjectives/Friendly)
- 3 image->[attender_nameFull] chatting with [organizer_nameFull] [circumstance_group]
- 4 attender_nameFull->Remy Young UNRESOLVABLE: Cannot resolve sub-keyword 'organizer_nameFull'
- 4 circumstance_group->[circumstance_phrase]
- 5 circumstance_phrase->with a laugh
- 3 image->[organizer_nameFull] introducing [attender_nameFull] to a friend [circumstance_group] UNRESOLVABLE: Cannot resolve sub-keyword 'organizer_nameFull'
- 4 attender_nameFull->Remy Young
- 4 circumstance_group->[circumstance_phrase]
- 5 circumstance_phrase->with a laugh UNRESOLVABLE: Cannot resolve sub-keyword 'image'
- 3 desc_sentence_group->[desc_sentence] [style_group]
- 4 desc_sentence->[quantity_adjphrase] [outlander]s are involved in the conversation.
- 5 quantity_adjphrase->five
- 5 outlander->(79 strings from 2 files)
- 4 style_group->[artextra_clause], and [style_clause].
- 5 artextra_clause->there is a [community] [side_position]
- 6 community->(20 strings from file: Words/Nouns/Communities)
- 6 side_position->behind the focal point
- 5 style_clause->the [artstyle_adj] style of the central scene clashes with the [artstyle_adj] depiction of the background
- 6 artstyle_adj->pop art
- 6 artstyle_adj->baroque
- 2 physical_description_root->An engraving on this weapon [depicts] [image]. [desc_sentence_group]
- 3 depicts->represents UNRESOLVABLE: Cannot resolve sub-keyword 'image'
- 3 desc_sentence_group->[desc_sentence] [style_group]
- 4 desc_sentence->[quantity_adjphrase] [outlander]s are involved in the conversation.
- 5 quantity_adjphrase->six
- 5 outlander->(79 strings from 2 files)
- 4 style_group->[artextra_clause], and [style_clause].
- 5 artextra_clause->a [outlander] [idle_verb_progressive] [side_position]
- 6 outlander->(79 strings from 2 files)
- 6 idle_verb_progressive->appears
- 6 side_position->in the upper part of the image
- 5 style_clause->the work is infused with the idea of [concept] and is done in a [artstyle_adj] style
- 6 concept->(123 strings from 3 files)
- 6 artstyle_adj->minimalistic
- 2 physical_description_root->This weapon bears a [depiction] of [image]. [desc_sentence_group]
- 3 depiction->depiction UNRESOLVABLE: Cannot resolve sub-keyword 'image'
- 3 desc_sentence_group->[desc_sentence] [style_group]
- 4 desc_sentence->[quantity_adjphrase] [animal]s play nearby.
- 5 quantity_adjphrase->three
- 5 animal->(209 strings from file: Words/Nouns/Animals)
- 4 style_group->[artextra_clause]. [style_clause].
- 5 artextra_clause->a dead [animal] [idle_verb_progressive] [side_position]
- 6 animal->(209 strings from file: Words/Nouns/Animals)
- 6 idle_verb_progressive->sits
- 6 side_position->off to one side
- 5 style_clause->the overall composition is [composition]
- 6 composition->square UNRESOLVABLE: Cannot resolve sub-keyword 'physical_description_root'
- 2 context_sentence->This [depiction] relates to [tale_noun] on [date].
- 3 depiction->portrayal
- 3 tale_noun->[attender_nameShortDef] relaxing with [organizer_nameShortDef] at a party
- 4 attender_nameShortDef->Remy UNRESOLVABLE: Cannot resolve sub-keyword 'organizer_nameShortDef'
- 3 tale_noun->[attender_nameShortDef] attending [organizer_nameShortDef]'s party
- 4 attender_nameShortDef->Remy UNRESOLVABLE: Cannot resolve sub-keyword 'organizer_nameShortDef'UNRESOLVABLE: Cannot resolve sub-keyword 'tale_noun'
- 3 date->15th of Septober, 5502
- 2 context_sentence->This [depiction] tells the story of [tale_noun] on [date].
- 3 depiction->illustration UNRESOLVABLE: Cannot resolve sub-keyword 'tale_noun'
- 3 date->15th of Septober, 5502
- 2 context_sentence->This [depiction] refers to [tale_noun] on [date].
- 3 depiction->image UNRESOLVABLE: Cannot resolve sub-keyword 'tale_noun'
- 3 date->15th of Septober, 5502 UNRESOLVABLE: Cannot resolve sub-keyword 'context_sentence'UNRESOLVABLE: Cannot resolve sub-keyword 'art_description_root'
- Could not reserve Thing_HospitalBed760413/ for Raven for job LayDown (Job_6070861) A=Thing_HospitalBed760413 (now doing job LayDown (Job_6070861) A=Thing_HospitalBed760413(curToil=-1)) for maxPawns 1 and stackCount 0. Existing reserver: James doing job LayDown (Job_6070863) A=Thing_HospitalBed760413(curToil=1)
- Could not reserve Thing_ElectricTailoringBench1376806/ for Jane for job DoBill (Job_6076433) A=Thing_ElectricTailoringBench1376806 (now doing job DoBill (Job_6076433) A=Thing_ElectricTailoringBench1376806(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Raven doing job Recycle (Job_6076440) A=Thing_ElectricTailoringBench1376806 B=Thing_Apparel_BasicShirt1147223(curToil=4)
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Could not reserve (267, 0, 142)/ for Remy for job HaulToCell (Job_6091260) A=Thing_Human_Corpse1602952 B=(267, 0, 142) (now doing job HaulToCell (Job_6091260) A=Thing_Human_Corpse1602952 B=(267, 0, 142)(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Green doing job HaulToCell (Job_6091328) A=Thing_Human_Corpse1602952 B=(267, 0, 142)(curToil=1)
- Could not reserve (269, 0, 141)/ for Nick for job HaulToCell (Job_6091619) A=Thing_Human_Corpse1604162 B=(269, 0, 141) (now doing job HaulToCell (Job_6091619) A=Thing_Human_Corpse1604162 B=(269, 0, 141)(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Remy doing job HaulToCell (Job_6091653) A=Thing_Human_Corpse1604162 B=(269, 0, 141)(curToil=1)
- Could not reserve Thing_ChunkSlate1606181/ for Mosquito for job DoBill (Job_6133250) A=Thing_ElectricSmelter1368392 (now doing job DoBill (Job_6133250) A=Thing_ElectricSmelter1368392(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Jane doing job DoBill (Job_6133173) A=Thing_ElectricSmelter1368392 B=Thing_ChunkSlate1606181(curToil=3)
- Could not reserve Thing_ElectricSmelter1368392/ for Mosquito for job DoBill (Job_6133250) A=Thing_ElectricSmelter1368392 (now doing job DoBill (Job_6133250) A=Thing_ElectricSmelter1368392(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Jane doing job DoBill (Job_6133173) A=Thing_ElectricSmelter1368392 B=Thing_ChunkSlate1606181(curToil=3)
- Shen started 10 jobs in 10 ticks. List: (HaulToCell (Job_6192105) A=Thing_Hay1607861 B=(260, 0, 138)) (WaitMaintainPosture (Job_6192106)) , (HaulToCell (Job_6192108) A=Thing_Hay1607861 B=(260, 0, 138)) (WaitMaintainPosture (Job_6192109)) , (HaulToCell (Job_6192111) A=Thing_Hay1607861 B=(260, 0, 138)) (WaitMaintainPosture (Job_6192112)) , (HaulToCell (Job_6192114) A=Thing_Hay1607861 B=(260, 0, 138)) (WaitMaintainPosture (Job_6192115)) , and (HaulToCell (Job_6192117) A=Thing_Hay1607861 B=(260, 0, 138)) (WaitMaintainPosture (Job_6192118)) lastJobGiver=null, curJob.def=WaitMaintainPosture, curDriver=Verse.AI.JobDriver_WaitMaintainPosture
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Could not reserve Thing_PlantStrawberry1600855/ for Skye for job Harvest (Job_6217562) (now doing job Harvest (Job_6217562)(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Nick doing job Harvest (Job_6217219) A=Thing_PlantStrawberry1600855(curToil=4)
- Could not reserve Thing_PlantStrawberry1600900/ for Skye for job Harvest (Job_6217562) (now doing job Harvest (Job_6217562)(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Nick doing job Harvest (Job_6217219) A=Thing_PlantStrawberry1600855(curToil=4)
- Could not reserve Thing_PlantStrawberry1600863/ for Skye for job Harvest (Job_6217562) (now doing job Harvest (Job_6217562)(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Nick doing job Harvest (Job_6217219) A=Thing_PlantStrawberry1600855(curToil=4)
- Could not reserve Thing_PlantStrawberry1600852/ for Skye for job Harvest (Job_6217562) (now doing job Harvest (Job_6217562)(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Nick doing job Harvest (Job_6217219) A=Thing_PlantStrawberry1600855(curToil=4)
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Could not reserve Thing_Rawtofu1604727/ for Remy for job DoBill (Job_6251934) A=Thing_ElectricStove117428 (now doing job DoBill (Job_6251934) A=Thing_ElectricStove117428(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Antelope doing job DoBill (Job_6252355) A=Thing_ElectricStove752044 B=Thing_Rawtofu1604727(curToil=3)
- Could not reserve Thing_RawRice1610346/ for Remy for job DoBill (Job_6251934) A=Thing_ElectricStove117428 (now doing job DoBill (Job_6251934) A=Thing_ElectricStove117428(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Antelope doing job DoBill (Job_6252355) A=Thing_ElectricStove752044 B=Thing_Rawtofu1604727(curToil=3)
- Could not reserve Thing_RawRice1610338/ for Remy for job DoBill (Job_6251934) A=Thing_ElectricStove117428 (now doing job DoBill (Job_6251934) A=Thing_ElectricStove117428(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Antelope doing job DoBill (Job_6252355) A=Thing_ElectricStove752044 B=Thing_Rawtofu1604727(curToil=3)
- Could not reserve Thing_RawRice133283/ for Remy for job DoBill (Job_6251934) A=Thing_ElectricStove117428 (now doing job DoBill (Job_6251934) A=Thing_ElectricStove117428(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Antelope doing job DoBill (Job_6252355) A=Thing_ElectricStove752044 B=Thing_Rawtofu1604727(curToil=3)
- ChangeDresser: Problem equiping pawn. Apparel is null.
- ChangeDresser: Problem equiping pawn. Apparel is null.
- Could not reserve Thing_Pig_Meat1605576/ for Remy for job DoBill (Job_6308130) A=Thing_ElectricStove117428 (now doing job DoBill (Job_6308130) A=Thing_ElectricStove117428(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Antelope doing job DoBill (Job_6308382) A=Thing_ElectricStove117428 B=Thing_Pig_Meat1605576(curToil=3)
- Could not reserve Thing_Rawtofu1611100/ for Remy for job DoBill (Job_6308130) A=Thing_ElectricStove117428 (now doing job DoBill (Job_6308130) A=Thing_ElectricStove117428(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Antelope doing job DoBill (Job_6308382) A=Thing_ElectricStove117428 B=Thing_Pig_Meat1605576(curToil=3)
- Could not reserve Thing_Milk1611576/ for Remy for job DoBill (Job_6308130) A=Thing_ElectricStove117428 (now doing job DoBill (Job_6308130) A=Thing_ElectricStove117428(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Antelope doing job DoBill (Job_6308382) A=Thing_ElectricStove117428 B=Thing_Pig_Meat1605576(curToil=3)
- Could not reserve Thing_ElectricStove117428/ for Remy for job DoBill (Job_6308130) A=Thing_ElectricStove117428 (now doing job DoBill (Job_6308130) A=Thing_ElectricStove117428(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Antelope doing job DoBill (Job_6308382) A=Thing_ElectricStove117428 B=Thing_Pig_Meat1605576(curToil=3)
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Could not reserve Thing_Steel1613277/ for Jane for job DoBill (Job_6334550) A=Thing_ComponentAssemblyBench835066 (now doing job DoBill (Job_6334550) A=Thing_ComponentAssemblyBench835066(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Tau doing job DoBill (Job_6334760) A=Thing_ComponentAssemblyBench835066 B=Thing_Steel1613277(curToil=3)
- Could not reserve Thing_ComponentAssemblyBench835066/ for Jane for job DoBill (Job_6334550) A=Thing_ComponentAssemblyBench835066 (now doing job DoBill (Job_6334550) A=Thing_ComponentAssemblyBench835066(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Tau doing job DoBill (Job_6334760) A=Thing_ComponentAssemblyBench835066 B=Thing_Steel1613277(curToil=3)
- Non interceptWallsInt explosive.
- QualityBuilder: No new BP available
- Could not reserve (270, 0, 142)/ for Raven for job HaulToCell (Job_6356190) A=Thing_Human_Corpse1614771 B=(270, 0, 142) (now doing job HaulToCell (Job_6356190) A=Thing_Human_Corpse1614771 B=(270, 0, 142)(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Nick doing job HaulToCell (Job_6356484) A=Thing_Human_Corpse1614771 B=(270, 0, 142)(curToil=1)
- Could not reserve (270, 0, 142)/ for Remy for job HaulToCell (Job_6356199) A=Thing_Human_Corpse1614771 B=(270, 0, 142) (now doing job HaulToCell (Job_6356199) A=Thing_Human_Corpse1614771 B=(270, 0, 142)(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Nick doing job HaulToCell (Job_6356484) A=Thing_Human_Corpse1614771 B=(270, 0, 142)(curToil=1)
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Increasing width from 250 to 253
- New size is 253
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Could not reserve Thing_PlantHaygrass1608607/ for Raven for job Harvest (Job_6407131) (now doing job Harvest (Job_6407131)(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Remy doing job Harvest (Job_6407194) A=Thing_PlantHaygrass1608607(curToil=4)
- Shen started 10 jobs in 10 ticks. List: (HaulToCell (Job_6421090) A=Thing_Hay1618060 B=(260, 0, 138)) (WaitMaintainPosture (Job_6421091)) , (HaulToCell (Job_6421093) A=Thing_Hay1618060 B=(260, 0, 138)) (WaitMaintainPosture (Job_6421094)) , (HaulToCell (Job_6421096) A=Thing_Hay1618060 B=(260, 0, 138)) (WaitMaintainPosture (Job_6421097)) , (HaulToCell (Job_6421099) A=Thing_Hay1618060 B=(260, 0, 138)) (WaitMaintainPosture (Job_6421100)) , and (HaulToCell (Job_6421102) A=Thing_Hay1618060 B=(260, 0, 138)) (WaitMaintainPosture (Job_6421103)) lastJobGiver=null, curJob.def=WaitMaintainPosture, curDriver=Verse.AI.JobDriver_WaitMaintainPosture
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Moody settings saved
- Could not reserve Thing_ComponentAssemblyBench835066/ for Raven for job DoBill (Job_6438467) A=Thing_ComponentAssemblyBench835066 (now doing job DoBill (Job_6438467) A=Thing_ComponentAssemblyBench835066(curToil=-1)) for maxPawns 1 and stackCount -1. Existing reserver: Tau doing job DoBill (Job_6439034) A=Thing_ComponentAssemblyBench835066 B=Thing_Steel1621321(curToil=6)
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