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a guest Oct 13th, 2015 11 Never
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  1. void() player_gatldown1   =[$nailatt1, player_gatldown1  ]
  2. {
  3.  
  4.         //if ((!self.button0) || !W_CheckNoAmmo())
  5.                 //{player_run ();return;}
  6.         if (self.t_width < time)
  7.                 {
  8.                 sound (self, CHAN_WEAPON, "weapons/mingn3.wav", 1, ATTN_NORM);
  9.                 self.t_width = time + 2.55;
  10.                 }      
  11.         self.weaponframe = self.weaponframe + 1;
  12.         if (self.weaponframe == 34)
  13.                 player_run(); //self.weaponframe = 1
  14.         self.attack_finished = time + 0.9;
  15. };
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