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- local habies = game.ReplicatedStorage.RemoteFunctions.WearOutfit local plr = game.Players.LocalPlayer local chr = plr.Character plr.Chatted:connect(function(msg) for i,hat in pairs(chr:GetChildren()) do if hat:IsA("Accessory") then hat:Destroy() end end if msg:match("amogus") then for i,hat in pairs(chr:GetChildren()) do if hat:IsA("Accessory") then hat:Destroy() end end local code = "5231223671" local args = { Face = ""; Hat1 = code; RemoveShirt = false; Pants = "6111004976"; RPDesc = ""; RPName = ""; Shirt = "6307125842"; } habies:InvokeServer(args) local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() responsiveness = 25 originalresponsiveness = responsiveness RarmPosX = .4 RarmPosY = 0 RarmPosZ = .7 RarmOriX = 0 RarmOriY = 0 RarmOriZ = 0 LarmPosX = -.4 LarmPosY = 0 LarmPosZ = .7 LarmOriX = 0 LarmOriY = 0 LarmOriZ = 0 local function RightArm() local Limb = "Right Arm" local Xval = Instance.new("NumberValue") local Yval = Instance.new("NumberValue") local Zval = Instance.new("NumberValue") local XvalO = Instance.new("NumberValue") local YvalO = Instance.new("NumberValue") local ZvalO = Instance.new("NumberValue") local num3 = Instance.new("NumberValue") local ori = Instance.new("NumberValue") local an = Instance.new("NumberValue") local toggle = true local axis = Vector3.new(0,0,0) local angular = Vector3.new(0,0,0) ori.Value = 50 num3.Value = 0 Xval.Value = RarmPosX Yval.Value = RarmPosY Zval.Value = RarmPosZ XvalO.Value = RarmOriX YvalO.Value = RarmOriY ZvalO.Value = RarmOriZ local plr = game.Players.LocalPlayer; local chr = plr.Character; local hum = chr.Humanoid; local mov = {}; local mov2 = {}; for _, b in pairs(chr:GetChildren()) do if b.Name == Limb then b.CanCollide = false; b:BreakJoints(); local still = Instance.new('BodyAngularVelocity', b); local align = Instance.new('AlignPosition', b); align.Responsiveness = responsiveness; local a0 = Instance.new('Attachment', b); local a1 = Instance.new('Attachment', chr["Torso"]); align.Attachment0 = a0; align.Attachment1 = a1; table.insert(mov, a1); table.insert(mov2, still); game["Run Service"].RenderStepped:connect(function() align.Responsiveness = responsiveness; end) end end spintog = true local function spin() if spintog == true then spintog = false XvalO.Value = XvalO.Value +5 wait() spintog = true end end local mode = 1; local l = 1; game['Run Service'].RenderStepped:Connect(function() for _, v in pairs(mov) do v.Position = Vector3.new(RarmPosX,RarmPosY,RarmPosZ); end end) local function orie() game['Run Service'].RenderStepped:Connect(function() if chr.Humanoid.Health == 0 then toggle = false end for _, b in pairs(chr:GetChildren()) do if b.Name == Limb then b.Orientation = Vector3.new(chr["Head"].Orientation.X + RarmOriX, chr["Head"].Orientation.Y + RarmOriY, chr["Head"].Orientation.Z + RarmOriZ) end end end) end for _, v in pairs(mov2) do v.AngularVelocity = angular; end orie() end local function LeftArm() local Limb = "Left Arm" local Xval = Instance.new("NumberValue") local Yval = Instance.new("NumberValue") local Zval = Instance.new("NumberValue") local XvalO = Instance.new("NumberValue") local YvalO = Instance.new("NumberValue") local ZvalO = Instance.new("NumberValue") local num3 = Instance.new("NumberValue") local ori = Instance.new("NumberValue") local an = Instance.new("NumberValue") local toggle = true local axis = Vector3.new(0,0,0) local angular = Vector3.new(0,0,0) ori.Value = 50 num3.Value = 0 Xval.Value = LarmPosX Yval.Value = LarmPosY Zval.Value = LarmPosZ XvalO.Value = LarmOriX YvalO.Value = LarmOriY ZvalO.Value = LarmOriZ local plr = game.Players.LocalPlayer; local chr = plr.Character; local hum = chr.Humanoid; local mov = {}; local mov2 = {}; for _, b in pairs(chr:GetChildren()) do if b.Name == Limb then b.CanCollide = false; b:BreakJoints(); local still = Instance.new('BodyAngularVelocity', b); local align = Instance.new('AlignPosition', b); align.Responsiveness = responsiveness; local a0 = Instance.new('Attachment', b); local a1 = Instance.new('Attachment', chr["Torso"]); align.Attachment0 = a0; align.Attachment1 = a1; table.insert(mov, a1); table.insert(mov2, still); game["Run Service"].RenderStepped:connect(function() align.Responsiveness = responsiveness; end) end end spintog = true local function spin() if spintog == true then spintog = false XvalO.Value = XvalO.Value +5 wait() spintog = true end end local mode = 1; local l = 1; game['Run Service'].RenderStepped:Connect(function() for _, v in pairs(mov) do v.Position = Vector3.new(LarmPosX,LarmPosY,LarmPosZ); end end) local function orie() game['Run Service'].RenderStepped:Connect(function() if chr.Humanoid.Health == 0 then toggle = false end for _, b in pairs(chr:GetChildren()) do if b.Name == Limb then b.Orientation = Vector3.new(chr["Head"].Orientation.X + LarmOriX, chr["Head"].Orientation.Y + LarmOriY, chr["Head"].Orientation.Z + LarmOriZ) end end end) end for _, v in pairs(mov2) do v.AngularVelocity = angular; end orie() end local function glass()local HAT = "Meshes/口罩Accessory" local Xval = Instance.new("NumberValue") local Yval = Instance.new("NumberValue") local Zval = Instance.new("NumberValue") local XvalO = Instance.new("NumberValue") local YvalO = Instance.new("NumberValue") local ZvalO = Instance.new("NumberValue") local num3 = Instance.new("NumberValue") local ori = Instance.new("NumberValue") local an = Instance.new("NumberValue") local toggle = true local angular = Vector3.new(0,0,0) ori.Value = 100 num3.Value = 0 Xval.Value = 0 Yval.Value = 0 Zval.Value = -.2 XvalO.Value = 0 YvalO.Value = 0 ZvalO.Value = 0 local plr = game.Players.LocalPlayer; local chr = plr.Character; local hum = chr.Humanoid; local mov = {}; local mov2 = {}; for _, v in pairs(hum:GetAccessories()) do if v.Name == HAT then local b = v.Handle; b.CanCollide = false; b:BreakJoints(); for _, k in pairs(v:GetChildren()) do if not k:IsA'SpecialMesh' and not k:IsA'Part' then k:Destroy(); end end local still = Instance.new('BodyAngularVelocity', b); local align = Instance.new('AlignPosition', b); align.RigidityEnabled = true; local a0 = Instance.new('Attachment', b); local a1 = Instance.new('Attachment', chr["Head"]); align.Attachment0 = a0; align.Attachment1 = a1; table.insert(mov, a1); table.insert(mov2, still); end end changetog = true local function change() if changetog == true then changetog = false Zval.Value = math.random(-10,10) Xval.Value = math.random(-10,10) wait(.1) Zval.Value = math.random(-10,10) Xval.Value = math.random(-10,10) wait(.1) changetog = true end end local mode = 1; local l = 1; game['Run Service'].RenderStepped:Connect(function() if mode == 1 then for _, v in pairs(mov) do v.Position = Vector3.new(Xval.Value, Yval.Value, Zval.Value); end end end) local function orie() game['Run Service'].RenderStepped:Connect(function() if chr.Humanoid.Health == 0 then toggle = false end for _, v in pairs(hum:GetAccessories()) do if v.Name == HAT then local b = v.Handle; b.Orientation = Vector3.new(plr.Character["Head"].Orientation.X + XvalO.Value, plr.Character["Head"].Orientation.Y + YvalO.Value, plr.Character["Head"].Orientation.Z + ZvalO.Value) end end end) end for _, v in pairs(mov2) do v.AngularVelocity = angular; end orie() end RightArm() LeftArm() end end) local habies = game.ReplicatedStorage.RemoteFunctions.WearOutfit local plr = game.Players.LocalPlayer local chr = plr.Character plr.Chatted:connect(function(msg) for i,hat in pairs(chr:GetChildren()) do if hat:IsA("Accessory") then hat:Destroy() end end if msg:match("amogus") then for i,hat in pairs(chr:GetChildren()) do if hat:IsA("Accessory") then hat:Destroy() end end local code = "5231223671" local args = { Face = ""; Hat1 = code; RemoveShirt = false; Pants = "6111004976"; RPDesc = ""; RPName = ""; Shirt = "6307125842"; } habies:InvokeServer(args) local plr = game.Players.LocalPlayer local mouse = plr:GetMouse() responsiveness = 25 originalresponsiveness = responsiveness RarmPosX = .4 RarmPosY = 0 RarmPosZ = .7 RarmOriX = 0 RarmOriY = 0 RarmOriZ = 0 LarmPosX = -.4 LarmPosY = 0 LarmPosZ = .7 LarmOriX = 0 LarmOriY = 0 LarmOriZ = 0 local function RightArm() local Limb = "Right Arm" local Xval = Instance.new("NumberValue") local Yval = Instance.new("NumberValue") local Zval = Instance.new("NumberValue") local XvalO = Instance.new("NumberValue") local YvalO = Instance.new("NumberValue") local ZvalO = Instance.new("NumberValue") local num3 = Instance.new("NumberValue") local ori = Instance.new("NumberValue") local an = Instance.new("NumberValue") local toggle = true local axis = Vector3.new(0,0,0) local angular = Vector3.new(0,0,0) ori.Value = 50 num3.Value = 0 Xval.Value = RarmPosX Yval.Value = RarmPosY Zval.Value = RarmPosZ XvalO.Value = RarmOriX YvalO.Value = RarmOriY ZvalO.Value = RarmOriZ local plr = game.Players.LocalPlayer; local chr = plr.Character; local hum = chr.Humanoid; local mov = {}; local mov2 = {}; for _, b in pairs(chr:GetChildren()) do if b.Name == Limb then b.CanCollide = false; b:BreakJoints(); local still = Instance.new('BodyAngularVelocity', b); local align = Instance.new('AlignPosition', b); align.Responsiveness = responsiveness; local a0 = Instance.new('Attachment', b); local a1 = Instance.new('Attachment', chr["Torso"]); align.Attachment0 = a0; align.Attachment1 = a1; table.insert(mov, a1); table.insert(mov2, still); game["Run Service"].RenderStepped:connect(function() align.Responsiveness = responsiveness; end) end end spintog = true local function spin() if spintog == true then spintog = false XvalO.Value = XvalO.Value +5 wait() spintog = true end end local mode = 1; local l = 1; game['Run Service'].RenderStepped:Connect(function() for _, v in pairs(mov) do v.Position = Vector3.new(RarmPosX,RarmPosY,RarmPosZ); end end) local function orie() game['Run Service'].RenderStepped:Connect(function() if chr.Humanoid.Health == 0 then toggle = false end for _, b in pairs(chr:GetChildren()) do if b.Name == Limb then b.Orientation = Vector3.new(chr["Head"].Orientation.X + RarmOriX, chr["Head"].Orientation.Y + RarmOriY, chr["Head"].Orientation.Z + RarmOriZ) end end end) end for _, v in pairs(mov2) do v.AngularVelocity = angular; end orie() end local function LeftArm() local Limb = "Left Arm" local Xval = Instance.new("NumberValue") local Yval = Instance.new("NumberValue") local Zval = Instance.new("NumberValue") local XvalO = Instance.new("NumberValue") local YvalO = Instance.new("NumberValue") local ZvalO = Instance.new("NumberValue") local num3 = Instance.new("NumberValue") local ori = Instance.new("NumberValue") local an = Instance.new("NumberValue") local toggle = true local axis = Vector3.new(0,0,0) local angular = Vector3.new(0,0,0) ori.Value = 50 num3.Value = 0 Xval.Value = LarmPosX Yval.Value = LarmPosY Zval.Value = LarmPosZ XvalO.Value = LarmOriX YvalO.Value = LarmOriY ZvalO.Value = LarmOriZ local plr = game.Players.LocalPlayer; local chr = plr.Character; local hum = chr.Humanoid; local mov = {}; local mov2 = {}; for _, b in pairs(chr:GetChildren()) do if b.Name == Limb then b.CanCollide = false; b:BreakJoints(); local still = Instance.new('BodyAngularVelocity', b); local align = Instance.new('AlignPosition', b); align.Responsiveness = responsiveness; local a0 = Instance.new('Attachment', b); local a1 = Instance.new('Attachment', chr["Torso"]); align.Attachment0 = a0; align.Attachment1 = a1; table.insert(mov, a1); table.insert(mov2, still); game["Run Service"].RenderStepped:connect(function() align.Responsiveness = responsiveness; end) end end spintog = true local function spin() if spintog == true then spintog = false XvalO.Value = XvalO.Value +5 wait() spintog = true end end local mode = 1; local l = 1; game['Run Service'].RenderStepped:Connect(function() for _, v in pairs(mov) do v.Position = Vector3.new(LarmPosX,LarmPosY,LarmPosZ); end end) local function orie() game['Run Service'].RenderStepped:Connect(function() if chr.Humanoid.Health == 0 then toggle = false end for _, b in pairs(chr:GetChildren()) do if b.Name == Limb then b.Orientation = Vector3.new(chr["Head"].Orientation.X + LarmOriX, chr["Head"].Orientation.Y + LarmOriY, chr["Head"].Orientation.Z + LarmOriZ) end end end) end for _, v in pairs(mov2) do v.AngularVelocity = angular; end orie() end local function glass() local HAT = "Meshes/口罩Accessory" local Xval = Instance.new("NumberValue") local Yval = Instance.new("NumberValue") local Zval = Instance.new("NumberValue") local XvalO = Instance.new("NumberValue") local YvalO = Instance.new("NumberValue") local ZvalO = Instance.new("NumberValue") local num3 = Instance.new("NumberValue") local ori = Instance.new("NumberValue") local an = Instance.new("NumberValue") local toggle = true local angular = Vector3.new(0,0,0) ori.Value = 100 num3.Value = 0 Xval.Value = 0 Yval.Value = 0 Zval.Value = -.2 XvalO.Value = 0 YvalO.Value = 0 ZvalO.Value = 0 local plr = game.Players.LocalPlayer; local chr = plr.Character; local hum = chr.Humanoid; local mov = {}; local mov2 = {}; for _, v in pairs(hum:GetAccessories()) do if v.Name == HAT then local b = v.Handle; b.CanCollide = false; b:BreakJoints(); for _, k in pairs(v:GetChildren()) do if not k:IsA'SpecialMesh' and not k:IsA'Part' then k:Destroy(); end end local still = Instance.new('BodyAngularVelocity', b); local align = Instance.new('AlignPosition', b); align.RigidityEnabled = true; local a0 = Instance.new('Attachment', b); local a1 = Instance.new('Attachment', chr["Head"]); align.Attachment0 = a0; align.Attachment1 = a1; table.insert(mov, a1); table.insert(mov2, still); end end changetog = true local function change() if changetog == true then changetog = false Zval.Value = math.random(-10,10) Xval.Value = math.random(-10,10) wait(.1) Zval.Value = math.random(-10,10) Xval.Value = math.random(-10,10) wait(.1) changetog = true end end local mode = 1; local l = 1; game['Run Service'].RenderStepped:Connect(function() if mode == 1 then for _, v in pairs(mov) do v.Position = Vector3.new(Xval.Value, Yval.Value, Zval.Value); end end end) local function orie() game['Run Service'].RenderStepped:Connect(function() if chr.Humanoid.Health == 0 then toggle = false end for _, v in pairs(hum:GetAccessories()) do if v.Name == HAT then local b = v.Handle; b.Orientation = Vector3.new(plr.Character["Head"].Orientation.X + XvalO.Value, plr.Character["Head"].Orientation.Y + YvalO.Value, plr.Character["Head"].Orientation.Z + ZvalO.Value) end end end) end for _, v in pairs(mov2) do v.AngularVelocity = angular; end orie() end RightArm() LeftArm() end end)
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