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  1. # NOTE:
  2. # Line beginning with "#" (Number sign/hash) or ";" (semicolon)
  3. # indicates that the line is a comment. It will be ignored by
  4. # the emulator.
  5. #
  6. # Read one by one to understand the meaning of each settings,
  7. # don't scroll down too fast like you're reading
  8. # facebook feeds or twitter tweets. (:
  9.  
  10.  
  11. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  12. ; This section will be used by the loader to start your
  13. ; games properly.
  14. ;
  15. ; Launch the loader with /help command to discover more.
  16. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  17. [Launcher]
  18.  
  19.  
  20. ;-------------------------------------------------------------
  21. ; Target
  22. ; This must be pointed to your game executables (.exe)
  23. ; StartIn
  24. ; Point to your game folder. Don't set if you want to use
  25. ; emulator current directory. This will affect Target if
  26. ; the target uses relative path.
  27. ; CommandLine
  28. ; Additional command line for your games. Source (Valve)
  29. ; games requires -steam or you will get "insecure"
  30. ; message
  31. ;-------------------------------------------------------------
  32. Target = rabiribi.exe
  33. #StartIn = C:\Program Files (x86)\Steam\steamapps\common\Age of Empires II HD
  34. #CommandLine = -steam
  35.  
  36.  
  37. ;-------------------------------------------------------------
  38. ; This must be pointing to SmartSteamEmu.dll, you can use
  39. ; absolute path or relative path; relative to the loader.
  40. ; The emulator storage folder will be created on
  41. ; the same folder as SmartSteamEmu.dll
  42. ;-------------------------------------------------------------
  43. SteamClientPath = SmartSteamEmu.dll
  44. SteamClientPath64 = SmartSteamEmu64.dll
  45.  
  46.  
  47. ;-------------------------------------------------------------
  48. ; Persist
  49. ; Don't exit the loader. Required for games that uses batch
  50. ; file (.bat) or which launch multiple executables.
  51. ; InjectDll
  52. ; Inject SmartSteamEmu module into process instead of waiting
  53. ; for game to load it itself. If the game uses steam.dll
  54. ; you might need this to be turned on.
  55. ; ParanoidMode
  56. ; Warn you first if the steam client process is running
  57. ; before launching the game.
  58. ;-------------------------------------------------------------
  59. Persist = 0
  60. InjectDll = 0
  61. ParanoidMode = 0
  62.  
  63.  
  64.  
  65. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  66. ; This section will be used by emulator.
  67. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  68. [SmartSteamEmu]
  69.  
  70. ;-------------------------------------------------------------
  71. ; AppId
  72. ; Your game appid. http://store.steampowered.com/app/<AppId>
  73. ; Set to 0 to read from steam_appid.txt file.
  74. ;
  75. ; SteamIdGeneration - Specify one of these:
  76. ; - Static
  77. ; - Random
  78. ; - PersonaName
  79. ; - ip
  80. ; - Manual (you must set ManualSteamId)
  81. ; - GenerateRandom (Default, Generate steam id once and reuse the
  82. ; same generated steam id for the next time)
  83. ; Remember, some games store steam id in save file and steam id
  84. ; must match when loading the game again.
  85. ;
  86. ; ManualSteamId
  87. ; Example: 76561197960287930
  88. ;
  89. ; LowViolence
  90. ; Set this to 1 if you want to have a low violence game
  91. ; and/or residing in a country that requires you to have this
  92. ; restriction.
  93. ;
  94. ; Offline
  95. ; Set this to 1 to set emu as offline.
  96. ;
  97. ;-------------------------------------------------------------
  98. AppId = 400910
  99. Language = english
  100. SteamIdGeneration = GenerateRandom
  101. #ManualSteamId = 0
  102. LowViolence = 0
  103. Offline = 0
  104.  
  105.  
  106. ;-------------------------------------------------------------
  107. ; AvatarFilename
  108. ; Avatar file, only .png is supported
  109. ; PersonaName
  110. ; Set this to your name *OR* use one of these:
  111. ; - ComputerName
  112. ; - AccountName (default)
  113. ; AutomaticallyJoinInvite
  114. ; When somebody send invite to you, you will automatically
  115. ; accept their invite.
  116. ;-------------------------------------------------------------
  117. AvatarFilename = avatar.png
  118. PersonaName = IGGGAMES
  119. AutomaticallyJoinInvite = 1
  120.  
  121.  
  122. ;-------------------------------------------------------------
  123. ; StorageOnAppdata
  124. ; Storage (save game) files will be saved on local account
  125. ; appdata folder.
  126. ; C:\Users\<YourName>\AppData\SmartSteamEmu
  127. ;
  128. ; If you lose your savegame files after using this
  129. ; version, disable this value or move your savegame files to
  130. ; appdata folder.
  131. ;
  132. ; SeparateStorageByName
  133. ; Each "PersonaName" will have its own storage folder for save
  134. ; game, storage file, stats, achievements and avatar.
  135. ;
  136. ; Before
  137. ; SmartSteamEmu\<game files>
  138. ; After
  139. ; SmartSteamEmu\my name\<own game files>
  140. ; SmartSteamEmu\his name\<own game files>
  141. ; SmartSteamEmu\her name\<own game files>
  142. ;
  143. ; RemoteStoragePath
  144. ; Specify your own location of remote storage path. The
  145. ; default location is on SmartSteamEmu\remote_<appid> or
  146. ; SmartSteamEmu\<persona name>\remote_<appid>.
  147. ;-------------------------------------------------------------
  148. StorageOnAppdata = 1
  149. SeparateStorageByName = 0
  150. #RemoteStoragePath = %USERPROFILE%\Documents\My Games\%SteamAppId%
  151.  
  152.  
  153. ;-------------------------------------------------------------
  154. ; EnableHTTP
  155. ; If disabled, all calls to create HTTP request will fail.
  156. ; It is advised to keep this turned off.
  157. ;
  158. ; EnableInGameVoice
  159. ; Enable In-Game voice using microphone input.
  160. ; The implementation is not yet finished. It is recommended
  161. ; to use other application for voice chat.
  162. ;
  163. ; EnableLobbyFilter
  164. ; Turn this off to find all lobbies within the same app id.
  165. ;
  166. ; EnableOverlay
  167. ; Tell game that we have overlay enabled.
  168. ;
  169. ; DisableFriendList
  170. ; Disable friend list from appear in game.
  171. ;
  172. ; DisableLeaderboard
  173. ; Disable leaderboard by not returning any leaderboad when
  174. ; game requested it
  175. ;
  176. ; SecuredServer
  177. ; VAC server. If the games complain it starts *insecure*ly
  178. ; or to remove any plugins before attempting to connect to
  179. ; a VAC secured server, set this to 0.
  180. ;
  181. ; VR
  182. ; Tell supported games to enable virtual reality.
  183. ;
  184. ; RandomItemAwards
  185. ; Give random items in CS:GO
  186. ;
  187. ; DisableGC
  188. ; Disable GameCoordinator emulation
  189. ;-------------------------------------------------------------
  190. EnableHTTP = 0
  191. EnableInGameVoice = 0
  192. EnableLobbyFilter = 1
  193. EnableOverlay = 0
  194. DisableFriendList = 0
  195. DisableLeaderboard = 0
  196. SecuredServer = 1
  197. VR = 0
  198. RandomItemAwards = 1
  199. DisableGC = 0
  200.  
  201.  
  202. ;------------------------
  203. ; Master server list
  204. ; In "<ip>:<port>" format. Multiple server is separated by
  205. ; a space.
  206. ;
  207. #MasterServer = 46.165.194.16:27011 46.4.71.67:27011 46.165.194.14:27011
  208. #MasterServerGoldSrc = 46.165.194.16:27010 46.4.71.67:27010 46.165.194.14:27010
  209. MasterServer = 188.40.40.201:27010
  210. MasterServerGoldSrc = 188.40.40.201:27010
  211.  
  212.  
  213. ;------------------------
  214. ; Quick join hotkey for private match.
  215. ; Valid modifier are: BACKSPACE, TAB, ENTER, SHIFT, CONTROL, ALT
  216. ; PAUSE, CAPSLOCK, ESCAPE, SPACE, PAGEUP, PAGEDOWN, END, HOME,
  217. ; INSERT, DELETE, F1-F12.
  218. ;
  219. ; Must be a combination, example: CONTROL + J
  220. ;
  221. QuickJoinHotkey = SHIFT + TAB
  222.  
  223.  
  224.  
  225. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  226. ; Overlay Plugins
  227. ;
  228. ; SSEOverlay plugins comes with two functions, overlay being the
  229. ; main one and OnlineMode which allow you to connects to other
  230. ; players worldwide. To open overlay, use the QuickJoinHotkey
  231. ; defined on [SmartSteamEmu] section.
  232. ;
  233. ; The overlay may be highly unstable for some games and you may
  234. ; need to disable them.
  235. ;
  236. ; The online mode is turned on by default, if you wish not to
  237. ; connect to others or care for privacy or security, simply turn
  238. ; the option off.
  239. ;
  240. ; Language is defined in Language.ini inside Plugins\SSEOverlay
  241. ; folder.
  242. ;
  243. ; ScreenshotHotkey captures game screen using these hotkey. The
  244. ; rules is same as [SmartSteamEmu] QuickJoinHotkey
  245. ;
  246. ; HookRefCount allows DX9 games to be safely shutdown the device
  247. ; so it can change resolution without crash. If you experience
  248. ; crash with overlay try to disable this first.
  249. ;
  250. ; If you specified OnlineKey, you will be connected only to the
  251. ; same people that uses same OnlineKey.
  252. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  253. [SSEOverlay]
  254. DisableOverlay = 0
  255. OnlineMode = 1
  256. Language = english
  257. ScreenshotHotkey = F12
  258. HookRefCount = 1
  259. ;OnlineKey =
  260.  
  261.  
  262.  
  263. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  264. ; DLC subscriptions
  265. ;
  266. ; Use the following format for subscription:
  267. ; <appid> = <1/0> or <DLC Name>
  268. ; Example:
  269. ; 57923 = Duke Nukem Forever: Hail to the Icons Parody Pack
  270. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  271. [DLC]
  272.  
  273.  
  274. ;------------------------
  275. ; If requested subscription id cannot be found here,
  276. ; SmartSteamEmu will use this default value.
  277. ;
  278. Default = 1
  279.  
  280. src103582791433980119 = Payday 2 Community
  281. src103582791435633447 = Payday 2 Mod - HoxHud
  282.  
  283.  
  284.  
  285. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  286. ; Achievements override
  287. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  288. [Achievements]
  289.  
  290. ; Unlocks all achievements
  291. UnlockAll = 0
  292.  
  293. ; If the game loops when reading stats/achievements, enable this.
  294. FailOnNonExistenceStats = 0
  295.  
  296.  
  297. ; If you want to modify individual achievements, use the
  298. ; following format:
  299. ; <achievement name> = 1/0
  300.  
  301.  
  302.  
  303. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  304. ; Player Management
  305. ;
  306. ; Allow or deny who will able to connect to your server
  307. ;
  308. ; To deny or ban connection from steam id, use the following
  309. ; format:
  310. ; STEAM_0:X:YYY = 0
  311. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  312. [PlayerManagement]
  313.  
  314. ; Allow anyone to connect. If set to false, only allow connection
  315. ; from recognized steam emu.
  316. AllowAnyoneConnect = 1
  317.  
  318. ; Set a password to allow ban/unban remotely. The password must > 4
  319. ; characters long. Remove # infront AdminPassword to enable password.
  320. ; App restart is *required* to update the password.
  321. #AdminPassword =
  322.  
  323.  
  324.  
  325. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  326. ; Direct Patch
  327. ;
  328. ; Allow you to patch loaded game modules (.exe, .dll) on memory.
  329. ;
  330. ; Use the following format:
  331. ; ModuleName.ext=Location;OriginalBytes;PatchBytes
  332. ; Example:
  333. ; mymodule.dll=12ab;74fe;ebfe
  334. ; mymodule.dll=*;74fe;ebfe
  335. ; mymodule.dll=*;74??;eb
  336. ; mymodule.dll=*;74??;9090??ebfe
  337. ;
  338. ; DirectPatch will only patch once per entry. The location is the
  339. ; file offset to patch. You can use asterisks (*) to search for
  340. ; pattern given by OriginalBytes.
  341. ;
  342. ; OriginalBytes is use to validate given offset or search for
  343. ; pattern.
  344. ;
  345. ; If you set the location to offsets, the OriginalBytes will be
  346. ; used to validate the bytes on that offsets. If it match, it
  347. ; will patch the offset using PatchBytes.
  348. ;
  349. ; If you set the location to asterisks (*), the OriginalBytes
  350. ; will be used as a pattern to search and once found matching
  351. ; pattern, it will patch using PatchBytes.
  352. ;
  353. ; Both OrignalBytes and PatchBytes can include ?? to indicates
  354. ; wildcard.
  355. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  356. [DirectPatch]
  357. ; Dead Rising : OTR - Windowed mode
  358. #deadrising2otr.exe=508bf8;00f3;01
  359.  
  360.  
  361.  
  362. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  363. ; Logging and debugging
  364. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  365. [Debug]
  366.  
  367. ;------------------------
  368. ; EnableLog
  369. ; Enable/Disable log file output.
  370. ; MarkLogHotkey
  371. ; Mark the logfile with timestamp using this hotkey before
  372. ; performing some action to make it easier when debugging.
  373. ; LogFilter
  374. ; Filter log output. Separate by semicolon.
  375. ;
  376. EnableLog = 0
  377. MarkLogHotkey = CTRL + ALT + M
  378. LogFilter = User logged on
  379.  
  380.  
  381. ;------------------------
  382. ; Create dump file when games crash. This can helps developers
  383. ; to investigate what causes the game crash and to improve this
  384. ; emulator.
  385. ;
  386. Minidump = 1
  387.  
  388.  
  389.  
  390. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  391. ; Emulator networking
  392. ; Warning: Advanced settings! Best to leave it as is if you
  393. ; don't know what these settings are for.
  394. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  395. [Networking]
  396.  
  397.  
  398. ;------------------------
  399. ; BroadcastAddress
  400. ; Set broadcast address used by emulator discovery system.
  401. ; To broadcast to multiple addresses, separate by a space.
  402. ; To connect to other computer online, specify their ip or
  403. ; ip:port here.
  404. ; ListenPort
  405. ; Communication port used by this emulator, must match with
  406. ; other player or it won't find each other.
  407. ; MaximumPort
  408. ; Attempt to use another next port when current listen port
  409. ; is already in use.
  410. ; DiscoveryInterval
  411. ; Interval for discover packet in second. A small packet
  412. ; sent by the emulator to broadcast address to discover
  413. ; other players.
  414. ; MaximumConnection
  415. ; Number of maximum allowed connection
  416. ;
  417. BroadcastAddress = 255.255.255.255
  418. ListenPort = 31313
  419. MaximumPort = 10
  420. DiscoveryInterval = 3
  421. MaximumConnection = 200
  422.  
  423.  
  424.  
  425. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  426. ; steam_api.dll replacement.
  427. ;
  428. ; Allow you to start game directly without the launcher.
  429. ;
  430. ; To start the game without the launcher, rename original
  431. ; steam_api.dll to ValveApi.dll and then rename
  432. ; SmartSteamEmu.dll to steam_api.dll
  433. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  434. [SteamApi]
  435.  
  436. ; The emulator will try to search for interface version
  437. ; automatically inside original steam api.
  438. ;
  439. OriginalSteamApi = ValveApi.dll
  440. OriginalSteamApi64 = ValveApi64.dll
  441.  
  442.  
  443. ; Manually specify interface version if no original steam_api.dll
  444. ; found. It must match the steam_api.dll that come with the game.
  445. ;
  446. SteamClient = 15
  447. SteamUser = 16
  448. SteamGameServer = 1
  449. SteamFriends = 13
  450. SteamUtils = 5
  451. SteamMatchMaking = 9
  452. SteamMatchMakingServers = 2
  453. SteamUserStats = 11
  454. SteamGameServerStats = 1
  455. SteamApps = 5
  456. SteamMasterServerUpdater = 1
  457. SteamNetworking = 5
  458. SteamRemoteStorage = 10
  459. SteamScreenshots = 1
  460. SteamHTTP = 2
  461. SteamUnifiedMessages = 1
  462. SteamController = 1
  463. SteamUGC = 1
  464. SteamAppList = 1
  465. SteamMusic = 1
  466. SteamMusicRemote = 1
  467. SteamHTMLSurface = 2
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