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Feb 20th, 2020
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  1. command /test:
  2. permission: punish.use
  3. permission message: &8(&4&l✗&8) &aUnsupported Command do &c/help
  4. aliases: /testing
  5. trigger:
  6. set {_value} to {cactus.%player%} * 8 + {sugar.%player%} * 11 + {pumpkin.%player%} * 5 + {melon.%player%} * 12 + {iron.%player%} * 175 + {poppy.%player%} * 30
  7. if {_value} is 0:
  8. open chest with 6 rows named "&8Backpack (%player%)" to player
  9. set {_value} to {cactus.%player%} * 8 + {sugar.%player%} * 11 + {pumpkin.%player%} * 5 + {melon.%player%} * 12 + {iron.%player%} * 175 + {poppy.%player%} * 30
  10. wait 1 tick
  11. set player's current inventory's slot 4 to beacon named "&a&lSell Whole Backpack" with lore "&rClick here to sell all", "&ryour backpack content.", "&7", "&rValue: &a$%{_value}%", "&7", "&rMultipliers:", "&8¬ Multiplier: &71x", "&8¬ Default: &71x" and "&d¬ Global: &71x"
  12. set player's current inventory's slot 8 to 1 of glowing emerald named "&d&lAutosell %{autosellprefix.%player%}%" with lore "&rClick here to enable auto", "&rselling of backpack items.", "&7", "&7&oAutosell executes every" and "&7&o30 seconds"
  13.  
  14.  
  15. set player's current inventory's slot 0 to black stained glass pane named "&c"
  16. set player's current inventory's slot 1 to black stained glass pane named "&c"
  17. set player's current inventory's slot 2 to black stained glass pane named "&c"
  18. set player's current inventory's slot 3 to black stained glass pane named "&c"
  19. set player's current inventory's slot 5 to black stained glass pane named "&c"
  20. set player's current inventory's slot 6 to black stained glass pane named "&c"
  21. set player's current inventory's slot 7 to black stained glass pane named "&c"
  22. set player's current inventory's slot 9 to red stained glass pane named "&c&lBackpack Empty!"
  23. set player's current inventory's slot 10 to red stained glass pane named "&c&lBackpack Empty!"
  24. set player's current inventory's slot 11 to red stained glass pane named "&c&lBackpack Empty!"
  25. set player's current inventory's slot 12 to red stained glass pane named "&c&lBackpack Empty!"
  26. set player's current inventory's slot 13 to red stained glass pane named "&c&lBackpack Empty!"
  27. set player's current inventory's slot 14 to red stained glass pane named "&c&lBackpack Empty!"
  28. set player's current inventory's slot 15 to red stained glass pane named "&c&lBackpack Empty!"
  29. set player's current inventory's slot 16 to red stained glass pane named "&c&lBackpack Empty!"
  30. set player's current inventory's slot 17 to red stained glass pane named "&c&lBackpack Empty!"
  31. set player's current inventory's slot 18 to red stained glass pane named "&c&lBackpack Empty!"
  32. set player's current inventory's slot 19 to red stained glass pane named "&c&lBackpack Empty!"
  33. set player's current inventory's slot 20 to red stained glass pane named "&c&lBackpack Empty!"
  34. set player's current inventory's slot 21 to red stained glass pane named "&c&lBackpack Empty!"
  35. set player's current inventory's slot 22 to red stained glass pane named "&c&lBackpack Empty!"
  36. set player's current inventory's slot 23 to red stained glass pane named "&c&lBackpack Empty!"
  37. set player's current inventory's slot 24 to red stained glass pane named "&c&lBackpack Empty!"
  38. set player's current inventory's slot 25 to red stained glass pane named "&c&lBackpack Empty!"
  39. set player's current inventory's slot 26 to red stained glass pane named "&c&lBackpack Empty!"
  40. set player's current inventory's slot 27 to red stained glass pane named "&c&lBackpack Empty!"
  41. set player's current inventory's slot 28 to red stained glass pane named "&c&lBackpack Empty!"
  42. set player's current inventory's slot 29 to red stained glass pane named "&c&lBackpack Empty!"
  43. set player's current inventory's slot 30 to red stained glass pane named "&c&lBackpack Empty!"
  44. set player's current inventory's slot 31 to red stained glass pane named "&c&lBackpack Empty!"
  45. set player's current inventory's slot 32 to red stained glass pane named "&c&lBackpack Empty!"
  46. set player's current inventory's slot 33 to red stained glass pane named "&c&lBackpack Empty!"
  47. set player's current inventory's slot 34 to red stained glass pane named "&c&lBackpack Empty!"
  48. set player's current inventory's slot 35 to red stained glass pane named "&c&lBackpack Empty!"
  49. set player's current inventory's slot 36 to red stained glass pane named "&c&lBackpack Empty!"
  50. set player's current inventory's slot 37 to red stained glass pane named "&c&lBackpack Empty!"
  51. set player's current inventory's slot 38 to red stained glass pane named "&c&lBackpack Empty!"
  52. set player's current inventory's slot 39 to red stained glass pane named "&c&lBackpack Empty!"
  53. set player's current inventory's slot 40 to red stained glass pane named "&c&lBackpack Empty!"
  54. set player's current inventory's slot 41 to red stained glass pane named "&c&lBackpack Empty!"
  55. set player's current inventory's slot 42 to red stained glass pane named "&c&lBackpack Empty!"
  56. set player's current inventory's slot 43 to red stained glass pane named "&c&lBackpack Empty!"
  57. set player's current inventory's slot 44 to red stained glass pane named "&c&lBackpack Empty!"
  58. set player's current inventory's slot 45 to red stained glass pane named "&c&lBackpack Empty!"
  59. set player's current inventory's slot 46 to red stained glass pane named "&c&lBackpack Empty!"
  60. set player's current inventory's slot 47 to red stained glass pane named "&c&lBackpack Empty!"
  61. set player's current inventory's slot 48 to red stained glass pane named "&c&lBackpack Empty!"
  62. set player's current inventory's slot 49 to red stained glass pane named "&c&lBackpack Empty!"
  63. set player's current inventory's slot 50 to red stained glass pane named "&c&lBackpack Empty!"
  64. set player's current inventory's slot 51 to red stained glass pane named "&c&lBackpack Empty!"
  65. set player's current inventory's slot 52 to red stained glass pane named "&c&lBackpack Empty!"
  66. set player's current inventory's slot 53 to red stained glass pane named "&c&lBackpack Empty!"
  67. else:
  68. open chest with 6 rows named "&8Backpack (%player%)" to player
  69. set {_value} to {cactus.%player%} * 8 + {sugar.%player%} * 11 + {pumpkin.%player%} * 5 + {melon.%player%} * 12 + {iron.%player%} * 175 + {poppy.%player%} * 30
  70. set {_valuec} to {cactus.%player%} * 8
  71. set {_values} to {sugar.%player%} * 11
  72. set {_valuepu} to {pumpkin.%player%} * 5
  73. set {_valuem} to {melon.%player%} * 12
  74. set {_valuei} to {iron.%player%} * 175
  75. set {_valuepo} to {poppy.%player%} * 30
  76. wait 1 tick
  77. set player's current inventory's slot 4 to beacon named "&a&lSell Whole Backpack" with lore "&rClick here to sell all", "&ryour backpack content.", "&7", "&rValue: &a$%{_value}%", "&7", "&rMultipliers:", "&8¬ Multiplier: &71x", "&8¬ Default: &71x" and "&d¬ Global: &71x"
  78. set player's current inventory's slot 8 to 1 of glowing emerald named "&d&lAutosell %{autosellprefix.%player%}%" with lore "&rClick here to enable auto", "&rselling of backpack items.", "&7", "&7&oAutosell executes every" and "&7&o30 seconds"
  79. set player's current inventory's slot 0 to black stained glass pane named "&c"
  80. set player's current inventory's slot 1 to black stained glass pane named "&c"
  81. set player's current inventory's slot 2 to black stained glass pane named "&c"
  82. set player's current inventory's slot 3 to black stained glass pane named "&c"
  83. set player's current inventory's slot 5 to black stained glass pane named "&c"
  84. set player's current inventory's slot 6 to black stained glass pane named "&c"
  85. set player's current inventory's slot 7 to black stained glass pane named "&c"
  86. set player's current inventory's slot 15 to white stained glass pane named "&c"
  87. set player's current inventory's slot 16 to white stained glass pane named "&c"
  88. set player's current inventory's slot 17 to white stained glass pane named "&c"
  89. set player's current inventory's slot 18 to white stained glass pane named "&c"
  90. set player's current inventory's slot 19 to white stained glass pane named "&c"
  91. set player's current inventory's slot 20 to white stained glass pane named "&c"
  92. set player's current inventory's slot 21 to white stained glass pane named "&c"
  93. set player's current inventory's slot 22 to white stained glass pane named "&c"
  94. set player's current inventory's slot 23 to white stained glass pane named "&c"
  95. set player's current inventory's slot 24 to white stained glass pane named "&c"
  96. set player's current inventory's slot 25 to white stained glass pane named "&c"
  97. set player's current inventory's slot 26 to white stained glass pane named "&c"
  98. set player's current inventory's slot 27 to white stained glass pane named "&c"
  99. set player's current inventory's slot 28 to white stained glass pane named "&c"
  100. set player's current inventory's slot 29 to white stained glass pane named "&c"
  101. set player's current inventory's slot 30 to white stained glass pane named "&c"
  102. set player's current inventory's slot 31 to white stained glass pane named "&c"
  103. set player's current inventory's slot 32 to white stained glass pane named "&c"
  104. set player's current inventory's slot 33 to white stained glass pane named "&c"
  105. set player's current inventory's slot 34 to white stained glass pane named "&c"
  106. set player's current inventory's slot 35 to white stained glass pane named "&c"
  107. set player's current inventory's slot 36 to white stained glass pane named "&c"
  108. set player's current inventory's slot 37 to white stained glass pane named "&c"
  109. set player's current inventory's slot 38 to white stained glass pane named "&c"
  110. set player's current inventory's slot 39 to white stained glass pane named "&c"
  111. set player's current inventory's slot 40 to white stained glass pane named "&c"
  112. set player's current inventory's slot 41 to white stained glass pane named "&c"
  113. set player's current inventory's slot 42 to white stained glass pane named "&c"
  114. set player's current inventory's slot 43 to white stained glass pane named "&c"
  115. set player's current inventory's slot 44 to white stained glass pane named "&c"
  116. set player's current inventory's slot 45 to white stained glass pane named "&c"
  117. set player's current inventory's slot 46 to white stained glass pane named "&c"
  118. set player's current inventory's slot 47 to white stained glass pane named "&c"
  119. set player's current inventory's slot 48 to white stained glass pane named "&c"
  120. set player's current inventory's slot 49 to white stained glass pane named "&c"
  121. set player's current inventory's slot 50 to white stained glass pane named "&c"
  122. set player's current inventory's slot 51 to white stained glass pane named "&c"
  123. set player's current inventory's slot 52 to white stained glass pane named "&c"
  124. set player's current inventory's slot 53 to white stained glass pane named "&c"
  125.  
  126. if {cactus.%player%} is greater than or equal to 1:
  127. set player's current inventory's slot 9 to cactus named "&2&lCACTUS" with lore "&rQuantity: &7%{cactus.%player%}%" and "&rValue: &7$%{_valuec}%"
  128. if {sugar.%player%} is greater than or equal to 1:
  129. if slot 9 of player's current inventory is cactus:
  130. set player's current inventory's slot 10 to sugar cane named "&a&lSUGAR CANE" with lore "&rQuantity: &7%{sugar.%player%}%" and "&rValue: &7$%{_values}%"
  131. if slot 9 of player's current inventory is air:
  132. set player's current inventory's slot 9 to sugar cane named "&a&lSUGAR CANE" with lore "&rQuantity: &7%{sugar.%player%}%" and "&rValue: &7$%{_values}%"
  133. if {pumpkin.%player%} is greater than or equal to 1:
  134. if slot 9 of player's current inventory is air:
  135. set player's current inventory's slot 9 to pumpkin named "&6&lPUMPKIN" with lore "&rQuantity: &7%{pumpkin.%player%}%" and "&rValue: &7$%{_valuepu}%"
  136. if slot 10 of player's current inventory is cactus or sugar cane:
  137. set player's current inventory's slot 11 to pumpkin named "&6&lPUMPKIN" with lore "&rQuantity: &7%{pumpkin.%player%}%" and "&rValue: &7$%{_valuepu}%"
  138. if slot 10 of player's current inventory is air:
  139. if slot 9 of player's current inventory is not pumpkin:
  140. set player's current inventory's slot 10 to pumpkin named "&6&lPUMPKIN" with lore "&rQuantity: &7%{pumpkin.%player%}%" and "&rValue: &7$%{_valuepu}%"
  141. if slot 11 of player's current inventory is sugar cane or cactus:
  142. if slot 9 of player's current inventory is pumpkin:
  143. if slot 10 of player's current inventory is pumpkin:
  144. set player's current inventory's slot 12 to pumpkin named "&6&lPUMPKIN" with lore "&rQuantity: &7%{pumpkin.%player%}%" and "&rValue: &7$%{_valuepu}%"
  145. if {melon.%player%} is greater than or equal to 1:
  146. if slot 9 of player's current inventory is air:
  147. set player's current inventory's slot 9 to melon block named "&a&lMELON" with lore "&rQuantity: &7%{melon.%player%}%" and "&rValue: &7$%{_valuem}%"
  148. if slot 10 of player's current inventory is cactus or sugar cane or pumpkin:
  149. if slot 9 of player's current inventory is cactus or sugar cane or pumpkin:
  150. if slot 11 of player's current inventory is not cactus or sugar cane or pumpkin:
  151. set player's current inventory's slot 11 to melon block named "&a&lMELON" with lore "&rQuantity: &7%{melon.%player%}%" and "&rValue: &7$%{_valuem}%"
  152. if slot 10 of player's current inventory is air:
  153. if slot 9 of player's current inventory is not melon block:
  154. set player's current inventory's slot 10 to melon block named "&a&lMELON" with lore "&rQuantity: &7%{melon.%player%}%" and "&rValue: &7$%{_valuem}%"
  155. if slot 11 of player's current inventory is sugar cane or cactus or pumpkin:
  156. if slot 9 of player's current inventory is not melon block:
  157. if slot 10 of player's current inventory is not melon block:
  158. if slot 11 of player's current inventory is not melon block:
  159. set player's current inventory's slot 12 to melon block named "&a&lMELON" with lore "&rQuantity: &7%{melon.%player%}%" and "&rValue: &7$%{_valuem}%"
  160. if {iron.%player%} is greater than or equal to 1:
  161. if slot 9 of player's current inventory is air:
  162. set player's current inventory's slot 9 to iron ingot named "&7&lIRON INGOT" with lore "&rQuantity: &7%{iron.%player%}%" and "&rValue: &7$%{_valuei}%"
  163. if slot 10 of player's current inventory is cactus or sugar cane or pumpkin or melon block:
  164. if slot 9 of player's current inventory is cactus or sugar cane or pumpkin or melon block:
  165. if slot 11 of player's current inventory is not cactus or sugar cane or pumpkin or melon block:
  166. set player's current inventory's slot 11 to iron ingot named "&7&lIRON INGOT" with lore "&rQuantity: &7%{iron.%player%}%" and "&rValue: &7$%{_valuei}%"
  167. if slot 10 of player's current inventory is air:
  168. if slot 9 of player's current inventory is not iron ingot:
  169. set player's current inventory's slot 10 to iron ingot named "&7&lIRON INGOT" with lore "&rQuantity: &7%{iron.%player%}%" and "&rValue: &7$%{_valuei}%"
  170. if slot 11 of player's current inventory is sugar cane or cactus or pumpkin or melon block:
  171. if slot 9 of player's current inventory is not iron ingot:
  172. if slot 10 of player's current inventory is not iron ingot:
  173. if slot 11 of player's current inventory is not iron ingot:
  174. if slot 12 of player's current inventory is air:
  175. set player's current inventory's slot 12 to iron ingot named "&7&lIRON INGOT" with lore "&rQuantity: &7%{iron.%player%}%" and "&rValue: &7$%{_valuei}%"
  176. if slot 12 of player's current inventory is sugar cane or cactus or pumpkin or melon block:
  177. if slot 13 of player's current inventory is air:
  178. if slot 9 and 10 and 11 and 12 of player's current inventory is not iron ingot:
  179. set player's current inventory's slot 13 to iron ingot named "&7&lIRON INGOT" with lore "&rQuantity: &7%{iron.%player%}%" and "&rValue: &7$%{_valuei}%"
  180.  
  181.  
  182.  
  183. if {poppy.%player%} is greater than or equal to 1:
  184. set player's current inventory's slot 14 to poppy named "&c&lPOPPY" with lore "&rQuantity: &7%{poppy.%player%}%" and "&rValue: &7$%{_valuepo}%"
  185.  
  186. on inventory click:
  187. if inventory name of current inventory of player is "&8Backpack (%player%)":
  188. cancel event
  189. if clicked slot is 8:
  190. if player has permission "autosell.use":
  191. if {autosell.%player%} is false:
  192. set {autosell.%player%} to true
  193. set {autosellprefix.%player%} to "&a[Enabled]"
  194. set player's current inventory's slot 8 to 1 of glowing emerald named "&d&lAutosell %{autosellprefix.%player%}%" with lore "&rClick here to enable auto", "&rselling of backpack items.", "&7", "&7&oAutosell executes every" and "&7&o30 seconds"
  195. else if {autosell.%player%} is true:
  196. set {autosell.%player%} to false
  197. set {autosellprefix.%player%} to "&c[Disabled]"
  198. set player's current inventory's slot 8 to 1 of glowing emerald named "&d&lAutosell %{autosellprefix.%player%}%" with lore "&rClick here to enable auto", "&rselling of backpack items.", "&7", "&7&oAutosell executes every" and "&7&o30 seconds"
  199. else if {autosell.%player%} is not set:
  200. set {autosell.%player%} to true
  201. set {autosellprefix.%player%} to "&a[Enabled]"
  202. set player's current inventory's slot 8 to 1 of glowing emerald named "&d&lAutosell %{autosellprefix.%player%}%" with lore "&rClick here to enable auto", "&rselling of backpack items.", "&7", "&7&oAutosell executes every" and "&7&o30 seconds"
  203. while {autosell.%player%} is true:
  204. make player execute command "/deposit"
  205. wait 5 seconds
  206. else:
  207. message "&r&l➜ &cYou do not have permission for this!"
  208. if clicked slot is 4:
  209. set {_value} to {cactus.%player%} * 8 + {sugar.%player%} * 11 + {pumpkin.%player%} * 5 + {melon.%player%} * 12 + {iron.%player%} * 175 + {poppy.%player%} * 30
  210. add {_value} to player's balance
  211. set {cactus.%player%} to 0%
  212. set {sugar.%player%} to 0%
  213. set {pumpkin.%player%} to 0%
  214. set {melon.%player%} to 0%
  215. set {iron.%player%} to 0%
  216. set {poppy.%player%} to 0%
  217. set player's current inventory's slot 4 to beacon named "&a&lSell Whole Backpack" with lore "&rClick here to sell all", "&ryour backpack content.", "&7", "&rValue: &a$0", "&7", "&rMultipliers:", "&8¬ Multiplier: &71x", "&8¬ Default: &71x" and "&d¬ Global: &71x"
  218. set player's current inventory's slot 9 to red stained glass pane named "&c&lBackpack Empty!"
  219. set player's current inventory's slot 10 to red stained glass pane named "&c&lBackpack Empty!"
  220. set player's current inventory's slot 11 to red stained glass pane named "&c&lBackpack Empty!"
  221. set player's current inventory's slot 12 to red stained glass pane named "&c&lBackpack Empty!"
  222. set player's current inventory's slot 13 to red stained glass pane named "&c&lBackpack Empty!"
  223. set player's current inventory's slot 14 to red stained glass pane named "&c&lBackpack Empty!"
  224. set player's current inventory's slot 15 to red stained glass pane named "&c&lBackpack Empty!"
  225. set player's current inventory's slot 16 to red stained glass pane named "&c&lBackpack Empty!"
  226. set player's current inventory's slot 17 to red stained glass pane named "&c&lBackpack Empty!"
  227. set player's current inventory's slot 18 to red stained glass pane named "&c&lBackpack Empty!"
  228. set player's current inventory's slot 19 to red stained glass pane named "&c&lBackpack Empty!"
  229. set player's current inventory's slot 20 to red stained glass pane named "&c&lBackpack Empty!"
  230. set player's current inventory's slot 21 to red stained glass pane named "&c&lBackpack Empty!"
  231. set player's current inventory's slot 22 to red stained glass pane named "&c&lBackpack Empty!"
  232. set player's current inventory's slot 23 to red stained glass pane named "&c&lBackpack Empty!"
  233. set player's current inventory's slot 24 to red stained glass pane named "&c&lBackpack Empty!"
  234. set player's current inventory's slot 25 to red stained glass pane named "&c&lBackpack Empty!"
  235. set player's current inventory's slot 26 to red stained glass pane named "&c&lBackpack Empty!"
  236. set player's current inventory's slot 27 to red stained glass pane named "&c&lBackpack Empty!"
  237. set player's current inventory's slot 28 to red stained glass pane named "&c&lBackpack Empty!"
  238. set player's current inventory's slot 29 to red stained glass pane named "&c&lBackpack Empty!"
  239. set player's current inventory's slot 30 to red stained glass pane named "&c&lBackpack Empty!"
  240. set player's current inventory's slot 31 to red stained glass pane named "&c&lBackpack Empty!"
  241. set player's current inventory's slot 32 to red stained glass pane named "&c&lBackpack Empty!"
  242. set player's current inventory's slot 33 to red stained glass pane named "&c&lBackpack Empty!"
  243. set player's current inventory's slot 34 to red stained glass pane named "&c&lBackpack Empty!"
  244. set player's current inventory's slot 35 to red stained glass pane named "&c&lBackpack Empty!"
  245. set player's current inventory's slot 36 to red stained glass pane named "&c&lBackpack Empty!"
  246. set player's current inventory's slot 37 to red stained glass pane named "&c&lBackpack Empty!"
  247. set player's current inventory's slot 38 to red stained glass pane named "&c&lBackpack Empty!"
  248. set player's current inventory's slot 39 to red stained glass pane named "&c&lBackpack Empty!"
  249. set player's current inventory's slot 40 to red stained glass pane named "&c&lBackpack Empty!"
  250. set player's current inventory's slot 41 to red stained glass pane named "&c&lBackpack Empty!"
  251. set player's current inventory's slot 42 to red stained glass pane named "&c&lBackpack Empty!"
  252. set player's current inventory's slot 43 to red stained glass pane named "&c&lBackpack Empty!"
  253. set player's current inventory's slot 44 to red stained glass pane named "&c&lBackpack Empty!"
  254. set player's current inventory's slot 45 to red stained glass pane named "&c&lBackpack Empty!"
  255. set player's current inventory's slot 46 to red stained glass pane named "&c&lBackpack Empty!"
  256. set player's current inventory's slot 47 to red stained glass pane named "&c&lBackpack Empty!"
  257. set player's current inventory's slot 48 to red stained glass pane named "&c&lBackpack Empty!"
  258. set player's current inventory's slot 49 to red stained glass pane named "&c&lBackpack Empty!"
  259. set player's current inventory's slot 50 to red stained glass pane named "&c&lBackpack Empty!"
  260. set player's current inventory's slot 51 to red stained glass pane named "&c&lBackpack Empty!"
  261. set player's current inventory's slot 52 to red stained glass pane named "&c&lBackpack Empty!"
  262. set player's current inventory's slot 53 to red stained glass pane named "&c&lBackpack Empty!"
  263.  
  264. command /deposit:
  265. trigger:
  266. set {_cactus} to amount of cactus in player's inventory
  267. set {_sugar} to amount of sugar cane in player's inventory
  268. set {_pumpkin} to amount of pumpkin in player's inventory
  269. set {_melon} to amount of melon blocks in player's inventory
  270. set {_iron} to amount of iron ingots in player's inventory
  271. set {_poppy} to amount of poppy in player's inventory
  272. remove all cactus and sugar cane and pumpkin and melon blocks and iron ingots and poppy from player's inventory
  273. add {_cactus} to {cactus.%player%}
  274. add {_sugar} to {sugar.%player%}
  275. add {_pumpkin} to {pumpkin.%player%}
  276. add {_melon} to {melon.%player%}
  277. add {_iron} to {iron.%player%}
  278. add {_poppy} to {poppy.%player%}
  279. broadcast "done"
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