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Apr 26th, 2017
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  1. focus = {
  2. id = GEO_industrial_effort
  3. icon = GFX_goal_generic_production
  4. x = 16
  5. y = 0
  6. cost = 10
  7.  
  8. available_if_capitulated = yes
  9.  
  10. completion_reward = {
  11. add_tech_bonus = {
  12. name = industrial_bonus
  13. bonus = 0.5
  14. uses = 1
  15. category = industry
  16. }
  17. }
  18.  
  19. focus = {
  20. id = GEO_production_effort_1
  21. icon = GFX_goal_generic_construct_mil_factory
  22. prerequisite = { focus = GEO_industrial_effort }
  23. x = 14
  24. y = 2
  25. cost = 10
  26.  
  27. available_if_capitulated = yes
  28.  
  29.  
  30. ai_will_do = {
  31. factor = 2
  32. }
  33.  
  34. bypass = {
  35. custom_trigger_tooltip = {
  36. tooltip = production_effort_tt
  37. all_owned_state = {
  38. free_building_slots = {
  39. building = arms_factory
  40. size < 1
  41. include_locked = yes
  42. }
  43. }
  44. }
  45. }
  46.  
  47. complete_tooltip = {
  48. add_extra_state_shared_building_slots = 1
  49. add_building_construction = {
  50. type = arms_factory
  51. level = 1
  52. instant_build = yes
  53. }
  54. }
  55.  
  56. completion_reward = {
  57. random_owned_controlled_state = {
  58. limit = {
  59. free_building_slots = {
  60. building = arms_factory
  61. size > 0
  62. include_locked = yes
  63. }
  64. OR = {
  65. is_in_home_area = yes
  66. NOT = {
  67. owner = {
  68. any_owned_state = {
  69. free_building_slots = {
  70. building = arms_factory
  71. size > 0
  72. include_locked = yes
  73. }
  74. is_in_home_area = yes
  75. }
  76. }
  77. }
  78. }
  79. }
  80. add_extra_state_shared_building_slots = 1
  81. add_building_construction = {
  82. type = arms_factory
  83. level = 1
  84. instant_build = yes
  85. }
  86. }
  87. }
  88. }
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