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- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_MagSmall.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\mag_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\mag_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\mag_s.dds"
- 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_MagDrum.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\magdrum_d.dds" to "textures\thebiglidowski\m72\magdrum_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\magdrum_n.dds" to "textures\thebiglidowski\m72\magdrum_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\magdrum_s.dds" to "textures\thebiglidowski\m72\magdrum_s.dds"
- 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Stock.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\stock_d.dds"
- 7 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\stock_n.dds"
- 7 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 7 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\stock_s.dds"
- 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_StockHM.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\stockhm_d.dds" to "textures\thebiglidowski\m72\stockhm_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\stockhm_n.dds" to "textures\thebiglidowski\m72\stockhm_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\stockhm_s.dds" to "textures\thebiglidowski\m72\stockhm_s.dds"
- 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Ironsights.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\ironsights_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\ironsights_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\ironsights_s.dds"
- 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Capacitors.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\capacitors_d.dds" to "textures\thebiglidowski\m72\capacitors_d.dds"
- 7 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\capacitors_n.dds" to "textures\thebiglidowski\m72\capacitors_n.dds"
- 7 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 7 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\capacitors_s.dds" to "textures\thebiglidowski\m72\capacitors_s.dds"
- 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_StockHMRC.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\stockhmrc_d.dds" to "textures\thebiglidowski\m72\stockhmrc_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\stockhmrc_n.dds" to "textures\thebiglidowski\m72\stockhmrc_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\stockhmrc_s.dds" to "textures\thebiglidowski\m72\stockhmrc_s.dds"
- 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Suppressor.nif
- 7 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\suppressorthicc\suppressor_d.dds"
- 7 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\suppressorthicc\suppressor_n.dds"
- 7 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 7 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\suppressorthicc\suppressor_s.dds"
- 6 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Booster.nif
- 6 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\booster\booster_d.dds"
- 6 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\booster\booster_n.dds"
- 6 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 6 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\booster\booster_s.dds"
- 5 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Barrel.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_s.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_d.dds"
- 11 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_n.dds"
- 11 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 11 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_s.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_d.dds"
- 14 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_n.dds"
- 14 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 14 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_s.dds"
- 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Receiver.nif
- 36 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\receiver_d.dds"
- 36 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\receiver_n.dds"
- 36 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 36 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\receiver_s.dds"
- 39 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\rail_d.dds"
- 39 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\rail_n.dds"
- 39 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 39 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\rail_s.dds"
- 42 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\grip_d.dds"
- 42 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\grip_n.dds"
- 42 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 42 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\grip_s.dds"
- 45 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\receiver_d.dds"
- 45 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\receiver_n.dds"
- 45 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 45 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\receiver_s.dds"
- 35 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 41 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 44 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Reflex.nif
- 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\reflex_d.dds" to "textures\thebiglidowski\m72\reflex_d.dds"
- 6 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\reflex_n.dds" to "textures\thebiglidowski\m72\reflex_n.dds"
- 6 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 6 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\reflex_s.dds" to "textures\thebiglidowski\m72\reflex_s.dds"
- 11 BSXFlags: Added missing BSXFlags
- 11 BSXFlags: Flags set to "External Emit"
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Scope.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\shared\westteklens_d.dds" to "textures\thebiglidowski\shared\westteklens_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\shared\westteklens_n.dds" to "textures\thebiglidowski\shared\westteklens_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1_dielectric.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1_dielectric.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\shared\westteklens_s.dds" to "textures\thebiglidowski\shared\westteklens_s.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\scope_d.dds" to "textures\thebiglidowski\m72\scope_d.dds"
- 10 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\scope_n.dds" to "textures\thebiglidowski\m72\scope_n.dds"
- 10 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 10 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\m72\scope_s.dds" to "textures\thebiglidowski\m72\scope_s.dds"
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_ScopeLong.nif
- 6 BSShaderTextureSet\Textures\Textures #0: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\shared\westteklens_d.dds" to "textures\thebiglidowski\shared\westteklens_d.dds"
- 6 BSShaderTextureSet\Textures\Textures #1: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\shared\westteklens_n.dds" to "textures\thebiglidowski\shared\westteklens_n.dds"
- 6 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1_dielectric.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1_dielectric.dds"
- 6 BSShaderTextureSet\Textures\Textures #7: Path changed from "e:\games\fallout 4\data\textures\thebiglidowski\shared\westteklens_s.dds" to "textures\thebiglidowski\shared\westteklens_s.dds"
- 8 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "D:\Creative\Modding\Fallout 4\M72GaussRifle\Texturing\Output\ScopeLong\ScopeLong_D.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "D:\Creative\Modding\Fallout 4\M72GaussRifle\Texturing\Output\ScopeLong\ScopeLong_N.dds"
- 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "D:\Creative\Modding\Fallout 4\M72GaussRifle\Texturing\Output\ScopeLong\ScopeLong_S.dds"
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Barrel_Shielded.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_s.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_d.dds"
- 11 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_n.dds"
- 11 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 11 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_s.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_d.dds"
- 14 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_n.dds"
- 14 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 14 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_s.dds"
- 17 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\barrelshield\barrelshield_d.dds"
- 17 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\barrelshield\barrelshield_n.dds"
- 17 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 17 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\barrelshield\barrelshield_s.dds"
- 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 16 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Barrel_Overcharged.nif
- 8 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_d.dds"
- 8 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_n.dds"
- 8 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 8 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\barrel_s.dds"
- 11 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_d.dds"
- 11 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_n.dds"
- 11 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 11 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\handguard_s.dds"
- 14 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_d.dds"
- 14 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_n.dds"
- 14 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 14 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\m72\wires_s.dds"
- 21 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\barrelshield\barrelshield_d.dds"
- 21 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\barrelshield\barrelshield_n.dds"
- 21 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 21 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\barrelshield\barrelshield_s.dds"
- 7 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 10 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 13 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 20 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 15 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- M72 Gauss Rifle-43442-1-0-1581442516\Data\Meshes\DLCLondon\Weapons\Ranged\M72Gauss\M72_Optimizer.nif
- 6 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\optimizer\optimizer_d.dds"
- 6 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\optimizer\optimizer_n.dds"
- 6 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 6 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\optimizer\optimizer_s.dds"
- 10 BSShaderTextureSet\Textures\Textures #0: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\optimizer\optimizer_d.dds"
- 10 BSShaderTextureSet\Textures\Textures #1: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\optimizer\optimizer_n.dds"
- 10 BSShaderTextureSet\Textures\Textures #4: Path changed from "d:\creative\modding\fallout 4\reference\textures\shared\cubemaps\mipblur_defaultoutside1.dds" to "textures\shared\cubemaps\mipblur_defaultoutside1.dds"
- 10 BSShaderTextureSet\Textures\Textures #7: Couldn't fix absolute path "d:\creative\modding\fallout 4\m72gaussrifle\texturing\output\optimizer\optimizer_s.dds"
- 5 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 9 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
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