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Nov 21st, 2017
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  1. material = {SMOMaterial &}
  2. flags = {struct {...}}
  3. F_UNLIT = {uint32_t} 0
  4. F_UNFOGGED = {uint32_t} 0
  5. F_UNCULLED = {uint32_t} 0
  6. F_EXTLIGHT = {uint32_t} 0
  7. F_SIDN = {uint32_t} 0
  8. F_WINDOW = {uint32_t} 0
  9. F_CLAMP_S = {uint32_t} 0
  10. F_CLAMP_T = {uint32_t} 0
  11. flag_0x100 = {uint32_t} 0
  12. unused = {uint32_t} 0
  13. shader = {uint32_t} 0
  14. blendMode = {uint32_t} 1
  15. diffuseNameIndex = {uint32_t} 4000
  16. emissive_color = {CImVector}
  17. b = {unsigned char} 0 '\000'
  18. g = {unsigned char} 0 '\000'
  19. r = {unsigned char} 0 '\000'
  20. a = {unsigned char} 255 '\377'
  21. sidn_emissive_color = {CImVector}
  22. b = {unsigned char} 0 '\000'
  23. g = {unsigned char} 0 '\000'
  24. r = {unsigned char} 0 '\000'
  25. a = {unsigned char} 0 '\000'
  26. envNameIndex = {uint32_t} 0
  27. diffColor = {CArgb}
  28. b = {unsigned char} 149 '\225'
  29. g = {unsigned char} 149 '\225'
  30. r = {unsigned char} 149 '\225'
  31. a = {unsigned char} 255 '\377'
  32. ground_type = {int32_t} 2
  33. texture_2 = {uint32_t} 0
  34. color_2 = {uint32_t} 0
  35. flags_2 = {uint32_t} 0
  36. runTimeData = {uint32_t [4]}
  37. [0] = {uint32_t} 0
  38. [1] = {uint32_t} 0
  39. [2] = {uint32_t} 0
  40. [3] = {uint32_t} 0
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