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- options:
- Prefix: &8» &6&lSkyHight &8┃
- Permission: &8» &6&lSkyHight &8┃ &cDu hast dafür keine Rechte!
- Command /perks [<text>]:
- trigger:
- open chest with 4 rows named "&8➢ &6&lPerks" to player
- wait 0.2 seconds
- format slot 10 of player with potion of:8194 named "&8➢ &b&lSpeed Perk" with lore "&7Mit diesem &6Perk &7hast du erhöhte Geschwindigkeit!||&7Kosten&8: &e200.000 Coins" to be unstealable
- format slot 11 of player with potion of:8193 named "&8➢ &d&lRegeneration Perk" with lore "&7Mit diesem &6Perk &7hast du eine höhere Regeneration!!||&7Kosten&8: &e300.000 Coins" to be unstealable
- format slot 12 of player with potion of:8203 named "&8➢ &a&lJump Perk" with lore "&7Mit diesem &6Perk &7hast du eine bessere Sprungkraft!!!||&7Kosten&8: &e90.000 Coins" to be unstealable
- format slot 13 of player with steak named "&8➢ &3&lSättigung" with lore "&7Mit diesem &6Perk &7bekommst du kein Hunger mehr!!!!||&7Kosten&8: &e20.000 Coins" to be unstealable
- format slot 14 of player with potion of:8201 named "&8➢ &cStärke" with lore "||&7Dieser Perk wird aktuell &eEntwickelt!" to be unstealable
- format slot 15 of player with fire charge named "&8➢ &cKein Feuer Schaden" with lore "||&7Dieser Perk wird aktuell &eEntwickelt!" to be unstealable
- format slot 16 of player with 384 named "&8➢ &cDoppelte XP Anzahl" with lore "||&7Dieser Perk wird aktuell &eEntwickelt!" to be unstealable
- if {alrdy.buyed.speed.%player%} is not set:
- format slot 19 of player with light green dye named "&8➢ &aKaufen" to close then run [execute player command "/buyspeedperk123"]
- if {alrdy.buyed.regen.%player%} is not set:
- format slot 20 of player with light green dye named "&8➢ &aKaufen" to close then run [execute player command "/buyregenperk123"]
- if {alrdy.buyed.jump.%player%} is not set:
- format slot 21 of player with light green dye named "&8➢ &aKaufen" to close then run [execute player command "/buyjumpperk123"]
- if {alrdy.buyed.setti.%player%} is not set:
- format slot 22 of player with light green dye named "&8➢ &aKaufen" to close then run [execute player command "/buysettigungk1234"]
- if {alrdy.buyed.Stärke.%player%} is not set:
- format slot 23 of player with light green dye named "&8➢ &cIn Entwicklung" to be unstealable
- if {alrdy.buyed.Stärke.%player%} is not set:
- format slot 24 of player with light green dye named "&8➢ &cIn Entwicklung" to be unstealable
- if {alrdy.buyed.Stärke.%player%} is not set:
- format slot 25 of player with light green dye named "&8➢ &cIn Entwicklung" to be unstealable
- wait 0.1 seconds
- if {speed.state.%player%} is false:
- format slot 19 of player with gray dye named "&8➢ &7Deaktiviert" to close then run [execute player command "/activatedadaspeedperk123"]
- if {regen.state.%player%} is false:
- format slot 20 of player with gray dye named "&8➢ &7Deaktiviert" to close then run [execute player command "/432o234ob234obieedperk123"]
- if {jump.state.%player%} is false:
- format slot 21 of player with gray dye named "&8➢ &7Deaktiviert" to close then run [execute player command "/453h884350h80543hyspeedperk123"]
- if {setti.state.%player%} is false:
- format slot 22 of player with gray dye named "&8➢ &7Deaktiviert" to close then run [execute player command "/453h884350h80543setti12311"]
- wait 0.1 seconds
- if {speed.state.%player%} is true:
- format slot 19 of player with purple dye named "&8➢ &5Aktiviert" to close then run [execute player command "/buy5345543435erk123"]
- if {regen.state.%player%} is true:
- format slot 20 of player with purple dye named "&8➢ &5Aktiviert" to close then run [execute player command "/buyspe534345345perk123"]
- if {jump.state.%player%} is true:
- format slot 21 of player with purple dye named "&8➢ &5Aktiviert" to close then run [execute player command "/buy38u42g98324g8923"]
- if {setti.state.%player%} is true:
- format slot 22 of player with purple dye named "&8➢ &5Aktiviert" to close then run [execute player command "/buy38u42g98324g8923111"]
- on respawn:
- wait 1 second
- if {speed.state.%player%} is true:
- make console execute command "effect %player% speed 20000 1 true"
- send ""
- send "{@Prefix} &7Du hast momentan folgende &6&lPerks &7ausgewählt&8. &8➦"
- send "{@Prefix} &8➢ &b&lSPEED PERK"
- if {regen.state.%player%} is true:
- send "{@Prefix} &8➢ &d&lREGENERATION PERK"
- make console execute command "effect %player% regeneration 20000 1 true"
- if {jump.state.%player%} is true:
- send "{@Prefix} &8➢ &a&lJUMP PERK"
- make console execute command "effect %player% minecraft:jump_boost 20000 1 true"
- on join:
- wait 0.5 seconds
- if {speed.state.%player%} is true:
- make console execute command "effect %player% speed 20000 1 true"
- send ""
- send "{@Prefix} &7Du hast momentan folgende &6&lPerks &7ausgewählt&8. &8➦"
- send "{@Prefix} &8➢ &b&lSPEED PERK"
- if {regen.state.%player%} is true:
- send "{@Prefix} &8➢ &d&lREGENERATION PERK"
- make console execute command "effect %player% regeneration 20000 1 true"
- if {jump.state.%player%} is true:
- send "{@Prefix} &8➢ &a&lJUMP PERK"
- make console execute command "effect %player% minecraft:jump_boost 20000 1 true"
- if {setti.state.%player%} is true:
- send "{@Prefix} &8➢ &3&lSättigung PERK"
- Command /buy5345543435erk123:
- trigger:
- set {speed.state.%player%} to false
- remove speed from player
- send "{@Prefix} &7Du hast das Perk &b&lSPEED &7deaktiviert!"
- play "ENDERMAN_SCREAM" to player
- Command /buyspe534345345perk123:
- trigger:
- set {regen.state.%player%} to false
- remove regeneration from player
- send "{@Prefix} &7Du hast das Perk &d&lREGENERATION &7deaktiviert!"
- play "ENDERMAN_SCREAM" to player
- Command /buy38u42g98324g8923:
- trigger:
- set {jump.state.%player%} to false
- remove jump boost from player
- send "{@Prefix} &7Du hast das Perk &a&lJUMP &7deaktiviert!"
- play "ENDERMAN_SCREAM" to player
- Command /buy38u42g98324g8923111:
- trigger:
- set {setti.state.%player%} to false
- send "{@Prefix} &7Du hast das Perk &3&lSättigung &7deaktiviert!"
- play "ENDERMAN_SCREAM" to player
- Command /activatedadaspeedperk123:
- trigger:
- make console execute command "effect %player% speed 20000 1 true"
- set {speed.state.%player%} to true
- send "{@Prefix} &7Das &b&lSPEED &7Perk wurde aktiviert!"
- play "NOTE_PLING" to player
- Command /432o234ob234obieedperk123:
- trigger:
- make console execute command "effect %player% regeneration 20000 1 true"
- set {regen.state.%player%} to true
- send "{@Prefix} &7Das &d&lREGENERATION &7Perk wurde aktiviert!"
- play "NOTE_PLING" to player
- Command /453h884350h80543hyspeedperk123:
- trigger:
- make console execute command "effect %player% jump_boost 20000 1 true"
- set {jump.state.%player%} to true
- send "{@Prefix} &7Das &a&lJUMP &7Perk wurde aktiviert!"
- play "NOTE_PLING" to player
- Command /453h884350h80543setti12311:
- trigger:
- set {setti.state.%player%} to true
- send "{@Prefix} &7Das &3&lSättigung &7Perk wurde aktiviert!"
- play "NOTE_PLING" to player
- every 2 seconds:
- loop all players:
- if {setti.state.%loop-player%} is true:
- set food level of loop-players to 20
- command /p354872305480458320854092385085010832 <player>:
- trigger:
- send title from "&8➢ &e&lPERKS" and "&e%arg 1% &7hat das &eAlle Perk &7erhalten." to players for 0, 80, 0
- set {alrdy.buyed.jump.%arg 1%} to 1
- set {jump.state.%arg 1%} to false
- set {alrdy.buyed.regen.%arg 1%} to 1
- set {regen.state.%arg 1%} to false
- set {alrdy.buyed.setti.%arg 1%} to 1
- set {setti.state.%arg 1%} to false
- set {alrdy.buyed.setti.%arg 1%} to 1
- set {setti.state.%arg 1%} to false
- Command /buyspeedperk123:
- trigger:
- if {geld.%player%} is less than 200000:
- send "{@Prefix} &cDu hast nicht genügend Coins!"
- play "ENDERMAN_HIT" to player
- stop
- remove 200000 from {geld.%player%}
- send "{@Prefix} &7Du hast dir das Perk &a&lSPEED &7gekauft!"
- play "LEVEL_UP" to player
- set {alrdy.buyed.speed.%player%} to 1
- set {speed.state.%player%} to false
- Command /buyregenperk123:
- trigger:
- if {geld.%player%} is less than 300000:
- send "{@Prefix} &cDu hast nicht genügend Coins!"
- play "ENDERMAN_HIT" to player
- stop
- remove 300000 from {geld.%player%}
- send "{@Prefix} &7Du hast dir das Perk &d&lREGENERATION &7gekauft!"
- play "LEVEL_UP" to player
- set {alrdy.buyed.regen.%player%} to 1
- set {regen.state.%player%} to false
- Command /buyjumpperk123:
- trigger:
- if {geld.%player%} is less than 90000:
- send "{@Prefix} &cDu hast nicht genügend Coins!"
- play "ENDERMAN_HIT" to player
- stop
- remove 90000 from {geld.%player%}
- send "{@Prefix} &7Du hast dir das Perk &a&lJUMP &7gekauft!"
- play "LEVEL_UP" to player
- set {alrdy.buyed.jump.%player%} to 1
- set {jump.state.%player%} to false
- Command /buysettigungk1234:
- trigger:
- if {geld.%player%} is less than 20000:
- send "{@Prefix} &cDu hast nicht genügend Coins!"
- play "ENDERMAN_HIT" to player
- stop
- remove 20000 from {geld.%player%}
- send "{@Prefix} &7Du hast dir das Perk &3&lSättigung &7gekauft!"
- play "LEVEL_UP" to player
- set {alrdy.buyed.setti.%player%} to 1
- set {setti.state.%player%} to false
- Command /resetperks [<offline player>]:
- permission: DroxPvP.Resetperk
- permission message: &a&8» &6&lPERKS&8 × &cDafür hast du keine Rechte!
- trigger:
- if arg-1 is not set:
- send "{@Prefix} &cBitte gebe einen Spieler an!"
- else:
- delete {alrdy.buyed.regen.%arg-1%}
- delete {regen.state.%arg-1%}
- delete {alrdy.buyed.jump.%arg-1%}
- delete {jump.state.%arg-1%}
- delete {alrdy.buyed.speed.%arg-1%}
- delete {speed.state.%arg-1%}
- make console execute command "effect %arg-1% clear"
- send "{@Prefix} &7Du hast seine &6&lPERKS &7gelöscht!"
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