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- V DeadC
- L EnableGroup deadcardi off
- ?deadcardi @CharInfo isFriend(actor) and dead(actor) and class(actor)==$Cardinal and distance(actor)<=900 and inFight(me): Assign DeadC=actor; Display 0 ("Dead Friendly Cardinal Detected")
- ~1 EnableGroup deadcardi
- ~3 Select(DeadC)
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