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- material = {SMOMaterial &}
- flags = {struct {...}}
- F_UNLIT = {uint32_t} 0
- F_UNFOGGED = {uint32_t} 0
- F_UNCULLED = {uint32_t} 0
- F_EXTLIGHT = {uint32_t} 0
- F_SIDN = {uint32_t} 0
- F_WINDOW = {uint32_t} 0
- F_CLAMP_S = {uint32_t} 0
- F_CLAMP_T = {uint32_t} 0
- flag_0x100 = {uint32_t} 0
- unused = {uint32_t} 0
- shader = {uint32_t} 0
- blendMode = {uint32_t} 1
- diffuseNameIndex = {uint32_t} 4000
- emissive_color = {CImVector}
- b = {unsigned char} 0 '\000'
- g = {unsigned char} 0 '\000'
- r = {unsigned char} 0 '\000'
- a = {unsigned char} 255 '\377'
- sidn_emissive_color = {CImVector}
- b = {unsigned char} 0 '\000'
- g = {unsigned char} 0 '\000'
- r = {unsigned char} 0 '\000'
- a = {unsigned char} 0 '\000'
- envNameIndex = {uint32_t} 0
- diffColor = {CArgb}
- b = {unsigned char} 149 '\225'
- g = {unsigned char} 149 '\225'
- r = {unsigned char} 149 '\225'
- a = {unsigned char} 255 '\377'
- ground_type = {int32_t} 2
- texture_2 = {uint32_t} 0
- color_2 = {uint32_t} 0
- flags_2 = {uint32_t} 0
- runTimeData = {uint32_t [4]}
- [0] = {uint32_t} 0
- [1] = {uint32_t} 0
- [2] = {uint32_t} 0
- [3] = {uint32_t} 0
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