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- class GameManager{
- enum StareJoc
- {
- Waiting,
- Ongoing,
- Over
- };
- private:
- StareJoc g_state;
- public:
- GameManager(){
- g_state=Waiting;
- }
- enum StareJoc getGameState(){ //enum StareJoc sau bool??
- return g_state;
- }
- void setGameOngoing(){
- g_state=Ongoing;
- }
- void setGameOver(){
- g_state=Over;
- }
- void Register(){
- //start_adv mai incolo
- }
- /*int getPlayerNumber(){
- return players.size();
- }*/
- };
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