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- --[[
- This script is intended to assist with the game instead of fully botting it.
- This is designed to be used with a pistol
- It functions by slowly killing random zombies
- As you progress, turn the speed up (tap E) to kill off zombies more quickly
- Z - Enable / Disable
- E - Speed up zombie Slaughter by 25%
- Q - Slow down zombie Slaughter by 25%
- C - Kill zombies as quickly as possible (Great for when you are in trouble)
- U - Unload this script
- Donations appreciated!
- BTC 13qtf51WjYcBh21w1vJnd3BetJrzNmHEsc
- ]]--
- local delay = 1
- local running = false
- local sentMessage = false
- local player = game.Players.LocalPlayer
- local SuperSpeed = false
- -- Preloading the function names because there were some nil issues
- local tzrKeyDown
- local tzrKeyUp
- local tzr
- local unloadAll
- local DeadFunc
- local tzrWhile
- local NotifyUser
- NotifyUser = function(theMessage)
- game.StarterGui:SetCore("ChatMakeSystemMessage", {
- Text = theMessage;
- Color = Color3.new(0, 0, 1);
- })
- end
- DeadFunc = function() end
- tzrKeyDown = function(inputobject)
- if inputobject.KeyCode == Enum.KeyCode.Q then
- delay = delay * 1.25
- if delay > 5 then delay = 5 end
- NotifyUser(tostring(math.floor((1/delay)*100)/100) .. " random zombie kills per second")
- elseif inputobject.KeyCode == Enum.KeyCode.E then
- delay = delay / 1.25
- if delay < 0.001 then delay = 0.001 end
- NotifyUser(tostring(math.floor((1/delay)*100)/100) .. " random zombie kills per second")
- elseif inputobject.KeyCode == Enum.KeyCode.C then
- SuperSpeed = true
- NotifyUser("SUPERSPEED")
- elseif inputobject.KeyCode == Enum.KeyCode.Z then
- if running then
- running = false
- NotifyUser("TZR Disabled")
- else
- running = true
- NotifyUser("TZR Enabled")
- end
- tzrWhile()
- elseif inputobject.KeyCode == Enum.KeyCode.U then
- pcall(unloadAll)
- end
- end
- tzrKeyUp = function(inputobject)
- if inputobject.KeyCode == Enum.KeyCode.C then
- SuperSpeed = false
- NotifyUser("SUPERSPEED OFF")
- end
- end
- tzr = function()
- local zombies = game.Workspace['Zombie Storage']:GetChildren();
- for i,zombie in pairs(game.Workspace['Zombie Storage']:GetChildren()) do
- if SuperSpeed == false then zombie = zombies[math.random(#zombies)] end
- local weaponName = player.EquipStorage.Primary.Value
- local weapon
- if player.Backpack:FindFirstChild(weaponName) then
- weapon = player.Backpack:FindFirstChild(weaponName)
- elseif player.Character:FindFirstChild(weaponName) then
- weapon = player.Character:FindFirstChild(weaponName)
- else
- weapon = nil
- end
- if weapon then
- local humanoid = zombie:FindFirstChild('Humanoid')
- if humanoid then
- spawn(function()
- for i=1,10 do
- weapon.GunController.RemoteFunction:InvokeServer({['Name'] = weapon.Name, ['HumanoidTables'] = {{['HeadHits'] = 1, ['THumanoid'] = humanoid, ['BodyHits'] = 0}}})
- end
- end)
- end
- end
- if SuperSpeed == false then return end
- end
- end
- tzrWhile = function()
- while running == true do
- pcall(tzr)
- if SuperSpeed then
- wait(0.00001)
- else
- wait(math.floor(delay*100)/100)
- end
- end
- end
- unloadAll = function()
- running = false
- tzrKeyUp = DeadFunc
- tzrKeyDown = DeadFunc
- tzr = DeadFunc
- unloadAll = DeadFunc
- NotifyUser("TZR unloaded")
- NotifyUser = DeadFunc
- end
- game:GetService("UserInputService").InputBegan:Connect(function(inputobject) tzrKeyDown(inputobject) end)
- game:GetService("UserInputService").InputEnded:Connect(function(inputobject) tzrKeyUp(inputobject) end)
- NotifyUser("TZR Loaded, Press Z to enable")
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