Advertisement
Guest User

Untitled

a guest
Feb 18th, 2020
85
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 30.51 KB | None | 0 0
  1. 2020-02-18 23:12:04.345478+0300 ios[10693:2815363] Built from '2019.3/staging' branch, Version '2019.3.0f6 (27ab2135bccf)', Build type 'Release', Scripting Backend 'il2cpp'
  2. 2020-02-18 23:12:04.353854+0300 ios[10693:2815399] [WindowServer] display_timer_callback: unexpected state (now:5ab54348bde < expected:5ab5438cd80)
  3. -> applicationDidFinishLaunching()
  4. -> applicationDidBecomeActive()
  5. [Subsystems] Discovering subsystems at path /private/var/containers/Bundle/Application/3CEBECB9-C593-4C38-B181-454983418C28/ios.app/Data/UnitySubsystems
  6. GfxDevice: creating device client; threaded=1
  7. Initializing Metal device caps: Apple A12 GPU
  8. Initialize engine version: 2019.3.0f6 (27ab2135bccf)
  9. 2020-02-18 23:12:04.973831+0300 ios[10693:2815363] Unbalanced calls to begin/end appearance transitions for <SplashScreenController: 0x103a4d3b0>.
  10. UnloadTime: 1.317875 ms
  11. Unloading 5 Unused Serialized files (Serialized files now loaded: 8)
  12. UnloadTime: 1.758833 ms
  13. No detail mask found for material: Marble-ProgDamage
  14. DestroyIt.MaterialPreloader:ReloadMaterials()
  15. DestroyIt.MaterialPreloader:Start()
  16.  
  17. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  18.  
  19. Setting up 1 worker threads for Enlighten.
  20. Thread -> id: 17083f000 -> priority: 1
  21.  
  22. Unloading 306 unused Assets to reduce memory usage. Loaded Objects now: 2300.
  23. Total: 5.038500 ms (FindLiveObjects: 0.446875 ms CreateObjectMapping: 0.054833 ms MarkObjects: 3.948042 ms DeleteObjects: 0.587958 ms)
  24.  
  25. Exception encountered in operation UnityEngine.ResourceManagement.ResourceManager+CompletedOperation`1[UnityEngine.GameObject], result='', status='Failed': Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=Maps/Tiger
  26. UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception)
  27. System.Action`2:Invoke(T1, T2)
  28. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException(Exception)
  29. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
  30. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
  31. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1)
  32. UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase`1, AsyncOperationHandle)
  33. UnityEngine.AddressableAssets.AddressablesImpl:LoadAssetAsync(Object)
  34. Core.Data.Property`1:.ctor()
  35. System.Linq.Expressions.StackGuard:RunOnEmptyStack(Action`2, T1, T2)
  36. Core.Utils.Assets.AssetLoader:LoadAsset(String)
  37. Game.Level.Managers.LoadManager:.ctor()
  38. System.Linq.Expressions.StackGuard:RunOnEmptyStack(Action`2, T1, T2)
  39. Game.Level.Managers.LoadManager:LoadMap()
  40. Core.Managers.Manager:.ctor()
  41. System.Linq.Expressions.StackGuard:RunOnEmptyStack(Action`2, T1, T2)
  42. Core.Managers.Load.LoadManagerBase:HandlePlayersLoaded()
  43. System.Action:Invoke()
  44. Core.Managers.Manager:.ctor()
  45. System.Threading.ContextCallback:Invoke(Object)
  46. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  47. System.Runtime.CompilerServices.MoveNextRunner:Run()
  48. System.Action:Invoke()
  49. System.Threading.ContextCallback:Invoke(Object)
  50. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  51. System.Threading.Tasks.Task:FinishContinuations()
  52. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  53. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Create()
  54. Game.Level.Managers.LoadManager:.ctor()
  55. System.Threading.ContextCallback:Invoke(Object)
  56. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  57. System.Runtime.CompilerServices.MoveNextRunner:Run()
  58. System.Action:Invoke()
  59. System.Threading.ContextCallback:Invoke(Object)
  60. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  61. System.Threading.Tasks.Task:FinishContinuations()
  62. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  63. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Create()
  64. Game.Level.Managers.LoadManager:.ctor()
  65. System.Threading.ContextCallback:Invoke(Object)
  66. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  67. System.Runtime.CompilerServices.MoveNextRunner:Run()
  68. System.Action:Invoke()
  69. System.Threading.ContextCallback:Invoke(Object)
  70. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  71. System.Threading.Tasks.Task:FinishContinuations()
  72. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  73. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Create()
  74. Core.Data.Property`1:.ctor()
  75. System.Threading.ContextCallback:Invoke(Object)
  76. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  77. System.Runtime.CompilerServices.MoveNextRunner:Run()
  78. System.Action:Invoke()
  79. System.Threading.SendOrPostCallback:Invoke(Object)
  80. UnityEngine.UnitySynchronizationContext:Exec()
  81. UnityEngine.UnitySynchronizationContext:Exec()
  82.  
  83. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  84.  
  85. Exception encountered in operation UnityEngine.ResourceManagement.ResourceManager+CompletedOperation`1[UnityEngine.GameObject], result='', status='Failed': Exception of type 'UnityEngine.AddressableAssets.InvalidKeyException' was thrown., Key=Maps/Tiger
  86. UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception)
  87. System.Action`2:Invoke(T1, T2)
  88. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException(Exception)
  89. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, String)
  90. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:InvokeExecute()
  91. UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Start(ResourceManager, AsyncOperationHandle, DelegateList`1)
  92. UnityEngine.ResourceManagement.ResourceManager:StartOperation(AsyncOperationBase`1, AsyncOperationHandle)
  93. UnityEngine.AddressableAssets.AddressablesImpl:InstantiateAsync(Object, InstantiationParameters, Boolean)
  94. UnityEngine.AddressableAssets.Addressables:InstantiateAsync(Object, Transform, Boolean, Boolean)
  95. Core.Utils.Assets.<>c__DisplayClass16_0:<LoadScene>b__0(AsyncOperationHandle`1)
  96. System.Linq.Expressions.StackGuard:RunOnEmptyStack(Action`2, T1, T2)
  97. Core.Utils.Assets.AssetLoader:Instantiate(String)
  98. Game.Level.Managers.<>c__DisplayClass12_0:<PlayerWeaponLoaded>b__0(WeaponController)
  99. System.Linq.Expressions.StackGuard:RunOnEmptyStack(Action`2, T1, T2)
  100. Game.Level.Managers.WorldManager:CreateMapControllers()
  101. Core.Managers.World.<>c__DisplayClass3_0:<OnSimulate>b__0(IObjectController)
  102. System.Linq.Expressions.StackGuard:RunOnEmptyStack(Action`2, T1, T2)
  103. Core.Managers.World.WorldManagerBase:HandleMapLoaded()
  104. System.Action:Invoke()
  105. Core.Managers.Manager:.ctor()
  106. System.Linq.Expressions.StackGuard:RunOnEmptyStack(Action`2, T1, T2)
  107. Core.Managers.Load.LoadManagerBase:HandlePlayersLoaded()
  108. System.Action:Invoke()
  109. Core.Managers.Manager:.ctor()
  110. System.Threading.ContextCallback:Invoke(Object)
  111. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  112. System.Runtime.CompilerServices.MoveNextRunner:Run()
  113. System.Action:Invoke()
  114. System.Threading.ContextCallback:Invoke(Object)
  115. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  116. System.Threading.Tasks.Task:FinishContinuations()
  117. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  118. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Create()
  119. Game.Level.Managers.LoadManager:.ctor()
  120. System.Threading.ContextCallback:Invoke(Object)
  121. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  122. System.Runtime.CompilerServices.MoveNextRunner:Run()
  123. System.Action:Invoke()
  124. System.Threading.ContextCallback:Invoke(Object)
  125. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  126. System.Threading.Tasks.Task:FinishContinuations()
  127. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  128. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Create()
  129. Game.Level.Managers.LoadManager:.ctor()
  130. System.Threading.ContextCallback:Invoke(Object)
  131. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  132. System.Runtime.CompilerServices.MoveNextRunner:Run()
  133. System.Action:Invoke()
  134. System.Threading.ContextCallback:Invoke(Object)
  135. System.Threading.Tasks.AwaitTaskContinuation:RunCallback(ContextCallback, Object, Task&)
  136. System.Threading.Tasks.Task:FinishContinuations()
  137. System.Threading.Tasks.Task`1:TrySetResult(TResult)
  138. System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1:Create()
  139. Core.Data.Property`1:.ctor()
  140. System.Threading.ContextCallback:Invoke(Object)
  141. System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
  142. System.Runtime.CompilerServices.MoveNextRunner:Run()
  143. System.Action:Invoke()
  144. System.Threading.SendOrPostCallback:Invoke(Object)
  145. UnityEngine.UnitySynchronizationContext:Exec()
  146. UnityEngine.UnitySynchronizationContext:Exec()
  147.  
  148. (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
  149.  
  150. NullReferenceException: Object reference not set to an instance of an object.
  151. at Zenject.Internal.ZenUtilInternal.AddStateMachineBehaviourAutoInjectersUnderGameObject (UnityEngine.GameObject root) [0x00000] in <00000000000000000000000000000000>:0
  152. at Zenject.DiContainer.InjectGameObject (UnityEngine.GameObject gameObject) [0x00000] in <00000000000000000000000000000000>:0
  153. at Core.Utils.Assets.AssetLoader+<>c__DisplayClass16_0.<LoadScene>b__0 (UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle`1[TObject] op) [0x00000] in <00000000000000000000000000000000>:0
  154. at System.Linq.Expressions.StackGuard.RunOnEmptyStack[T1,T2] (System.Action`2[T1,T2] action, T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  155. at Core.Utils.Assets.AssetLoader.Instantiate (System.String path) [0x00000] in <00000000000000000000000000000000>:0
  156. at Game.Level.Managers.WorldManager+<>c__DisplayClass12_0.<PlayerWeaponLoaded>b__0 (Game.Level.Objects.Weapons.WeaponController it) [0x00000] in <00000000000000000000000000000000>:0
  157. at System.Linq.Expressions.StackGuard.RunOnEmptyStack[T1,T2] (System.Action`2[T1,T2] action, T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  158. at Game.Level.Managers.WorldManager.CreateMapControllers () [0x00000] in <00000000000000000000000000000000>:0
  159. at Core.Managers.World.WorldManagerBase+<>c__DisplayClass3_0.<OnSimulate>b__0 (Core.Objects.IObjectController c) [0x00000] in <00000000000000000000000000000000>:0
  160. at System.Linq.Expressions.StackGuard.RunOnEmptyStack[T1,T2] (System.Action`2[T1,T2] action, T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  161. at Core.Managers.World.WorldManagerBase.HandleMapLoaded () [0x00000] in <00000000000000000000000000000000>:0
  162. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  163. at Core.Managers.Manager..ctor () [0x00000] in <00000000000000000000000000000000>:0
  164. at System.Linq.Expressions.StackGuard.RunOnEmptyStack[T1,T2] (System.Action`2[T1,T2] action, T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  165. at Core.Managers.Load.LoadManagerBase.HandlePlayersLoaded () [0x00000] in <00000000000000000000000000000000>:0
  166. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  167. at Core.Managers.Manager..ctor () [0x00000] in <00000000000000000000000000000000>:0
  168. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  169. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  170. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  171. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  172. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  173. at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0
  174. at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0
  175. at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0
  176. at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0
  177. at Game.Level.Managers.LoadManager..ctor () [0x00000] in <00000000000000000000000000000000>:0
  178. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  179. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  180. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  181. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  182. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  183. at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0
  184. at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0
  185. at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0
  186. at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0
  187. at Game.Level.Managers.LoadManager..ctor () [0x00000] in <00000000000000000000000000000000>:0
  188. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  189. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  190. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  191. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  192. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  193. at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0
  194. at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0
  195. at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0
  196. at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0
  197. at Core.Data.Property`1[T]..ctor () [0x00000] in <00000000000000000000000000000000>:0
  198. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  199. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  200. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  201. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  202. at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  203. at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
  204. at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
  205. --- End of stack trace from previous location where exception was thrown ---
  206. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  207. at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0
  208. at System.Runtime.CompilerServices.StrongBox`1[T].System.Runtime.CompilerServices.IStrongBox.set_Value (System.Object value) [0x00000] in <00000000000000000000000000000000>:0
  209. at Game.Level.Managers.WorldManager+<>c__DisplayClass12_0.<PlayerWeaponLoaded>b__0 (Game.Level.Objects.Weapons.WeaponController it) [0x00000] in <00000000000000000000000000000000>:0
  210. at System.Linq.Expressions.StackGuard.RunOnEmptyStack[T1,T2] (System.Action`2[T1,T2] action, T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  211. at Game.Level.Managers.WorldManager.CreateMapControllers () [0x00000] in <00000000000000000000000000000000>:0
  212. at Core.Managers.World.WorldManagerBase+<>c__DisplayClass3_0.<OnSimulate>b__0 (Core.Objects.IObjectController c) [0x00000] in <00000000000000000000000000000000>:0
  213. at System.Linq.Expressions.StackGuard.RunOnEmptyStack[T1,T2] (System.Action`2[T1,T2] action, T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  214. at Core.Managers.World.WorldManagerBase.HandleMapLoaded () [0x00000] in <00000000000000000000000000000000>:0
  215. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  216. at Core.Managers.Manager..ctor () [0x00000] in <00000000000000000000000000000000>:0
  217. at System.Linq.Expressions.StackGuard.RunOnEmptyStack[T1,T2] (System.Action`2[T1,T2] action, T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  218. at Core.Managers.Load.LoadManagerBase.HandlePlayersLoaded () [0x00000] in <00000000000000000000000000000000>:0
  219. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  220. at Core.Managers.Manager..ctor () [0x00000] in <00000000000000000000000000000000>:0
  221. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  222. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  223. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  224. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  225. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  226. at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0
  227. at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0
  228. at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0
  229. at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0
  230. at Game.Level.Managers.LoadManager..ctor () [0x00000] in <00000000000000000000000000000000>:0
  231. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  232. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  233. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  234. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  235. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  236. at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0
  237. at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0
  238. at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0
  239. at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0
  240. at Game.Level.Managers.LoadManager..ctor () [0x00000] in <00000000000000000000000000000000>:0
  241. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  242. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  243. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  244. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  245. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  246. at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0
  247. at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0
  248. at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0
  249. at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0
  250. at Core.Data.Property`1[T]..ctor () [0x00000] in <00000000000000000000000000000000>:0
  251. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  252. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  253. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  254. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  255. at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  256. at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
  257. at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
  258. --- End of stack trace from previous location where exception was thrown ---
  259. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  260. at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess (System.Threading.Tasks.Task task) [0x00000] in <00000000000000000000000000000000>:0
  261. at Core.Managers.World.WorldManagerBase+<>c__DisplayClass3_0.<OnSimulate>b__0 (Core.Objects.IObjectController c) [0x00000] in <00000000000000000000000000000000>:0
  262. at System.Linq.Expressions.StackGuard.RunOnEmptyStack[T1,T2] (System.Action`2[T1,T2] action, T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  263. at Core.Managers.World.WorldManagerBase.HandleMapLoaded () [0x00000] in <00000000000000000000000000000000>:0
  264. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  265. at Core.Managers.Manager..ctor () [0x00000] in <00000000000000000000000000000000>:0
  266. at System.Linq.Expressions.StackGuard.RunOnEmptyStack[T1,T2] (System.Action`2[T1,T2] action, T1 arg1, T2 arg2) [0x00000] in <00000000000000000000000000000000>:0
  267. at Core.Managers.Load.LoadManagerBase.HandlePlayersLoaded () [0x00000] in <00000000000000000000000000000000>:0
  268. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  269. at Core.Managers.Manager..ctor () [0x00000] in <00000000000000000000000000000000>:0
  270. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  271. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  272. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  273. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  274. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  275. at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0
  276. at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0
  277. at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0
  278. at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0
  279. at Game.Level.Managers.LoadManager..ctor () [0x00000] in <00000000000000000000000000000000>:0
  280. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  281. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  282. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  283. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  284. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  285. at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0
  286. at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0
  287. at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0
  288. at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0
  289. at Game.Level.Managers.LoadManager..ctor () [0x00000] in <00000000000000000000000000000000>:0
  290. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  291. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  292. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  293. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  294. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  295. at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0
  296. at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0
  297. at System.Threading.Tasks.Task`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0
  298. at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1[TResult].Create () [0x00000] in <00000000000000000000000000000000>:0
  299. at Core.Data.Property`1[T]..ctor () [0x00000] in <00000000000000000000000000000000>:0
  300. at System.Threading.ContextCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  301. at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
  302. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
  303. at System.Action.Invoke () [0x00000] in <00000000000000000000000000000000>:0
  304. at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  305. at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
  306. at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
  307. --- End of stack trace from previous location where exception was thrown ---
  308. at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
  309. at System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  310. at System.Threading.SendOrPostCallback.Invoke (System.Object state) [0x00000] in <00000000000000000000000000000000>:0
  311. at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
  312. at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
  313. UnityEngine.UnitySynchronizationContext:Exec()
  314. UnityEngine.UnitySynchronizationContext:Exec()
  315.  
  316. (Filename: currently not available on il2cpp Line: -1)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement