Guest User

Untitled

a guest
May 30th, 2016
28
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 43.77 KB | None | 0 0
  1. Properties:
  2. Chat:
  3. Enable: true
  4. Format: '<name>: <message>'
  5. Prefixes:
  6. Air: '[Airbender]'
  7. Water: '[Waterbender]'
  8. Earth: '[Earthbender]'
  9. Fire: '[Firebender]'
  10. Chi: '[Chiblocker]'
  11. Avatar: '[Avatar]'
  12. Colors:
  13. Avatar: DARK_PURPLE
  14. Air: GRAY
  15. AirSub: DARK_GRAY
  16. Water: AQUA
  17. WaterSub: DARK_AQUA
  18. Earth: GREEN
  19. EarthSub: DARK_GREEN
  20. Fire: RED
  21. FireSub: DARK_RED
  22. Chi: GOLD
  23. ImportEnabled: true
  24. BendingAffectFallingSand:
  25. Normal: true
  26. NormalStrengthMultiplier: 1.0
  27. TNT: true
  28. TNTStrengthMultiplier: 1.0
  29. GlobalCooldown: 500
  30. SeaLevel: 62
  31. HorizontalCollisionPhysics:
  32. Enabled: false
  33. WallDamageMinimumDistance: 5.0
  34. WallDamageCap: 6.0
  35. DamageOnBarrierBlock: false
  36. CustomItems:
  37. GrapplingHook:
  38. Enable: true
  39. IronUses: 25
  40. GoldUses: 50
  41. RegionProtection:
  42. AllowHarmlessAbilities: true
  43. RespectWorldGuard: true
  44. RespectGriefPrevention: true
  45. RespectFactions: true
  46. RespectTowny: true
  47. RespectPreciousStones: true
  48. RespectLWC: true
  49. CacheBlockTime: 5000
  50. Residence:
  51. Flag: bending
  52. Respect: true
  53. Air:
  54. CanBendWithWeapons: false
  55. Particles: blacksmoke
  56. PlaySound: false
  57. Water:
  58. CanBendWithWeapons: false
  59. NightFactor: 1.5
  60. FullMoonFactor: 2.0
  61. CanBendPackedIce: true
  62. CanBendFromBentBlocks: false
  63. PlaySound: false
  64. NightMessage: You feel the strength of the rising moon empowering your waterbending.
  65. DayMessage: You feel the empowering of your waterbending subside as the moon sets.
  66. LunarEclipseMessage: A lunar eclipse is out! Waterbendings are temporarily powerless.
  67. FullMoonMessage: A full moon is rising, empowering your waterbending like never before.
  68. Range: 4
  69. IceBlocks:
  70. - ICE
  71. - PACKED_ICE
  72. PlantBlocks:
  73. - SAPLING
  74. - LEAVES
  75. - LEAVES_2
  76. - DEAD_BUSH
  77. - YELLOW_FLOWER
  78. - RED_ROSE
  79. - RED_MUSHROOM
  80. - BROWN_MUSHROOM
  81. - CACTUS
  82. - PUMPKIN
  83. - HUGE_MUSHROOM_1
  84. - HUGE_MUSHROOM_2
  85. - MELON_BLOCK
  86. - VINE
  87. - WATER_LILY
  88. - DOUBLE_PLANT
  89. - CROPS
  90. - LONG_GRASS
  91. - SUGAR_CANE_BLOCK
  92. - PUMPKIN_STEM
  93. - MELON_STEM
  94. Earth:
  95. RevertEarthbending: true
  96. SafeRevert: true
  97. RevertCheckTime: 8000
  98. CanBendWithWeapons: true
  99. EarthbendableBlocks:
  100. - STONE
  101. - CLAY
  102. - COAL_ORE
  103. - DIAMOND_ORE
  104. - DIRT
  105. - GOLD_ORE
  106. - GRASS
  107. - GRAVEL
  108. - IRON_ORE
  109. - LAPIS_ORE
  110. - NETHERRACK
  111. - QUARTZ_ORE
  112. - REDSTONE_ORE
  113. - MYCEL
  114. MetalBlocks:
  115. - IRON_BLOCK
  116. - GOLD_BLOCK
  117. - QUARTZ_BLOCK
  118. SandBlocks:
  119. - SAND
  120. - SANDSTONE
  121. - RED_SAND
  122. - RED_SANDSTONE
  123. MetalPowerFactor: 1.5
  124. PlaySound: true
  125. Range: 4
  126. Passive:
  127. SandRunPower: 0
  128. EarthBlocks:
  129. - DIRT
  130. - MYCEL
  131. - GRASS
  132. - STONE
  133. - GRAVEL
  134. - CLAY
  135. - COAL_ORE
  136. - IRON_ORE
  137. - GOLD_ORE
  138. - REDSTONE_ORE
  139. - LAPIS_ORE
  140. - DIAMOND_ORE
  141. - NETHERRACK
  142. - QUARTZ_ORE
  143. Fire:
  144. CanBendWithWeapons: true
  145. DayFactor: 1.5
  146. PlaySound: true
  147. NightMessage: You feel the empowering of your firebending subside as the sun sets.
  148. DayMessage: You feel the strength of the rising sun empowering your firebending.
  149. SolarEclipseMessage: A solar eclipse is out! Firebenders are temporarily powerless.
  150. CometMessage: Sozin's Comet is passing overhead! Firebending is now at its most powerful.
  151. FireGriefing: false
  152. RevertTicks: 12000
  153. Chi:
  154. CanBendWithWeapons: true
  155. DisabledWorlds:
  156. - TestWorld
  157. - TestWorld2
  158. Abilities:
  159. AvatarState:
  160. Enabled: true
  161. Description: The signature ability of the Avatar, this is a toggle. Click to activate to become nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from all sources, regenerates health rapidly, and is granted extreme speed. Nearly all abilities are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able abilities and last until you deactivate them or the Avatar State. Click again with the Avatar State selected to deactivate it.
  162. Cooldown: 8200
  163. Duration: 48000
  164. PowerMultiplier: 3
  165. PotionEffects:
  166. Regeneration:
  167. Enabled: true
  168. Power: 1
  169. Speed:
  170. Enabled: false
  171. Power: 3
  172. DamageResistance:
  173. Enabled: true
  174. FireResistance:
  175. Enabled: false
  176. Power: 3
  177. Air:
  178. Passive:
  179. Factor: 0.3
  180. Speed: 2
  181. Jump: 3
  182. AirBlast:
  183. Enabled: true
  184. Description: AirBlast is the most fundamental bending technique of an airbender. To use, simply left-click in a direction. A gust of wind will be created at your fingertips, launching anything in its path harmlessly back. A gust of air can extinguish fires on the ground or on a player, can cool lava, and can flip levers and activate buttons. Additionally, tapping sneak will change the origin of your next AirBlast to your targeted location.
  185. Speed: 25
  186. Range: 20
  187. Radius: 2
  188. Push:
  189. Self: 3.1
  190. Entities: 3.5
  191. CanFlickLevers: true
  192. CanOpenDoors: true
  193. CanPressButtons: true
  194. CanCoolLava: true
  195. SelectRange: 10
  196. SelectParticles: 4
  197. Particles: 6
  198. Cooldown: 500
  199. AirBubble:
  200. Enabled: true
  201. Description: To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  202. Radius: 5
  203. AirBurst:
  204. Enabled: true
  205. Description: AirBurst is one of the most powerful abilities in the airbender's arsenal. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to release the burst in a sphere around you or click to launch a cone-shaped burst of air in front of you. Additionally, having this ability selected when you land on the ground from a large enough fall will create a burst of air around you.
  206. FallThreshold: 15
  207. PushFactor: 1.5
  208. ChargeTime: 1750
  209. Damage: 0
  210. Cooldown: 0
  211. SneakParticles: 6
  212. ParticlePercentage: 30
  213. AnglePhi: 10
  214. AngleTheta: 10
  215. AirScooter:
  216. Enabled: true
  217. Description: AirScooter is a fast means of transportation. To use, sprint, jump then click with this ability selected. You will hop on a scooter of air and be propelled forward in the direction you're looking (you don't need to press anything). This ability can be used to levitate above liquids, but it cannot go up steep slopes. Any other actions will deactivate this ability.
  218. Speed: 0.675
  219. Interval: 0
  220. Radius: 1
  221. Cooldown: 0
  222. MaxHeightFromGround: 7
  223. Tornado:
  224. Enabled: true
  225. Description: 'To use, simply sneak (default: shift). This will create a swirling
  226. vortex at the targeted location. Any creature or object caught in the vortex
  227. will be launched up and out in some random direction. If another player gets
  228. caught in the vortex, the launching effect is minimal. Tornado can also be
  229. used to transport the user. If the user gets caught in his/her own tornado,
  230. his movements are much more manageable. Provided the user doesn''t fall out
  231. of the vortex, it will take him to a maximum height and move him in the general
  232. direction he''s looking. Skilled airbenders can scale anything with this ability.'
  233. Radius: 10
  234. Height: 25
  235. Range: 25
  236. MobPushFactor: 1
  237. PlayerPushFactor: 1
  238. Speed: 1
  239. NpcPushFactor: 1
  240. AirShield:
  241. Enabled: true
  242. Description: 'Air Shield is one of the most powerful defensive techniques in
  243. existence. To use, simply sneak (default: shift). This will create a whirlwind
  244. of air around the user, with a small pocket of safe space in the center. This
  245. wind will deflect all projectiles and will prevent any creature from entering
  246. it for as long as its maintained.'
  247. Radius: 5
  248. IsAvatarStateToggle: true
  249. Streams: 5
  250. Speed: 9999
  251. Particles: 5
  252. AirSpout:
  253. Enabled: true
  254. Description: This ability gives the airbender limited sustained levitation. It is a toggle - click to activate and form a whirling spout of air beneath you, lifting you up. You can bend other abilities while using AirSpout. Click again to deactivate this ability.
  255. Height: 18
  256. Interval: 0
  257. AirSuction:
  258. Enabled: true
  259. Description: To use, simply left-click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location.
  260. Speed: 25
  261. Range: 20
  262. Radius: 2
  263. Push: 3.0
  264. SelectRange: 10
  265. Cooldown: 0
  266. Particles: 6
  267. SelectParticles: 6
  268. AirSwipe:
  269. Enabled: true
  270. Description: To use, simply left-click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum.
  271. Damage: 2
  272. Range: 16
  273. Radius: 2
  274. Push: 0.5
  275. Arc: 20
  276. Speed: 28
  277. Cooldown: 1500
  278. ChargeFactor: 3
  279. MaxChargeTime: 3000
  280. Particles: 3
  281. StepSize: 4
  282. Flight:
  283. Enabled: false
  284. Description: 'Jump in the air, crouch (default: shift) and hold with this ability
  285. bound and you will glide around in the direction you look. While flying, click
  286. to Hover. Click again to disable Hovering.'
  287. HoverEnabled: true
  288. Cooldown: 0
  289. Speed: 1
  290. MaxHits: 4
  291. Suffocate:
  292. Enabled: false
  293. Description: This ability is one of the most dangerous abilities an Airbender possesses. To use, simply look at an entity and hold shift. The entity will begin taking damage as you extract the air from their lungs. Any bender caught in this sphere will only be able to use basic moves, such as AirSwipe, WaterManipulation, FireBlast, or EarthBlast. An entity can be knocked out of the sphere by certain bending arts, and your attention will be disrupted if you are hit by bending.
  294. ChargeTime: 500
  295. Cooldown: 0
  296. Range: 20
  297. Damage: 1
  298. DamageInitialDelay: 2
  299. DamageInterval: 1
  300. SlowPotency: 1
  301. SlowDelay: 0.5
  302. SlowInterval: 1.25
  303. BlindPotentcy: 30
  304. BlindDelay: 2
  305. BlindInterval: 1.5
  306. CanBeUsedOnUndeadMobs: true
  307. RequireConstantAim: true
  308. RequireConstantAimRadius: 5
  309. AnimationRadius: 2.0
  310. AnimationParticleAmount: 1
  311. AnimationSpeed: 1.0
  312. AirCombo:
  313. Enabled: false
  314. Twister:
  315. Speed: 0.35
  316. Range: 16
  317. Height: 8
  318. Radius: 3.5
  319. RemoveDelay: 1500
  320. Cooldown: 10000
  321. DegreesPerParticle: 7
  322. HeightPerParticle: 1.25
  323. Enabled: true
  324. AirStream:
  325. Speed: 0.5
  326. Range: 40
  327. EntityDuration: 4000
  328. EntityHeight: 14
  329. Cooldown: 7000
  330. Enabled: true
  331. AirSweep:
  332. Speed: 1.4
  333. Range: 14
  334. Damage: 3
  335. Knockback: 3.5
  336. Cooldown: 6000
  337. Enabled: true
  338. Water:
  339. Passive:
  340. SwimSpeedFactor: 0.8
  341. Bloodbending:
  342. Enabled: false
  343. Description: This ability was made illegal for a reason. With this ability selected, sneak while targetting something and you will bloodbend that target. Bloodbent targets cannot move, bend or attack. You are free to control their actions by looking elsewhere - they will be forced to move in that direction. Additionally, clicking while bloodbending will launch that target off in the direction you're looking. People who are capable of bloodbending are immune to your technique, and you are immune to theirs.
  344. CanOnlyBeUsedAtNight: true
  345. CanBeUsedOnUndeadMobs: true
  346. ThrowFactor: 2
  347. Range: 10
  348. HoldTime: 0
  349. Cooldown: 0
  350. CanOnlyBeUsedDuringFullMoon: true
  351. CanBloodbendOtherBloodbenders: false
  352. HealingWaters:
  353. Enabled: true
  354. Description: To use, the bender must be at least partially submerged in water. If the user is not sneaking, this ability will automatically begin working provided the user has it selected. If the user is sneaking, he/she is channeling the healing to their target in front of them. In order for this channel to be successful, the user and the target must be at least partially submerged in water.
  355. ShiftRequired: true
  356. Radius: 5
  357. Interval: 750
  358. Power: 1
  359. Duration: 70
  360. IceBlast:
  361. Enabled: false
  362. Damage: 3
  363. Range: 21
  364. Cooldown: 1500
  365. SelectRange: 12
  366. Description: 'This ability offers a powerful ice utility for Waterbenders. It
  367. can be used to fire an explosive burst of ice at an opponent, spraying ice
  368. and snow around it. To use, simply tap sneak (Default: Shift) while targeting
  369. a block of ice to select it as a source. From there, you can just left click
  370. to send the blast off at your opponent.'
  371. DynamicSourcing:
  372. Enabled: false
  373. DeflectRange: 3
  374. CollisionRadius: 2
  375. Interval: 20
  376. IceSpike:
  377. Enabled: true
  378. Description: This ability has many functions. Clicking while targetting ice, or an entity over some ice, will raise a spike of ice up, damaging and slowing the target. Tapping sneak (shift) while selecting a water source will select that source that can then be fired with a click. Firing this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. If you sneak (shift) while not selecting a source, many ice spikes will erupt from around you, damaging and slowing those targets.
  379. Cooldown: 0
  380. Damage: 3
  381. Range: 24
  382. ThrowingMult: 0.8
  383. Height: 6
  384. Projectile:
  385. Range: 25
  386. Damage: 1
  387. SelectRange: 20
  388. DynamicSourcing:
  389. Enabled: false
  390. Push: 0.7
  391. Speed: 25
  392. SlowCooldown: 5000
  393. SlowPower: 2
  394. SlowDuration: 82
  395. Field:
  396. Damage: 2
  397. Radius: 6
  398. Push: 1
  399. Cooldown: 100
  400. Blast:
  401. Range: 20
  402. Damage: 1
  403. CollisionRadius: 2
  404. DeflectRange: 3
  405. Cooldown: 0
  406. SlowCooldown: 5000
  407. SlowPower: 2
  408. SlowDuration: 92
  409. Interval: 0
  410. OctopusForm:
  411. Enabled: true
  412. Description: This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. To use, click to select a water source. Then, hold sneak to channel this ability. While channeling, the water will form itself around you and has a chance to block incoming attacks. Additionally, you can click while channeling to attack things near you, dealing damage and knocking them back. Releasing shift at any time will dissipate the form.
  413. Range: 10
  414. AttackRange: 2.5
  415. Radius: 3
  416. Damage: 4
  417. Knockback: 1.95
  418. FormDelay: 40
  419. SelectRange: 12
  420. Cooldown: 0
  421. AutoSourcing:
  422. Enabled: true
  423. Cooldown: 1500
  424. SelectRange: 5
  425. DynamicSourcing:
  426. Enabled: false
  427. AngleIncrement: 45
  428. PhaseChange:
  429. Enabled: true
  430. Description: 'To use, simply left-click. Any water you are looking at within
  431. range will instantly freeze over into solid ice. Provided you stay within
  432. range of the ice and do not unbind FreezeMelt, that ice will not thaw. If,
  433. however, you do either of those the ice will instantly thaw. If you sneak
  434. (default: shift), anything around where you are looking at will instantly
  435. melt. Since this is a more favorable state for these things, they will never
  436. re-freeze unless they would otherwise by nature or some other bending ability.
  437. Additionally, if you tap sneak while targetting water with FreezeMelt, it
  438. will evaporate water around that block that is above sea level. '
  439. Range: 20
  440. Radius: 5
  441. Cooldown: 0
  442. Freeze:
  443. Cooldown: 0
  444. Melt:
  445. Cooldown: 0
  446. PlantArmor:
  447. Enabled: false
  448. Description: PlantArmor is a defensive ability in the arsenal of the plantbender. Clicking on leaves with this ability will temporarily clad you in strong armor made out of plants! You can use this defensively, but you can also use the armor as a source for other plantbending skills.
  449. Duration: 7500
  450. Resistance: 1
  451. Cooldown: 10000
  452. SelectRange: 12
  453. AutoSourcing:
  454. Enabled: true
  455. Cooldown: 10000
  456. SelectRange: 5
  457. Range: 10
  458. Surge:
  459. Enabled: true
  460. Description: This ability has two distinct features. If you sneak to select a source block, you can then click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If, instead, you click to select a source block, you can hold sneak to form a wall of water at your cursor location. Click to shift between a water wall and an ice wall. Release sneak to dissipate it.
  461. Wave:
  462. Radius: 3
  463. Range: 20
  464. SelectRange: 16
  465. HorizontalPush: 1
  466. DynamicSourcing:
  467. Enabled: false
  468. VerticalPush: 0.3
  469. MaxFreezeRadius: 7
  470. Cooldown: 500
  471. Interval: 30
  472. VerticalPush: 0.3
  473. Wall:
  474. Radius: 2
  475. SelectRange: 5
  476. DynamicSourcing:
  477. Enabled: false
  478. Range: 5
  479. Cooldown: 0
  480. Interval: 30
  481. Torrent:
  482. Enabled: true
  483. Description: Torrent is one of the strongest moves in a waterbender's arsenal. To use, first click a source block to select it; then hold shift to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release shift during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you click again when the water is torrenting, it will freeze the area around it when it is obstructed.
  484. Range: 26
  485. DeflectDamage: 1
  486. Damage: 2
  487. Cooldown: 0
  488. Wave:
  489. Radius: 13
  490. Knockback: 1.5
  491. Height: 1
  492. GrowSpeed: 0.5
  493. Interval: 30
  494. Cooldown: 0
  495. SelectRange: 10
  496. AutoSourcing:
  497. Enabled: false
  498. Cooldown: 1500
  499. SelectRange: 5
  500. DynamicSourcing:
  501. Enabled: false
  502. MaxLayer: 3
  503. Push: 1
  504. Angle: 20
  505. Radius: 3
  506. MaxUpwardForce: 0.2
  507. Interval: 30
  508. Plantbending:
  509. RegrowTime: 18000
  510. WaterArms:
  511. Enabled: false
  512. Description: |-
  513. One of the most diverse moves in a Waterbender's arsenal, this move creates tendrils of water from the players arms to emulate their actual arms. Each water arms mode will be binded to a slot, switch slots to change mode. To deactive the arms, hold Sneak and Double Left-Click.
  514. Pull - Use your Arms to pull blocks, items, mobs or even players towards you!
  515. Punch - An offensive attack, harming players or mobs!
  516. Grapple - Scale walls and speed across battlefields, using your Arms as a grappling hook!
  517. Grab - Grab an entity with your arm, and swing them about!
  518. Freeze - Use your Arms to fire small blasts of ice in any direction!
  519. Spear - Throw your Arms in any direction, freezing whatever it hits!
  520. SneakMessage: 'Active Ability:'
  521. Arms:
  522. InitialLength: 4
  523. SourceGrabRange: 4
  524. MaxAttacks: 10
  525. MaxAlternateUsage: 50
  526. MaxIceShots: 5
  527. Cooldown: 20000
  528. AllowPlantSource: true
  529. Lightning:
  530. Enabled: true
  531. Damage: 10.0
  532. KillUser: false
  533. Cooldowns:
  534. UsageCooldownEnabled: false
  535. UsageCooldown: 200
  536. Whip:
  537. MaxLength: 12
  538. MaxLengthWeak: 8
  539. NightAugments:
  540. MaxLength:
  541. Normal: 16
  542. FullMoon: 20
  543. Pull:
  544. Multiplier: 0.15
  545. Punch:
  546. PunchDamage: 0.5
  547. MaxLength: 6
  548. NightAugments:
  549. MaxLength:
  550. Normal: 11
  551. FullMoon: 13
  552. Grapple:
  553. RespectRegions: false
  554. Grab:
  555. HoldTime: 4500
  556. Freeze:
  557. Range: 20
  558. Damage: 2
  559. Spear:
  560. Range: 40
  561. Damage: 3
  562. DamageEnabled: true
  563. Sphere: 2
  564. Duration: 4500
  565. Length: 18
  566. NightAugments:
  567. Range:
  568. Normal: 45
  569. FullMoon: 60
  570. Sphere:
  571. Normal: 3
  572. FullMoon: 6
  573. Duration:
  574. Normal: 7000
  575. FullMoon: 12000
  576. WaterBubble:
  577. Enabled: true
  578. Description: To use, the bender must hold down sneak. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability.
  579. Radius: 4
  580. WaterManipulation:
  581. Enabled: true
  582. Description: 'To use, place your cursor over a waterbendable object and tap
  583. sneak (default: shift). Smoke will appear where you''ve selected, indicating
  584. the origin of your ability. After you have selected an origin, simply left-click
  585. in any direction and you will see your water spout off in that direction,
  586. slicing any creature in its path. If you look towards a creature when you
  587. use this ability, it will target that creature. A collision from Water Manipulation
  588. both knocks the target back and deals some damage. Alternatively, if you have
  589. the source selected and tap shift again, you will be able to control the water
  590. more directly.'
  591. Damage: 3.0
  592. Range: 32
  593. Speed: 65
  594. Push: 0.3
  595. SelectRange: 16
  596. AutoSourcing:
  597. Enabled: false
  598. Cooldown: 1500
  599. SelectRange: 5
  600. DynamicSourcing:
  601. Enabled: false
  602. Cooldown: 280
  603. CollisionRadius: 2
  604. DeflectRange: 3
  605. WaterSpout:
  606. Enabled: true
  607. Description: This ability provides a Waterbender with a means of transportation. To use, simply left click while in or over water to spout water up beneath you, experiencing controlled levitation. Left clicking again while the spout is active will cause it to disappear. Alternatively, tapping a Waterbendable block while not in Water will select a water block as a source, from there, you can tap sneak (Default:Shift) to channel the Water around you. Releasing the sneak will create a wave allowing you a quick burst of controlled transportation. While riding the wave you may press sneak to cause the wave to disappear.
  608. Height: 20
  609. BlockSpiral: true
  610. Particles: false
  611. Wave:
  612. Particles: false
  613. Enabled: true
  614. ChargeTime: 500
  615. FlightTime: 2500
  616. Speed: 1.0
  617. SelectRange: 6
  618. AllowPlantSource: true
  619. Radius: 3.8
  620. WaveRadius: 1.5
  621. AnimationSpeed: 1.2
  622. Cooldown: 4500
  623. Interval: 50
  624. WaterCombo:
  625. Enabled: false
  626. IceWave:
  627. Damage: 4
  628. Cooldown: 6000
  629. Enabled: true
  630. ThawRadius: 10
  631. IceBullet:
  632. Damage: 2
  633. Radius: 2.5
  634. Range: 12
  635. MaxShots: 30
  636. AnimationSpeed: 1
  637. ShootTime: 10000
  638. Cooldown: 10000
  639. Enabled: true
  640. Earth:
  641. Passive:
  642. Duration: 0
  643. SandRunSpeed: 0
  644. Catapult:
  645. Enabled: true
  646. Description: To use, left-click while looking in the direction you want to be launched. A pillar of earth will jut up from under you and launch you in that direction - if and only if there is enough earth behind where you're looking to launch you. Skillful use of this ability takes much time and work, and it does result in the death of certain gung-ho earthbenders. If you plan to use this ability, be sure you've read about your passive ability you innately have as an earthbender.
  647. Length: 8
  648. Speed: 10
  649. Push: 6
  650. ShiftModifier: 2
  651. Cooldown: 0
  652. Collapse:
  653. Enabled: true
  654. Description: ' To use, simply left-click on an earthbendable block. That block
  655. and the earthbendable blocks above it will be shoved back into the earth below
  656. them, if they can. This ability does have the capacity to trap something inside
  657. of it, although it is incredibly difficult to do so. Additionally, press sneak
  658. with this ability to affect an area around your targetted location - all earth
  659. that can be moved downwards will be moved downwards. This ability is especially
  660. risky or deadly in caves, depending on the earthbender''s goal and technique.'
  661. SelectRange: 20
  662. Radius: 7
  663. Speed: 10
  664. Cooldown: 0
  665. DynamicSourcing:
  666. Enabled: true
  667. Column:
  668. Height: 6
  669. Cooldown: 500
  670. Wall:
  671. Height: 6
  672. Cooldown: 500
  673. EarthArmor:
  674. Enabled: true
  675. Description: This ability encases the earthbender in temporary armor. To use, click on a block that is earthbendable. If there is another block under it that is earthbendable, the block will fly to you and grant you temporary armor and damage reduction. This ability has a long cooldown.
  676. Duration: 14000
  677. Strength: 3
  678. SelectRange: 8
  679. Cooldown: 28950
  680. AutoSourcing:
  681. Enabled: true
  682. SelectRange: 5
  683. Cooldown: 17500
  684. EarthBlast:
  685. Enabled: true
  686. Description: 'To use, place your cursor over an earthbendable object (dirt,
  687. rock, ores, etc) and tap sneak (default: shift). The object will temporarily
  688. turn to stone, indicating that you have it focused as the source for your
  689. ability. After you have selected an origin (you no longer need to be sneaking),
  690. simply left-click in any direction and you will see your object launch off
  691. in that direction, smashing into any creature in its path. If you look towards
  692. a creature when you use this ability, it will target that creature. A collision
  693. from Earth Blast both knocks the target back and deals some damage. You cannot
  694. have multiple of these abilities flying at the same time.'
  695. CanHitSelf: false
  696. Radius: 20
  697. Speed: 21
  698. SelectRange: 10
  699. Revert: true
  700. Damage: 4
  701. Push: 0.3
  702. Cooldown: 500
  703. AutoSourcing:
  704. Enabled: false
  705. Cooldown: 1500
  706. SelectRange: 5
  707. DynamicSourcing:
  708. Enabled: false
  709. Range: 20
  710. DeflectRange: 3
  711. CollisionRadius: 2
  712. EarthGrab:
  713. Enabled: true
  714. Description: To use, simply left-click while targeting a creature within range. This ability will erect a circle of earth to trap the creature in.
  715. Range: 16
  716. Cooldown: 0
  717. SelectRange: 8
  718. Height: 6
  719. EarthTunnel:
  720. Enabled: true
  721. Description: 'Earth Tunnel is a completely utility ability for earthbenders.
  722. To use, simply sneak (default: shift) in the direction you want to tunnel.
  723. You will slowly begin tunneling in the direction you''re facing for as long
  724. as you sneak or if the tunnel has been dug long enough. This ability will
  725. be interrupted if it hits a block that cannot be earthbent.'
  726. MaxRadius: 1
  727. Range: 10
  728. Radius: 0.25
  729. Revert: true
  730. Interval: 30
  731. Extraction:
  732. Enabled: false
  733. Description: This ability allows metalbenders to extract the minerals from ore blocks. To use, simply tap sneak while looking at an ore block with metal in it (iron, gold, quartz) and the ore will be extracted and drop in front of you. This ability has a small chance of doubling or tripling the loot. This ability has a short cooldown.
  734. Cooldown: 500
  735. TripleLootChance: 15
  736. DoubleLootChance: 40
  737. SelectRange: 5
  738. LavaFlow:
  739. Enabled: false
  740. Description: 'This ability allows an Earthbender to create lava using the Earth
  741. around them. To use, simply hold sneak (Default: Shift) to create a lava moat
  742. that surrounds you, press sneak again to remove the moat. Left click an Earthbendable
  743. block to create a pool of lava after a small delay. Additionally, you can
  744. left click at any time to turn lava back into its original state -- Earth.'
  745. ShiftCooldown: 20000
  746. ClickLavaCooldown: 10000
  747. ClickLandCooldown: 500
  748. ShiftCleanupDelay: 10000
  749. ClickLavaCleanupDelay: 7000
  750. ClickLandCleanupDelay: 20000
  751. ClickRange: 10.0
  752. ShiftRadius: 7.0
  753. ShiftPlatformRadius: 1.5
  754. ClickRadius: 5.0
  755. ClickLavaCreateSpeed: 0.045
  756. ClickLandCreateSpeed: 0.1
  757. ShiftFlowSpeed: 0.01
  758. ShiftRemoveSpeed: 3.0
  759. ClickLavaStartDelay: 1500
  760. ClickLandStartDelay: 0
  761. UpwardFlow: 2
  762. DownwardFlow: 4
  763. AllowNaturalFlow: false
  764. ParticleDensity: 0.11
  765. DynamicSourcing:
  766. Enabled: true
  767. RevertMaterial: STONE
  768. EarthSmash:
  769. Enabled: false
  770. Description: 'To raise an EarthSmash hold sneak (default: shift) for approximately
  771. 1.5 seconds, then release while aiming at dirt. To grab the EarthSmash aim
  772. at the center and hold sneak, the EarthSmash will follow your mouse. You can
  773. shoot the EarthSmash by grabbing onto it and left clicking. To ride the EarthSmash
  774. simply hop ontop of it and hold sneak while aiming in the direction that you
  775. wish to go. Another way to ride an EarthSmash is to grab it with sneak and
  776. then right click it. Use EarthSmash as a defensive shield, a powerful attack,
  777. or an advanced means of transportation.'
  778. AllowGrab: true
  779. AllowShooting: true
  780. AllowFlight: true
  781. SelectRange: 10
  782. GrabRange: 10
  783. ChargeTime: 1500
  784. Cooldown: 2500
  785. ShotRange: 30
  786. Damage: 4
  787. Knockback: 3.5
  788. Knockup: 0.15
  789. FlightSpeed: 0.52
  790. FlightTimer: 3000
  791. RemoveTimer: 30000
  792. ShootRange: 40
  793. RequiredBendableBlocks: 11
  794. MaxBlocksToPassThrough: 3
  795. ShootAnimationInterval: 25
  796. FlightAnimationInterval: 0
  797. LiftAnimationInterval: 30
  798. GrabDetectionRadius: 2.5
  799. FlightDetectionRadius: 3.5
  800. MetalClips:
  801. Enabled: false
  802. Description: MetalClips has the potential to be both an offensive and a utility ability. To start, you must carry smelted Iron Ingots in your inventory. To apply the clips onto an entity, simply click at them. If the entity is a Zombie, a Skeleton, or a Player, the clips will form armor around the entity, giving you some control over them. Each additional clip will give you more control. If you have permission to do so, you may crush the entity against a wall with a 4th clip, hurting them. Without explicit permissions, you will only be able to strap three clips on your target. If the entity is not one of the above, the clip will simply do damage and fall to the ground, to be collected. Another permission requiring action is throwing entities. To do so, click while controlling a metalclipped entity
  803. Damage: 2
  804. DamageInterval: 500
  805. MagnetRange: 20
  806. MagnetPower: 0.6
  807. Cooldown: 1000
  808. Duration: 10000
  809. ThrowEnabled: false
  810. Range: 10
  811. RaiseEarth:
  812. Enabled: true
  813. Description: 'To use, simply left-click on an earthbendable block. A column
  814. of earth will shoot upwards from that location. Anything in the way of the
  815. column will be brought up with it, leaving talented benders the ability to
  816. trap brainless entities up there. Additionally, simply sneak (default shift)
  817. looking at an earthbendable block. A wall of earth will shoot upwards from
  818. that location. Anything in the way of the wall will be brought up with it. '
  819. Column:
  820. Height: 8
  821. SelectRange: 20
  822. Cooldown: 500
  823. SelectRange: 15
  824. Wall:
  825. Height: 6
  826. Width: 7
  827. SelectRange: 20
  828. Cooldown: 500
  829. Cooldown: 0
  830. DynamicSourcing:
  831. Enabled: false
  832. Speed: 12
  833. Shockwave:
  834. Enabled: true
  835. Description: 'This is one of the most powerful moves in the earthbender''s arsenal.
  836. To use, you must first charge it by holding sneak (default: shift). Once charged,
  837. you can release sneak to create an enormous shockwave of earth, disturbing
  838. all earth around you and expanding radially outwards. Anything caught in the
  839. shockwave will be blasted back and dealt damage. If you instead click while
  840. charged, the disruption is focused in a cone in front of you. Lastly, if you
  841. fall from a great enough height with this ability selected, you will automatically
  842. create a shockwave.'
  843. FallThreshold: 12
  844. ChargeTime: 2500
  845. Damage: 4
  846. Knockback: 1.3
  847. Range: 13
  848. Cooldown: 100
  849. Angle: 40
  850. SandSpout:
  851. Enabled: false
  852. Description: SandSpout is a core move for travelling, evasion, and mobility for sandbenders. To use, simply left click while over sand or sandstone, and a column of sand will form at your feet, enabling you to levitate. Any mobs or players that touch your column will receive damage and be blinded. Beware, as the spout will stop working when no longer over sand!
  853. Height: 9
  854. BlindnessTime: 10
  855. SpoutDamage: 1
  856. Spiral: false
  857. Interval: 100
  858. Tremorsense:
  859. Enabled: true
  860. Description: This is a pure utility ability for earthbenders. If you are in an area of low-light and are standing on top of an earthbendable block, this ability will automatically turn that block into glowstone, visible *only by you*. If you lose contact with a bendable block, the light will go out as you have lost contact with the earth and cannot 'see' until you can touch earth again. Additionally, if you click with this ability selected, smoke will appear above nearby earth with pockets of air beneath them.
  861. MaxDepth: 10
  862. Radius: 5
  863. LightThreshold: 7
  864. Cooldown: 1000
  865. EarthCombo:
  866. Enabled: true
  867. Fire:
  868. Blaze:
  869. Enabled: true
  870. Description: To use, simply left-click in any direction. An arc of fire will flow from your location, igniting anything in its path. Additionally, tap sneak to engulf the area around you in roaring flames.
  871. ArcOfFire:
  872. Arc: 16
  873. Range: 7
  874. RingOfFire:
  875. Range: 7
  876. Cooldown: 500
  877. Arc: 16
  878. Range: 7
  879. Speed: 15
  880. Ring:
  881. Range: 7
  882. Angle: 10
  883. Cooldown: 500
  884. Combustion:
  885. Enabled: false
  886. Description: 'Combustion is a powerful ability only known by a few skilled Firebenders.
  887. It allows the bender to Firebend with their mind, concentrating energy to
  888. create a powerful blast. To use, simply tap sneak (Default: Shift) to launch
  889. the blast. This technique is highly destructive and very effective, it also
  890. comes with a long cooldown.'
  891. Cooldown: 6000
  892. BreakBlocks: false
  893. Power: 3.0
  894. Damage: 4
  895. Radius: 4
  896. Range: 99
  897. Speed: 40
  898. FireBlast:
  899. Enabled: true
  900. Description: FireBlast is the most fundamental bending technique of a firebender. To use, simply left-click in a direction. A blast of fire will be created at your fingertips. If this blast contacts an enemy, it will dissipate and engulf them in flames, doing additional damage and knocking them back slightly. If the blast hits terrain, it will ignite the nearby area. Additionally, if you hold sneak, you will charge up the fireblast. If you release it when it's charged, it will instead launch a powerful fireball that explodes on contact.
  901. Speed: 16
  902. Range: 18
  903. Radius: 2
  904. Push: 0.3
  905. Damage: 3
  906. Cooldown: 1500
  907. Dissipate: false
  908. FireTicks: 2
  909. Charged:
  910. ChargeTime: 2000
  911. Damage: 4
  912. DamageRadius: 4
  913. DamageBlocks: true
  914. ExplosionRadius: 1
  915. Range: 20
  916. FireTicks: 2
  917. CollisionRadius: 2
  918. CollisionRadius: 2
  919. SmokeParticleRadius: 0.3
  920. FlameParticleRadius: 0.275
  921. FireBurst:
  922. Enabled: true
  923. Description: FireBurst is a very powerful firebending ability. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to release the burst in a sphere around you or click to launch a cone-shaped burst of flames in front of you.
  924. Damage: 2
  925. ChargeTime: 3500
  926. Range: 16
  927. Cooldown: 0
  928. AnglePhi: 10
  929. AngleTheta: 10
  930. ParticlesPercentage: 5
  931. FireJet:
  932. Enabled: true
  933. Description: This ability is used for a limited burst of flight for firebenders. Clicking with this ability selected will launch you in the direction you're looking, granting you controlled flight for a short time. This ability can be used mid-air to prevent falling to your death, but on the ground it can only be used if standing on a block that's ignitable (e.g. not snow or water).
  934. Speed: 0.9
  935. Duration: 2000
  936. Cooldown: 7000
  937. IsAvatarStateToggle: true
  938. FireShield:
  939. Enabled: true
  940. Description: FireShield is a basic defensive ability. Clicking with this ability selected will create a small disc of fire in front of you, which will block most attacks and bending. Alternatively, pressing and holding sneak creates a very small shield of fire, blocking most attacks. Creatures that contact this fire are ignited.
  941. Radius: 3
  942. DiscRadius: 2.3
  943. Duration: 1000
  944. FireTicks: 2
  945. Cooldown: 500
  946. Interval: 100
  947. HeatControl:
  948. Enabled: true
  949. Description: While this ability is selected, the firebender becomes impervious to fire damage and cannot be ignited. If the user left-clicks with this ability, the targeted area will be extinguished, although it will leave any creature burning engulfed in flames. This ability can also cool lava. If this ability is used while targetting ice or snow, it will instead melt blocks in that area. Finally, sneaking with this ability will cook any food in your hand.
  950. Extinguish:
  951. Range: 20
  952. Radius: 7
  953. Cooldown: 500
  954. Solidify:
  955. Range: 10
  956. Radius: 7
  957. RevertTime: 20000
  958. Melt:
  959. Range: 15
  960. Radius: 5
  961. Cook:
  962. CookTime: 2000
  963. Illumination:
  964. Enabled: true
  965. Description: This ability gives firebenders a means of illuminating the area. It is a toggle - clicking will create a torch that follows you around. The torch will only appear on objects that are ignitable and can hold a torch (e.g. not leaves or ice). If you get too far away from the torch, it will disappear, but will reappear when you get on another ignitable block. Clicking again dismisses this torch.
  966. Range: 5
  967. Cooldown: 500
  968. Lightning:
  969. Enabled: true
  970. Description: Hold sneak while selecting this ability to charge up a lightning strike. Once charged, release sneak to discharge the lightning to the targeted location.
  971. Damage: 3.5
  972. Range: 42.0
  973. ChargeTime: 2380
  974. Cooldown: 500
  975. StunChance: 0.3
  976. StunDuration: 26.0
  977. MaxArcAngle: 0.5
  978. SubArcChance: 0.00125
  979. ChainArcRange: 6.0
  980. ChainArcChance: 0.5
  981. MaxChainArcs: 2
  982. WaterArcs: 8
  983. WaterArcRange: 40.0
  984. SelfHitWater: true
  985. SelfHitClose: false
  986. ArcOnIce: false
  987. WallOfFire:
  988. Enabled: true
  989. Description: To use this ability, click at a location. A wall of fire will appear at this location, igniting enemies caught in it and blocking projectiles.
  990. Range: 4
  991. Height: 3
  992. Width: 3
  993. Duration: 5000
  994. Damage: 1
  995. Cooldown: 11000
  996. Interval: 250
  997. FireTicks: 2
  998. DamageInterval: 500
  999. MaxAngle: 50
  1000. FireCombo:
  1001. Enabled: false
  1002. FireKick:
  1003. Range: 7.0
  1004. Damage: 3.0
  1005. Cooldown: 5500
  1006. Enabled: true
  1007. FireSpin:
  1008. Range: 7
  1009. Damage: 3.0
  1010. Knockback: 3.0
  1011. Cooldown: 4500
  1012. FireWheel:
  1013. Range: 20.0
  1014. Damage: 4.0
  1015. Speed: 0.55
  1016. Cooldown: 6000
  1017. FireTicks: 2.5
  1018. Enabled: true
  1019. JetBlast:
  1020. Speed: 1.2
  1021. Cooldown: 6000
  1022. Enabled: true
  1023. JetBlaze:
  1024. Speed: 1.1
  1025. Damage: 4
  1026. Cooldown: 6000
  1027. FireTicks: 2.5
  1028. Enabled: true
  1029. Chi:
  1030. Passive:
  1031. FallReductionFactor: 0.5
  1032. Speed: 1
  1033. Jump: 1
  1034. BlockChi:
  1035. Chance: 35
  1036. Duration: 1000
  1037. ExhaustionFactor: 0.3
  1038. ChiCombo:
  1039. Enabled: true
  1040. Immobilize:
  1041. ParalyzeDuration: 4000
  1042. Cooldown: 15000
  1043. Enabled: true
  1044. AcrobatStance:
  1045. Enabled: true
  1046. Description: AcrobatStance gives a Chiblocker a higher probability of blocking a Bender's Chi while granting them a Speed and Jump Boost. It also increases the rate at which the hunger bar depletes. To use, simply left click. Left clicking again will de-activate the stance.
  1047. ChiBlockBoost: 5
  1048. Speed: 1
  1049. Jump: 1
  1050. HighJump:
  1051. Enabled: true
  1052. Description: To use this ability, simply click. You will jump quite high. This ability has a short cooldown.
  1053. Height: 1
  1054. Cooldown: 3000
  1055. Paralyze:
  1056. Enabled: true
  1057. Description: Paralyzes the target, making them unable to do anything for a short period of time. This ability has a long cooldown.
  1058. Cooldown: 10000
  1059. Duration: 2000
  1060. RapidPunch:
  1061. Enabled: true
  1062. Description: This ability allows the chiblocker to punch rapidly in a short period. To use, simply punch. This has a short cooldown.
  1063. Damage: 1
  1064. Distance: 3
  1065. Cooldown: 6000
  1066. Punches: 3
  1067. Smokescreen:
  1068. Enabled: true
  1069. Description: Smokescren, if used correctly, can serve as a defensive and offensive ability for Chiblockers. To use, simply left click and you will toss out a Smoke Bomb. When the bomb hits the ground, it will explode and give all players within a small radius of the explosion temporary blindness, allowing you to either get away, or move in for the kill. This ability has a long cooldown.
  1070. Cooldown: 25000
  1071. Radius: 4
  1072. Duration: 12
  1073. WarriorStance:
  1074. Enabled: true
  1075. Description: WarriorStance gives a Chiblocker increased damage but makes them a tad more vulnerable. To activate, simply left click.
  1076. Strength: 0
  1077. Resistance: -1
  1078. QuickStrike:
  1079. Enabled: true
  1080. Description: QuickStrike enables a chiblocker to quickly strike an enemy, potentially blocking their chi.
  1081. Damage: 1
  1082. ChiBlockChance: 10
  1083. SwiftKick:
  1084. Enabled: true
  1085. Description: SwiftKick allows a chiblocker to swiftly kick an enemy, potentially blocking their chi. The chiblocker must be in the air to use this ability.
  1086. Damage: 2
  1087. ChiBlockChance: 15
  1088. Cooldown: 4000
  1089. Avatar:
  1090. AvatarState:
  1091. Enabled: true
  1092. Cooldown: 7200000
  1093. Duration: 480000
  1094. PowerMultiplier: 5
  1095. PotionEffects:
  1096. Regeneration:
  1097. Enabled: true
  1098. Power: 3
  1099. Speed:
  1100. Enabled: true
  1101. Power: 3
  1102. DamageResistance:
  1103. Enabled: true
  1104. Power: 3
  1105. FireResistance:
  1106. Enabled: true
  1107. Power: 3
  1108. Storage:
  1109. engine: sqlite
  1110. MySQL:
  1111. host: localhost
  1112. port: 3306
  1113. pass: ''
  1114. db: minecraft
  1115. user: root
  1116. debug: false
Add Comment
Please, Sign In to add comment