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  1. <?xml version="1.0"?>
  2. <CARD_V2 ExportVersion="1">
  3.     <FILENAME text="MEANDERING_TOWERSHELL_CW_386602" />
  4.     <CARDNAME text="MEANDERING_TOWERSHELL" />
  5.     <TITLE>
  6.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Meandering Towershell]]></LOCALISED_TEXT>
  7.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Carapace fortifiée errante]]></LOCALISED_TEXT>
  8.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Quelonio colosal merodeador]]></LOCALISED_TEXT>
  9.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Wandernde Turmschildkröte]]></LOCALISED_TEXT>
  10.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Roccaguscio Vagante]]></LOCALISED_TEXT>
  11.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[うねる塔甲羅]]></LOCALISED_TEXT>
  12.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[배회하는 탑거북]]></LOCALISED_TEXT>
  13.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Бродячая Гигантопаха]]></LOCALISED_TEXT>
  14.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Casco-torre Vagueante]]></LOCALISED_TEXT>
  15.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[曲行塔壳龟]]></LOCALISED_TEXT>
  16.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[曲行塔殼龜]]></LOCALISED_TEXT>
  17.     </TITLE>
  18.     <MULTIVERSEID value="386602" />
  19.     <ARTID value="MEANDERING_TOWERSHELL" />
  20.     <ARTIST name="YW Tang" />
  21.     <CASTING_COST cost="{3}{G}{G}" />
  22.     <TYPE metaname="Creature" />
  23.     <SUB_TYPE metaname="Turtle" />
  24.     <EXPANSION value="KTK" />
  25.     <RARITY metaname="R" />
  26.     <POWER value="5" />
  27.     <TOUGHNESS value="9" />
  28.     <STATIC_ABILITY>
  29.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Islandwalk]]></LOCALISED_TEXT>
  30.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[Traversée des îles]]></LOCALISED_TEXT>
  31.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Cruza islas.]]></LOCALISED_TEXT>
  32.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Inseltarnung]]></LOCALISED_TEXT>
  33.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Passa-Isole]]></LOCALISED_TEXT>
  34.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[島渡り]]></LOCALISED_TEXT>
  35.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[Islandwalk]]></LOCALISED_TEXT>
  36.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Знание Островов]]></LOCALISED_TEXT>
  37.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Travessia de ilha]]></LOCALISED_TEXT>
  38.         <INTRINSIC characteristic="CHARACTERISTIC_ISLANDWALK" />
  39.     </STATIC_ABILITY>
  40.     <TRIGGERED_ABILITY linked_ability_group="1">
  41.         <LOCALISED_TEXT LanguageCode="en-US"><![CDATA[Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.]]></LOCALISED_TEXT>
  42.         <LOCALISED_TEXT LanguageCode="fr-FR"><![CDATA[À chaque fois que la Carapace fortifiée errante attaque, exilez-la. Renvoyez-la sur le champ de bataille sous votre contrôle, engagée et attaquante, au début de l’étape de déclaration des attaquants de votre prochain tour.]]></LOCALISED_TEXT>
  43.         <LOCALISED_TEXT LanguageCode="es-ES"><![CDATA[Siempre que el Quelonio colosal merodeador ataque, exílialo. Regrésalo al campo de batalla bajo tu control girado y atacando al comienzo del paso de declarar atacantes de tu próximo turno.]]></LOCALISED_TEXT>
  44.         <LOCALISED_TEXT LanguageCode="de-DE"><![CDATA[Immer wenn die Wandernde Turmschildkröte angreift, schicke sie ins Exil. Bringe sie zu Beginn des Angreifer-deklarieren-Segments in deinem nächsten Zug unter deiner Kontrolle getappt und angreifend ins Spiel zurück.]]></LOCALISED_TEXT>
  45.         <LOCALISED_TEXT LanguageCode="it-IT"><![CDATA[Ogniqualvolta la Roccaguscio Vagante attacca, esiliala. Rimettila sul campo di battaglia sotto il tuo controllo TAPpata e attaccante all’inizio della sottofase di dichiarazione delle creature attaccanti del tuo prossimo turno.]]></LOCALISED_TEXT>
  46.         <LOCALISED_TEXT LanguageCode="jp-JA"><![CDATA[うねる塔甲羅が攻撃するたび、これを追放する。あなたの次のターンの攻撃クリーチャー指定ステップの開始時に、これをあなたのコントロール下でタップ状態で攻撃している状態で戦場に戻す。]]></LOCALISED_TEXT>
  47.         <LOCALISED_TEXT LanguageCode="ko-KR"><![CDATA[배회하는 탑거북이 공격할 때마다, 배회하는 탑거북을 추방한다. 당신의 다음 턴의 공격자 지정단 시작에, 이 생물을 당신의 조종하에 탭되어 공격하는 상태로 전장으로 되돌린다.]]></LOCALISED_TEXT>
  48.         <LOCALISED_TEXT LanguageCode="ru-RU"><![CDATA[Каждый раз, когда Бродячая Гигантопаха атакует, изгоните ее. Верните ее на поле битвы под вашим контролем повернутой и атакующей в начале шага объявления атакующих в вашем следующем ходу.]]></LOCALISED_TEXT>
  49.         <LOCALISED_TEXT LanguageCode="pt-BR"><![CDATA[Toda vez que Casco-torre Vagueante atacar, exile-o. Devolva-o ao campo de batalha sob seu controle virado e atacando no início da etapa de declaração de atacantes no seu próximo turno.]]></LOCALISED_TEXT>
  50.         <LOCALISED_TEXT LanguageCode="zh-CN"><![CDATA[每当曲行塔壳龟攻击时,将它放逐。在你下一个回合的宣告攻击者步骤开始时,将它在你的操控下横置移回战场且正进行攻击。]]></LOCALISED_TEXT>
  51.         <LOCALISED_TEXT LanguageCode="zh-HK"><![CDATA[每當曲行塔殼龜攻擊時,將它放逐。在你下一個回合的宣告攻擊者步驟開始時,將它在你的操控下橫置移回戰場且正進行攻擊。]]></LOCALISED_TEXT>
  52.         <TRIGGER value="ATTACKING" simple_qualifier="self" />
  53.         <RESOLUTION_TIME_ACTION>
  54.             if EffectSource() ~= nil then
  55.                 EffectSource():Exile()
  56.                 local delayDC = EffectDC():Make_Chest(1)
  57.                 delayDC:Set_CardPtr(0, EffectSource())
  58.                 delayDC:Protect_CardPtr(0)
  59.                 MTG():CreateDelayedTrigger(2, delayDC)
  60.             end
  61.         </RESOLUTION_TIME_ACTION>
  62.         <AUTO_SKIP no_effect_source="1" />
  63.     </TRIGGERED_ABILITY>
  64.     <TRIGGERED_ABILITY resource_id="2" linked_ability_group="1">
  65.         <TRIGGER value="BEGINNING_OF_PLAYERS_STEP" simple_qualifier="controller" pre_trigger="1">
  66.             return MTG():GetStep() == STEP_DECLARE_ATTACKERS
  67.         </TRIGGER>
  68.         <RESOLUTION_TIME_ACTION>
  69.             if EffectController() ~= nil then
  70.                 local oFilter = ClearFilter()
  71.                 oFilter:SetFilterType(FILTER_TYPE_PLAYERS)
  72.                 oFilter:Add(FE_TEAM, OP_NOT, EffectController():GetTeam())
  73.                 if oFilter:EvaluatePlayers() &gt; 1 then
  74.                     EffectController():ChooseItem("SPL_CARD_QUERY_CHOOSE_PLAYER_TO_ATTACK", EffectDC():Make_Targets(3))
  75.                 else
  76.                     EffectDC():Make_Targets(3)
  77.                     EffectDC():Get_Targets(3):Set_PlayerPtr(0, oFilter:GetNthEvaluatedPlayer(0))
  78.                 end
  79.             end
  80.         </RESOLUTION_TIME_ACTION>
  81.         <RESOLUTION_TIME_ACTION>
  82.             local effectController = EffectController()
  83.             local self = EffectSource()
  84.             local target_player = EffectDC():Get_Targets(3) and EffectDC():Get_Targets(3):Get_PlayerPtr(0)
  85.             if target_player ~= nil then
  86.                 self:PutOntoBattlefieldTappedAndAttacking( EffectController(), target_player )
  87.             end
  88.         </RESOLUTION_TIME_ACTION>
  89.     </TRIGGERED_ABILITY>
  90.     <HELP title="MORE_INFO_BADGE_TITLE_17" body="MORE_INFO_BADGE_BODY_17" zone="ZONE_ANY" />
  91.     <SFX text="COMBAT_BLUNT_LARGE_ATTACK" power_boundary_min="4" power_boundary_max="-1" />
  92.     <SFX text="COMBAT_BLUNT_SMALL_ATTACK" power_boundary_min="1" power_boundary_max="3" />
  93.     <AUTHOR><![CDATA[Splinterverse]]></AUTHOR>
  94.     <EDITORS><![CDATA[Splinterverse]]></EDITORS>
  95.     <DATE><![CDATA[29-09-16]]></DATE>
  96. </CARD_V2>
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