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  1. #######################################################################
  2. # Hearthstone Configuration File
  3. #######################################################################
  4.  
  5. /********************************************************************************
  6. * How to use this config file: *
  7. * Config files are in a block->variable->setting format. *
  8. * A < signifies the opening of a block, the block name is expected after that. *
  9. * After the block name, a space and then the settings sperated by = / ' '. *
  10. * *
  11. * e.g. *
  12. * <block setting="0" someval = "1"> *
  13. * *
  14. * Comments can be in C format, e.g. /* some stuff */, with a // at the start *
  15. * of the line, or in shell format (#). *
  16. ********************************************************************************/
  17.  
  18. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  19. # Database Section
  20. #
  21. # Database.Host - The hostname that the database is located on
  22. # Database.Username - The username used for the mysql connection
  23. # Database.Password - The password used for the mysql connection
  24. # Database.Name - The database name
  25. # Database.Port - Port that MySQL listens on. Usually 3306.
  26. #
  27. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  28.  
  29. <WorldDatabase Hostname = "localhost" Username = "not_a_saved_word" Password = "not_a_saved_word" Name = "world" Port = "3306">
  30. <CharacterDatabase Hostname = "localhost" Username = "not_a_saved_word" Password = "not_a_saved_word" Name = "char" Port = "3306">
  31.  
  32.  
  33. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  34. # Listen Config
  35. #
  36. # Host
  37. # This is the address that the server will listen on.
  38. # To listen on all addresses, set it to 0.0.0.0
  39. # Default: 127.0.0.1 (localhost)
  40. #
  41. # WorldServerPort
  42. # This is the port that the world server listens on.
  43. # It has to be the same as what is specified in the
  44. # realms table in the LogonDatabase.
  45. # Default: 8129
  46. #
  47. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  48.  
  49. <Listen Host = "0.0.0.0"
  50. WorldServerPort = "8129">
  51.  
  52.  
  53. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  54. # Log Level Setup
  55. #
  56. # World
  57. # If this directive is turned on, a file called `world.log`
  58. # will be created in the server's directory and all packets
  59. # sent and received by clients will be dumped here in bfg
  60. # format.
  61. # Default: 0
  62. #
  63. # WorldXml
  64. # If this directive is turned on, a file called `world.xml`
  65. # will be created in the server's directory and all packets
  66. # sent and received by clients will be dumped here in xml
  67. # format.
  68. # Default: 0
  69. #
  70. # Screen
  71. # Set the logging level:
  72. # -1 Disabled
  73. # 0 String level
  74. # 1 Error level
  75. # 2 Detail level
  76. # 3 Debug level
  77. # Default: -1
  78. #
  79. # File
  80. # Set the logging level:
  81. # Levels same as Screen ones
  82. # Default: -1
  83. #
  84. # SingleAccountLog
  85. # Only log packets for this account
  86. #
  87. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  88.  
  89. <LogLevel World="1"
  90. WorldXml="0"
  91. Screen="-1"
  92. File="-1"
  93. SingleAccountLog="">
  94.  
  95.  
  96. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  97. # Server Settings
  98. #
  99. # PlayerLimit
  100. # This directive controls the amount of sessions that will be
  101. # accepted by the server before it starts to add people to
  102. # the server queue.
  103. # Default: 100
  104. #
  105. # Motd
  106. # This message will be displayed by the server in the chat
  107. # box every time any user logs on. Colors can be used in the
  108. # standard WoW format.
  109. # Default: "No MOTD specified
  110. #
  111. # Send Stats On Join
  112. # This directive controls whether the server will send the online player
  113. # count to a cilent when it enters the world.
  114. #
  115. # Breathing Setup
  116. # If the breathing code is causing problems or you want to run a fun server, you can disable
  117. # water checks by enabling this directive.
  118. # Default: 1
  119. #
  120. # Level Cap
  121. # This variable controls the level that stats will be generated up to internally.
  122. # Beyond this level players can still see a higher level visually but their stats won't
  123. # increase beyond this point.
  124. # Default: 70
  125. #
  126. # Generated Level Level Cap
  127. # This variable controls the level at which stats will generate up to. Generally the formulas go
  128. # crazy after level 70 so this way you can keep the high visual but stats at a reasonable value.
  129. # Default: 70
  130. #
  131. # Seperate Channels Control
  132. # This directive controls whether horde and alliance chats will be seperated across channels.
  133. # Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
  134. # across channels.
  135. # Default: 0
  136. #
  137. # Compression Threshold
  138. # This directive controls the limit when update packets will be compressed using deflate.
  139. # For lower-bandwidth servers use a lower value at the cost of cpu time.
  140. # Default: 1000
  141. #
  142. # Queue Update Rate
  143. # This directive controls how many milliseconds (ms) between the updates
  144. # that the queued players receieve telling them their position in the queue.
  145. # Default: 5000 (5 seconds).
  146. #
  147. # Kick AFK Players
  148. # Time in milliseconds (ms) that a player will be kicked after they go afk.
  149. # Default: 0 (disabled)
  150. #
  151. # Connection Timeout
  152. # This directive specifies the amount of seconds that the client will be disconnected
  153. # after if no ping packet is sent. It is advised to leave it at the default.
  154. # Default: 180
  155. #
  156. # Realm Type
  157. # This is the realm type that will be used by the server to handle world pvp.
  158. # Default: 0 (pve)(RPPVE)
  159. # Other values: 1(pvp)(RPPVP)
  160. #
  161. # AdjustPriority
  162. # Set the server to high process priority?
  163. # Default: 0
  164. #
  165. # RequireAllSignatures
  166. # This directive controls whether the full 10 signatures will be required in order
  167. # to turn in a petition. Smaller servers would be better off having it turned off.
  168. # Default: off
  169. #
  170. # ShowGMInWhoList
  171. # This directive controls whether GM's will be shown in player's who lists or not.
  172. # Default: on
  173. #
  174. # MapUnloadTime
  175. # This directive controls whether to unload map cells after an idle period of <x> seconds.
  176. # Use on smaller servers or servers that are memory-limited. The server without cell unloading
  177. # can use over 1.2GB memory with all creatures loaded.
  178. # Default: 0
  179. #
  180. # LimitedNames
  181. # This directive forces all character names to be a-z and A-Z compliant.
  182. # Default: 1
  183. #
  184. # UseAccountData
  185. # This directive determines whether the account_data table is used to save custom client data.
  186. # May cause buggy behaviour.
  187. # Default: 0
  188. #
  189. # AllowPlayerCommands
  190. # This directive, if enabled can allow players to use commands with a '0' command group.
  191. # Default: 0
  192. #
  193. # EnableLFGJoin
  194. # If this is enabled, you can join the LFG channel without using the LFG tool.
  195. # Default: 0
  196. #
  197. # Collision
  198. # If this is enabled, 3D calculations for line of sight will be made.
  199. # Default: 0
  200. #
  201. # Warden
  202. # If this is enabled, a warden module will be loaded from ./warden/
  203. # Default: 1
  204. #
  205. # LogDB
  206. # If this is enabled, character and world queries will be fully logged,
  207. # into character.dblog and world.dblog, only for devs.
  208. # Default: 0
  209. #
  210. # EnableCrashHandler
  211. # If this is enabled, crashes will be passed to the core's crash handler
  212. # Default: 1
  213. #
  214. # UpdateDistance
  215. # Update distance for maps
  216. # Default: 80
  217. #
  218. # UpdateDistanceFar
  219. # Far update distance for maps (far objects are players and bosses)
  220. # Default: 220
  221. #
  222. # EnableQuestChains
  223. # Enable quest requirement for quest chains
  224. # Default: 0
  225. #
  226. # DynamicConf
  227. # Enable loading of dynamic.conf, value is time in seconds between each
  228. # reload of the dynamic.conf file
  229. # Default: 0
  230. #
  231. # DisableCreatureScripts
  232. # Disable creature scripts (intended for the funserver's use)
  233. # Default: 0
  234. #
  235. # DisableAccountData
  236. # Disable account data processing
  237. # Default: 0
  238. #
  239. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  240.  
  241. <Server PlayerLimit = "100"
  242. Motd = "No MOTD specified."
  243. SendStatsOnJoin = "1"
  244. EnableBreathing = "1"
  245. LevelCap = "80"
  246. SeperateChatChannels = "0"
  247. CompressionThreshold = "1000"
  248. QueueUpdateInterval = "5000"
  249. KickAFKPlayers = "0"
  250. ConnectionTimeout = "180"
  251. RealmType = "1"
  252. AdjustPriority = "0"
  253. RequireAllSignatures = "0"
  254. ShowGMInWhoList = "1"
  255. MapUnloadTime="0"
  256. LimitedNames="1"
  257. UseAccountData="0"
  258. AllowPlayerCommands="0"
  259. EnableLFGJoin="0"
  260. FreeArenaTeams="0"
  261. FreeGuildCharters="0"
  262. Collision="0"
  263. Warden="1"
  264. EnableCrashHandler="1"
  265. LogDB="0"
  266. UpdateDistance="80"
  267. UpdateDistanceFar="220"
  268. EnableQuestChains="0"
  269. DynamicConf="0"
  270. DisableCreatureScripts="0"
  271. DisableAccountData="0">
  272.  
  273. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  274. # Intervals Settings
  275. #
  276. # MapMgrUpdateInterval
  277. # Default: 100
  278. #
  279. # TargetUpdateInterval
  280. # Default: 1200
  281. #
  282. # UnitMovementUpdateInterval
  283. # Default: 400
  284. #
  285. # PetMovementUpdateInterval
  286. # Default: 100
  287. #
  288. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  289.  
  290. <Intervals MapMgrUpdateInterval = "100"
  291. TargetUpdateInterval = "1200"
  292. UnitMovementUpdateInterval = "400"
  293. PetMovementUpdateInterval = "100">
  294.  
  295. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  296. # Power regeneration multiplier setup
  297. #
  298. # These directives set up the multiplier in which regen values will be
  299. # multiplied by every 2 seconds.
  300. # Powers:
  301. # Power1 = Mana, Power2 = Rage, Power3 = Energy
  302. #
  303. # Reputation:
  304. # Kill = Rep gained on kill, Quest = rep gained from quests
  305. #
  306. # Honor:
  307. # Honor = multiplier used to calculate honor per-kill.
  308. #
  309. # PvP:
  310. # PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
  311. #
  312. # XP:
  313. # The xp that a player receives from killing a creature will be multiplied
  314. # by this value in order to get his xp gain.
  315. #
  316. # RestXP:
  317. # Value is the amount of rest XP a player will recieve per minute of rest time.
  318. #
  319. # DropRef:
  320. # Defines the drop rate for reference loot tables. Defaults to 1.
  321. #
  322. # DropGroup:
  323. # Defines the number of items that will have a chance drop from each loot item group.
  324. # Defaults to 1.
  325. #
  326. # Drop(Color):
  327. # These values will be multiplied by the drop percentages of the items for creatures
  328. # to determine which items to drop. All default to 1.
  329. # To allow you better control of drops, separate multipliers have been created for items
  330. # of each quality group.
  331. #
  332. # DropMoney:
  333. # This value will be multiplied by any gold looted and pickpocketed
  334. #
  335. # GOSpawn:
  336. # The respawn time of gameobjects will be divided by this value. Defaults to 1
  337. #
  338. # Vendor:
  339. # The item restocking at vendors will be divided by this value. Defaults to 1
  340. #
  341. # Save:
  342. # Value in milliseconds (ms) that will be between player autosaves.
  343. # Default: 300000 (5 minutes)
  344. #
  345. # SkillChance:
  346. # The chance that you have to level up a skill in melee or a profession is multiplied
  347. # by this value.
  348. # Default: 1
  349. #
  350. # SkillRate:
  351. # The amount of "levels" your skill goes up each time you gain a level is multiplied
  352. # by this value.
  353. #
  354. # ArenaMultiplier
  355. # Every week/day the arena points gained by a player will be multiplied by this value.
  356. #
  357. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  358.  
  359. <Rates Health="1"
  360. Power1="1"
  361. Power2="1"
  362. Power3="1"
  363. QuestReputation="1"
  364. KillReputation="1"
  365. Honor="1"
  366. PvPTimer="300000"
  367. Compression="1"
  368. XP="1"
  369. QuestXP="1"
  370. RestXP="1"
  371. DropRef="1"
  372. DropGroup="1"
  373. DropGrey="1"
  374. DropWhite="1"
  375. DropGreen="1"
  376. DropBlue="1"
  377. DropPurple="1"
  378. DropOrange="1"
  379. DropArtifact="1"
  380. DropMoney="1"
  381. GOSpawn="1"
  382. Vendor="1"
  383. Save="300000"
  384. SkillChance="1"
  385. SkillRate="1"
  386. ArenaMultiplier2x="1"
  387. ArenaMultiplier3x="1"
  388. ArenaMultiplier5x="1"
  389. EOTSCaptureRate="1">
  390.  
  391. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  392. # Timers configuration
  393. #
  394. # These directives set up the defult and maximum respawn times for mobs in Eastern Kingdoms, Kalimdor,
  395. # Outland and Northrend basing on their ranks. Default: 0 (unaffected)
  396. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  397.  
  398. <Timers DefaultSpawnTimeNormal="900"
  399. MaxSpawnTimeNormal="900"
  400. DefaultSpawnTimeElite="900"
  401. MaxSpawnTimeElite="900"
  402. DefaultSpawnTimeRareElite="3600"
  403. MaxSpawnTimeRareElite="3600"
  404. DefaultSpawnTimeWorldBoss="7200"
  405. MaxSpawnTimeWorldBoss="7200"
  406. DefaultSpawnTimeRare="3600"
  407. MaxSpawnTimeRare="3600">
  408.  
  409. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  410. # Lockouts configuration
  411. #
  412. # Define the duration of instance lockouts in seconds
  413. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  414.  
  415. <Lockouts HeroicInstanceLockoutDuration="1800"
  416. Normal10RaidInstanceLockoutDuration="1800"
  417. Normal25RaidInstanceLockoutDuration="1800"
  418. Heroic10RaidInstanceLockoutDuration="1800"
  419. Heroic25RaidInstanceLockoutDuration="1800">
  420.  
  421. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  422. # GM Client Channel
  423. #
  424. # This should be set to 'gm_sync_channel' for the My_Master addon to work.
  425. # Default: gm_sync_channel
  426. #
  427. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  428.  
  429. <GMClient GmClientChannel = "gm_sync_channel">
  430.  
  431.  
  432. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  433. # Terrain Configuration
  434. #
  435. # Set the path to the map_xx.bin files and whether unloading should be enabled
  436. # for the main world maps here. Unloading the main world maps when they go idle
  437. # can save a great amount of memory if the cells aren't being activated/idled
  438. # often. Instance/Non-main maps will not be unloaded ever.
  439. #
  440. # Default:
  441. # MapPath = "maps"
  442. # UnloadMaps = 1
  443. #
  444. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  445.  
  446. <Terrain MapPath = "maps" UnloadMaps = "1">
  447.  
  448.  
  449. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  450. # Log Settings
  451. #
  452. # Cheaters:
  453. # This directive sets up the cheater logging file, if turned on any
  454. # cheat / packet exploit / speedhack attempts will be logged here.
  455. #
  456. # GMCommands:
  457. # These two directives set up the GM command logging fie. If turned on,
  458. # most gm commands will be logged for this file for abuse investigation, etc.
  459. #
  460. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  461.  
  462. <Log Cheaters="0" GMCommands="0">
  463.  
  464.  
  465. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  466. # Mail System Setup
  467. #
  468. # These directives control the limits and behaviour of the ingame mail system.
  469. # All options must have Mail prefixed before them.
  470. #
  471. # ReloadDelay
  472. # Controls the delay at which the database is "refreshed". Use it if you're
  473. # inserting mail from an external source, such as a web-based interface.
  474. # 0 turns it off.
  475. # Default: 0
  476. #
  477. # DisablePostageCostsForGM
  478. # Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
  479. # Default: 1
  480. #
  481. # DisablePostageCosts
  482. # Disables postage costs for all players.
  483. # Default: 0
  484. #
  485. # DisablePostageDelayItems
  486. # Disables the one hour wait time when sending mail with items attached.
  487. # Default: 1
  488. #
  489. # DisableMessageExpiry
  490. # Turns off the 30 day / 3 day after read message expiry time.
  491. # WARNING: A mailbox still cannot show more than 50 items at once
  492. # (stupid limitation in client).
  493. # Default: 0
  494. #
  495. # EnableInterfactionMail
  496. # Removes the faction limitation for sending mail messages. Applies to all players.
  497. # Default: 1
  498. #
  499. # EnableInterfactionMailForGM
  500. # Removes the faction limitation for sending mail messages, but only applies
  501. # to GM's. EnableInterfactionMail overrides this.
  502. # Default: 1
  503. #
  504. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  505.  
  506. <Mail ReloadDelay="0"
  507. DisablePostageCostsForGM="1"
  508. DisablePostageCosts="0"
  509. DisablePostageDelayItems="1"
  510. DisableMessageExpiry="0"
  511. EnableInterfactionMail="1"
  512. EnableInterfactionMailForGM="1">
  513.  
  514.  
  515. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  516. # Status Dumper Config
  517. #
  518. # These directives set up the status dumper plugin. Filename is an
  519. # absolute or relative path to the server binary. Interval is the
  520. # time that the stats will be dumped to xml.
  521. # Default: stats.xml / 120000 (2 minutes)
  522. #
  523. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  524.  
  525. <StatDumper FileName = "stats.xml" Interval = "120000">
  526.  
  527.  
  528. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  529. # Startup Options
  530. #
  531. # Preloading
  532. # This directive controls whether the entire world will be spawned at server
  533. # startup or on demand. It is advised to leave it disabled unless you are a
  534. # developer doing testing.
  535. # Default: off
  536. #
  537. # Background Loot Loading
  538. # This directive controls whether loot will be loaded progressively during
  539. # startup or in the background in a seperate thread. Turning it on will
  540. # result in much faster startup times.
  541. # Default: on
  542. #
  543. # Multithreaded Startup
  544. # This controls whether the server will spawn multiple worker threads to
  545. # use for loading the database and starting the server. Turning it on
  546. # increases the speed at which it starts up for each additional cpu in your
  547. # computer.
  548. # Default: on
  549. #
  550. # Additional Table Binding
  551. # You can load static item/creature/etc data into the server using this directive.
  552. # This way throughout database updates your custom data can be preserved.
  553. # Format: "sourcetable destination table,sourcetable destinationtable"
  554. # Example: "myitems items,mynpcs creature_names"
  555. # Default: ""
  556. #
  557. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  558.  
  559. <Startup Preloading = "0"
  560. BackgroundLootLoading = "1"
  561. EnableMultithreadedLoading = "1"
  562. LoadAdditionalTables="">
  563.  
  564. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  565. # Flood Protection Setup
  566. #
  567. # Lines
  568. # This is the number of "messages" or lines that it will allow before stopping messages from
  569. # being sent. This counter is reset every "Seconds" seconds.
  570. # Default: 0 (disabled)
  571. #
  572. # Seconds
  573. # This is the number of seconds inbetween the Line counter being reset.
  574. # Default: 0 (disabled)
  575. #
  576. # SendMessage
  577. # If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
  578. # message will be sent upon flood triggering.
  579. # Default: 0
  580. #
  581. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  582.  
  583. <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0" FloodMessageTime = "0" MuteAfterFlood = "0" CapsMinLen = "0" CapsPct = "0">
  584.  
  585.  
  586. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  587. # LogonServer Setup
  588. #
  589. # DisablePings
  590. # This directive controls whether pings will be sent to the logonserver to check
  591. # if the connection is still "alive". Expect problems if it is disabled.
  592. # Default: 0
  593. #
  594. # RemotePassword
  595. # This directive controls the password used to authenticate with the logonserver.
  596. # It must be the same between the two configs. If it is not, your server will
  597. # not register.
  598. #
  599. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  600.  
  601. <LogonServer DisablePings = "0"
  602. RemotePassword = "not_a_saved_word">
  603.  
  604.  
  605. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  606. # AntiHack Setup
  607. #
  608. # Teleport
  609. # This directive controls anti-teleport hack checks will be enabled or not.
  610. # Default: 1
  611. #
  612. # Speed
  613. # This directive controls anti-speed hack checks will be performed on player movement or not.
  614. # Default: 1
  615. #
  616. # FallDamage
  617. # This directive controls anti-fall damage hack checks will be performed on player movement or not.
  618. # Default: 1
  619. #
  620. # Flying
  621. # This directive controls whether flight hacks will be performed on players or not.
  622. # Default: 1
  623. #
  624. # DisableOnGM
  625. # This directive controls hack checks will be disabled for GM's or not.
  626. # Default: 0
  627. #
  628. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  629.  
  630. <AntiHack CheatEngine="1"
  631. CheatEngineTimeDiff="500"
  632. Teleport="1"
  633. Speed="1"
  634. SpeedThreshold="-200.0"
  635. SpeedLatencyCompensation="0"
  636. SpeedResetPeriod="5000"
  637. FallDamage="1"
  638. Flight="1"
  639. WallHackThreshold="500"
  640. DisableOnGM="1">
  641.  
  642. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  643. # Period Setup
  644. #
  645. # These are the periods that the server will wait before doing periodic duties. At the moment only
  646. # arena point calculation and honor point calculation are used here.
  647. #
  648. # Default:
  649. # Arena: weekly
  650. # Honor: daily
  651. # (blizzlike values)
  652. #
  653. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  654.  
  655. <Periods HonorUpdate="daily"
  656. ArenaUpdate="weekly">
  657.  
  658.  
  659. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  660. # Channels Setup
  661. #
  662. # These directives control some of the aspects in the channel system.
  663. #
  664. # BannedChannels
  665. # If you would like to ban users from creating or joining a channel specify them here in a ';'
  666. # seperated list.
  667. # Default: ""
  668. #
  669. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  670.  
  671. <Channels BannedChannels="">
  672.  
  673.  
  674. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  675. # VoiceChat Setup
  676. #
  677. # These directives control some of the aspects in the voice chat system.
  678. #
  679. # Enabled
  680. # If you want to enable the voice chat system, this must be set to 1.
  681. # Default: "0"
  682. #
  683. # ServerIP
  684. # This is the IP of the voice chat server.
  685. # Default: "127.0.0.1"
  686. #
  687. # ServerPort
  688. # This is the TCP port of the voice chat server.
  689. # Default: "3727"
  690. #
  691. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  692.  
  693. <VoiceChat Enabled="0"
  694. ServerIP="127.0.0.1"
  695. ServerPort="3727">
  696.  
  697.  
  698. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  699. # Remote Console Setup
  700. #
  701. # These directives control the remote administration console.
  702. #
  703. # Enabled
  704. # If you want to enable the remote administration console, set this.
  705. # Default: 0
  706. #
  707. # Host
  708. # This is the interface the RA server listens on.
  709. # Default: "0.0.0.0"
  710. #
  711. # Port
  712. # This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
  713. # Default: 8092
  714. #
  715. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  716.  
  717. <RemoteConsole Enabled="0"
  718. Host="boetestrealm.dyndns-free.com"
  719. Port="8092">
  720.  
  721.  
  722. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  723. # Scripting Engine Setup
  724. #
  725. # Hearthstone can support multiple script backends via the means of loading .dll files for them.
  726. # This section in the config can enable/disable those backends.
  727. #
  728. # LUA
  729. # If you would like to enable the LUA scripting backend, enable this.
  730. # Default: 0
  731. #
  732. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  733.  
  734. <ScriptBackends LUA="0"
  735. AS="0">
  736.  
  737.  
  738. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  739. # Movement Setup
  740. #
  741. # NOTE: For any of these directives to function, movement compression has to be compiled into
  742. # the server.
  743. #
  744. # FlushInterval
  745. # This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
  746. # If you have a high threshold, keeping this at 1-2 seconds will work better.
  747. # Default: 1000 (one second)
  748. #
  749. # CompressionRate
  750. # This is the deflate compression rate. Higher will use more cpu, but smaller packets.
  751. # Range: 1-9 (or 0 is disable)
  752. # Default: 1
  753. #
  754. # CompressionThreshold
  755. # This is the distance that will be used to determine if an object needs to be sent compressed or
  756. # normal. It is advised to keep it at least 30 units. This value is used for players.
  757. # Default: 30.0
  758. #
  759. # CompressionThresholdCreatures
  760. # This is the distance that will be used to determine if an object needs to be sent compressed or
  761. # normal. This value is used for creatures, so it can be a lot lower.
  762. # Default: 10.0
  763. #
  764. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  765.  
  766. <Movement FlushInterval="1000"
  767. CompressRate="1"
  768. CompressThreshold="30.0"
  769. CompressThresholdCreatres="10.0">
  770.  
  771. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  772. # Localization Setup
  773. #
  774. # LocaleBindings
  775. # This is a list of locale names and the other locale you want to associate with them.
  776. # For example, to make the European client always use the french language, "enGB=frFR"
  777. #
  778. # Must be terminated by a space.
  779. #
  780. # Default: ""
  781. #
  782. #-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#-#
  783.  
  784. <Localization LocaleBindings="">
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