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- PS C:\Users\John\workspace\godot> build-godot-mono.ps1
- scons: Reading SConscript files ...
- Configuring for Windows: target=debug, bits=default
- Found MSVC version 14.2, arch amd64, bits=64
- Checking for `thread_local` support... supported
- Found Mono root directory: C:\Program Files\Mono\
- Checking for C header file mntent.h... (cached) no
- scons: done reading SConscript files.
- scons: Building targets ...
- [ 27%] Compiling ==> modules\mono\class_db_api_json.cpp
- class_db_api_json.cpp
- [ 27%] Compiling ==> modules\mono\csharp_script.cpp
- [ 27%] Compiling ==> modules\mono\godotsharp_dirs.cpp
- csharp_script.cpp
- [ 27%] Compiling ==> modules\mono\mono_gc_handle.cpp
- godotsharp_dirs.cpp
- [ 27%] Compiling ==> modules\mono\register_types.cpp
- mono_gc_handle.cpp
- [ 27%] Compiling ==> modules\mono\signal_awaiter_utils.cpp
- signal_awaiter_utils.cpp
- register_types.cpp
- [ 27%] Compiling ==> modules\mono\glue\base_object_glue.cpp
- base_object_glue.cpp
- [ 27%] Compiling ==> modules\mono\glue\collections_glue.cpp
- collections_glue.cpp
- [ 28%] Compiling ==> modules\mono\glue\gd_glue.cpp
- gd_glue.cpp
- [ 28%] Compiling ==> modules\mono\glue\mono_glue.gen.cpp
- mono_glue.gen.cpp
- [ 28%] Compiling ==> modules\mono\glue\nodepath_glue.cpp
- nodepath_glue.cpp
- [ 28%] Compiling ==> modules\mono\glue\rid_glue.cpp
- rid_glue.cpp
- [ 28%] Compiling ==> modules\mono\glue\string_glue.cpp
- string_glue.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_android.cpp
- gd_mono.cpp
- gd_mono_android.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_assembly.cpp
- gd_mono_assembly.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_cache.cpp
- gd_mono_cache.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_class.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_field.cpp
- gd_mono_class.cpp
- gd_mono_field.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_internals.cpp
- gd_mono_internals.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_log.cpp
- gd_mono_log.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_marshal.cpp
- gd_mono_marshal.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_method.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_property.cpp
- gd_mono_method.cpp
- gd_mono_property.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_utils.cpp
- gd_mono_utils.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\managed_type.cpp
- managed_type.cpp
- [ 28%] Compiling ==> modules\mono\utils\mono_reg_utils.cpp
- mono_reg_utils.cpp
- [ 28%] Compiling ==> modules\mono\utils\osx_utils.cpp
- [ 28%]
- [ 28%] Compiling ==> modules\mono\utils\path_utils.cpp
- path_utils.cpp
- osx_utils.cpp
- [ 28%] Compiling ==> modules\mono\utils\string_utils.cpp
- string_utils.cpp
- [ 28%] Compiling ==> modules\mono\utils\thread_local.cpp
- thread_local.cpp
- [ 28%] Compiling ==> modules\mono\editor\bindings_generator.cpp
- bindings_generator.cpp
- [ 28%] Compiling ==> modules\mono\editor\csharp_project.cpp
- csharp_project.cpp
- [ 28%] Compiling ==> modules\mono\editor\editor_internal_calls.cpp
- [ 28%] editor_internal_calls.cpp
- [ 28%] Compiling ==> modules\mono\editor\godotsharp_export.cpp
- godotsharp_export.cpp
- [ 29%] Compiling ==> modules\mono\editor\script_class_parser.cpp
- script_class_parser.cpp
- [ 96%] build_godot_tools_project_editor(["bin\GodotSharp\Tools\GodotTools.ProjectEditor.dll", "bin\GodotSharp\Tools\DotNet.Glob.dll", "bin\GodotSharp\Tools\GodotTools.Core.dll", "bin\GodotSharp\Tools\GodotTools.ProjectEditor.pdb", "bin\GodotSharp\Tools\GodotTools.Core.pdb"], [])
- NuGet path: C:\Program Files\Mono\bin\nuget.bat
- [ 96%] Linking Static Library ==> modules\modules.windows.tools.64.lib
- [ 99%] progress_finish(["progress_finish"], [])
- [100%] All packages listed in packages.config are already installed.
- MSBuild path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\MSBuild.exe
- Microsoft (R) Build Engine version 16.3.2+e481bbf88 for .NET Framework
- Copyright (C) Microsoft Corporation. All rights reserved.
- Build started 11/22/2019 5:02:51 PM.
- Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" on node 1 (default targets).
- Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" (1) is building "C:\Users\Joh
- n\workspace\godot\modules\mono\editor\GodotTools\GodotTools.Core\GodotTools.Core.csproj" (2:2) on node 1 (default targets).
- GenerateTargetFrameworkMonikerAttribute:
- Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- CoreCompile:
- Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files.
- CopyFilesToOutputDirectory:
- GodotTools.Core -> C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.Core\bin\Debug\GodotTools.Core.dll
- Done Building Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.Core\GodotTools.Core.csproj" (default targets).
- GenerateTargetFrameworkMonikerAttribute:
- Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- CoreCompile:
- Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files.
- _CopyFilesMarkedCopyLocal:
- Touching "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.ProjectEditor\obj\Debug\GodotTools.ProjectEditor.csproj.CopyComplete".
- CopyFilesToOutputDirectory:
- GodotTools.ProjectEditor -> C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.ProjectEditor\bin\Debug\GodotTools.ProjectEditor.dll
- Done Building Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" (default target
- s).
- Build succeeded.
- 0 Warning(s)
- 0 Error(s)
- Time Elapsed 00:00:01.37
- [100%] Linking Program ==> bin\godot.windows.tools.64.mono.exe
- [100%] Creating library bin\godot.windows.tools.64.mono.lib and object bin\godot.windows.tools.64.mono.exp
- [100%] scons: done building targets.
- Godot Engine v3.2.beta.mono.custom_build.91b60a74d - https://godotengine.org
- OpenGL ES 3.0 Renderer: GeForce GTX 960/PCIe/SSE2
- Mono: Logfile is: C:\Users\John\AppData\Roaming/Godot/mono/mono_logs/2019_11_22 17.03.06 (5972).txt
- Ignoring type 'BulletPhysicsDirectBodyState' because it's not exposed
- Ignoring type 'BulletPhysicsDirectSpaceState' because it's not exposed
- Ignoring type 'BulletPhysicsServer' because it's not exposed
- Ignoring type 'GDScriptNativeClass' because it's not exposed
- Ignoring type 'GraphEditFilter' because it's not exposed
- Ignoring type 'IP_Unix' because it's not exposed
- Ignoring type 'InputDefault' because it's not exposed
- Ignoring type 'Physics2DDirectBodyStateSW' because it's not exposed
- Ignoring type 'Physics2DDirectSpaceStateSW' because it's not exposed
- Ignoring type 'Physics2DServerSW' because it's not exposed
- Name of method 'Popup' is ambiguous with the name of its enclosing class 'Popup'. Renaming method to 'Popup_'
- Name of method 'Reference' is ambiguous with the name of its enclosing class 'Reference'. Renaming method to 'Reference_'
- Ignoring type 'ResourceFormatLoaderCrypto' because it's not exposed
- Ignoring type 'ResourceFormatSaverCrypto' because it's not exposed
- Ignoring type 'RootMotionView' because it's not enabled
- Name of property 'TextureProgress' is ambiguous with the name of its enclosing class 'TextureProgress'. Renaming property to 'TextureProgress_'
- Generating ARVRAnchor...
- Generating ARVRCamera...
- Generating ARVRController...
- Generating ARVRInterface...
- Generating ARVRInterfaceGDNative...
- Generating ARVROrigin...
- Generating ARVRPositionalTracker...
- Generating ARVRServer...
- Generating AStar...
- Generating AStar2D...
- Generating AcceptDialog...
- Generating AnimatedSprite...
- Generating AnimatedSprite3D...
- Generating AnimatedTexture...
- Generating Animation...
- Generating AnimationNode...
- Generating AnimationNodeAdd2...
- Generating AnimationNodeAdd3...
- Generating AnimationNodeAnimation...
- Generating AnimationNodeBlend2...
- Generating AnimationNodeBlend3...
- Generating AnimationNodeBlendSpace1D...
- Generating AnimationNodeBlendSpace2D...
- Generating AnimationNodeBlendTree...
- Generating AnimationNodeOneShot...
- Generating AnimationNodeOutput...
- Generating AnimationNodeStateMachine...
- Generating AnimationNodeStateMachinePlayback...
- Generating AnimationNodeStateMachineTransition...
- Generating AnimationNodeTimeScale...
- Generating AnimationNodeTimeSeek...
- Generating AnimationNodeTransition...
- Generating AnimationPlayer...
- Generating AnimationRootNode...
- Generating AnimationTrackEditPlugin...
- Generating AnimationTree...
- Generating AnimationTreePlayer...
- Generating Area...
- Generating Area2D...
- Generating ArrayMesh...
- Generating AtlasTexture...
- Generating AudioBusLayout...
- Generating AudioEffect...
- Generating AudioEffectAmplify...
- Generating AudioEffectBandLimitFilter...
- Generating AudioEffectBandPassFilter...
- Generating AudioEffectChorus...
- Generating AudioEffectCompressor...
- Generating AudioEffectDelay...
- Generating AudioEffectDistortion...
- Generating AudioEffectEQ...
- Generating AudioEffectEQ10...
- Generating AudioEffectEQ21...
- Generating AudioEffectEQ6...
- Generating AudioEffectFilter...
- Generating AudioEffectHighPassFilter...
- Generating AudioEffectHighShelfFilter...
- Generating AudioEffectInstance...
- Generating AudioEffectLimiter...
- Generating AudioEffectLowPassFilter...
- Generating AudioEffectLowShelfFilter...
- Generating AudioEffectNotchFilter...
- Generating AudioEffectPanner...
- Generating AudioEffectPhaser...
- Generating AudioEffectPitchShift...
- Generating AudioEffectRecord...
- Generating AudioEffectReverb...
- Generating AudioEffectSpectrumAnalyzer...
- Generating AudioEffectSpectrumAnalyzerInstance...
- Generating AudioEffectStereoEnhance...
- Generating AudioServer...
- Generating AudioStream...
- Generating AudioStreamGenerator...
- Generating AudioStreamGeneratorPlayback...
- Generating AudioStreamMicrophone...
- Generating AudioStreamOGGVorbis...
- Generating AudioStreamPlayback...
- Generating AudioStreamPlaybackResampled...
- Generating AudioStreamPlayer...
- Generating AudioStreamPlayer2D...
- Generating AudioStreamPlayer3D...
- Generating AudioStreamRandomPitch...
- Generating AudioStreamSample...
- Generating BackBufferCopy...
- Generating BakedLightmap...
- Generating BakedLightmapData...
- Generating BaseButton...
- Generating BitMap...
- Generating BitmapFont...
- Generating Bone2D...
- Generating BoneAttachment...
- Generating BoxContainer...
- Generating BoxShape...
- Generating Button...
- Generating ButtonGroup...
- Generating CPUParticles...
- Generating CPUParticles2D...
- Generating CSGBox...
- Generating CSGCombiner...
- Generating CSGCylinder...
- Generating CSGMesh...
- Generating CSGPolygon...
- Generating CSGPrimitive...
- Generating CSGShape...
- Generating CSGSphere...
- Generating CSGTorus...
- Generating CSharpScript...
- Generating Camera...
- Generating Camera2D...
- Generating CameraFeed...
- Generating CameraServer...
- Generating CameraTexture...
- Generating CanvasItem...
- Generating CanvasItemMaterial...
- Generating CanvasLayer...
- Generating CanvasModulate...
- Generating CapsuleMesh...
- Generating CapsuleShape...
- Generating CapsuleShape2D...
- Generating CenterContainer...
- Generating CharFXTransform...
- Generating CheckBox...
- Generating CheckButton...
- Generating CircleShape2D...
- Generating ClippedCamera...
- Generating CollisionObject...
- Generating CollisionObject2D...
- Generating CollisionPolygon...
- Generating CollisionPolygon2D...
- Generating CollisionShape...
- Generating CollisionShape2D...
- Generating ColorPicker...
- Generating ColorPickerButton...
- Generating ColorRect...
- Generating ConcavePolygonShape...
- Generating ConcavePolygonShape2D...
- Generating ConeTwistJoint...
- Generating ConfigFile...
- Generating ConfirmationDialog...
- Generating Container...
- Generating Control...
- Generating ConvexPolygonShape...
- Generating ConvexPolygonShape2D...
- Generating Crypto...
- Generating CryptoKey...
- Generating CubeMap...
- Generating CubeMesh...
- Generating Curve...
- Generating Curve2D...
- Generating Curve3D...
- Generating CurveTexture...
- Generating CylinderMesh...
- Generating CylinderShape...
- Generating DampedSpringJoint2D...
- Generating DirectionalLight...
- Generating DynamicFont...
- Generating DynamicFontData...
- Generating EditorExportPlugin...
- Generating EditorFeatureProfile...
- Generating EditorFileDialog...
- Generating EditorFileSystem...
- Generating EditorFileSystemDirectory...
- Generating EditorImportPlugin...
- Generating EditorInspector...
- Generating EditorInspectorPlugin...
- Generating EditorInterface...
- Generating EditorNavigationMeshGenerator...
- Generating EditorPlugin...
- Generating EditorProperty...
- Generating EditorResourceConversionPlugin...
- Generating EditorResourcePreview...
- Generating EditorResourcePreviewGenerator...
- Generating EditorSceneImporter...
- Generating EditorSceneImporterAssimp...
- Generating EditorScenePostImport...
- Generating EditorScript...
- Generating EditorSelection...
- Generating EditorSettings...
- Generating EditorSpatialGizmo...
- Generating EditorSpatialGizmoPlugin...
- Generating EditorSpinSlider...
- Generating EditorVCSInterface...
- Generating EncodedObjectAsID...
- Generating Environment...
- Generating Expression...
- Generating FileDialog...
- Generating Font...
- Generating FuncRef...
- Generating GDNative...
- Generating GDNativeLibrary...
- Generating GDScript...
- Generating GDScriptFunctionState...
- Generating GIProbe...
- Generating GIProbeData...
- Generating Generic6DOFJoint...
- Generating GeometryInstance...
- Generating Gradient...
- Generating GradientTexture...
- Generating GraphEdit...
- Generating GraphNode...
- Generating GridContainer...
- Generating GridMap...
- Generating GrooveJoint2D...
- Generating HBoxContainer...
- Generating HScrollBar...
- Generating HSeparator...
- Generating HSlider...
- Generating HSplitContainer...
- Generating HTTPClient...
- Generating HTTPRequest...
- Generating HashingContext...
- Generating HeightMapShape...
- Generating HingeJoint...
- Generating IP...
- Generating Image...
- Generating ImageTexture...
- Generating ImmediateGeometry...
- Generating Input...
- Generating InputEvent...
- Generating InputEventAction...
- Generating InputEventGesture...
- Generating InputEventJoypadButton...
- Generating InputEventJoypadMotion...
- Generating InputEventKey...
- Generating InputEventMIDI...
- Generating InputEventMagnifyGesture...
- Generating InputEventMouse...
- Generating InputEventMouseButton...
- Generating InputEventMouseMotion...
- Generating InputEventPanGesture...
- Generating InputEventScreenDrag...
- Generating InputEventScreenTouch...
- Generating InputEventWithModifiers...
- Generating InputMap...
- Generating InstancePlaceholder...
- Generating InterpolatedCamera...
- Generating ItemList...
- Generating JSONParseResult...
- Generating JSONRPC...
- Generating JavaScript...
- Generating Joint...
- Generating Joint2D...
- Generating KinematicBody...
- Generating KinematicBody2D...
- Generating KinematicCollision...
- Generating KinematicCollision2D...
- Generating Label...
- Generating LargeTexture...
- Generating Light...
- Generating Light2D...
- Generating LightOccluder2D...
- Generating Line2D...
- Generating LineEdit...
- Generating LineShape2D...
- Generating LinkButton...
- Generating Listener...
- Generating MainLoop...
- Generating MarginContainer...
- Generating Material...
- Generating MenuButton...
- Generating Mesh...
- Generating MeshDataTool...
- Generating MeshInstance...
- Generating MeshInstance2D...
- Generating MeshLibrary...
- Generating MeshTexture...
- Generating MobileVRInterface...
- Generating MultiMesh...
- Generating MultiMeshInstance...
- Generating MultiMeshInstance2D...
- Generating MultiplayerAPI...
- Generating MultiplayerPeerGDNative...
- Generating NativeScript...
- Generating Navigation...
- Generating Navigation2D...
- Generating NavigationMesh...
- Generating NavigationMeshInstance...
- Generating NavigationPolygon...
- Generating NavigationPolygonInstance...
- Generating NetworkedMultiplayerENet...
- Generating NetworkedMultiplayerPeer...
- Generating NinePatchRect...
- Generating Node...
- Generating Node2D...
- Generating NoiseTexture...
- Generating Object...
- Generating OccluderPolygon2D...
- Generating OmniLight...
- Generating OpenSimplexNoise...
- Generating OptionButton...
- Generating PCKPacker...
- Generating PHashTranslation...
- Generating PackedDataContainer...
- Generating PackedDataContainerRef...
- Generating PackedScene...
- Generating PacketPeer...
- Generating PacketPeerGDNative...
- Generating PacketPeerStream...
- Generating PacketPeerUDP...
- Generating Panel...
- Generating PanelContainer...
- Generating PanoramaSky...
- Generating ParallaxBackground...
- Generating ParallaxLayer...
- Generating Particles...
- Generating Particles2D...
- Generating ParticlesMaterial...
- Generating Path...
- Generating Path2D...
- Generating PathFollow...
- Generating PathFollow2D...
- Generating Performance...
- Generating PhysicalBone...
- Generating Physics2DDirectBodyState...
- Generating Physics2DDirectSpaceState...
- Generating Physics2DServer...
- Generating Physics2DShapeQueryParameters...
- Generating Physics2DShapeQueryResult...
- Generating Physics2DTestMotionResult...
- Generating PhysicsBody...
- Generating PhysicsBody2D...
- Generating PhysicsDirectBodyState...
- Generating PhysicsDirectSpaceState...
- Generating PhysicsMaterial...
- Generating PhysicsServer...
- Generating PhysicsShapeQueryParameters...
- Generating PhysicsShapeQueryResult...
- Generating PinJoint...
- Generating PinJoint2D...
- Generating PlaneMesh...
- Generating PlaneShape...
- Generating PluginScript...
- Generating PointMesh...
- Generating Polygon2D...
- Generating PolygonPathFinder...
- Generating Popup...
- Generating PopupDialog...
- Generating PopupMenu...
- Generating PopupPanel...
- Generating Position2D...
- Generating Position3D...
- Generating PrimitiveMesh...
- Generating PrismMesh...
- Generating ProceduralSky...
- Generating ProgressBar...
- Generating ProjectSettings...
- Generating ProximityGroup...
- Generating ProxyTexture...
- Generating QuadMesh...
- Generating RandomNumberGenerator...
- Generating Range...
- Generating RayCast...
- Generating RayCast2D...
- Generating RayShape...
- Generating RayShape2D...
- Generating RectangleShape2D...
- Generating Reference...
- Generating ReferenceRect...
- Generating ReflectionProbe...
- Generating RegEx...
- Generating RegExMatch...
- Generating RemoteTransform...
- Generating RemoteTransform2D...
- Generating Resource...
- Generating ResourceFormatLoader...
- Generating ResourceFormatSaver...
- Generating ResourceImporter...
- Generating ResourceInteractiveLoader...
- Generating ResourcePreloader...
- Generating RichTextEffect...
- Generating RichTextLabel...
- Generating RigidBody...
- Generating RigidBody2D...
- Generating SceneState...
- Generating SceneTree...
- Generating SceneTreeTimer...
- Generating Script...
- Generating ScriptCreateDialog...
- Generating ScriptEditor...
- Generating ScrollBar...
- Generating ScrollContainer...
- Generating SegmentShape2D...
- Generating Separator...
- Generating Shader...
- Generating ShaderMaterial...
- Generating Shape...
- Generating Shape2D...
- Generating ShortCut...
- Generating Skeleton...
- Generating Skeleton2D...
- Generating SkeletonIK...
- Generating Skin...
- Generating SkinReference...
- Generating Sky...
- Generating Slider...
- Generating SliderJoint...
- Generating SoftBody...
- Generating Spatial...
- Generating SpatialGizmo...
- Generating SpatialMaterial...
- Generating SpatialVelocityTracker...
- Generating SphereMesh...
- Generating SphereShape...
- Generating SpinBox...
- Generating SplitContainer...
- Generating SpotLight...
- Generating SpringArm...
- Generating Sprite...
- Generating Sprite3D...
- Generating SpriteBase3D...
- Generating SpriteFrames...
- Generating StaticBody...
- Generating StaticBody2D...
- Generating StreamPeer...
- Generating StreamPeerBuffer...
- Generating StreamPeerGDNative...
- Generating StreamPeerSSL...
- Generating StreamPeerTCP...
- Generating StreamTexture...
- Generating StyleBox...
- Generating StyleBoxEmpty...
- Generating StyleBoxFlat...
- Generating StyleBoxLine...
- Generating StyleBoxTexture...
- Generating SurfaceTool...
- Generating TCP_Server...
- Generating TabContainer...
- Generating Tabs...
- Generating TextEdit...
- Generating TextFile...
- Generating Texture...
- Generating Texture3D...
- Generating TextureArray...
- Generating TextureButton...
- Generating TextureLayered...
- Generating TextureProgress...
- Generating TextureRect...
- Generating Theme...
- Generating TileMap...
- Generating TileSet...
- Generating Timer...
- Generating ToolButton...
- Generating TouchScreenButton...
- Generating Translation...
- Generating TranslationServer...
- Generating Tree...
- Generating TreeItem...
- Generating TriangleMesh...
- Generating Tween...
- Generating UPNP...
- Generating UPNPDevice...
- Generating UndoRedo...
- Generating VBoxContainer...
- Generating VScrollBar...
- Generating VSeparator...
- Generating VSlider...
- Generating VSplitContainer...
- Generating VehicleBody...
- Generating VehicleWheel...
- Generating VideoPlayer...
- Generating VideoStream...
- Generating VideoStreamGDNative...
- Generating VideoStreamTheora...
- Generating VideoStreamWebm...
- Generating Viewport...
- Generating ViewportContainer...
- Generating ViewportTexture...
- Generating VisibilityEnabler...
- Generating VisibilityEnabler2D...
- Generating VisibilityNotifier...
- Generating VisibilityNotifier2D...
- Generating VisualInstance...
- Generating VisualScript...
- Generating VisualScriptBasicTypeConstant...
- Generating VisualScriptBuiltinFunc...
- Generating VisualScriptClassConstant...
- Generating VisualScriptComment...
- Generating VisualScriptComposeArray...
- Generating VisualScriptCondition...
- Generating VisualScriptConstant...
- Generating VisualScriptConstructor...
- Generating VisualScriptCustomNode...
- Generating VisualScriptDeconstruct...
- Generating VisualScriptEmitSignal...
- Generating VisualScriptEngineSingleton...
- Generating VisualScriptExpression...
- Generating VisualScriptFunction...
- Generating VisualScriptFunctionCall...
- Generating VisualScriptFunctionState...
- Generating VisualScriptGlobalConstant...
- Generating VisualScriptIndexGet...
- Generating VisualScriptIndexSet...
- Generating VisualScriptInputAction...
- Generating VisualScriptIterator...
- Generating VisualScriptLists...
- Generating VisualScriptLocalVar...
- Generating VisualScriptLocalVarSet...
- Generating VisualScriptMathConstant...
- Generating VisualScriptNode...
- Generating VisualScriptOperator...
- Generating VisualScriptPreload...
- Generating VisualScriptPropertyGet...
- Generating VisualScriptPropertySet...
- Generating VisualScriptResourcePath...
- Generating VisualScriptReturn...
- Generating VisualScriptSceneNode...
- Generating VisualScriptSceneTree...
- Generating VisualScriptSelect...
- Generating VisualScriptSelf...
- Generating VisualScriptSequence...
- Generating VisualScriptSubCall...
- Generating VisualScriptSwitch...
- Generating VisualScriptTypeCast...
- Generating VisualScriptVariableGet...
- Generating VisualScriptVariableSet...
- Generating VisualScriptWhile...
- Generating VisualScriptYield...
- Generating VisualScriptYieldSignal...
- Generating VisualServer...
- Generating VisualShader...
- Generating VisualShaderNode...
- Generating VisualShaderNodeBooleanConstant...
- Generating VisualShaderNodeBooleanUniform...
- Generating VisualShaderNodeColorConstant...
- Generating VisualShaderNodeColorFunc...
- Generating VisualShaderNodeColorOp...
- Generating VisualShaderNodeColorUniform...
- Generating VisualShaderNodeCompare...
- Generating VisualShaderNodeCubeMap...
- Generating VisualShaderNodeCubeMapUniform...
- Generating VisualShaderNodeCustom...
- Generating VisualShaderNodeDeterminant...
- Generating VisualShaderNodeDotProduct...
- Generating VisualShaderNodeExpression...
- Generating VisualShaderNodeFaceForward...
- Generating VisualShaderNodeFresnel...
- Generating VisualShaderNodeGlobalExpression...
- Generating VisualShaderNodeGroupBase...
- Generating VisualShaderNodeIf...
- Generating VisualShaderNodeInput...
- Generating VisualShaderNodeIs...
- Generating VisualShaderNodeOuterProduct...
- Generating VisualShaderNodeOutput...
- Generating VisualShaderNodeScalarClamp...
- Generating VisualShaderNodeScalarConstant...
- Generating VisualShaderNodeScalarDerivativeFunc...
- Generating VisualShaderNodeScalarFunc...
- Generating VisualShaderNodeScalarInterp...
- Generating VisualShaderNodeScalarOp...
- Generating VisualShaderNodeScalarSmoothStep...
- Generating VisualShaderNodeScalarSwitch...
- Generating VisualShaderNodeScalarUniform...
- Generating VisualShaderNodeSwitch...
- Generating VisualShaderNodeTexture...
- Generating VisualShaderNodeTextureUniform...
- Generating VisualShaderNodeTextureUniformTriplanar...
- Generating VisualShaderNodeTransformCompose...
- Generating VisualShaderNodeTransformConstant...
- Generating VisualShaderNodeTransformDecompose...
- Generating VisualShaderNodeTransformFunc...
- Generating VisualShaderNodeTransformMult...
- Generating VisualShaderNodeTransformUniform...
- Generating VisualShaderNodeTransformVecMult...
- Generating VisualShaderNodeUniform...
- Generating VisualShaderNodeVec3Constant...
- Generating VisualShaderNodeVec3Uniform...
- Generating VisualShaderNodeVectorClamp...
- Generating VisualShaderNodeVectorCompose...
- Generating VisualShaderNodeVectorDecompose...
- Generating VisualShaderNodeVectorDerivativeFunc...
- Generating VisualShaderNodeVectorDistance...
- Generating VisualShaderNodeVectorFunc...
- Generating VisualShaderNodeVectorInterp...
- Generating VisualShaderNodeVectorLen...
- Generating VisualShaderNodeVectorOp...
- Generating VisualShaderNodeVectorRefract...
- Generating VisualShaderNodeVectorScalarMix...
- Generating VisualShaderNodeVectorScalarSmoothStep...
- Generating VisualShaderNodeVectorScalarStep...
- Generating VisualShaderNodeVectorSmoothStep...
- Generating WeakRef...
- Generating WebRTCDataChannel...
- Generating WebRTCDataChannelGDNative...
- Generating WebRTCMultiplayer...
- Generating WebRTCPeerConnection...
- Generating WebRTCPeerConnectionGDNative...
- Generating WebSocketClient...
- Generating WebSocketMultiplayerPeer...
- Generating WebSocketPeer...
- Generating WebSocketServer...
- Generating WindowDialog...
- Generating World...
- Generating World2D...
- Generating WorldEnvironment...
- Generating X509Certificate...
- Generating XMLParser...
- Generating YSort...
- Generating _ClassDB...
- Generating _Directory...
- Generating _Engine...
- Generating _File...
- Generating _Geometry...
- Generating _GodotSharp...
- Generating _JSON...
- Generating _Marshalls...
- Generating _Mutex...
- Generating _OS...
- Generating _ResourceLoader...
- Generating _ResourceSaver...
- Generating _Semaphore...
- Generating _Thread...
- Generating _VisualScriptEditor...
- Mono glue generated successfully
- Declaring global enum 'Type' inside static class 'Variant'
- Declaring global enum 'Operator' inside static class 'Variant'
- Generating ARVRAnchor.cs...
- Generating ARVRCamera.cs...
- Generating ARVRController.cs...
- Generating ARVRInterface.cs...
- Generating ARVRInterfaceGDNative.cs...
- Generating ARVROrigin.cs...
- Generating ARVRPositionalTracker.cs...
- Generating ARVRServer.cs...
- Generating AStar.cs...
- Generating AStar2D.cs...
- Generating AcceptDialog.cs...
- Generating AnimatedSprite.cs...
- Generating AnimatedSprite3D.cs...
- Generating AnimatedTexture.cs...
- Generating Animation.cs...
- Generating AnimationNode.cs...
- Generating AnimationNodeAdd2.cs...
- Generating AnimationNodeAdd3.cs...
- Generating AnimationNodeAnimation.cs...
- Generating AnimationNodeBlend2.cs...
- Generating AnimationNodeBlend3.cs...
- Generating AnimationNodeBlendSpace1D.cs...
- Generating AnimationNodeBlendSpace2D.cs...
- Generating AnimationNodeBlendTree.cs...
- Generating AnimationNodeOneShot.cs...
- Generating AnimationNodeOutput.cs...
- Generating AnimationNodeStateMachine.cs...
- Generating AnimationNodeStateMachinePlayback.cs...
- Generating AnimationNodeStateMachineTransition.cs...
- Generating AnimationNodeTimeScale.cs...
- Generating AnimationNodeTimeSeek.cs...
- Generating AnimationNodeTransition.cs...
- Generating AnimationPlayer.cs...
- Generating AnimationRootNode.cs...
- Generating AnimationTree.cs...
- Generating AnimationTreePlayer.cs...
- Generating Area.cs...
- Generating Area2D.cs...
- Generating ArrayMesh.cs...
- Generating AtlasTexture.cs...
- Generating AudioBusLayout.cs...
- Generating AudioEffect.cs...
- Generating AudioEffectAmplify.cs...
- Generating AudioEffectBandLimitFilter.cs...
- Generating AudioEffectBandPassFilter.cs...
- Generating AudioEffectChorus.cs...
- Generating AudioEffectCompressor.cs...
- Generating AudioEffectDelay.cs...
- Generating AudioEffectDistortion.cs...
- Generating AudioEffectEQ.cs...
- Generating AudioEffectEQ10.cs...
- Generating AudioEffectEQ21.cs...
- Generating AudioEffectEQ6.cs...
- Generating AudioEffectFilter.cs...
- Generating AudioEffectHighPassFilter.cs...
- Generating AudioEffectHighShelfFilter.cs...
- Generating AudioEffectInstance.cs...
- Generating AudioEffectLimiter.cs...
- Generating AudioEffectLowPassFilter.cs...
- Generating AudioEffectLowShelfFilter.cs...
- Generating AudioEffectNotchFilter.cs...
- Generating AudioEffectPanner.cs...
- Generating AudioEffectPhaser.cs...
- Generating AudioEffectPitchShift.cs...
- Generating AudioEffectRecord.cs...
- Generating AudioEffectReverb.cs...
- Generating AudioEffectSpectrumAnalyzer.cs...
- Generating AudioEffectSpectrumAnalyzerInstance.cs...
- Generating AudioEffectStereoEnhance.cs...
- Generating AudioServer.cs...
- Generating AudioStream.cs...
- Generating AudioStreamGenerator.cs...
- Generating AudioStreamGeneratorPlayback.cs...
- Generating AudioStreamMicrophone.cs...
- Generating AudioStreamOGGVorbis.cs...
- Generating AudioStreamPlayback.cs...
- Generating AudioStreamPlaybackResampled.cs...
- Generating AudioStreamPlayer.cs...
- Generating AudioStreamPlayer2D.cs...
- Generating AudioStreamPlayer3D.cs...
- Generating AudioStreamRandomPitch.cs...
- Generating AudioStreamSample.cs...
- Generating BackBufferCopy.cs...
- Generating BakedLightmap.cs...
- Generating BakedLightmapData.cs...
- Generating BaseButton.cs...
- Generating BitMap.cs...
- Generating BitmapFont.cs...
- Generating Bone2D.cs...
- Generating BoneAttachment.cs...
- Generating BoxContainer.cs...
- Generating BoxShape.cs...
- Generating Button.cs...
- Generating ButtonGroup.cs...
- Generating CPUParticles.cs...
- Generating CPUParticles2D.cs...
- Generating CSGBox.cs...
- Generating CSGCombiner.cs...
- Generating CSGCylinder.cs...
- Generating CSGMesh.cs...
- Generating CSGPolygon.cs...
- Generating CSGPrimitive.cs...
- Generating CSGShape.cs...
- Generating CSGSphere.cs...
- Generating CSGTorus.cs...
- Generating CSharpScript.cs...
- Generating Camera.cs...
- Generating Camera2D.cs...
- Generating CameraFeed.cs...
- Generating CameraServer.cs...
- Generating CameraTexture.cs...
- Generating CanvasItem.cs...
- Generating CanvasItemMaterial.cs...
- Generating CanvasLayer.cs...
- Generating CanvasModulate.cs...
- Generating CapsuleMesh.cs...
- Generating CapsuleShape.cs...
- Generating CapsuleShape2D.cs...
- Generating CenterContainer.cs...
- Generating CharFXTransform.cs...
- Generating CheckBox.cs...
- Generating CheckButton.cs...
- Generating CircleShape2D.cs...
- Generating ClippedCamera.cs...
- Generating CollisionObject.cs...
- Generating CollisionObject2D.cs...
- Generating CollisionPolygon.cs...
- Generating CollisionPolygon2D.cs...
- Generating CollisionShape.cs...
- Generating CollisionShape2D.cs...
- Generating ColorPicker.cs...
- Generating ColorPickerButton.cs...
- Generating ColorRect.cs...
- Generating ConcavePolygonShape.cs...
- Generating ConcavePolygonShape2D.cs...
- Generating ConeTwistJoint.cs...
- Generating ConfigFile.cs...
- Generating ConfirmationDialog.cs...
- Generating Container.cs...
- Generating Control.cs...
- Generating ConvexPolygonShape.cs...
- Generating ConvexPolygonShape2D.cs...
- Generating Crypto.cs...
- Generating CryptoKey.cs...
- Generating CubeMap.cs...
- Generating CubeMesh.cs...
- Generating Curve.cs...
- Generating Curve2D.cs...
- Generating Curve3D.cs...
- Generating CurveTexture.cs...
- Generating CylinderMesh.cs...
- Generating CylinderShape.cs...
- Generating DampedSpringJoint2D.cs...
- Generating DirectionalLight.cs...
- Generating DynamicFont.cs...
- Generating DynamicFontData.cs...
- Generating EditorNavigationMeshGenerator.cs...
- Generating EncodedObjectAsID.cs...
- Generating Environment.cs...
- Generating Expression.cs...
- Generating FileDialog.cs...
- Generating Font.cs...
- Generating FuncRef.cs...
- Generating GDNative.cs...
- Generating GDNativeLibrary.cs...
- Generating GDScript.cs...
- Generating GDScriptFunctionState.cs...
- Generating GIProbe.cs...
- Generating GIProbeData.cs...
- Generating Generic6DOFJoint.cs...
- Generating GeometryInstance.cs...
- Generating Gradient.cs...
- Generating GradientTexture.cs...
- Generating GraphEdit.cs...
- Generating GraphNode.cs...
- Generating GridContainer.cs...
- Generating GridMap.cs...
- Generating GrooveJoint2D.cs...
- Generating HBoxContainer.cs...
- Generating HScrollBar.cs...
- Generating HSeparator.cs...
- Generating HSlider.cs...
- Generating HSplitContainer.cs...
- Generating HTTPClient.cs...
- Generating HTTPRequest.cs...
- Generating HashingContext.cs...
- Generating HeightMapShape.cs...
- Generating HingeJoint.cs...
- Generating IP.cs...
- Generating Image.cs...
- Generating ImageTexture.cs...
- Generating ImmediateGeometry.cs...
- Generating Input.cs...
- Generating InputEvent.cs...
- Generating InputEventAction.cs...
- Generating InputEventGesture.cs...
- Generating InputEventJoypadButton.cs...
- Generating InputEventJoypadMotion.cs...
- Generating InputEventKey.cs...
- Generating InputEventMIDI.cs...
- Generating InputEventMagnifyGesture.cs...
- Generating InputEventMouse.cs...
- Generating InputEventMouseButton.cs...
- Generating InputEventMouseMotion.cs...
- Generating InputEventPanGesture.cs...
- Generating InputEventScreenDrag.cs...
- Generating InputEventScreenTouch.cs...
- Generating InputEventWithModifiers.cs...
- Generating InputMap.cs...
- Generating InstancePlaceholder.cs...
- Generating InterpolatedCamera.cs...
- Generating ItemList.cs...
- Generating JSONParseResult.cs...
- Generating JSONRPC.cs...
- Generating JavaScript.cs...
- Generating Joint.cs...
- Generating Joint2D.cs...
- Generating KinematicBody.cs...
- Generating KinematicBody2D.cs...
- Generating KinematicCollision.cs...
- Generating KinematicCollision2D.cs...
- Generating Label.cs...
- Generating LargeTexture.cs...
- Generating Light.cs...
- Generating Light2D.cs...
- Generating LightOccluder2D.cs...
- Generating Line2D.cs...
- Generating LineEdit.cs...
- Generating LineShape2D.cs...
- Generating LinkButton.cs...
- Generating Listener.cs...
- Generating MainLoop.cs...
- Generating MarginContainer.cs...
- Generating Material.cs...
- Generating MenuButton.cs...
- Generating Mesh.cs...
- Generating MeshDataTool.cs...
- Generating MeshInstance.cs...
- Generating MeshInstance2D.cs...
- Generating MeshLibrary.cs...
- Generating MeshTexture.cs...
- Generating MobileVRInterface.cs...
- Generating MultiMesh.cs...
- Generating MultiMeshInstance.cs...
- Generating MultiMeshInstance2D.cs...
- Generating MultiplayerAPI.cs...
- Generating MultiplayerPeerGDNative.cs...
- Generating NativeScript.cs...
- Generating Navigation.cs...
- Generating Navigation2D.cs...
- Generating NavigationMesh.cs...
- Generating NavigationMeshInstance.cs...
- Generating NavigationPolygon.cs...
- Generating NavigationPolygonInstance.cs...
- Generating NetworkedMultiplayerENet.cs...
- Generating NetworkedMultiplayerPeer.cs...
- Generating NinePatchRect.cs...
- Generating Node.cs...
- Generating Node2D.cs...
- Generating NoiseTexture.cs...
- Generating Object.cs...
- Generating OccluderPolygon2D.cs...
- Generating OmniLight.cs...
- Generating OpenSimplexNoise.cs...
- Generating OptionButton.cs...
- Generating PCKPacker.cs...
- Generating PHashTranslation.cs...
- Generating PackedDataContainer.cs...
- Generating PackedDataContainerRef.cs...
- Generating PackedScene.cs...
- Generating PacketPeer.cs...
- Generating PacketPeerGDNative.cs...
- Generating PacketPeerStream.cs...
- Generating PacketPeerUDP.cs...
- Generating Panel.cs...
- Generating PanelContainer.cs...
- Generating PanoramaSky.cs...
- Generating ParallaxBackground.cs...
- Generating ParallaxLayer.cs...
- Generating Particles.cs...
- Generating Particles2D.cs...
- Generating ParticlesMaterial.cs...
- Generating Path.cs...
- Generating Path2D.cs...
- Generating PathFollow.cs...
- Generating PathFollow2D.cs...
- Generating Performance.cs...
- Generating PhysicalBone.cs...
- Generating Physics2DDirectBodyState.cs...
- Generating Physics2DDirectSpaceState.cs...
- Generating Physics2DServer.cs...
- Generating Physics2DShapeQueryParameters.cs...
- Generating Physics2DShapeQueryResult.cs...
- Generating Physics2DTestMotionResult.cs...
- Generating PhysicsBody.cs...
- Generating PhysicsBody2D.cs...
- Generating PhysicsDirectBodyState.cs...
- Generating PhysicsDirectSpaceState.cs...
- Generating PhysicsMaterial.cs...
- Generating PhysicsServer.cs...
- Generating PhysicsShapeQueryParameters.cs...
- Generating PhysicsShapeQueryResult.cs...
- Generating PinJoint.cs...
- Generating PinJoint2D.cs...
- Generating PlaneMesh.cs...
- Generating PlaneShape.cs...
- Generating PluginScript.cs...
- Generating PointMesh.cs...
- Generating Polygon2D.cs...
- Generating PolygonPathFinder.cs...
- Generating Popup.cs...
- Generating PopupDialog.cs...
- Generating PopupMenu.cs...
- Generating PopupPanel.cs...
- Generating Position2D.cs...
- Generating Position3D.cs...
- Generating PrimitiveMesh.cs...
- Generating PrismMesh.cs...
- Generating ProceduralSky.cs...
- Generating ProgressBar.cs...
- Generating ProjectSettings.cs...
- Generating ProximityGroup.cs...
- Generating ProxyTexture.cs...
- Generating QuadMesh.cs...
- Generating RandomNumberGenerator.cs...
- Generating Range.cs...
- Generating RayCast.cs...
- Generating RayCast2D.cs...
- Generating RayShape.cs...
- Generating RayShape2D.cs...
- Generating RectangleShape2D.cs...
- Generating Reference.cs...
- Generating ReferenceRect.cs...
- Generating ReflectionProbe.cs...
- Generating RegEx.cs...
- Generating RegExMatch.cs...
- Generating RemoteTransform.cs...
- Generating RemoteTransform2D.cs...
- Generating Resource.cs...
- Generating ResourceFormatLoader.cs...
- Generating ResourceFormatSaver.cs...
- Generating ResourceImporter.cs...
- Generating ResourceInteractiveLoader.cs...
- Generating ResourcePreloader.cs...
- Generating RichTextEffect.cs...
- Generating RichTextLabel.cs...
- Generating RigidBody.cs...
- Generating RigidBody2D.cs...
- Generating SceneState.cs...
- Generating SceneTree.cs...
- Generating SceneTreeTimer.cs...
- Generating Script.cs...
- Generating ScrollBar.cs...
- Generating ScrollContainer.cs...
- Generating SegmentShape2D.cs...
- Generating Separator.cs...
- Generating Shader.cs...
- Generating ShaderMaterial.cs...
- Generating Shape.cs...
- Generating Shape2D.cs...
- Generating ShortCut.cs...
- Generating Skeleton.cs...
- Generating Skeleton2D.cs...
- Generating SkeletonIK.cs...
- Generating Skin.cs...
- Generating SkinReference.cs...
- Generating Sky.cs...
- Generating Slider.cs...
- Generating SliderJoint.cs...
- Generating SoftBody.cs...
- Generating Spatial.cs...
- Generating SpatialGizmo.cs...
- Generating SpatialMaterial.cs...
- Generating SpatialVelocityTracker.cs...
- Generating SphereMesh.cs...
- Generating SphereShape.cs...
- Generating SpinBox.cs...
- Generating SplitContainer.cs...
- Generating SpotLight.cs...
- Generating SpringArm.cs...
- Generating Sprite.cs...
- Generating Sprite3D.cs...
- Generating SpriteBase3D.cs...
- Generating SpriteFrames.cs...
- Generating StaticBody.cs...
- Generating StaticBody2D.cs...
- Generating StreamPeer.cs...
- Generating StreamPeerBuffer.cs...
- Generating StreamPeerGDNative.cs...
- Generating StreamPeerSSL.cs...
- Generating StreamPeerTCP.cs...
- Generating StreamTexture.cs...
- Generating StyleBox.cs...
- Generating StyleBoxEmpty.cs...
- Generating StyleBoxFlat.cs...
- Generating StyleBoxLine.cs...
- Generating StyleBoxTexture.cs...
- Generating SurfaceTool.cs...
- Generating TCP_Server.cs...
- Generating TabContainer.cs...
- Generating Tabs.cs...
- Generating TextEdit.cs...
- Generating TextFile.cs...
- Generating Texture.cs...
- Generating Texture3D.cs...
- Generating TextureArray.cs...
- Generating TextureButton.cs...
- Generating TextureLayered.cs...
- Generating TextureProgress.cs...
- Generating TextureRect.cs...
- Generating Theme.cs...
- Generating TileMap.cs...
- Generating TileSet.cs...
- Generating Timer.cs...
- Generating ToolButton.cs...
- Generating TouchScreenButton.cs...
- Generating Translation.cs...
- Generating TranslationServer.cs...
- Generating Tree.cs...
- Generating TreeItem.cs...
- Generating TriangleMesh.cs...
- Generating Tween.cs...
- Generating UPNP.cs...
- Generating UPNPDevice.cs...
- Generating UndoRedo.cs...
- Generating VBoxContainer.cs...
- Generating VScrollBar.cs...
- Generating VSeparator.cs...
- Generating VSlider.cs...
- Generating VSplitContainer.cs...
- Generating VehicleBody.cs...
- Generating VehicleWheel.cs...
- Generating VideoPlayer.cs...
- Generating VideoStream.cs...
- Generating VideoStreamGDNative.cs...
- Generating VideoStreamTheora.cs...
- Generating VideoStreamWebm.cs...
- Generating Viewport.cs...
- Generating ViewportContainer.cs...
- Generating ViewportTexture.cs...
- Generating VisibilityEnabler.cs...
- Generating VisibilityEnabler2D.cs...
- Generating VisibilityNotifier.cs...
- Generating VisibilityNotifier2D.cs...
- Generating VisualInstance.cs...
- Generating VisualScript.cs...
- Generating VisualScriptBasicTypeConstant.cs...
- Generating VisualScriptBuiltinFunc.cs...
- Generating VisualScriptClassConstant.cs...
- Generating VisualScriptComment.cs...
- Generating VisualScriptComposeArray.cs...
- Generating VisualScriptCondition.cs...
- Generating VisualScriptConstant.cs...
- Generating VisualScriptConstructor.cs...
- Generating VisualScriptCustomNode.cs...
- Generating VisualScriptDeconstruct.cs...
- Generating VisualScriptEmitSignal.cs...
- Generating VisualScriptEngineSingleton.cs...
- Generating VisualScriptExpression.cs...
- Generating VisualScriptFunction.cs...
- Generating VisualScriptFunctionCall.cs...
- Generating VisualScriptFunctionState.cs...
- Generating VisualScriptGlobalConstant.cs...
- Generating VisualScriptIndexGet.cs...
- Generating VisualScriptIndexSet.cs...
- Generating VisualScriptInputAction.cs...
- Generating VisualScriptIterator.cs...
- Generating VisualScriptLists.cs...
- Generating VisualScriptLocalVar.cs...
- Generating VisualScriptLocalVarSet.cs...
- Generating VisualScriptMathConstant.cs...
- Generating VisualScriptNode.cs...
- Generating VisualScriptOperator.cs...
- Generating VisualScriptPreload.cs...
- Generating VisualScriptPropertyGet.cs...
- Generating VisualScriptPropertySet.cs...
- Generating VisualScriptResourcePath.cs...
- Generating VisualScriptReturn.cs...
- Generating VisualScriptSceneNode.cs...
- Generating VisualScriptSceneTree.cs...
- Generating VisualScriptSelect.cs...
- Generating VisualScriptSelf.cs...
- Generating VisualScriptSequence.cs...
- Generating VisualScriptSubCall.cs...
- Generating VisualScriptSwitch.cs...
- Generating VisualScriptTypeCast.cs...
- Generating VisualScriptVariableGet.cs...
- Generating VisualScriptVariableSet.cs...
- Generating VisualScriptWhile.cs...
- Generating VisualScriptYield.cs...
- Generating VisualScriptYieldSignal.cs...
- Generating VisualServer.cs...
- Generating VisualShader.cs...
- Generating VisualShaderNode.cs...
- Generating VisualShaderNodeBooleanConstant.cs...
- Generating VisualShaderNodeBooleanUniform.cs...
- Generating VisualShaderNodeColorConstant.cs...
- Generating VisualShaderNodeColorFunc.cs...
- Generating VisualShaderNodeColorOp.cs...
- Generating VisualShaderNodeColorUniform.cs...
- Generating VisualShaderNodeCompare.cs...
- Generating VisualShaderNodeCubeMap.cs...
- Generating VisualShaderNodeCubeMapUniform.cs...
- Generating VisualShaderNodeCustom.cs...
- Generating VisualShaderNodeDeterminant.cs...
- Generating VisualShaderNodeDotProduct.cs...
- Generating VisualShaderNodeExpression.cs...
- Generating VisualShaderNodeFaceForward.cs...
- Generating VisualShaderNodeFresnel.cs...
- Generating VisualShaderNodeGlobalExpression.cs...
- Generating VisualShaderNodeGroupBase.cs...
- Generating VisualShaderNodeIf.cs...
- Generating VisualShaderNodeInput.cs...
- Generating VisualShaderNodeIs.cs...
- Generating VisualShaderNodeOuterProduct.cs...
- Generating VisualShaderNodeOutput.cs...
- Generating VisualShaderNodeScalarClamp.cs...
- Generating VisualShaderNodeScalarConstant.cs...
- Generating VisualShaderNodeScalarDerivativeFunc.cs...
- Generating VisualShaderNodeScalarFunc.cs...
- Generating VisualShaderNodeScalarInterp.cs...
- Generating VisualShaderNodeScalarOp.cs...
- Generating VisualShaderNodeScalarSmoothStep.cs...
- Generating VisualShaderNodeScalarSwitch.cs...
- Generating VisualShaderNodeScalarUniform.cs...
- Generating VisualShaderNodeSwitch.cs...
- Generating VisualShaderNodeTexture.cs...
- Generating VisualShaderNodeTextureUniform.cs...
- Generating VisualShaderNodeTextureUniformTriplanar.cs...
- Generating VisualShaderNodeTransformCompose.cs...
- Generating VisualShaderNodeTransformConstant.cs...
- Generating VisualShaderNodeTransformDecompose.cs...
- Generating VisualShaderNodeTransformFunc.cs...
- Generating VisualShaderNodeTransformMult.cs...
- Generating VisualShaderNodeTransformUniform.cs...
- Generating VisualShaderNodeTransformVecMult.cs...
- Generating VisualShaderNodeUniform.cs...
- Generating VisualShaderNodeVec3Constant.cs...
- Generating VisualShaderNodeVec3Uniform.cs...
- Generating VisualShaderNodeVectorClamp.cs...
- Generating VisualShaderNodeVectorCompose.cs...
- Generating VisualShaderNodeVectorDecompose.cs...
- Generating VisualShaderNodeVectorDerivativeFunc.cs...
- Generating VisualShaderNodeVectorDistance.cs...
- Generating VisualShaderNodeVectorFunc.cs...
- Generating VisualShaderNodeVectorInterp.cs...
- Generating VisualShaderNodeVectorLen.cs...
- Generating VisualShaderNodeVectorOp.cs...
- Generating VisualShaderNodeVectorRefract.cs...
- Generating VisualShaderNodeVectorScalarMix.cs...
- Generating VisualShaderNodeVectorScalarSmoothStep.cs...
- Generating VisualShaderNodeVectorScalarStep.cs...
- Generating VisualShaderNodeVectorSmoothStep.cs...
- Generating WeakRef.cs...
- Generating WebRTCDataChannel.cs...
- Generating WebRTCDataChannelGDNative.cs...
- Generating WebRTCMultiplayer.cs...
- Generating WebRTCPeerConnection.cs...
- Generating WebRTCPeerConnectionGDNative.cs...
- Generating WebSocketClient.cs...
- Generating WebSocketMultiplayerPeer.cs...
- Generating WebSocketPeer.cs...
- Generating WebSocketServer.cs...
- Generating WindowDialog.cs...
- Generating World.cs...
- Generating World2D.cs...
- Generating WorldEnvironment.cs...
- Generating X509Certificate.cs...
- Generating XMLParser.cs...
- Generating YSort.cs...
- Generating ClassDB.cs...
- Generating Directory.cs...
- Generating Engine.cs...
- Generating File.cs...
- Generating Geometry.cs...
- Generating GodotSharp.cs...
- Generating JSON.cs...
- Generating Marshalls.cs...
- Generating Mutex.cs...
- Generating OS.cs...
- Generating ResourceLoader.cs...
- Generating ResourceSaver.cs...
- Generating Semaphore.cs...
- Generating Thread.cs...
- Generating AnimationTrackEditPlugin.cs...
- Generating EditorExportPlugin.cs...
- Generating EditorFeatureProfile.cs...
- Generating EditorFileDialog.cs...
- Generating EditorFileSystem.cs...
- Generating EditorFileSystemDirectory.cs...
- Generating EditorImportPlugin.cs...
- Generating EditorInspector.cs...
- Generating EditorInspectorPlugin.cs...
- Generating EditorInterface.cs...
- Generating EditorPlugin.cs...
- Generating EditorProperty.cs...
- Generating EditorResourceConversionPlugin.cs...
- Generating EditorResourcePreview.cs...
- Generating EditorResourcePreviewGenerator.cs...
- Generating EditorSceneImporter.cs...
- Generating EditorSceneImporterAssimp.cs...
- Generating EditorScenePostImport.cs...
- Generating EditorScript.cs...
- Generating EditorSelection.cs...
- Generating EditorSettings.cs...
- Generating EditorSpatialGizmo.cs...
- Generating EditorSpatialGizmoPlugin.cs...
- Generating EditorSpinSlider.cs...
- Generating EditorVCSInterface.cs...
- Generating ScriptCreateDialog.cs...
- Generating ScriptEditor.cs...
- Generating VisualScriptEditor.cs...
- The solution for the Godot API was generated successfully
- scons: Reading SConscript files ...
- Configuring for Windows: target=debug, bits=default
- Found MSVC version 14.2, arch amd64, bits=64
- Checking for `thread_local` support... supported
- Found Mono root directory: C:\Program Files\Mono\
- Checking for C header file mntent.h... (cached) no
- scons: done reading SConscript files.
- scons: Building targets ...
- [ 27%] Compiling ==> modules\mono\class_db_api_json.cpp
- class_db_api_json.cpp
- [ 27%] Compiling ==> modules\mono\csharp_script.cpp
- [ 27%] Compiling ==> modules\mono\godotsharp_dirs.cpp
- csharp_script.cpp
- [ 27%] Compiling ==> modules\mono\mono_gc_handle.cpp
- [ 27%] Compiling ==> modules\mono\register_types.cpp
- [ 27%] Compiling ==> modules\mono\signal_awaiter_utils.cpp
- register_types.cpp
- mono_gc_handle.cpp
- signal_awaiter_utils.cpp
- godotsharp_dirs.cpp
- [ 27%] Compiling ==> modules\mono\glue\base_object_glue.cpp
- base_object_glue.cpp
- [ 27%] Compiling ==> modules\mono\glue\collections_glue.cpp
- collections_glue.cpp
- [ 28%] Compiling ==> modules\mono\glue\gd_glue.cpp
- gd_glue.cpp
- [ 28%] Compiling ==> modules\mono\glue\mono_glue.gen.cpp
- [ 28%] Compiling ==> modules\mono\glue\nodepath_glue.cpp
- mono_glue.gen.cpp
- nodepath_glue.cpp
- [ 28%] Compiling ==> modules\mono\glue\rid_glue.cpp
- rid_glue.cpp
- [ 28%] Compiling ==> modules\mono\glue\string_glue.cpp
- string_glue.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono.cpp
- gd_mono.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_android.cpp
- gd_mono_android.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_assembly.cpp
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- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_class.cpp
- gd_mono_cache.cpp
- gd_mono_assembly.cpp
- gd_mono_class.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_field.cpp
- gd_mono_field.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_internals.cpp
- gd_mono_internals.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_log.cpp
- gd_mono_log.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_marshal.cpp
- [ 28%] gd_mono_marshal.cpp
- Compiling ==> modules\mono\mono_gd\gd_mono_method.cpp
- gd_mono_method.cpp
- [ 28%] Compiling ==> modules\mono\mono_gd\gd_mono_property.cpp
- gd_mono_property.cpp
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- managed_type.cpp
- [ 28%] Compiling ==> modules\mono\utils\osx_utils.cpp
- mono_reg_utils.cpp
- osx_utils.cpp
- [ 28%] Compiling ==> modules\mono\utils\path_utils.cpp
- path_utils.cpp
- [ 28%] Compiling ==> modules\mono\utils\string_utils.cpp
- string_utils.cpp
- [ 28%] Compiling ==> modules\mono\utils\thread_local.cpp
- thread_local.cpp
- [ 28%] Compiling ==> modules\mono\editor\bindings_generator.cpp
- bindings_generator.cpp
- [ 28%] Compiling ==> modules\mono\editor\csharp_project.cpp
- csharp_project.cpp
- [ 28%] Compiling ==> modules\mono\editor\editor_internal_calls.cpp
- editor_internal_calls.cpp
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- [ 29%] Compiling ==> modules\mono\editor\script_class_parser.cpp
- script_class_parser.cpp
- [ 96%] build_api_solution(["bin\GodotSharp\Api\Debug\GodotSharp.dll", "bin\GodotSharp\Api\Debug\GodotSharp.pdb", "bin\GodotSharp\Api\Debug\GodotSharp.xml", "bin\GodotSharp\Api\Debug\GodotSharpEditor.dll", "bin\GodotSharp\Api\Debug\GodotSharpEditor.pdb", "bin\GodotSharp\Api\Debug\GodotSharpEditor.xml"], [])
- MSBuild path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\MSBuild.exe
- Microsoft (R) Build Engine version 16.3.2+e481bbf88 for .NET Framework
- Copyright (C) Microsoft Corporation. All rights reserved.
- Building the projects in this solution one at a time. To enable parallel build, please add the "-m" switch.
- [ 96%] Linking Static Library ==> modules\modules.windows.tools.64.lib
- [ 96%] build_api_solution(["bin\GodotSharp\Api\Release\GodotSharp.dll", "bin\GodotSharp\Api\Release\GodotSharp.pdb", "bin\GodotSharp\Api\Release\GodotSharp.xml", "bin\GodotSharp\Api\Release\GodotSharpEditor.dll", "bin\GodotSharp\Api\Release\GodotSharpEditor.pdb", "bin\GodotSharp\Api\Release\GodotSharpEditor.xml"], [])
- Build started 11/22/2019 5:03:55 PM.
- [ 96%] MSBuild path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\MSBuild.exe
- [ 96%] Microsoft (R) Build Engine version 16.3.2+e481bbf88 for .NET Framework
- Copyright (C) Microsoft Corporation. All rights reserved.
- [ 96%] Building the projects in this solution one at a time. To enable parallel build, please add the "-m" switch.
- [ 97%] Project "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp.sln" on node 1 (default targets).
- [ 97%] ValidateSolutionConfiguration:
- Building solution configuration "Debug|Any CPU".
- [ 97%] Build started 11/22/2019 5:03:56 PM.
- [ 99%] Project "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp.sln" (1) is building "C:\Users\John\workspace\godot\modules\mono\glue\M
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- [ 99%] CoreCompile:
- [ 99%] C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Roslyn\csc.exe /noconfig /nowarn:1591,1701,1702 /nostdlib+ /errorreport:p
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- arp.dll /ruleset:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Team Tools\Static Analysis Tools\\Rule Sets\MinimumRecommendedRules.ruleset
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- [ 99%] Using shared compilation with compiler from directory: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Roslyn
- [ 99%] progress_finish(["progress_finish"], [])
- [100%] Project "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp.sln" on node 1 (default targets).
- [100%] ValidateSolutionConfiguration:
- Building solution configuration "Release|Any CPU".
- [100%] Project "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp.sln" (1) is building "C:\Users\John\workspace\godot\modules\mono\glue\M
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- GenerateTargetFrameworkMonikerAttribute:
- Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- CoreCompile:
- C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Roslyn\csc.exe /noconfig /nowarn:1591,1701,1702 /nostdlib+ /errorreport:p
- rompt /warn:4 /doc:bin\Release\GodotSharp.xml /define:GODOT /highentropyva+ /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NE
- TFramework\v4.5\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /reference:"C
- :\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /debug:portable /optimize+ /out:obj\Release\GodotSharp.dll /r
- uleset:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Team Tools\Static Analysis Tools\\Rule Sets\MinimumRecommendedRules.ruleset" /subsyst
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- Attribute.cs Core\Basis.cs Core\Color.cs Core\Colors.cs Core\DebuggingUtils.cs Core\Dictionary.cs Core\Dispatcher.cs Core\DynamicObject.cs Core\Extensions\
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- Context.cs Core\GodotTaskScheduler.cs Core\GodotTraceListener.cs Core\Interfaces\IAwaitable.cs Core\Interfaces\IAwaiter.cs Core\Interfaces\ISerializationLi
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- ombiner.cs ObjectType\CSGCylinder.cs ObjectType\CSGMesh.cs ObjectType\CSGPolygon.cs ObjectType\CSGPrimitive.cs ObjectType\CSGShape.cs ObjectType\CSGSphere.
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- ObjectType\Engine.cs ObjectType\Environment.cs ObjectType\Expression.cs ObjectType\File.cs ObjectType\FileDialog.cs ObjectType\Font.cs ObjectType\FuncRef.c
- s ObjectType\GDNative.cs ObjectType\GDNativeLibrary.cs ObjectType\GDScript.cs ObjectType\GDScriptFunctionState.cs ObjectType\Generic6DOFJoint.cs ObjectType
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- ientTexture.cs ObjectType\GraphEdit.cs ObjectType\GraphNode.cs ObjectType\GridContainer.cs ObjectType\GridMap.cs ObjectType\GrooveJoint2D.cs ObjectType\Has
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- utton.cs ObjectType\InputEventJoypadMotion.cs ObjectType\InputEventKey.cs ObjectType\InputEventMagnifyGesture.cs ObjectType\InputEventMIDI.cs ObjectType\In
- putEventMouse.cs ObjectType\InputEventMouseButton.cs ObjectType\InputEventMouseMotion.cs ObjectType\InputEventPanGesture.cs ObjectType\InputEventScreenDrag
- .cs ObjectType\InputEventScreenTouch.cs ObjectType\InputEventWithModifiers.cs ObjectType\InputMap.cs ObjectType\InstancePlaceholder.cs ObjectType\Interpola
- tedCamera.cs ObjectType\IP.cs ObjectType\ItemList.cs ObjectType\JavaScript.cs ObjectType\Joint.cs ObjectType\Joint2D.cs ObjectType\JSON.cs ObjectType\JSONP
- arseResult.cs ObjectType\JSONRPC.cs ObjectType\KinematicBody.cs ObjectType\KinematicBody2D.cs ObjectType\KinematicCollision.cs ObjectType\KinematicCollisio
- n2D.cs ObjectType\Label.cs ObjectType\LargeTexture.cs ObjectType\Light.cs ObjectType\Light2D.cs ObjectType\LightOccluder2D.cs ObjectType\Line2D.cs ObjectTy
- pe\LineEdit.cs ObjectType\LineShape2D.cs ObjectType\LinkButton.cs ObjectType\Listener.cs ObjectType\MainLoop.cs ObjectType\MarginContainer.cs ObjectType\Ma
- rshalls.cs ObjectType\Material.cs ObjectType\MenuButton.cs ObjectType\Mesh.cs ObjectType\MeshDataTool.cs ObjectType\MeshInstance.cs ObjectType\MeshInstance
- 2D.cs ObjectType\MeshLibrary.cs ObjectType\MeshTexture.cs ObjectType\MobileVRInterface.cs ObjectType\MultiMesh.cs ObjectType\MultiMeshInstance.cs ObjectTyp
- e\MultiMeshInstance2D.cs ObjectType\MultiplayerAPI.cs ObjectType\MultiplayerPeerGDNative.cs ObjectType\Mutex.cs ObjectType\NativeScript.cs ObjectType\Navig
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- PolygonInstance.cs ObjectType\NetworkedMultiplayerENet.cs ObjectType\NetworkedMultiplayerPeer.cs ObjectType\NinePatchRect.cs ObjectType\Node.cs ObjectType\
- Node2D.cs ObjectType\NoiseTexture.cs ObjectType\Object.cs ObjectType\OccluderPolygon2D.cs ObjectType\OmniLight.cs ObjectType\OpenSimplexNoise.cs ObjectType
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- ObjectType\PacketPeerGDNative.cs ObjectType\PacketPeerStream.cs ObjectType\PacketPeerUDP.cs ObjectType\Panel.cs ObjectType\PanelContainer.cs ObjectType\Pa
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- ObjectType\Path.cs ObjectType\Path2D.cs ObjectType\PathFollow.cs ObjectType\PathFollow2D.cs ObjectType\PCKPacker.cs ObjectType\Performance.cs ObjectType\P
- HashTranslation.cs ObjectType\PhysicalBone.cs ObjectType\Physics2DDirectBodyState.cs ObjectType\Physics2DDirectSpaceState.cs ObjectType\Physics2DServer.cs
- ObjectType\Physics2DShapeQueryParameters.cs ObjectType\Physics2DShapeQueryResult.cs ObjectType\Physics2DTestMotionResult.cs ObjectType\PhysicsBody.cs Objec
- tType\PhysicsBody2D.cs ObjectType\PhysicsDirectBodyState.cs ObjectType\PhysicsDirectSpaceState.cs ObjectType\PhysicsMaterial.cs ObjectType\PhysicsServer.cs
- ObjectType\PhysicsShapeQueryParameters.cs ObjectType\PhysicsShapeQueryResult.cs ObjectType\PinJoint.cs ObjectType\PinJoint2D.cs ObjectType\PlaneMesh.cs Ob
- jectType\PlaneShape.cs ObjectType\PluginScript.cs ObjectType\PointMesh.cs ObjectType\Polygon2D.cs ObjectType\PolygonPathFinder.cs ObjectType\Popup.cs Objec
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- ype\PrismMesh.cs ObjectType\ProceduralSky.cs ObjectType\ProgressBar.cs ObjectType\ProjectSettings.cs ObjectType\ProximityGroup.cs ObjectType\ProxyTexture.c
- s ObjectType\QuadMesh.cs ObjectType\RandomNumberGenerator.cs ObjectType\Range.cs ObjectType\RayCast.cs ObjectType\RayCast2D.cs ObjectType\RayShape.cs Objec
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- esourceFormatSaver.cs ObjectType\ResourceImporter.cs ObjectType\ResourceInteractiveLoader.cs ObjectType\ResourceLoader.cs ObjectType\ResourcePreloader.cs O
- bjectType\ResourceSaver.cs ObjectType\RichTextEffect.cs ObjectType\RichTextLabel.cs ObjectType\RigidBody.cs ObjectType\RigidBody2D.cs ObjectType\SceneState
- .cs ObjectType\SceneTree.cs ObjectType\SceneTreeTimer.cs ObjectType\Script.cs ObjectType\ScrollBar.cs ObjectType\ScrollContainer.cs ObjectType\SegmentShape
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- ectType\Slider.cs ObjectType\SliderJoint.cs ObjectType\SoftBody.cs ObjectType\Spatial.cs ObjectType\SpatialGizmo.cs ObjectType\SpatialMaterial.cs ObjectTyp
- e\SpatialVelocityTracker.cs ObjectType\SphereMesh.cs ObjectType\SphereShape.cs ObjectType\SpinBox.cs ObjectType\SplitContainer.cs ObjectType\SpotLight.cs O
- bjectType\SpringArm.cs ObjectType\Sprite.cs ObjectType\Sprite3D.cs ObjectType\SpriteBase3D.cs ObjectType\SpriteFrames.cs ObjectType\StaticBody.cs ObjectTyp
- e\StaticBody2D.cs ObjectType\StreamPeer.cs ObjectType\StreamPeerBuffer.cs ObjectType\StreamPeerGDNative.cs ObjectType\StreamPeerSSL.cs ObjectType\StreamPee
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- leBoxTexture.cs ObjectType\SurfaceTool.cs ObjectType\TabContainer.cs ObjectType\Tabs.cs ObjectType\TCP_Server.cs ObjectType\TextEdit.cs ObjectType\TextFile
- .cs ObjectType\Texture.cs ObjectType\Texture3D.cs ObjectType\TextureArray.cs ObjectType\TextureButton.cs ObjectType\TextureLayered.cs ObjectType\TexturePro
- gress.cs ObjectType\TextureRect.cs ObjectType\Theme.cs ObjectType\Thread.cs ObjectType\TileMap.cs ObjectType\TileSet.cs ObjectType\Timer.cs ObjectType\Tool
- Button.cs ObjectType\TouchScreenButton.cs ObjectType\Translation.cs ObjectType\TranslationServer.cs ObjectType\Tree.cs ObjectType\TreeItem.cs ObjectType\Tr
- iangleMesh.cs ObjectType\Tween.cs ObjectType\UndoRedo.cs ObjectType\UPNP.cs ObjectType\UPNPDevice.cs ObjectType\VBoxContainer.cs ObjectType\VehicleBody.cs
- ObjectType\VehicleWheel.cs ObjectType\VideoPlayer.cs ObjectType\VideoStream.cs ObjectType\VideoStreamGDNative.cs ObjectType\VideoStreamTheora.cs ObjectType
- \VideoStreamWebm.cs ObjectType\Viewport.cs ObjectType\ViewportContainer.cs ObjectType\ViewportTexture.cs ObjectType\VisibilityEnabler.cs ObjectType\Visibil
- ityEnabler2D.cs ObjectType\VisibilityNotifier.cs ObjectType\VisibilityNotifier2D.cs ObjectType\VisualInstance.cs ObjectType\VisualScript.cs ObjectType\Visu
- alScriptBasicTypeConstant.cs ObjectType\VisualScriptBuiltinFunc.cs ObjectType\VisualScriptClassConstant.cs ObjectType\VisualScriptComment.cs ObjectType\Vis
- ualScriptComposeArray.cs ObjectType\VisualScriptCondition.cs ObjectType\VisualScriptConstant.cs ObjectType\VisualScriptConstructor.cs ObjectType\VisualScri
- ptCustomNode.cs ObjectType\VisualScriptDeconstruct.cs ObjectType\VisualScriptEmitSignal.cs ObjectType\VisualScriptEngineSingleton.cs ObjectType\VisualScrip
- tExpression.cs ObjectType\VisualScriptFunction.cs ObjectType\VisualScriptFunctionCall.cs ObjectType\VisualScriptFunctionState.cs ObjectType\VisualScriptGlo
- balConstant.cs ObjectType\VisualScriptIndexGet.cs ObjectType\VisualScriptIndexSet.cs ObjectType\VisualScriptInputAction.cs ObjectType\VisualScriptIterator.
- cs ObjectType\VisualScriptLists.cs ObjectType\VisualScriptLocalVar.cs ObjectType\VisualScriptLocalVarSet.cs ObjectType\VisualScriptMathConstant.cs ObjectTy
- pe\VisualScriptNode.cs ObjectType\VisualScriptOperator.cs ObjectType\VisualScriptPreload.cs ObjectType\VisualScriptPropertyGet.cs ObjectType\VisualScriptPr
- opertySet.cs ObjectType\VisualScriptResourcePath.cs ObjectType\VisualScriptReturn.cs ObjectType\VisualScriptSceneNode.cs ObjectType\VisualScriptSceneTree.c
- s ObjectType\VisualScriptSelect.cs ObjectType\VisualScriptSelf.cs ObjectType\VisualScriptSequence.cs ObjectType\VisualScriptSubCall.cs ObjectType\VisualScr
- iptSwitch.cs ObjectType\VisualScriptTypeCast.cs ObjectType\VisualScriptVariableGet.cs ObjectType\VisualScriptVariableSet.cs ObjectType\VisualScriptWhile.cs
- ObjectType\VisualScriptYield.cs ObjectType\VisualScriptYieldSignal.cs ObjectType\VisualServer.cs ObjectType\VisualShader.cs ObjectType\VisualShaderNode.cs
- ObjectType\VisualShaderNodeBooleanConstant.cs ObjectType\VisualShaderNodeBooleanUniform.cs ObjectType\VisualShaderNodeColorConstant.cs ObjectType\VisualSh
- aderNodeColorFunc.cs ObjectType\VisualShaderNodeColorOp.cs ObjectType\VisualShaderNodeColorUniform.cs ObjectType\VisualShaderNodeCompare.cs ObjectType\Visu
- alShaderNodeCubeMap.cs ObjectType\VisualShaderNodeCubeMapUniform.cs ObjectType\VisualShaderNodeCustom.cs ObjectType\VisualShaderNodeDeterminant.cs ObjectTy
- pe\VisualShaderNodeDotProduct.cs ObjectType\VisualShaderNodeExpression.cs ObjectType\VisualShaderNodeFaceForward.cs ObjectType\VisualShaderNodeFresnel.cs O
- bjectType\VisualShaderNodeGlobalExpression.cs ObjectType\VisualShaderNodeGroupBase.cs ObjectType\VisualShaderNodeIf.cs ObjectType\VisualShaderNodeInput.cs
- ObjectType\VisualShaderNodeIs.cs ObjectType\VisualShaderNodeOuterProduct.cs ObjectType\VisualShaderNodeOutput.cs ObjectType\VisualShaderNodeScalarClamp.cs
- ObjectType\VisualShaderNodeScalarConstant.cs ObjectType\VisualShaderNodeScalarDerivativeFunc.cs ObjectType\VisualShaderNodeScalarFunc.cs ObjectType\VisualS
- haderNodeScalarInterp.cs ObjectType\VisualShaderNodeScalarOp.cs ObjectType\VisualShaderNodeScalarSmoothStep.cs ObjectType\VisualShaderNodeScalarSwitch.cs O
- bjectType\VisualShaderNodeScalarUniform.cs ObjectType\VisualShaderNodeSwitch.cs ObjectType\VisualShaderNodeTexture.cs ObjectType\VisualShaderNodeTextureUni
- form.cs ObjectType\VisualShaderNodeTextureUniformTriplanar.cs ObjectType\VisualShaderNodeTransformCompose.cs ObjectType\VisualShaderNodeTransformConstant.c
- s ObjectType\VisualShaderNodeTransformDecompose.cs ObjectType\VisualShaderNodeTransformFunc.cs ObjectType\VisualShaderNodeTransformMult.cs ObjectType\Visua
- lShaderNodeTransformUniform.cs ObjectType\VisualShaderNodeTransformVecMult.cs ObjectType\VisualShaderNodeUniform.cs ObjectType\VisualShaderNodeVec3Constant
- .cs ObjectType\VisualShaderNodeVec3Uniform.cs ObjectType\VisualShaderNodeVectorClamp.cs ObjectType\VisualShaderNodeVectorCompose.cs ObjectType\VisualShader
- NodeVectorDecompose.cs ObjectType\VisualShaderNodeVectorDerivativeFunc.cs ObjectType\VisualShaderNodeVectorDistance.cs ObjectType\VisualShaderNodeVectorFun
- c.cs ObjectType\VisualShaderNodeVectorInterp.cs ObjectType\VisualShaderNodeVectorLen.cs ObjectType\VisualShaderNodeVectorOp.cs ObjectType\VisualShaderNodeV
- ectorRefract.cs ObjectType\VisualShaderNodeVectorScalarMix.cs ObjectType\VisualShaderNodeVectorScalarSmoothStep.cs ObjectType\VisualShaderNodeVectorScalarS
- tep.cs ObjectType\VisualShaderNodeVectorSmoothStep.cs ObjectType\VScrollBar.cs ObjectType\VSeparator.cs ObjectType\VSlider.cs ObjectType\VSplitContainer.cs
- ObjectType\WeakRef.cs ObjectType\WebRTCDataChannel.cs ObjectType\WebRTCDataChannelGDNative.cs ObjectType\WebRTCMultiplayer.cs ObjectType\WebRTCPeerConnect
- ion.cs ObjectType\WebRTCPeerConnectionGDNative.cs ObjectType\WebSocketClient.cs ObjectType\WebSocketMultiplayerPeer.cs ObjectType\WebSocketPeer.cs ObjectTy
- pe\WebSocketServer.cs ObjectType\WindowDialog.cs ObjectType\World.cs ObjectType\World2D.cs ObjectType\WorldEnvironment.cs ObjectType\X509Certificate.cs Obj
- ectType\XMLParser.cs ObjectType\YSort.cs Properties\AssemblyInfo.cs "C:\Users\John\AppData\Local\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs"
- ObjectType\CPUParticles.cs(15,21): warning CS0108: 'CPUParticles.Flags' hides inherited member 'GeometryInstance.Flags'. Use the new keyword if hiding was in
- tended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- Using shared compilation with compiler from directory: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Roslyn
- ObjectType\PathFollow2D.cs(94,21): warning CS0108: 'PathFollow2D.Rotate' hides inherited member 'Node2D.Rotate(float)'. Use the new keyword if hiding was int
- ended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ArrayMesh.cs(124,36): warning CS0108: 'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was i
- ntended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ArrayMesh.cs(39,21): warning CS0108: 'ArrayMesh.ArrayFormat' hides inherited member 'Mesh.ArrayFormat'. Use the new keyword if hiding was intended
- . [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ArrayMesh.cs(79,21): warning CS0108: 'ArrayMesh.ArrayType' hides inherited member 'Mesh.ArrayType'. Use the new keyword if hiding was intended. [C
- :\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ARVRPositionalTracker.cs(68,39): warning CS0108: 'ARVRPositionalTracker.GetType()' hides inherited member 'object.GetType()'. Use the new keyword
- if hiding was intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\LightOccluder2D.cs(36,20): warning CS0108: 'LightOccluder2D.LightMask' hides inherited member 'CanvasItem.LightMask'. Use the new keyword if hidin
- g was intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ResourceFormatLoader.cs(12,52): warning CS1574: XML comment has cref attribute 'EditorImportPlugin' that could not be resolved [C:\Users\John\work
- space\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\Spatial.cs(168,102): warning CS1574: XML comment has cref attribute 'EditorSpatialGizmo' that could not be resolved [C:\Users\John\workspace\godot
- \modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- CopyFilesToOutputDirectory:
- Copying file from "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\obj\Debug\GodotSharp.dll" to "C:\Users\John\workspace\godot
- \modules\mono\glue\Managed\Generated\GodotSharp\bin\Debug\GodotSharp.dll".
- GodotSharp -> C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\bin\Debug\GodotSharp.dll
- Copying file from "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\obj\Debug\GodotSharp.pdb" to "C:\Users\John\workspace\godot
- \modules\mono\glue\Managed\Generated\GodotSharp\bin\Debug\GodotSharp.pdb".
- Done Building Project "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj" (default targets).
- Project "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp.sln" (1) is building "C:\Users\John\workspace\godot\modules\mono\glue\M
- anaged\Generated\GodotSharpEditor\GodotSharpEditor.csproj" (3) on node 1 (default targets).
- GenerateTargetFrameworkMonikerAttribute:
- Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- CoreCompile:
- C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Roslyn\csc.exe /noconfig /nowarn:1591,1701,1702 /nostdlib+ /errorreport:p
- rompt /warn:4 /doc:bin\Debug\GodotSharpEditor.xml /define:GODOT;DEBUG /highentropyva+ /reference:C:\Users\John\workspace\godot\modules\mono\glue\Managed\Ge
- nerated\GodotSharp\bin\Debug\GodotSharp.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /r
- eference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference
- Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /debug+ /debug:portable /optimize- /out:obj\Debug\GodotSharpEditor.dll /ruleset:"C:\Program F
- iles (x86)\Microsoft Visual Studio\2019\Community\Team Tools\Static Analysis Tools\\Rule Sets\MinimumRecommendedRules.ruleset" /subsystemversion:6.00 /targ
- et:library /utf8output /langversion:7.3 /analyzerconfig:C:\Users\John\workspace\godot\.editorconfig Core\EditorNativeCalls.cs ObjectType\AnimationTrackEdit
- Plugin.cs ObjectType\EditorExportPlugin.cs ObjectType\EditorFeatureProfile.cs ObjectType\EditorFileDialog.cs ObjectType\EditorFileSystem.cs ObjectType\Edit
- orFileSystemDirectory.cs ObjectType\EditorImportPlugin.cs ObjectType\EditorInspector.cs ObjectType\EditorInspectorPlugin.cs ObjectType\EditorInterface.cs O
- bjectType\EditorPlugin.cs ObjectType\EditorProperty.cs ObjectType\EditorResourceConversionPlugin.cs ObjectType\EditorResourcePreview.cs ObjectType\EditorRe
- sourcePreviewGenerator.cs ObjectType\EditorSceneImporter.cs ObjectType\EditorSceneImporterAssimp.cs ObjectType\EditorScenePostImport.cs ObjectType\EditorSc
- ript.cs ObjectType\EditorSelection.cs ObjectType\EditorSettings.cs ObjectType\EditorSpatialGizmo.cs ObjectType\EditorSpatialGizmoPlugin.cs ObjectType\Edito
- rSpinSlider.cs ObjectType\EditorVCSInterface.cs ObjectType\ScriptCreateDialog.cs ObjectType\ScriptEditor.cs ObjectType\VisualScriptEditor.cs Properties\Ass
- emblyInfo.cs "C:\Users\John\AppData\Local\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs"
- Using shared compilation with compiler from directory: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Roslyn
- ObjectType\EditorSpatialGizmoPlugin.cs(73,31): warning CS0108: 'EditorSpatialGizmoPlugin.GetName()' hides inherited member 'Resource.GetName()'. Use the new
- keyword if hiding was intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\GodotSharpEditor.csproj]
- CopyFilesToOutputDirectory:
- Copying file from "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\obj\Debug\GodotSharpEditor.dll" to "C:\Users\John\wor
- kspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\bin\Debug\GodotSharpEditor.dll".
- GodotSharpEditor -> C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\bin\Debug\GodotSharpEditor.dll
- Copying file from "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\obj\Debug\GodotSharpEditor.pdb" to "C:\Users\John\wor
- kspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\bin\Debug\GodotSharpEditor.pdb".
- Done Building Project "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\GodotSharpEditor.csproj" (default targets).
- Done Building Project "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp.sln" (default targets).
- Build succeeded.
- "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp.sln" (default target) (1) ->
- "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj" (default target) (2) ->
- (CoreCompile target) ->
- ObjectType\CPUParticles.cs(15,21): warning CS0108: 'CPUParticles.Flags' hides inherited member 'GeometryInstance.Flags'. Use the new keyword if hiding was
- intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\PathFollow2D.cs(94,21): warning CS0108: 'PathFollow2D.Rotate' hides inherited member 'Node2D.Rotate(float)'. Use the new keyword if hiding was i
- ntended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ArrayMesh.cs(124,36): warning CS0108: 'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was
- intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ArrayMesh.cs(39,21): warning CS0108: 'ArrayMesh.ArrayFormat' hides inherited member 'Mesh.ArrayFormat'. Use the new keyword if hiding was intend
- ed. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ArrayMesh.cs(79,21): warning CS0108: 'ArrayMesh.ArrayType' hides inherited member 'Mesh.ArrayType'. Use the new keyword if hiding was intended.
- [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ARVRPositionalTracker.cs(68,39): warning CS0108: 'ARVRPositionalTracker.GetType()' hides inherited member 'object.GetType()'. Use the new keywor
- d if hiding was intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\LightOccluder2D.cs(36,20): warning CS0108: 'LightOccluder2D.LightMask' hides inherited member 'CanvasItem.LightMask'. Use the new keyword if hid
- ing was intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ResourceFormatLoader.cs(12,52): warning CS1574: XML comment has cref attribute 'EditorImportPlugin' that could not be resolved [C:\Users\John\wo
- rkspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\Spatial.cs(168,102): warning CS1574: XML comment has cref attribute 'EditorSpatialGizmo' that could not be resolved [C:\Users\John\workspace\god
- ot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp.sln" (default target) (1) ->
- "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\GodotSharpEditor.csproj" (default target) (3) ->
- ObjectType\EditorSpatialGizmoPlugin.cs(73,31): warning CS0108: 'EditorSpatialGizmoPlugin.GetName()' hides inherited member 'Resource.GetName()'. Use the ne
- w keyword if hiding was intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\GodotSharpEditor.csproj]
- 10 Warning(s)
- 0 Error(s)
- Time Elapsed 00:00:08.39
- [100%] Linking Program ==> bin\godot.windows.tools.64.mono.exe
- [100%] build_godot_tools(["bin\GodotSharp\Tools\GodotTools.dll", "bin\GodotSharp\Tools\GodotTools.IdeConnection.dll", "bin\GodotSharp\Tools\GodotTools.BuildLogger.dll", "bin\GodotSharp\Tools\GodotTools.ProjectEditor.dll", "bin\GodotSharp\Tools\DotNet.Glob.dll", "bin\GodotSharp\Tools\GodotTools.Core.dll", "bin\GodotSharp\Tools\GodotTools.pdb", "bin\GodotSharp\Tools\GodotTools.IdeConnection.pdb", "bin\GodotSharp\Tools\GodotTools.BuildLogger.pdb", "bin\GodotSharp\Tools\GodotTools.ProjectEditor.pdb", "bin\GodotSharp\Tools\GodotTools.Core.pdb"], ["bin\GodotSharp\Api\Debug\GodotSharp.dll", "bin\GodotSharp\Api\Debug\GodotSharpEditor.dll"])
- NuGet path: C:\Program Files\Mono\bin\nuget.bat
- ObjectType\CPUParticles.cs(15,21): warning CS0108: 'CPUParticles.Flags' hides inherited member 'GeometryInstance.Flags'. Use the new keyword if hiding was in
- tended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ARVRPositionalTracker.cs(68,39): warning CS0108: 'ARVRPositionalTracker.GetType()' hides inherited member 'object.GetType()'. Use the new keyword
- if hiding was intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ArrayMesh.cs(124,36): warning CS0108: 'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was i
- ntended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ArrayMesh.cs(39,21): warning CS0108: 'ArrayMesh.ArrayFormat' hides inherited member 'Mesh.ArrayFormat'. Use the new keyword if hiding was intended
- . [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ArrayMesh.cs(79,21): warning CS0108: 'ArrayMesh.ArrayType' hides inherited member 'Mesh.ArrayType'. Use the new keyword if hiding was intended. [C
- :\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\PathFollow2D.cs(94,21): warning CS0108: 'PathFollow2D.Rotate' hides inherited member 'Node2D.Rotate(float)'. Use the new keyword if hiding was int
- ended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\LightOccluder2D.cs(36,20): warning CS0108: 'LightOccluder2D.LightMask' hides inherited member 'CanvasItem.LightMask'. Use the new keyword if hidin
- g was intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ResourceFormatLoader.cs(12,52): warning CS1574: XML comment has cref attribute 'EditorImportPlugin' that could not be resolved [C:\Users\John\work
- space\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\Spatial.cs(168,102): warning CS1574: XML comment has cref attribute 'EditorSpatialGizmo' that could not be resolved [C:\Users\John\workspace\godot
- \modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- CopyFilesToOutputDirectory:
- Copying file from "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\obj\Release\GodotSharp.dll" to "C:\Users\John\workspace\god
- ot\modules\mono\glue\Managed\Generated\GodotSharp\bin\Release\GodotSharp.dll".
- GodotSharp -> C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\bin\Release\GodotSharp.dll
- Copying file from "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\obj\Release\GodotSharp.pdb" to "C:\Users\John\workspace\god
- ot\modules\mono\glue\Managed\Generated\GodotSharp\bin\Release\GodotSharp.pdb".
- Done Building Project "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj" (default targets).
- MSBuild auto-detection: using msbuild version '15.0' from 'C:\Program Files\Mono\lib\mono\msbuild\15.0\bin'.
- Project "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp.sln" (1) is building "C:\Users\John\workspace\godot\modules\mono\glue\M
- anaged\Generated\GodotSharpEditor\GodotSharpEditor.csproj" (3) on node 1 (default targets).
- GenerateTargetFrameworkMonikerAttribute:
- Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- CoreCompile:
- C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Roslyn\csc.exe /noconfig /nowarn:1591,1701,1702 /nostdlib+ /errorreport:p
- rompt /warn:4 /doc:bin\Release\GodotSharpEditor.xml /define:GODOT /highentropyva+ /reference:C:\Users\John\workspace\godot\modules\mono\glue\Managed\Genera
- ted\GodotSharp\bin\Release\GodotSharp.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /ref
- erence:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference As
- semblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /debug:portable /optimize+ /out:obj\Release\GodotSharpEditor.dll /ruleset:"C:\Program Files (x8
- 6)\Microsoft Visual Studio\2019\Community\Team Tools\Static Analysis Tools\\Rule Sets\MinimumRecommendedRules.ruleset" /subsystemversion:6.00 /target:libra
- ry /utf8output /langversion:7.3 /analyzerconfig:C:\Users\John\workspace\godot\.editorconfig Core\EditorNativeCalls.cs ObjectType\AnimationTrackEditPlugin.c
- s ObjectType\EditorExportPlugin.cs ObjectType\EditorFeatureProfile.cs ObjectType\EditorFileDialog.cs ObjectType\EditorFileSystem.cs ObjectType\EditorFileSy
- stemDirectory.cs ObjectType\EditorImportPlugin.cs ObjectType\EditorInspector.cs ObjectType\EditorInspectorPlugin.cs ObjectType\EditorInterface.cs ObjectTyp
- e\EditorPlugin.cs ObjectType\EditorProperty.cs ObjectType\EditorResourceConversionPlugin.cs ObjectType\EditorResourcePreview.cs ObjectType\EditorResourcePr
- eviewGenerator.cs ObjectType\EditorSceneImporter.cs ObjectType\EditorSceneImporterAssimp.cs ObjectType\EditorScenePostImport.cs ObjectType\EditorScript.cs
- ObjectType\EditorSelection.cs ObjectType\EditorSettings.cs ObjectType\EditorSpatialGizmo.cs ObjectType\EditorSpatialGizmoPlugin.cs ObjectType\EditorSpinSli
- der.cs ObjectType\EditorVCSInterface.cs ObjectType\ScriptCreateDialog.cs ObjectType\ScriptEditor.cs ObjectType\VisualScriptEditor.cs Properties\AssemblyInf
- o.cs "C:\Users\John\AppData\Local\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs"
- Using shared compilation with compiler from directory: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Roslyn
- ObjectType\EditorSpatialGizmoPlugin.cs(73,31): warning CS0108: 'EditorSpatialGizmoPlugin.GetName()' hides inherited member 'Resource.GetName()'. Use the new
- keyword if hiding was intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\GodotSharpEditor.csproj]
- CopyFilesToOutputDirectory:
- Copying file from "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\obj\Release\GodotSharpEditor.dll" to "C:\Users\John\w
- orkspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\bin\Release\GodotSharpEditor.dll".
- GodotSharpEditor -> C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\bin\Release\GodotSharpEditor.dll
- Copying file from "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\obj\Release\GodotSharpEditor.pdb" to "C:\Users\John\w
- orkspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\bin\Release\GodotSharpEditor.pdb".
- Done Building Project "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\GodotSharpEditor.csproj" (default targets).
- Done Building Project "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp.sln" (default targets).
- Build succeeded.
- "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp.sln" (default target) (1) ->
- "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj" (default target) (2) ->
- (CoreCompile target) ->
- ObjectType\CPUParticles.cs(15,21): warning CS0108: 'CPUParticles.Flags' hides inherited member 'GeometryInstance.Flags'. Use the new keyword if hiding was
- intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ARVRPositionalTracker.cs(68,39): warning CS0108: 'ARVRPositionalTracker.GetType()' hides inherited member 'object.GetType()'. Use the new keywor
- d if hiding was intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ArrayMesh.cs(124,36): warning CS0108: 'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was
- intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ArrayMesh.cs(39,21): warning CS0108: 'ArrayMesh.ArrayFormat' hides inherited member 'Mesh.ArrayFormat'. Use the new keyword if hiding was intend
- ed. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ArrayMesh.cs(79,21): warning CS0108: 'ArrayMesh.ArrayType' hides inherited member 'Mesh.ArrayType'. Use the new keyword if hiding was intended.
- [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\PathFollow2D.cs(94,21): warning CS0108: 'PathFollow2D.Rotate' hides inherited member 'Node2D.Rotate(float)'. Use the new keyword if hiding was i
- ntended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\LightOccluder2D.cs(36,20): warning CS0108: 'LightOccluder2D.LightMask' hides inherited member 'CanvasItem.LightMask'. Use the new keyword if hid
- ing was intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\ResourceFormatLoader.cs(12,52): warning CS1574: XML comment has cref attribute 'EditorImportPlugin' that could not be resolved [C:\Users\John\wo
- rkspace\godot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- ObjectType\Spatial.cs(168,102): warning CS1574: XML comment has cref attribute 'EditorSpatialGizmo' that could not be resolved [C:\Users\John\workspace\god
- ot\modules\mono\glue\Managed\Generated\GodotSharp\GodotSharp.csproj]
- "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharp.sln" (default target) (1) ->
- "C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\GodotSharpEditor.csproj" (default target) (3) ->
- ObjectType\EditorSpatialGizmoPlugin.cs(73,31): warning CS0108: 'EditorSpatialGizmoPlugin.GetName()' hides inherited member 'Resource.GetName()'. Use the ne
- w keyword if hiding was intended. [C:\Users\John\workspace\godot\modules\mono\glue\Managed\Generated\GodotSharpEditor\GodotSharpEditor.csproj]
- 10 Warning(s)
- 0 Error(s)
- Time Elapsed 00:00:10.10
- WARNING: Error reading msbuild project information, ensure that your input solution or project file is valid. NETCore and UAP projects will be skipped, only packages.config files will be restored.
- All packages listed in packages.config are already installed.
- MSBuild path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\MSBuild.exe
- Microsoft (R) Build Engine version 16.3.2+e481bbf88 for .NET Framework
- Copyright (C) Microsoft Corporation. All rights reserved.
- Building the projects in this solution one at a time. To enable parallel build, please add the "-m" switch.
- [100%] Build started 11/22/2019 5:04:07 PM.
- Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.sln" on node 1 (default targets).
- ValidateSolutionConfiguration:
- Building solution configuration "Debug|Any CPU".
- Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.sln" (1) is building "C:\Users\John\workspace\godot\modules\mono\editor\Godo
- tTools\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" (2) on node 1 (default targets).
- Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" (2) is building "C:\Users\Joh
- n\workspace\godot\modules\mono\editor\GodotTools\GodotTools.Core\GodotTools.Core.csproj" (3:2) on node 1 (default targets).
- GenerateTargetFrameworkMonikerAttribute:
- Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- CoreCompile:
- Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files.
- CopyFilesToOutputDirectory:
- GodotTools.Core -> C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.Core\bin\Debug\GodotTools.Core.dll
- Done Building Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.Core\GodotTools.Core.csproj" (default targets).
- GenerateTargetFrameworkMonikerAttribute:
- Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- CoreCompile:
- Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files.
- _CopyFilesMarkedCopyLocal:
- Touching "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.ProjectEditor\obj\Debug\GodotTools.ProjectEditor.csproj.CopyComplete".
- CopyFilesToOutputDirectory:
- GodotTools.ProjectEditor -> C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.ProjectEditor\bin\Debug\GodotTools.ProjectEditor.dll
- Done Building Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj" (default target
- s).
- Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.sln" (1) is building "C:\Users\John\workspace\godot\modules\mono\editor\Godo
- tTools\GodotTools\GodotTools.csproj" (4) on node 1 (default targets).
- Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools\GodotTools.csproj" (4) is building "C:\Users\John\workspace\godot\modules\mo
- no\editor\GodotTools\GodotTools.BuildLogger\GodotTools.BuildLogger.csproj" (5:2) on node 1 (default targets).
- GenerateTargetFrameworkMonikerAttribute:
- Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- CoreCompile:
- Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files.
- _CopyFilesMarkedCopyLocal:
- Touching "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.BuildLogger\obj\Debug\GodotTools.BuildLogger.csproj.CopyComplete".
- CopyFilesToOutputDirectory:
- GodotTools.BuildLogger -> C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.BuildLogger\bin\Debug\GodotTools.BuildLogger.dll
- Done Building Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.BuildLogger\GodotTools.BuildLogger.csproj" (default targets).
- Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools\GodotTools.csproj" (4) is building "C:\Users\John\workspace\godot\modules\mo
- no\editor\GodotTools\GodotTools.IdeConnection\GodotTools.IdeConnection.csproj" (6:2) on node 1 (default targets).
- GenerateTargetFrameworkMonikerAttribute:
- Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- CoreCompile:
- Skipping target "CoreCompile" because all output files are up-to-date with respect to the input files.
- CopyFilesToOutputDirectory:
- GodotTools.IdeConnection -> C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.IdeConnection\bin\Debug\GodotTools.IdeConnection.dll
- Done Building Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.IdeConnection\GodotTools.IdeConnection.csproj" (default target
- s).
- ResolveAssemblyReferences:
- Primary reference "Mono.Posix".
- C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(2106,5): warning MSB3245: Could not
- resolve this reference. Could not locate the assembly "Mono.Posix". Check to make sure the assembly exists on disk. If this reference is required by your co
- de, you may get compilation errors. [C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools\GodotTools.csproj]
- For SearchPath "{TargetFrameworkDirectory}".
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Mono.Posix.winmd", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Mono.Posix.dll", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Mono.Posix.exe", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Facades\Mono.Posix.winmd", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Facades\Mono.Posix.dll", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Facades\Mono.Posix.exe", but it didn't exist.
- For SearchPath "{AssemblyFoldersFromConfig:C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\AssemblyFolders.config
- ,v4.5}".
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\Extensions\Microsoft\SqlDb\Mono.Posix.winmd", but it didn't e
- xist.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\Extensions\Microsoft\SqlDb\Mono.Posix.dll", but it didn't exi
- st.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\Extensions\Microsoft\SqlDb\Mono.Posix.exe", but it didn't exi
- st.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\PublicAssemblies\Mono.Posix.winmd", but it didn't exist.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\PublicAssemblies\Mono.Posix.dll", but it didn't exist.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\PublicAssemblies\Mono.Posix.exe", but it didn't exist.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v4.5\Mono.Posix.winmd", but it didn't exi
- st.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v4.5\Mono.Posix.dll", but it didn't exist
- .
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v4.5\Mono.Posix.exe", but it didn't exist
- .
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VSSDK\VisualStudioIntegration\Common\Assemblies\v4.0\Mono.Posix.winmd", b
- ut it didn't exist.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VSSDK\VisualStudioIntegration\Common\Assemblies\v4.0\Mono.Posix.dll", but
- it didn't exist.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VSSDK\VisualStudioIntegration\Common\Assemblies\v4.0\Mono.Posix.exe", but
- it didn't exist.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\PublicAssemblies\Mono.Posix.winmd", but it didn't exist.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\PublicAssemblies\Mono.Posix.dll", but it didn't exist.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\PublicAssemblies\Mono.Posix.exe", but it didn't exist.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v4.5\Mono.Posix.winmd", but it didn't exi
- st.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v4.5\Mono.Posix.dll", but it didn't exist
- .
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v4.5\Mono.Posix.exe", but it didn't exist
- .
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v4.0\Mono.Posix.winmd", but it didn't exi
- st.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v4.0\Mono.Posix.dll", but it didn't exist
- .
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v4.0\Mono.Posix.exe", but it didn't exist
- .
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v4.0\Mono.Posix.winmd", but it didn't exi
- st.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v4.0\Mono.Posix.dll", but it didn't exist
- .
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v4.0\Mono.Posix.exe", but it didn't exist
- .
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v2.0\Mono.Posix.winmd", but it didn't exi
- st.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v2.0\Mono.Posix.dll", but it didn't exist
- .
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v2.0\Mono.Posix.exe", but it didn't exist
- .
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VSSDK\VisualStudioIntegration\Common\Assemblies\v2.0\Mono.Posix.winmd", b
- ut it didn't exist.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VSSDK\VisualStudioIntegration\Common\Assemblies\v2.0\Mono.Posix.dll", but
- it didn't exist.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VSSDK\VisualStudioIntegration\Common\Assemblies\v2.0\Mono.Posix.exe", but
- it didn't exist.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v2.0\Mono.Posix.winmd", but it didn't exi
- st.
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v2.0\Mono.Posix.dll", but it didn't exist
- .
- Considered "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\ReferenceAssemblies\v2.0\Mono.Posix.exe", but it didn't exist
- .
- For SearchPath "{Registry:Software\Microsoft\.NETFramework,v4.5,AssemblyFoldersEx}".
- Considered AssemblyFoldersEx locations.
- For SearchPath "{AssemblyFolders}".
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.0\Mono.Posix.winmd", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.0\Mono.Posix.dll", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.0\Mono.Posix.exe", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.5\Mono.Posix.winmd", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.5\Mono.Posix.dll", but it didn't exist.
- Considered "C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\v3.5\Mono.Posix.exe", but it didn't exist.
- Considered "C:\Program Files\IIS\Microsoft Web Deploy V3\Mono.Posix.winmd", but it didn't exist.
- Considered "C:\Program Files\IIS\Microsoft Web Deploy V3\Mono.Posix.dll", but it didn't exist.
- Considered "C:\Program Files\IIS\Microsoft Web Deploy V3\Mono.Posix.exe", but it didn't exist.
- For SearchPath "{GAC}".
- Considered "Mono.Posix", which was not found in the GAC.
- For SearchPath "{RawFileName}".
- Considered treating "Mono.Posix" as a file name, but it didn't exist.
- For SearchPath "bin\Debug\".
- Considered "bin\Debug\Mono.Posix.winmd", but it didn't exist.
- Considered "bin\Debug\Mono.Posix.dll", but it didn't exist.
- Considered "bin\Debug\Mono.Posix.exe", but it didn't exist.
- AssemblyFoldersEx location: "{Registry:Software\Microsoft\.NETFramework,v4.5,AssemblyFoldersEx}"
- C:\Program Files (x86)\Microsoft.NET\Primary Interop Assemblies\
- C:\Program Files\Microsoft SDKs\Azure\.NET SDK\v2.9\bin\plugins\Diagnostics\
- C:\Program Files\Microsoft SDKs\Azure\.NET SDK\v2.9\ref\Caching\
- C:\Program Files\Microsoft SDKs\Azure\.NET SDK\v2.9\ref
- C:\Program Files (x86)\Common Files\Microsoft Shared\MSEnv\\PublicAssemblies
- C:\Program Files (x86)\Microsoft Chart Controls\Assemblies
- C:\Program Files\Microsoft SDKs\Azure\.NET SDK\v2.9\ref
- GenerateTargetFrameworkMonikerAttribute:
- Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files.
- CoreCompile:
- C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Roslyn\csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /errorreport:prompt
- /warn:4 /define:DEBUG /highentropyva+ /reference:C:\Users\John\workspace\godot\bin\GodotSharp\Api\Debug\GodotSharp.dll /reference:C:\Users\John\workspace\
- godot\bin\GodotSharp\Api\Debug\GodotSharpEditor.dll /reference:C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.BuildLogger\bin\Debu
- g\GodotTools.BuildLogger.dll /reference:C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.Core\bin\Debug\GodotTools.Core.dll /referen
- ce:C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.IdeConnection\bin\Debug\GodotTools.IdeConnection.dll /reference:C:\Users\John\wo
- rkspace\godot\modules\mono\editor\GodotTools\GodotTools.ProjectEditor\bin\Debug\GodotTools.ProjectEditor.dll /reference:"C:\Program Files (x86)\Reference A
- ssemblies\Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4
- .5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /debug+ /debug:portable /opt
- imize- /out:obj\Debug\GodotTools.dll /ruleset:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Team Tools\Static Analysis Tools\\Rule Sets\Mi
- nimumRecommendedRules.ruleset" /subsystemversion:6.00 /target:library /utf8output /langversion:7 /analyzerconfig:C:\Users\John\workspace\godot\.editorconfi
- g Build\MsBuildFinder.cs Export\ExportPlugin.cs ExternalEditorId.cs Ides\GodotIdeManager.cs Ides\GodotIdeServer.cs Ides\MonoDevelop\EditorId.cs Ides\MonoDe
- velop\Instance.cs Internals\BindingsGenerator.cs Internals\EditorProgress.cs Internals\GodotSharpDirs.cs Internals\Internal.cs Internals\ScriptClassParser.
- cs Internals\Globals.cs Properties\AssemblyInfo.cs Build\BuildSystem.cs Utils\Directory.cs Utils\File.cs Utils\NotifyAwaiter.cs Utils\OS.cs GodotSharpEdito
- r.cs BuildManager.cs HotReloadAssemblyWatcher.cs BuildInfo.cs BuildTab.cs BottomPanel.cs CsProjOperations.cs Utils\CollectionExtensions.cs "C:\Users\John\A
- ppData\Local\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs"
- Using shared compilation with compiler from directory: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Roslyn
- Utils\OS.cs(8,7): error CS0246: The type or namespace name 'Mono' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\
- John\workspace\godot\modules\mono\editor\GodotTools\GodotTools\GodotTools.csproj]
- Done Building Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools\GodotTools.csproj" (default targets) -- FAILED.
- Done Building Project "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.sln" (default targets) -- FAILED.
- Build FAILED.
- "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.sln" (default target) (1) ->
- "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools\GodotTools.csproj" (default target) (4) ->
- (ResolveAssemblyReferences target) ->
- C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(2106,5): warning MSB3245: Could n
- ot resolve this reference. Could not locate the assembly "Mono.Posix". Check to make sure the assembly exists on disk. If this reference is required by your
- code, you may get compilation errors. [C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools\GodotTools.csproj]
- "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools.sln" (default target) (1) ->
- "C:\Users\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools\GodotTools.csproj" (default target) (4) ->
- (CoreCompile target) ->
- Utils\OS.cs(8,7): error CS0246: The type or namespace name 'Mono' could not be found (are you missing a using directive or an assembly reference?) [C:\User
- s\John\workspace\godot\modules\mono\editor\GodotTools\GodotTools\GodotTools.csproj]
- Creati 1 Warning(s)
- ng lib 1 Error(s)
- rary b
- iTime Elapsed 00:00:02.73
- n\godot.windows.tools.64.mono.lib and object bin\godot.windows.tools.64.mono.exp
- scons: *** [bin\GodotSharp\Tools\GodotTools.dll] RuntimeError : 'msbuild' exited with error code: 1
- Traceback (most recent call last):
- File "C:\Users\John\workspace\godot\modules\mono\build_scripts\solution_builder.py", line 150, in run_command
- subprocess.check_call(args, env=env_override)
- File "C:\Users\John\AppData\Local\Programs\Python\Python38\lib\subprocess.py", line 364, in check_call
- raise CalledProcessError(retcode, cmd)
- subprocess.CalledProcessError: Command '['C:\\Program Files (x86)\\Microsoft Visual Studio\\2019\\Community\\MSBuild\\Current\\Bin\\MSBuild.exe', 'C:\\Users\\John\\workspace\\godot\\modules\\mono\\editor/GodotTools/GodotTools.sln', '/p:Configuration=Debug']' returned non-zero exit status 1.
- During handling of the above exception, another exception occurred:
- Traceback (most recent call last):
- File "c:\users\john\appdata\local\programs\python\python38\lib\site-packages\scons\SCons\Action.py", line 1209, in execute
- result = self.execfunction(target=target, source=rsources, env=env)
- File "C:\Users\John\workspace\godot\modules\mono\build_scripts\godot_tools_build.py", line 18, in build_godot_tools
- build_solution(env, solution_path, build_config)
- File "C:\Users\John\workspace\godot\modules\mono\build_scripts\solution_builder.py", line 214, in build_solution
- run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name='msbuild')
- File "C:\Users\John\workspace\godot\modules\mono\build_scripts\solution_builder.py", line 152, in run_command
- raise RuntimeError("'%s' exited with error code: %s" % (name, e.returncode))
- RuntimeError: 'msbuild' exited with error code: 1
- scons: building terminated because of errors.
- Godot Engine v3.2.beta.mono.custom_build.91b60a74d - https://godotengine.org
- OpenGL ES 3.0 Renderer: GeForce GTX 960/PCIe/SSE2
- Mono: Logfile is: C:\Users\John\AppData\Roaming/Godot/mono/mono_logs/2019_11_22 17.04.16 (11504).txt
- ERROR: Mono: Failed to load 'GodotTools' assemblies.
- At: modules\mono\mono_gd\gd_mono.cpp:417
- CrashHandlerException: Program crashed
- Dumping the backtrace. Please include this when reporting the bug on https://github.com/godotengine/godot/issues
- [0] GDMono::initialize_load_assemblies (C:\Users\John\workspace\godot\modules\mono\mono_gd\gd_mono.cpp:417)
- [1] CSharpLanguage::init (C:\Users\John\workspace\godot\modules\mono\csharp_script.cpp:134)
- [2] ScriptServer::init_languages (C:\Users\John\workspace\godot\core\script_language.cpp:178)
- [3] Main::setup2 (C:\Users\John\workspace\godot\main\main.cpp:1331)
- [4] Main::setup (C:\Users\John\workspace\godot\main\main.cpp:1111)
- [5] widechar_main (C:\Users\John\workspace\godot\platform\windows\godot_windows.cpp:150)
- [6] _main (C:\Users\John\workspace\godot\platform\windows\godot_windows.cpp:184)
- [7] main (C:\Users\John\workspace\godot\platform\windows\godot_windows.cpp:196)
- [8] __scrt_common_main_seh (d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288)
- [9] BaseThreadInitThunk
- -- END OF BACKTRACE --
- PS C:\Users\John\workspace\godot>
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