daily pastebin goal
17%
SHARE
TWEET

Untitled

a guest Dec 27th, 2012 2,540 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. GGXXAC+R Ver 1.10 Changelist (Translated from PT-BR to EN)
  2.  
  3. Thanks to Nikki from www.hitconfirm.com.br for the original translation (JP -> PT-BR)
  4. original: http://www.guiltygearx.com/ggxxacpr/location/
  5.  
  6. Sol Badguy
  7. - Fafnir (41236HS/D)
  8.  * More time for FB Tyrant Rave follow-up's input
  9. - FB Tyrant Rave (41236HS/D~64D)
  10.  * Number of clean hits increase the move's damage
  11.  
  12. Ky Kiske
  13. - 3HS
  14.  * Less knockback
  15.  * Increased Guard Gauge reduction on hit
  16.  * Ky is considered crouching during the final active frames of the move
  17. - j.D
  18.  * Less recovery
  19. - Lightning Strike (222HS)
  20.  * Less Guard Gauge reduction on hit
  21. - FB Greed Saver (214D)
  22.  * Less recovery
  23.  * Has invincibility in the start
  24. - Ride the Lightning (632146HS)
  25.  * Less Guard Gauge reduction on hit
  26.  
  27. May
  28. - 2HS
  29.  * More time to cancel the move (Special Cancel)
  30. - Restive Rolling (623S/HS)
  31.  * Lower level on block
  32. - Overhead Kiss (63214K)
  33.  * Faster activation
  34.  * Has FRC
  35.  
  36. Millia Rage
  37. - Silent Force (j.214S/HS)
  38.  * Millia can get the pin while blocking
  39. - FB Secret Garden (214D)
  40.  * Millia isn't in Counter Hit state while landing anymore
  41. - Winger (air version) (j.2141236HS)
  42.  * Throw invincible
  43.  * Causes sliding in Counter Hit
  44.  
  45. Eddie
  46. - Ten'i
  47.  * Eddie Gauge costs reduced
  48.  
  49. Chipp Zanuff
  50. - j.HS
  51.  * Has initial prorate
  52.  
  53. Faust
  54. - 5K
  55.  * Has initial prorate
  56. - Nani ga deru kana (236P)
  57.  * Time until item is 'confirmed' changed ('confirmation' time meaning how much goes on until Faust gets hit and the item is still thrown)
  58.  
  59. Baiken
  60. - GP
  61.  * 1st hit launches the opponent a little lower
  62. - Suzuran (63214K)
  63.  * When Baiken uses a counter after blocking a move with Suzuran, the counter now ignores the hitstop
  64. - Baku: Sakura (412D~P)
  65.  * Move doesn't activate if Baiken doesn't have more than 25 tension
  66. - Baku: Tsuru (412D~S)
  67.  * Move doesn't activate if Baiken doesn't have more than 25 tension
  68.  * Fixed bug where the opponent couldn't block even after getting hit
  69.  
  70. Jam kuradoberi
  71. - 3HS
  72.  * Can't whiff cancel into powered up kicks anymore
  73.  * Increased time to cancel the move (Special Cancel)
  74. - Power-Up Kenroukyaku (623D)
  75.  * Isn't air unblockable anymore
  76. - Charge (22K/S/HS)
  77.  * Takes longer to get the power-up
  78.  
  79. Johnny
  80. - Unchou no Iai
  81.  * Bigger horizontal hitbox
  82.  
  83. Anji Mito
  84. - FB On (623D)
  85.  * Increased horizontal range
  86.  
  87. Venom
  88. - Tactic Arc
  89.  * Summoned balls last longer in the screen
  90.  * Balls get into position faster
  91.  
  92. Testament
  93. - 5HS
  94.  * Increased time to cancel the move (Special Cancel)
  95. - S EXE Beast (41236S)
  96.  * Faster recovery
  97.  * Increased tension gain
  98. - Power-Up HITOMI (214S)
  99.  * Smaller hitbox
  100. - Zeinest (214HS)
  101.  * Increased tension gain
  102.  
  103. Slayer
  104. - 6P
  105.  * Larger horizontal hitbox
  106. - Bite (63214HS)
  107.  * Increased stagger time
  108.  * Increased recovery
  109.  
  110. Zappa
  111. - [No Spirit] Mukade (236P)
  112.  * Has Counter Hit state
  113. - [Dog] 2D
  114.  * Less blockstun
  115.  * Dog has increased recovery
  116.  * Different effect on the opponent on hit
  117. - [Dog] 4D with Dog in the air
  118.  * Dog gets pushed back farther on hit
  119. - [Ghost] Sonomama Kaettekonaide kudasai (236D)
  120.  * Increased recovery
  121. - [Sword] All moves
  122.  * Sword stays longer in a place after a move
  123.  * Sword's normal moves increase more Guard Gauge on block
  124. - [Sword] f.S
  125.  * Has initial prorate
  126.  * Less knockback
  127. - [Sword] 5HS
  128.  * Level reduced
  129.  * Less knockback
  130.  * Less damage
  131. - [Sword] 2S
  132.  * Level reduced
  133.  * Less knockback
  134. - [Sword] 2HS
  135.  * Less knockback
  136. - [Sword] j.S
  137.  * Level reduced
  138.  * Increased initial prorate
  139. - [Sword] j.HS
  140.  * Level reduced
  141. - [Sword] Ochitoite kudasai (623HS)
  142.  * No longer air unblockable
  143. - [Sword] Chikazuku to ikimasu (63214HS)
  144.  * Sword goes farther
  145.  * After the move, the sword stays in that place
  146.  * Level reduced
  147.  
  148. Bridget
  149. - j.D
  150.  * New chain {j.K, j.D}
  151. - KSMH -> Hassha (236K~k)
  152.  * Can be cancelled into Yoyo moves earlier
  153. - FB Roger Rush (236D)
  154.  * Knockback reduced in the 1st and 2nd hits
  155.  * Increased untechable time in the last hit
  156. - FB Roger Rush (air version) (j.236D)
  157.  * Keeps Bridget's momentum before activating FB Roger Rush
  158. - Loop the Loop (632146S)
  159.  * Knockback reduced in 2nd~7th hits
  160.  
  161. Robo-Ky
  162. - Ky-maku Homerun (air version, Lv2~3) (j.623HS)
  163.  * Has initial prorate
  164.  
  165. ABA
  166. - [Moroha/Goku] Masshou (236S)
  167.  * Less untechable time
  168. - [All] Ketsugou (63214HS)
  169.  * Throw activation faster
  170. - [Moroha] Henshitsu (6321463214S)
  171.  * Recovers HP lost during Moroha
  172.  
  173. Kliff
  174. - Dash (66)
  175.  * Initial speed reduced
  176. - Backdash (44)
  177.  * Distance traveled reduced
  178. - Airdash (j.66)
  179.  * Speed reduced
  180.  * Time unable to do a move increased
  181. - c.S
  182.  * Slower activation
  183. - 6HS
  184.  * Has initial prorate
  185. - 5D
  186.  * Increased recovery
  187. - 2HS
  188.  * Faster activation
  189. - 2[HS] (Charged)
  190.  * Reduced recovery
  191. - 2[HS] (Full charge)
  192.  * Reduced recovery
  193.  * Level increased
  194. - 2D
  195.  * Level decreased
  196. - j.K
  197.  * Has Jump Cancel
  198. - j.S
  199.  * Larger hurtbox
  200. - Zukaisai (air version) (j.214S)
  201.  * Reduced untechable time
  202.  * Trajectory changed
  203.  * Kliff moves faster after the move activates; falls down faster after the move
  204. - Koke Hagashi (623HS)
  205.  * Slower activation
  206. - FB Houkou Gaeshi (j.236D)
  207.  * Increased untechable time
  208. - Defensive Burst
  209.  * Faster activation
  210.  
  211. Justice
  212. - Hurtbox
  213.  * Smaller hurtbox during movement (walking around, jumping etc)
  214. - Backdash
  215.  * Distance traveled reduced
  216. - 6P
  217.  * Reduced initial prorate
  218.  * Forces crouching state
  219. - 6HS
  220.  * 2nd hit launches the opponent when a Counter Hit
  221. - 2K
  222.  * Reduced initial prorate
  223. - 2HS
  224.  * 1st hit has a larger horizontal hitbox
  225. - Air Throw
  226.  * Opponent gets thrown closer
  227. - Valkyrie Arc (236P)
  228.  * Counter activates faster
  229. - S.B.T. (623K)
  230.  * Invincible to low
  231.  * The part with lightning has increased untechable time
  232. - S Michael Sword (air version) (j.41236S)
  233.  * Recovery reduced
  234. - HS Michael Sword (air version) (j.41236HS)
  235.  * Recovery reduced
  236. - FB Superior Trance (ground) (236D)
  237.  * Smaller hitbox 'above' during the start of the move
  238.  * Moves faster
  239.  * Reduced recovery
  240. - Defensive Burst
  241.  * Faster activation
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top