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- command /test:
- permission: punish.use
- permission message: &8(&4&l✗&8) &aUnsupported Command do &c/help
- aliases: /testing
- trigger:
- set {_value} to {cactus.%player%} * 8 + {sugar.%player%} * 11 + {pumpkin.%player%} * 5 + {melon.%player%} * 12 + {iron.%player%} * 175 + {poppy.%player%} * 30
- if {_value} is 0:
- open chest with 6 rows named "&8Backpack (%player%)" to player
- set {_value} to {cactus.%player%} * 8 + {sugar.%player%} * 11 + {pumpkin.%player%} * 5 + {melon.%player%} * 12 + {iron.%player%} * 175 + {poppy.%player%} * 30
- wait 1 tick
- set player's current inventory's slot 4 to beacon named "&a&lSell Whole Backpack" with lore "&rClick here to sell all", "&ryour backpack content.", "&7", "&rValue: &a$%{_value}%", "&7", "&rMultipliers:", "&8¬ Multiplier: &71x", "&8¬ Default: &71x" and "&d¬ Global: &71x"
- set player's current inventory's slot 8 to 1 of glowing emerald named "&d&lAutosell %{autosellprefix.%player%}%" with lore "&rClick here to enable auto", "&rselling of backpack items.", "&7", "&7&oAutosell executes every" and "&7&o30 seconds"
- set player's current inventory's slot 0 to black stained glass pane named "&c"
- set player's current inventory's slot 1 to black stained glass pane named "&c"
- set player's current inventory's slot 2 to black stained glass pane named "&c"
- set player's current inventory's slot 3 to black stained glass pane named "&c"
- set player's current inventory's slot 5 to black stained glass pane named "&c"
- set player's current inventory's slot 6 to black stained glass pane named "&c"
- set player's current inventory's slot 7 to black stained glass pane named "&c"
- set player's current inventory's slot 9 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 10 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 11 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 12 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 13 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 14 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 15 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 16 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 17 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 18 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 19 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 20 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 21 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 22 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 23 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 24 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 25 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 26 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 27 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 28 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 29 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 30 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 31 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 32 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 33 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 34 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 35 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 36 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 37 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 38 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 39 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 40 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 41 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 42 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 43 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 44 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 45 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 46 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 47 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 48 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 49 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 50 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 51 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 52 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 53 to red stained glass pane named "&c&lBackpack Empty!"
- else:
- open chest with 6 rows named "&8Backpack (%player%)" to player
- set {_value} to {cactus.%player%} * 8 + {sugar.%player%} * 11 + {pumpkin.%player%} * 5 + {melon.%player%} * 12 + {iron.%player%} * 175 + {poppy.%player%} * 30
- set {_valuec} to {cactus.%player%} * 8
- set {_values} to {sugar.%player%} * 11
- set {_valuepu} to {pumpkin.%player%} * 5
- set {_valuem} to {melon.%player%} * 12
- set {_valuei} to {iron.%player%} * 175
- set {_valuepo} to {poppy.%player%} * 30
- wait 1 tick
- set player's current inventory's slot 4 to beacon named "&a&lSell Whole Backpack" with lore "&rClick here to sell all", "&ryour backpack content.", "&7", "&rValue: &a$%{_value}%", "&7", "&rMultipliers:", "&8¬ Multiplier: &71x", "&8¬ Default: &71x" and "&d¬ Global: &71x"
- set player's current inventory's slot 8 to 1 of glowing emerald named "&d&lAutosell %{autosellprefix.%player%}%" with lore "&rClick here to enable auto", "&rselling of backpack items.", "&7", "&7&oAutosell executes every" and "&7&o30 seconds"
- set player's current inventory's slot 0 to black stained glass pane named "&c"
- set player's current inventory's slot 1 to black stained glass pane named "&c"
- set player's current inventory's slot 2 to black stained glass pane named "&c"
- set player's current inventory's slot 3 to black stained glass pane named "&c"
- set player's current inventory's slot 5 to black stained glass pane named "&c"
- set player's current inventory's slot 6 to black stained glass pane named "&c"
- set player's current inventory's slot 7 to black stained glass pane named "&c"
- set player's current inventory's slot 15 to white stained glass pane named "&c"
- set player's current inventory's slot 16 to white stained glass pane named "&c"
- set player's current inventory's slot 17 to white stained glass pane named "&c"
- set player's current inventory's slot 18 to white stained glass pane named "&c"
- set player's current inventory's slot 19 to white stained glass pane named "&c"
- set player's current inventory's slot 20 to white stained glass pane named "&c"
- set player's current inventory's slot 21 to white stained glass pane named "&c"
- set player's current inventory's slot 22 to white stained glass pane named "&c"
- set player's current inventory's slot 23 to white stained glass pane named "&c"
- set player's current inventory's slot 24 to white stained glass pane named "&c"
- set player's current inventory's slot 25 to white stained glass pane named "&c"
- set player's current inventory's slot 26 to white stained glass pane named "&c"
- set player's current inventory's slot 27 to white stained glass pane named "&c"
- set player's current inventory's slot 28 to white stained glass pane named "&c"
- set player's current inventory's slot 29 to white stained glass pane named "&c"
- set player's current inventory's slot 30 to white stained glass pane named "&c"
- set player's current inventory's slot 31 to white stained glass pane named "&c"
- set player's current inventory's slot 32 to white stained glass pane named "&c"
- set player's current inventory's slot 33 to white stained glass pane named "&c"
- set player's current inventory's slot 34 to white stained glass pane named "&c"
- set player's current inventory's slot 35 to white stained glass pane named "&c"
- set player's current inventory's slot 36 to white stained glass pane named "&c"
- set player's current inventory's slot 37 to white stained glass pane named "&c"
- set player's current inventory's slot 38 to white stained glass pane named "&c"
- set player's current inventory's slot 39 to white stained glass pane named "&c"
- set player's current inventory's slot 40 to white stained glass pane named "&c"
- set player's current inventory's slot 41 to white stained glass pane named "&c"
- set player's current inventory's slot 42 to white stained glass pane named "&c"
- set player's current inventory's slot 43 to white stained glass pane named "&c"
- set player's current inventory's slot 44 to white stained glass pane named "&c"
- set player's current inventory's slot 45 to white stained glass pane named "&c"
- set player's current inventory's slot 46 to white stained glass pane named "&c"
- set player's current inventory's slot 47 to white stained glass pane named "&c"
- set player's current inventory's slot 48 to white stained glass pane named "&c"
- set player's current inventory's slot 49 to white stained glass pane named "&c"
- set player's current inventory's slot 50 to white stained glass pane named "&c"
- set player's current inventory's slot 51 to white stained glass pane named "&c"
- set player's current inventory's slot 52 to white stained glass pane named "&c"
- set player's current inventory's slot 53 to white stained glass pane named "&c"
- if {cactus.%player%} is greater than or equal to 1:
- set player's current inventory's slot 9 to cactus named "&2&lCACTUS" with lore "&rQuantity: &7%{cactus.%player%}%" and "&rValue: &7$%{_valuec}%"
- if {sugar.%player%} is greater than or equal to 1:
- if slot 9 of player's current inventory is cactus:
- set player's current inventory's slot 10 to sugar cane named "&a&lSUGAR CANE" with lore "&rQuantity: &7%{sugar.%player%}%" and "&rValue: &7$%{_values}%"
- if slot 9 of player's current inventory is air:
- set player's current inventory's slot 9 to sugar cane named "&a&lSUGAR CANE" with lore "&rQuantity: &7%{sugar.%player%}%" and "&rValue: &7$%{_values}%"
- if {pumpkin.%player%} is greater than or equal to 1:
- if slot 9 of player's current inventory is air:
- set player's current inventory's slot 9 to pumpkin named "&6&lPUMPKIN" with lore "&rQuantity: &7%{pumpkin.%player%}%" and "&rValue: &7$%{_valuepu}%"
- if slot 10 of player's current inventory is cactus or sugar cane:
- set player's current inventory's slot 11 to pumpkin named "&6&lPUMPKIN" with lore "&rQuantity: &7%{pumpkin.%player%}%" and "&rValue: &7$%{_valuepu}%"
- if slot 10 of player's current inventory is air:
- if slot 9 of player's current inventory is not pumpkin:
- set player's current inventory's slot 10 to pumpkin named "&6&lPUMPKIN" with lore "&rQuantity: &7%{pumpkin.%player%}%" and "&rValue: &7$%{_valuepu}%"
- if slot 11 of player's current inventory is sugar cane or cactus:
- if slot 9 of player's current inventory is pumpkin:
- if slot 10 of player's current inventory is pumpkin:
- set player's current inventory's slot 12 to pumpkin named "&6&lPUMPKIN" with lore "&rQuantity: &7%{pumpkin.%player%}%" and "&rValue: &7$%{_valuepu}%"
- if {melon.%player%} is greater than or equal to 1:
- if slot 9 of player's current inventory is air:
- set player's current inventory's slot 9 to melon block named "&a&lMELON" with lore "&rQuantity: &7%{melon.%player%}%" and "&rValue: &7$%{_valuem}%"
- if slot 10 of player's current inventory is cactus or sugar cane or pumpkin:
- if slot 9 of player's current inventory is cactus or sugar cane or pumpkin:
- if slot 11 of player's current inventory is not cactus or sugar cane or pumpkin:
- set player's current inventory's slot 11 to melon block named "&a&lMELON" with lore "&rQuantity: &7%{melon.%player%}%" and "&rValue: &7$%{_valuem}%"
- if slot 10 of player's current inventory is air:
- if slot 9 of player's current inventory is not melon block:
- set player's current inventory's slot 10 to melon block named "&a&lMELON" with lore "&rQuantity: &7%{melon.%player%}%" and "&rValue: &7$%{_valuem}%"
- if slot 11 of player's current inventory is sugar cane or cactus or pumpkin:
- if slot 9 of player's current inventory is not melon block:
- if slot 10 of player's current inventory is not melon block:
- if slot 11 of player's current inventory is not melon block:
- set player's current inventory's slot 12 to melon block named "&a&lMELON" with lore "&rQuantity: &7%{melon.%player%}%" and "&rValue: &7$%{_valuem}%"
- if {iron.%player%} is greater than or equal to 1:
- if slot 9 of player's current inventory is air:
- set player's current inventory's slot 9 to iron ingot named "&7&lIRON INGOT" with lore "&rQuantity: &7%{iron.%player%}%" and "&rValue: &7$%{_valuei}%"
- if slot 10 of player's current inventory is cactus or sugar cane or pumpkin or melon block:
- if slot 9 of player's current inventory is cactus or sugar cane or pumpkin or melon block:
- if slot 11 of player's current inventory is not cactus or sugar cane or pumpkin or melon block:
- set player's current inventory's slot 11 to iron ingot named "&7&lIRON INGOT" with lore "&rQuantity: &7%{iron.%player%}%" and "&rValue: &7$%{_valuei}%"
- if slot 10 of player's current inventory is air:
- if slot 9 of player's current inventory is not iron ingot:
- set player's current inventory's slot 10 to iron ingot named "&7&lIRON INGOT" with lore "&rQuantity: &7%{iron.%player%}%" and "&rValue: &7$%{_valuei}%"
- if slot 11 of player's current inventory is sugar cane or cactus or pumpkin or melon block:
- if slot 9 of player's current inventory is not iron ingot:
- if slot 10 of player's current inventory is not iron ingot:
- if slot 11 of player's current inventory is not iron ingot:
- if slot 12 of player's current inventory is air:
- set player's current inventory's slot 12 to iron ingot named "&7&lIRON INGOT" with lore "&rQuantity: &7%{iron.%player%}%" and "&rValue: &7$%{_valuei}%"
- if slot 12 of player's current inventory is sugar cane or cactus or pumpkin or melon block:
- if slot 13 of player's current inventory is air:
- if slot 9 and 10 and 11 and 12 of player's current inventory is not iron ingot:
- set player's current inventory's slot 13 to iron ingot named "&7&lIRON INGOT" with lore "&rQuantity: &7%{iron.%player%}%" and "&rValue: &7$%{_valuei}%"
- if {poppy.%player%} is greater than or equal to 1:
- set player's current inventory's slot 14 to poppy named "&c&lPOPPY" with lore "&rQuantity: &7%{poppy.%player%}%" and "&rValue: &7$%{_valuepo}%"
- on inventory click:
- if inventory name of current inventory of player is "&8Backpack (%player%)":
- cancel event
- if clicked slot is 8:
- if player has permission "autosell.use":
- if {autosell.%player%} is false:
- set {autosell.%player%} to true
- set {autosellprefix.%player%} to "&a[Enabled]"
- set player's current inventory's slot 8 to 1 of glowing emerald named "&d&lAutosell %{autosellprefix.%player%}%" with lore "&rClick here to enable auto", "&rselling of backpack items.", "&7", "&7&oAutosell executes every" and "&7&o30 seconds"
- else if {autosell.%player%} is true:
- set {autosell.%player%} to false
- set {autosellprefix.%player%} to "&c[Disabled]"
- set player's current inventory's slot 8 to 1 of glowing emerald named "&d&lAutosell %{autosellprefix.%player%}%" with lore "&rClick here to enable auto", "&rselling of backpack items.", "&7", "&7&oAutosell executes every" and "&7&o30 seconds"
- else if {autosell.%player%} is not set:
- set {autosell.%player%} to true
- set {autosellprefix.%player%} to "&a[Enabled]"
- set player's current inventory's slot 8 to 1 of glowing emerald named "&d&lAutosell %{autosellprefix.%player%}%" with lore "&rClick here to enable auto", "&rselling of backpack items.", "&7", "&7&oAutosell executes every" and "&7&o30 seconds"
- while {autosell.%player%} is true:
- make player execute command "/deposit"
- wait 5 seconds
- else:
- message "&r&l➜ &cYou do not have permission for this!"
- if clicked slot is 4:
- set {_value} to {cactus.%player%} * 8 + {sugar.%player%} * 11 + {pumpkin.%player%} * 5 + {melon.%player%} * 12 + {iron.%player%} * 175 + {poppy.%player%} * 30
- add {_value} to player's balance
- set {cactus.%player%} to 0%
- set {sugar.%player%} to 0%
- set {pumpkin.%player%} to 0%
- set {melon.%player%} to 0%
- set {iron.%player%} to 0%
- set {poppy.%player%} to 0%
- set player's current inventory's slot 4 to beacon named "&a&lSell Whole Backpack" with lore "&rClick here to sell all", "&ryour backpack content.", "&7", "&rValue: &a$0", "&7", "&rMultipliers:", "&8¬ Multiplier: &71x", "&8¬ Default: &71x" and "&d¬ Global: &71x"
- set player's current inventory's slot 9 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 10 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 11 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 12 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 13 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 14 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 15 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 16 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 17 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 18 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 19 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 20 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 21 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 22 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 23 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 24 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 25 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 26 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 27 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 28 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 29 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 30 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 31 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 32 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 33 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 34 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 35 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 36 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 37 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 38 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 39 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 40 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 41 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 42 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 43 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 44 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 45 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 46 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 47 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 48 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 49 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 50 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 51 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 52 to red stained glass pane named "&c&lBackpack Empty!"
- set player's current inventory's slot 53 to red stained glass pane named "&c&lBackpack Empty!"
- command /deposit:
- trigger:
- set {_cactus} to amount of cactus in player's inventory
- set {_sugar} to amount of sugar cane in player's inventory
- set {_pumpkin} to amount of pumpkin in player's inventory
- set {_melon} to amount of melon blocks in player's inventory
- set {_iron} to amount of iron ingots in player's inventory
- set {_poppy} to amount of poppy in player's inventory
- remove all cactus and sugar cane and pumpkin and melon blocks and iron ingots and poppy from player's inventory
- add {_cactus} to {cactus.%player%}
- add {_sugar} to {sugar.%player%}
- add {_pumpkin} to {pumpkin.%player%}
- add {_melon} to {melon.%player%}
- add {_iron} to {iron.%player%}
- add {_poppy} to {poppy.%player%}
- broadcast "done"
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