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  1. # This is the configurationfile for DOSBox 0.73.
  2. # Lines starting with a # are commentlines.
  3. # They are used to (briefly) document the effect of each option.
  4.  
  5. [sdl]
  6. # fullscreen: Start dosbox directly in fullscreen.
  7. # fulldouble: Use double buffering in fullscreen.
  8. # fullresolution: What resolution to use for fullscreen: original or fixed size (e.g. 1024x768).
  9. # windowresolution: Scale the window to this size IF the output device supports hardware scaling.
  10. # output: What video system to use for output.
  11. # Possible values: surface, overlay, opengl, openglnb, ddraw.
  12. # autolock: Mouse will automatically lock, if you click on the screen.
  13. # sensitivity: Mouse sensitivity.
  14. # waitonerror: Wait before closing the console if dosbox has an error.
  15. # priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized. (pause is only valid for the second entry)
  16. # Possible values: lowest, lower, normal, higher, highest, pause.
  17. # mapperfile: File used to load/save the key/event mappings from.
  18. # usescancodes: Avoid usage of symkeys, might not work on all operating systems.
  19.  
  20. fullscreen=false
  21. fulldouble=false
  22. fullresolution=original
  23. windowresolution=original
  24. output=overlay
  25. autolock=true
  26. sensitivity=100
  27. waitonerror=true
  28. priority=higher,normal
  29. mapperfile=mapper.txt
  30. usescancodes=true
  31.  
  32. [dosbox]
  33. # language: Select another language file.
  34. # machine: The type of machine tries to emulate.
  35. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
  36. # captures: Directory where things like wave, midi, screenshot get captured.
  37. # memsize: Amount of memory DOSBox has in megabytes.
  38. # This value is best left at its default to avoid problems with some games,
  39. # though few games might require a higher value.
  40. # There is generally no speed advantage when raising this value.
  41.  
  42. language=
  43. machine=svga_s3
  44. captures=capture
  45. memsize=16
  46.  
  47. [render]
  48. # frameskip: How many frames DOSBox skips before drawing one.
  49. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!.
  50. # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,the scaler will be used even if the result might not be desired.
  51. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
  52.  
  53. frameskip=0
  54. aspect=false
  55. scaler=normal2x
  56.  
  57. [cpu]
  58. # core: CPU Core used in emulation. auto will switch to dynamic if available and appropriate.
  59. # Possible values: auto, dynamic, normal, simple.
  60. # cputype: CPU Type used in emulation. auto is the fastest choice.
  61. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
  62. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. Setting this value too high results in sound dropouts and lags. Cycles can be set in 3 ways:
  63. # 'auto' tries to guess what a game needs.
  64. # It usually works, but can fail for certain games.
  65. # 'fixed #number' will set a fixed amount of cycles. This is what you usually need if 'auto' fails.
  66. # (Example: fixed 4000)
  67. # 'max' will allocate as much cycles as your computer is able to handle
  68. #
  69. # Possible values: auto, fixed, max.
  70. # cycleup: Amount of cycles to increase/decrease with keycombo.
  71. # cycledown: Setting it lower than 100 will be a percentage.
  72.  
  73. core=auto
  74. cputype=auto
  75. cycles=auto
  76. cycleup=500
  77. cycledown=20
  78.  
  79. [mixer]
  80. # nosound: Enable silent mode, sound is still emulated though.
  81. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
  82. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
  83. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
  84. # Possible values: 2048, 4096, 8192, 1024, 512, 256.
  85. # prebuffer: How many milliseconds of data to keep on top of the blocksize.
  86.  
  87. nosound=false
  88. rate=22050
  89. blocksize=2048
  90. prebuffer=10
  91.  
  92. [midi]
  93. # mpu401: Type of MPU-401 to emulate.
  94. # Possible values: intelligent, uart, none.
  95. # mididevice: Device that will receive the MIDI data from MPU-401.
  96. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none.
  97. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use. See README for details.
  98.  
  99. mpu401=intelligent
  100. mididevice=default
  101. midiconfig=
  102.  
  103. [sblaster]
  104. # sbtype: Type of sblaster to emulate.
  105. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, none.
  106. # sbbase: The IO address of the soundblaster.
  107. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
  108. # irq: The IRQ number of the soundblaster.
  109. # Possible values: 7, 5, 3, 9, 10, 11, 12.
  110. # dma: The DMA number of the soundblaster.
  111. # Possible values: 1, 5, 0, 3, 6, 7.
  112. # hdma: The High DMA number of the soundblaster.
  113. # Possible values: 1, 5, 0, 3, 6, 7.
  114. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
  115. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
  116. # Possible values: auto, cms, opl2, dualopl2, opl3, none.
  117. # oplemu: Provider for the OPL emulation. compat or old might provide better quality (see oplrate as well).
  118. # Possible values: default, compat, fast, old.
  119. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
  120. # Possible values: 22050, 49716, 44100, 48000, 32000, 16000, 11025, 8000.
  121.  
  122. sbtype=sb16
  123. sbbase=220
  124. irq=7
  125. dma=1
  126. hdma=5
  127. sbmixer=true
  128. oplmode=auto
  129. oplemu=default
  130. oplrate=22050
  131.  
  132. [gus]
  133. # gus: Enable the Gravis Ultrasound emulation.
  134. # gusrate: Sample rate of Ultrasound emulation.
  135. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
  136. # gusbase: The IO base address of the Gravis Ultrasound.
  137. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
  138. # gusirq: The IRQ number of the Gravis Ultrasound.
  139. # Possible values: 5, 3, 7, 9, 10, 11, 12.
  140. # gusdma: The DMA channel of the Gravis Ultrasound.
  141. # Possible values: 3, 0, 1, 5, 6, 7.
  142. # ultradir: Path to Ultrasound directory. In this directory
  143. # there should be a MIDI directory that contains
  144. # the patch files for GUS playback. Patch sets used
  145. # with Timidity should work fine.
  146.  
  147. gus=false
  148. gusrate=22050
  149. gusbase=240
  150. gusirq=5
  151. gusdma=3
  152. ultradir=C:\ULTRASND
  153.  
  154. [speaker]
  155. # pcspeaker: Enable PC-Speaker emulation.
  156. # pcrate: Sample rate of the PC-Speaker sound generation.
  157. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
  158. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
  159. # Possible values: auto, on, off.
  160. # tandyrate: Sample rate of the Tandy 3-Voice generation.
  161. # Possible values: 22050, 44100, 48000, 32000, 16000, 11025, 8000, 49716.
  162. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
  163.  
  164. pcspeaker=true
  165. pcrate=22050
  166. tandy=auto
  167. tandyrate=22050
  168. disney=true
  169.  
  170. [joystick]
  171. # joysticktype: Type of joystick to emulate: auto (default), none,
  172. # 2axis (supports two joysticks),
  173. # 4axis (supports one joystick, first joystick used),
  174. # 4axis_2 (supports one joystick, second joystick used),
  175. # fcs (Thrustmaster), ch (CH Flightstick).
  176. # none disables joystick emulation.
  177. # auto chooses emulation depending on real joystick(s).
  178. # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
  179. # timed: enable timed intervals for axis. (false is old style behaviour).
  180. # autofire: continuously fires as long as you keep the button pressed.
  181. # swap34: swap the 3rd and the 4th axis. can be useful for certain joysticks.
  182. # buttonwrap: enable button wrapping at the number of emulated buttons.
  183.  
  184. joysticktype=auto
  185. timed=true
  186. autofire=false
  187. swap34=false
  188. buttonwrap=true
  189.  
  190. [serial]
  191. # serial1: set type of device connected to com port.
  192. # Can be disabled, dummy, modem, nullmodem, directserial.
  193. # Additional parameters must be in the same line in the form of
  194. # parameter:value. Parameter for all types is irq.
  195. # for directserial: realport (required), rxdelay (optional).
  196. # (realport:COM1 realport:ttyS0).
  197. # for modem: listenport (optional).
  198. # for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
  199. # transparent, port, inhsocket (all optional).
  200. # Example: serial1=modem listenport:5000
  201. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  202. # serial2: see serial1
  203. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  204. # serial3: see serial1
  205. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  206. # serial4: see serial1
  207. # Possible values: dummy, disabled, modem, nullmodem, directserial.
  208.  
  209. serial1=dummy
  210. serial2=dummy
  211. serial3=disabled
  212. serial4=disabled
  213.  
  214. [dos]
  215. # xms: Enable XMS support.
  216. # ems: Enable EMS support.
  217. # umb: Enable UMB support.
  218. # keyboardlayout: Language code of the keyboard layout (or none).
  219.  
  220. xms=true
  221. ems=true
  222. umb=true
  223. keyboardlayout=auto
  224.  
  225. [autoexec]
  226. # Lines in this section will be run at startup.
  227. [ipx]
  228. ipx=true
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