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Nov 20th, 2017
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  1. Gravity manipulation
  2. In an area two tiles around you, makes people go from run to walk as long as they are in that area, you gain immunity to the field for a few seconds.
  3. +2 AOE : Any items on the ground are thrown in your direction, use the ministun below to also (in theory) disarm people and get their stuff
  4. Ministuns every three seconds (0.001 stun or something) : Apply gravity field anywhere around you instead of on top of yourself
  5. Applies 1 slowdown to the people effected on top of walk speed :
  6. Permanent immunity to effects of gravity and the field: Magboots no longer protect against the effects of the field.
  7. Stops the effects of the grav generator; just disables gravity and nothing else : Summon a supermattered charged stage 3 singularity on yourself.
  8.  
  9.  
  10. Cyrokinesis
  11. Cools the temperature of mobs. Melee and Ranged specializations
  12. Has to be toggled then attack a target to apply the effects, has a cooldown after usage.
  13.  
  14. Ranged specific abilities
  15.  
  16. Fires a bolt of frost at a target location, lowers temperature of mob hit : Frost blast, fires three short range projectiles in a shotgun, freezes floors for a little while. Three shots, one tile range
  17. Bolt of frost now injects frostoil and decreases temperature further : Frost blast projectiles now have a range of five tiles.
  18. Bolt of frost now makes the target turn into a ice cube if they have a low enough temperature : Frost blast projectiles inject little amounts of frost oil on hit; works best if done up close
  19. Bolt of frost now freezes the floors around the target impact, two tile radius : Frost blast projectiles now knockback and stun.
  20. Bolt of frost fires an additional projectile : Frost blast projectiles also spawn freon gas every tile they cross.
  21.  
  22.  
  23. Melee specific abilities
  24.  
  25. Attacking will now always decrease the temperature of the target, togglable : Temperature decrease is much more dramatic
  26. Any attack that cools will give 'kinetic energy', giving scaling buffs : Cool the air around an arm to give yourself an icicle spear. Injects frostoil. Can be thrown.
  27. Kinetic energy grants slip immunity, immune to slowdowns and always stays at the temperature 300 : Being around freon grants slip, cold and pressure immunity as well as generating Cryoxadone.
  28. Materialize a ice based shield around you; regenerates over time based on the o2 and freon around you : Kinetic energy now grants faster movement speed
  29. Materialize freon around you, toggable : On hit, if the target has a low enough temperature, they are turned into a block of ice.
  30.  
  31.  
  32. Regeneration
  33. Slowly regenerate yourself, silent. Five brute and fire damage per second for ten seconds
  34.  
  35. Can be used to heal others, visible, heals once then goes on a short cooldown : Doubles the heal rate
  36. Inject 2u of all around meds (anti rad, eye damage, omnizine, anti alcohol, tricord) : Injects 2u of basic drugs (Styptic powder, Silver Sulfadiazine, Bicaridine, Kelotane) when used on someone, 5u if used on self
  37. Injects 2u each of anti crit drugs (atropine, epinephrine, inaprovaline, Salicyclic acid, Oxandrolone) when used on someone, injects 6u if used on self : Injects 2u of nanites when used on someone and yourself; very fast healing
  38. The base heal over time now occurs two times a second over five seconds when used on yourself : Applies 1u of strange reagent to the person
  39. You can now heal dead people : Injects 2u of nanites and earthsblood when used on someone else or yourself
  40.  
  41. Pyrokinesis
  42.  
  43. Makes some cool flames, melee and ranged specializations.
  44. Same as cyrokinesis; make someone hotter
  45.  
  46. Melee specific abilities
  47.  
  48. Creates a fire dagger that applies 5 fire stacks on someone, one time use only : Make the surrounding air hot enough to burn; get burn immunity for a short while. Two tile aoe
  49. Immunity to fire, high pressure and high temperatures : Spreading fire stacks no longer decreases fire stacks by half; you give full fire stacks
  50. Fire dagger suddenly becomes a sword, applying 10 fire stacks on hit, two time use only : Three tile AOE for floor burn
  51. Fire sword now applies 10 fire stacks on hit for some reason, two time use only. Can be thrown to apply 5 fire stacks : Turn the tile your standing on into lava; gain lava immunity. Lava goes away after a wile
  52. A weaker fire sword can be summoned, 10 fire stacks on hit, 5 on thrown, lasts for four minutes : Floor to lava now has a two tile AOE, extending into 5x5.
  53.  
  54. Ranged specific abilities
  55.  
  56. Creates a little concentrated ball of heat, increases temperature of target hit : Fire blast, fires a shotgun like spread of three pellets, range of two and makes the tiles they go over hot.
  57. Ball of heat becomes ball of fire, making the target gain fire stacks alongside temperature increase : Fire blast now has five projectiles and a range of up to three.
  58. Ball of heat becomes Fireball, making a explosion that applies fire stacks and blindness : Fire blast now makes oxygen generate when going upon tiles.
  59. Fireball now does a 0,0,1 explosion, fire stack and blind range increased by 1 tile : Fire blast now has a range of five.
  60. Fireball now is a literal fireball : Fire blast spawns plasma alongside o2 on tiles they go upon
  61.  
  62.  
  63. Empathy
  64. Machine Empathy
  65. Super Sense
  66. Adrenalin Control
  67. Xray
  68. Scream
  69. Darkness creation and feelings
  70. Shield
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