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Jul 15th, 2018
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  1. public Vector3D VLocation
  2. {
  3. get
  4. {
  5. return new Vector3D(Memory.Magic.ReadFloat(BaseAddress + XPositionOffset),
  6. Memory.Magic.ReadFloat(BaseAddress + YPositionOffset),
  7. Memory.Magic.ReadFloat(BaseAddress + ZPositionOffset));
  8. }
  9. }
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