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Rust Linux Tester

a guest Nov 14th, 2019 105 in 7 hours
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  1. Mono path[0] = '/steamcmd/rust/RustDedicated_Data/Managed'
  2. Mono config path = '/steamcmd/rust/RustDedicated_Data/MonoBleedingEdge/etc'
  3. Preloaded 'libRakNet.so'
  4. Preloaded 'libRustNative.so'
  5. Preloaded 'libeac_server.so'
  6. Preloaded 'libeasyanticheat.so'
  7. Preloaded 'libsteam_api.so'
  8. Preloaded 'libsteam_api.so'
  9. Preloaded 'steamclient.so'
  10. Unable to preload the following plugins:
  11. libRenderer.so
  12. PlayerPrefs - Creating folder: /root/.config/unity3d/Facepunch Studios LTD
  13. PlayerPrefs - Creating folder: /root/.config/unity3d/Facepunch Studios LTD/Rust
  14. Unable to load player prefs
  15. Initialize engine version: 2019.2.0f1 (20c1667945cf)
  16. [XR] Discovering subsystems at path /steamcmd/rust/RustDedicated_Data/UnitySubsystems
  17. Forcing GfxDevice: Null
  18. GfxDevice: creating device client; threaded=0
  19. NullGfxDevice:
  20. Version: NULL 1.0 [1.0]
  21. Renderer: Null Device
  22. Vendor: Unity Technologies
  23. Begin MonoManager ReloadAssembly
  24. - Completed reload, in 0.259 seconds
  25. WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
  26. WARNING: Shader Unsupported: 'Hidden/Internal-ScreenSpaceShadows' - Pass '' has no vertex shader
  27. Shader 'TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
  28. UnloadTime: 8.142727 ms
  29. 3D Noise requires higher shader capabilities (Shader Model 3.5 / OpenGL ES 3.0), which are not available on the current platform: graphicsShaderLevel (current/required) = 30 / 35
  30. Bootstrap Startup
  31. System
  32. Name: b786fd357fb9
  33. OS: Linux 4.4 Ubuntu 16.04 64bit
  34. CPU
  35. Model: Intel(R) Xeon(R) CPU @ 2.30GHz
  36. Cores: 2
  37. Memory: 7479 MB
  38. GPU
  39. Model: Null Device
  40. API: NULL 1.0 [1.0]
  41. Memory: 128 MB
  42. SM: 30
  43. Process
  44. Memory: 0 MB
  45. Mono
  46. Collects: 39
  47. Memory: 4 MB
  48. Manifest Metadata Loaded
  49. 14297 pooled strings
  50. 14 mesh colliders
  51. 6175 prefab properties
  52. 388 effect categories
  53. 727 entity names
  54. Command Line: "/steamcmd/rust/RustDedicated" "-batchmode" "-load" "-nographics" "+server.saveinterval" "60" "+server.identity" "rust_test_server" "+server.seed" "12345" "+server.worldsize" "1000" "+server.hostname" "Rust Test Server" "+server.description" "Rust Test Server" "-logfile" "rust.log"
  55. Command 'batchmode' not found
  56. Command 'load' not found
  57. Command 'nographics' not found
  58. server.saveinterval: "60"
  59. server.identity: "rust_test_server"
  60. server.seed: "12345"
  61. server.worldsize: "1000"
  62. server.hostname: "Rust Test Server"
  63. server.description: "Rust Test Server"
  64. Command 'logfile' not found
  65. Command 'batchmode' not found
  66. Command 'load' not found
  67. Command 'nographics' not found
  68. server.saveinterval: "60"
  69. server.identity: "rust_test_server"
  70. server.seed: "12345"
  71. server.worldsize: "1000"
  72. server.hostname: "Rust Test Server"
  73. server.description: "Rust Test Server"
  74. Command 'logfile' not found
  75. Server Config Loaded
  76. Loading Items Took: 1.4981791 seconds
  77. Building Items Took: 1.5248358 seconds / Items: 506 / Blueprints: 308
  78. Skinnable Warmup
  79. Manifest Assets Loaded
  80. 93 skinnable objects
  81. Loading Scene
  82. HDR Render Texture not supported, disabling HDR on reflection probe.
  83. Unloading 4 Unused Serialized files (Serialized files now loaded: 34)
  84. UnloadTime: 8.414263 ms
  85. Missing shader in Main Camera (TOD_Scattering)
  86. Missing shader in Main Camera (TOD_Scattering)
  87. Missing shader in Main Camera (TOD_Scattering)
  88. Missing shader in Main Camera (TOD_Rays)
  89. Missing shader in Main Camera (TOD_Rays)
  90. Missing shader in Main Camera (TOD_Rays)
  91. Plugins: Couldn't open /steamcmd/rust/RustDedicated_Data/Plugins/libRenderer.so, error: /steamcmd/rust/RustDedicated_Data/Plugins/libRenderer.so: undefined symbol: glXGetProcAddressARB
  92. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer
  93. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer.so
  94. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/Renderer
  95. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer
  96. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer.so
  97. Fallback handler could not load library /steamcmd/rust/RustDedicated_Data/Mono/libRenderer
  98. Unloading 313 unused Assets to reduce memory usage. Loaded Objects now: 114320.
  99. Total: 239.249042 ms (FindLiveObjects: 7.572714 ms CreateObjectMapping: 26.388189 ms MarkObjects: 204.470755 ms DeleteObjects: 0.814050 ms)
  100. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.BlurOptimized)
  101. Missing shader in effect - Cold (ScreenOverlayEx)
  102. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  103. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  104. Missing shader in effect - Screen Blur (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  105. Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  106. Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  107. Missing shader in effect - Hurt (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  108. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  109. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  110. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.ColorCorrectionCurves)
  111. Missing shader in effect - Radiation (UnityStandardAssets.ImageEffects.NoiseAndGrain)
  112. Missing shader in effect - Hurt (ScreenOverlayEx)
  113. Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  114. Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  115. Missing shader in effect - Hot (UnityStandardAssets.ImageEffects.VignetteAndChromaticAberration)
  116. Missing shader in effect - FXAA (FXAA)
  117. Missing shader in effect - Water (UnityStandardAssets.ImageEffects.BlurOptimized)
  118. Asset Warmup (1/5735)
  119. Asset Warmup (94/5735)
  120. Asset Warmup (121/5735)
  121. Asset Warmup (164/5735)
  122. Asset Warmup (225/5735)
  123. Asset Warmup (233/5735)
  124. Asset Warmup (236/5735)
  125. Asset Warmup (245/5735)
  126. Asset Warmup (255/5735)
  127. Asset Warmup (271/5735)
  128. Asset Warmup (429/5735)
  129. Asset Warmup (484/5735)
  130. Asset Warmup (518/5735)
  131. Asset Warmup (556/5735)
  132. Asset Warmup (635/5735)
  133. Asset Warmup (745/5735)
  134. Asset Warmup (825/5735)
  135. Asset Warmup (832/5735)
  136. Asset Warmup (861/5735)
  137. Asset Warmup (905/5735)
  138. Asset Warmup (1010/5735)
  139. Asset Warmup (1251/5735)
  140. Asset Warmup (1316/5735)
  141. Asset Warmup (1371/5735)
  142. Asset Warmup (1515/5735)
  143. Asset Warmup (1544/5735)
  144. Asset Warmup (1548/5735)
  145. Asset Warmup (1554/5735)
  146. Asset Warmup (1559/5735)
  147. Asset Warmup (1713/5735)
  148. Asset Warmup (1901/5735)
  149. Asset Warmup (1931/5735)
  150. Asset Warmup (1991/5735)
  151. Asset Warmup (2026/5735)
  152. Asset Warmup (2028/5735)
  153. Asset Warmup (2132/5735)
  154. Asset Warmup (2169/5735)
  155. Asset Warmup (2219/5735)
  156. Asset Warmup (2323/5735)
  157. Asset Warmup (2401/5735)
  158. Asset Warmup (2445/5735)
  159. Asset Warmup (2486/5735)
  160. Asset Warmup (2533/5735)
  161. Asset Warmup (2634/5735)
  162. Asset Warmup (2709/5735)
  163. Asset Warmup (2711/5735)
  164. Asset Warmup (2713/5735)
  165. Asset Warmup (2730/5735)
  166. Asset Warmup (2731/5735)
  167. Asset Warmup (2756/5735)
  168. Asset Warmup (2824/5735)
  169. Asset Warmup (2902/5735)
  170. Asset Warmup (2984/5735)
  171. Asset Warmup (3069/5735)
  172. Asset Warmup (3119/5735)
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  174. Asset Warmup (3203/5735)
  175. Asset Warmup (3233/5735)
  176. Asset Warmup (3282/5735)
  177. Asset Warmup (3319/5735)
  178. Asset Warmup (3366/5735)
  179. Asset Warmup (3428/5735)
  180. Asset Warmup (3488/5735)
  181. Asset Warmup (3528/5735)
  182. Asset Warmup (3578/5735)
  183. Asset Warmup (3625/5735)
  184. Asset Warmup (3693/5735)
  185. Asset Warmup (3748/5735)
  186. Asset Warmup (3787/5735)
  187. HDR Render Texture not supported, disabling HDR on reflection probe.
  188. Asset Warmup (3812/5735)
  189. Asset Warmup (3914/5735)
  190. Asset Warmup (3974/5735)
  191. Asset Warmup (4022/5735)
  192. Asset Warmup (4094/5735)
  193. Asset Warmup (4138/5735)
  194. Asset Warmup (4231/5735)
  195. Asset Warmup (4290/5735)
  196. Asset Warmup (4306/5735)
  197. The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
  198. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  199. The referenced script (UnityEngine.DDraw) on this Behaviour is missing!
  200. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  201. The referenced script on this Behaviour (Game Object 'Main Camera') is missing!
  202. Asset Warmup (4328/5735)
  203. Asset Warmup (4369/5735)
  204. Asset Warmup (4393/5735)
  205. Asset Warmup (4444/5735)
  206. Asset Warmup (4454/5735)
  207. Asset Warmup (4531/5735)
  208. Asset Warmup (4562/5735)
  209. Asset Warmup (4615/5735)
  210. Asset Warmup (4681/5735)
  211. Asset Warmup (4770/5735)
  212. Asset Warmup (4844/5735)
  213. Asset Warmup (4875/5735)
  214. Asset Warmup (4952/5735)
  215. Asset Warmup (4973/5735)
  216. Asset Warmup (5072/5735)
  217. Asset Warmup (5161/5735)
  218. Asset Warmup (5190/5735)
  219. Asset Warmup (5252/5735)
  220. Asset Warmup (5361/5735)
  221. Asset Warmup (5462/5735)
  222. Asset Warmup (5539/5735)
  223. Asset Warmup (5579/5735)
  224. Asset Warmup (5656/5735)
  225. Asset Warmup (5735/5735)
  226. Generating procedural map of size 1000 with seed 12345
  227. WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
  228. WARNING: Shader Did you use #pragma only_renderers and omit this platform?
  229. ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
  230. Shader 'Nature/Terrain/Diffuse': dependency 'AddPassShader' shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
  231. Shader 'Hidden/TerrainEngine/Splatmap/Standard-AddPass': fallback shader 'Hidden/TerrainEngine/Splatmap/Diffuse-AddPass' not found
  232. Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
  233. Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
  234. Requested RenderTexture format R8 UNorm (5) is not supported on this platform, using RGBA8 UNorm (8) fallback format
  235. [3.0s] Harbors
  236. [13.7s] Large Monuments
  237. [3.4s] Medium Monuments
  238. [1.4s] Small Monuments
  239. [0.8s] Tiny Monuments
  240. [1.3s] Swamps
  241. [0.4s] Ice Lakes
  242. [4.9s] Caves
  243. [0.3s] Formation Rocks 3/3
  244. [2.8s] Offshore Monuments
  245. [34.6s] Processing World
  246. Generated ocean patrol path with node count: 98
  247. [2.0s] Ocean Patrol Paths
  248. [3.2s] Cleaning Up
  249. Unloading 3 Unused Serialized files (Serialized files now loaded: 34)
  250. Unloading 59616 unused Assets to reduce memory usage. Loaded Objects now: 665454.
  251. Total: 927.211638 ms (FindLiveObjects: 88.334095 ms CreateObjectMapping: 174.027917 ms MarkObjects: 566.532844 ms DeleteObjects: 98.313272 ms)
  252. Starting Navmesh Source Collecting.
  253. Calling CollectSourcesAsync took 0.7545471
  254. Starting Navmesh Build with 1619 sources
  255. 18%
  256. 23%
  257. 27%
  258. 28%
  259. 35%
  260. 36%
  261. 37%
  262. 44%
  263. 45%
  264. 68%
  265. 100%
  266. Navmesh Build took 3.28 seconds
  267. Starting Navmesh Source Collecting.
  268. Starting Monument Navmesh Build with 715 sources
  269. 20%
  270. 25%
  271. 30%
  272. 45%
  273. 100%
  274. Monument Navmesh Build took 1.52 seconds
  275. Starting Navmesh Source Collecting.
  276. Starting Monument Navmesh Build with 1645 sources
  277. 30%
  278. 32%
  279. 40%
  280. 42%
  281. 45%
  282. 52%
  283. 55%
  284. 65%
  285. 67%
  286. 100%
  287. Monument Navmesh Build took 3.53 seconds
  288. Map Spawned 107 entities
  289. Couldn't load server/rust_test_server/proceduralmap.1000.12345.186.sav - file doesn't exist
  290. Missing EnvSync - creating
  291. Missing CommunityEntity - creating
  292. Missing ResourceDepositManager - creating
  293. Missing RelationshipManager - creating
  294. Missing TreeManager - creating
  295. Initializing 998 entity links
  296. done.
  297. Initializing 32 stability supports
  298. done.
  299. Initializing 495 entity save caches
  300. done.
  301. SteamServer Initialized
  302. Map image is null! App users will not be able to see the map.
  303. Server startup complete
  304. SteamServer Connected
  305. Checking for new Steam Item Definitions..
  306. Saved 547 ents, cache(0.00), write(0.00), disk(0.00).
  307. Saving complete
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