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- [collapse=The Town of Maudlin Character Sheet][hr][hr][big][b]Name:[/b] ___ [b]Level:[/b] 1 [b]XP:[/b] 0 [b]Coin:[/b] 0[/big]
- [big][b]Armor:[/b] 0 [b]Hit Points:[/b] ___ [b]Damage:[/b] 1d6 [b]Carry Weight:[/b] ___[/big]
- [b]STR:[/b] ___ [b]DEX:[/b] ___ [b]CON:[/b] ___
- [b]INT:[/b] ___ [b]WIS:[/b] ___ [b]CHA:[/b] ___[hr][hr]
- [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]bulwark_of_faith[/eicon] [big][b]Vanguard[/b][/big]
- You are your party's first line of defense. When you have your shield out and at the ready, the first person standing close behind you has +1 armor.
- [eicon]Rampart[/eicon] [big][b]Shield Proficiency[/b][/big]
- No one knows the intricate nuances of wielding a shield quite like you do. All shields you bear have 2 armor, and may be used to Hack & Slash with Constitution instead of Strength.
- [eicon]Bellow[/eicon] [big][b]What Are You Waiting For?[/b][/big]
- When you [b]cry out a challenge to your enemies[/b], roll+Con.
- • On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, ignore what armor piercing they may have.
- • On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.
- [eicon]protect_me[/eicon] [big][b]Hold Your Ground[/b][/big]
- When you [b]plant your feet and refuse to budge[/b], you won't unless a concerted, determined effort is made against moving you. When this happens, you may roll 2d6 +CON to resist.
- ✴ On a 10+, you resist the opposing force and deal your damage.
- ✴ On a 7-9, you either deal your damage to the opposing force and get thrown off your feet, or take their damage and hold steady.[hr][hr]
- [center][big][b]Advanced Moves[/b][/big][/center][hr][hr]
- [hr][hr]
- [center][big][b]Inventory[/b][/big][/center][hr][hr]
- _____
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- [hr][hr][/collapse]
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