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- settings:
- # If you do decide to add new tiers make sure to add new ones
- # in here and in generators.yml. Use CTRL + F and search for the keyword 'tier'
- max-tiers: 3
- worldguard: # WorldGuard and WorldEdit required
- enable: false # Will only let them place a generator in the __global__ region.
- vault: # Vault is required, an another economy plugin like Essentials
- enable: false # Needed for upgrading a generator
- askyblock: # ASkyBlock required
- enable: false # If set to true it will only allow them to place generators in their island
- generators-per-island: -1 # If set to -1, an island can have infinite amount of generators
- owner-bypass: false # Let the owner of an island open all generators in his island
- acidisland: # AcidIsland
- enable: false # If set to true it will only allow them to place generators in their island
- generators-per-island: -1 # If set to -1, an island can have infinite amount of generators
- owner-bypass: false # Let the owner of an island open all generators in his island
- superiorskyblock: # SuperiorSkyblock required
- enable: false # If set to true it will only allow them to place generators in their island
- generators-per-island: -1 # If set to -1, an island can have infinite amount of generators
- owner-bypass: false # Let the owner of an island open all generators in his island
- fabledskyblock: # FabledSkyblock required
- enable: false # If set to true it will only allow them to place generators in their island
- generators-per-island: -1 # If set to -1, an island can have infinite amount of generators
- owner-bypass: false # Let the owner of an island open all generators in his island
- factionsUUID: # Requires Factions
- enable: false
- # Whether or not they should be able to place in wilderness.
- # Placing in SafeZone and WarZone is not allowed. Placing in your own claim is
- allow-placing-in-wilderness: false
- generators-per-faction: -1 # If set to -1, a faction can have infinite amount of generators
- owner-bypass: false # Let the owner of an island open all generators in his faction land
- # Enable to use mobcoins when upgrading a generator
- # instead of using Vault
- # The plugin SuperMobCoins is required, Vault needs to be enabled
- mobcoinsAPI:
- enable: false
- particleAPI: # Enable particles. Requires https://www.spigotmc.org/resources/api-particleapi-1-7-1-8-1-9-1-10.2067/
- enable: false
- factionWP: # https://www.mc-market.org/resources/7294/
- enable: false
- holographicDisplays: # HolographicDisplays required
- enable: false # Spawn a hologram on top of the generator, edit the hologram below
- use-minutes: false # Enable the minutes placeholder in the hologram
- # Placeholders
- # {player} - Displays the owner of the generators name
- # {time} - Displays the time left
- # {type} - Displays the generator type
- # {tier} - Displays the generator tier
- hologram: # Keep the list short!
- - "&e{player}'s &fgenerator"
- - "&eType &f{type}"
- - "&eTier &f{tier}"
- # If you want the line below to work, remove # and set update-hologram below to true. Always, have the line at the end of this list
- #- "&eTime left &f{time}"
- # Changing this value to true can cause less performance.
- update-hologram: false
- # Modify the coordinate for the hologram
- offset-x: 0.95
- offset-y: 6.1
- offset-z: 0.5
- # Auto save generators. This can be useful because generators save on
- # restarts. If your server was to crash the generators might not save
- auto-save:
- enable: true
- interval: 300 # in seconds. 300 / 60 = 5. The auto save will trigger every 5 minutes
- # If the owner of the generator isn't online
- # the generator will neither drop or execute commands
- disable-generator-if-player-is-offline: false
- # If no player are in the same chunk as the generator,
- # it won't drop the reward neither execute commands
- stop-drop-if-no-player-in-chunk: false
- # If this is set to true, no tnt can blow up the generator.
- # Check if tnt is enabled on your server before enabling this
- can-tnt-blow-up-a-generator: false
- # If a player is looking at the items in the
- # storage gui, should the plugin update the gui
- # if an item is added?
- update-storage-live: true
- # Recommended to stay false. If set to true a piston can
- # move a block in the generator
- can-piston-push-a-generator: false
- # Should the player be refunded if the generator is broken
- refund-generator-when-destroyed: true
- # Should the generator drop the item if the inventory is full?
- drop-item-if-inventory-full: false
- # Removes the inventory feature, you can swap between these
- use-drop-mechanic: false
- # How many blocks from the generator should it drop. Settings it to 3 will drop the item from
- # 1-3 blocks away from the generator itself.
- drop-radius: 3
- # Use roman numerals for displaying tier
- use-roman-numerals: false
- # Set a data value which will color the glass
- tier-3-color: 1 # orange
- tier-2-color: 6 # pink
- tier-1-color: 5 # lime
- # This will be the blocks underneath the beacon
- tier-3-block: emerald_block
- tier-2-block: diamond_block
- tier-1-block: gold_block
- display-seconds-in-minutes: false # This will turn 60 seconds into "1 minute and 0 second"
- display-seconds-in-hours: false # This will turn 3600 seconds into "1 hour and 0 minute"
- translate-hour: "hour(s)"
- translate-minute: "minute(s)"
- translate-second: "second(s)"
- # Upgrade costs
- # You cannot upgrade from tier-1 since
- # it's the tier you start on
- tier-2-upgrade-cost: 10000
- tier-3-upgrade-cost: 12500
- # All slots must be divisible by 9, max 54
- tier-1-slots: 9
- tier-2-slots: 18
- tier-3-slots: 27
- # If a generator is placed on one of the given blocks (materials),
- # the generator wont place
- illegal-materials:
- - BEDROCK
- - CHEST
- # How close can a generator be to each other. Minimum is 1 block between each
- # generator.
- blocks-between-generators: 1
- # (NOTE) This rule only applies to the main generator inventory
- #
- # If you want to remove any items from the GUI
- # just remove the whole <name>-item section.
- #
- # For instance, if you don't want {space} line like below,
- # then remove the following:
- #
- # upgrade-item:
- # name: "&6&l(!) UPGRADE GENERATOR"
- # lore:
- # - "&8Upgrade"
- # - ""
- # - "&7Click to upgrade your &6generator"
- # - ""
- # - "&6* &7Cost &a{price}$"
- # - "&6* &7Next level &a{next-level}"
- # material: "HOPPER"
- # data: 0
- # slot: 10
- generator-main-inventory:
- name: "&8&lYour generator"
- size: 27
- fill-inventory: true
- fill-item:
- name: ""
- material: "stained_glass_pane"
- data: 7
- information-item:
- name: "&e&l(!) &eGenerator stats"
- lore:
- - "&8Information"
- - ""
- - "&7Owner: &6{owner}"
- - "&7Type: &6{type}"
- - "&7Tier: &6{tier}"
- material: book
- data: 0
- slot: 4
- upgrade-item:
- name: "&e&l(!) &eUpgrade Generator"
- lore:
- - "&8Upgrade"
- - ""
- - "&7Click to upgrade your &6generator"
- - ""
- - "&6* &7Cost &a{price}$"
- - "&6* &7New storage space &a{space}"
- - "&6* &7Next level &a{next-level}"
- material: "HOPPER"
- data: 0
- slot: 10
- # This will show when the generator is max tier (3)
- upgrade-locked-item:
- name: "&c&l(!) Upgrade Locked"
- lore:
- - "&8Max reached"
- material: BARRIER
- data: 0
- slot: 10
- clock-item:
- name: "&e&l(!) &eTime Left"
- lore:
- - "&8Time"
- - ""
- - "&7An item will drop in {timeLeft}"
- material: "WATCH"
- data: 0
- slot: 13
- delete-item:
- name: "&e&l(!) &eDelete Generator"
- lore:
- - "&8Settings"
- - ""
- - "&7Click to delete &6generator"
- material: "TNT"
- data: 0
- slot: 16
- storage-item:
- name: "&e&l(!) &eCollect Items"
- lore:
- - "&8Storage"
- - ""
- - "&e[LEFT-CLICK] &7Claim items"
- - "&e[RIGHT-CLICK] &7View items"
- - ""
- material: "ENDER_CHEST"
- data: 0
- slot: 22
- generator-storage-inventory:
- name: "&8&lYOUR STORAGE"
- fill-inventory: true
- fill-item:
- name: "&7&l&oEMPTY SLOT"
- material: "stained_glass_pane"
- data: 7
- generator-setting-inventory:
- name: "&8&lMODIFY GENERATOR"
- size: 9
- confirm-item:
- name: "&a&lCONFIRM"
- lore:
- - "&7You will be refunded the generator"
- - "&7with your current level."
- material: "STAINED_CLAY"
- data: 13
- slot: 3
- cancel-item:
- name: "&c&lCANCEL"
- lore:
- - "&7Abort request"
- material: "STAINED_CLAY"
- data: 14
- slot: 5
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