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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.1.2
  5. # TYPE: 6-UBER-PLUS-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.3)
  9.  
  10. #------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. #------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16.  
  17. #------------------------------------
  18. # INSTALLATION / UPDATE :
  19. #------------------------------------
  20. #
  21. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  22. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  23. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  24.  
  25. #------------------------------------
  26. # CONTACT - if you want to get notifications about updates or just get in touch:
  27. #------------------------------------
  28. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  29. #
  30. # REDDIT: NeverSinkDev
  31. # GITHUB: NeverSinkDev
  32. # EMAIL : NeverSinkGaming-at-gmail.com
  33. # TWITTER: @NeverSinkGaming
  34.  
  35. #===============================================================================================================
  36. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  37. #===============================================================================================================
  38. #
  39. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  40. # [[0200]] Recipes, Magic and Normal items (endgame!)
  41. # [0201] 6-Linked items
  42. # [0202] 5-Linked items
  43. # [0203] 6-Socket Items
  44. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  45. # [0205] Corrupted Amulets
  46. # [0206] Chancing items
  47. # [0207] FLASKS (Endgame rules)
  48. # [0208] Add your own crafting rules here
  49. # [0209] 83/84+ Endgame crafting rules
  50. # [0210] 60+ Crafting rules for 60++ trinkets
  51. # [0211] Warband items
  52. # [0212] Remaining crafting rules - add your own bases here!
  53. # [0213] Chisel recipe items
  54. # [0214] Fishing Rod
  55. # [0215] SRS Crude Bow
  56. # [0216] Chromatic recipe items ("RGB Recipe")
  57. # [0217] Endgame-start 4-links
  58. # [0218] Animate Weapon script - deactivated by default
  59. # [0219] W-soc offhand weapons
  60. # [0220] Sacrificial Garb
  61. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  62. # [[0400]] Currency - PART 1 - Common currency
  63. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  64. # [[0600]] RARE ITEMS (ENDGAME)
  65. # [0601] Rare crafting bases
  66. # [0602] T1 rare items
  67. # [0603] T2 rare items
  68. # [0604] Breach Rings
  69. # [0605] Amulets, Jewels, Rings, Belts
  70. # [0606] 1H Daggers
  71. # [0607] 1H Claws
  72. # [0608] 1H Wands
  73. # [0609] 1H Foils
  74. # [0610] 1H Swords
  75. # [0611] 1H Maces
  76. # [0612] 1H Axes
  77. # [0613] 1H Sceptres
  78. # [0614] 2H Staves
  79. # [0615] 2H Swords, Axes, Maces
  80. # [0616] 2H Bows
  81. # [0617] AR: Gloves, Boots, Helmets
  82. # [0618] AR: Body Armors
  83. # [0619] OH: Shields
  84. # [0620] OH: Quivers
  85. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  86. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  87. # [[0900]] Gems
  88. # [0901] Value gems
  89. # [0902] Other gems
  90. # [[1000]] FLASKS (Levelling Rules)
  91. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  92. # [[1200]] Maps, fragments and labyrinth items
  93. # [1201] Unique Maps
  94. # [1202] Labyrinth items, Offerings
  95. # [1203] Top tier maps (T15-16)
  96. # [1204] High tier maps(T11-14)
  97. # [1205] Mid tier maps (T6-10)
  98. # [1206] Low tier maps (T1-T5)
  99. # [1207] Map fragments
  100. # [[1300]] Currency - PART 2 - Rare currency
  101. # [1301] Regular Rare Currency
  102. # [1302] Top Currency
  103. # [1303] Essence Tier List
  104. # [1304] Special items
  105. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  106. # [1401] Exceptions to prevent ident. mistakes
  107. # [1402] T1 - Top tier cards
  108. # [1403] T2 - Great cards
  109. # [1404] T3 - Decent cards
  110. # [1405] T5 - Format trash tier cards... before
  111. # [1406] T4 - ...showing the remaining cards
  112. # [[1500]] Currency - PART 4 - remaining items
  113. # [[1600]] Leaguestones - Tierlists
  114. # [[1700]] Uniques!
  115. # [1701] Exceptions
  116. # [1702] Harbinger - Pieces
  117. # [1703] Tier 1 uniques
  118. # [1704] Tier 2 uniques
  119. # [1705] Multi-Unique bases.
  120. # [1706] Prophecy-Material Uniques
  121. # [1707] Random Uniques
  122. # [[1800]] Exceptions - Quest Items etc.
  123. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  124. # [[2000]] Leveling - Flasks
  125. # [2001] Hide outdated flasks
  126. # [2002] Hybrid flasks (normal)
  127. # [2003] Life Flasks - Normal (Kudos to Antnee)
  128. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  129. # [2005] Show remaining flasks
  130. # [[2100]] Leveling - Exceptions
  131. # [[2200]] Leveling - RARES
  132. # [2201] Leveling rares - tier list
  133. # [2202] Leveling rares - remaining rules
  134. # [[2300]] Leveling - Useful items
  135. # [2301] Jewellery & Helpful Leveling and racing gear
  136. # [2302] Caster weapons
  137. # [2303] Linked gear
  138. # [2304] 20% quality items for those strange people who want them
  139. # [[2400]] Leveling - normal and magic item progression
  140. # [2401] Normal items - First 12 levels - exceptions
  141. # [2402] Normal weapons - progression
  142. # [2403] Magic items - progression
  143. # [[2500]] HIDE LAYER 5 - Remaining Items
  144. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  145. # [[2700]] Special thanks to!
  146.  
  147. #===============================================================================================================
  148. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  149. #===============================================================================================================
  150.  
  151. #===============================================================================================================
  152. # [[0200]] Recipes, Magic and Normal items (endgame!)
  153. #===============================================================================================================
  154.  
  155. #------------------------------------
  156. # [0201] 6-Linked items
  157. #------------------------------------
  158. # Extremely rare, valuable drops. At worst a divine orb.
  159.  
  160. Show # 6-Links
  161. LinkedSockets 6
  162. Rarity <= Rare
  163. SetFontSize 45
  164. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  165. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  166. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  167. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  168.  
  169. #------------------------------------
  170. # [0202] 5-Linked items
  171. #------------------------------------
  172. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  173. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  174. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  175.  
  176. #Show
  177. # LinkedSockets 5
  178. # Rarity < Unique
  179. # SetFontSize 42
  180. # SetBorderColor 0 255 255
  181. # PlayAlertSound 2 300
  182.  
  183. #------------------------------------
  184. # [0203] 6-Socket Items
  185. #------------------------------------
  186. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  187. # Chances are high that people will want to buy those.
  188.  
  189. Show # 6-Sockets %TB-6S-Rare-Armors
  190. Sockets 6
  191. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  192. Rarity <= Rare
  193. ItemLevel >= 84
  194. SetFontSize 45
  195. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  196. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  197. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  198.  
  199. Show # 6-Sockets %TB-6S-Rare-Weapons
  200. Sockets 6
  201. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  202. Rarity <= Rare
  203. ItemLevel >= 83
  204. SetFontSize 45
  205. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  206. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  207. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  208.  
  209. Show # 6-Sockets
  210. Sockets 6
  211. Rarity = Rare
  212. ItemLevel >= 75
  213. SetFontSize 45
  214. SetTextColor 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  215. SetBorderColor 255 255 255 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  216. SetBackgroundColor 0 29 255 # BACKGROUND: Recipes
  217. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  218.  
  219. Show # 6-Sockets
  220. Sockets 6
  221. Rarity <= Rare
  222. SetFontSize 45
  223. SetBorderColor 255 255 255 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  224. SetBackgroundColor 0 29 255 # BACKGROUND: Recipes
  225. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  226. SetTextColor 255 255 255
  227.  
  228. #------------------------------------
  229. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  230. #------------------------------------
  231. # These bases are valuable crafting due to their rarity and strong implicit.
  232.  
  233. Show #$crafting %TB-Top-Atlas-Bases
  234. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  235. Rarity <= Rare
  236. ItemLevel >= 84
  237. SetFontSize 45
  238. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  239. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  240. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  241. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  242.  
  243. Show #$crafting %TB-Top-Atlas-Bases
  244. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  245. Rarity <= Rare
  246. SetFontSize 45
  247. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  248. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  249. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  250. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  251.  
  252. Show #$crafting %TB-Atlas-Bases
  253. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  254. Rarity <= Rare
  255. ItemLevel >= 84
  256. SetFontSize 45
  257. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  258. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  259.  
  260. Show #$crafting %TB-Atlas-Bases
  261. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  262. Rarity = Rare
  263. ItemLevel >= 75
  264. SetFontSize 42
  265. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  266. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  267.  
  268. #Show
  269. # BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  270. # Rarity <= Rare
  271. # SetFontSize 42
  272. # SetBorderColor 255 125 0 255
  273.  
  274. #Show
  275. # Class Amulets
  276. # BaseType "Talisman"
  277. # Rarity < Unique
  278. # SetFontSize 40
  279. # SetBorderColor 109 200 130 255
  280. # SetBackgroundColor 0 0 0 255
  281. # PlayAlertSound 2 300
  282.  
  283. #------------------------------------
  284. # [0205] Corrupted Amulets
  285. #------------------------------------
  286. # Corrupted amulets for rare lab shrines (to turn them rare)
  287.  
  288. Show #$lead to gold bases %TC-Corrupted-Bases
  289. Corrupted True
  290. Class Amulet Belt
  291. Rarity = Normal
  292. SetFontSize 36
  293. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  294.  
  295. #------------------------------------
  296. # [0206] Chancing items
  297. #------------------------------------
  298. # You can add your own items here. The items in this section have a dropsound
  299.  
  300. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  301. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  302. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  303.  
  304. # EXAMPLE OF NON LEGACY UNIQUES:
  305. # Prophecy wand - Void Battery
  306. # Judgement Staff - Hegemony's/Pledge of Hands
  307.  
  308. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  309. # Example, to add Agate amulet:
  310. # BaseType "Sorcerer Boots"
  311.  
  312. #Show
  313. # BaseType "Glorious Plate"
  314. # Rarity Normal
  315. # SetFontSize 38
  316. # SetTextColor 255 255 255 255
  317. # SetBorderColor 0 210 0 210
  318. # PlayAlertSound 7 300
  319.  
  320. #Show
  321. # BaseType "Leather Belt"
  322. # Rarity Normal
  323. # SetTextColor 255 255 255 255
  324. # SetBorderColor 0 150 0 150
  325.  
  326. #Show
  327. # BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet"
  328. # Rarity Normal
  329. # SetTextColor 255 255 255 255
  330. # SetBorderColor 0 150 0 150
  331.  
  332. #------------------------------------
  333. # [0207] FLASKS (Endgame rules)
  334. #------------------------------------
  335.  
  336. #Show
  337. # Quality = 20
  338. # BaseType "Flask"
  339. # Rarity <= Magic
  340. # ItemLevel > 65
  341. # SetFontSize 40
  342. # SetBorderColor 250 250 250
  343. # SetBackgroundColor 75 75 75
  344.  
  345. #Show
  346. # Quality >= 15
  347. # BaseType "Flask"
  348. # Rarity <= Magic
  349. # ItemLevel > 65
  350. # SetFontSize 38
  351. # SetBorderColor 150 150 150
  352. # SetBackgroundColor 75 75 75
  353.  
  354. #Show
  355. # Quality >= 1
  356. # BaseType "Flask"
  357. # Rarity <= Magic
  358. # ItemLevel > 65
  359. # SetFontSize 36
  360. # SetBorderColor 0 0 0
  361. # SetBackgroundColor 75 75 75
  362.  
  363. #Show
  364. # Class "Life Flasks"
  365. # BaseType "Divine" "Eternal"
  366. # Rarity <= Magic
  367. # ItemLevel < 72
  368. # ItemLevel > 65
  369. # SetBorderColor 120 0 0
  370.  
  371. #Show
  372. # Class "Mana Flasks"
  373. # BaseType "Divine" "Eternal"
  374. # Rarity <= Magic
  375. # ItemLevel < 72
  376. # ItemLevel > 65
  377. # SetBorderColor 0 0 120
  378.  
  379. #Show
  380. # Class "Utility Flasks"
  381. # Rarity <= Magic
  382. # ItemLevel > 65
  383. # SetFontSize 36
  384. # SetBorderColor 0 0 0
  385. # SetBackgroundColor 75 75 75
  386.  
  387. #------------------------------------
  388. # [0208] Add your own crafting rules here
  389. #------------------------------------
  390. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  391. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  392.  
  393. # Show
  394. # BaseType "Gemini Claw" "Vaal Claw"
  395. # ItemLevel >= 65
  396. # Rarity = Normal
  397. # SetBorderColor 0 255 255 255
  398. # SetFontSize 40
  399.  
  400. #------------------------------------
  401. # [0209] 83/84+ Endgame crafting rules
  402. #------------------------------------
  403. # These entries are non-exclusive bases that are popular for crafting
  404.  
  405. #Show
  406. # BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  407. # Rarity < Rare
  408. # ItemLevel >= 84
  409. # SetFontSize 40
  410. # SetBorderColor 255 255 0 255
  411.  
  412. #Show
  413. # Class Rings Amulet Belts
  414. # BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  415. # Rarity < Rare
  416. # ItemLevel >= 84
  417. # SetFontSize 38
  418. # SetBorderColor 255 255 0 190
  419.  
  420. #Show
  421. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  422. # Rarity < Rare
  423. # ItemLevel >= 84
  424. # SetFontSize 36
  425. # SetBorderColor 255 255 0 190
  426.  
  427. #Show
  428. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
  429. # Rarity < Rare
  430. # ItemLevel >= 84
  431. # SetFontSize 36
  432. # SetBorderColor 255 255 0 190
  433.  
  434. #Show
  435. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  436. # Rarity < Rare
  437. # ItemLevel >= 83
  438. # SetFontSize 36
  439. # SetBorderColor 255 255 0 190
  440.  
  441. #------------------------------------
  442. # [0210] 60+ Crafting rules for 60++ trinkets
  443. #------------------------------------
  444. # This section handles the crafting bases for the entry level endgame
  445.  
  446. Hide #$trinkets, jewels %H4
  447. Class Jewel
  448. Rarity <= Magic
  449. SetFontSize 36
  450. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  451. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  452. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  453.  
  454. #Show
  455. # Class Rings Amulet Belts
  456. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  457. # Rarity Normal
  458. # ItemLevel >= 75
  459. # SetFontSize 34
  460. # SetBorderColor 255 190 0 150
  461.  
  462. #Show
  463. # Class Rings Amulet Belts
  464. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  465. # Rarity Normal
  466. # ItemLevel >= 75
  467. # SetFontSize 32
  468. # SetBorderColor 255 190 0 150
  469.  
  470. #Show
  471. # Class Rings Amulet Belts
  472. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  473. # Rarity Normal
  474. # ItemLevel >= 60
  475. # ItemLevel < 75
  476. # SetFontSize 32
  477. # SetBorderColor 0 0 0
  478.  
  479. #Show
  480. # Class Rings Amulet Belts
  481. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  482. # Rarity Normal
  483. # ItemLevel >= 60
  484. # ItemLevel < 75
  485. # SetFontSize 32
  486. # SetBorderColor 0 0 0
  487.  
  488. #Show
  489. # Class Rings Amulets Belts
  490. # Rarity Magic
  491. # ItemLevel >= 60
  492. # SetFontSize 28
  493. # SetBorderColor 0 0 0
  494. # SetBackgroundColor 0 0 0 165
  495.  
  496. #------------------------------------
  497. # [0211] Warband items
  498. #------------------------------------
  499. # This section handles warband items, with special warband mods.
  500. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  501. # If you want to see the other items: click alt.
  502.  
  503. #Show
  504. # Corrupted False
  505. # Identified True
  506. # Class "Helmets" "Boots"
  507. # Rarity Magic
  508. # ItemLevel > 68
  509. # ItemLevel = 82
  510. # SetFontSize 34
  511. # SetBorderColor 129 15 213 200
  512.  
  513. #Show
  514. # Corrupted False
  515. # Identified True
  516. # Class "Daggers" "Wands" "Sceptres"
  517. # Rarity Magic
  518. # ItemLevel > 68
  519. # ItemLevel = 84
  520. # SetFontSize 34
  521. # SetBorderColor 129 15 213 200
  522.  
  523. Hide # %TC-Ele-Warband-Bases
  524. Corrupted False
  525. Identified True
  526. Class "Helmets" "Boots"
  527. Rarity Magic
  528. ItemLevel > 68
  529. SetFontSize 34
  530. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  531.  
  532. Hide # %TC-Chaos-Warband-Bases
  533. Corrupted False
  534. Identified True
  535. Class "Daggers" "Wands" "Sceptres"
  536. Rarity Magic
  537. ItemLevel > 68
  538. SetFontSize 34
  539. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  540.  
  541. #------------------------------------
  542. # [0212] Remaining crafting rules - add your own bases here!
  543. #------------------------------------
  544. # This section handles additional crafting bases.
  545.  
  546. #Show
  547. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  548. # Rarity < Rare
  549. # SetFontSize 32
  550. # SetBorderColor 0 0 0
  551.  
  552. #------------------------------------
  553. # [0213] Chisel recipe items
  554. #------------------------------------
  555. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  556.  
  557. #Show
  558. # Quality = 20
  559. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  560. # Rarity < Unique
  561. # SetFontSize 38
  562. # SetBorderColor 250 250 250
  563. # SetBackgroundColor 75 75 75
  564.  
  565. #Show
  566. # Quality > 17
  567. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  568. # Rarity Magic
  569. # SetFontSize 36
  570. # SetBorderColor 150 150 150
  571. # SetBackgroundColor 75 75 75
  572.  
  573. #Show
  574. # Quality > 14
  575. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  576. # Rarity Normal
  577. # SetFontSize 36
  578. # SetBorderColor 150 150 150
  579. # SetBackgroundColor 75 75 75
  580.  
  581. #Show
  582. # Quality > 11
  583. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  584. # Rarity Magic
  585. # SetFontSize 32
  586. # SetBorderColor 0 0 0
  587. # SetBackgroundColor 75 75 75
  588.  
  589. #Show
  590. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  591. # Rarity Normal
  592. # SetFontSize 32
  593. # SetBorderColor 0 0 0
  594. # SetBackgroundColor 75 75 75
  595.  
  596. #------------------------------------
  597. # [0214] Fishing Rod
  598. #------------------------------------
  599. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  600.  
  601. Show # %TC-Secret
  602. Class "Fishing Rod"
  603. SetFontSize 45
  604. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  605. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  606. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  607. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  608.  
  609. #------------------------------------
  610. # [0215] SRS Crude Bow
  611. #------------------------------------
  612. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  613.  
  614. #Show
  615. # BaseType "Crude Bow"
  616. # Rarity <= Rare
  617. # ItemLevel >= 50
  618. # SetFontSize 42
  619. # SetBorderColor 25 235 25 255
  620.  
  621. #------------------------------------
  622. # [0216] Chromatic recipe items ("RGB Recipe")
  623. #------------------------------------
  624. # These items have a RGB link and sell for a chromatic orb each.
  625.  
  626. Hide #$rgb, small %H3
  627. SocketGroup RGB
  628. Width <= 2
  629. Height <= 2
  630. Rarity < Rare
  631. ItemLevel >= 60
  632. SetFontSize 36
  633. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  634. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  635.  
  636. Hide #$rgb, small %H3
  637. SocketGroup RGB
  638. Width <= 1
  639. Height <= 3
  640. Rarity < Rare
  641. ItemLevel >= 60
  642. SetFontSize 36
  643. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  644. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  645.  
  646. Hide #$rgb, bulky %H1
  647. SocketGroup RGB
  648. Width >= 2
  649. Height >= 4
  650. Rarity < Rare
  651. ItemLevel >= 60
  652. SetFontSize 30
  653. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  654. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  655.  
  656. Hide #$rgb %H2
  657. SocketGroup RGB
  658. Rarity < Rare
  659. ItemLevel >= 60
  660. SetFontSize 32
  661. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  662. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  663.  
  664. #------------------------------------
  665. # [0217] Endgame-start 4-links
  666. #------------------------------------
  667.  
  668. #Show
  669. # LinkedSockets >= 4
  670. # DropLevel >= 65
  671. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  672. # Rarity < Rare
  673. # ItemLevel < 72
  674. # SetFontSize 32
  675. # SetBorderColor 0 0 0
  676. # SetBackgroundColor 0 0 0 165
  677.  
  678. #------------------------------------
  679. # [0218] Animate Weapon script - deactivated by default
  680. #------------------------------------
  681. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  682.  
  683. #Show
  684. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  685. # Rarity Normal
  686. # SetBackgroundColor 0 0 0 255
  687. # SetTextColor 150 0 0 255
  688. # SetBorderColor 150 0 0 255
  689. # SetFontSize 20
  690.  
  691. #Show
  692. # Class "Bows" "Wands"
  693. # Rarity Normal
  694. # SetBackgroundColor 0 0 0 255
  695. # SetTextColor 150 0 0 255
  696. # SetBorderColor 150 0 0 255
  697. # SetFontSize 20
  698.  
  699. #Show
  700. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  701. # Rarity Magic
  702. # SetBackgroundColor 0 0 0 255
  703. # SetTextColor 150 0 0 255
  704. # SetBorderColor 150 0 0 255
  705. # SetFontSize 20
  706. # Identified True
  707.  
  708. #Show
  709. # Class "Bows" "Wands"
  710. # Rarity Magic
  711. # SetBackgroundColor 0 0 0 255
  712. # SetTextColor 150 0 0 255
  713. # SetBorderColor 150 0 0 255
  714. # SetFontSize 20
  715. # Identified True
  716.  
  717. #------------------------------------
  718. # [0219] W-soc offhand weapons
  719. #------------------------------------
  720. # Useful for gem Leveling.
  721.  
  722. # Corrupted items with white sockets for offhand gem Leveling.
  723. #Show # %D3 %TC-Offslot-Gem-Leveling
  724. # Sockets >= 3
  725. # SocketGroup W
  726. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  727. # Rarity < Rare
  728. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  729.  
  730. #------------------------------------
  731. # [0220] Sacrificial Garb
  732. #------------------------------------
  733. # Generally not useful, but so rare, that some people still might want to see it
  734.  
  735. Show #$crafting, exception %TB-Special-AlwaysShow-Bases
  736. BaseType "Sacrificial Garb"
  737. Rarity <= Rare
  738. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  739. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  740.  
  741. #===============================================================================================================
  742. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  743. #===============================================================================================================
  744.  
  745. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  746. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  747. Rarity < Rare
  748. ItemLevel > 60
  749. SetFontSize 18
  750. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  751. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  752.  
  753. #===============================================================================================================
  754. # [[0400]] Currency - PART 1 - Common currency
  755. #===============================================================================================================
  756. # We'll keep this section up here to boost the performance.
  757.  
  758. Hide # %H5 %TB-Currency-T4
  759. Class Currency
  760. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble"
  761. SetFontSize 42
  762. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  763. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  764. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  765.  
  766. Hide # %H4 %TB-Currency-T5
  767. Class Currency
  768. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  769. SetFontSize 42
  770. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  771. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  772.  
  773. Hide # %H2 %TB-Currency-T6
  774. Class Currency
  775. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  776. SetFontSize 40
  777. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  778. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  779. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  780.  
  781. Hide # %H3 %TB-Currency-T7
  782. Class Currency
  783. BaseType "Portal Scroll"
  784. SetFontSize 36
  785. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  786. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  787. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  788.  
  789. Hide # %H2 %TB-Currency-T8
  790. Class Currency
  791. BaseType "Scroll of Wisdom"
  792. SetFontSize 36
  793. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  794. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  795. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  796.  
  797. #===============================================================================================================
  798. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  799. #===============================================================================================================
  800.  
  801. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  802. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  803.  
  804. # Show
  805. # Rarity Rare
  806. # Quality = 20
  807. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  808. # Rarity Rare
  809. # ItemLevel >= 60
  810. # SetFontSize 42
  811. # SetBorderColor 0 255 255 255
  812. # SetBackgroundColor 35 100 20 255
  813.  
  814. #===============================================================================================================
  815. # [[0600]] RARE ITEMS (ENDGAME)
  816. #===============================================================================================================
  817.  
  818. #------------------------------------
  819. # [0601] Rare crafting bases
  820. #------------------------------------
  821.  
  822. #Show
  823. # BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
  824. # Rarity Rare
  825. # ItemLevel >= 84
  826. # SetFontSize 42
  827. # SetTextColor 255 190 0
  828. # SetBorderColor 255 255 0 255
  829. # SetBackgroundColor 35 100 20 255
  830.  
  831. # Show
  832. # Class Rings Amulet Belts
  833. # BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  834. # Rarity Rare
  835. # ItemLevel >= 84
  836. # SetFontSize 42
  837. # SetTextColor 255 190 0
  838. # SetBorderColor 255 255 0 190
  839. # SetBackgroundColor 35 100 20 255
  840.  
  841. #Show
  842. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  843. # Rarity Rare
  844. # ItemLevel >= 84
  845. # SetFontSize 42
  846. # SetTextColor 255 190 0
  847. # SetBorderColor 255 255 0 190
  848. # SetBackgroundColor 35 100 20 255
  849.  
  850. #Show
  851. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
  852. # Rarity Rare
  853. # ItemLevel >= 84
  854. # SetFontSize 42
  855. # SetTextColor 255 190 0
  856. # SetBorderColor 255 255 0 190
  857. # SetBackgroundColor 35 100 20 255
  858.  
  859. #Show
  860. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  861. # Rarity Rare
  862. # ItemLevel >= 83
  863. # SetFontSize 42
  864. # SetTextColor 255 190 0
  865. # SetBorderColor 255 255 0 190
  866. # SetBackgroundColor 35 100 20 255
  867.  
  868. #------------------------------------
  869. # [0602] T1 rare items
  870. #------------------------------------
  871.  
  872. #Show
  873. # BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  874. # Rarity Rare
  875. # SetFontSize 42
  876. # SetBorderColor 180 180 180 255
  877. # SetBackgroundColor 35 100 20 255
  878.  
  879. #Show
  880. # BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
  881. # Rarity Rare
  882. # SetFontSize 42
  883. # SetBorderColor 180 180 180 255
  884. # SetBackgroundColor 35 100 20 255
  885.  
  886. #Show
  887. # BaseType "Astral Plate"
  888. # Rarity Rare
  889. # SetFontSize 42
  890. # SetBorderColor 0 0 0 255
  891. # SetBackgroundColor 35 100 20 255
  892.  
  893. #------------------------------------
  894. # [0603] T2 rare items
  895. #------------------------------------
  896.  
  897. #Show
  898. # BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  899. # Rarity Rare
  900. # ItemLevel >= 65
  901. # SetFontSize 40
  902. # SetBorderColor 180 180 180 255
  903. # SetBackgroundColor 10 60 25 255
  904.  
  905. #Show
  906. # BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  907. # Rarity Rare
  908. # ItemLevel >= 65
  909. # SetFontSize 40
  910. # SetBorderColor 0 0 0 255
  911. # SetBackgroundColor 10 60 25 255
  912.  
  913. #Show
  914. # BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
  915. # Rarity Rare
  916. # ItemLevel >= 65
  917. # SetFontSize 40
  918. # SetBorderColor 0 0 0 255
  919. # SetBackgroundColor 10 60 25 255
  920.  
  921. #Show
  922. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
  923. # Rarity Rare
  924. # ItemLevel >= 65
  925. # SetFontSize 40
  926. # SetBorderColor 180 180 180 255
  927. # SetBackgroundColor 10 60 25 255
  928.  
  929. #Show
  930. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb"
  931. # Rarity Rare
  932. # ItemLevel >= 65
  933. # SetFontSize 40
  934. # SetBorderColor 0 0 0 255
  935. # SetBackgroundColor 10 60 25 255
  936.  
  937. #------------------------------------
  938. # [0604] Breach Rings
  939. #------------------------------------
  940.  
  941. #Show
  942. # Class Rings
  943. # BaseType "Breach"
  944. # Rarity <= Rare
  945. # ItemLevel >= 75
  946. # SetFontSize 36
  947. # SetTextColor 255 190 0
  948. # SetBorderColor 130 25 255 255
  949. # SetBackgroundColor 65 20 80
  950.  
  951. #Show
  952. # Class Rings
  953. # BaseType "Breach"
  954. # Rarity <= Rare
  955. # SetFontSize 36
  956. # SetBorderColor 130 25 255 255
  957. # SetBackgroundColor 65 20 80
  958.  
  959. #------------------------------------
  960. # [0605] Amulets, Jewels, Rings, Belts
  961. #------------------------------------
  962. #Amulets, rings and jewels don't care much about the droplevel
  963. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  964.  
  965. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  966. Class Jewel
  967. Rarity Rare
  968. SetFontSize 45
  969. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  970. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  971. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  972.  
  973. #Show
  974. # Class Rings Amulets Belts
  975. # Rarity Rare
  976. # ItemLevel >= 65
  977. # SetFontSize 42
  978. # SetBorderColor 25 235 25 255
  979. # SetBackgroundColor 35 100 20 255
  980.  
  981. #------------------------------------
  982. # [0606] 1H Daggers
  983. #------------------------------------
  984.  
  985. #Show
  986. # DropLevel >= 50
  987. # Class Daggers
  988. # Rarity Rare
  989. # ItemLevel >= 65
  990. # SetFontSize 34
  991. # SetBorderColor 210 210 210
  992. # SetBackgroundColor 0 0 0 219
  993.  
  994. #Show
  995. # Class Daggers
  996. # Rarity Rare
  997. # ItemLevel >= 65
  998. # SetFontSize 30
  999. # SetBorderColor 210 210 210
  1000. # SetBackgroundColor 0 0 0 120
  1001.  
  1002. #------------------------------------
  1003. # [0607] 1H Claws
  1004. #------------------------------------
  1005.  
  1006. #Show
  1007. # DropLevel >= 58
  1008. # Class Claws
  1009. # Rarity Rare
  1010. # ItemLevel >= 65
  1011. # SetFontSize 34
  1012. # SetBorderColor 210 210 210
  1013. # SetBackgroundColor 0 0 0 219
  1014.  
  1015. #Show
  1016. # Class Claws
  1017. # Rarity Rare
  1018. # ItemLevel >= 65
  1019. # SetFontSize 30
  1020. # SetBorderColor 210 210 210
  1021. # SetBackgroundColor 0 0 0 120
  1022.  
  1023. #------------------------------------
  1024. # [0608] 1H Wands
  1025. #------------------------------------
  1026.  
  1027. #Show
  1028. # DropLevel >= 55
  1029. # Class Wands
  1030. # Rarity Rare
  1031. # ItemLevel >= 65
  1032. # SetFontSize 34
  1033. # SetBorderColor 210 210 210
  1034. # SetBackgroundColor 0 0 0 219
  1035.  
  1036. #Show
  1037. # Class Wands
  1038. # Rarity Rare
  1039. # ItemLevel >= 65
  1040. # SetFontSize 30
  1041. # SetBorderColor 210 210 210
  1042. # SetBackgroundColor 0 0 0 120
  1043.  
  1044. #------------------------------------
  1045. # [0609] 1H Foils
  1046. #------------------------------------
  1047.  
  1048. #Show
  1049. # Height = 4
  1050. # DropLevel >= 64
  1051. # Class "One Hand Swords"
  1052. # Rarity Rare
  1053. # ItemLevel >= 65
  1054. # SetFontSize 34
  1055. # SetBorderColor 210 210 210
  1056. # SetBackgroundColor 0 0 0 219
  1057.  
  1058. #Show
  1059. # Height = 4
  1060. # Class "One Hand Swords"
  1061. # Rarity Rare
  1062. # ItemLevel >= 65
  1063. # SetFontSize 30
  1064. # SetBorderColor 210 210 210
  1065. # SetBackgroundColor 0 0 0 120
  1066.  
  1067. #------------------------------------
  1068. # [0610] 1H Swords
  1069. #------------------------------------
  1070.  
  1071. #Show
  1072. # Height < 4
  1073. # DropLevel >= 64
  1074. # Class "One Hand Swords"
  1075. # Rarity Rare
  1076. # ItemLevel >= 65
  1077. # SetFontSize 34
  1078. # SetBorderColor 0 0 0
  1079. # SetBackgroundColor 0 0 0 219
  1080.  
  1081. #Show
  1082. # Height < 4
  1083. # Class "One Hand Swords"
  1084. # Rarity Rare
  1085. # ItemLevel >= 65
  1086. # SetFontSize 30
  1087. # SetBorderColor 0 0 0
  1088. # SetBackgroundColor 0 0 0 120
  1089.  
  1090. #------------------------------------
  1091. # [0611] 1H Maces
  1092. #------------------------------------
  1093.  
  1094. #Show
  1095. # DropLevel >= 62
  1096. # Class "One Hand Maces"
  1097. # Rarity Rare
  1098. # ItemLevel >= 65
  1099. # SetFontSize 34
  1100. # SetBorderColor 0 0 0
  1101. # SetBackgroundColor 0 0 0 219
  1102.  
  1103. #Show
  1104. # Class "One Hand Maces"
  1105. # Rarity Rare
  1106. # ItemLevel >= 65
  1107. # SetFontSize 30
  1108. # SetBorderColor 0 0 0
  1109. # SetBackgroundColor 0 0 0 120
  1110.  
  1111. #------------------------------------
  1112. # [0612] 1H Axes
  1113. #------------------------------------
  1114.  
  1115. #Show
  1116. # DropLevel >= 57
  1117. # Class "One Hand Axes"
  1118. # Rarity Rare
  1119. # ItemLevel >= 65
  1120. # SetFontSize 34
  1121. # SetBorderColor 0 0 0
  1122. # SetBackgroundColor 0 0 0 219
  1123.  
  1124. #Show
  1125. # Class "One Hand Axes"
  1126. # Rarity Rare
  1127. # ItemLevel >= 65
  1128. # SetFontSize 30
  1129. # SetBorderColor 0 0 0
  1130. # SetBackgroundColor 0 0 0 120
  1131.  
  1132. #------------------------------------
  1133. # [0613] 1H Sceptres
  1134. #------------------------------------
  1135.  
  1136. #Show
  1137. # DropLevel >= 58
  1138. # Class "Sceptres"
  1139. # Rarity Rare
  1140. # ItemLevel >= 65
  1141. # SetFontSize 34
  1142. # SetBorderColor 0 0 0
  1143. # SetBackgroundColor 0 0 0 219
  1144.  
  1145. #Show
  1146. # Class "Sceptres"
  1147. # Rarity Rare
  1148. # ItemLevel >= 65
  1149. # SetFontSize 30
  1150. # SetBorderColor 0 0 0
  1151. # SetBackgroundColor 0 0 0 120
  1152.  
  1153. #------------------------------------
  1154. # [0614] 2H Staves
  1155. #------------------------------------
  1156.  
  1157. #Show
  1158. # DropLevel >= 68
  1159. # Class "Staves"
  1160. # Rarity Rare
  1161. # ItemLevel >= 65
  1162. # SetFontSize 34
  1163. # SetBorderColor 0 0 0
  1164. # SetBackgroundColor 0 0 0 219
  1165.  
  1166. #Show
  1167. # Class "Staves"
  1168. # Rarity Rare
  1169. # ItemLevel >= 65
  1170. # SetFontSize 30
  1171. # SetBorderColor 0 0 0
  1172. # SetBackgroundColor 0 0 0 120
  1173.  
  1174. #------------------------------------
  1175. # [0615] 2H Swords, Axes, Maces
  1176. #------------------------------------
  1177.  
  1178. #Show
  1179. # DropLevel >= 60
  1180. # Class "Two Hand"
  1181. # Rarity Rare
  1182. # ItemLevel >= 65
  1183. # SetFontSize 34
  1184. # SetBorderColor 0 0 0
  1185. # SetBackgroundColor 0 0 0 219
  1186.  
  1187. #Show
  1188. # Class "Two Hand"
  1189. # Rarity Rare
  1190. # ItemLevel >= 65
  1191. # SetFontSize 30
  1192. # SetBorderColor 0 0 0
  1193. # SetBackgroundColor 0 0 0 120
  1194.  
  1195. #------------------------------------
  1196. # [0616] 2H Bows
  1197. #------------------------------------
  1198.  
  1199. #Show
  1200. # DropLevel >= 57
  1201. # Class "Bows"
  1202. # Rarity Rare
  1203. # ItemLevel >= 65
  1204. # SetFontSize 34
  1205. # SetBorderColor 0 0 0
  1206. # SetBackgroundColor 0 0 0 219
  1207.  
  1208. #Show
  1209. # Class "Bows"
  1210. # Rarity Rare
  1211. # ItemLevel >= 65
  1212. # SetFontSize 30
  1213. # SetBorderColor 0 0 0
  1214. # SetBackgroundColor 0 0 0 120
  1215.  
  1216. #------------------------------------
  1217. # [0617] AR: Gloves, Boots, Helmets
  1218. #------------------------------------
  1219.  
  1220. #Show
  1221. # DropLevel >= 15
  1222. # Class "Gloves" "Boots" "Helmets"
  1223. # Rarity Rare
  1224. # ItemLevel >= 65
  1225. # SetFontSize 34
  1226. # SetBorderColor 210 210 210
  1227. # SetBackgroundColor 0 0 0 219
  1228.  
  1229. #Show
  1230. # Class "Gloves" "Boots" "Helmets"
  1231. # Rarity Rare
  1232. # ItemLevel >= 65
  1233. # SetFontSize 30
  1234. # SetBorderColor 210 210 210
  1235. # SetBackgroundColor 0 0 0 120
  1236.  
  1237. #------------------------------------
  1238. # [0618] AR: Body Armors
  1239. #------------------------------------
  1240.  
  1241. #Show
  1242. # DropLevel >= 50
  1243. # Class "Body Armour"
  1244. # Rarity Rare
  1245. # ItemLevel >= 65
  1246. # SetFontSize 34
  1247. # SetBorderColor 0 0 0
  1248. # SetBackgroundColor 0 0 0 219
  1249.  
  1250. #Show
  1251. # Class "Body Armour"
  1252. # Rarity Rare
  1253. # ItemLevel >= 65
  1254. # SetFontSize 30
  1255. # SetBorderColor 0 0 0
  1256. # SetBackgroundColor 0 0 0 120
  1257.  
  1258. #------------------------------------
  1259. # [0619] OH: Shields
  1260. #------------------------------------
  1261.  
  1262. #Show
  1263. # Width <= 2
  1264. # Height <= 2
  1265. # DropLevel >= 58
  1266. # Class "Shields"
  1267. # Rarity Rare
  1268. # ItemLevel >= 65
  1269. # SetFontSize 34
  1270. # SetBorderColor 210 210 210
  1271. # SetBackgroundColor 0 0 0 219
  1272.  
  1273. #Show
  1274. # Width <= 2
  1275. # Height <= 2
  1276. # Class "Shields"
  1277. # Rarity Rare
  1278. # ItemLevel >= 65
  1279. # SetFontSize 30
  1280. # SetBorderColor 0 0 0
  1281. # SetBackgroundColor 0 0 0 120
  1282.  
  1283. #Show
  1284. # DropLevel > 62
  1285. # Class "Shields"
  1286. # Rarity Rare
  1287. # ItemLevel >= 65
  1288. # SetFontSize 34
  1289. # SetBorderColor 210 210 210
  1290. # SetBackgroundColor 0 0 0 219
  1291.  
  1292. #Show
  1293. # Class "Shields"
  1294. # Rarity Rare
  1295. # ItemLevel >= 65
  1296. # SetFontSize 30
  1297. # SetBorderColor 0 0 0
  1298. # SetBackgroundColor 0 0 0 120
  1299.  
  1300. #------------------------------------
  1301. # [0620] OH: Quivers
  1302. #------------------------------------
  1303.  
  1304. #Show
  1305. # Class "Quivers"
  1306. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1307. # Rarity Rare
  1308. # ItemLevel >= 65
  1309. # SetFontSize 34
  1310. # SetBorderColor 0 0 0
  1311. # SetBackgroundColor 0 0 0 219
  1312.  
  1313. #Show
  1314. # Class "Quivers"
  1315. # Rarity Rare
  1316. # ItemLevel >= 65
  1317. # SetFontSize 30
  1318. # SetBorderColor 0 0 0
  1319. # SetBackgroundColor 0 0 0 120
  1320.  
  1321. #===============================================================================================================
  1322. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1323. #===============================================================================================================
  1324. # Hide remaining rares
  1325.  
  1326. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1327. Width <= 1
  1328. Height <= 4
  1329. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1330. Rarity = Rare
  1331. ItemLevel >= 75
  1332. SetFontSize 24
  1333. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1334. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1335. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1336.  
  1337. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1338. Width <= 1
  1339. Height <= 4
  1340. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1341. Rarity = Rare
  1342. ItemLevel >= 65
  1343. SetFontSize 24
  1344. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1345. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1346.  
  1347. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1348. Width <= 2
  1349. Height <= 2
  1350. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1351. Rarity = Rare
  1352. ItemLevel >= 75
  1353. SetFontSize 24
  1354. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1355. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1356. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1357.  
  1358. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1359. Width <= 2
  1360. Height <= 2
  1361. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1362. Rarity = Rare
  1363. ItemLevel >= 65
  1364. SetFontSize 24
  1365. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1366. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1367.  
  1368. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1369. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1370. Rarity = Rare
  1371. ItemLevel >= 75
  1372. SetFontSize 20
  1373. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1374. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1375. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1376.  
  1377. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1378. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1379. Rarity = Rare
  1380. ItemLevel >= 65
  1381. SetFontSize 20
  1382. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1383. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1384.  
  1385. #===============================================================================================================
  1386. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  1387. #===============================================================================================================
  1388.  
  1389. #===============================================================================================================
  1390. # [[0900]] Gems
  1391. #===============================================================================================================
  1392.  
  1393. #------------------------------------
  1394. # [0901] Value gems
  1395. #------------------------------------
  1396.  
  1397. Show # %TB-Qual-Top-Gem
  1398. Quality >= 15
  1399. Class Gems
  1400. BaseType "Empower" "Enlighten"
  1401. SetFontSize 45
  1402. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1403. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1404. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1405. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1406.  
  1407. Show
  1408. Quality >= 20
  1409. Class Gems
  1410. SetFontSize 45
  1411. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1412. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1413. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1414.  
  1415. Show # Drop only good gems %TB-Top-Gem
  1416. Class Gems
  1417. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  1418. SetFontSize 45
  1419. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1420. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1421.  
  1422. Hide
  1423. Quality >= 14
  1424. Class Gems
  1425. SetFontSize 45
  1426. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1427. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1428.  
  1429. #------------------------------------
  1430. # [0902] Other gems
  1431. #------------------------------------
  1432.  
  1433. Hide # %H5
  1434. Quality >= 1
  1435. Class Gems
  1436. SetFontSize 40
  1437. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1438.  
  1439. #Show
  1440. # Class Gems
  1441. # BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1442. # SetFontSize 40
  1443. # SetBorderColor 30 150 180 150
  1444.  
  1445. Hide # %H2
  1446. Class Gems
  1447. SetFontSize 36
  1448. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1449.  
  1450. #===============================================================================================================
  1451. # [[1000]] FLASKS (Levelling Rules)
  1452. #===============================================================================================================
  1453.  
  1454. Show #$flask, recipe, glass, top
  1455. Quality = 20
  1456. BaseType "Flask"
  1457. Rarity <= Magic
  1458. ItemLevel <= 65
  1459. SetFontSize 42
  1460. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1461. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1462.  
  1463. Show #$flask, recipe, glass
  1464. Quality >= 15
  1465. BaseType "Flask"
  1466. Rarity <= Magic
  1467. ItemLevel <= 65
  1468. SetFontSize 42
  1469. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1470. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1471.  
  1472. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  1473. Quality >= 1
  1474. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1475. Rarity <= Magic
  1476. ItemLevel >= 5
  1477. ItemLevel <= 65
  1478. SetFontSize 45
  1479. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1480. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1481.  
  1482. Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  1483. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1484. Rarity <= Magic
  1485. ItemLevel <= 65
  1486. SetFontSize 45
  1487. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1488. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1489.  
  1490. Show #$flask, recipe, glass
  1491. Quality > 1
  1492. BaseType "Flask"
  1493. Rarity <= Magic
  1494. ItemLevel <= 65
  1495. SetFontSize 40
  1496. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1497. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1498.  
  1499. Show #$flask, utility
  1500. Class "Utility Flasks"
  1501. Rarity <= Magic
  1502. ItemLevel <= 65
  1503. SetFontSize 40
  1504. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1505. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1506.  
  1507. #===============================================================================================================
  1508. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  1509. #===============================================================================================================
  1510.  
  1511. Hide #$flask
  1512. BaseType Flask
  1513. Rarity <= Magic
  1514. ItemLevel >= 69
  1515. SetFontSize 20
  1516.  
  1517. #===============================================================================================================
  1518. # [[1200]] Maps, fragments and labyrinth items
  1519. #===============================================================================================================
  1520.  
  1521. #------------------------------------
  1522. # [1201] Unique Maps
  1523. #------------------------------------
  1524.  
  1525. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  1526. Class Maps
  1527. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  1528. Rarity Unique
  1529. SetFontSize 45
  1530. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1531. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1532. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1533. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1534.  
  1535. Show # Maps:Unique
  1536. Class Maps
  1537. Rarity Unique
  1538. SetFontSize 45
  1539. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1540. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1541.  
  1542. #------------------------------------
  1543. # [1202] Labyrinth items, Offerings
  1544. #------------------------------------
  1545.  
  1546. Show # %TB-OfferingToTheGoddess
  1547. BaseType "Offering to the Goddess"
  1548. SetFontSize 45
  1549. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1550. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1551. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1552. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1553.  
  1554. Show
  1555. Class "Labyrinth"
  1556. SetFontSize 45
  1557. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  1558. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1559.  
  1560. #------------------------------------
  1561. # [1203] Top tier maps (T15-16)
  1562. #------------------------------------
  1563.  
  1564. Show # Maps:T16
  1565. DropLevel >= 83
  1566. Class Maps
  1567. SetFontSize 45
  1568. SetTextColor 255 0 241 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1569. SetBorderColor 255 0 219 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1570. SetBackgroundColor 0 29 255 # BACKGROUND: T1 Global High Value Drop
  1571. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1572.  
  1573. Show # Maps:T15
  1574. DropLevel >= 82
  1575. Class Maps
  1576. SetFontSize 45
  1577. SetTextColor 255 0 209 255 # TEXTCOLOR: Cosmetic: Black Text
  1578. SetBorderColor 255 0 219 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1579. SetBackgroundColor 0 29 255 # BACKGROUND: T1 Global High Value Drop
  1580. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1581.  
  1582. #------------------------------------
  1583. # [1204] High tier maps(T11-14)
  1584. #------------------------------------
  1585.  
  1586. Show # Maps:T14
  1587. DropLevel >= 81
  1588. Class Maps
  1589. SetFontSize 45
  1590. SetTextColor 255 0 230 255 # TEXTCOLOR: Cosmetic: Black Text
  1591. SetBorderColor 255 0 230 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1592. SetBackgroundColor 0 29 255 # BACKGROUND: T11-T14 maps
  1593. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1594.  
  1595. Show # Maps:T13
  1596. DropLevel >= 80
  1597. Class Maps
  1598. SetFontSize 45
  1599. SetTextColor 255 0 230 255 # TEXTCOLOR: Cosmetic: Black Text
  1600. SetBorderColor 255 0 230 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1601. SetBackgroundColor 0 29 255 # BACKGROUND: T11-T14 maps
  1602. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1603.  
  1604. Show # Maps:T12
  1605. DropLevel >= 79
  1606. Class Maps
  1607. SetFontSize 45
  1608. SetTextColor 255 0 230 255 # TEXTCOLOR: Cosmetic: Black Text
  1609. SetBorderColor 255 0 230 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1610. SetBackgroundColor 0 29 255 # BACKGROUND: T11-T14 maps
  1611. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1612.  
  1613. Show # Maps:T11
  1614. DropLevel >= 78
  1615. Class Maps
  1616. SetFontSize 45
  1617. SetTextColor 255 0 230 255 # TEXTCOLOR: Cosmetic: Black Text
  1618. SetBorderColor 255 0 230 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1619. SetBackgroundColor 0 29 255 # BACKGROUND: T11-T14 maps
  1620. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  1621.  
  1622. #------------------------------------
  1623. # [1205] Mid tier maps (T6-10)
  1624. #------------------------------------
  1625.  
  1626. Show # Maps:T10
  1627. DropLevel >= 77
  1628. Class Maps
  1629. SetFontSize 45
  1630. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1631.  
  1632. #------------------------------------
  1633. # T9 - Maps
  1634. #------------------------------------
  1635.  
  1636. Show # Maps:T9 - OnLevel
  1637. DropLevel >= 76
  1638. Class Maps
  1639. ItemLevel < 83
  1640. SetFontSize 40
  1641. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1642.  
  1643. Show # Maps:T9
  1644. DropLevel >= 76
  1645. Class Maps
  1646. BaseType "Shaped"
  1647. SetFontSize 42
  1648. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1649.  
  1650. Hide # Maps:T9 %H4
  1651. DropLevel >= 76
  1652. Class Maps
  1653. SetFontSize 32
  1654. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1655. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1656. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1657.  
  1658. #------------------------------------
  1659. # T8 - Maps
  1660. #------------------------------------
  1661.  
  1662. #Show
  1663. # DropLevel >= 75
  1664. # Class Maps
  1665. # ItemLevel < 82
  1666. # SetFontSize 40
  1667. # SetBackgroundColor 0 0 0 255
  1668. # PlayAlertSound 4 300
  1669.  
  1670. Show # Maps:T8
  1671. DropLevel >= 75
  1672. Class Maps
  1673. BaseType "Shaped"
  1674. SetFontSize 42
  1675. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1676.  
  1677. Hide # Maps:T8 %H4
  1678. DropLevel >= 75
  1679. Class Maps
  1680. SetFontSize 32
  1681. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1682. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1683. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1684.  
  1685. #------------------------------------
  1686. # T7 - Maps
  1687. #------------------------------------
  1688.  
  1689. #Show
  1690. # DropLevel >= 74
  1691. # Class Maps
  1692. # ItemLevel < 81
  1693. # SetFontSize 40
  1694. # SetBackgroundColor 0 0 0 255
  1695. # PlayAlertSound 4 300
  1696.  
  1697. Show # Maps:T7
  1698. DropLevel >= 74
  1699. Class Maps
  1700. BaseType "Shaped"
  1701. SetFontSize 42
  1702. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1703.  
  1704. Hide # Maps:T7 %H4
  1705. DropLevel >= 74
  1706. Class Maps
  1707. SetFontSize 32
  1708. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1709. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1710. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1711.  
  1712. #------------------------------------
  1713. # T6 - Maps
  1714. #------------------------------------
  1715.  
  1716. #Show
  1717. # DropLevel >= 73
  1718. # Class Maps
  1719. # ItemLevel < 80
  1720. # SetFontSize 40
  1721. # SetBackgroundColor 0 0 0 255
  1722. # PlayAlertSound 4 300
  1723.  
  1724. Show # Maps:T6
  1725. DropLevel >= 73
  1726. Class Maps
  1727. BaseType "Shaped"
  1728. SetFontSize 42
  1729. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1730.  
  1731. Hide # Maps:T6 %H4
  1732. DropLevel >= 73
  1733. Class Maps
  1734. SetFontSize 32
  1735. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1736. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1737. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1738.  
  1739. #------------------------------------
  1740. # [1206] Low tier maps (T1-T5)
  1741. #------------------------------------
  1742.  
  1743. #Show
  1744. # DropLevel >= 72
  1745. # Class Maps
  1746. # ItemLevel < 79
  1747. # SetFontSize 38
  1748. # SetBackgroundColor 0 0 0 226
  1749. # PlayAlertSound 4 300
  1750.  
  1751. Hide # Maps:T5 %H3
  1752. DropLevel >= 72
  1753. Class Maps
  1754. SetFontSize 32
  1755. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1756. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1757. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1758.  
  1759. #------------------------------------
  1760. # T4 - Maps
  1761. #------------------------------------
  1762.  
  1763. Hide # Maps:T4 - OnLevel %H5
  1764. DropLevel >= 71
  1765. Class Maps
  1766. ItemLevel < 78
  1767. SetFontSize 38
  1768. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1769.  
  1770. Hide # Maps:T4 %H3
  1771. DropLevel >= 71
  1772. Class Maps
  1773. SetFontSize 32
  1774. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1775. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1776. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1777.  
  1778. #------------------------------------
  1779. # T3 - Maps
  1780. #------------------------------------
  1781.  
  1782. Hide # Maps:T3 - OnLevel %H5
  1783. DropLevel >= 70
  1784. Class Maps
  1785. ItemLevel < 77
  1786. SetFontSize 38
  1787. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1788.  
  1789. Hide # Maps:T3 %H3
  1790. DropLevel >= 70
  1791. Class Maps
  1792. SetFontSize 32
  1793. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1794. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1795. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1796.  
  1797. #------------------------------------
  1798. # T2 - Maps
  1799. #------------------------------------
  1800.  
  1801. Hide # Maps:T2 - OnLevel %H5
  1802. DropLevel = 69
  1803. Class Maps
  1804. ItemLevel < 76
  1805. SetFontSize 38
  1806. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1807.  
  1808. Hide # Maps:T2 %H3
  1809. DropLevel = 69
  1810. Class Maps
  1811. SetFontSize 32
  1812. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1813. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1814. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1815.  
  1816. #------------------------------------
  1817. # T1 - Maps
  1818. #------------------------------------
  1819.  
  1820. Hide # Maps:T1 - OnLevel %H5
  1821. DropLevel < 69
  1822. Class Maps
  1823. ItemLevel < 75
  1824. SetFontSize 38
  1825. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  1826.  
  1827. Hide # Maps:T1 %H3
  1828. DropLevel < 69
  1829. Class Maps
  1830. SetFontSize 32
  1831. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1832. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1833. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1834.  
  1835. # This should never happen. If it happens, you probably deleted/commented sections above
  1836. # Instead of switching their "Show" to "Hide"
  1837.  
  1838. Show # Safetyline / Missing map
  1839. Class Maps
  1840. SetFontSize 45
  1841. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  1842. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  1843.  
  1844. #------------------------------------
  1845. # [1207] Map fragments
  1846. #------------------------------------
  1847.  
  1848. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  1849. Class "Misc Map Items"
  1850. SetFontSize 45
  1851. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  1852. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  1853. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1854. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1855.  
  1856. Show # %TB-Fragments-T1
  1857. Class "Map Fragments"
  1858. BaseType "Mortal Hope" "Mortal Ignorance"
  1859. SetFontSize 45
  1860. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1861. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1862. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1863. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1864.  
  1865. Show # %TB-Fragments-T1-Expected
  1866. Class "Map Fragments"
  1867. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  1868. SetFontSize 45
  1869. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1870. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1871. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1872. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1873.  
  1874. Show # %TB-Fragments-T2
  1875. Class "Map Fragments"
  1876. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  1877. SetFontSize 45
  1878. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1879. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1880. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1881. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1882.  
  1883. Show # %TB-Fragments-Vessel
  1884. Class "Map Fragments"
  1885. BaseType "Divine Vessel"
  1886. SetFontSize 45
  1887. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1888. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1889. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1890. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1891.  
  1892. Show
  1893. Class "Pantheon Soul"
  1894. SetFontSize 45
  1895. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1896. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1897. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  1898. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1899.  
  1900. Show
  1901. Class "Map Fragments"
  1902. SetFontSize 42
  1903. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  1904. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  1905. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1906. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1907.  
  1908. #===============================================================================================================
  1909. # [[1300]] Currency - PART 2 - Rare currency
  1910. #===============================================================================================================
  1911.  
  1912. #------------------------------------
  1913. # [1301] Regular Rare Currency
  1914. #------------------------------------
  1915.  
  1916. Show # %TB-Currency-T1.5
  1917. Class Currency
  1918. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
  1919. SetFontSize 45
  1920. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  1921. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  1922. SetBackgroundColor 0 29 255 # BACKGROUND: T1.5 Currency
  1923. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1924.  
  1925. Show # %TB-Currency-T2
  1926. Class Currency
  1927. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Horizons" "Orb of Binding"
  1928. SetFontSize 45
  1929. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  1930. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1931. SetBackgroundColor 0 29 255 # BACKGROUND: T2 Currency
  1932. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1933.  
  1934. Show # %TB-Currency-T3
  1935. Class Currency
  1936. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb"
  1937. SetFontSize 45
  1938. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  1939. SetBorderColor 255 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1940. SetBackgroundColor 0 29 255 # BACKGROUND: T3 Currency
  1941. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1942.  
  1943. Show # %TB-Currency-Harbinger-ShardsT1
  1944. Class Currency
  1945. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  1946. SetFontSize 45
  1947. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1948. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1949. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  1950. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1951.  
  1952. Hide # %TB-Currency-Harbinger-ShardsT2 %H5
  1953. Class Currency
  1954. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
  1955. SetFontSize 42
  1956. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1957. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1958. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  1959.  
  1960. Hide # %TB-Currency-Harbinger-ShardsT2 %H5
  1961. Class Currency
  1962. BaseType "Regal Shard" "Chaos Shard"
  1963. SetFontSize 42
  1964. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  1965. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1966. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  1967.  
  1968. #------------------------------------
  1969. # [1302] Top Currency
  1970. #------------------------------------
  1971.  
  1972. Show #$top %TB-Currency-T1
  1973. Class Currency
  1974. BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  1975. SetFontSize 45
  1976. SetTextColor 255 255 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1977. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1978. SetBackgroundColor 255 0 251 255 # BACKGROUND: T1 Global High Value Drop
  1979. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1980.  
  1981. Show #$top %TB-Voiced-Mirror
  1982. Class Currency
  1983. BaseType "Mirror of Kalandra"
  1984. SetFontSize 45
  1985. SetTextColor 255 255 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1986. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1987. SetBackgroundColor 255 0 251 255 # BACKGROUND: T1 Global High Value Drop
  1988. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1989.  
  1990. Show #$top %TB-Voiced-Exalted
  1991. Class Currency
  1992. BaseType "Exalted Orb"
  1993. SetFontSize 45
  1994. SetTextColor 255 255 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1995. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1996. SetBackgroundColor 255 0 251 255 # BACKGROUND: T1 Global High Value Drop
  1997. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1998.  
  1999. Show #$top %TB-Voiced-Divine
  2000. Class Currency
  2001. BaseType "Divine Orb"
  2002. SetFontSize 45
  2003. SetTextColor 255 255 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2004. SetBorderColor 255 255 255 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2005. SetBackgroundColor 255 0 251 255 # BACKGROUND: T1 Global High Value Drop
  2006. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2007.  
  2008. #------------------------------------
  2009. # [1303] Essence Tier List
  2010. #------------------------------------
  2011.  
  2012. Show # %TB-Essence-T1
  2013. Class Currency
  2014. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2015. SetFontSize 45
  2016. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2017. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2018. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2019. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2020.  
  2021. Show
  2022. Class Currency
  2023. BaseType "Screaming Essence of"
  2024. SetFontSize 45
  2025. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2026. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2027. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2028. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2029.  
  2030. Show
  2031. Class Currency
  2032. BaseType "Wailing Essence of"
  2033. SetFontSize 42
  2034. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2035. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2036. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2037. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2038.  
  2039. Show
  2040. Class Currency
  2041. BaseType "Weeping Essence of"
  2042. SetFontSize 40
  2043. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2044. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2045. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2046. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2047.  
  2048. Show
  2049. Class Currency
  2050. BaseType "Muttering Essence of"
  2051. SetFontSize 40
  2052. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2053. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2054. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2055.  
  2056. Show
  2057. Class Currency
  2058. BaseType "Whispering Essence of"
  2059. SetFontSize 38
  2060. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2061. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2062. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2063.  
  2064. #------------------------------------
  2065. # [1304] Special items
  2066. #------------------------------------
  2067.  
  2068. Show # Blessing
  2069. Class Currency
  2070. BaseType "Blessing"
  2071. SetFontSize 45
  2072. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2073. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2074. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2075. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2076.  
  2077. Show # Splinter
  2078. Class Currency
  2079. BaseType "Splinter of Chayula"
  2080. SetFontSize 42
  2081. SetTextColor 0 0 0 255 # TEXTCOLOR: Breach Splinter
  2082. SetBorderColor 20 255 0 255 # BORDERCOLOR: Chayula Indicator
  2083. SetBackgroundColor 31 255 0 # BACKGROUND: Breach
  2084. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2085.  
  2086. Hide # Splinter %HS4
  2087. Class Currency
  2088. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  2089. SetFontSize 42
  2090. SetTextColor 0 0 0 255 # TEXTCOLOR: Breach Splinter
  2091. SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach - accent
  2092. SetBackgroundColor 0 255 1 # BACKGROUND: Breach
  2093.  
  2094. Show
  2095. Class Currency
  2096. BaseType "Perandus Coin"
  2097. SetFontSize 42
  2098. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2099. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2100.  
  2101. Show # %TB-Currency-NonDrop1
  2102. Class Currency
  2103. BaseType "Unshaping Orb" "Cartographer's Seal"
  2104. SetFontSize 42
  2105. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2106. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2107. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2108. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2109.  
  2110. Show # %TB-Currency-NonDrop2
  2111. Class Currency
  2112. BaseType "Prophecy"
  2113. SetFontSize 42
  2114. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2115. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2116. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2117. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2118.  
  2119. #===============================================================================================================
  2120. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2121. #===============================================================================================================
  2122.  
  2123. #------------------------------------
  2124. # [1401] Exceptions to prevent ident. mistakes
  2125. #------------------------------------
  2126.  
  2127. Show # %TB-Divination-Exception
  2128. Class "Divination"
  2129. BaseType "The Wolf's Shadow"
  2130. SetFontSize 38
  2131. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2132. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2133. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2134. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2135.  
  2136. #------------------------------------
  2137. # [1402] T1 - Top tier cards
  2138. #------------------------------------
  2139.  
  2140. Show # %TB-Divination-T1
  2141. Class "Divination"
  2142. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Spark and the Flame" "The Wolf" "The Wolven King's Bite" "Wealth and Power"
  2143. SetFontSize 45
  2144. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2145. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2146. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2147. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2148.  
  2149. #------------------------------------
  2150. # [1403] T2 - Great cards
  2151. #------------------------------------
  2152.  
  2153. Show # %TB-Divination-T2
  2154. Class "Divination"
  2155. BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Saint's Treasure" "The Artist" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Saint's Treasure" "The Sephirot" "The Soul" "The Standoff" "The Thaumaturgist" "The Valkyrie" "The Vast" "The Void"
  2156. SetFontSize 45
  2157. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2158. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2159. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2160. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2161.  
  2162. #------------------------------------
  2163. # [1404] T3 - Decent cards
  2164. #------------------------------------
  2165.  
  2166. Show # %TB-Divination-T3
  2167. Class "Divination"
  2168. BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Porcupine" "The Risk" "The Scavenger" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
  2169. SetFontSize 42
  2170. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2171. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2172. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2173. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2174.  
  2175. #------------------------------------
  2176. # [1405] T5 - Format trash tier cards... before
  2177. #------------------------------------
  2178.  
  2179. Hide # %H3 %TB-Divination-T5
  2180. Class "Divination"
  2181. BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
  2182. SetFontSize 32
  2183. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2184. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2185. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2186.  
  2187. #------------------------------------
  2188. # [1406] T4 - ...showing the remaining cards
  2189. #------------------------------------
  2190.  
  2191. Hide # %HS4
  2192. Class "Divination"
  2193. SetFontSize 40
  2194. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2195. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2196. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2197.  
  2198. #===============================================================================================================
  2199. # [[1500]] Currency - PART 4 - remaining items
  2200. #===============================================================================================================
  2201.  
  2202. Hide # %H2 %TB-Currency-T8
  2203. Class Currency
  2204. BaseType "Scroll Fragment"
  2205. SetFontSize 28
  2206. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2207.  
  2208. Hide # %H3
  2209. Class Currency
  2210. SetFontSize 36
  2211. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2212.  
  2213. #===============================================================================================================
  2214. # [[1600]] Leaguestones - Tierlists
  2215. #===============================================================================================================
  2216.  
  2217. Show # %TB-Leaguestone-Value
  2218. Class Leaguestone
  2219. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2220. Rarity = Magic
  2221. ItemLevel >= 67
  2222. SetFontSize 45
  2223. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2224. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2225. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2226. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2227.  
  2228. Show
  2229. Class Leaguestone
  2230. Rarity >= Magic
  2231. SetFontSize 42
  2232. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2233. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2234. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2235. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2236.  
  2237. Show # %TB-Leaguestone-Value
  2238. Class Leaguestone
  2239. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2240. Rarity = Normal
  2241. ItemLevel >= 67
  2242. SetFontSize 42
  2243. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2244. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2245. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2246. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2247.  
  2248. Hide # %HS4
  2249. Class Leaguestone
  2250. Rarity = Normal
  2251. SetFontSize 40
  2252. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2253. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2254. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2255.  
  2256. #===============================================================================================================
  2257. # [[1700]] Uniques!
  2258. #===============================================================================================================
  2259.  
  2260. #------------------------------------
  2261. # [1701] Exceptions
  2262. #------------------------------------
  2263.  
  2264. Show
  2265. SocketGroup WWWWWW
  2266. BaseType "Simple Robe"
  2267. Rarity Unique
  2268. SetFontSize 45
  2269. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2270. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2271. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2272. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2273.  
  2274. Show # 6-Links
  2275. LinkedSockets 6
  2276. Rarity Unique
  2277. SetFontSize 45
  2278. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2279. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2280. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2281. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2282.  
  2283. #------------------------------------
  2284. # [1702] Harbinger - Pieces
  2285. #------------------------------------
  2286.  
  2287. Show # Harbinger League Pieces
  2288. Class Piece
  2289. SetFontSize 45
  2290. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2291. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2292. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  2293. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2294.  
  2295. #------------------------------------
  2296. # [1703] Tier 1 uniques
  2297. #------------------------------------
  2298.  
  2299. Show # %TB-Uniques-T1
  2300. BaseType "Callous Mask" "Carnal Sceptre" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Topaz Flask" "Varnished Coat" "Void Axe" "Wereclaw Talisman"
  2301. Rarity Unique
  2302. SetFontSize 45
  2303. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2304. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2305. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2306. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2307.  
  2308. #------------------------------------
  2309. # [1704] Tier 2 uniques
  2310. #------------------------------------
  2311.  
  2312. Show # 5-Links
  2313. LinkedSockets = 5
  2314. Rarity Unique
  2315. SetFontSize 45
  2316. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2317. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2318. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2319. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2320.  
  2321. Show # %TB-Uniques-T2
  2322. BaseType "Abyssal Axe" "Ancient Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Bismuth Flask" "Cedar Tower Shield" "Citadel Bow" "Crystal Belt" "Deicide Mask" "Eternal Sword" "Exquisite Leather" "Gladiator Plate" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Nightmare Bascinet" "Opal Wand" "Rawhide Tower Shield" "Royal Burgonet" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Life Flask" "Sanctified Mana Flask" "Sorcerer Boots" "Steelhead" "Stibnite Flask" "Terror Maul" "Ursine Pelt" "Vaal Sceptre" "Wyrmscale Doublet" "Zealot Gloves"
  2323. Rarity Unique
  2324. SetFontSize 45
  2325. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2326. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2327. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2328. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2329.  
  2330. #------------------------------------
  2331. # [1705] Multi-Unique bases.
  2332. #------------------------------------
  2333. # These bases have multiple uniques. One of the uniques, is a high value one
  2334. # While others are cheap. We give them a high quality display, while making a normal unique
  2335. # Sound to prevent false excitement.
  2336.  
  2337. Show # %TB-Uniques-T2-MultiBase
  2338. BaseType "Citrine Amulet" "Ebony Tower Shield" "Goathide Boots" "Gold Amulet" "Imperial Claw" "Onyx Amulet"
  2339. Rarity Unique
  2340. SetFontSize 42
  2341. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2342. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2343. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2344. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2345.  
  2346. #------------------------------------
  2347. # [1706] Prophecy-Material Uniques
  2348. #------------------------------------
  2349.  
  2350. Show # %TB-Uniques-Fated
  2351. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2352. Rarity Unique
  2353. SetFontSize 42
  2354. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2355. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2356. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2357. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2358.  
  2359. #------------------------------------
  2360. # [1707] Random Uniques
  2361. #------------------------------------
  2362.  
  2363. Show # T3
  2364. Rarity Unique
  2365. SetFontSize 42
  2366. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2367. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2368. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2369. PlayAlertSound 3 300 # DROPSOUND: Random uniques, 20qual gems
  2370.  
  2371. #===============================================================================================================
  2372. # [[1800]] Exceptions - Quest Items etc.
  2373. #===============================================================================================================
  2374.  
  2375. Show
  2376. Class Quest
  2377. BaseType "Shaper's Orb"
  2378. SetFontSize 45
  2379. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2380. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2381.  
  2382. Show
  2383. Class Quest
  2384. SetFontSize 45
  2385. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2386.  
  2387. #===============================================================================================================
  2388. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  2389. #===============================================================================================================
  2390.  
  2391. #===============================================================================================================
  2392. # [[2000]] Leveling - Flasks
  2393. #===============================================================================================================
  2394.  
  2395. #------------------------------------
  2396. # [2001] Hide outdated flasks
  2397. #------------------------------------
  2398.  
  2399. Hide #$flask, lvl
  2400. Class "Life Flask" "Mana Flask"
  2401. BaseType Small Medium Large Greater Grand
  2402. ItemLevel >= 35
  2403. SetFontSize 20
  2404.  
  2405. Hide #$flask, lvl
  2406. Class "Life Flask" "Mana Flask"
  2407. BaseType Giant Colossal Sacred
  2408. ItemLevel >= 53
  2409. SetFontSize 20
  2410.  
  2411. Hide #$flask, lvl
  2412. Class "Life Flask" "Mana Flask"
  2413. BaseType Hallowed Sanctified Divine Eternal
  2414. ItemLevel >= 67
  2415. SetFontSize 20
  2416.  
  2417. #------------------------------------
  2418. # [2002] Hybrid flasks (normal)
  2419. #------------------------------------
  2420.  
  2421. Show #$flask, lvl
  2422. Class "Hybrid Flask"
  2423. BaseType "Small"
  2424. ItemLevel <= 15
  2425. SetFontSize 38
  2426. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2427.  
  2428. Show #$flask, lvl
  2429. Class "Hybrid Flask"
  2430. BaseType "Medium"
  2431. ItemLevel <= 25
  2432. SetFontSize 38
  2433. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2434.  
  2435. Show #$flask, lvl
  2436. Class "Hybrid Flask"
  2437. BaseType "Large"
  2438. ItemLevel <= 35
  2439. SetFontSize 38
  2440. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2441.  
  2442. Show #$flask, lvl
  2443. Class "Hybrid Flask"
  2444. BaseType "Colossal"
  2445. ItemLevel <= 45
  2446. SetFontSize 38
  2447. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2448.  
  2449. Show #$flask, lvl
  2450. Class "Hybrid Flask"
  2451. BaseType "Sacred"
  2452. ItemLevel <= 55
  2453. SetFontSize 38
  2454. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2455.  
  2456. Show #$flask, lvl
  2457. Class "Hybrid Flask"
  2458. BaseType "Hallowed"
  2459. ItemLevel <= 67
  2460. SetFontSize 38
  2461. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  2462.  
  2463. #------------------------------------
  2464. # [2003] Life Flasks - Normal (Kudos to Antnee)
  2465. #------------------------------------
  2466.  
  2467. Show #$flask, lvl
  2468. Class "Life Flasks"
  2469. BaseType "Small"
  2470. ItemLevel <= 5
  2471. SetFontSize 42
  2472. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2473. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2474.  
  2475. Show #$flask, lvl
  2476. Class "Life Flasks"
  2477. BaseType "Medium"
  2478. ItemLevel <= 8
  2479. ItemLevel >= 3
  2480. SetFontSize 42
  2481. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2482. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2483.  
  2484. Show #$flask, lvl
  2485. Class "Life Flasks"
  2486. BaseType "Large"
  2487. ItemLevel <= 12
  2488. ItemLevel >= 5
  2489. SetFontSize 42
  2490. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2491. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2492.  
  2493. Show #$flask, lvl
  2494. Class "Life Flasks"
  2495. BaseType "Greater"
  2496. ItemLevel <= 18
  2497. ItemLevel >= 12
  2498. SetFontSize 42
  2499. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2500. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2501.  
  2502. Show #$flask, lvl
  2503. Class "Life Flasks"
  2504. BaseType "Grand"
  2505. ItemLevel <= 24
  2506. ItemLevel >= 18
  2507. SetFontSize 42
  2508. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2509. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2510.  
  2511. Show #$flask, lvl
  2512. Class "Life Flasks"
  2513. BaseType "Giant"
  2514. ItemLevel <= 30
  2515. ItemLevel >= 24
  2516. SetFontSize 42
  2517. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2518. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2519.  
  2520. Show #$flask, lvl
  2521. Class "Life Flasks"
  2522. BaseType "Colossal"
  2523. ItemLevel <= 37
  2524. ItemLevel >= 30
  2525. SetFontSize 42
  2526. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2527. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2528.  
  2529. Show #$flask, lvl
  2530. Class "Life Flasks"
  2531. BaseType "Sacred"
  2532. ItemLevel <= 42
  2533. ItemLevel >= 36
  2534. SetFontSize 42
  2535. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2536. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2537.  
  2538. Show #$flask, lvl
  2539. Class "Life Flasks"
  2540. BaseType "Hallowed"
  2541. ItemLevel <= 48
  2542. ItemLevel >= 42
  2543. SetFontSize 42
  2544. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2545. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2546.  
  2547. Show #$flask, lvl
  2548. Class "Life Flasks"
  2549. BaseType "Sanctified"
  2550. ItemLevel <= 55
  2551. ItemLevel >= 48
  2552. SetFontSize 42
  2553. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2554. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2555.  
  2556. Show #$flask, lvl
  2557. Class "Life Flasks"
  2558. BaseType "Divine"
  2559. ItemLevel <= 67
  2560. ItemLevel >= 60
  2561. SetFontSize 42
  2562. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2563. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2564.  
  2565. Show #$flask, lvl
  2566. Class "Life Flasks"
  2567. BaseType "Eternal"
  2568. ItemLevel <= 70
  2569. ItemLevel >= 65
  2570. SetFontSize 42
  2571. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  2572. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2573.  
  2574. #------------------------------------
  2575. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  2576. #------------------------------------
  2577.  
  2578. Show #$flask, lvl
  2579. Class "Mana Flasks"
  2580. BaseType "Small"
  2581. ItemLevel <= 5
  2582. SetFontSize 42
  2583. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2584. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2585.  
  2586. Show #$flask, lvl
  2587. Class "Mana Flasks"
  2588. BaseType "Medium"
  2589. ItemLevel <= 8
  2590. ItemLevel >= 3
  2591. SetFontSize 42
  2592. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2593. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2594.  
  2595. Show #$flask, lvl
  2596. Class "Mana Flasks"
  2597. BaseType "Large"
  2598. ItemLevel <= 12
  2599. ItemLevel >= 5
  2600. SetFontSize 42
  2601. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2602. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2603.  
  2604. Show #$flask, lvl
  2605. Class "Mana Flasks"
  2606. BaseType "Greater"
  2607. ItemLevel <= 18
  2608. ItemLevel >= 12
  2609. SetFontSize 42
  2610. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2611. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2612.  
  2613. Show #$flask, lvl
  2614. Class "Mana Flasks"
  2615. BaseType "Grand"
  2616. ItemLevel <= 24
  2617. ItemLevel >= 18
  2618. SetFontSize 42
  2619. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2620. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2621.  
  2622. Show #$flask, lvl
  2623. Class "Mana Flasks"
  2624. BaseType "Giant"
  2625. ItemLevel <= 30
  2626. ItemLevel >= 24
  2627. SetFontSize 42
  2628. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2629. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2630.  
  2631. Show #$flask, lvl
  2632. Class "Mana Flasks"
  2633. BaseType "Colossal"
  2634. ItemLevel <= 37
  2635. ItemLevel >= 30
  2636. SetFontSize 42
  2637. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2638. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2639.  
  2640. Show #$flask, lvl
  2641. Class "Mana Flasks"
  2642. BaseType "Sacred"
  2643. ItemLevel <= 42
  2644. ItemLevel >= 36
  2645. SetFontSize 42
  2646. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2647. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2648.  
  2649. Show #$flask, lvl
  2650. Class "Mana Flasks"
  2651. BaseType "Hallowed"
  2652. ItemLevel <= 48
  2653. ItemLevel >= 42
  2654. SetFontSize 42
  2655. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2656. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2657.  
  2658. Show #$flask, lvl
  2659. Class "Mana Flasks"
  2660. BaseType "Sanctified"
  2661. ItemLevel <= 55
  2662. ItemLevel >= 48
  2663. SetFontSize 42
  2664. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2665. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2666.  
  2667. Show #$flask, lvl
  2668. Class "Mana Flasks"
  2669. BaseType "Divine"
  2670. ItemLevel <= 67
  2671. ItemLevel >= 60
  2672. SetFontSize 42
  2673. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2674. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2675.  
  2676. Show #$flask, lvl
  2677. Class "Mana Flasks"
  2678. BaseType "Eternal"
  2679. ItemLevel <= 70
  2680. ItemLevel >= 65
  2681. SetFontSize 42
  2682. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  2683. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2684.  
  2685. #------------------------------------
  2686. # [2005] Show remaining flasks
  2687. #------------------------------------
  2688.  
  2689. Show #$flask, lvl
  2690. BaseType Flask
  2691. Rarity <= Magic
  2692. SetFontSize 30
  2693. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2694.  
  2695. #===============================================================================================================
  2696. # [[2100]] Leveling - Exceptions
  2697. #===============================================================================================================
  2698.  
  2699. Show #$rgb, small, lvl
  2700. LinkedSockets = 4
  2701. SocketGroup RGB
  2702. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2703. SetFontSize 42
  2704. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  2705. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2706.  
  2707. Show #$rgb, small, lvl
  2708. SocketGroup RGB
  2709. Width <= 2
  2710. Height <= 2
  2711. SetFontSize 40
  2712. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2713. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2714.  
  2715. Show #$rgb, small, lvl
  2716. SocketGroup RGB
  2717. Width <= 1
  2718. Height <= 3
  2719. SetFontSize 40
  2720. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2721. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2722.  
  2723. Show #$rgb, bulky, lvl
  2724. SocketGroup RGB
  2725. Width >= 2
  2726. Height >= 4
  2727. SetFontSize 32
  2728. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2729. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2730.  
  2731. Show #$rgb, lvl
  2732. SocketGroup RGB
  2733. SetFontSize 36
  2734. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2735. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2736.  
  2737. #===============================================================================================================
  2738. # [[2200]] Leveling - RARES
  2739. #===============================================================================================================
  2740.  
  2741. #------------------------------------
  2742. # [2201] Leveling rares - tier list
  2743. #------------------------------------
  2744.  
  2745. Show #$Leveling, small, autosmall, bhg, great
  2746. LinkedSockets >= 4
  2747. Rarity Rare
  2748. ItemLevel < 65
  2749. SetFontSize 42
  2750. SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare
  2751. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2752.  
  2753. Show #$Leveling, small, autosmall, bhg, great
  2754. Class "Rings" "Amulets" "Belts"
  2755. Rarity Rare
  2756. ItemLevel < 65
  2757. SetFontSize 42
  2758. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  2759. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2760.  
  2761. Show #$Leveling, small, autosmall, bhg, great
  2762. Class "Boots"
  2763. Rarity Rare
  2764. ItemLevel < 30
  2765. SetFontSize 42
  2766. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2767. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2768.  
  2769. Show #$Leveling, small, autosmall, bhg, great
  2770. Class "Boots" "Helmets" "Gloves"
  2771. Rarity Rare
  2772. ItemLevel < 65
  2773. SetFontSize 42
  2774. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2775. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2776.  
  2777. Show #$Leveling, good, exception
  2778. Class "Sceptres" "Daggers" "Wands"
  2779. Rarity Rare
  2780. ItemLevel < 65
  2781. SetFontSize 40
  2782. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2783. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2784.  
  2785. Show #$Leveling, small, good
  2786. Width <= 1
  2787. Height <= 3
  2788. Rarity Rare
  2789. ItemLevel < 10
  2790. SetFontSize 40
  2791. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2792. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2793.  
  2794. Show #$Leveling, small, good
  2795. Width <= 2
  2796. Height <= 2
  2797. Rarity Rare
  2798. ItemLevel < 10
  2799. SetFontSize 40
  2800. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2801. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2802.  
  2803. Show #$Leveling, good
  2804. Rarity Rare
  2805. ItemLevel < 10
  2806. SetFontSize 38
  2807. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2808. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2809.  
  2810. Show #$Leveling, small, good
  2811. Width <= 2
  2812. Height <= 2
  2813. DropLevel > 5
  2814. Rarity Rare
  2815. ItemLevel < 15
  2816. SetFontSize 38
  2817. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2818. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2819.  
  2820. Show #$Leveling, small, good
  2821. Width <= 1
  2822. Height <= 3
  2823. DropLevel > 5
  2824. Rarity Rare
  2825. ItemLevel < 15
  2826. SetFontSize 38
  2827. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2828. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2829.  
  2830. Show #$Leveling, good
  2831. DropLevel > 5
  2832. Rarity Rare
  2833. ItemLevel < 15
  2834. SetFontSize 38
  2835. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2836. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2837.  
  2838. Show #$Leveling, small, good
  2839. Width <= 2
  2840. Height <= 2
  2841. DropLevel > 10
  2842. Rarity Rare
  2843. ItemLevel < 20
  2844. SetFontSize 38
  2845. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2846. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2847.  
  2848. Show #$Leveling, small, good
  2849. Width <= 1
  2850. Height <= 3
  2851. DropLevel > 10
  2852. Rarity Rare
  2853. ItemLevel < 20
  2854. SetFontSize 38
  2855. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2856. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2857.  
  2858. Show #$Leveling, good
  2859. DropLevel > 10
  2860. Rarity Rare
  2861. ItemLevel < 20
  2862. SetFontSize 38
  2863. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2864. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2865.  
  2866. Show #$Leveling, small, good
  2867. Width <= 2
  2868. Height <= 2
  2869. DropLevel > 15
  2870. Rarity Rare
  2871. ItemLevel < 25
  2872. SetFontSize 38
  2873. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2874. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2875.  
  2876. Show #$Leveling, small, good
  2877. Width <= 1
  2878. Height <= 3
  2879. DropLevel > 15
  2880. Rarity Rare
  2881. ItemLevel < 25
  2882. SetFontSize 38
  2883. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2884. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2885.  
  2886. Show #$Leveling, good
  2887. DropLevel > 15
  2888. Rarity Rare
  2889. ItemLevel < 25
  2890. SetFontSize 32
  2891. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2892. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2893.  
  2894. Show #$Leveling, small, good
  2895. Width <= 2
  2896. Height <= 2
  2897. DropLevel > 20
  2898. Rarity Rare
  2899. ItemLevel < 30
  2900. SetFontSize 38
  2901. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2902. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2903.  
  2904. Show #$Leveling, small, good
  2905. Width <= 1
  2906. Height <= 3
  2907. DropLevel > 20
  2908. Rarity Rare
  2909. ItemLevel < 30
  2910. SetFontSize 38
  2911. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2912. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2913.  
  2914. Show #$Leveling, good
  2915. DropLevel > 20
  2916. Rarity Rare
  2917. ItemLevel < 30
  2918. SetFontSize 32
  2919. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2920. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2921.  
  2922. Show #$Leveling, small, good
  2923. Width <= 2
  2924. Height <= 2
  2925. DropLevel > 25
  2926. Rarity Rare
  2927. ItemLevel < 35
  2928. SetFontSize 38
  2929. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2930. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2931.  
  2932. Show #$Leveling, small, good
  2933. Width <= 1
  2934. Height <= 3
  2935. DropLevel > 25
  2936. Rarity Rare
  2937. ItemLevel < 35
  2938. SetFontSize 38
  2939. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2940. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2941.  
  2942. Show #$Leveling, good
  2943. DropLevel > 25
  2944. Rarity Rare
  2945. ItemLevel < 35
  2946. SetFontSize 32
  2947. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2948. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2949.  
  2950. Show #$Leveling, small, good
  2951. Width <= 2
  2952. Height <= 2
  2953. DropLevel > 30
  2954. Rarity Rare
  2955. ItemLevel < 40
  2956. SetFontSize 38
  2957. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2958. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2959.  
  2960. Show #$Leveling, small, good
  2961. Width <= 1
  2962. Height <= 3
  2963. DropLevel > 30
  2964. Rarity Rare
  2965. ItemLevel < 40
  2966. SetFontSize 38
  2967. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2968. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2969.  
  2970. Show #$Leveling, good
  2971. DropLevel > 30
  2972. Rarity Rare
  2973. ItemLevel < 40
  2974. SetFontSize 32
  2975. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2976. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2977.  
  2978. Show #$Leveling, small, good
  2979. Width <= 2
  2980. Height <= 2
  2981. DropLevel > 35
  2982. Rarity Rare
  2983. ItemLevel < 45
  2984. SetFontSize 38
  2985. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2986. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2987.  
  2988. Show #$Leveling, small, good
  2989. Width <= 1
  2990. Height <= 3
  2991. DropLevel > 35
  2992. Rarity Rare
  2993. ItemLevel < 45
  2994. SetFontSize 38
  2995. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2996. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  2997.  
  2998. Show #$Leveling, good
  2999. DropLevel > 35
  3000. Rarity Rare
  3001. ItemLevel < 45
  3002. SetFontSize 32
  3003. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3004. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3005.  
  3006. Show #$Leveling, small, good
  3007. Width <= 1
  3008. Height <= 3
  3009. DropLevel > 40
  3010. Rarity Rare
  3011. ItemLevel < 50
  3012. SetFontSize 38
  3013. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3014. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3015.  
  3016. Show #$Leveling, small, good
  3017. Width <= 2
  3018. Height <= 2
  3019. DropLevel > 40
  3020. Rarity Rare
  3021. ItemLevel < 50
  3022. SetFontSize 38
  3023. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3024. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3025.  
  3026. Show #$Leveling, good
  3027. DropLevel > 40
  3028. Rarity Rare
  3029. ItemLevel < 50
  3030. SetFontSize 32
  3031. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3032. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3033.  
  3034. Show #$Leveling, small, good
  3035. Width <= 2
  3036. Height <= 2
  3037. DropLevel > 45
  3038. Rarity Rare
  3039. ItemLevel < 55
  3040. SetFontSize 38
  3041. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3042. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3043.  
  3044. Show #$Leveling, small, good
  3045. Width <= 1
  3046. Height <= 3
  3047. DropLevel > 45
  3048. Rarity Rare
  3049. ItemLevel < 55
  3050. SetFontSize 38
  3051. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3052. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3053.  
  3054. Show #$Leveling, good
  3055. DropLevel > 45
  3056. Rarity Rare
  3057. ItemLevel < 55
  3058. SetFontSize 32
  3059. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3060. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3061.  
  3062. Show #$Leveling, small, good
  3063. Width <= 2
  3064. Height <= 2
  3065. DropLevel > 50
  3066. Rarity Rare
  3067. ItemLevel < 60
  3068. SetFontSize 38
  3069. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3070. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3071.  
  3072. Show #$Leveling, small, good
  3073. Width <= 1
  3074. Height <= 3
  3075. DropLevel > 50
  3076. Rarity Rare
  3077. ItemLevel < 60
  3078. SetFontSize 38
  3079. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3080. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3081.  
  3082. Show #$Leveling, good
  3083. DropLevel > 50
  3084. Rarity Rare
  3085. ItemLevel < 60
  3086. SetFontSize 32
  3087. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3088. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3089.  
  3090. Show #$Leveling, small, good
  3091. Width <= 2
  3092. Height <= 2
  3093. DropLevel > 55
  3094. Rarity Rare
  3095. ItemLevel < 65
  3096. SetFontSize 38
  3097. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3098. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3099.  
  3100. Show #$Leveling, small, good
  3101. Width <= 1
  3102. Height <= 3
  3103. DropLevel > 55
  3104. Rarity Rare
  3105. ItemLevel < 65
  3106. SetFontSize 38
  3107. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3108. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3109.  
  3110. Show #$Leveling, good
  3111. DropLevel > 55
  3112. Rarity Rare
  3113. ItemLevel < 65
  3114. SetFontSize 32
  3115. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3116. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3117.  
  3118. #------------------------------------
  3119. # [2202] Leveling rares - remaining rules
  3120. #------------------------------------
  3121.  
  3122. Show #$Leveling, small
  3123. Width <= 1
  3124. Height <= 3
  3125. Rarity Rare
  3126. ItemLevel < 65
  3127. SetFontSize 38
  3128. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3129. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3130.  
  3131. Show #$Leveling, small
  3132. Width <= 2
  3133. Height <= 2
  3134. Rarity Rare
  3135. ItemLevel < 65
  3136. SetFontSize 38
  3137. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3138. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3139.  
  3140. Show #Leveling, ok, small
  3141. Width <= 2
  3142. Height <= 2
  3143. Rarity Rare
  3144. ItemLevel < 65
  3145. SetFontSize 32
  3146. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3147. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3148.  
  3149. Show #Leveling, ok, small
  3150. Width <= 1
  3151. Height <= 3
  3152. Rarity Rare
  3153. ItemLevel < 65
  3154. SetFontSize 32
  3155. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3156. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3157.  
  3158. Show #Leveling, ok
  3159. Rarity Rare
  3160. ItemLevel < 20
  3161. SetFontSize 32
  3162. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3163. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3164.  
  3165. Show #Leveling, ok
  3166. Rarity Rare
  3167. ItemLevel < 65
  3168. SetFontSize 32
  3169. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3170. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3171.  
  3172. #===============================================================================================================
  3173. # [[2300]] Leveling - Useful items
  3174. #===============================================================================================================
  3175.  
  3176. #------------------------------------
  3177. # [2301] Jewellery & Helpful Leveling and racing gear
  3178. #------------------------------------
  3179.  
  3180. Show #summoner recipe shield
  3181. BaseType "Bone Spirit Shield"
  3182. ItemLevel < 45
  3183. SetFontSize 32
  3184. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3185.  
  3186. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3187. BaseType "Topaz Ring" "Two-Stone"
  3188. Rarity Normal
  3189. ItemLevel > 12
  3190. ItemLevel < 35
  3191. SetFontSize 40
  3192. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3193. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3194.  
  3195. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3196. BaseType "Topaz Ring" "Two-Stone"
  3197. Rarity Magic
  3198. ItemLevel > 12
  3199. ItemLevel < 35
  3200. SetFontSize 40
  3201. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3202. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3203.  
  3204. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3205. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3206. Rarity Normal
  3207. ItemLevel < 18
  3208. SetFontSize 40
  3209. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3210. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3211.  
  3212. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3213. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3214. Rarity Magic
  3215. ItemLevel < 18
  3216. SetFontSize 40
  3217. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3218. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3219.  
  3220. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3221. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3222. Rarity Normal
  3223. ItemLevel < 12
  3224. SetFontSize 40
  3225. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3226. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3227.  
  3228. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3229. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3230. Rarity Magic
  3231. ItemLevel < 12
  3232. SetFontSize 40
  3233. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3234. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3235.  
  3236. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3237. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3238. Rarity Normal
  3239. ItemLevel <= 9
  3240. SetFontSize 36
  3241. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3242. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3243.  
  3244. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3245. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3246. Rarity Magic
  3247. ItemLevel <= 9
  3248. SetFontSize 36
  3249. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3250. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3251.  
  3252. Show #$trinkets, lvl
  3253. Class "Rings" "Amulets" "Belts"
  3254. Rarity Normal
  3255. ItemLevel < 15
  3256. SetFontSize 36
  3257. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3258. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3259.  
  3260. Show #$trinkets, lvl
  3261. Class "Rings" "Amulets" "Belts"
  3262. Rarity Magic
  3263. ItemLevel < 20
  3264. SetFontSize 36
  3265. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3266. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3267.  
  3268. Show #$trinkets, lvl
  3269. Class "Rings" "Amulets" "Belts"
  3270. Rarity Normal
  3271. ItemLevel < 35
  3272. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3273.  
  3274. Show #$trinkets, lvl
  3275. Class "Rings" "Amulets" "Belts"
  3276. Rarity Magic
  3277. ItemLevel < 45
  3278. SetFontSize 34
  3279. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3280. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3281.  
  3282. Show #$trinkets, lvl, quivers
  3283. Class Rings Amulets Belts Quivers
  3284. Rarity Magic
  3285. ItemLevel <= 66
  3286. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3287.  
  3288. #------------------------------------
  3289. # [2302] Caster weapons
  3290. #------------------------------------
  3291.  
  3292. Show #$lvl, caster
  3293. LinkedSockets = 3
  3294. Class "Sceptres" "Wands" "Daggers"
  3295. Rarity <= Magic
  3296. ItemLevel < 35
  3297. SetFontSize 38
  3298. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3299.  
  3300. Show #$lvl, caster
  3301. Class "Sceptres" "Wands" "Daggers"
  3302. Rarity = Magic
  3303. ItemLevel < 25
  3304. SetFontSize 38
  3305. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3306.  
  3307. #------------------------------------
  3308. # [2303] Linked gear
  3309. #------------------------------------
  3310.  
  3311. Show #$lvl, links
  3312. LinkedSockets >= 4
  3313. Rarity Normal
  3314. ItemLevel <= 66
  3315. SetFontSize 42
  3316. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3317. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3318.  
  3319. Show #$lvl, links
  3320. LinkedSockets >= 4
  3321. Rarity Magic
  3322. ItemLevel <= 66
  3323. SetFontSize 42
  3324. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3325. SetBorderColor 0 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3326.  
  3327. Show #$lvl, links
  3328. LinkedSockets >= 3
  3329. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3330. Rarity Normal
  3331. ItemLevel <= 25
  3332. SetFontSize 36
  3333. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3334. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3335.  
  3336. Show #$lvl, links
  3337. LinkedSockets >= 3
  3338. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3339. Rarity Magic
  3340. ItemLevel <= 25
  3341. SetFontSize 38
  3342. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3343. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3344.  
  3345. Show #$lvl, small
  3346. Class "Boots"
  3347. Rarity = Magic
  3348. ItemLevel < 25
  3349. SetFontSize 38
  3350. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3351. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3352.  
  3353. Show #$lvl, links
  3354. LinkedSockets >= 3
  3355. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3356. Rarity Normal
  3357. ItemLevel <= 35
  3358. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3359. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3360.  
  3361. Show #$lvl, links
  3362. LinkedSockets >= 3
  3363. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3364. Rarity Magic
  3365. ItemLevel <= 35
  3366. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3367. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3368.  
  3369. Show #$lvl, other
  3370. LinkedSockets >= 3
  3371. Rarity Normal
  3372. ItemLevel < 12
  3373. SetFontSize 36
  3374. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3375. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3376. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3377.  
  3378. Show #$lvl, other
  3379. LinkedSockets >= 3
  3380. Rarity Magic
  3381. ItemLevel < 12
  3382. SetFontSize 36
  3383. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3384. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3385. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3386.  
  3387. #------------------------------------
  3388. # [2304] 20% quality items for those strange people who want them
  3389. #------------------------------------
  3390.  
  3391. #Show
  3392. # Quality = 20
  3393. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  3394. # Rarity <= Magic
  3395. # ItemLevel <= 60
  3396. # SetBorderColor 0 0 0
  3397. # SetBackgroundColor 75 75 75
  3398.  
  3399. #===============================================================================================================
  3400. # [[2400]] Leveling - normal and magic item progression
  3401. #===============================================================================================================
  3402.  
  3403. #------------------------------------
  3404. # [2401] Normal items - First 12 levels - exceptions
  3405. #------------------------------------
  3406.  
  3407. Show #$start, lvl, bulky
  3408. Width = 2
  3409. Height >= 3
  3410. Class "Body Armours" "Shields"
  3411. Rarity Normal
  3412. ItemLevel < 12
  3413. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3414. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3415. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3416.  
  3417. Show #$start, lvl, bulky
  3418. Width = 2
  3419. Height >= 4
  3420. Rarity Normal
  3421. ItemLevel < 12
  3422. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3423. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3424. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3425.  
  3426. Show #$start, lvl, small
  3427. Width <= 1
  3428. Height <= 4
  3429. Rarity Normal
  3430. ItemLevel <= 12
  3431. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3432. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3433. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3434.  
  3435. Show #$start, lvl, small
  3436. Width <= 2
  3437. Height <= 2
  3438. Rarity Normal
  3439. ItemLevel <= 12
  3440. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3441. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3442. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3443.  
  3444. Show #$start, lvl
  3445. Rarity Normal
  3446. ItemLevel < 12
  3447. SetFontSize 32
  3448. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3449. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3450.  
  3451. #------------------------------------
  3452. # [2402] Normal weapons - progression
  3453. #------------------------------------
  3454.  
  3455. Show # %TC-LVL-Weapons
  3456. DropLevel >= 8
  3457. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3458. Rarity <= Magic
  3459. ItemLevel < 13
  3460. SetFontSize 32
  3461. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3462. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3463.  
  3464. Show # %TC-LVL-Weapons
  3465. DropLevel >= 9
  3466. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3467. Rarity <= Magic
  3468. ItemLevel < 14
  3469. SetFontSize 32
  3470. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3471. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3472.  
  3473. Show # %TC-LVL-Weapons
  3474. DropLevel >= 11
  3475. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3476. Rarity <= Magic
  3477. ItemLevel < 16
  3478. SetFontSize 32
  3479. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3480. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3481.  
  3482. Show # %TC-LVL-Weapons
  3483. DropLevel >= 14
  3484. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3485. Rarity <= Magic
  3486. ItemLevel < 18
  3487. SetFontSize 30
  3488. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3489. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3490.  
  3491. Show # %TC-LVL-Weapons
  3492. DropLevel >= 17
  3493. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3494. Rarity <= Magic
  3495. ItemLevel < 20
  3496. SetFontSize 30
  3497. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3498. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3499.  
  3500. Show # %TC-LVL-Weapons
  3501. DropLevel >= 19
  3502. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3503. Rarity <= Magic
  3504. ItemLevel < 22
  3505. SetFontSize 30
  3506. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3507. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3508.  
  3509. Show # %TC-LVL-Weapons
  3510. DropLevel >= 21
  3511. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3512. Rarity <= Magic
  3513. ItemLevel < 24
  3514. SetFontSize 30
  3515. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3516. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3517.  
  3518. Show # %TC-LVL-Weapons
  3519. DropLevel >= 24
  3520. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3521. Rarity <= Magic
  3522. ItemLevel < 26
  3523. SetFontSize 30
  3524. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3525. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3526.  
  3527. Show # %TC-LVL-Weapons
  3528. DropLevel >= 26
  3529. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3530. Rarity <= Magic
  3531. ItemLevel < 28
  3532. SetFontSize 30
  3533. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3534. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3535.  
  3536. Show # %TC-LVL-Weapons
  3537. DropLevel >= 28
  3538. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3539. Rarity <= Magic
  3540. ItemLevel < 30
  3541. SetFontSize 30
  3542. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3543. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3544.  
  3545. Show # %TC-LVL-Weapons
  3546. DropLevel >= 30
  3547. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3548. Rarity <= Magic
  3549. ItemLevel < 32
  3550. SetFontSize 30
  3551. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3552. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3553.  
  3554. Show # %TC-LVL-Weapons
  3555. DropLevel >= 32
  3556. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3557. Rarity <= Magic
  3558. ItemLevel < 34
  3559. SetFontSize 30
  3560. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3561. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3562.  
  3563. Show # %TC-LVL-Weapons
  3564. DropLevel >= 34
  3565. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3566. Rarity <= Magic
  3567. ItemLevel < 36
  3568. SetFontSize 30
  3569. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3570. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3571.  
  3572. Show # %TC-LVL-Weapons
  3573. Sockets >= 3
  3574. DropLevel >= 37
  3575. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3576. Rarity <= Magic
  3577. ItemLevel < 38
  3578. SetFontSize 30
  3579. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3580. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3581.  
  3582. Show # %TC-LVL-Weapons
  3583. Sockets >= 3
  3584. DropLevel >= 39
  3585. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3586. Rarity <= Magic
  3587. ItemLevel < 40
  3588. SetFontSize 30
  3589. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3590. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3591.  
  3592. Show # %TC-LVL-Weapons
  3593. Sockets >= 3
  3594. DropLevel >= 41
  3595. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3596. Rarity <= Magic
  3597. ItemLevel < 42
  3598. SetFontSize 30
  3599. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3600. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3601.  
  3602. Show # %TC-LVL-Weapons
  3603. Sockets >= 3
  3604. DropLevel >= 46
  3605. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3606. Rarity <= Magic
  3607. ItemLevel < 48
  3608. SetFontSize 30
  3609. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3610. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3611.  
  3612. Show # %TC-LVL-Weapons
  3613. Sockets >= 3
  3614. DropLevel >= 48
  3615. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3616. Rarity <= Magic
  3617. ItemLevel < 50
  3618. SetFontSize 30
  3619. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3620. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3621.  
  3622. Show # %TC-LVL-Weapons
  3623. Sockets >= 3
  3624. DropLevel >= 50
  3625. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3626. Rarity <= Magic
  3627. ItemLevel < 52
  3628. SetFontSize 30
  3629. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3630. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3631.  
  3632. Show # %TC-LVL-Weapons
  3633. Sockets >= 3
  3634. DropLevel >= 52
  3635. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3636. Rarity <= Magic
  3637. ItemLevel < 54
  3638. SetFontSize 30
  3639. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3640. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3641.  
  3642. Show # %TC-LVL-Weapons
  3643. Sockets >= 3
  3644. DropLevel >= 54
  3645. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3646. Rarity <= Magic
  3647. ItemLevel < 56
  3648. SetFontSize 30
  3649. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3650. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3651.  
  3652. Show # %TC-LVL-Weapons
  3653. Sockets >= 3
  3654. DropLevel >= 56
  3655. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3656. Rarity <= Magic
  3657. ItemLevel < 58
  3658. SetFontSize 30
  3659. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3660. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3661.  
  3662. Show # %TC-LVL-Weapons
  3663. Sockets >= 3
  3664. DropLevel >= 60
  3665. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3666. Rarity <= Magic
  3667. ItemLevel < 62
  3668. SetFontSize 30
  3669. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3670. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3671.  
  3672. Show # %TC-LVL-Weapons
  3673. Sockets >= 3
  3674. DropLevel >= 65
  3675. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3676. Rarity <= Magic
  3677. ItemLevel < 66
  3678. SetFontSize 30
  3679. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3680. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3681.  
  3682. Show # %TC-LVL-Weapons
  3683. Sockets >= 3
  3684. DropLevel >= 67
  3685. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3686. Rarity <= Magic
  3687. ItemLevel < 67
  3688. SetFontSize 30
  3689. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3690. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3691.  
  3692. #------------------------------------
  3693. # [2403] Magic items - progression
  3694. #------------------------------------
  3695.  
  3696. Show #$start, lvl, bulky
  3697. Width = 2
  3698. Height >= 3
  3699. Class "Body Armours" "Shields"
  3700. Rarity Magic
  3701. ItemLevel < 12
  3702. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3703. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3704. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3705.  
  3706. Show #$start, lvl, bulky
  3707. Width = 2
  3708. Height >= 4
  3709. Rarity Magic
  3710. ItemLevel < 12
  3711. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3712. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3713. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3714.  
  3715. Show #$start, lvl, small
  3716. Width <= 1
  3717. Height <= 4
  3718. Rarity Magic
  3719. ItemLevel <= 12
  3720. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3721. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3722. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3723.  
  3724. Show #$start, lvl, small
  3725. Width <= 2
  3726. Height <= 2
  3727. Rarity Magic
  3728. ItemLevel <= 12
  3729. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3730. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3731. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3732.  
  3733. Show #$start, lvl
  3734. Rarity Magic
  3735. ItemLevel < 12
  3736. SetFontSize 32
  3737. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3738. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3739. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3740.  
  3741. Show
  3742. Rarity Magic
  3743. ItemLevel < 18
  3744. SetFontSize 32
  3745. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3746. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3747.  
  3748. Show
  3749. Rarity Magic
  3750. ItemLevel < 25
  3751. SetFontSize 26
  3752. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3753. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3754.  
  3755. #===============================================================================================================
  3756. # [[2500]] HIDE LAYER 5 - Remaining Items
  3757. #===============================================================================================================
  3758.  
  3759. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  3760. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  3761. SetFontSize 26
  3762. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  3763. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3764.  
  3765. #===============================================================================================================
  3766. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  3767. #===============================================================================================================
  3768.  
  3769. Show # SafetyLine!
  3770. SetFontSize 45
  3771. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  3772. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  3773.  
  3774. #===============================================================================================================
  3775. # [[2700]] Special thanks to!
  3776. #===============================================================================================================
  3777. #
  3778. # COMMUNITY:
  3779. # Special thanks to the supporters, stream-viewers and my guild :)
  3780. # Everyone who provided feedback on my thread/github and on reddit.
  3781. #
  3782. # GRINDING GEAR GAMES:
  3783. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  3784. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  3785. # Chris - The man.
  3786. #
  3787. # FRIENDS:
  3788. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  3789. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  3790. # MrPing - Helped out a ton with testing recently.
  3791. # Victoria - <3
  3792. #
  3793. # SUGGESTIONS / HELP:
  3794. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  3795. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  3796. # Malchron - consulted me on some complicated topics
  3797. # ZiggyD - tested the filter during the 2.0 beta
  3798. # Helmannn - tested the filter during the Ascendancy Alpha!
  3799. # StarRune - Found several flaws and improvement possibilities. Thanks!
  3800. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  3801. #
  3802. # Script by NeverSink
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