Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- // when you want to use "Color.Lerp" just once!
- private float lerpControlVal = 0.0f;
- void Update() {
- if (isLearping)
- {
- Color temp = Color.Lerp(blue, Color.black, lerpControlVal);
- initialMat.SetColor("_node_6523", temp);
- whaleRef.GetComponentInChildren<SkinnedMeshRenderer>().materials = mats_default;
- if (lerpControlVal < 1)
- {
- lerpControlVal += Time.deltaTime / 1.0f;
- } else
- {
- whaleRef.GetComponentInChildren<SkinnedMeshRenderer>().materials = mats_hide;
- isLearping = false;
- lerpControlVal = 0.0f;
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement