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Jan 22nd, 2018
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  1. if(GetPlayerScore(playerid) >= 0) GivePlayerWeapon(playerid, 24, 5000);
  2. {
  3. GameTextForPlayer(playerid, " ~g~Ahora eres nivel 1 ",5000,6);
  4. }
  5. if(GetPlayerScore(playerid) >= 1) GivePlayerWeapon(playerid, 25, 5000);
  6. {
  7. GameTextForPlayer(playerid, " ~g~Ahora eres nivel 2 ",5000,6);
  8. }
  9. if(GetPlayerScore(playerid) >= 2) GivePlayerWeapon(playerid, 29, 5000);
  10. {
  11. GameTextForPlayer(playerid, " ~g~Ahora eres nivel 3 ",5000,6);
  12. }
  13. if(GetPlayerScore(playerid) >= 3) GivePlayerWeapon(playerid, 30, 5000);
  14. {
  15. GameTextForPlayer(playerid, " ~g~Ahora eres nivel 4 ",5000,6);
  16. }
  17. if(GetPlayerScore(playerid) >= 4) GivePlayerWeapon(playerid, 31, 5000);
  18. {
  19. GameTextForPlayer(playerid, " ~g~Ahora eres nivel 5 ",5000,6);
  20. }
  21. if(GetPlayerScore(playerid) >= 5) GivePlayerWeapon(playerid, 27, 5000);
  22. {
  23. GameTextForPlayer(playerid, " ~g~Ahora eres nivel 6 ",5000,6);
  24. }
  25. if(GetPlayerScore(playerid) >= 6) GivePlayerWeapon(playerid, 34, 5000);
  26. return 1;
  27. }
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