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Jun 20th, 2019
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  1. options:
  2. tag: &r &6&LM&E&LS &r&7»
  3.  
  4. on rightclick on wooden button:
  5. if block behind clicked block is sponge:
  6. randomtp(player)
  7. wait 10 tick
  8. loop all players in radius 10 around event-location:
  9. if "%region at loop-player%" contains "randomtp":
  10. teleport loop-player to player
  11. send loop-player title "&b> &3Random Teleport &b<" with subtitle "&fLokacja to: &a%player's location%" for 4 seconds
  12. wait 1 tick
  13.  
  14. on rightclick on stone button:
  15. if block behind clicked block is sponge:
  16. randomtp(player)
  17.  
  18. function randomtp(p: player):
  19. if {TELEPORT::%{_p}%} is not set:
  20. apply nausea 5 to {_p} for 5 seconds
  21. set {TELEPORT::%{_p}%} to player
  22. apply blindness 4 to {_p} for 3 seconds
  23. while {_p} is online:
  24. set {_l} to location at (random integer between -4000 and 4000), (random integer between 50 and 80), (random integer between -4000 and 4000) in world ("world" parsed as world)
  25. if block under {_l} is not air:
  26. if block at {_l} is air:
  27. if block 1 over {_l} is air:
  28. if block 2 over {_l} is air:
  29. teleport {_p} to {_l}
  30. delete {TELEPORT::%{_p}%}
  31. send {_p} title "&b> &3Random Teleport &b<" with subtitle "&fLokacja to: &a%{_l}%" for 4 seconds
  32. send "{@tag} &bLokacja to: &3%{_l}%" to {_p}
  33. stop
  34. chance of 20%:
  35. wait 1 tick
  36.  
  37.  
  38. every 10 seconds:
  39. clear {TELEPORT::*}
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