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  1. GGXXAC+R Ver 1.10 Changelist (Translated from PT-BR to EN)
  2.  
  3. Thanks to Nikki from www.hitconfirm.com.br for the original translation (JP -> PT-BR)
  4. original: http://www.guiltygearx.com/ggxxacpr/location/
  5.  
  6. Sol Badguy
  7. - Fafnir (41236HS/D)
  8. * More time for FB Tyrant Rave follow-up's input
  9. - FB Tyrant Rave (41236HS/D~64D)
  10. * Number of clean hits increase the move's damage
  11.  
  12. Ky Kiske
  13. - 3HS
  14. * Less knockback
  15. * Increased Guard Gauge reduction on hit
  16. * Ky is considered crouching during the final active frames of the move
  17. - j.D
  18. * Less recovery
  19. - Lightning Strike (222HS)
  20. * Less Guard Gauge reduction on hit
  21. - FB Greed Saver (214D)
  22. * Less recovery
  23. * Has invincibility in the start
  24. - Ride the Lightning (632146HS)
  25. * Less Guard Gauge reduction on hit
  26.  
  27. May
  28. - 2HS
  29. * More time to cancel the move (Special Cancel)
  30. - Restive Rolling (623S/HS)
  31. * Lower level on block
  32. - Overhead Kiss (63214K)
  33. * Faster activation
  34. * Has FRC
  35.  
  36. Millia Rage
  37. - Silent Force (j.214S/HS)
  38. * Millia can get the pin while blocking
  39. - FB Secret Garden (214D)
  40. * Millia isn't in Counter Hit state while landing anymore
  41. - Winger (air version) (j.2141236HS)
  42. * Throw invincible
  43. * Causes sliding in Counter Hit
  44.  
  45. Eddie
  46. - Ten'i
  47. * Eddie Gauge costs reduced
  48.  
  49. Chipp Zanuff
  50. - j.HS
  51. * Has initial prorate
  52.  
  53. Faust
  54. - 5K
  55. * Has initial prorate
  56. - Nani ga deru kana (236P)
  57. * Time until item is 'confirmed' changed ('confirmation' time meaning how much goes on until Faust gets hit and the item is still thrown)
  58.  
  59. Baiken
  60. - GP
  61. * 1st hit launches the opponent a little lower
  62. - Suzuran (63214K)
  63. * When Baiken uses a counter after blocking a move with Suzuran, the counter now ignores the hitstop
  64. - Baku: Sakura (412D~P)
  65. * Move doesn't activate if Baiken doesn't have more than 25 tension
  66. - Baku: Tsuru (412D~S)
  67. * Move doesn't activate if Baiken doesn't have more than 25 tension
  68. * Fixed bug where the opponent couldn't block even after getting hit
  69.  
  70. Jam kuradoberi
  71. - 3HS
  72. * Can't whiff cancel into powered up kicks anymore
  73. * Increased time to cancel the move (Special Cancel)
  74. - Power-Up Kenroukyaku (623D)
  75. * Isn't air unblockable anymore
  76. - Charge (22K/S/HS)
  77. * Takes longer to get the power-up
  78.  
  79. Johnny
  80. - Unchou no Iai
  81. * Bigger horizontal hitbox
  82.  
  83. Anji Mito
  84. - FB On (623D)
  85. * Increased horizontal range
  86.  
  87. Venom
  88. - Tactic Arc
  89. * Summoned balls last longer in the screen
  90. * Balls get into position faster
  91.  
  92. Testament
  93. - 5HS
  94. * Increased time to cancel the move (Special Cancel)
  95. - S EXE Beast (41236S)
  96. * Faster recovery
  97. * Increased tension gain
  98. - Power-Up HITOMI (214S)
  99. * Smaller hitbox
  100. - Zeinest (214HS)
  101. * Increased tension gain
  102.  
  103. Slayer
  104. - 6P
  105. * Larger horizontal hitbox
  106. - Bite (63214HS)
  107. * Increased stagger time
  108. * Increased recovery
  109.  
  110. Zappa
  111. - [No Spirit] Mukade (236P)
  112. * Has Counter Hit state
  113. - [Dog] 2D
  114. * Less blockstun
  115. * Dog has increased recovery
  116. * Different effect on the opponent on hit
  117. - [Dog] 4D with Dog in the air
  118. * Dog gets pushed back farther on hit
  119. - [Ghost] Sonomama Kaettekonaide kudasai (236D)
  120. * Increased recovery
  121. - [Sword] All moves
  122. * Sword stays longer in a place after a move
  123. * Sword's normal moves increase more Guard Gauge on block
  124. - [Sword] f.S
  125. * Has initial prorate
  126. * Less knockback
  127. - [Sword] 5HS
  128. * Level reduced
  129. * Less knockback
  130. * Less damage
  131. - [Sword] 2S
  132. * Level reduced
  133. * Less knockback
  134. - [Sword] 2HS
  135. * Less knockback
  136. - [Sword] j.S
  137. * Level reduced
  138. * Increased initial prorate
  139. - [Sword] j.HS
  140. * Level reduced
  141. - [Sword] Ochitoite kudasai (623HS)
  142. * No longer air unblockable
  143. - [Sword] Chikazuku to ikimasu (63214HS)
  144. * Sword goes farther
  145. * After the move, the sword stays in that place
  146. * Level reduced
  147.  
  148. Bridget
  149. - j.D
  150. * New chain {j.K, j.D}
  151. - KSMH -> Hassha (236K~k)
  152. * Can be cancelled into Yoyo moves earlier
  153. - FB Roger Rush (236D)
  154. * Knockback reduced in the 1st and 2nd hits
  155. * Increased untechable time in the last hit
  156. - FB Roger Rush (air version) (j.236D)
  157. * Keeps Bridget's momentum before activating FB Roger Rush
  158. - Loop the Loop (632146S)
  159. * Knockback reduced in 2nd~7th hits
  160.  
  161. Robo-Ky
  162. - Ky-maku Homerun (air version, Lv2~3) (j.623HS)
  163. * Has initial prorate
  164.  
  165. ABA
  166. - [Moroha/Goku] Masshou (236S)
  167. * Less untechable time
  168. - [All] Ketsugou (63214HS)
  169. * Throw activation faster
  170. - [Moroha] Henshitsu (6321463214S)
  171. * Recovers HP lost during Moroha
  172.  
  173. Kliff
  174. - Dash (66)
  175. * Initial speed reduced
  176. - Backdash (44)
  177. * Distance traveled reduced
  178. - Airdash (j.66)
  179. * Speed reduced
  180. * Time unable to do a move increased
  181. - c.S
  182. * Slower activation
  183. - 6HS
  184. * Has initial prorate
  185. - 5D
  186. * Increased recovery
  187. - 2HS
  188. * Faster activation
  189. - 2[HS] (Charged)
  190. * Reduced recovery
  191. - 2[HS] (Full charge)
  192. * Reduced recovery
  193. * Level increased
  194. - 2D
  195. * Level decreased
  196. - j.K
  197. * Has Jump Cancel
  198. - j.S
  199. * Larger hurtbox
  200. - Zukaisai (air version) (j.214S)
  201. * Reduced untechable time
  202. * Trajectory changed
  203. * Kliff moves faster after the move activates; falls down faster after the move
  204. - Koke Hagashi (623HS)
  205. * Slower activation
  206. - FB Houkou Gaeshi (j.236D)
  207. * Increased untechable time
  208. - Defensive Burst
  209. * Faster activation
  210.  
  211. Justice
  212. - Hurtbox
  213. * Smaller hurtbox during movement (walking around, jumping etc)
  214. - Backdash
  215. * Distance traveled reduced
  216. - 6P
  217. * Reduced initial prorate
  218. * Forces crouching state
  219. - 6HS
  220. * 2nd hit launches the opponent when a Counter Hit
  221. - 2K
  222. * Reduced initial prorate
  223. - 2HS
  224. * 1st hit has a larger horizontal hitbox
  225. - Air Throw
  226. * Opponent gets thrown closer
  227. - Valkyrie Arc (236P)
  228. * Counter activates faster
  229. - S.B.T. (623K)
  230. * Invincible to low
  231. * The part with lightning has increased untechable time
  232. - S Michael Sword (air version) (j.41236S)
  233. * Recovery reduced
  234. - HS Michael Sword (air version) (j.41236HS)
  235. * Recovery reduced
  236. - FB Superior Trance (ground) (236D)
  237. * Smaller hitbox 'above' during the start of the move
  238. * Moves faster
  239. * Reduced recovery
  240. - Defensive Burst
  241. * Faster activation
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