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- if(GetPlayerScore(playerid) >= 0) GivePlayerWeapon(playerid, 24, 5000);
- {
- GameTextForPlayer(playerid, " ~g~Ahora eres nivel 1 ",5000,6);
- }
- if(GetPlayerScore(playerid) >= 1) GivePlayerWeapon(playerid, 25, 5000);
- {
- GameTextForPlayer(playerid, " ~g~Ahora eres nivel 2 ",5000,6);
- }
- if(GetPlayerScore(playerid) >= 2) GivePlayerWeapon(playerid, 29, 5000);
- {
- GameTextForPlayer(playerid, " ~g~Ahora eres nivel 3 ",5000,6);
- }
- if(GetPlayerScore(playerid) >= 3) GivePlayerWeapon(playerid, 30, 5000);
- {
- GameTextForPlayer(playerid, " ~g~Ahora eres nivel 4 ",5000,6);
- }
- if(GetPlayerScore(playerid) >= 4) GivePlayerWeapon(playerid, 31, 5000);
- {
- GameTextForPlayer(playerid, " ~g~Ahora eres nivel 5 ",5000,6);
- }
- if(GetPlayerScore(playerid) >= 5) GivePlayerWeapon(playerid, 27, 5000);
- {
- GameTextForPlayer(playerid, " ~g~Ahora eres nivel 6 ",5000,6);
- }
- if(GetPlayerScore(playerid) >= 6) GivePlayerWeapon(playerid, 34, 5000);
- return 1;
- }
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