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  1. ================================================================================
  2. Beginning execution of agent.py
  3. ================================================================================
  4. agent.py cvfighter.py mock.wad run.sh _vizdoom.cfg
  5. config darknetwrapper.py output vdaic2018_multi_maps.wad
  6. Try to load cfg: /home/darknetalex/cfg/yolo-obj.cfg, weights: /home/darknetalex/yolo-obj_28300.weights, clear = 0
  7. layer filters size input output
  8. 0 conv 32 3 x 3 / 1 416 x 416 x 3 -> 416 x 416 x 32 0.299 BF
  9. 1 conv 64 3 x 3 / 2 416 x 416 x 32 -> 208 x 208 x 64 1.595 BF
  10. 2 conv 32 1 x 1 / 1 208 x 208 x 64 -> 208 x 208 x 32 0.177 BF
  11. 3 conv 64 3 x 3 / 1 208 x 208 x 32 -> 208 x 208 x 64 1.595 BF
  12. 4 Shortcut Layer: 1
  13. 5 conv 128 3 x 3 / 2 208 x 208 x 64 -> 104 x 104 x 128 1.595 BF
  14. 6 conv 64 1 x 1 / 1 104 x 104 x 128 -> 104 x 104 x 64 0.177 BF
  15. 7 conv 128 3 x 3 / 1 104 x 104 x 64 -> 104 x 104 x 128 1.595 BF
  16. 8 Shortcut Layer: 5
  17. 9 conv 64 1 x 1 / 1 104 x 104 x 128 -> 104 x 104 x 64 0.177 BF
  18. 10 conv 128 3 x 3 / 1 104 x 104 x 64 -> 104 x 104 x 128 1.595 BF
  19. 11 Shortcut Layer: 8
  20. 12 conv 256 3 x 3 / 2 104 x 104 x 128 -> 52 x 52 x 256 1.595 BF
  21. 13 conv 128 1 x 1 / 1 52 x 52 x 256 -> 52 x 52 x 128 0.177 BF
  22. 14 conv 256 3 x 3 / 1 52 x 52 x 128 -> 52 x 52 x 256 1.595 BF
  23. 15 Shortcut Layer: 12
  24. 16 conv 128 1 x 1 / 1 52 x 52 x 256 -> 52 x 52 x 128 0.177 BF
  25. 17 conv 256 3 x 3 / 1 52 x 52 x 128 -> 52 x 52 x 256 1.595 BF
  26. 18 Shortcut Layer: 15
  27. 19 conv 128 1 x 1 / 1 52 x 52 x 256 -> 52 x 52 x 128 0.177 BF
  28. 20 conv 256 3 x 3 / 1 52 x 52 x 128 -> 52 x 52 x 256 1.595 BF
  29. 21 Shortcut Layer: 18
  30. 22 conv 128 1 x 1 / 1 52 x 52 x 256 -> 52 x 52 x 128 0.177 BF
  31. 23 conv 256 3 x 3 / 1 52 x 52 x 128 -> 52 x 52 x 256 1.595 BF
  32. 24 Shortcut Layer: 21
  33. 25 conv 128 1 x 1 / 1 52 x 52 x 256 -> 52 x 52 x 128 0.177 BF
  34. 26 conv 256 3 x 3 / 1 52 x 52 x 128 -> 52 x 52 x 256 1.595 BF
  35. 27 Shortcut Layer: 24
  36. 28 conv 128 1 x 1 / 1 52 x 52 x 256 -> 52 x 52 x 128 0.177 BF
  37. 29 conv 256 3 x 3 / 1 52 x 52 x 128 -> 52 x 52 x 256 1.595 BF
  38. 30 Shortcut Layer: 27
  39. 31 conv 128 1 x 1 / 1 52 x 52 x 256 -> 52 x 52 x 128 0.177 BF
  40. 32 conv 256 3 x 3 / 1 52 x 52 x 128 -> 52 x 52 x 256 1.595 BF
  41. 33 Shortcut Layer: 30
  42. 34 conv 128 1 x 1 / 1 52 x 52 x 256 -> 52 x 52 x 128 0.177 BF
  43. 35 conv 256 3 x 3 / 1 52 x 52 x 128 -> 52 x 52 x 256 1.595 BF
  44. 36 Shortcut Layer: 33
  45. 37 conv 512 3 x 3 / 2 52 x 52 x 256 -> 26 x 26 x 512 1.595 BF
  46. 38 conv 256 1 x 1 / 1 26 x 26 x 512 -> 26 x 26 x 256 0.177 BF
  47. 39 conv 512 3 x 3 / 1 26 x 26 x 256 -> 26 x 26 x 512 1.595 BF
  48. 40 Shortcut Layer: 37
  49. 41 conv 256 1 x 1 / 1 26 x 26 x 512 -> 26 x 26 x 256 0.177 BF
  50. 42 conv 512 3 x 3 / 1 26 x 26 x 256 -> 26 x 26 x 512 1.595 BF
  51. 43 Shortcut Layer: 40
  52. 44 conv 256 1 x 1 / 1 26 x 26 x 512 -> 26 x 26 x 256 0.177 BF
  53. 45 conv 512 3 x 3 / 1 26 x 26 x 256 -> 26 x 26 x 512 1.595 BF
  54. 46 Shortcut Layer: 43
  55. 47 conv 256 1 x 1 / 1 26 x 26 x 512 -> 26 x 26 x 256 0.177 BF
  56. 48 conv 512 3 x 3 / 1 26 x 26 x 256 -> 26 x 26 x 512 1.595 BF
  57. 49 Shortcut Layer: 46
  58. 50 conv 256 1 x 1 / 1 26 x 26 x 512 -> 26 x 26 x 256 0.177 BF
  59. 51 conv 512 3 x 3 / 1 26 x 26 x 256 -> 26 x 26 x 512 1.595 BF
  60. 52 Shortcut Layer: 49
  61. 53 conv 256 1 x 1 / 1 26 x 26 x 512 -> 26 x 26 x 256 0.177 BF
  62. 54 conv 512 3 x 3 / 1 26 x 26 x 256 -> 26 x 26 x 512 1.595 BF
  63. 55 Shortcut Layer: 52
  64. 56 conv 256 1 x 1 / 1 26 x 26 x 512 -> 26 x 26 x 256 0.177 BF
  65. 57 conv 512 3 x 3 / 1 26 x 26 x 256 -> 26 x 26 x 512 1.595 BF
  66. 58 Shortcut Layer: 55
  67. 59 conv 256 1 x 1 / 1 26 x 26 x 512 -> 26 x 26 x 256 0.177 BF
  68. 60 conv 512 3 x 3 / 1 26 x 26 x 256 -> 26 x 26 x 512 1.595 BF
  69. 61 Shortcut Layer: 58
  70. 62 conv 1024 3 x 3 / 2 26 x 26 x 512 -> 13 x 13 x1024 1.595 BF
  71. 63 conv 512 1 x 1 / 1 13 x 13 x1024 -> 13 x 13 x 512 0.177 BF
  72. 64 conv 1024 3 x 3 / 1 13 x 13 x 512 -> 13 x 13 x1024 1.595 BF
  73. 65 Shortcut Layer: 62
  74. 66 conv 512 1 x 1 / 1 13 x 13 x1024 -> 13 x 13 x 512 0.177 BF
  75. 67 conv 1024 3 x 3 / 1 13 x 13 x 512 -> 13 x 13 x1024 1.595 BF
  76. 68 Shortcut Layer: 65
  77. 69 conv 512 1 x 1 / 1 13 x 13 x1024 -> 13 x 13 x 512 0.177 BF
  78. 70 conv 1024 3 x 3 / 1 13 x 13 x 512 -> 13 x 13 x1024 1.595 BF
  79. 71 Shortcut Layer: 68
  80. 72 conv 512 1 x 1 / 1 13 x 13 x1024 -> 13 x 13 x 512 0.177 BF
  81. 73 conv 1024 3 x 3 / 1 13 x 13 x 512 -> 13 x 13 x1024 1.595 BF
  82. 74 Shortcut Layer: 71
  83. 75 conv 512 1 x 1 / 1 13 x 13 x1024 -> 13 x 13 x 512 0.177 BF
  84. 76 conv 1024 3 x 3 / 1 13 x 13 x 512 -> 13 x 13 x1024 1.595 BF
  85. 77 conv 512 1 x 1 / 1 13 x 13 x1024 -> 13 x 13 x 512 0.177 BF
  86. 78 conv 1024 3 x 3 / 1 13 x 13 x 512 -> 13 x 13 x1024 1.595 BF
  87. 79 conv 512 1 x 1 / 1 13 x 13 x1024 -> 13 x 13 x 512 0.177 BF
  88. 80 conv 1024 3 x 3 / 1 13 x 13 x 512 -> 13 x 13 x1024 1.595 BF
  89. 81 conv 111 1 x 1 / 1 13 x 13 x1024 -> 13 x 13 x 111 0.038 BF
  90. 82 yolo
  91. 83 route 79
  92. 84 conv 256 1 x 1 / 1 13 x 13 x 512 -> 13 x 13 x 256 0.044 BF
  93. 85 upsample 2x 13 x 13 x 256 -> 26 x 26 x 256
  94. 86 route 85 61
  95. 87 conv 256 1 x 1 / 1 26 x 26 x 768 -> 26 x 26 x 256 0.266 BF
  96. 88 conv 512 3 x 3 / 1 26 x 26 x 256 -> 26 x 26 x 512 1.595 BF
  97. 89 conv 256 1 x 1 / 1 26 x 26 x 512 -> 26 x 26 x 256 0.177 BF
  98. 90 conv 512 3 x 3 / 1 26 x 26 x 256 -> 26 x 26 x 512 1.595 BF
  99. 91 conv 256 1 x 1 / 1 26 x 26 x 512 -> 26 x 26 x 256 0.177 BF
  100. 92 conv 512 3 x 3 / 1 26 x 26 x 256 -> 26 x 26 x 512 1.595 BF
  101. 93 conv 111 1 x 1 / 1 26 x 26 x 512 -> 26 x 26 x 111 0.077 BF
  102. 94 yolo
  103. 95 route 91
  104. 96 conv 128 1 x 1 / 1 26 x 26 x 256 -> 26 x 26 x 128 0.044 BF
  105. 97 upsample 2x 26 x 26 x 128 -> 52 x 52 x 128
  106. 98 route 97 36
  107. 99 conv 128 1 x 1 / 1 52 x 52 x 384 -> 52 x 52 x 128 0.266 BF
  108. 100 conv 256 3 x 3 / 1 52 x 52 x 128 -> 52 x 52 x 256 1.595 BF
  109. 101 conv 128 1 x 1 / 1 52 x 52 x 256 -> 52 x 52 x 128 0.177 BF
  110. 102 conv 256 3 x 3 / 1 52 x 52 x 128 -> 52 x 52 x 256 1.595 BF
  111. 103 conv 128 1 x 1 / 1 52 x 52 x 256 -> 52 x 52 x 128 0.177 BF
  112. 104 conv 256 3 x 3 / 1 52 x 52 x 128 -> 52 x 52 x 256 1.595 BF
  113. 105 conv 111 1 x 1 / 1 52 x 52 x 256 -> 52 x 52 x 111 0.154 BF
  114. 106 yolo
  115. Total BFLOPS 65.515
  116. Loading weights from /home/darknetalex/yolo-obj_28300.weights...
  117. seen 32
  118. Done!
  119. Loaded - names_list: /home/darknetalex/data/obj.names, classes = 32
  120. Connecting to Game Episode....
  121. ViZDoom 1.1.6 (ZDOOM 2.8.1) - SDL version
  122. Compiled on Jul 23 2018
  123.  
  124. D_DoomInit: Static RNGseed -85809026 set.
  125. M_LoadDefaults: Load system defaults.
  126. Gameinfo scan took 0 ms
  127. W_Init: Init WADfiles.
  128. adding /usr/local/lib/python3.5/dist-packages/vizdoom/vizdoom.pk3, 583 lumps
  129. adding /usr/local/lib/python3.5/dist-packages/vizdoom/freedoom2.wad, 3595 lumps
  130. adding vdaic2018_multi_maps.wad, 688 lumps
  131. viz_controlled is write protected.
  132. viz_instance_id is write protected.
  133. viz_async is write protected.
  134. viz_window_hidden is write protected.
  135. viz_noxserver is write protected.
  136. viz_nosound is write protected.
  137. I_Init: Setting up machine state.
  138. CPU Vendor ID: GenuineIntel
  139. Name: Intel(R) Xeon(R) CPU E5-2680 v3 @ 2.50GHz
  140. Family 6, Model 63, Stepping 2
  141. Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
  142. V_Init: allocate screen.
  143. S_Init: Setting up sound.
  144. ST_Init: Init startup screen.
  145. Checking cmd-line parameters...
  146. S_InitData: Load sound definitions.
  147. G_ParseMapInfo: Load map definitions.
  148. Texman.Init: Init texture manager.
  149. Unknown patch CAU in texture CAU
  150. Unknown patch CAU in texture CAU
  151. Unknown patch CAU in texture CAU
  152. Unknown patch CAU in texture CAU
  153. Unknown patch CAU in texture CAU
  154. Unknown patch CAU in texture CAU
  155. Unknown patch CAU in texture CAU
  156. Unknown patch CAU in texture CAU
  157. Texture CAU is left without any patches
  158. ParseTeamInfo: Load team definitions.
  159. LoadActors: Load actor definitions.
  160. R_Init: Init Doom refresh subsystem.
  161. DecalLibrary: Load decals.
  162. Adding dehacked patch freedoom2.wad:DEHACKED
  163. Patch installed
  164. M_Init: Init menus.
  165. AL lib: (WW) alc_initconfig: Failed to initialize backend "pulse"
  166. P_Init: Init Playloop state.
  167. ParseSBarInfo: Loading default status bar definition.
  168. ParseSBarInfo: Loading custom status bar definition.
  169. ===========================================================================
  170. This is Freedoom, the free content first person shooter.
  171.  
  172. Freedoom is freely redistributable under the terms of the modified BSD
  173. license. Check out the Freedoom website for more information:
  174.  
  175. https://freedoom.github.io/
  176. ============================================================================
  177. D_CheckNetGame: Checking network game status.
  178. Node number 0, hostname localhost
  179. Press 'Q' to abort network game synchronization.
  180. Total players: 8
  181.  
  182. Waiting for other players: .... [ 4/ 8]
  183. Console player number: 3 8]
  184. Received All Here, sending ACK.
  185. Received All Here, sending ACK.
  186. Received "Go."
  187.  
  188. Total players: 8
  189.  
  190. Found crowdai (node 1, player 1)
  191. Found Jurgen-Schmidhuber (node 2, player 2)
  192. Found Yann-LeCunn (node 3, player 3)
  193. Found michaelkrax-c7ba (node 0, player 4)
  194. Found Yoshua-Bengio-1 (node 4, player 5)
  195. Found Yoshua-Bengio (node 5, player 6)
  196. Found Geoffrey-Hinton (node 6, player 7)
  197. Found Geoffrey-Hinton-1 (node 7, player 8)
  198.  
  199.  
  200. Arbitrator selected peer to peer networking mode.
  201. player 4 of 8 (8 nodes)
  202. Use changemap instead. Map is for single-player only.
  203. VIZ_Init: instance id: eZ3OJGfo6b, async: 1, input: 0
  204. VIZ_MQInit: Init message queues.
  205. VIZ_SMInit: Init shared memory.
  206. VIZ_ScreenInit: width: 800, height: 450, pitch: 2400, format: RGB24
  207. Not using any video driver. Check-mate GUI believers!
  208. Resolution: 800 x 450
  209. 15 bots read from bots.cfg
  210.  
  211.  
  212. map01 - Hydroelectric Plant
  213.  
  214. respawned!
  215. Removed all bots
  216. steady!!!
  217. steady!!!
  218. you got the double-barrelled shotgun!
  219. steady!!!
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  278. steady!!!
  279. you got the minigun!
  280. steady!!!
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  287. Jurgen-Schmidhuber killed himself.
  288. steady!!!
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  323. Geoffrey-Hinton killed himself.
  324. steady!!!
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  418. Jurgen-Schmidhuber is the new arbitrator
  419. crowdai left the game
  420. Yann-LeCunn left the game
  421. Yoshua-Bengio left the game
  422. Geoffrey-Hinton-1 left the game
  423. Yoshua-Bengio-1 left the game
  424. Geoffrey-Hinton left the game
  425. michaelkrax-c7ba is the new arbitrator
  426. Jurgen-Schmidhuber left the game
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