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- /// <summary>
- /// Creates an Explosion with given parameters.
- /// </summary>
- /// <param name="position">position</param>
- /// <param name="explosionType">Explosion Type</param>
- /// <param name="radius">Radius</param>
- /// <param name="audible">audible</param>
- /// <param name="invisible">invisible</param>
- /// <param name="cameraShake">Camera shake</param>
- internal static void AddExplosion(GTA.Vector3 position, GTA.ExplosionType explosionType, float radius, bool audible, bool invisible, float cameraShake)
- {
- GTA.Native.Function.Call("ADD_EXPLOSION", position.X, position.Y, position.Z, Convert.ToInt32(explosionType), radius, audible, invisible, cameraShake);
- }
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