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  1. settings:
  2.  
  3. # If you do decide to add new tiers make sure to add new ones
  4. # in here and in generators.yml. Use CTRL + F and search for the keyword 'tier'
  5. max-tiers: 3
  6.  
  7. worldguard: # WorldGuard and WorldEdit required
  8. enable: false # Will only let them place a generator in the __global__ region.
  9.  
  10. vault: # Vault is required, an another economy plugin like Essentials
  11. enable: false # Needed for upgrading a generator
  12.  
  13. askyblock: # ASkyBlock required
  14. enable: false # If set to true it will only allow them to place generators in their island
  15. generators-per-island: -1 # If set to -1, an island can have infinite amount of generators
  16. owner-bypass: false # Let the owner of an island open all generators in his island
  17.  
  18. acidisland: # AcidIsland
  19. enable: false # If set to true it will only allow them to place generators in their island
  20. generators-per-island: -1 # If set to -1, an island can have infinite amount of generators
  21. owner-bypass: false # Let the owner of an island open all generators in his island
  22.  
  23. superiorskyblock: # SuperiorSkyblock required
  24. enable: false # If set to true it will only allow them to place generators in their island
  25. generators-per-island: -1 # If set to -1, an island can have infinite amount of generators
  26. owner-bypass: false # Let the owner of an island open all generators in his island
  27.  
  28. fabledskyblock: # FabledSkyblock required
  29. enable: false # If set to true it will only allow them to place generators in their island
  30. generators-per-island: -1 # If set to -1, an island can have infinite amount of generators
  31. owner-bypass: false # Let the owner of an island open all generators in his island
  32.  
  33. factionsUUID: # Requires Factions
  34. enable: false
  35. # Whether or not they should be able to place in wilderness.
  36. # Placing in SafeZone and WarZone is not allowed. Placing in your own claim is
  37. allow-placing-in-wilderness: false
  38. generators-per-faction: -1 # If set to -1, a faction can have infinite amount of generators
  39. owner-bypass: false # Let the owner of an island open all generators in his faction land
  40.  
  41. # Enable to use mobcoins when upgrading a generator
  42. # instead of using Vault
  43. # The plugin SuperMobCoins is required, Vault needs to be enabled
  44. mobcoinsAPI:
  45. enable: false
  46.  
  47. particleAPI: # Enable particles. Requires https://www.spigotmc.org/resources/api-particleapi-1-7-1-8-1-9-1-10.2067/
  48. enable: false
  49.  
  50. factionWP: # https://www.mc-market.org/resources/7294/
  51. enable: false
  52.  
  53. holographicDisplays: # HolographicDisplays required
  54. enable: false # Spawn a hologram on top of the generator, edit the hologram below
  55. use-minutes: false # Enable the minutes placeholder in the hologram
  56. # Placeholders
  57. # {player} - Displays the owner of the generators name
  58. # {time} - Displays the time left
  59. # {type} - Displays the generator type
  60. # {tier} - Displays the generator tier
  61. hologram: # Keep the list short!
  62. - "&e{player}'s &fgenerator"
  63. - "&eType &f{type}"
  64. - "&eTier &f{tier}"
  65. # If you want the line below to work, remove # and set update-hologram below to true. Always, have the line at the end of this list
  66. #- "&eTime left &f{time}"
  67.  
  68. # Changing this value to true can cause less performance.
  69. update-hologram: false
  70. # Modify the coordinate for the hologram
  71. offset-x: 0.95
  72. offset-y: 6.1
  73. offset-z: 0.5
  74.  
  75. # Auto save generators. This can be useful because generators save on
  76. # restarts. If your server was to crash the generators might not save
  77. auto-save:
  78. enable: true
  79. interval: 300 # in seconds. 300 / 60 = 5. The auto save will trigger every 5 minutes
  80.  
  81. # If the owner of the generator isn't online
  82. # the generator will neither drop or execute commands
  83. disable-generator-if-player-is-offline: false
  84.  
  85. # If no player are in the same chunk as the generator,
  86. # it won't drop the reward neither execute commands
  87. stop-drop-if-no-player-in-chunk: false
  88.  
  89. # If this is set to true, no tnt can blow up the generator.
  90. # Check if tnt is enabled on your server before enabling this
  91. can-tnt-blow-up-a-generator: false
  92.  
  93. # If a player is looking at the items in the
  94. # storage gui, should the plugin update the gui
  95. # if an item is added?
  96. update-storage-live: true
  97.  
  98. # Recommended to stay false. If set to true a piston can
  99. # move a block in the generator
  100. can-piston-push-a-generator: false
  101.  
  102. # Should the player be refunded if the generator is broken
  103. refund-generator-when-destroyed: true
  104.  
  105. # Should the generator drop the item if the inventory is full?
  106. drop-item-if-inventory-full: false
  107.  
  108. # Removes the inventory feature, you can swap between these
  109. use-drop-mechanic: false
  110.  
  111. # How many blocks from the generator should it drop. Settings it to 3 will drop the item from
  112. # 1-3 blocks away from the generator itself.
  113. drop-radius: 3
  114.  
  115. # Use roman numerals for displaying tier
  116. use-roman-numerals: false
  117.  
  118. # Set a data value which will color the glass
  119. tier-3-color: 1 # orange
  120. tier-2-color: 6 # pink
  121. tier-1-color: 5 # lime
  122.  
  123. # This will be the blocks underneath the beacon
  124. tier-3-block: emerald_block
  125. tier-2-block: diamond_block
  126. tier-1-block: gold_block
  127.  
  128. display-seconds-in-minutes: false # This will turn 60 seconds into "1 minute and 0 second"
  129. display-seconds-in-hours: false # This will turn 3600 seconds into "1 hour and 0 minute"
  130.  
  131. translate-hour: "hour(s)"
  132. translate-minute: "minute(s)"
  133. translate-second: "second(s)"
  134.  
  135. # Upgrade costs
  136. # You cannot upgrade from tier-1 since
  137. # it's the tier you start on
  138. tier-2-upgrade-cost: 10000
  139. tier-3-upgrade-cost: 12500
  140.  
  141. # All slots must be divisible by 9, max 54
  142. tier-1-slots: 9
  143. tier-2-slots: 18
  144. tier-3-slots: 27
  145.  
  146. # If a generator is placed on one of the given blocks (materials),
  147. # the generator wont place
  148. illegal-materials:
  149. - BEDROCK
  150. - CHEST
  151.  
  152. # How close can a generator be to each other. Minimum is 1 block between each
  153. # generator.
  154. blocks-between-generators: 1
  155.  
  156.  
  157. # (NOTE) This rule only applies to the main generator inventory
  158. #
  159. # If you want to remove any items from the GUI
  160. # just remove the whole <name>-item section.
  161. #
  162. # For instance, if you don't want {space} line like below,
  163. # then remove the following:
  164. #
  165. # upgrade-item:
  166. # name: "&6&l(!) UPGRADE GENERATOR"
  167. # lore:
  168. # - "&8Upgrade"
  169. # - ""
  170. # - "&7Click to upgrade your &6generator"
  171. # - ""
  172. # - "&6* &7Cost &a{price}$"
  173. # - "&6* &7Next level &a{next-level}"
  174. # material: "HOPPER"
  175. # data: 0
  176. # slot: 10
  177.  
  178. generator-main-inventory:
  179.  
  180. name: "&8&lYour generator"
  181.  
  182. size: 27
  183.  
  184. fill-inventory: true
  185.  
  186. fill-item:
  187. name: ""
  188. material: "stained_glass_pane"
  189. data: 7
  190.  
  191. information-item:
  192. name: "&e&l(!) &eGenerator stats"
  193. lore:
  194. - "&8Information"
  195. - ""
  196. - "&7Owner: &6{owner}"
  197. - "&7Type: &6{type}"
  198. - "&7Tier: &6{tier}"
  199. material: book
  200. data: 0
  201. slot: 4
  202.  
  203. upgrade-item:
  204. name: "&e&l(!) &eUpgrade Generator"
  205. lore:
  206. - "&8Upgrade"
  207. - ""
  208. - "&7Click to upgrade your &6generator"
  209. - ""
  210. - "&6* &7Cost &a{price}$"
  211. - "&6* &7New storage space &a{space}"
  212. - "&6* &7Next level &a{next-level}"
  213. material: "HOPPER"
  214. data: 0
  215. slot: 10
  216.  
  217. # This will show when the generator is max tier (3)
  218. upgrade-locked-item:
  219. name: "&c&l(!) Upgrade Locked"
  220. lore:
  221. - "&8Max reached"
  222. material: BARRIER
  223. data: 0
  224. slot: 10
  225.  
  226. clock-item:
  227. name: "&e&l(!) &eTime Left"
  228. lore:
  229. - "&8Time"
  230. - ""
  231. - "&7An item will drop in {timeLeft}"
  232. material: "WATCH"
  233. data: 0
  234. slot: 13
  235.  
  236. delete-item:
  237. name: "&e&l(!) &eDelete Generator"
  238. lore:
  239. - "&8Settings"
  240. - ""
  241. - "&7Click to delete &6generator"
  242. material: "TNT"
  243. data: 0
  244. slot: 16
  245.  
  246. storage-item:
  247. name: "&e&l(!) &eCollect Items"
  248. lore:
  249. - "&8Storage"
  250. - ""
  251. - "&e[LEFT-CLICK] &7Claim items"
  252. - "&e[RIGHT-CLICK] &7View items"
  253. - ""
  254. material: "ENDER_CHEST"
  255. data: 0
  256. slot: 22
  257.  
  258. generator-storage-inventory:
  259.  
  260. name: "&8&lYOUR STORAGE"
  261.  
  262. fill-inventory: true
  263.  
  264. fill-item:
  265. name: "&7&l&oEMPTY SLOT"
  266. material: "stained_glass_pane"
  267. data: 7
  268.  
  269.  
  270. generator-setting-inventory:
  271.  
  272. name: "&8&lMODIFY GENERATOR"
  273.  
  274. size: 9
  275.  
  276. confirm-item:
  277. name: "&a&lCONFIRM"
  278. lore:
  279. - "&7You will be refunded the generator"
  280. - "&7with your current level."
  281. material: "STAINED_CLAY"
  282. data: 13
  283. slot: 3
  284.  
  285. cancel-item:
  286. name: "&c&lCANCEL"
  287. lore:
  288. - "&7Abort request"
  289. material: "STAINED_CLAY"
  290. data: 14
  291. slot: 5
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