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  1. // CVARS
  2.  
  3. sensitivity "2.2"
  4. zoom_sensitivity_ratio "1"
  5. cl_downloadfilter "nosounds"
  6. cl_crosshairscale "600"
  7. cl_dynamiccrosshair "1"
  8. cl_minmodels "1"
  9. cl_min_ct "4"  
  10. cl_min_t "1"
  11. cl_legacy_crosshair_recoil "1"
  12. cl_legacy_crosshair_scale "1"
  13. cl_crosshaircolor "4"
  14. cl_dynamiccrosshair "1"
  15. jpeg_quality "100"
  16. fps_max "112"
  17. net_graph "1"
  18. net_graphpos "2"
  19. clientport "1337"
  20. m_rawinput "0"
  21.  
  22.  
  23. // VERYGAMES SERVERS
  24.  
  25. alias dmuk              "connect 77.111.210.14:27017"
  26. alias dmfr              "connect 77.111.200.65:27015"
  27. alias hsmod         "connect 77.111.200.235:27015"
  28. alias aimdm         "connect 77.111.210.14:27018"
  29. alias nuke              "mat_monitorgamma_tv_exp 2"
  30. alias d2                "mat_monitorgamma_tv_exp 1.8"
  31. alias train         "mat_monitorgamma_tv_exp 2.2"
  32.  
  33. // CL_ CVARS
  34.  
  35. cl_detail_avoid_force "0"
  36. cl_detail_avoid_radius "0"
  37. cl_detail_avoid_recover_speed "0"
  38. cl_detail_max_sway "0"
  39. cl_clearhinthistory "1"
  40. cl_debugrumble "0"
  41. cl_detaildist "0"
  42. cl_detailfade "400"
  43. cl_drawmonitors "0"
  44. cl_ejectbrass "0"
  45. cl_forcepreload "1"
  46. cl_phys_props_enable "0"
  47. cl_phys_props_max "0"
  48. cl_playerspraydisable "1"
  49. cl_ragdoll_collide "0"
  50. cl_ragdoll_physics_enable "0"
  51. cl_rumblescale "0"
  52. cl_show_splashes "0"
  53. cl_showhelp "0"
  54. cl_showpluginmessages "0"
  55. cl_nowinpanel "1"
  56. cl_disablehtmlmotd "0"
  57. cl_autohelp "0"
  58. cl_hudhint_sound "0"
  59. cl_disablefreezecam "1"
  60. cl_show_achievement_popups "0"
  61. cl_burninggibs "0"
  62.  
  63. // GIBS CVARS
  64.  
  65. violence_ablood "1"
  66. violence_agibs "1"
  67. violence_hblood "1"
  68. violence_hgibs "1"
  69.  
  70. // MAT_ CVARS
  71.  
  72. mat_alphacoverage "0"
  73. mat_autoexposure_max "0"
  74. mat_autoexposure_min "0"
  75. mat_bloom_scalefactor_scalar "0"
  76. mat_bloomscale "0"
  77. mat_bufferprimitives "0"
  78. mat_bumpmap "0"
  79. mat_clipz "1"
  80. mat_compressedtextures "1"
  81. mat_debugdepthval "128"
  82. mat_debugdepthvalmax "256"
  83. mat_diffuse "1"
  84. mat_disable_bloom "1"
  85. mat_disable_fancy_blending "1"
  86. mat_disable_lightwarp "1"
  87. mat_disable_ps_patch "1"
  88. mat_envmapsize "0"
  89. mat_envmaptgasize "0"
  90. mat_fastspecular "1"
  91. mat_filterlightmaps "0"
  92. mat_filtertextures "1"
  93. mat_forcehardwaresync "0"
  94. mat_forcemanagedtextureintohardware "0"
  95. mat_framebuffercopyoverlaysize "0"
  96. mat_hdr_level "0"
  97. mat_max_worldmesh_vertices "0"
  98. mat_maxframelatency "0"
  99. mat_mipmaptextures "1"
  100. mat_non_hdr_bloom_scalefactor "0"
  101. mat_parallaxmap "0"
  102. mat_reducefillrate "1"
  103. mat_shadowstate "0"
  104. mat_software_aa_blur_one_pixel_lines "0"
  105. mat_software_aa_strength "0"
  106. mat_software_aa_strength_vgui "0"
  107. mat_software_aa_tap_offset "0"
  108. mat_softwarelighting "0"
  109. mat_specular "0"
  110. mat_use_compressed_hdr_textures "1"
  111. mat_wateroverlaysize "0"
  112. mat_debugdepthmode "0"
  113. mat_debug_postprocessing_effects "0"
  114. mat_force_ps_patch "0"
  115. mat_reduceparticles "1"
  116. mat_postprocess_x "0"
  117. mat_postprocess_y "0"
  118. mat_colcorrection_disableentities "0"
  119. mat_excludetextures "1"
  120. mat_levelflush "0"
  121. mat_motion_blur_enabled "0"
  122. mat_disablehwmorph "1"
  123. mat_postprocessing_combine "1"
  124.  
  125. // MISC CVARS
  126.  
  127. adsp_debug "0"
  128. budget_show_history "0"
  129. commentary "0"
  130. flex_smooth "0"
  131. func_break_max_pieces "0"
  132. g_ragdoll_fadespeed "0"
  133. g_ragdoll_lvfadespeed "0"
  134. gl_clear "0"
  135. jpeg_quality "100"
  136. lod_transitiondist "0"
  137. mp_decals "200"
  138. muzzleflash_light "1"
  139. overview_mode "1"
  140. prop_active_gib_limit "0"
  141. props_break_max_pieces "0"
  142. showhitlocation "1"
  143. sv_forcepreload "1"
  144. weapon_showproficiency "1"
  145. flex_rules "0"
  146. blink_duration "0
  147.  
  148. // NETCODE CVARS
  149.  
  150. rate "1048576"
  151. cl_cmdrate "66"
  152. cl_updaterate "66"
  153. cl_interp_ratio "1"
  154. cl_interp "0"
  155. cl_lagcompensation "1"
  156. cl_pred_optimize "2"
  157. cl_predict "1"
  158. cl_predictweapons "1"
  159. cl_smooth "0"
  160. cl_smoothtime "0"
  161. cl_wpn_sway_interp "0"
  162.  
  163. // R_ CVARS
  164.  
  165. r_3dsky "0"
  166. r_PhysPropStaticLighting "0"
  167. r_ambientboost "0"
  168. r_ambientfactor "0"
  169. r_ambientmin "0"
  170. r_bloomtintb "0"
  171. r_bloomtintexponent "0"
  172. r_bloomtintg "0"
  173. r_bloomtintr "0"
  174. r_cheapwaterend "1"
  175. r_cheapwaterstart "1"
  176. r_decal_cullsize "15"
  177. r_decals "200"
  178. r_decalstaticprops "0"
  179. r_dopixelvisibility "0"
  180. r_drawbatchdecals "0"
  181. r_drawdetailprops "0"
  182. r_drawflecks "0"
  183. r_drawmodeldecals "0"
  184. r_dynamic "0"
  185. r_eyes "0"
  186. r_fastzreject "1"
  187. r_flex "0"
  188. r_forcewaterleaf "0"
  189. r_hunkalloclightmaps "0"
  190. r_lightaverage "0"
  191. r_lightcache_zbuffercache "0"
  192. r_maxdlights "0"
  193. r_maxmodeldecal "0"
  194. r_maxnewsamples "0"
  195. r_maxsampledist "0"
  196. r_minnewsamples "0"
  197. r_occlusion "1"
  198. r_propsmaxdist "0"
  199. r_renderoverlayfragment "0"
  200. r_ropetranslucent "0"
  201. r_spray_lifetime "0"
  202. r_staticprop_lod "3"
  203. r_teeth "0"
  204. r_waterdrawreflection "0"
  205. r_waterdrawrefraction "0"
  206. r_worldlights "0"
  207. r_pixelfog "0"
  208. r_eyegloss "0"
  209. r_eyemove "0"
  210. r_eyeshift_x "0"
  211. r_eyeshift_y "0"
  212. r_eyeshift_z "0"
  213. r_eyesize "0"
  214. r_drawspecificstaticprop "0"
  215. r_flashlightdepthtexture "0"
  216. r_flashlightrendermodels "0"
  217. r_flashlightrenderworld "0"
  218. r_visualizeproplightcaching "1"
  219.  
  220. // ROPE_ CVARS
  221.  
  222. rope_averagelight "0"
  223. rope_collide "0"
  224. rope_smooth "0"
  225. rope_smooth_enlarge "0"
  226. rope_subdiv "0"
  227. rope_wind_dist "0"
  228. rope_rendersolid "0"
  229. rope_smooth_maxalpha "0"
  230. rope_smooth_maxalphawidth "0"
  231. rope_smooth_minalpha "0"
  232. rope_smooth_minwidth "0"
  233.  
  234. // SENS_ CVARS
  235.  
  236. m_customaccel "0"
  237. m_customaccel_exponent "1"
  238. m_customaccel_max "0"
  239. m_customaccel_scale "0.04"
  240. m_filter "1"
  241. m_mouseaccel1 "0"
  242. m_mouseaccel2 "0"
  243. m_pitch "0.022"
  244. m_yaw "0.022"
  245.  
  246. // SOUND_ CVARS
  247.  
  248. dsp_enhance_stereo "0"
  249. dsp_slow_cpu "1"
  250. dsp_spatial "40"
  251. dsp_speaker "50"
  252. dsp_volume "1"
  253. dsp_water "14"
  254. soundscape_flush "1"
  255. snd_mixahead "0.05"
  256.  
  257. // ZBLOCK CVARS
  258.  
  259. setinfo zb_wantautocashcalling 0
  260.  
  261.  
  262. //  _______________
  263. // |     BINDS     |
  264. //  ЇЇЇЇЇЇЇЇЇЇЇЇЇЇЇ
  265.  
  266. bind "HOME" "buy vest"
  267. bind "F1" "buy vesthelm"
  268. bind "END" "buy defuser"
  269. bind "KP_LEFTARROW" "buy hegrenade"
  270. bind "KP_5" "buy flashbang"
  271. bind "KP_RIGHTARROW" "buy smokegrenade"
  272. bind "KP_INS" "buy awp"
  273. bind "DEL" "buy mp5navy"
  274. bind "PGUP" "buy ak47; buy m4a1"
  275. bind "PGDN" "buy deagle"
  276. bind MOUSE4 "cl_crosshairsize 4"
  277. bind MOUSE5 "cl_crosshairsize 2.5"
  278. bind x "+left"
  279. bind kp_slash "status"
  280. bind kp_del "zb_teamcash"
  281. bind "F5" "jpeg_quality 100; jpeg"
  282.  
  283. clear
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