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Sep 21st, 2017
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  1. V DeadC
  2. L EnableGroup deadcardi off
  3. ?deadcardi @CharInfo isFriend(actor) and dead(actor) and class(actor)==$Cardinal and distance(actor)<=900 and inFight(me): Assign DeadC=actor; Display 0 ("Dead Friendly Cardinal Detected")
  4. ~1 EnableGroup deadcardi
  5. ~3 Select(DeadC)
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