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WDL render config defaults.

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Oct 30th, 2020
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  1. <Profile
  2. Quality="pc"
  3. QualityEditor="pc_editor"
  4. ResolutionX="1680"
  5. ResolutionY="1050"
  6. Fullscreen="1"
  7. Maximized="0"
  8. ForceWidescreen="0"
  9. VSync="0"
  10. RefreshRate="0"
  11. NearPassZMin="0.01"
  12. NearPassZMax="5"
  13. DisableVehicleDamage="0"
  14. DisableTerrain="0"
  15. DisableParticles="0"
  16. DisableObjects="0"
  17. DisablePrimitives="0"
  18. DisableClusters="0"
  19. DisableRealtrees="0"
  20. DisableAntiPortals="0"
  21. SkipMipLevelLoading="0"
  22. GrassWindFactor="0.1714"
  23. GrassWindFactorLerpTime="1"
  24. GrassWindMin="0.4"
  25. GrassWindMax="2"
  26. MaxDriverBufferedFrames="0"
  27. GammaRamp="1.0"
  28. DisableMeshMerging="1"
  29. ClusterInstancing="2"
  30. DisableRealtreesNotInstanced="0"
  31. DisableRealtreesInstanced="0"
  32. DisableRealtreesCluster="0"
  33. Platform="d3d9"
  34. GrassMotionFrenquency="7"
  35. GrassMotionFrenquency2="3"
  36. GrassMotionOnSlope="1.5"
  37. GrassMotionPerturbationSin1="0.1"
  38. GrassMotionPerturbationSin2="0.3"
  39. GrassMotionPerturbationRadius1="0.1"
  40. GrassMotionPerturbationRadius2="0.1"
  41. ShowFPS="0"
  42. TerrainCompilerLOD1Tolerance="1.5"
  43. TerrainCompilerLOD2Tolerance="3.0"
  44. TerrainCompilerLOD3Tolerance="7.0"
  45. AmbientSkyOcclusionTreeOpacityR="0.95"
  46. AmbientSkyOcclusionTreeOpacityG="0.9"
  47. AmbientSkyOcclusionTreeOpacityB="0.98"
  48. AmbientSkyOcclusionMinVisibility="0.45"
  49. AmbientSkyOcclusionDynamicMinVisibility="0.3"
  50. MultiSampleLevel="0"
  51. MaxShadersToPreload="15000"
  52. MaxShadersToPreloadPerFrame="200"
  53. MaxShaderObjectToCreateRuntime="5"
  54. MaxShaderObjectToCreateLoadtime="10"
  55. MaxShaderObjectToProcessLoadtime="100"
  56. LightProbesMinAmbient="0.01"
  57. LightProbesMinAmbientShades="0.82, 0.91, 1.0, 0.73"
  58. SnapDecalOffset="0.02"
  59. >
  60. <RenderQuality>
  61.  
  62. <!-- AAMode : 0 = none / 1 = FXAA / 2 = SMAA / 3 = SMAA-S2x / 4 = Temporal+FXAA / 5 = Temporal+SMAA / 6 = Temporal AA -->
  63. <!-- EditorTexturePlatform : 0 = PC, 1 = DURANGO, 2 = ORBIS, 3 = YETI, 4 = SCORPIO -->
  64. <!-- PC default config -->
  65. <quality id="pc"
  66. ResolutionX="1680"
  67. ResolutionY="1050"
  68. EditorTexturePlatform="0"
  69. HDR="1"
  70. EnvironmentQuality="pc"
  71. AntiPortalQuality="pc"
  72. PostFxQuality="pc"
  73. TextureQuality="pc"
  74. TextureResolutionQuality="pc"
  75. WaterQuality="pc"
  76. ParaboloidReflectionQuality="pc"
  77. ScreenspaceReflectionQuality="pc"
  78. ScreenspaceSSSQuality="pc_2"
  79. VegetationQuality="pc"
  80. TerrainQuality="pc"
  81. GeometryQuality="pc"
  82. LodDitheringQuality="pc"
  83. DepthPassQuality="pc"
  84. ShadowQuality="pc"
  85. RoadQuality="pc"
  86. ParticlesQuality="pc"
  87. ConfettiQuality="pc"
  88. RenderRain="0"
  89. AAMode="6"
  90. AOMode="9"
  91. HeadlightShadowsLevel="0"
  92. TemporalAAMode="1"
  93. TemporalFiltering="0"
  94. TemporalUpscaling="1.0"
  95. DynamicResolutionMode="0"
  96. DynamicResolutionMinUpscalingFactor="0.7"
  97. DynamicResolutionMaxUpscalingFactor="1.0"
  98. DynamicResolutionUpscalingSteps="14"
  99. MultiSampleMode="0"
  100. ExtendDrawDistance="1"
  101. DepthOfField="1"
  102. MotionBlur="1"
  103. Bloom="1"
  104. OptimizedDepthOfField="2"
  105. OptimizedMotionBlur="2"
  106. MoonLighting="1"
  107. UseGIQuarterSize="0"
  108. IngameMiniMapAA="0"
  109. IngameMiniMapAO="0"
  110. CinematicMaxLights="0"
  111. VolumeAORadiusMultiplier="1.0"
  112. />
  113.  
  114. <!-- Console Marketing config (Currently exactly the same config as Orbis) -->
  115. <quality id="console_marketing"
  116. ResolutionX="1920"
  117. ResolutionY="1080"
  118. EditorTexturePlatform="0"
  119. HDR="1"
  120. EnvironmentQuality="pc"
  121. AntiPortalQuality="nextgen"
  122. PostFxQuality="pc"
  123. TextureQuality="pc"
  124. TextureResolutionQuality="pc"
  125. WaterQuality="pc"
  126. ParaboloidReflectionQuality="pc"
  127. ScreenspaceReflectionQuality="pc"
  128. ScreenspaceSSSQuality="pc_2"
  129. VegetationQuality="pc"
  130. TerrainQuality="pc"
  131. GeometryQuality="pc"
  132. LodDitheringQuality="pc"
  133. DepthPassQuality="pc"
  134. ShadowQuality="pc"
  135. RoadQuality="pc"
  136. ParticlesQuality="pc"
  137. ConfettiQuality="pc"
  138. RenderRain="0"
  139. AAMode="6"
  140. AOMode="9"
  141. HeadlightShadowsLevel="0"
  142. TemporalAAMode="1"
  143. TemporalFiltering="0"
  144. TemporalUpscaling="1.0"
  145. DynamicResolutionMode="0"
  146. DynamicResolutionMinUpscalingFactor="0.7"
  147. DynamicResolutionMaxUpscalingFactor="1.0"
  148. DynamicResolutionUpscalingSteps="14"
  149. MultiSampleMode="0"
  150. ExtendDrawDistance="1"
  151. DepthOfField="1"
  152. MotionBlur="1"
  153. Bloom="1"
  154. OptimizedDepthOfField="2"
  155. OptimizedMotionBlur="2"
  156. MoonLighting="1"
  157. UseGIQuarterSize="0"
  158. IngameMiniMapAA="1"
  159. IngameMiniMapAO="1"
  160. CinematicMaxLights="0"
  161. VolumeAORadiusMultiplier="1.0"
  162. />
  163.  
  164. <quality id="e3_marketing"
  165. ResolutionX="1920"
  166. ResolutionY="1080"
  167. EditorQuality="pc"
  168. EditorTexturePlatform="0"
  169. HDR="1"
  170. EnvironmentQuality="e3_marketing"
  171. AntiPortalQuality="e3_marketing"
  172. PostFxQuality="e3_marketing"
  173. TextureQuality="e3_marketing"
  174. TextureResolutionQuality="e3_marketing"
  175. WaterQuality="e3_marketing"
  176. ParaboloidReflectionQuality="e3_marketing"
  177. ScreenspaceReflectionQuality="e3_marketing"
  178. ScreenspaceSSSQuality="e3_marketing"
  179. VegetationQuality="e3_marketing"
  180. TerrainQuality="e3_marketing"
  181. GeometryQuality="e3_marketing"
  182. LodDitheringQuality="e3_marketing"
  183. DepthPassQuality="e3_marketing"
  184. ShadowQuality="e3_marketing"
  185. RoadQuality="e3_marketing"
  186. ParticlesQuality="e3_marketing"
  187. ConfettiQuality="e3_marketing"
  188. RenderRain="0"
  189. AAMode="6"
  190. AOMode="9"
  191. HeadlightShadowsLevel="0"
  192. TemporalAAMode="1"
  193. TemporalFiltering="0"
  194. TemporalUpscaling="1.0"
  195. DynamicResolutionMode="0"
  196. DynamicResolutionMinUpscalingFactor="0.7"
  197. DynamicResolutionMaxUpscalingFactor="1.0"
  198. DynamicResolutionUpscalingSteps="14"
  199. MultiSampleMode="0"
  200. ExtendDrawDistance="1"
  201. DepthOfField="1"
  202. MotionBlur="1"
  203. Bloom="1"
  204. OptimizedDepthOfField="2"
  205. OptimizedMotionBlur="2"
  206. MoonLighting="1"
  207. UseGIQuarterSize="0"
  208. IngameMiniMapAA="1"
  209. IngameMiniMapAO="1"
  210. CinematicMaxLights="1"
  211. VolumeAORadiusMultiplier="1.0"
  212. />
  213.  
  214. <!-- PC LOW config -->
  215. <quality id="pc_low"
  216. ResolutionX="1680"
  217. ResolutionY="1050"
  218. EditorTexturePlatform="0"
  219. HDR="1"
  220. EnvironmentQuality="pc_0"
  221. AntiPortalQuality="pc"
  222. PostFxQuality="pc_0"
  223. TextureQuality="pc_0"
  224. TextureResolutionQuality="pc_0"
  225. WaterQuality="pc_2"
  226. ParaboloidReflectionQuality="pc_0"
  227. ScreenspaceReflectionQuality="pc_0"
  228. ScreenspaceSSSQuality="pc_0"
  229. VegetationQuality="pc_0"
  230. TerrainQuality="pc_0"
  231. GeometryQuality="pc_2"
  232. LodDitheringQuality="pc"
  233. DepthPassQuality="pc_2"
  234. ShadowQuality="pc_0"
  235. RoadQuality="pc"
  236. ParticlesQuality="pc_0"
  237. ConfettiQuality="pc_2"
  238. RenderRain="0"
  239. AAMode="0"
  240. AOMode="9"
  241. HeadlightShadowsLevel="0"
  242. TemporalAAMode="1"
  243. TemporalFiltering="0"
  244. TemporalUpscaling="1.0"
  245. DynamicResolutionMode="0"
  246. DynamicResolutionMinUpscalingFactor="0.7"
  247. DynamicResolutionMaxUpscalingFactor="1.0"
  248. DynamicResolutionUpscalingSteps="14"
  249. MultiSampleMode="0"
  250. ExtendDrawDistance="1"
  251. DepthOfField="0"
  252. MotionBlur="0"
  253. Bloom="0"
  254. OptimizedDepthOfField="2"
  255. OptimizedMotionBlur="2"
  256. MoonLighting="1"
  257. UseGIQuarterSize="0"
  258. IngameMiniMapAA="0"
  259. IngameMiniMapAO="0"
  260. CinematicMaxLights="0"
  261. VolumeAORadiusMultiplier="1.0"
  262. />
  263.  
  264. <!-- Editor PC config -->
  265. <quality id="pc_editor"
  266. ResolutionX="1680"
  267. ResolutionY="1050"
  268. EditorQuality="pc"
  269. EditorTexturePlatform="0"
  270. HDR="1"
  271. EnvironmentQuality="pc"
  272. AntiPortalQuality="pc"
  273. PostFxQuality="editor"
  274. TextureQuality="pc"
  275. TextureResolutionQuality="pc"
  276. WaterQuality="pc"
  277. ParaboloidReflectionQuality="pc"
  278. ScreenspaceReflectionQuality="pc"
  279. ScreenspaceSSSQuality="pc_2"
  280. VegetationQuality="pc"
  281. TerrainQuality="pc"
  282. GeometryQuality="pc"
  283. LodDitheringQuality="editor"
  284. DepthPassQuality="pc"
  285. ShadowQuality="pc"
  286. RoadQuality="pc"
  287. ParticlesQuality="editor"
  288. ConfettiQuality="pc"
  289. RenderRain="0"
  290. AAMode="2"
  291. AOMode="9"
  292. HeadlightShadowsLevel="0"
  293. TemporalAAMode="1"
  294. TemporalFiltering="0"
  295. TemporalUpscaling="1.0"
  296. DynamicResolutionMode="0"
  297. DynamicResolutionMinUpscalingFactor="0.7"
  298. DynamicResolutionMaxUpscalingFactor="1.0"
  299. DynamicResolutionUpscalingSteps="14"
  300. MultiSampleMode="0"
  301. ExtendDrawDistance="1"
  302. DepthOfField="1"
  303. MotionBlur="1"
  304. Bloom="1"
  305. OptimizedDepthOfField="2"
  306. OptimizedMotionBlur="2"
  307. MoonLighting="1"
  308. UseGIQuarterSize="0"
  309. IngameMiniMapAA="1"
  310. IngameMiniMapAO="1"
  311. CinematicMaxLights="0"
  312. VolumeAORadiusMultiplier="1.0"
  313. />
  314. <quality id="pc_postfx_editor"
  315. ResolutionX="1680"
  316. ResolutionY="1050"
  317. EditorQuality="pc"
  318. EditorTexturePlatform="0"
  319. HDR="1"
  320. EnvironmentQuality="pc"
  321. AntiPortalQuality="pc"
  322. PostFxQuality="editor_postfx"
  323. TextureQuality="pc"
  324. TextureResolutionQuality="pc"
  325. WaterQuality="pc"
  326. ParaboloidReflectionQuality="pc"
  327. ScreenspaceReflectionQuality="pc"
  328. ScreenspaceSSSQuality="pc_2"
  329. VegetationQuality="pc"
  330. TerrainQuality="pc"
  331. GeometryQuality="pc"
  332. LodDitheringQuality="editor"
  333. DepthPassQuality="pc"
  334. ShadowQuality="pc"
  335. RoadQuality="pc"
  336. ParticlesQuality="editor"
  337. ConfettiQuality="pc"
  338. RenderRain="0"
  339. AAMode="6"
  340. AOMode="9"
  341. HeadlightShadowsLevel="0"
  342. TemporalAAMode="1"
  343. TemporalFiltering="0"
  344. TemporalUpscaling="1.0"
  345. DynamicResolutionMode="0"
  346. DynamicResolutionMinUpscalingFactor="0.7"
  347. DynamicResolutionMaxUpscalingFactor="1.0"
  348. DynamicResolutionUpscalingSteps="14"
  349. MultiSampleMode="0"
  350. ExtendDrawDistance="1"
  351. DepthOfField="1"
  352. MotionBlur="1"
  353. Bloom="1"
  354. OptimizedDepthOfField="2"
  355. OptimizedMotionBlur="2"
  356. MoonLighting="1"
  357. UseGIQuarterSize="0"
  358. IngameMiniMapAA="0"
  359. IngameMiniMapAO="0"
  360. CinematicMaxLights="0"
  361. VolumeAORadiusMultiplier="1.0"
  362. />
  363.  
  364.  
  365. <!-- Durango -->
  366. <!-- NOTE: The resolution here is NOT used by the game, it is hardcoded in the engine... The other settings work though -->
  367. <quality id="durango"
  368. ResolutionX="1600"
  369. ResolutionY="900"
  370. EditorQuality="pc"
  371. EditorTexturePlatform="1"
  372. HDR="1"
  373. EnvironmentQuality="durango"
  374. AntiPortalQuality="durango"
  375. PostFxQuality="durango"
  376. TextureQuality="durango"
  377. TextureResolutionQuality="durango"
  378. WaterQuality="durango"
  379. ParaboloidReflectionQuality="durango"
  380. ScreenspaceReflectionQuality="durango"
  381. ScreenspaceSSSQuality="durango"
  382. VegetationQuality="durango"
  383. TerrainQuality="durango"
  384. GeometryQuality="durango"
  385. LodDitheringQuality="durango"
  386. DepthPassQuality="durango"
  387. ShadowQuality="durango"
  388. RoadQuality="durango"
  389. ParticlesQuality="durango"
  390. ConfettiQuality="durango"
  391. RenderRain="0"
  392. AAMode="6"
  393. AOMode="9"
  394. HeadlightShadowsLevel="0"
  395. TemporalAAMode="1"
  396. TemporalFiltering="0"
  397. TemporalUpscaling="0.7"
  398. DynamicResolutionMode="1"
  399. DynamicResolutionMinUpscalingFactor="0.7"
  400. DynamicResolutionMaxUpscalingFactor="1.0"
  401. DynamicResolutionUpscalingSteps="14"
  402. MultiSampleMode="0"
  403. ExtendDrawDistance="1"
  404. DepthOfField="1"
  405. MotionBlur="1"
  406. Bloom="1"
  407. OptimizedDepthOfField="2"
  408. OptimizedMotionBlur="2"
  409. MoonLighting="1"
  410. UseGIQuarterSize="1"
  411. IngameMiniMapAA="0"
  412. IngameMiniMapAO="0"
  413. VolatileTextureSize="100"
  414. MaxShadersToPreloadOverride="2000"
  415. MaxShadersToPreloadPerFrameOverride="100"
  416. CinematicMaxLights="0"
  417. VolumeAORadiusMultiplier="1.0"
  418. SwarmDensityMultiplier="0.75"
  419. MenuViewportsResolutionMultiplier="0.75"
  420. />
  421. <!-- Orbis -->
  422. <!-- NOTE: The resolution here is NOT used by the game, it is hardcoded in the engine... The other settings work though -->
  423. <quality id="orbis"
  424. ResolutionX="1920"
  425. ResolutionY="1080"
  426. EditorQuality="pc"
  427. EditorTexturePlatform="2"
  428. HDR="1"
  429. EnvironmentQuality="orbis"
  430. AntiPortalQuality="orbis"
  431. PostFxQuality="orbis"
  432. TextureQuality="orbis"
  433. TextureResolutionQuality="orbis"
  434. WaterQuality="orbis"
  435. ParaboloidReflectionQuality="orbis"
  436. ScreenspaceReflectionQuality="orbis"
  437. ScreenspaceSSSQuality="orbis"
  438. VegetationQuality="orbis"
  439. TerrainQuality="orbis"
  440. GeometryQuality="orbis"
  441. LodDitheringQuality="orbis"
  442. DepthPassQuality="orbis"
  443. ShadowQuality="orbis"
  444. RoadQuality="orbis"
  445. ParticlesQuality="orbis"
  446. ConfettiQuality="orbis"
  447. RenderRain="0"
  448. AAMode="6"
  449. AOMode="9"
  450. HeadlightShadowsLevel="0"
  451. TemporalAAMode="1"
  452. TemporalFiltering="0"
  453. TemporalUpscaling="0.7"
  454. DynamicResolutionMode="1"
  455. DynamicResolutionMinUpscalingFactor="0.7"
  456. DynamicResolutionMaxUpscalingFactor="1.0"
  457. DynamicResolutionUpscalingSteps="14"
  458. MultiSampleMode="0"
  459. ExtendDrawDistance="1"
  460. DepthOfField="1"
  461. MotionBlur="1"
  462. Bloom="1"
  463. OptimizedDepthOfField="2"
  464. OptimizedMotionBlur="2"
  465. MoonLighting="1"
  466. UseGIQuarterSize="1"
  467. IngameMiniMapAA="0"
  468. IngameMiniMapAO="0"
  469. VolatileTextureSize="175"
  470. MaxShadersToPreloadOverride="2000"
  471. MaxShadersToPreloadPerFrameOverride="100"
  472. CinematicMaxLights="0"
  473. VolumeAORadiusMultiplier="1.0"
  474. />
  475. <!-- Neo -->
  476. <!-- NOTE: The resolution here is NOT used by the game, it is hardcoded in the engine... The other settings work though -->
  477. <quality id="neo"
  478. ResolutionX="2880"
  479. ResolutionY="1620"
  480. EditorQuality="pc"
  481. EditorTexturePlatform="2"
  482. HDR="1"
  483. EnvironmentQuality="neo"
  484. AntiPortalQuality="neo"
  485. PostFxQuality="neo"
  486. TextureQuality="neo"
  487. TextureResolutionQuality="neo"
  488. WaterQuality="neo"
  489. ParaboloidReflectionQuality="neo"
  490. ScreenspaceReflectionQuality="neo"
  491. ScreenspaceSSSQuality="neo"
  492. VegetationQuality="neo"
  493. TerrainQuality="neo"
  494. GeometryQuality="neo"
  495. LodDitheringQuality="neo"
  496. DepthPassQuality="neo"
  497. ShadowQuality="neo"
  498. RoadQuality="neo"
  499. ParticlesQuality="neo"
  500. ConfettiQuality="neo"
  501. RenderRain="0"
  502. AAMode="6"
  503. AOMode="9"
  504. HeadlightShadowsLevel="0"
  505. TemporalAAMode="1"
  506. TemporalFiltering="0"
  507. TemporalUpscaling="0.6666666666666666"
  508. DynamicResolutionMode="1"
  509. DynamicResolutionMinUpscalingFactor="0.6666666666666666"
  510. DynamicResolutionMaxUpscalingFactor="1.0"
  511. DynamicResolutionUpscalingSteps="14"
  512. MultiSampleMode="0"
  513. ExtendDrawDistance="1"
  514. DepthOfField="1"
  515. MotionBlur="1"
  516. Bloom="1"
  517. OptimizedDepthOfField="2"
  518. OptimizedMotionBlur="2"
  519. MoonLighting="1"
  520. UseGIQuarterSize="1"
  521. IngameMiniMapAA="0"
  522. IngameMiniMapAO="0"
  523. VolatileTextureSize="440"
  524. MaxShadersToPreloadOverride="2000"
  525. MaxShadersToPreloadPerFrameOverride="100"
  526. CinematicMaxLights="0"
  527. VolumeAORadiusMultiplier="1.0"
  528. MenuViewportsResolutionMultiplier="0.75"
  529. />
  530. <!-- NOTE: The resolution here is NOT used by the game, it is hardcoded in the engine... The other settings work though -->
  531. <quality id="scorpio"
  532. ResolutionX="3840"
  533. ResolutionY="2160"
  534. EditorQuality="pc"
  535. EditorTexturePlatform="4"
  536. HDR="1"
  537. EnvironmentQuality="scorpio"
  538. AntiPortalQuality="scorpio"
  539. PostFxQuality="scorpio"
  540. TextureQuality="scorpio"
  541. TextureResolutionQuality="scorpio"
  542. WaterQuality="scorpio"
  543. ParaboloidReflectionQuality="scorpio"
  544. ScreenspaceReflectionQuality="scorpio"
  545. ScreenspaceSSSQuality="scorpio"
  546. VegetationQuality="scorpio"
  547. TerrainQuality="scorpio"
  548. GeometryQuality="scorpio"
  549. LodDitheringQuality="scorpio"
  550. DepthPassQuality="scorpio"
  551. ShadowQuality="scorpio"
  552. RoadQuality="scorpio"
  553. ParticlesQuality="scorpio"
  554. ConfettiQuality="scorpio"
  555. RenderRain="0"
  556. AAMode="6"
  557. AOMode="9"
  558. HeadlightShadowsLevel="0"
  559. TemporalAAMode="1"
  560. TemporalFiltering="0"
  561. TemporalUpscaling="0.6666666666666666"
  562. DynamicResolutionMode="1"
  563. DynamicResolutionMinUpscalingFactor="0.6666666666666666"
  564. DynamicResolutionMaxUpscalingFactor="1.0"
  565. DynamicResolutionUpscalingSteps="14"
  566. MultiSampleMode="0"
  567. ExtendDrawDistance="1"
  568. DepthOfField="1"
  569. MotionBlur="1"
  570. Bloom="1"
  571. OptimizedDepthOfField="2"
  572. OptimizedMotionBlur="2"
  573. MoonLighting="1"
  574. UseGIQuarterSize="1"
  575. IngameMiniMapAA="0"
  576. IngameMiniMapAO="0"
  577. VolatileTextureSize="750"
  578. MaxShadersToPreloadOverride="2000"
  579. MaxShadersToPreloadPerFrameOverride="100"
  580. CinematicMaxLights="0"
  581. VolumeAORadiusMultiplier="1.0"
  582. MenuViewportsResolutionMultiplier="0.75"
  583. />
  584. <!-- PC NEW configs -->
  585. <quality id="pc_0"
  586. ResolutionX="1680"
  587. ResolutionY="1050"
  588. EditorQuality="pc"
  589. EditorTexturePlatform="0"
  590. HDR="1"
  591. EnvironmentQuality="pc_0"
  592. AntiPortalQuality="pc"
  593. PostFxQuality="pc_0"
  594. TextureQuality="pc_2"
  595. TextureResolutionQuality="pc_1"
  596. WaterQuality="pc_2"
  597. ParaboloidReflectionQuality="pc_0"
  598. ScreenspaceReflectionQuality="pc_0"
  599. ScreenspaceSSSQuality="pc_0"
  600. VegetationQuality="pc_0"
  601. TerrainQuality="pc_0"
  602. GeometryQuality="pc_2"
  603. LodDitheringQuality="pc"
  604. DepthPassQuality="pc_2"
  605. ShadowQuality="pc_0"
  606. RoadQuality="pc"
  607. ParticlesQuality="pc_0"
  608. ConfettiQuality="pc_2"
  609. RenderRain="0"
  610. AAMode="6"
  611. AOMode="0"
  612. HeadlightShadowsLevel="0"
  613. TemporalAAMode="1"
  614. TemporalFiltering="0"
  615. TemporalUpscaling="1.0"
  616. DynamicResolutionMode="0"
  617. DynamicResolutionMinUpscalingFactor="0.7"
  618. DynamicResolutionMaxUpscalingFactor="1.0"
  619. DynamicResolutionUpscalingSteps="14"
  620. MultiSampleMode="0"
  621. ExtendDrawDistance="1"
  622. DepthOfField="0"
  623. MotionBlur="0"
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  1198. <!-- prospero preset for potential optional additionnal 60fps mode -->
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  1425. <!-- new PC profiles -->
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  1751. />
  1752. <quality id="e3_marketing"
  1753. AntiPortalUseBoxTest="1"
  1754. AntiPortalKillDistanceScale="2.0"
  1755. AntiPortalKillDistanceFromCenter="1"
  1756. AntiPortalMaxTestPlanes="1000"
  1757. AntiPortalSelfCulling="1"
  1758. AntiPortalMinSizeShadows="0.1"
  1759. AntiPortalMinSizeMainViewport="0.1"
  1760. />
  1761. <quality id="prospero"
  1762. AntiPortalUseBoxTest="1"
  1763. AntiPortalKillDistanceScale="2.0"
  1764. AntiPortalKillDistanceFromCenter="1"
  1765. AntiPortalMaxTestPlanes="1000"
  1766. AntiPortalSelfCulling="1"
  1767. AntiPortalMinSizeShadows="0.1"
  1768. AntiPortalMinSizeMainViewport="0.1"
  1769. />
  1770. <quality id="xboxscarlettanaconda"
  1771. AntiPortalUseBoxTest="1"
  1772. AntiPortalKillDistanceScale="2.0"
  1773. AntiPortalKillDistanceFromCenter="1"
  1774. AntiPortalMaxTestPlanes="1000"
  1775. AntiPortalSelfCulling="1"
  1776. AntiPortalMinSizeShadows="0.1"
  1777. AntiPortalMinSizeMainViewport="0.1"
  1778. />
  1779. <quality id="xboxscarlettlockhart"
  1780. AntiPortalUseBoxTest="1"
  1781. AntiPortalKillDistanceScale="2.0"
  1782. AntiPortalKillDistanceFromCenter="1"
  1783. AntiPortalMaxTestPlanes="1000"
  1784. AntiPortalSelfCulling="1"
  1785. AntiPortalMinSizeShadows="0.1"
  1786. AntiPortalMinSizeMainViewport="0.1"
  1787. />
  1788. <quality id="xboxscarlettanaconda_60fps"
  1789. AntiPortalUseBoxTest="1"
  1790. AntiPortalKillDistanceScale="2.0"
  1791. AntiPortalKillDistanceFromCenter="1"
  1792. AntiPortalMaxTestPlanes="1000"
  1793. AntiPortalSelfCulling="1"
  1794. AntiPortalMinSizeShadows="0.1"
  1795. AntiPortalMinSizeMainViewport="0.1"
  1796. />
  1797. <quality id="prospero_60fps"
  1798. AntiPortalUseBoxTest="1"
  1799. AntiPortalKillDistanceScale="2.0"
  1800. AntiPortalKillDistanceFromCenter="1"
  1801. AntiPortalMaxTestPlanes="1000"
  1802. AntiPortalSelfCulling="1"
  1803. AntiPortalMinSizeShadows="0.1"
  1804. AntiPortalMinSizeMainViewport="0.1"
  1805. />
  1806. </AntiPortal>
  1807.  
  1808. <!-- Post effects -->
  1809. <Post>
  1810. <!-- "editor_postfx" should match "pc", but without the temporal antialiasing. -->
  1811. <quality id="durango"
  1812. Post="1"
  1813. ArtisticPost="1"
  1814. GodRays="0"
  1815. PostFxHDR="1"
  1816. VelocityMotionBlur="1"
  1817. UseCompactFPRenderTarget="0"
  1818. UseHalfSizeSceneTexture="0"
  1819. DelayDownsampleSceneTexture="0"
  1820. UpdatePostFxMaskInGbuffer="0"
  1821. UseColorGrading="1"
  1822. ProjectedClouds="1"
  1823. FXAAQualityLevel="3"
  1824. LoResVolumeAO="1"
  1825. />
  1826. <quality id="orbis"
  1827. Post="1"
  1828. ArtisticPost="1"
  1829. GodRays="0"
  1830. PostFxHDR="1"
  1831. VelocityMotionBlur="1"
  1832. UseCompactFPRenderTarget="0"
  1833. UseHalfSizeSceneTexture="0"
  1834. DelayDownsampleSceneTexture="0"
  1835. UpdatePostFxMaskInGbuffer="0"
  1836. UseColorGrading="1"
  1837. ProjectedClouds="1"
  1838. FXAAQualityLevel="3"
  1839. LoResVolumeAO="1"
  1840. />
  1841. <quality id="neo"
  1842. Post="1"
  1843. ArtisticPost="1"
  1844. GodRays="0"
  1845. PostFxHDR="1"
  1846. VelocityMotionBlur="1"
  1847. UseCompactFPRenderTarget="0"
  1848. UseHalfSizeSceneTexture="0"
  1849. DelayDownsampleSceneTexture="0"
  1850. UpdatePostFxMaskInGbuffer="0"
  1851. UseColorGrading="1"
  1852. ProjectedClouds="1"
  1853. FXAAQualityLevel="3"
  1854. LoResVolumeAO="1"
  1855. />
  1856. <quality id="scorpio"
  1857. Post="1"
  1858. ArtisticPost="1"
  1859. GodRays="0"
  1860. PostFxHDR="1"
  1861. VelocityMotionBlur="1"
  1862. UseCompactFPRenderTarget="0"
  1863. UseHalfSizeSceneTexture="0"
  1864. DelayDownsampleSceneTexture="0"
  1865. UpdatePostFxMaskInGbuffer="0"
  1866. UseColorGrading="1"
  1867. ProjectedClouds="1"
  1868. FXAAQualityLevel="3"
  1869. LoResVolumeAO="1"
  1870. />
  1871. <quality id="pc"
  1872. Post="1"
  1873. ArtisticPost="1"
  1874. GodRays="0"
  1875. PostFxHDR="1"
  1876. VelocityMotionBlur="1"
  1877. UseCompactFPRenderTarget="0"
  1878. UseHalfSizeSceneTexture="0"
  1879. DelayDownsampleSceneTexture="0"
  1880. UpdatePostFxMaskInGbuffer="0"
  1881. UseColorGrading="1"
  1882. ProjectedClouds="1"
  1883. FXAAQualityLevel="3"
  1884. LoResVolumeAO="1"
  1885. />
  1886. <quality id="console_marketing"
  1887. Post="1"
  1888. ArtisticPost="1"
  1889. GodRays="0"
  1890. PostFxHDR="1"
  1891. VelocityMotionBlur="1"
  1892. UseCompactFPRenderTarget="0"
  1893. UseHalfSizeSceneTexture="0"
  1894. DelayDownsampleSceneTexture="0"
  1895. UpdatePostFxMaskInGbuffer="0"
  1896. UseColorGrading="1"
  1897. ProjectedClouds="1"
  1898. FXAAQualityLevel="3"
  1899. LoResVolumeAO="0"
  1900. />
  1901. <quality id="pc_low"
  1902. Post="1"
  1903. ArtisticPost="1"
  1904. GodRays="0"
  1905. PostFxHDR="0"
  1906. VelocityMotionBlur="0"
  1907. UseCompactFPRenderTarget="0"
  1908. UseHalfSizeSceneTexture="0"
  1909. DelayDownsampleSceneTexture="0"
  1910. UpdatePostFxMaskInGbuffer="0"
  1911. UseColorGrading="1"
  1912. ProjectedClouds="0"
  1913. LoResVolumeAO="1"
  1914. />
  1915. <quality id="editor"
  1916. Post="1"
  1917. ArtisticPost="0"
  1918. StandardPost="0"
  1919. GodRays="0"
  1920. PostFxHDR="1"
  1921. VelocityMotionBlur="0"
  1922. UseCompactFPRenderTarget="0"
  1923. UseHalfSizeSceneTexture="0"
  1924. DelayDownsampleSceneTexture="0"
  1925. UpdatePostFxMaskInGbuffer="0"
  1926. UseColorGrading="1"
  1927. ProjectedClouds="0"
  1928. FXAAQualityLevel="3"
  1929. LoResVolumeAO="0"
  1930. />
  1931.  
  1932. <!-- "editor_postfx" should match "pc", but without the temporal antialiasing. -->
  1933. <quality id="editor_postfx"
  1934. Post="1"
  1935. ArtisticPost="1"
  1936. GodRays="0"
  1937. PostFxHDR="1"
  1938. VelocityMotionBlur="1"
  1939. UseCompactFPRenderTarget="0"
  1940. UseHalfSizeSceneTexture="0"
  1941. DelayDownsampleSceneTexture="0"
  1942. UpdatePostFxMaskInGbuffer="0"
  1943. UseColorGrading="1"
  1944. ProjectedClouds="1"
  1945. FXAAQualityLevel="3"
  1946. LoResVolumeAO="0"
  1947. />
  1948. <!-- new PC profiles -->
  1949. <quality id="pc_0"
  1950. Post="1"
  1951. ArtisticPost="1"
  1952. GodRays="0"
  1953. PostFxHDR="1"
  1954. VelocityMotionBlur="1"
  1955. UseCompactFPRenderTarget="0"
  1956. UseHalfSizeSceneTexture="0"
  1957. DelayDownsampleSceneTexture="0"
  1958. UpdatePostFxMaskInGbuffer="0"
  1959. UseColorGrading="1"
  1960. ProjectedClouds="0"
  1961. LoResVolumeAO="1"
  1962. />
  1963. <quality id="pc_2"
  1964. Post="1"
  1965. ArtisticPost="1"
  1966. GodRays="0"
  1967. PostFxHDR="1"
  1968. VelocityMotionBlur="1"
  1969. UseCompactFPRenderTarget="0"
  1970. UseHalfSizeSceneTexture="0"
  1971. DelayDownsampleSceneTexture="0"
  1972. UpdatePostFxMaskInGbuffer="0"
  1973. UseColorGrading="1"
  1974. ProjectedClouds="1"
  1975. LoResVolumeAO="0"
  1976. />
  1977. <quality id="pc_3"
  1978. Post="1"
  1979. ArtisticPost="1"
  1980. GodRays="0"
  1981. PostFxHDR="1"
  1982. VelocityMotionBlur="1"
  1983. UseCompactFPRenderTarget="0"
  1984. UseHalfSizeSceneTexture="0"
  1985. DelayDownsampleSceneTexture="0"
  1986. UpdatePostFxMaskInGbuffer="0"
  1987. UseColorGrading="1"
  1988. ProjectedClouds="1"
  1989. LoResVolumeAO="0"
  1990. />
  1991. <quality id="pc_regression_test"
  1992. Post="1"
  1993. ArtisticPost="1"
  1994. StandardPost="0"
  1995. GodRays="0"
  1996. PostFxHDR="1"
  1997. VelocityMotionBlur="1"
  1998. UseCompactFPRenderTarget="0"
  1999. UseHalfSizeSceneTexture="0"
  2000. DelayDownsampleSceneTexture="0"
  2001. UpdatePostFxMaskInGbuffer="0"
  2002. UseColorGrading="1"
  2003. ProjectedClouds="1"
  2004. FXAAQualityLevel="5"
  2005. LoResVolumeAO="0"
  2006. />
  2007. <quality id="yeti"
  2008. Post="1"
  2009. ArtisticPost="1"
  2010. GodRays="0"
  2011. PostFxHDR="1"
  2012. VelocityMotionBlur="1"
  2013. UseCompactFPRenderTarget="0"
  2014. UseHalfSizeSceneTexture="0"
  2015. DelayDownsampleSceneTexture="0"
  2016. UpdatePostFxMaskInGbuffer="0"
  2017. UseColorGrading="1"
  2018. ProjectedClouds="1"
  2019. LoResVolumeAO="1"
  2020. />
  2021. <quality id="e3_marketing"
  2022. Post="1"
  2023. ArtisticPost="1"
  2024. GodRays="0"
  2025. PostFxHDR="1"
  2026. VelocityMotionBlur="1"
  2027. UseCompactFPRenderTarget="0"
  2028. UseHalfSizeSceneTexture="0"
  2029. DelayDownsampleSceneTexture="0"
  2030. UpdatePostFxMaskInGbuffer="0"
  2031. UseColorGrading="1"
  2032. ProjectedClouds="1"
  2033. FXAAQualityLevel="3"
  2034. LoResVolumeAO="0"
  2035. />
  2036. <quality id="prospero"
  2037. Post="1"
  2038. ArtisticPost="1"
  2039. GodRays="0"
  2040. PostFxHDR="1"
  2041. VelocityMotionBlur="1"
  2042. UseCompactFPRenderTarget="0"
  2043. UseHalfSizeSceneTexture="0"
  2044. DelayDownsampleSceneTexture="0"
  2045. UpdatePostFxMaskInGbuffer="0"
  2046. UseColorGrading="1"
  2047. ProjectedClouds="1"
  2048. FXAAQualityLevel="3"
  2049. LoResVolumeAO="0"
  2050. />
  2051. <quality id="xboxscarlettanaconda"
  2052. Post="1"
  2053. ArtisticPost="1"
  2054. GodRays="0"
  2055. PostFxHDR="1"
  2056. VelocityMotionBlur="1"
  2057. UseCompactFPRenderTarget="0"
  2058. UseHalfSizeSceneTexture="0"
  2059. DelayDownsampleSceneTexture="0"
  2060. UpdatePostFxMaskInGbuffer="0"
  2061. UseColorGrading="1"
  2062. ProjectedClouds="1"
  2063. FXAAQualityLevel="3"
  2064. LoResVolumeAO="0"
  2065. />
  2066. <quality id="xboxscarlettlockhart"
  2067. Post="1"
  2068. ArtisticPost="1"
  2069. GodRays="0"
  2070. PostFxHDR="1"
  2071. VelocityMotionBlur="1"
  2072. UseCompactFPRenderTarget="0"
  2073. UseHalfSizeSceneTexture="0"
  2074. DelayDownsampleSceneTexture="0"
  2075. UpdatePostFxMaskInGbuffer="0"
  2076. UseColorGrading="1"
  2077. ProjectedClouds="1"
  2078. FXAAQualityLevel="3"
  2079. LoResVolumeAO="1"
  2080. />
  2081. <quality id="xboxscarlettanaconda_60fps"
  2082. Post="1"
  2083. ArtisticPost="1"
  2084. GodRays="0"
  2085. PostFxHDR="1"
  2086. VelocityMotionBlur="1"
  2087. UseCompactFPRenderTarget="0"
  2088. UseHalfSizeSceneTexture="0"
  2089. DelayDownsampleSceneTexture="0"
  2090. UpdatePostFxMaskInGbuffer="0"
  2091. UseColorGrading="1"
  2092. ProjectedClouds="1"
  2093. FXAAQualityLevel="3"
  2094. LoResVolumeAO="0"
  2095. />
  2096. <quality id="prospero_60fps"
  2097. Post="1"
  2098. ArtisticPost="1"
  2099. GodRays="0"
  2100. PostFxHDR="1"
  2101. VelocityMotionBlur="1"
  2102. UseCompactFPRenderTarget="0"
  2103. UseHalfSizeSceneTexture="0"
  2104. DelayDownsampleSceneTexture="0"
  2105. UpdatePostFxMaskInGbuffer="0"
  2106. UseColorGrading="1"
  2107. ProjectedClouds="1"
  2108. FXAAQualityLevel="3"
  2109. LoResVolumeAO="0"
  2110. />
  2111. </Post>
  2112.  
  2113. <Texture>
  2114. <quality id="durango"
  2115. TextureMaxMaxAnisotropy="4"
  2116. TextureAnisotropicThreshold="7"
  2117. TexturePerformanceMip="15"
  2118. TexturePerformanceZ="0"
  2119. TextureFilteringQuality="3"> <!-- ETextureFilteringQualityLevel_Medium -->
  2120. </quality>
  2121. <quality id="orbis"
  2122. TextureFilteringQuality="3"> <!-- ETextureFilteringQualityLevel_Medium -->
  2123. </quality>
  2124. <quality id="neo"
  2125. TextureFilteringQuality="3"> <!-- ETextureFilteringQualityLevel_Medium -->
  2126. </quality>
  2127. <quality id="scorpio"
  2128. TextureMaxMaxAnisotropy="4"
  2129. TextureAnisotropicThreshold="7"
  2130. TexturePerformanceMip="15"
  2131. TexturePerformanceZ="0"
  2132. TextureFilteringQuality="3"> <!-- ETextureFilteringQualityLevel_Medium -->
  2133. </quality>
  2134. <quality id="pc"
  2135. TextureFilteringQuality="3"> <!-- ETextureFilteringQualityLevel_Medium -->
  2136. <!-- Example of how shader options can be added depending on the config
  2137. <Shaders>
  2138. <shader name="Mesh_Weapon" add="QUALITYHIGH" remove=""/>
  2139. </Shaders>
  2140. -->
  2141. </quality>
  2142. <!-- Copied from pc_4 -->
  2143. <quality id="console_marketing"
  2144. TextureFilteringQuality="0"> <!-- ETextureFilteringQualityLevel_UltraHigh -->
  2145. </quality>
  2146. <quality id="pc_low"
  2147. TextureFilteringQuality="4"> <!-- ETextureFilteringQualityLevel_Low -->
  2148. </quality>
  2149.  
  2150. <!-- new PC profiles -->
  2151. <quality id="pc_0"
  2152. TextureFilteringQuality="4"> <!-- ETextureFilteringQualityLevel_Low -->
  2153. </quality>
  2154. <quality id="pc_2"
  2155. TextureFilteringQuality="3"> <!-- ETextureFilteringQualityLevel_Medium -->
  2156. </quality>
  2157. <quality id="pc_4"
  2158. TextureFilteringQuality="0"> <!-- ETextureFilteringQualityLevel_UltraHigh -->
  2159. </quality>
  2160. <quality id="yeti"
  2161. TextureFilteringQuality="0"> <!-- ETextureFilteringQualityLevel_UltraHigh -->
  2162. </quality>
  2163. <quality id="e3_marketing"
  2164. TextureFilteringQuality="0">
  2165. <!-- ETextureFilteringQualityLevel_UltraHigh -->
  2166. </quality>
  2167. <quality id="prospero"
  2168. TextureFilteringQuality="0"> <!-- ETextureFilteringQualityLevel_UltraHigh -->
  2169. </quality>
  2170. <quality id="xboxscarlettanaconda"
  2171. TextureFilteringQuality="0"> <!-- ETextureFilteringQualityLevel_UltraHigh -->
  2172. </quality>
  2173. <quality id="xboxscarlettlockhart"
  2174. TextureMaxMaxAnisotropy="4"
  2175. TextureAnisotropicThreshold="7"
  2176. TexturePerformanceMip="15"
  2177. TexturePerformanceZ="0"
  2178. TextureFilteringQuality="3"> <!-- ETextureFilteringQualityLevel_Medium -->
  2179. </quality>
  2180. <quality id="xboxscarlettanaconda_60fps"
  2181. TextureFilteringQuality="0"> <!-- ETextureFilteringQualityLevel_UltraHigh -->
  2182. </quality>
  2183. <quality id="prospero_60fps"
  2184. TextureFilteringQuality="0"> <!-- ETextureFilteringQualityLevel_UltraHigh -->
  2185. </quality>
  2186. </Texture>
  2187.  
  2188. <TextureResolution>
  2189. <quality id="durango"
  2190. SkipMips="0"
  2191. MaterialTexturePriority="5"
  2192. AlwaysMip0Loading="0"
  2193. UltraTextures="0"
  2194. />
  2195. <quality id="orbis"
  2196. SkipMips="0"
  2197. MaterialTexturePriority="5"
  2198. AlwaysMip0Loading="0"
  2199. UltraTextures="0"
  2200. />
  2201. <quality id="neo"
  2202. SkipMips="0"
  2203. MaterialTexturePriority="5"
  2204. AlwaysMip0Loading="0"
  2205. UltraTextures="0"
  2206. />
  2207. <quality id="scorpio"
  2208. SkipMips="0"
  2209. MaterialTexturePriority="5"
  2210. AlwaysMip0Loading="0"
  2211. UltraTextures="1"
  2212. />
  2213. <quality id="pc"
  2214. SkipMips="0"
  2215. MaterialTexturePriority="5"
  2216. AlwaysMip0Loading="0"
  2217. UltraTextures="0"
  2218. />
  2219. <quality id="pc_low"
  2220. SkipMips="0"
  2221. MaterialTexturePriority="5"
  2222. AlwaysMip0Loading="0"
  2223. UltraTextures="0"
  2224. />
  2225. <!-- PC lowest (skip high and medium quality mip files)-->
  2226. <quality id="pc_0"
  2227. SkipMips="1"
  2228. MaterialTexturePriority="5"
  2229. AlwaysMip0Loading="0"
  2230. UltraTextures="0"
  2231. QualityLevel="0"
  2232. />
  2233. <!-- PC low (skip medium quality mip files)-->
  2234. <quality id="pc_1"
  2235. SkipMips="1"
  2236. MaterialTexturePriority="5"
  2237. AlwaysMip0Loading="0"
  2238. UltraTextures="0"
  2239. QualityLevel="1"
  2240. />
  2241. <!-- PC normal (matches consoles)-->
  2242. <quality id="pc_2"
  2243. SkipMips="1"
  2244. MaterialTexturePriority="5"
  2245. AlwaysMip0Loading="0"
  2246. UltraTextures="0"
  2247. QualityLevel="2"
  2248. />
  2249. <!-- PC very high -->
  2250. <quality id="pc_3"
  2251. SkipMips="0"
  2252. MaterialTexturePriority="5"
  2253. AlwaysMip0Loading="0"
  2254. UltraTextures="1"
  2255. QualityLevel="3"
  2256. />
  2257. <!-- PC ultra -->
  2258. <quality id="pc_4"
  2259. SkipMips="0"
  2260. MaterialTexturePriority="5"
  2261. AlwaysMip0Loading="0"
  2262. UltraTextures="1"
  2263. QualityLevel="4"
  2264. />
  2265. <!-- Yeti -->
  2266. <quality id="yeti"
  2267. SkipMips="0"
  2268. MaterialTexturePriority="5"
  2269. AlwaysMip0Loading="0"
  2270. UltraTextures="0"
  2271. QualityLevel="4"
  2272. />
  2273. <!-- e3 marketing -->
  2274. <quality id="e3_marketing"
  2275. SkipMips="0"
  2276. MaterialTexturePriority="5"
  2277. AlwaysMip0Loading="0"
  2278. UltraTextures="0"
  2279. />
  2280. <quality id="prospero"
  2281. SkipMips="0"
  2282. MaterialTexturePriority="5"
  2283. AlwaysMip0Loading="0"
  2284. UltraTextures="0"
  2285. QualityLevel="4"
  2286. />
  2287. <quality id="xboxscarlettanaconda"
  2288. SkipMips="0"
  2289. MaterialTexturePriority="5"
  2290. AlwaysMip0Loading="0"
  2291. UltraTextures="1"
  2292. QualityLevel="4"
  2293. />
  2294. <quality id="xboxscarlettlockhart"
  2295. SkipMips="0"
  2296. MaterialTexturePriority="5"
  2297. AlwaysMip0Loading="0"
  2298. UltraTextures="1"
  2299. QualityLevel="4"
  2300. />
  2301. <quality id="xboxscarlettanaconda_60fps"
  2302. SkipMips="0"
  2303. MaterialTexturePriority="5"
  2304. AlwaysMip0Loading="0"
  2305. UltraTextures="1"
  2306. QualityLevel="4"
  2307. />
  2308. <quality id="prospero_60fps"
  2309. SkipMips="0"
  2310. MaterialTexturePriority="5"
  2311. AlwaysMip0Loading="0"
  2312. UltraTextures="0"
  2313. QualityLevel="4"
  2314. />
  2315. </TextureResolution>
  2316.  
  2317. <Water>
  2318. <quality id="durango"
  2319. DisableWater="0"
  2320. WaterReflectionType="1"
  2321. />
  2322. <quality id="orbis"
  2323. DisableWater="0"
  2324. WaterReflectionType="1"
  2325. />
  2326. <quality id="neo"
  2327. DisableWater="0"
  2328. WaterReflectionType="1"
  2329. />
  2330. <quality id="scorpio"
  2331. DisableWater="0"
  2332. WaterReflectionType="1"
  2333. />
  2334. <quality id="pc"
  2335. DisableWater="0"
  2336. WaterReflectionType="1"
  2337. />
  2338. <quality id="pc_low"
  2339. DisableWater="0"
  2340. WaterReflectionType="1"
  2341. />
  2342. <quality id="pc_0"
  2343. DisableWater="0"
  2344. WaterReflectionType="0"
  2345. />
  2346. <quality id="pc_2"
  2347. DisableWater="0"
  2348. WaterReflectionType="1"
  2349. />
  2350. <quality id="yeti"
  2351. DisableWater="0"
  2352. WaterReflectionType="1"
  2353. />
  2354. <quality id="e3_marketing"
  2355. DisableWater="0"
  2356. WaterReflectionType="1"
  2357. />
  2358. <quality id="prospero"
  2359. DisableWater="0"
  2360. WaterReflectionType="1"
  2361. />
  2362. <quality id="xboxscarlettanaconda"
  2363. DisableWater="0"
  2364. WaterReflectionType="1"
  2365. />
  2366. <quality id="xboxscarlettlockhart"
  2367. DisableWater="0"
  2368. WaterReflectionType="1"
  2369. />
  2370. <quality id="xboxscarlettanaconda_60fps"
  2371. DisableWater="0"
  2372. WaterReflectionType="1"
  2373. />
  2374. <quality id="prospero_60fps"
  2375. DisableWater="0"
  2376. WaterReflectionType="1"
  2377. />
  2378. </Water>
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  5617. IngameMapShadowMapSize="3072"
  5618. ShadowOmniSpotMinCoverage="0.00005"
  5619. MaxDynamicShadowMaps="10"
  5620. LoResShadowEnable="0"
  5621. CSMMoonShadowDisable="0"
  5622. PCSSQuality="2"
  5623. PCSSForSunEnable="1"
  5624. PCSSForMoonEnable="1"
  5625. EnableSSLS="1"
  5626. VSMRendering="1"
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  5628.  
  5629. </Shadow>
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  5631. <Road>
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  5634. <LOD Distance="150.0f"
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  5636. <LOD Distance="256.0f"
  5637. ErrorTolerance="1.0"/>
  5638. <LOD Distance="100000.0f"
  5639. ErrorTolerance="10.0"/>
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  5642. <LOD Distance="0" />
  5643. <LOD Distance="32" />
  5644. <LOD Distance="64" />
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  5646. <LOD Distance="256" />
  5647. <LOD Distance="800" />
  5648. <LOD Distance="100000" />
  5649. </LODDistances>
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  5651.  
  5652. <quality id="orbis" DisableCurvedRoads="0" RoadSpawnSacredZoneRadius="13" RoadPhysErrorTolerance="0.0005" RoadMaxNbrBuildJobsPerFrame="40">
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  5654. <LOD Distance="150.0f"
  5655. ErrorTolerance="0.0005"/>
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  5666. <LOD Distance="256" />
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  5668. <LOD Distance="100000" />
  5669. </LODDistances>
  5670. </quality>
  5671.  
  5672. <quality id="neo" DisableCurvedRoads="0" RoadSpawnSacredZoneRadius="13" RoadPhysErrorTolerance="0.0005" RoadMaxNbrBuildJobsPerFrame="40">
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  5674. <LOD Distance="150.0f"
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  5684. <LOD Distance="64" />
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  5688. <LOD Distance="100000" />
  5689. </LODDistances>
  5690. </quality>
  5691.  
  5692.  
  5693. <quality id="scorpio" DisableCurvedRoads="0" RoadSpawnSacredZoneRadius="13" RoadPhysErrorTolerance="0.0005" RoadMaxNbrBuildJobsPerFrame="40">
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  5695. <LOD Distance="150.0f"
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  5705. <LOD Distance="64" />
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  5707. <LOD Distance="256" />
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  5709. <LOD Distance="100000" />
  5710. </LODDistances>
  5711. </quality>
  5712.  
  5713. <quality id="pc" DisableCurvedRoads="0" RoadSpawnSacredZoneRadius="13" RoadPhysErrorTolerance="0.0005" RoadMaxNbrBuildJobsPerFrame="40">
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  5715. <LOD Distance="150.0f"
  5716. ErrorTolerance="0.0005"/>
  5717. <LOD Distance="256.0f"
  5718. ErrorTolerance="1.0"/>
  5719. <LOD Distance="100000.0f"
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  5725. <LOD Distance="64" />
  5726. <LOD Distance="150" />
  5727. <LOD Distance="256" />
  5728. <LOD Distance="800" />
  5729. <LOD Distance="100000" />
  5730. </LODDistances>
  5731. </quality>
  5732.  
  5733. <quality id="yeti" DisableCurvedRoads="0" RoadSpawnSacredZoneRadius="13" RoadPhysErrorTolerance="0.0005" RoadMaxNbrBuildJobsPerFrame="40">
  5734. <LODErrorTolerances>
  5735. <LOD Distance="150.0f"
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  5742. <LODDistances>
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  5745. <LOD Distance="64" />
  5746. <LOD Distance="150" />
  5747. <LOD Distance="256" />
  5748. <LOD Distance="800" />
  5749. <LOD Distance="100000" />
  5750. </LODDistances>
  5751. </quality>
  5752.  
  5753.  
  5754. <quality id="e3_marketing" DisableCurvedRoads="0" RoadSpawnSacredZoneRadius="13" RoadPhysErrorTolerance="0.0005" RoadMaxNbrBuildJobsPerFrame="40">
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  5756. <LOD Distance="150.0f"
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  5760. <LOD Distance="100000.0f"
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  5763. <LODDistances>
  5764. <LOD Distance="0" />
  5765. <LOD Distance="32" />
  5766. <LOD Distance="64" />
  5767. <LOD Distance="150" />
  5768. <LOD Distance="256" />
  5769. <LOD Distance="800" />
  5770. <LOD Distance="100000" />
  5771. </LODDistances>
  5772. </quality>
  5773.  
  5774. <quality id="prospero" DisableCurvedRoads="0" RoadSpawnSacredZoneRadius="13" RoadPhysErrorTolerance="0.0005" RoadMaxNbrBuildJobsPerFrame="40">
  5775. <LODErrorTolerances>
  5776. <LOD Distance="150.0f"
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  5788. <LOD Distance="256" />
  5789. <LOD Distance="800" />
  5790. <LOD Distance="100000" />
  5791. </LODDistances>
  5792. </quality>
  5793.  
  5794. <quality id="xboxscarlettanaconda" DisableCurvedRoads="0" RoadSpawnSacredZoneRadius="13" RoadPhysErrorTolerance="0.0005" RoadMaxNbrBuildJobsPerFrame="40">
  5795. <LODErrorTolerances>
  5796. <LOD Distance="150.0f"
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  5798. <LOD Distance="256.0f"
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  5810. <LOD Distance="100000" />
  5811. </LODDistances>
  5812. </quality>
  5813.  
  5814. <quality id="xboxscarlettlockhart" DisableCurvedRoads="0" RoadSpawnSacredZoneRadius="13" RoadPhysErrorTolerance="0.0005" RoadMaxNbrBuildJobsPerFrame="40">
  5815. <LODErrorTolerances>
  5816. <LOD Distance="150.0f"
  5817. ErrorTolerance="0.0005"/>
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  5819. ErrorTolerance="1.0"/>
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  5821. ErrorTolerance="10.0"/>
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  5823. <LODDistances>
  5824. <LOD Distance="0" />
  5825. <LOD Distance="32" />
  5826. <LOD Distance="64" />
  5827. <LOD Distance="150" />
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  5829. <LOD Distance="800" />
  5830. <LOD Distance="100000" />
  5831. </LODDistances>
  5832. </quality>
  5833.  
  5834. <quality id="xboxscarlettanaconda_60fps" DisableCurvedRoads="0" RoadSpawnSacredZoneRadius="13" RoadPhysErrorTolerance="0.0005" RoadMaxNbrBuildJobsPerFrame="40">
  5835. <LODErrorTolerances>
  5836. <LOD Distance="150.0f"
  5837. ErrorTolerance="0.0005"/>
  5838. <LOD Distance="256.0f"
  5839. ErrorTolerance="1.0"/>
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  5844. <LOD Distance="0" />
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  5850. <LOD Distance="100000" />
  5851. </LODDistances>
  5852. </quality>
  5853.  
  5854.  
  5855. <quality id="prospero_60fps" DisableCurvedRoads="0" RoadSpawnSacredZoneRadius="13" RoadPhysErrorTolerance="0.0005" RoadMaxNbrBuildJobsPerFrame="40">
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  5872. </LODDistances>
  5873. </quality>
  5874.  
  5875. </Road>
  5876.  
  5877. <Particles>
  5878. <quality id="durango"
  5879. AmbianceParticlesMaxStarted="1000"
  5880. AmbianceParticlesMaxMemory="745472"
  5881. AmbianceParticlesDelayBeforeRespawn="10"
  5882. AmbianceParticlesDelayBeforeDestroy="10"
  5883. MaxTessellationFactorPerScreenSpaceUnit="100"
  5884. MaxTessellationFactor="10"
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  5886. <quality id="orbis"
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  5888. AmbianceParticlesMaxMemory="745472"
  5889. AmbianceParticlesDelayBeforeRespawn="10"
  5890. AmbianceParticlesDelayBeforeDestroy="10"
  5891. MaxTessellationFactorPerScreenSpaceUnit="100"
  5892. MaxTessellationFactor="10"
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  5894. <quality id="neo"
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  5896. AmbianceParticlesMaxMemory="745472"
  5897. AmbianceParticlesDelayBeforeRespawn="10"
  5898. AmbianceParticlesDelayBeforeDestroy="10"
  5899. MaxTessellationFactorPerScreenSpaceUnit="100"
  5900. MaxTessellationFactor="10"
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  5902. <quality id="scorpio"
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  5904. AmbianceParticlesMaxMemory="745472"
  5905. AmbianceParticlesDelayBeforeRespawn="10"
  5906. AmbianceParticlesDelayBeforeDestroy="10"
  5907. MaxTessellationFactorPerScreenSpaceUnit="100"
  5908. MaxTessellationFactor="10"
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  5910. <quality id="editor"
  5911. AmbianceParticlesMaxStarted="1000000"
  5912. AmbianceParticlesMaxMemory="104857600"
  5913. AmbianceParticlesDelayBeforeRespawn="0.01"
  5914. AmbianceParticlesDelayBeforeDestroy="0.01"
  5915. MaxTessellationFactorPerScreenSpaceUnit="100"
  5916. MaxTessellationFactor="10"
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  5918. <quality id="pc"
  5919. AmbianceParticlesMaxStarted="1000"
  5920. AmbianceParticlesMaxMemory="745472"
  5921. AmbianceParticlesDelayBeforeRespawn="10"
  5922. AmbianceParticlesDelayBeforeDestroy="10"
  5923. MaxTessellationFactorPerScreenSpaceUnit="100"
  5924. MaxTessellationFactor="10"
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  5926. <quality id="pc_low"
  5927. AmbianceParticlesMaxStarted="75"
  5928. AmbianceParticlesMaxMemory="745472"
  5929. AmbianceParticlesDelayBeforeRespawn="10"
  5930. AmbianceParticlesDelayBeforeDestroy="10"
  5931. MaxTessellationFactorPerScreenSpaceUnit="100"
  5932. MaxTessellationFactor="10"
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  5934. <quality id="pc_0"
  5935. AmbianceParticlesMaxStarted="75"
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  5937. AmbianceParticlesDelayBeforeRespawn="10"
  5938. AmbianceParticlesDelayBeforeDestroy="10"
  5939. MaxTessellationFactorPerScreenSpaceUnit="100"
  5940. MaxTessellationFactor="10"
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  5942. <quality id="pc_2"
  5943. AmbianceParticlesMaxStarted="1000"
  5944. AmbianceParticlesMaxMemory="745472"
  5945. AmbianceParticlesDelayBeforeRespawn="10"
  5946. AmbianceParticlesDelayBeforeDestroy="10"
  5947. MaxTessellationFactorPerScreenSpaceUnit="100"
  5948. MaxTessellationFactor="10"
  5949. />
  5950. <quality id="yeti"
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  5952. AmbianceParticlesMaxMemory="745472"
  5953. AmbianceParticlesDelayBeforeRespawn="10"
  5954. AmbianceParticlesDelayBeforeDestroy="10"
  5955. MaxTessellationFactorPerScreenSpaceUnit="100"
  5956. MaxTessellationFactor="10"
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  5958. <quality id="e3_marketing"
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  5960. AmbianceParticlesMaxMemory="745472"
  5961. AmbianceParticlesDelayBeforeRespawn="10"
  5962. AmbianceParticlesDelayBeforeDestroy="10"
  5963. MaxTessellationFactorPerScreenSpaceUnit="100"
  5964. MaxTessellationFactor="10"
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  5966. <quality id="prospero"
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  5969. AmbianceParticlesDelayBeforeRespawn="10"
  5970. AmbianceParticlesDelayBeforeDestroy="10"
  5971. MaxTessellationFactorPerScreenSpaceUnit="100"
  5972. MaxTessellationFactor="10"
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  5974. <quality id="xboxscarlettanaconda"
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  5976. AmbianceParticlesMaxMemory="745472"
  5977. AmbianceParticlesDelayBeforeRespawn="10"
  5978. AmbianceParticlesDelayBeforeDestroy="10"
  5979. MaxTessellationFactorPerScreenSpaceUnit="100"
  5980. MaxTessellationFactor="10"
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  5982. <quality id="xboxscarlettlockhart"
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  5984. AmbianceParticlesMaxMemory="745472"
  5985. AmbianceParticlesDelayBeforeRespawn="10"
  5986. AmbianceParticlesDelayBeforeDestroy="10"
  5987. MaxTessellationFactorPerScreenSpaceUnit="100"
  5988. MaxTessellationFactor="10"
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  5990. <quality id="xboxscarlettanaconda_60fps"
  5991. AmbianceParticlesMaxStarted="1000"
  5992. AmbianceParticlesMaxMemory="745472"
  5993. AmbianceParticlesDelayBeforeRespawn="10"
  5994. AmbianceParticlesDelayBeforeDestroy="10"
  5995. MaxTessellationFactorPerScreenSpaceUnit="100"
  5996. MaxTessellationFactor="10"
  5997. />
  5998. <quality id="prospero_60fps"
  5999. AmbianceParticlesMaxStarted="1000"
  6000. AmbianceParticlesMaxMemory="745472"
  6001. AmbianceParticlesDelayBeforeRespawn="10"
  6002. AmbianceParticlesDelayBeforeDestroy="10"
  6003. MaxTessellationFactorPerScreenSpaceUnit="100"
  6004. MaxTessellationFactor="10"
  6005. />
  6006. </Particles>
  6007.  
  6008. <Editor>
  6009. <quality id="pc"
  6010. ClampMipLevels="0"
  6011. AllowScreenResolution="1"
  6012. TerrainResLoaderRingSize="1024"
  6013. />
  6014. <quality id="console_marketing"
  6015. ClampMipLevels="0"
  6016. AllowScreenResolution="1"
  6017. TerrainResLoaderRingSize="1024"
  6018. />
  6019. </Editor>
  6020.  
  6021. <Confetti>
  6022. <quality id="durango"
  6023. />
  6024. <quality id="orbis"
  6025. />
  6026. <quality id="neo"
  6027. />
  6028. <quality id="scorpio"
  6029. />
  6030. <quality id="pc"
  6031. />
  6032. <quality id="pc_2"
  6033. />
  6034. <quality id="yeti"
  6035. />
  6036. <quality id="disable_confetti"
  6037. DisableConfetti="1"
  6038. />
  6039. <quality id="e3_marketing"
  6040. />
  6041. <quality id="prospero"
  6042. />
  6043. <quality id="xboxscarlettanaconda"
  6044. />
  6045. <quality id="xboxscarlettlockhart"
  6046. />
  6047. <quality id="xboxscarlettanaconda_60fps"
  6048. />
  6049. <quality id="prospero_60fps"
  6050. />
  6051. </Confetti>
  6052.  
  6053.  
  6054. </Profile>
  6055.  
  6056.  
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