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- local RBWorld2 = Instance.new("ScreenGui")
- local OpenFrame = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- local Main = Instance.new("Frame")
- local Title = Instance.new("TextBox")
- local Credits = Instance.new("TextBox")
- local close = Instance.new("TextButton")
- local aimbot = Instance.new("TextButton")
- local speedhax = Instance.new("TextButton")
- --Properties:
- RBWorld2.Name = "RB World 2"
- RBWorld2.Parent = game.CoreGui
- OpenFrame.Name = "Open Frame"
- OpenFrame.Parent = RBWorld2
- OpenFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- OpenFrame.Position = UDim2.new(0, 0, 0.486994207, 0)
- OpenFrame.Size = UDim2.new(0, 119, 0, 41)
- OpenFrame.Style = Enum.FrameStyle.DropShadow
- Open.Name = "Open"
- Open.Parent = OpenFrame
- Open.BackgroundColor3 = Color3.new(0, 0, 0)
- Open.BackgroundTransparency = 0.89999997615814
- Open.Position = UDim2.new(0.0336134471, 0, 0.097560972, 0)
- Open.Size = UDim2.new(0, 97, 0, 24)
- Open.Font = Enum.Font.Cartoon
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(1, 1, 1)
- Open.TextSize = 16
- Open.MouseButton1Down:connect(function()
- Main.Visible = true
- OpenFrame.Visible = false
- end)
- Main.Name = "Main"
- Main.Parent = RBWorld2
- Main.BackgroundColor3 = Color3.new(1, 1, 1)
- Main.Position = UDim2.new(0.230909079, 0, 0.38264057, 0)
- Main.Size = UDim2.new(0, 232, 0, 274)
- Main.Visible = false
- Main.Style = Enum.FrameStyle.DropShadow
- Main.Active = true
- Main.Draggable = true
- Title.Name = "Title"
- Title.Parent = Main
- Title.BackgroundColor3 = Color3.new(1, 1, 1)
- Title.Position = UDim2.new(-0.00862068962, 0, -0.00364963524, 0)
- Title.Size = UDim2.new(0, 219, 0, 25)
- Title.Font = Enum.Font.Cartoon
- Title.Text = "RB World 2 GUI"
- Title.TextColor3 = Color3.new(0, 0, 0)
- Title.TextSize = 14
- Credits.Name = "Credits"
- Credits.Parent = Main
- Credits.BackgroundColor3 = Color3.new(1, 1, 1)
- Credits.Position = UDim2.new(-0.00862068962, 0, 0.908759117, 0)
- Credits.Size = UDim2.new(0, 219, 0, 25)
- Credits.Font = Enum.Font.Cartoon
- Credits.Text = "Created by Cyamic"
- Credits.TextColor3 = Color3.new(0, 0, 0)
- Credits.TextSize = 14
- close.Name = "close"
- close.Parent = Credits
- close.BackgroundColor3 = Color3.new(1, 1, 1)
- close.Position = UDim2.new(0.886932373, 0, -9.40880203, 0)
- close.Size = UDim2.new(0, 26, 0, 25)
- close.Font = Enum.Font.SourceSans
- close.Text = "X"
- close.TextColor3 = Color3.new(0, 0, 0)
- close.TextSize = 14
- close.MouseButton1Down:connect(function()
- OpenFrame.Visible = true
- Main.Visible = false
- end)
- aimbot.Name = "aimbot"
- aimbot.Parent = Main
- aimbot.BackgroundColor3 = Color3.new(1, 1, 1)
- aimbot.Position = UDim2.new(0.122675017, 0, 0.251664221, 0)
- aimbot.Size = UDim2.new(0, 166, 0, 50)
- aimbot.Font = Enum.Font.SourceSans
- aimbot.Text = "Aimbot (Automatically On)"
- aimbot.TextColor3 = Color3.new(0, 0, 0)
- aimbot.TextSize = 14
- aimbot.MouseButton1Down:connect(function()
- -- Alrighty, so this is a script that A1 and I (Atlantic) created, this has 2 features. It features an unpatched aimbot script with a no contest script.
- -- To toggle aimbot on/off, press "Q"
- -- To toggle no contest on/off, press "Y"
- --[[
- --> Execute this in your gym.
- --> Execute this on any court in a server and you're set
- --> Change _G.Min, _G.Max to change what the aimbot
- -- randomizes between
- --> Press Q to turn off aimbot. If you leave it as it is...
- -- it isn't noticable. Just note that it will say great
- -- accuracy when u shoot and its on.
- --> Press Y to turn off no contest
- ]]--
- local Run = game:GetService('RunService');
- local UIS = game:GetService('UserInputService');
- local Players = game:GetService('Players');
- local Player = Players['LocalPlayer'];
- local Mouse = Player:GetMouse()
- local Event = Instance.new('RemoteEvent')
- local FireServer = Event.FireServer
- local GetRange = Random.new()
- _G.Max, _G.Min = 99, 99;
- local Aim = true
- local Contest = true
- local mt = getrawmetatable(game);
- local midx = mt.__index;
- local ncll = mt.__namecall;
- local fuck = (setreadonly or make_writeable)
- fuck(mt, false)
- rawset(mt, '__namecall', function(obj, ...)
- local Args = {...};
- local Method = tostring(table.remove(Args));
- local Func = midx(obj, Method)
- if (Method == 'Kick') then
- debug.setupvalue(2, 'ScriptDebounce', true)
- return
- elseif (Func == FireServer) then
- if (tostring(obj) == 'shoot') and Aim then
- return FireServer(obj, Args[1], GetRange:NextInteger(_G.Min, _G.Max) or 100, true)
- elseif (tostring(obj) == 'Big') and (Method == 'Value') and Contest then
- debug.setupvalue(2, 'contest', 0)
- end
- end
- return ncll(obj, ...)
- end)
- UIS['InputBegan']:Connect(function(input, proc)
- if proc then return end
- if input.KeyCode == Enum.KeyCode.Q then
- Aim = not Aim
- elseif input.KeyCode == Enum.KeyCode.Y then
- Contest = not Contest
- end
- end)
- -- Made by A1_exe and Atlantic --
- end)
- speedhax.Name = "speed hax"
- speedhax.Parent = aimbot
- speedhax.BackgroundColor3 = Color3.new(1, 1, 1)
- speedhax.Position = UDim2.new(0.00156989694, 0, 1.66968215, 0)
- speedhax.Size = UDim2.new(0, 166, 0, 50)
- speedhax.Font = Enum.Font.SourceSans
- speedhax.Text = "Speed Hax (Hold G)"
- speedhax.TextColor3 = Color3.new(0, 0, 0)
- speedhax.TextSize = 14
- speedhax.MouseButton1Down:connect(function()
- velocity = Instance.new("BodyVelocity")
- velocity.maxForce = Vector3.new(100000, 0, 100000)
- ---vv Use that to change the speed v
- local speed = 59
- gyro = Instance.new("BodyGyro")
- gyro.maxTorque = Vector3.new(100000, 0, 100000)
- local hum = game.Players.LocalPlayer.Character.Humanoid
- function onButton1Down(mouse)
- down = true
- velocity.Parent = game.Players.LocalPlayer.Character.UpperTorso
- velocity.velocity = (hum.MoveDirection) * speed
- gyro.Parent = game.Players.LocalPlayer.Character.UpperTorso
- while down do
- if not down then break end
- velocity.velocity = (hum.MoveDirection) * speed
- local refpos = gyro.Parent.Position + (gyro.Parent.Position - workspace.CurrentCamera.CoordinateFrame.p).unit * 5
- gyro.cframe = CFrame.new(gyro.Parent.Position, Vector3.new(refpos.x, gyro.Parent.Position.y, refpos.z))
- wait(0.1)
- end
- end
- function onButton1Up(mouse)
- velocity.Parent = nil
- gyro.Parent = nil
- down = false
- end
- --To Change the key in those 2 lines, replace the "g" with your desired key
- function onSelected(mouse)
- mouse.KeyDown:connect(function(k) if k:lower()=="g"then onButton1Down(mouse)end end)
- mouse.KeyUp:connect(function(k) if k:lower()=="g"then onButton1Up(mouse)end end)
- end
- onSelected(game.Players.LocalPlayer:GetMouse())
- end)
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