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Feb 16th, 2019
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Python 0.16 KB | None | 0 0
  1. shader_type spatial;
  2. render_mode unshaded;
  3.  
  4. varying vec3 our_color;
  5. void vertex() {
  6.     our_color = COLOR.rgb;
  7. }
  8. void fragment() {
  9.     ALBEDO = our_color;
  10. }
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