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  1. local userNoUpdateOnLoopSuccess, userNoUpdateOnLoopValue = pcall(function() return UserSettings():IsUserFeatureEnabled("UserNoUpdateOnLoop") end)
  2. local userNoUpdateOnLoop = userNoUpdateOnLoopSuccess and userNoUpdateOnLoopValue
  3.  
  4. local currentAnim = ""
  5. local currentAnimInstance = nil
  6. local currentAnimTrack = nil
  7. local currentAnimKeyframeHandler = nil
  8. local currentAnimSpeed = 1.0
  9.  
  10. local runAnimTrack = nil
  11. local runAnimKeyframeHandler = nil
  12.  
  13. local animTable = {}
  14. local animNames = {
  15. idle = {
  16. { id = "http://www.roblox.com/asset/?id=2043127380", weight = 1 },
  17. { id = "http://www.roblox.com/asset/?id=2043127380", weight = 1 },
  18. { id = "http://www.roblox.com/asset/?id=2043127380", weight = 9 }
  19. },
  20. walk = {
  21. { id = "http://www.roblox.com/asset/?id=2043289852", weight = 10 }
  22. },
  23. run = {
  24. { id = "http://www.roblox.com/asset/?id=2043289852", weight = 10 }
  25. },
  26. swim = {
  27. { id = "http://www.roblox.com/asset/?id=507784897", weight = 10 }
  28. },
  29. swimidle = {
  30. { id = "http://www.roblox.com/asset/?id=507785072", weight = 10 }
  31. },
  32. jump = {
  33. { id = "http://www.roblox.com/asset/?id=507765000", weight = 10 }
  34. },
  35. fall = {
  36. { id = "http://www.roblox.com/asset/?id=507767968", weight = 10 }
  37. },
  38. climb = {
  39. { id = "http://www.roblox.com/asset/?id=507765644", weight = 10 }
  40. },
  41. sit = {
  42. { id = "http://www.roblox.com/asset/?id=507768133", weight = 10 }
  43. },
  44. toolnone = {
  45. { id = "http://www.roblox.com/asset/?id=507768375", weight = 10 }
  46. },
  47. toolslash = {
  48. { id = "http://www.roblox.com/asset/?id=522635514", weight = 10 }
  49. },
  50. toollunge = {
  51. { id = "http://www.roblox.com/asset/?id=522638767", weight = 10 }
  52. },
  53. wave = {
  54. { id = "http://www.roblox.com/asset/?id=507770239", weight = 10 }
  55. },
  56. point = {
  57. { id = "http://www.roblox.com/asset/?id=507770453", weight = 10 }
  58. },
  59. dance = {
  60. { id = "http://www.roblox.com/asset/?id=507771019", weight = 10 },
  61. { id = "http://www.roblox.com/asset/?id=507771955", weight = 10 },
  62. { id = "http://www.roblox.com/asset/?id=507772104", weight = 10 }
  63. },
  64. dance2 = {
  65. { id = "http://www.roblox.com/asset/?id=507776043", weight = 10 },
  66. { id = "http://www.roblox.com/asset/?id=507776720", weight = 10 },
  67. { id = "http://www.roblox.com/asset/?id=507776879", weight = 10 }
  68. },
  69. dance3 = {
  70. { id = "http://www.roblox.com/asset/?id=507777268", weight = 10 },
  71. { id = "http://www.roblox.com/asset/?id=507777451", weight = 10 },
  72. { id = "http://www.roblox.com/asset/?id=507777623", weight = 10 }
  73. },
  74. laugh = {
  75. { id = "http://www.roblox.com/asset/?id=507770818", weight = 10 }
  76. },
  77. cheer = {
  78. { id = "http://www.roblox.com/asset/?id=507770677", weight = 10 }
  79. },
  80. }
  81.  
  82. -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
  83. local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false}
  84.  
  85. local PreloadAnimsUserFlag = false
  86. local successPreloadAnim, msgPreloadAnim = pcall(function()
  87. PreloadAnimsUserFlag = UserSettings():IsUserFeatureEnabled("UserPreloadAnimations")
  88. end)
  89. if not successPreloadAnim then
  90. PreloadAnimsUserFlag = false
  91. end
  92.  
  93. math.randomseed(tick())
  94.  
  95. function configureAnimationSet(name, fileList)
  96. if (animTable[name] ~= nil) then
  97. for _, connection in pairs(animTable[name].connections) do
  98. connection:disconnect()
  99. end
  100. end
  101. animTable[name] = {}
  102. animTable[name].count = 0
  103. animTable[name].totalWeight = 0
  104. animTable[name].connections = {}
  105.  
  106. local allowCustomAnimations = true
  107. local AllowDisableCustomAnimsUserFlag = false
  108.  
  109. local success, msg = pcall(function()
  110. AllowDisableCustomAnimsUserFlag = UserSettings():IsUserFeatureEnabled("UserAllowDisableCustomAnims2")
  111. end)
  112.  
  113. if (AllowDisableCustomAnimsUserFlag) then
  114. local success, msg = pcall(function() allowCustomAnimations = game:GetService("StarterPlayer").AllowCustomAnimations end)
  115. if not success then
  116. allowCustomAnimations = true
  117. end
  118. end
  119.  
  120. -- check for config values
  121. local config = script:FindFirstChild(name)
  122. if (allowCustomAnimations and config ~= nil) then
  123. table.insert(animTable[name].connections, config.ChildAdded:connect(function(child) configureAnimationSet(name, fileList) end))
  124. table.insert(animTable[name].connections, config.ChildRemoved:connect(function(child) configureAnimationSet(name, fileList) end))
  125. local idx = 1
  126. for _, childPart in pairs(config:GetChildren()) do
  127. if (childPart:IsA("Animation")) then
  128. table.insert(animTable[name].connections, childPart.Changed:connect(function(property) configureAnimationSet(name, fileList) end))
  129. animTable[name][idx] = {}
  130. animTable[name][idx].anim = childPart
  131. local weightObject = childPart:FindFirstChild("Weight")
  132. if (weightObject == nil) then
  133. animTable[name][idx].weight = 1
  134. else
  135. animTable[name][idx].weight = weightObject.Value
  136. end
  137. animTable[name].count = animTable[name].count + 1
  138. animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
  139. idx = idx + 1
  140. end
  141. end
  142. end
  143.  
  144. -- fallback to defaults
  145. if (animTable[name].count <= 0) then
  146. for idx, anim in pairs(fileList) do
  147. animTable[name][idx] = {}
  148. animTable[name][idx].anim = Instance.new("Animation")
  149. animTable[name][idx].anim.Name = name
  150. animTable[name][idx].anim.AnimationId = anim.id
  151. animTable[name][idx].weight = anim.weight
  152. animTable[name].count = animTable[name].count + 1
  153. animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
  154. -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
  155. end
  156. end
  157.  
  158. -- preload anims
  159. if PreloadAnimsUserFlag then
  160. for i, animType in pairs(animTable) do
  161. for idx = 1, animType.count, 1 do
  162. Humanoid:LoadAnimation(animType[idx].anim)
  163. end
  164. end
  165. end
  166. end
  167.  
  168. -- Setup animation objects
  169. function scriptChildModified(child)
  170. local fileList = animNames[child.Name]
  171. if (fileList ~= nil) then
  172. configureAnimationSet(child.Name, fileList)
  173. end
  174. end
  175.  
  176. script.ChildAdded:connect(scriptChildModified)
  177. script.ChildRemoved:connect(scriptChildModified)
  178.  
  179.  
  180. for name, fileList in pairs(animNames) do
  181. configureAnimationSet(name, fileList)
  182. end
  183.  
  184. -- ANIMATION
  185.  
  186. -- declarations
  187. local toolAnim = "None"
  188. local toolAnimTime = 0
  189.  
  190. local jumpAnimTime = 0
  191. local jumpAnimDuration = 0.31
  192.  
  193. local toolTransitionTime = 0.1
  194. local fallTransitionTime = 0.2
  195.  
  196. -- functions
  197.  
  198. function stopAllAnimations()
  199. local oldAnim = currentAnim
  200.  
  201. -- return to idle if finishing an emote
  202. if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
  203. oldAnim = "idle"
  204. end
  205.  
  206. currentAnim = ""
  207. currentAnimInstance = nil
  208. if (currentAnimKeyframeHandler ~= nil) then
  209. currentAnimKeyframeHandler:disconnect()
  210. end
  211.  
  212. if (currentAnimTrack ~= nil) then
  213. currentAnimTrack:Stop()
  214. currentAnimTrack:Destroy()
  215. currentAnimTrack = nil
  216. end
  217.  
  218. -- clean up walk if there is one
  219. if (runAnimKeyframeHandler ~= nil) then
  220. runAnimKeyframeHandler:disconnect()
  221. end
  222.  
  223. if (runAnimTrack ~= nil) then
  224. runAnimTrack:Stop()
  225. runAnimTrack:Destroy()
  226. runAnimTrack = nil
  227. end
  228.  
  229. return oldAnim
  230. end
  231.  
  232. function getHeightScale()
  233. if Humanoid then
  234. local bodyHeightScale = Humanoid:FindFirstChild("BodyHeightScale")
  235. if bodyHeightScale and bodyHeightScale:IsA("NumberValue") then
  236. return bodyHeightScale.Value
  237. end
  238. end
  239.  
  240. return 1
  241. end
  242.  
  243. local smallButNotZero = 0.0001
  244. function setRunSpeed(speed)
  245. if speed < 0.33 then
  246. currentAnimTrack:AdjustWeight(1.0)
  247. runAnimTrack:AdjustWeight(smallButNotZero)
  248. elseif speed < 0.66 then
  249. local weight = ((speed - 0.33) / 0.33)
  250. currentAnimTrack:AdjustWeight(1.0 - weight + smallButNotZero)
  251. runAnimTrack:AdjustWeight(weight + smallButNotZero)
  252. else
  253. currentAnimTrack:AdjustWeight(smallButNotZero)
  254. runAnimTrack:AdjustWeight(1.0)
  255. end
  256.  
  257. local speedScaled = speed * 1.25
  258.  
  259. local heightScale = getHeightScale()
  260.  
  261. runAnimTrack:AdjustSpeed(speedScaled / heightScale)
  262. currentAnimTrack:AdjustSpeed(speedScaled / heightScale)
  263. end
  264.  
  265.  
  266. function setAnimationSpeed(speed)
  267. if speed ~= currentAnimSpeed then
  268. currentAnimSpeed = speed
  269. if currentAnim == "walk" then
  270. setRunSpeed(speed)
  271. else
  272. currentAnimTrack:AdjustSpeed(currentAnimSpeed)
  273. end
  274. end
  275. end
  276.  
  277. function keyFrameReachedFunc(frameName)
  278. if (frameName == "End") then
  279. if currentAnim == "walk" then
  280. if userNoUpdateOnLoop == true then
  281. if runAnimTrack.Looped ~= true then
  282. runAnimTrack.TimePosition = 0.0
  283. end
  284. if currentAnimTrack.Looped ~= true then
  285. currentAnimTrack.TimePosition = 0.0
  286. end
  287. else
  288. runAnimTrack.TimePosition = 0.0
  289. currentAnimTrack.TimePosition = 0.0
  290. end
  291. else
  292. local repeatAnim = currentAnim
  293. -- return to idle if finishing an emote
  294. if (emoteNames[repeatAnim] ~= nil and emoteNames[repeatAnim] == false) then
  295. repeatAnim = "idle"
  296. end
  297.  
  298. local animSpeed = currentAnimSpeed
  299. playAnimation(repeatAnim, 0.15, Humanoid)
  300. setAnimationSpeed(animSpeed)
  301. end
  302. end
  303. end
  304.  
  305. function rollAnimation(animName)
  306. local roll = math.random(1, animTable[animName].totalWeight)
  307. local origRoll = roll
  308. local idx = 1
  309. while (roll > animTable[animName][idx].weight) do
  310. roll = roll - animTable[animName][idx].weight
  311. idx = idx + 1
  312. end
  313. return idx
  314. end
  315.  
  316. function playAnimation(animName, transitionTime, humanoid)
  317. local idx = rollAnimation(animName)
  318. local anim = animTable[animName][idx].anim
  319.  
  320. -- switch animation
  321. if (anim ~= currentAnimInstance) then
  322.  
  323. if (currentAnimTrack ~= nil) then
  324. currentAnimTrack:Stop(transitionTime)
  325. currentAnimTrack:Destroy()
  326. end
  327.  
  328. if (runAnimTrack ~= nil) then
  329. runAnimTrack:Stop(transitionTime)
  330. runAnimTrack:Destroy()
  331. if userNoUpdateOnLoop == true then
  332. runAnimTrack = nil
  333. end
  334. end
  335.  
  336. currentAnimSpeed = 1.0
  337.  
  338. -- load it to the humanoid; get AnimationTrack
  339. currentAnimTrack = humanoid:LoadAnimation(anim)
  340. currentAnimTrack.Priority = Enum.AnimationPriority.Core
  341.  
  342. -- play the animation
  343. currentAnimTrack:Play(transitionTime)
  344. currentAnim = animName
  345. currentAnimInstance = anim
  346.  
  347. -- set up keyframe name triggers
  348. if (currentAnimKeyframeHandler ~= nil) then
  349. currentAnimKeyframeHandler:disconnect()
  350. end
  351. currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  352.  
  353. -- check to see if we need to blend a walk/run animation
  354. if animName == "walk" then
  355. local runAnimName = "run"
  356. local runIdx = rollAnimation(runAnimName)
  357.  
  358. runAnimTrack = humanoid:LoadAnimation(animTable[runAnimName][runIdx].anim)
  359. runAnimTrack.Priority = Enum.AnimationPriority.Core
  360. runAnimTrack:Play(transitionTime)
  361.  
  362. if (runAnimKeyframeHandler ~= nil) then
  363. runAnimKeyframeHandler:disconnect()
  364. end
  365. runAnimKeyframeHandler = runAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
  366. end
  367. end
  368.  
  369. end
  370.  
  371. -------------------------------------------------------------------------------------------
  372. -------------------------------------------------------------------------------------------
  373.  
  374. local toolAnimName = ""
  375. local toolAnimTrack = nil
  376. local toolAnimInstance = nil
  377. local currentToolAnimKeyframeHandler = nil
  378.  
  379. function toolKeyFrameReachedFunc(frameName)
  380. if (frameName == "End") then
  381. playToolAnimation(toolAnimName, 0.0, Humanoid)
  382. end
  383. end
  384.  
  385.  
  386. function playToolAnimation(animName, transitionTime, humanoid, priority)
  387. local idx = rollAnimation(animName)
  388. local anim = animTable[animName][idx].anim
  389.  
  390. if (toolAnimInstance ~= anim) then
  391.  
  392. if (toolAnimTrack ~= nil) then
  393. toolAnimTrack:Stop()
  394. toolAnimTrack:Destroy()
  395. transitionTime = 0
  396. end
  397.  
  398. -- load it to the humanoid; get AnimationTrack
  399. toolAnimTrack = humanoid:LoadAnimation(anim)
  400. if priority then
  401. toolAnimTrack.Priority = priority
  402. end
  403.  
  404. -- play the animation
  405. toolAnimTrack:Play(transitionTime)
  406. toolAnimName = animName
  407. toolAnimInstance = anim
  408.  
  409. currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
  410. end
  411. end
  412.  
  413. function stopToolAnimations()
  414. local oldAnim = toolAnimName
  415.  
  416. if (currentToolAnimKeyframeHandler ~= nil) then
  417. currentToolAnimKeyframeHandler:disconnect()
  418. end
  419.  
  420. toolAnimName = ""
  421. toolAnimInstance = nil
  422. if (toolAnimTrack ~= nil) then
  423. toolAnimTrack:Stop()
  424. toolAnimTrack:Destroy()
  425. toolAnimTrack = nil
  426. end
  427.  
  428. return oldAnim
  429. end
  430.  
  431. -------------------------------------------------------------------------------------------
  432. -------------------------------------------------------------------------------------------
  433. -- STATE CHANGE HANDLERS
  434.  
  435. function onRunning(speed)
  436. if speed > 0.5 then
  437. local scale = 16.0
  438. playAnimation("walk", 0.2, Humanoid)
  439. setAnimationSpeed(speed / scale)
  440. pose = "Running"
  441. else
  442. if emoteNames[currentAnim] == nil then
  443. playAnimation("idle", 0.2, Humanoid)
  444. pose = "Standing"
  445. end
  446. end
  447. end
  448.  
  449. function onDied()
  450. pose = "Dead"
  451. end
  452.  
  453. function onJumping()
  454. playAnimation("jump", 0.1, Humanoid)
  455. jumpAnimTime = jumpAnimDuration
  456. pose = "Jumping"
  457. end
  458.  
  459. function onClimbing(speed)
  460. local scale = 5.0
  461. playAnimation("climb", 0.1, Humanoid)
  462. setAnimationSpeed(speed / scale)
  463. pose = "Climbing"
  464. end
  465.  
  466. function onGettingUp()
  467. pose = "GettingUp"
  468. end
  469.  
  470. function onFreeFall()
  471. if (jumpAnimTime <= 0) then
  472. playAnimation("fall", fallTransitionTime, Humanoid)
  473. end
  474. pose = "FreeFall"
  475. end
  476.  
  477. function onFallingDown()
  478. pose = "FallingDown"
  479. end
  480.  
  481. function onSeated()
  482. pose = "Seated"
  483. end
  484.  
  485. function onPlatformStanding()
  486. pose = "PlatformStanding"
  487. end
  488.  
  489. -------------------------------------------------------------------------------------------
  490. -------------------------------------------------------------------------------------------
  491.  
  492. function onSwimming(speed)
  493. if speed > 1.00 then
  494. local scale = 10.0
  495. playAnimation("swim", 0.4, Humanoid)
  496. setAnimationSpeed(speed / scale)
  497. pose = "Swimming"
  498. else
  499. playAnimation("swimidle", 0.4, Humanoid)
  500. pose = "Standing"
  501. end
  502. end
  503.  
  504. function animateTool()
  505. if (toolAnim == "None") then
  506. playToolAnimation("toolnone", toolTransitionTime, Humanoid, Enum.AnimationPriority.Idle)
  507. return
  508. end
  509.  
  510. if (toolAnim == "Slash") then
  511. playToolAnimation("toolslash", 0, Humanoid, Enum.AnimationPriority.Action)
  512. return
  513. end
  514.  
  515. if (toolAnim == "Lunge") then
  516. playToolAnimation("toollunge", 0, Humanoid, Enum.AnimationPriority.Action)
  517. return
  518. end
  519. end
  520.  
  521. function getToolAnim(tool)
  522. for _, c in ipairs(tool:GetChildren()) do
  523. if c.Name == "toolanim" and c.className == "StringValue" then
  524. return c
  525. end
  526. end
  527. return nil
  528. end
  529.  
  530. local lastTick = 0
  531.  
  532. function stepAnimate(currentTime)
  533. local amplitude = 1
  534. local frequency = 1
  535. local deltaTime = currentTime - lastTick
  536. lastTick = currentTime
  537.  
  538. local climbFudge = 0
  539. local setAngles = false
  540.  
  541. if (jumpAnimTime > 0) then
  542. jumpAnimTime = jumpAnimTime - deltaTime
  543. end
  544.  
  545. if (pose == "FreeFall" and jumpAnimTime <= 0) then
  546. playAnimation("fall", fallTransitionTime, Humanoid)
  547. elseif (pose == "Seated") then
  548. playAnimation("sit", 0.5, Humanoid)
  549. return
  550. elseif (pose == "Running") then
  551. playAnimation("walk", 0.2, Humanoid)
  552. elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
  553. stopAllAnimations()
  554. amplitude = 0.1
  555. frequency = 1
  556. setAngles = true
  557. end
  558.  
  559. -- Tool Animation handling
  560. local tool = Character:FindFirstChildOfClass("Tool")
  561. if tool and tool:FindFirstChild("Handle") then
  562. local animStringValueObject = getToolAnim(tool)
  563.  
  564. if animStringValueObject then
  565. toolAnim = animStringValueObject.Value
  566. -- message recieved, delete StringValue
  567. animStringValueObject.Parent = nil
  568. toolAnimTime = currentTime + .3
  569. end
  570.  
  571. if currentTime > toolAnimTime then
  572. toolAnimTime = 0
  573. toolAnim = "None"
  574. end
  575.  
  576. animateTool()
  577. else
  578. stopToolAnimations()
  579. toolAnim = "None"
  580. toolAnimInstance = nil
  581. toolAnimTime = 0
  582. end
  583. end
  584.  
  585. -- connect events
  586. Humanoid.Died:connect(onDied)
  587. Humanoid.Running:connect(onRunning)
  588. Humanoid.Jumping:connect(onJumping)
  589. Humanoid.Climbing:connect(onClimbing)
  590. Humanoid.GettingUp:connect(onGettingUp)
  591. Humanoid.FreeFalling:connect(onFreeFall)
  592. Humanoid.FallingDown:connect(onFallingDown)
  593. Humanoid.Seated:connect(onSeated)
  594. Humanoid.PlatformStanding:connect(onPlatformStanding)
  595. Humanoid.Swimming:connect(onSwimming)
  596.  
  597. -- setup emote chat hook
  598. game:GetService("Players").LocalPlayer.Chatted:connect(function(msg)
  599. local emote = ""
  600. if (string.sub(msg, 1, 3) == "/e ") then
  601. emote = string.sub(msg, 4)
  602. elseif (string.sub(msg, 1, 7) == "/emote ") then
  603. emote = string.sub(msg, 8)
  604. end
  605.  
  606. if (pose == "Standing" and emoteNames[emote] ~= nil) then
  607. playAnimation(emote, 0.1, Humanoid)
  608. end
  609. end)
  610.  
  611.  
  612.  
  613. -- initialize to idle
  614. playAnimation("idle", 0.1, Humanoid)
  615. pose = "Standing"
  616.  
  617. -- loop to handle timed state transitions and tool animations
  618. while Character.Parent ~= nil do
  619. local _, currentGameTime = wait(0.1)
  620. stepAnimate(currentGameTime)
  621. end
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