SHARE
TWEET

Untitled

a guest Jun 20th, 2019 75 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. on damage:
  2.     if attacker is a player:
  3.         {smocza.runa::%attacker%} is set:
  4.             set {_runa.dmg} to damage * ( {smocza.runa.dmg::%attacker%} / 100 )
  5.             set damage to damage + {_runa.dmg}
  6.            
  7. on damage:
  8.     if attacker is a player:
  9.         {smocza.runa::%attacker%} is set:
  10.             set damage to damage + {smocza.runa.obr::%attacker%}
  11.            
  12. on damage:
  13.     if victim is a player:
  14.         {lodowa.runa::%victim%} is set:
  15.             set {_runa.def} to damage * ( {lodowa.runa.def::%victim%} / 100 )
  16.             set damage to damage - {_runa.def}
  17.  
  18. on damage:
  19.     if victim is a player:
  20.         if attacker is a player:
  21.             if {elektryczna.runa::%victim%} is set:
  22.                 set {_odplud} to damage * ( {elektryczna.runa.lud::%victim%} / 100 )
  23.                 set damage to damage - {_odplud}
  24.  
  25. on damage:
  26.     if attacker is a player:
  27.         if {obrazeniapogromca::%attacker%} is set:
  28.             set {_obrazeniapogromca} to damage * ( {obrazeniapogromca::%attacker%} / 100 )
  29.             set damage to damage + {_obrazeniapogromca}
  30.  
  31. on damage:
  32.     if attacker is a player:
  33.         if {rownowaga-obrazenia::%attacker%} is set:
  34.             set {_rownowagaobrazenia} to damage * ( {rownowaga-obrazenia::%attacker%} / 100 )
  35.             set damage to damage + {_rownowagaobrazenia}
  36.            
  37. on damage:
  38.     if victim is a player:
  39.         if attacker is a player:
  40.             if {rownowaga-odpludzi::%victim%} is set:
  41.                 set {_rownowagaodpludzie} to damage * ( {rownowaga-odpludzi::%victim%} / 100 )
  42.                 set damage to damage - {_rownowagaodpludzie}
  43.  
  44. on damage:
  45.     if attacker is a player:
  46.         if name of victim is "&aNapastnik Smierci &6Lvl. Mistrz":
  47.             if {sztuka-obrazeniasmierci::%attacker%} is set:
  48.                 set {_sztukaobrazeniasmierci} to damage * ( {sztuka-obrazeniasmierci::%attacker%} / 100 )
  49.                 set damage to damage + {_sztukaobrazeniasmierci}
  50.                
  51. on damage:
  52.     if victim is a player:
  53.         if {obronapogromca::%victim%} is set:
  54.             set {_obronapogromca} to damage * ( {obronapogromca::%victim%} / 100 )
  55.             set damage to damage - {_obronapogromca}
  56.  
  57.  
  58. on damage:
  59.     if attacker is a player:
  60.         if {naszyjnik::%attacker%} is set:
  61.             set damage to damage + {naszyjnik-obrazenia::%attacker%} / 3
  62.  
  63. on damage:
  64.     if attacker is a player:
  65.         if {srednie-bao::%attacker%} is set:
  66.             set {_sredniebao} to damage * ( {srednie-bao::%attacker%} / 100 )
  67.             set damage to damage + {_sredniebao}
  68. on damage:
  69.     if attacker is a player:
  70.         if {obrazeniawoj::%attacker%} is set:
  71.             set {_wojobr} to damage * ( {obrazeniawoj::%attacker%} / 100 )
  72.             set damage to damage + {_wojobr}
  73.            
  74. on damage:
  75.     if attacker is a player:
  76.         if {rekawica::%attacker%} is set:
  77.             set {_rekawicadmg} to damage * ( {rekawica-obrazenia::%attacker%} / 100 )
  78.             set damage to damage + {_rekawicadmg}
  79. on damage:
  80.     if attacker is a player:
  81.         if {pas::%attacker%} is set:
  82.             set {_pasdmg} to damage * ( {pas-obrazenia::%attacker%} / 100 )
  83.             set damage to damage + {_pasdmg}
  84. on damage:
  85.     if attacker is a player:
  86.         if {sila.%attacker%} is set:
  87.             set {_generalsila} to damage * ( {sila.%attacker%} / 100 )
  88.             set damage to damage + {_generalsila}
  89.  
  90. on damage:
  91.     if attacker is a player:
  92.         if victim is a player:
  93.             if {silny-ludzie::%attacker%} is set:
  94.                 set {_silnyludzie} to damage * ( {silny-ludzie::%attacker%} / 100 )
  95.                 set damage to damage + {_silnyludzie}
  96. on damage:
  97.     if attacker is a player:
  98.         if victim is not a player:
  99.             if {silny-moby::%attacker%} is set:
  100.                 set {_silnymoby} to damage * ( {silny-moby::%attacker%} / 100 )
  101.                 set damage to damage + {_silnymoby}
  102.  
  103. on damage:
  104.     if victim is a player:
  105.         if {tarcza::%victim%} is set:
  106.             set {_tarczadeff} to damage * ( {tarcza-obrona::%victim%} / 100 )
  107.             set damage to damage - {_tarczadeff}
  108. on damage:
  109.     if victim is a player:
  110.         if {pas::%victim%} is set:
  111.             set {_pasdeff} to damage * ( {pas-odpornosc::%victim%} / 100 )
  112.             set damage to damage - {_pasdeff}
  113. on damage:
  114.     if victim is a player:
  115.         if {obrona.%victim%} is set:
  116.             set {_generalodp} to damage * ( {obrona.%victim%} / 100 )
  117.             set damage to damage - {_generalodp}
  118. on damage:
  119.     if victim is a player:
  120.         if {odp-srednia::%victim%} is set:
  121.             set {_sredniaodp} to damage * ( {odp-srednia::%victim%} / 100 )
  122.             set damage to damage - {_sredniaodp}
  123. on damage:
  124.     if victim is a player:    
  125.         if {obronawoj::%victim%} is set:    
  126.             set {_odpwoj} to damage * ( {obronawoj::%victim%} / 100 )
  127.             set damage to damage - {_odpwoj}
  128.  
  129. on damage:
  130.     if victim is a player:
  131.         if attacker is not a player:
  132.             if {odp-moby::%victim%} is set:
  133.                 set {_odpmoby} to damage * ( {odp-moby::%victim%} / 100 )
  134.                 set damage to damage - {_odpmoby}
  135.  
  136. on damage:
  137.     if victim is a player:
  138.         if attacker is a player:
  139.             if {odp-ludzie::%victim%} is set:
  140.                 set {_odpludzie} to damage * ( {odp-ludzie::%victim%} / 100 )
  141.                 set damage to damage - {_odpludzie}
  142.  
  143.  
  144. # BONY #
  145.  
  146. on damage:
  147.     if attacker is a player:
  148.         if {BonusDmg2-0.%attacker%} is set:
  149.             set {_dmgbony} to damage * ( 10 / 100 )
  150.             set damage to damage + {_dmgbony}
  151.         if {BonusDmg12-0.%attacker%} is set:
  152.             set {_dmgbony} to damage * ( 25 / 100 )
  153.             set damage to damage + {_dmgbony}
  154.         if {BonusDmg22-0.%attacker%} is set:
  155.             set {_dmgbony} to damage * ( 35 / 100 )
  156.             set damage to damage + {_dmgbony}
  157.         if {BonusDmg32-0.%attacker%} is set:
  158.             set {_dmgbony} to damage * ( 50 / 100 )
  159.             set damage to damage + {_dmgbony}
  160.         if {BonusDmg42-0.%attacker%} is set:
  161.             set {_dmgbony} to damage * ( 60 / 100 )
  162.             set damage to damage + {_dmgbony}
  163.  
  164. on damage:
  165.     if victim is a player:
  166.         if {BonusDef2-0.%victim%} is set:
  167.             set {_odpbon} to damage * ( 10 / 100 )
  168.             set damage to damage - {_odpbon}
  169.         if {BonusDef12-0.%victim%} is set:
  170.             set {_odpbon} to damage * ( 25 / 100 )
  171.             set damage to damage - {_odpbon}
  172.         if {BonusDef22-0.%victim%} is set:
  173.             set {_odpbon} to damage * ( 35 / 100 )
  174.             set damage to damage - {_odpbon}
  175.         if {BonusDef32-0.%victim%} is set:
  176.             set {_odpbon} to damage * ( 50 / 100 )
  177.             set damage to damage - {_odpbon}
  178.         if {BonusDef42-0.%victim%} is set:
  179.             set {_odpbon} to damage * ( 60 / 100 )
  180.             set damage to damage - {_odpbon}
  181.  
  182. # CZARODZIEJ #
  183.  
  184. on damage:
  185.     if victim is a player:
  186.         if {obronca::%victim%} is set:
  187.             set {_odpczar} to damage * ( {obronca::%victim%} / 100 )
  188.             set damage to damage - {_odpczar}
  189.             stop          
  190. on damage:
  191.     if attacker is a player:
  192.         if {uderzenie::%attacker%} is set:
  193.             set {_obrczar} to damage * ( {uderzenie::%attacker%} / 100 )
  194.             set damage to damage + {_obrczar}
  195.             stop
  196.  
  197. # MIKSTURY #
  198.  
  199. on damage:
  200.     if attacker is a player:
  201.         if {potkadmg.%attacker%} is true:
  202.             if {damage20.%attacker%} is true:
  203.                 set {_dmgmiks} to damage * ( 20 / 100 )
  204.                 set damage to damage + {_dmgmiks}
  205.             if {damage30.%attacker%} is true:
  206.                 set {_dmgmiks} to damage * ( 30 / 100 )
  207.                 set damage to damage + {_dmgmiks}
  208.             if {damage35.%attacker%} is true:
  209.                 set {_dmgmiks} to damage * ( 35 / 100 )
  210.                 set damage to damage + {_dmgmiks}
  211.             if {damage50.%attacker%} is true:
  212.                 set {_dmgmiks} to damage * ( 50 / 100 )
  213.                 set damage to damage + {_dmgmiks}
  214.             if {damage70.%attacker%} is true:
  215.                 set {_dmgmiks} to damage * ( 70 / 100 )
  216.                 set damage to damage + {_dmgmiks}
  217.             if {obrazenia20.%attacker%} is true:
  218.                 set {_dmgmiks} to damage * ( 20 / 100 )
  219.                 set damage to damage + {_dmgmiks}
  220.  
  221. on damage:
  222.     if victim is a player:
  223.         if {potkadef.%victim%} is true:
  224.             if {def20.%victim%} is true:
  225.                 set {_odpmiks} to damage * ( 20 / 100 )
  226.                 set damage to damage - {_odpmiks}
  227.             if {def30.%victim%} is true:
  228.                 set {_odpmiks} to damage * ( 30 / 100 )
  229.                 set damage to damage - {_odpmiks}
  230.             if {def35.%victim%} is true:
  231.                 set {_odpmiks} to damage * ( 35 / 100 )
  232.                 set damage to damage - {_odpmiks}
  233.             if {def50.%victim%} is true:
  234.                 set {_odpmiks} to damage * ( 50 / 100 )
  235.                 set damage to damage - {_odpmiks}
  236.             if {def70.%victim%} is true:
  237.                 set {_odpmiks} to damage * ( 70 / 100 )
  238.                 set damage to damage - {_odpmiks}
  239.             if {obrona20.%victim%} is true:
  240.                 set {_odpmiks} to damage * ( 20 / 100 )
  241.                 set damage to damage - {_odpmiks}
  242.  
  243. # SREDNIE #
  244.  
  245. on damage:
  246.     if attacker is a player:
  247.         loop 150 times:
  248.             if "%uncoloured lore of attacker's tool%" contains "Srednie Obrazenia » %loop-number%%%":
  249.                 set {srednie::%attacker%} to loop-number
  250.                 set {_srednie} to damage * ( {srednie::%attacker%} / 100 )
  251.                 set damage to damage + {_srednie}
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top