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Jun 25th, 2019
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  1. case 4://switch desync
  2. {
  3. static bool jitter = false;
  4. if (Globals::bsendpacket)
  5. {
  6. float server_time = local_player->GetTickBase() * g_pGlobalVars->intervalPerTick;
  7. float time = TIME_TO_TICKS(server_time);
  8.  
  9. while (time >= server_time)
  10. time = 0.f;
  11.  
  12. float idk = rand() % 100;
  13.  
  14. jitter = !jitter;
  15. if (time >= server_time / 2)
  16. {
  17. if (idk < 70)
  18. {
  19. if (!jitter)
  20. pCmd->viewangles.y = realAngle + 55;
  21.  
  22. }
  23. else
  24. {
  25. if (!jitter)
  26. pCmd->viewangles.y = realAngle - 55;
  27.  
  28. }
  29. }
  30. else
  31. {
  32. if (idk < 70)
  33. {
  34. if (jitter)
  35. pCmd->viewangles.y = realAngle - 50;
  36. }
  37. else
  38. {
  39. if (jitter)
  40. pCmd->viewangles.y = realAngle + 50;
  41.  
  42. }
  43. }
  44. }
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