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- using UnityEngine;
- using UnityEngine.EventSystems;
- public class Tooltip : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {
- PointerEventData data;
- public RectTransform tooltip;
- void Start() {
- tooltip.gameObject.SetActive(false);
- }
- void Update() {
- if(data != null)
- tooltip.position = data.position + new Vector2(0, -tooltip.sizeDelta.y);
- }
- public void OnPointerEnter(PointerEventData eventData) {
- data = eventData;
- tooltip.gameObject.SetActive(true);
- }
- public void OnPointerExit(PointerEventData eventData) {
- tooltip.gameObject.SetActive(false);
- data = null;
- }
- }
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