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- +-----------------------+--------------+--------------+-------------------+
- | Strength | Qty per unit | In Waterskin | Time to drink |
- +-----------------------+--------------+--------------+-------------------+
- | Light (table beer) | 50 cl | 4 | 2 rounds |
- | Medium (strong ale) | 25 cl | 8 | 1 round |
- | Strong (Wine) | 15 cl | 13 | 1 round |
- | Very Strong (Spirits) | 3 cl | 65 | 1 standard action |
- | Pure | 1 cl | 200 | 1 standard action |
- +-----------------------+--------------+--------------+-------------------+
- +-------+------------+-----------------------------------------------------------------------------+
- | Level | Status | Description |
- +-------+------------+-----------------------------------------------------------------------------+
- | 0 | Sober | A character's normal state |
- | 1 | Tipsy | Disadvantage on atk rolls and ability checks |
- | 2 | Drunk | Disadvantage on all saving throws |
- | | | Attackers have advantage. |
- | | | WIS and INT have a -CUA penalty. |
- | | | If any ability score drops to 0 or less, the character becomes unconscious. |
- | 3 | Hysterical | STR, DEX, CHA also gain a penalty. |
- | | | The player can't control his character's actions |
- | 4 | Coma | CON also gains a penalty. |
- | | | The character becomes unconscious regardless of ability scores. |
- | | | If CON drops to 0 or less, the character is dead. |
- +-------+------------+-----------------------------------------------------------------------------+
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