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- local DataStoreService = game:GetService("DataStoreService")
- local dataStoreName = "RevolverSimDataStoreV1.2" --"GroupAccess0"
- local dataStore = DataStoreService:GetDataStore(dataStoreName)
- local userId = 38787036
- local dataToRestore = {
- DataVersion = 1;
- DSUpdateCount = 0;
- HasPlayedBefore = false;
- Guns = {["Revolver"] = 1;};-- ["Golden Revolver"] = true};
- GunEquipped = "Revolver";
- BetaPlayer = true;
- CrateToPrompt = 1; -- the player will be sent notifications telling them they can afford this crate id
- JoinRewardClaimed = false;
- BroughtStarterpack = false;
- PromptedStaterpack = false;
- KillMissionCompleted= false;
- LastPurchasedGun = nil;
- LastPurchasedAbility= nil;
- Money = 100;
- Gems = 10;
- Exp = 0;
- TempGunTimeLeft = 0;
- MainMenuDisabled = false;
- AllTimeKills = 0;
- AllTimeDeaths = 0;
- MissionKills = 0;
- PearlsCollected = 0;
- AbilityEquipped = "";
- Abilities = {};
- ActiveMissionNumber = false;
- ActiveMissionProgress= 0;
- MissionsCompleted = 0;
- CodesUsed = {};
- DailyRewardProgress = 0;
- LastJoinedTime = 0; --os.time()
- LastChestTake = false;
- TimeUntilSpinner = false;
- DualRevolversEquipped = false;
- ROFMultiplier = 1;
- TempGunWonName = nil;
- SpinProcessComplete = false;
- UpdateRewardRecieved= os.time();
- PlayerConverted = false;
- InitialFreeGunCompleted = false;
- ExtentedTempGun = false;
- }
- dataStore:SetAsync(userId, dataToRestore)
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